Lesson plans for preschool for wild wild west

Wild Westernish Pictures

2016.11.12 13:24 meguskus Wild Westernish Pictures

North American wild western images, including but not limited to: cowboys, indigenous peoples, farming, outlaws, loggers, miners, vaqueros, rednecks, roughnecks, ranchers, soldiers, mountain men, surveyors, pioneers, homesteads, scouts, trailblazers and /or everyday life.
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2017.10.24 05:58 tangentandhyperbole Western Gifs

Western gifs of all shapes and sizes. Wild Wild West? Sure thing Westworld? You bet East of Eden? GET THE FUCK OUT.
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2020.12.31 02:28 TheEclipsalWizard CowboyGuns

A wonderful place for all guns from the Wild Wild West.
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2024.05.20 00:10 marthmac Parts list for Productivity PC

TL;DR is this parts list good for a productivity PC? This is my first custom PC build and I would like to know if I made any serious errors or oversights.
Full story:
I am building a PC to replace both my laptop and old desktop computer. I am an embedded systems engineer who runs a (very) small business on the side. I make music and videos both as a hobby and for marketing/promotion purposes. I recently got an i9-13900k (running Debian 12 with air cooling) at my day job and am blown away by the improved compile speeds. After taking an inventory of my current computers, I realized I am generations behind the curve, and I would like to upgrade to an everyday, multi-purpose workhorse. For this pc, my main use cases will be:
Development - Docker, VMs, KiCAD, Blender, C/C++ (embedded and VST), web development, Yocto embedded Linux builds, MS Office
Creative/Marketing - Ableton, Illustrator, InDesign, Photoshop, After Effects, Premier
PC requirements:
Cooling configuration:
Top: 420mm Arctic Freezer III (exhaust)
Rear: 1x 140mm (exhaust)
Front: 3x 140mm (intake)
Bottom: 2x 140mm (intake)
Other details:
submitted by marthmac to PcBuildHelp [link] [comments]


2024.05.19 23:46 synodos advice on structuring the repair of one-acre property?

I know this is a big ask, but I'm hoping someone here can advise me on structuring the overhaul of my one-acre property, which is currently overrun with invasives. It's gotten completely out of control, first due to my ignorance and then to several years of chronic illness, but now I'm ready to start the process of taking charge. Due to being out of commission for a long time, I'm extremely light on cash and friends, lol, so I'll have to do the work myself, but I'm feeling capable, if a little overwhelmed. I also have wicked ADD, so I know I need to start with a general plan or else I'll immediately get "overstimied" and give up or else get lost in the quicksand of "procrastivity." :)
Below is a list of the infections my property is facing, and below that is a list of potted natives I have waiting to replace the invasives. (My understanding is that I should plant something native immediately after removing an invasive so that something noxious doesn't move into the empty space.)
I would really, really appreciate any advice you guys have on timing, prioritizing, methodology, or anything you think will be helpful. <3
I'm in Eastern Massachusetts, in the Gulf of Main Coastal Plain ecoregion (https://bplant.org/region/807); I have a full array of sun-exposure areas, from full shade to full sun; my soil is not the best since I've only just started working on it by topdressing with compost and sheet mulching where I can, but it's benefited from not being OVER-worked, at the least. I purchased a bottle of triclopyr (Bonide's Stump-Out Stump and Vine killer), but so far all I've done is stare nervously at it.
INVASIVES
I have just finished taking down all of the FLOWERING garlic mustard. Now I have:
  1. non-flowering (first year?) Garlic Mustard - a concentrated 25-square-foot area; allelopathic but at least I have another year before they flower
  2. Oriental Bittersweet - massive infestation, it is literally everywhere; honestly it is the only thing holding my shitty fence together, haha, but I know it's gotta go before it sets fruit again
  3. Multiflora Rose - four large bushes
  4. Honeysuckle Bush - three large bushes
  5. Japanese Barberry - one giant bush that was presumably planted by landscapers 10+ yrs ago and then 4-5 small volunteers throughout the yard
  6. Tree of Heaven - 2 tallish, 2 small; the canes of these are no more than an inch thick, so at the very least I can cut them back, even if I'm not able to dig them out
My property also has four mid-sized White Mulberry trees, a crap-ton of purple irises, and an endless ocean of Vince and Lily of the Valley, but I didn't include them in this list because those seem the least offensive, unless you think otherwise.
NATIVES
I either received these as free leftovers from a plant sale I volunteered at or dumpster-dove them from the garden center where I work, so it's a big hodge-podge, but I'm not in a hurry for anything to look put together; aesthetics here are tertiary to supporting wildlife and filling in spaces to suppress invasives. (* indicates a seedling or young plant, otherwise they're mature plants.)
  1. Winterberry Holly* (2, both female - pls welcome my lesbian hollies)
  2. Viburnum Brandywine* (1)
  3. Lobelia Cardinalis* (2) - I suspect that my soil isn't going to be moist enough to sustain these, but I want to attract hummingbirds so bad :(((
  4. unidentified Oak trees thought to be in the "Lobatae" family* (3) - young babies, 5" and smaller
  5. Juniper Squamata "Blue Star" (1)
  6. Dwarf White Cedar "Little Jamie"* (9)
  7. White Wood Aster* (3)
  8. Tiarella* (5)
  9. Tiarella, mature plants (3)
  10. American Cranberry (Vaccinium macrocarpon) (7) - I probably don't have enough moisture to support these, but I thought I might try planting them with ollas (which I already own)
  11. Cutleaf Coneflower (1)
  12. Black-eyed Susan (1)
  13. Coreopsis (3)
  14. Fringed Loosestrife "Firecracker," clumped with Evening Primrose (1)
  15. Monarda Fistulosa* (1)
  16. Monarda Punctata* (1)
  17. Monarda didyma "Gardenview Scarlet"* (5) - these are babies and already have a touch of powdery mildew, so I'm not sure how long they're going to make it :/
  18. Golden Alexander (5) - still tiny
  19. Penstemon Hirsutus* (1)
  20. Anemone Virginiana* (1)
  21. Mountain Mint (2)
  22. Big-leaf Aster (1)
  23. Wild Ginger (2 clumps)
I also have about a billion Solidago volunteers throughout the yard, plus many Common St. John's Wort volunteers, which I could transplant into vacated spaces. Additionally, I was gifted a billion hostas, many sedums and many red irises, which could potentially occupy an area while I wait for natives to fill in?
Thanks so much again for any help you can give me!!!
submitted by synodos to NativePlantGardening [link] [comments]


2024.05.19 23:44 Certain_Yam9914 Viability of this party for Honor mode

So, I'm trying to do a stealth themed run (Gonna respect companion classes to avoid hirelings) in honor mode (mostly because I like the rule changes there).
At the moment I got:
Going over this, I realize that I don't have a martial for CQC. Would the zombies and summons of spore druid compensate for this? I do plan to slow enemies down with spells like slow, web, Grease, and other throwables while dealing damage from range. Of course, there are instances where this won't be viable, like starting a fight after a cutscene or being ambushed.
So, any suggestions on how I can cover those bases with this party? Maybe some items or do I switch in a martial like a fighter or monk instead of the druid?
submitted by Certain_Yam9914 to BG3Builds [link] [comments]


2024.05.19 23:42 nun_atoll 5

They got breakfast at a fast food chain none of them had ever heard of; it was pretty good. Mike had a weird little egg, bacon, cheese, and tomato sandwich on a sweetish roll; it was maybe a seven out of 10.
Once they got back on the road, Mike slumped in the middle row of the van, as usual. Jenna was driving this morning, while the lazy freak tried to nap in the passenger's seat. This seemed to Mike like an excellent time to "get his kicks," so to speak, and so for a half-hour as they drove, he nudged and kicked and generally jostled the freak's seat.
Finally, just as they were approaching a rest area, the thing in the passenger's seat grumbled and sat up straighter.
"Babe, can you pull in here a sec?"
"You got it," Jenna said.
Once they were pulled in and the vehicle stopped, the freak turned slightly in the seat and looked at Mike, who was still kicking.
"Do we have a problem?"
Oooh, the thing was mad. Poor stupid freak. Mike kept looking at his phone, pretending not to hear and still nudging the seat. No way he was gonna let some testosterone-destroyed woman intimidate him. Stupid bitch.
At least, that was how he felt until, with wild suddenness, the thing turned back around, then slammed out of the van and ripped open the door closest to Mike.
"I said, do we have a problem?"
"I... What?" Mike said lamely.
"Do we have a problem, you sad little chuckle-fuck? 'Cause all I've been is kind and considerate of you this whole trip, and all you've done is be obstinate and rude and whiny, and then you kick the back of my seat any time I'm in front of you and I'm fucking done."
Mike whipped his head around to look at Jenna, hoping she would defend him, would call off the attack-tranny. But Jenna sat calmly at the wheel, looking through her phone like nothing was going on.
"Look, I..." Mike began.
"No. I know what you think about me, and I know how you talk about me when I'm not around because, believe it or not, wives and husbands talk about shit that bothers them, and your sister, my wife, is hella bothered by the shit you say about me when it's just you and her. Oh, and we know all about the dumbass internet stuff too, thanks to your parents. Hell, half the reason they're sending you to your uncle is so maybe he can talk some sense into you."
"That's not... Mom and Dad are having problems, but they're too selfish to also protect me, their child..."
"Sending you away for a year is to protect you!"
"The hell it is! If they wanted me safe, they wouldn't send me off with some tranny fuck that'll probably try to rape my ass and..."
That actually made the freak back off a step, and Mike heard Jenna make a choked little sound of surprise from the front seat.
"You... You fucking little pile of shit," the freak muttered.
"Look, leave me alone, or I'll call Mom anf Dad and say..."
"Oh, you wanna call your folks? Go ahead. Meanwhile, Jenna and I will call them too, and tell them that your stupid bullshit has only gotten worse. Then we'll call your Uncle Ken and have him drive out here to meet us and pick you up to take you back to his place himself."
"Maybe that would be better," Mike said, trying to contain his outrage that this thing thought it could talk to him like this.
"Well fuck, guess we'll do it then. Hell, your uncle already offered to drive almost across the damn country to pick you up himself anyway, but Jenna said we could handle it, since we were headed out here. But now... Hey, Jen, guess you better get Ken on the phone, tell him to come pick up this little fucker."
"DON'T CALL ME NAMES, YOU TRANNY BITCH!"
"Oh, you think I've called you names? How about all the shit you call me, fucker? Tranny, freak, groomer, bitch. Of course, that last one you don't just reserve for me; you talk about women that way too, when you're not calling them cunts, or whores, or worthless cocksleeves..."
"How'd you know that?" Mike cut in.
"Because the cops are looking at some of those damn message boards you're on, fucker! Because they talked to your parents and showed them posts you made on the same thread where some loser incel was planning to shoot up a damn kindergarten! They talked to your parents and your parents warned us because of how you talk about me and about your own sister!"
"Listen, you sick fuck..."
"No, you listen! You might think of me as a woman, and inherently worthless, but that can't phase me, because I already dealt with all that shit for the first 16 years of my life. If you wanna prove you're a big, strong alpha, then you can step out here and face me like a damn man and we'll see who wins. I been in plenty of fights, always to defend myself, and I've only been beaten once, so if you wanna try it..."
"Hey look man..."
"Whatsa matter? The big strong man afraid? Aw, poor little baby afwaid of the twanny? Fuck you, bro. Seriously. Fuck your damn bullshit, and fuck whoever taught you that's how to be."
"I didn't... I never meant..."
"I don't need this stress, even if I can handle it, and your poor sister sure as fuck doesn't need it right now either!"
"Frank..." Jenna hissed.
"I'm sorry, babe. I'm real sorry, but maybe somehow it'll get through this little fucker's thick skull that he's an asshole if he knows a few facts."
Now Frank leaned in and almost got in Mike's face.
"You cannot get to me with your dumb thoughts and your slurs and your juvenile bullshit. Anything you can say or do is nothing compared to what I've already been through. When I was your age, my dad tired to beat me to death for being trans, and then he tried some shit some of your little friends online talk about wanting to do to women. I got lucky and someone called for help. "You can never hurt me as much as that asshole, may he burn in Hell, did. But if you keep on with your heinous shit, and you keep stressing your sister out like you have been, and she loses our baby because of it, then I hate to think of the torment waiting for you if there's a life beyond this one."
Mike jerked his head around and looked at Jenna.
"You're knocked up?"
"Well, I mean, I'm pregnant," she corrected him.
"She's pregnant with our baby," Frank said, "and if anything happens to her, or to the baby because you're a little fucker..."
"Dude, I'm sorry! I... I didn't know! I didn't mean..."
"What you meant or didn't mean doesn't matter. You've said stuff that lets me know you want me dead just for existing. I don't even care about that; plenty of people who don't even know me want me dead for existing. But you've also said things that imply you could be a danger to your sister, and since she's my wife, that means you've crossed me. My main drive in life right now is to protect my wife and family. Technically, you're part of my family, but if I have to, I will pull you out of this van and leave you here to wait for your uncle."
"I... Look, man, I'm sorry, okay? It was just goofing around on the internet, okay? I... I'd never really hurt someone or..."
"Really? 'Cause from what the cops showed your folks, you're sure at least cheering on other assholes who wanna hurt a lot of people."
"I was just talking! I was... It's how people talk online."
"Not anywhere I hang out."
Then Frank stepped back again and slid the door closed. Jenna had hopped out of the van as well, and Mike watched her cross around in front and meet Frank. They hugged, and kissed in a really sweet, short way, not all weird and tonguey like in movies and shit. Then they stood there talking a while, and Jenna pulled her phone back out as she slipped past Frank and got into the seat he had previously occupied.
"Jenna, I... I'm really sorry," Mike said. "If I knew you were pregnant..."
"Be nice if you could be a good person for reasons besides me fulfilling what I'm sure you think is my soul purpose in life," Jenna sighed.
Meanwhile, Frank had gotten behind the wheel of the van again.
"There's a cheap campground maybe eight hours away," Jenna told him. "Looks like they have slots open. I can book us a few days right now."
"Sounds real good, sweetheart. You okay?"
"I'm perfectly okay. You?"
"I'm good. I'm good. You all right back there, Michael?"
"Y-yes, sir."
"Cool-cool. Well. Let's get goin' again."
4 Table of Contents
submitted by nun_atoll to liulfr [link] [comments]


2024.05.19 23:34 marthmac Parts list for Productivity PC

TL;DR is this parts list good for a productivity PC? This is my first custom PC build and I would like to know if I made any serious errors or oversights.
Full story:
I am building a PC to replace both my laptop and old desktop computer. I am an embedded systems engineer who runs a (very) small business on the side. I make music and videos both as a hobby and for marketing/promotion purposes. I recently got an i9-13900k (running Debian 12 with air cooling) at my day job and am blown away by the improved compile speeds. After taking an inventory of my current computers, I realized I am generations behind the curve, and I would like to upgrade to an everyday, multi-purpose workhorse. For this pc, my main use cases will be:
Development - Docker, VMs, KiCAD, Blender, C/C++ (embedded and VST), web development, Yocto embedded Linux builds, MS Office
Creative/Marketing - Ableton, Illustrator, InDesign, Photoshop, After Effects, Premier
PC requirements:
Cooling configuration:
Top: 420mm Arctic Freezer III (exhaust)
Rear: 1x 140mm (exhaust)
Front: 3x 140mm (intake)
Bottom: 2x 140mm (intake)
Other details:
submitted by marthmac to buildapc [link] [comments]


2024.05.19 23:24 ba32107 Broke ankle. Tell me I'm not crazy for cancelling my hike trip 4 months from now

I've been planning this hike for months now. Bought the map. Spent hours reading trip reports. Planned the route. Made my checklist. Bought new gear just for this. You know, getting ready is half the fun. I was really really excited for it. 8 days and 120 km in the wild.
Then a few days ago I broke my ankle in the bouldering gym. I'll have surgery sometime next week. The doctor told me I'd be in a cast for 6 weeks, then another 6 weeks of wearing the boot + physiotherapy, so a total of 3 months.
It took quite a mental toll on me. I was in the best physical form I ever was when the accident happened. I had tons of energy, felt very good and strong, was making great progress at bouldering, had a bunch of plans for the summer, including this hike. Now I can't wash myself without my girlfriend's help.
The hike was planned for early September, almost 4 months away, so technically, I'll be recovered by then. But, realistically, I know that it's completely stupid to even think about doing this. I can't just suddenly walk ~20km day after day wearing a 15kg pack when I haven't used one of my legs for 3 months before.
I'm not sure what I'm trying to do with this post. I guess I'm mostly just ranting. But at the same time, a small part of me still hasn't let this go, I need some experienced people telling me that I'm right to cancel this hike, and that I should not mess with my recovery and give it time to heal completely.
submitted by ba32107 to hiking [link] [comments]


2024.05.19 23:06 pazzystarr Island recommendations for early September?

Hello! Myself and my boyfriend are looking to plan a holiday late August/early September for about a week-10 days. I really want Greece to be the destination, but I’m finding it overwhelming with all of the options to narrow it down on where specifically to go!
What we are looking for is maybe 2 main islands to stay at, with maybe an odd day trip to neighbouring islands if they’re worth seeing!
In terms of what we’re looking to do, relaxing by the beach, exploring towns, maybe a hike or two, lots of good food and drinks, we’re in our early/mid 20s but we don’t plan on staying out past 1am or anything too wild!!
Budget wise I’m not looking to spend a small fortune, but don’t mind splashing out for a couple of the nights (if we ended up wanting to visit Santorini, for example).
I was originally thinking Naxos but I read it’s more family oriented and that you’d need to rent a car so I’m not sure.. open to all options though!! Thank you
submitted by pazzystarr to GreeceTravel [link] [comments]


2024.05.19 22:59 Sad_Shopping7583 WILD WEST RP (RDR)

WILD WEST RP (RDR)
🤠 Howdy, Outlaws and Adventurers! 🤠
🌟 Looking for an epic Red Dead Redemption Roleplay experience on PS4 and PS5? Look no further! Join our bustling Discord server and saddle up for the adventure of a lifetime! 🌟
🔥 Here's why you should join:
1️⃣ Age-Friendly: We welcome folks aged 13 and up, ensuring a mature and engaging environment.
2️⃣ Dive into the Wild West: Get ready for a unique RDR RP experience with cool character options and engaging storylines.
3️⃣ Store Catalog Interaction: Our in-game catalog adds a whole new dimension to your roleplay – shop 'til you drop!
4️⃣ Real-Life States: We've mapped RDR's world to real-life states, adding depth and immersion to your adventures.
5️⃣ Historical Accuracy: Strut your stuff in historically accurate clothing, adding authenticity to your roleplay.
6️⃣ Active Community: Join an active and vibrant community of over 200 members. There's always action afoot!
7️⃣ Endless Fun: From shootouts to showdowns, our server offers an array of activities to keep you entertained.
Don't miss out on this chance to live out your Wild West dreams. Join our Discord server today and become a legend in the making! 🌵🔫
🤠 Yeehaw! See you in the Wild West, partner! 🤠
https://discord.gg/NGeQMFuybe
🤝 #JoinThePosse
submitted by Sad_Shopping7583 to u/Sad_Shopping7583 [link] [comments]


2024.05.19 22:50 MissTWaters21 Divorce decree vs Will - Maryland

(I’m a lawyer, not in practice, not in Maryland)
TL;DR—if a divorce decree and a will conflict as to the disposition of personal property, does the divorce decree control?
My husband’s beloved uncle passed away on April 3 of this year. He lived in Maryland and has a house there. The whole rest of the family lives out of state.
Probate has not been opened yet.
Uncle has no living children and named my SIL as his executor. The original will is recorded, executed in 2018. Uncle’s EP attorney talked my SIL through the probate filing process and seemed reluctant to rep her; I am in the process of finding her some names (if you practice in Prince George’s County, I’ll pass on your info). SIL is dedicated to doing things above board, as you’d hope.
Uncle was divorced from Ex in 1991. The portion of the divorce decree that has been emailed to me states that personal property was divided to the parties’ satisfaction and that all the remaining property inside the marital residence belongs to Uncle, but that in the event he predeceases Ex, all of his personal property is hers (that is a wild thing to let a client agree to imo, but admittedly not my wheelhouse).
Uncle’s will states that the real property/home at his address goes to Ex, but that personal property and residual estate go to my husband and SIL evenly.
The home was conveyed in 1972 to Uncle and Ex, husband and wife as TBE.
We all live far away and have been unable to get up there because my MIL (Uncle’s sister) is very ill, and my SIL has kids in elementary school. We were planning on doing a preliminary sorting of Uncle’s personal property the weekend of June 1, which is Uncle’s celebration of life, with the aim of getting things cleaned out so Ex can take possession of the house as soon as she’s legally able. But if the divorce decree controls, I guess the whole kit and kaboodle need to be left untouched.
Additional complicating factor is that Ex has a certain sovereign citizen air to her. My SIL had to do some internet sleuthing to find Ex, who went no contact with most of Uncle’s family some years ago.
Ex must have gotten wind of Uncle’s death, because she called my SIL this week ranting about how that’s her house, it’s been in her family for generations (it hasn’t) and nobody will keep her from it. SIL saying “we just need your address for the probate so we can deed the house to you” was met with “I don’t need a piece of paper to get what’s mine.”
Ex lives in rural Virginia, we think. We know Ex tried to have the locks changed on the house while Uncle was still alive and physically present. The locksmith got done with the front door, and Uncle wore hearing aids and didn’t realize he was there until he started working on the back door. 😳
So, with the understanding that Ex is going to fight with SIL (no matter what) even though their goals are aligned, what document will likely control, so we can set expectations?
submitted by MissTWaters21 to EstatePlanning [link] [comments]


2024.05.19 22:48 Sad_Shopping7583 WILD WEST RP (RDR)

WILD WEST RP (RDR)
🤠 Howdy, Outlaws and Adventurers! 🤠
🌟 Looking for an epic Red Dead Redemption Roleplay experience on PS4 and PS5? Look no further! Join our bustling Discord server and saddle up for the adventure of a lifetime! 🌟
🔥 Here's why you should join:
1️⃣ Age-Friendly: We welcome folks aged 13 and up, ensuring a mature and engaging environment.
2️⃣ Dive into the Wild West: Get ready for a unique RDR RP experience with cool character options and engaging storylines.
3️⃣ Store Catalog Interaction: Our in-game catalog adds a whole new dimension to your roleplay – shop 'til you drop!
4️⃣ Real-Life States: We've mapped RDR's world to real-life states, adding depth and immersion to your adventures.
5️⃣ Historical Accuracy: Strut your stuff in historically accurate clothing, adding authenticity to your roleplay.
6️⃣ Active Community: Join an active and vibrant community of over 200 members. There's always action afoot!
7️⃣ Endless Fun: From shootouts to showdowns, our server offers an array of activities to keep you entertained.
Don't miss out on this chance to live out your Wild West dreams. Join our Discord server today and become a legend in the making! 🌵🔫
🤠 Yeehaw! See you in the Wild West, partner! 🤠
https://discord.gg/NGeQMFuybe
🤝 #JoinThePosse
submitted by Sad_Shopping7583 to rdr2online [link] [comments]


2024.05.19 22:48 Sad_Shopping7583 WILD WEST RP (RDR)

WILD WEST RP (RDR)
🤠 Howdy, Outlaws and Adventurers! 🤠
🌟 Looking for an epic Red Dead Redemption Roleplay experience on PS4 and PS5? Look no further! Join our bustling Discord server and saddle up for the adventure of a lifetime! 🌟
🔥 Here's why you should join:
1️⃣ Age-Friendly: We welcome folks aged 13 and up, ensuring a mature and engaging environment.
2️⃣ Dive into the Wild West: Get ready for a unique RDR RP experience with cool character options and engaging storylines.
3️⃣ Store Catalog Interaction: Our in-game catalog adds a whole new dimension to your roleplay – shop 'til you drop!
4️⃣ Real-Life States: We've mapped RDR's world to real-life states, adding depth and immersion to your adventures.
5️⃣ Historical Accuracy: Strut your stuff in historically accurate clothing, adding authenticity to your roleplay.
6️⃣ Active Community: Join an active and vibrant community of over 200 members. There's always action afoot!
7️⃣ Endless Fun: From shootouts to showdowns, our server offers an array of activities to keep you entertained.
Don't miss out on this chance to live out your Wild West dreams. Join our Discord server today and become a legend in the making! 🌵🔫
🤠 Yeehaw! See you in the Wild West, partner! 🤠
https://discord.gg/NGeQMFuybe
🤝 #JoinThePosse
submitted by Sad_Shopping7583 to RedDeadOnline [link] [comments]


2024.05.19 22:47 Sad_Shopping7583 WILD WEST RP (RDR)

🤠 Howdy, Outlaws and Adventurers! 🤠
🌟 Looking for an epic Red Dead Redemption Roleplay experience on PS4 and PS5? Look no further! Join our bustling Discord server and saddle up for the adventure of a lifetime! 🌟
🔥 Here's why you should join:
1️⃣ Age-Friendly: We welcome folks aged 13 and up, ensuring a mature and engaging environment.
2️⃣ Dive into the Wild West: Get ready for a unique RDR RP experience with cool character options and engaging storylines.
3️⃣ Store Catalog Interaction: Our in-game catalog adds a whole new dimension to your roleplay – shop 'til you drop!
4️⃣ Real-Life States: We've mapped RDR's world to real-life states, adding depth and immersion to your adventures.
5️⃣ Historical Accuracy: Strut your stuff in historically accurate clothing, adding authenticity to your roleplay.
6️⃣ Active Community: Join an active and vibrant community of over 200 members. There's always action afoot!
7️⃣ Endless Fun: From shootouts to showdowns, our server offers an array of activities to keep you entertained.
Don't miss out on this chance to live out your Wild West dreams. Join our Discord server today and become a legend in the making! 🌵🔫
🤠 Yeehaw! See you in the Wild West, partner! 🤠
https://discord.gg/NGeQMFuybe
🤝 #JoinThePosse
submitted by Sad_Shopping7583 to RDR2 [link] [comments]


2024.05.19 22:30 KingCreeperSeth My DCU (Chapter 1: Gods on Earth - Act 3)

Hello everyone! Sorry for the long wait, between varying interests and having to make this entire act from scratch rather than just giving it an update, this portion of my DCU definitely did take longer to make than most! But I’m here, I’m ready, let’s get right into it!
As usual, here is the lineup for this concluding act to my first chapter of the DCU:
  1. The Flashpoint Paradox (Film);
  2. Hawk man and Hawkgirl (Film);
  3. The Birds of Prey (Film);
  4. Cyborg Season 2 (TV Show);
  5. The Justice Society (Film);
  6. Aquaman: The Last King (Film);
  7. Superman: Warworld (Film);
  8. Teen Titans: Judas (Film);
  9. The Brave and the Bold 2 (Film);
  10. The Supers (TV Show);
  11. Wonder Woman: Odyssey (Film);
  12. Batgirl Season 2 (TV Show);
  13. Batman: The Red Hood (Film);
  14. Justice League Apokalips Part 1: War (Film);
  15. Suicide Squad: Operation Apokalips (Film);
  16. The New Gods (Film);
  17. Justice League Apokalips Part 2: Crisis (Film)
And without further ado, here we go:
-The Flashpoint Paradox (Film)
Protagonists: The Flash, Batman (Thomas Wayne) Antagonists: Reverse Flash, Flashpoint Aquaman, Flashpoint Wonder Woman Side Characters: Cyborg, Flashpoint Superman, Nora and Henry Allen, Lois Lane, Rebellion, Atlantians, Amazonians Cameo Characters: Superman, Batman, Jason Todd
Plot: Barry Allen had done the unthinkable. He ran fast enough to break through the time barrier and save his mother’s life. But would the butterfly effect be worth it? Nora Allen was alive, but the world Barry knew before was dead, replaced with one unfamiliar to him. Bruce Wayne is dead, Metropolis was almost completely destroyed, and on top of all of that, the friends he had once known were were fighting a war that could spell doom for the entire world. Can Barry keep this new universe together? Or will a haunting shadow remind him why you should never change the past?
Setting: Central City, Metropolis
Mid-Credits Scene: On a faraway planet, a stolen relic called the Regeneration Matrix is regenerating a figure back to full health from their coffin. When the process is complete, the figure awakens and sits up in his coffin. He looks around, revealed to be Superman back from the dead, asking where he is. A nearby medical robot gives him a simple answer, “Warworld.”
Post-Credits Scene: Focus is put onto the Wayne Family graveyard, panning over numerous graves. Eventually, the focus is directed to the grave of Jason Todd, though the grave is dug up and the coffin underneath is empty. Nearby, a figure is limping through the cemetery, revealed to be Jason Todd, who is leaving his grave and heading towards Gotham.
-Hawkman and Hawkgirl (Film)
Protagonists: Hawkman, Hawkgirl Antagonist: Hath-Set Side Characters: (Idk I’m not very up to date on their lore lol) Cameo Character: Doctor Fate
Plot: Carter Hall and Shiera Sanders are two ordinary individuals with no connection whatsoever. That is, until an enemy from the ancient past makes his return to remind them of how they are bound. The two hawk-people must now work together to break a dark cycle they are forever caught in, and along the way, remember who they were meant to be in lives past.
Settings: New York, briefly Egypt
Mid-Credits Scene: Having survived the cycle for the first time, Carter and Shiera enjoy their momentary peace at home. However, a man who calls himself Doctor Fate appears before them and requests their help. He tells them a threat of considerable proportions is on its way to Earth, and he needs their assistance to defeat it. They ask for time to think it over, to which Doctor Fate gives them, but warns them that time is running short.
-The Birds of Prey (Film)
Protagonists: Batgirl (Barbara Gordon), Black Canary, Huntress, Katana Antagonists: Joker’s Daughter, Sons of Joker, the Joker Side Characters: Francine Charles, Commissioner Gordon, Renée Montoya, other characters’ respective side characters Cameo Characters: Oliver Queen, Batman, Jason Todd
Plot: Batgirl has spent months getting her team into line, but they are finally ready. Black Canary, Huntress, and a new girl calling herself Katana, under Barbara’s leadership become a new, fierce superhero team called the Birds of Prey. Their first mission? Bring down the Sons of Joker, and learn their connection to the Clown Prince of Crime himself. But will the new team be able to work together? Or will Barbara crumble, and bring her team with her?
Setting: Gotham City
Mid-Credits Scene: Within her hospital room following being shot and paralyzed by the Joker, Barbara is visited by a man while she sleeps. This man is revealed to be Jason Todd, who apologizes for Barbara’s fate, blaming Batman for another failure, though he guarantees this one will be his last.
-Cyborg Season 2 (TV Show)
Protagonist: Cyborg Antagonists: The Brain, Monsieur Mallah Side Characters: Silas Stone, Sarah Charles, Beast Boy Cameo Characters: T. O. Morrow, The Grid
Overall Plot: After much grief between his friends and coworkers Superman and Nightwing, Cyborg finds himself disconnected from his friends and begins taking justice across the world into his own hands. But when he faces a threat that he finds himself unable to defeat alone, he learns to open himself up to those around him, and share his pain so that others may help to fix it.
Episode One Plot: Cyborg seeks to solve the problems of people around him his own way, which leads him into the heart of a rogue H.I.V.E. operation calling themselves B.R.A.I.N.
Episode Two Plot: Cyborg launches his own investigation into BRAIN, but finds Beast Boy as an interference when he tries helping his friend out.
Episode Three Plot: Trapped on an unknown island, Cyborg must rely on the help from his friend Beast Boy when his systems shut down and they seek an escape.
Episode Four Plot: BRAIN reveals itself to be ruled by a robotic organism called the Brain, which reveals its plans for world domination to Cyborg.
Episode Five Plot: Attempting a search for the Brain’s supposed doomsday device, Cyborg uncovers a large conspiracy tying the Brain back to the invader Brainiac.
Episode Six Plot: In the season finale, Cyborg learns to let his friends in as he stops the Brain from continuing Brainiac’s work and controlling the world.
Setting: Central City, various other places
Mid-Credits Scene: After defeating the Brain, Cyborg leaves his computer running on an AI program he created called “The Grid.” When he leaves, a string of green code merges itself with the blue code running on the screen, turning a large portion of it green in the shape of a skull.
-The Justice Society (Film)
Protagonists: Doctor Fate, Hawkman, Hawkgirl, the Flash (Jay Garrick), Green Lantern (Alan Scott), Mister Terrific, Wildcat, Stargirl Antagonist: Despero Side Characters: Respective side characters (I’m lazy, sorry lol) Cameo Characters: Adam Strange, Vandal Savage
Plot: For the past few years, Doctor Fate has sensed a presence of tremendous power threatening to invade the earth, and now that presence has finally arrived. Despero, a conqueror from the stars with unlimited power, has arrived on earth, yet the Justice League is spread too thin and too far to help against the incoming threat. Fate realizes that he will have to assemble a new team to defeat Despero and stop his invasion, a team he has spent the better part of the past few months gathering.
Settings: Various cities
Mid-Credits Scene: Following their victory and return home, the Justice Society are confronted by a mysterious man called Adam Strange, who teleported himself to them to warn of a new incoming threat, and claiming that they have come for Carter and Shiera.
Post-Credits Scene: Far away, mysterious soldiers locate a tomb and open a single coffin resting inside. Out from the coffin springs a large man, who attacks the soldiers before asking what year it is, and who they are. They answer that it is the 21st century, and they are here to welcome “the Savage,” to the new age, to which the man laughs maniacally.
-Aquaman: The Last King (Film)
Protagonists: Aquaman, Aqualad (Jackson Hyde) Antagonists: Black Manta, Starro Side Characters: Mera, Orm, Garth, Arthur Jr., Atlanteans Cameo Characters: Jesse Hyde
Plot: At last, Black Manta’s final revenge has come. For years, he has been plotting, researching a way to exact his vengeance on Aquaman following so many failures. At last, he has found it, enlisting the help of an ancient beast from the stars named Starro to help him destroy Atlantis and claim the title of its dark king. But when both Aquaman and Manta find that the new conqueror seeks control and destruction of everything they know, new alliances must be forged to bring peace to Atlantis once and for all.
Setting: Atlantis
Mid-Credits Scene: Following his sacrifice to defeat Starro, David finds himself in an ocean-like afterlife, where he meets his father Jesse for the first time in years. David apologizes for his actions, and his grief, to which Jesse forgives him, and the two embrace once more.
-Superman: Warworld (Film)
Protagonist: Superman Antagonists: Mongul, Ultra Humanite, Mongul’s Champions (The Teacher, the Mother, the Orphan, the Darling, and the Unmade) Side Characters: Kryl-Ux, Otho-Ra, Osul-Ra, Thao-La Cameo Characters: The Eradicator, Cyborg Superman, Lois Lane
Plot: After being killed by Doomsday during the Brainiac Invasion, Superman has found himself brought back to life via a lost Kryptonian Regeneration Matrix located on the distant planet Warworld. Once he is awakened, Superman is quickly introduced to the harsh, gladiator-like lifestyle of the planet, run by its cruel ruler: Mongul. Superman must now put his strength and will to the test as he battles and chooses his way through a cosmic adventure like no other, all in an attempt to return home and rescue the people of the desolate planet.
Setting: Warworld
Mid-Credits Scene: On Earth, in the Fortress of Solitude, a similar Regeneration Matrix has finished the body that was meant to be Superman’s, but a new force has taken it over. The Eradicator declares himself Superman, and seeks to prove itself as the ultimate Man of Steel.
Post-Credits Scene: Lois Lane is walking out of a shop with a coffee in hand, when she notices a red and blue figure flying through the sky. Her, and many civilians, rush to the city square to see the returned Man of Steel, only for him to turn his face and reveal a half-robotic one underneath.
-Teen Titans: Judas (Film)
Protagonists: Red X, Starfire, Cyborg, Raven, Beast Boy, Kid Flash, Donna Troy Antagonists: H.I.V.E. (Namely Adeline Kane and Damien Darhk), Deathstroke, Terra Side Characters: None Cameo Characters: Blue Beetle, Aqualad, Bumblebee, Arsenal, Rose Wilson
Plot: Following the supposed death of Nightwing, the Titans have mostly disbanded to follow their own paths. But when the villainous mercenary Deathstroke returns to the scene to exact revenge for his son’s death, the young heroes must unify once again to put an end to H.I.V.E., before they are all killed. But with a traitor in their team, and a thief who feels all to similar to the team’s dearly departed leader, the Titans find themselves lost in a conspiracy that leaves them unsure of who to trust and who not to.
Setting: San Francisco
Mid-Credits Scene: With Grayson alive and returned to his rightful position as team leader, Starfire asks him if things will truly be back to normal. Nightwing tells her no, that the events of the last few days have opened his eyes to not only be more careful, but also to increase his efforts to better train the next generation of superheroes. He shows her the new rebuilt tower, labeled Titans Academy, with a good few new recruits already waiting outside.
Post-Credits Scene: After being sent to prison, Slade is confronted by his daughter Rose, who has come to visit him. She shames him for his act of violence against the children, claiming that he has brought dishonor to their family. He retorts, saying that he did it out of love and mourning for Grant, and that she should be ashamed for not doing anything. The two leave with a disagreement and hatred for one another, Rose pulling out a tracker to the Titans Academy, as well as a mask she intends to wear for the trip.
-The Brave and the Bold 2 (Film)
Protagonists: Green Arrow, Black Canary, Arsenal Antagonist: Cheshire Side Characters: Respective side characters (who I still don’t know cuz I don’t read their comics lol) Cameo Characters: Batman, Ra’s Al Ghul, Shado
Plot: Oliver Queen and Dinah Lance, now betrothed to one another, have their life set. Marriage, money, and the skills to defend themselves and their city against any who may dare seek to soil it. But as new faces good and bad come into play, the super power-couple must be more strategic with their approach to crime-fighting if they want to preserve the good of their city, before all hell can break loose.
Setting: Star City
Mid-Credits Scene: Following news coverage of Green Arrow and Black Canary’s heroics against Cheshire, a woman far across the world catches wind of the report and prepares her weapons. She gears up, leaving her hideout as Shado now makes her way to Star City.
Post-Credits Scene: Observing the chaos and failure of his wild-card protégé Cheshire, Ra’s Al Ghul has a confrontation with Batman, where the Caped Crusader warns Ra’s to put an end to is theatrics in Star City. Ra’s tells Batman he has no more interest in Star City, having failed twice, but he warns Batman to keep out of his affairs, or else Gotham may be the next place the League of Assassins visits.
-The Supers (TV Show)
Protagonists: Supergirl, Steel, Lois Lane, Superboy Antagonists: Cyborg Superman, the Eradicator, Livewire, Parasite, Intergang Side Characters: Jimmy Olsen, Martha Kent, Lex Luthor, Perry White, Kat Grant, Steve Lombard Cameo Characters: Superman, Hal Jordan
Overall Plot: Superman is dead, and Metropolis is in the hands of new saviors now. Since the Man of Steel was killed by Doomsday, there have been those like Steel and Superboy who have risen up to take up the mantle the Kryptonian left behind. But others, like the Eradicator and the new “Cyborg Superman,” have taken justice in a more violent direction. But is the Man of Steel really dead? And how do the new imposters tie into his return? As Lois and Supergirl team up with new heroes to investigate, they are led down a rabbit hole of resurrections and revenge, one that will leave them with dark answers they may not be ready for.
Episode One Plot: A funeral is held for Superman following his death, but in mourning, the Man of Steel seems to have returned, losing his cape and donning new Golden goggles.
Episode Two Plot: As Steel makes his presence known, he comes into conflict with the the new Superman when debating the fate of a villainess on the run. Meanwhile, Lois begins investigating the appearance of the new Superman, but her investigation is cut short by the appearance of a brand new Cyborg Superman, claiming to be the real hero returned.
Episode Three Plot: Superboy, a clone on the run, makes a name for himself in Metropolis as a younger, cockier hero missing the values of the original Superman. Meanwhile, Lois takes the time to talk with Supergirl, sharing with her the suspicions she has on the new Supermen.
Episode Four Plot: Lex Luthor has prepared a gala to announce his new plans for Super-Police to defend the city following Superman’s death. But when the new Supermen finally clash in a confrontation to debate letting Luthor live and killing him for his crimes, the public finally get a chance to decide who their saviors are.
Episode Five Plot: Declared the true savior of Metropolis, Cyborg Superman is put to the test when he faces a new threat: the Parasite. Meanwhile, Lois and Supergirl enlist the help of Steel to investigate the truth of the Cyborg Superman.
Episode Six Plot: In one last act to prove himself, the Eradicator attacks Cyborg Superman, dying in the battle. However, Cyborg Superman’s victory is short-lived, as Lois, Supergirl, and Steel out the truth behind him and the deceased scientist Hank Henshaw.
Episode Seven Plot: Furious with his reveal, Cyborg Superman goes ballistic, assaulting the military and claiming the means to destroy half of the country in a nuclear attack.
Episode Eight Plot: All bets are off in the season finale as Lois, Supergirl, Steel, and Superboy race to stop Cyborg Superman’s plot for nuclear destruction. A race that only becomes more definite as the real Man of Steel finally returns from the dead to save the world.
Settings: Metropolis, Smallville
Mid-Credits Scene: Following the mostly failed nuclear attack, Hal Jordan returns to Earth to find Coast City in ruin, the only city nuked in the attack. He grows angry and mournful, showing the first sign of losing himself to darkness.
-Wonder Woman: Odyssey (Film)
Protagonist: Wonder Woman Antagonists: Circe, Cheetah, Hades, various mythological monsters, Furies Side Characters: Hippolyta, Artemis Cameo Characters: Zeus, various other gods, Steve Trevor
Plot: After decades of living among man and acting as their hero, the consequences of Diana’s actions have finally caught up with her. The sorceress Circe has been freed, and has destroyed Diana’s home of Themyscira. She has now partnered with the Cheetah as her disciple, seeking to delve into the Underworld to free Hades from the deepest depths of Tartarus. Diana must now travel through the rings of Hell and battle through a gauntlet of beasts and enemies to stop their plot and prove herself worthy of being called Wonder Woman.
Settings: Themyscira, the Underworld
Mid-Credits Scene: Following the near-escape of Hades, with involvement from Cheetah, the Old Gods of Greece meet to determine how they handle this matter moving forward. Ultimately, Zeus decides that the mortals of man’s world have become too dangerous, and declares war on the mortal realm and those who may defend it.
Post-Credits Scene: Following her redemption in the Underworld, Cheetah returns to the old wrecked base she had been frozen inside of during World War II. She explores deep inside the frozen lair, eventually coming across a large chunk of ice that had gone undiscovered until now. And within lies Steve Trevor, perfectly preserved for over 80 years.
-Batgirl Season 2 (TV Show)
Protagonist: Batgirl (Cassandra Cain) Antagonists: David Cain, the League of Assassins Side Characters: Oracle (Barbara Gordon), Batman, Commissioner Gordon, Alfred, Robin Cameo Characters: Red Hood
Overall Plot: Barbara Gordon has been shot and paralyzed, leaving Gotham without a Batgirl... temporarily. When the League of Assassins makes good on their threat and comes to Gotham, a young assassin by the name of Cassandra Cain tries to prove herself as the greatest assassin the League has ever known. But when she fails and finds herself deserted by the League and her own father, Barbara sees a light in her and shows her she has the power to be a great hero instead.
Episode One Plot: The League of Assassins make their way into Gotham as a young Cassandra Cain tries but fails to break into Oracle’s clocktower.
Episode Two Plot: Feeling shame for her failure, Cassandra is lifted up by Barbara, who convinces her that she is capable of being a hero instead.
Episode Three Plot: Cassandra begins her first night of patrol in Gotham as the new Batgirl, but meets resistance when Batman denies the presence of a new Batgirl.
Episode Four Plot: Determined to prove herself, Cassandra follows Batman on a mission to stop a potential assassination, during which the two open up to one another.
Episode Five Plot: Cassandra gets her first taste of a sidekick team-up as she and Robin work together to prevent a terrorist attack from the League of Assassins.
Episode Six Plot: Stakes are high in the season finale, as Cassandra re-confronts her father and seeks to stop the League’s plans for destroying Gotham, by any means necessary.
Setting: Gotham City
Mid-Credits Scene: Feeling disdain for the destruction caused by the League of Assassins, Jason decides it is time to enact his plan and take Gotham for himself, no matter the costs.
-Batman: The Red Hood (Film)
Protagonists: Batman, Robin (Tim Drake), Batgirl (Cassandra Cain) Antagonists: Red Hood, Bane, Joker Side Characters: Alfred, Commissioner Gordon, Oracle, Nightwing, Catwoman, Lucius Fox, Harvey Bullock, Renée Montoya, Mayor Krol Cameo Characters: Darkseid, Azrael
Plot: Bane has arrived, and with him comes the Caped Crusader’s darkest days. Bane has seized control of the city and vows to both break the Batman and ruin everything he holds dear. However, he finds rivalry in the criminal underworld, as a new figure called the Red Hood emerges to take Gotham back his way. Batman is now caught in the crosshairs of a dark beast of destruction and a vengeful ghost from the past battling for control of the city, and with the Dark Knight losing his grip more and more each day, people wonder if the city really needs vigilantes.
Setting: Gotham City
Mid-Credits Scene: Following his identity being revealed and being imprisoned, Bruce sits in his cell as the tv showcases news coverage of another alien invasion occurring in Metropolis. He stares with fear as he watches Parademons swarm the city, followed closely behind by Darkseid himself, finally come to Earth.
Post-Credits Scene: Following the supposed end of the Batman, a hooded figure on a rooftop swears an oath to a mysterious force. As he stands up, he unsheathes his sword and reveals himself as Azrael, prepared to carry on the Batman’s legacy at any cost.
-Justice League Apokalips Part 1: War (Film)
Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor Antagonists: Darkseid, Desaad, Kalibak, Granny Goodness, Grail, Apokalips Army Side Characters: Various (too many to list lol) Cameo Characters: Orion
Plot: The apocalypse has come. After years of planning and waiting, Darkseid has finally arrived on Earth, his invasion active and his plan clear: find the Mother Boxes and destroy all life in the universe, starting with Earth. The only obstacle standing between him and the Anti-Life Equation is the Justice League, who must unite one more time to defend Earth from the ultimate evil. But with a threat as powerful as Darkseid, do they have any hope of saving the world?
Settings: Metropolis, Apokalips, other cities
Mid-Credits Scene: Following his victory and upcoming conquering of the universe, starting with Earth, Darkseid’s actions are monitored by a man flying his way through space. He grows dreadful at the god’s actions, and activates an alert signaling the “New Gods” to unite.
-Suicide Squad: Operation Apokalips (Film)
Protagonists: Amanda Waller, Deadshot, Harley Quinn, Captain Boomerang, King Shark, Killer Frost, Rick Flag, the Thinker, Parasite Antagonists: Granny Goodness, Female Furies, Grail Side Characters: Few to none Cameo Characters: Batman, Flash
Plot: Darkseid has won, and now the Earth is doomed to die to the forces of Apokalips. However, there is one person left on Earth with a plan to save it: Amanda Waller. Recruiting her team of convicts, she plans a mission to cripple Darkseid’s main military output and steal back an invention of great importance: the Cosmic Treadmill. It’s a Suicide mission like no other, and this time, nobody is certain to be making it out alive.
Settings: Metropolis, STAR Labs
Mid-Credits Scene: Following the shaky mission, Waller meets with Batman and the Flash, presenting the treadmill. Batman thanks her for her mission, saying he has a plan to bring the disappeared Justice League back and save the world.
-The New Gods (Film)
Protagonists: Orion, Big Barda, Mr. Miracle, Bekka, Lightray Antagonist: Steppenwolfe, Black Racer Side Characters: High Father, Drax Cameo Characters: Darkseid, Batman, Flash
Plot: Taking place centuries before the events of “Justice League: War”, the New Gods are a powerful race of galactic beings who rule the universe in place of the Old Gods of mythology. However, when a misguided tyrant god named Steppenwolfe goes on a mad quest for his dark master, the New Gods must search for the ancient Mother Boxes and retrieve them before the darkness can find them and kill the universe.
Settings: New Genesis, other planets
Mid-Credits Scene: In the present, the remains of the Justice League and Argus formulate a plan to take the world back from Apokalips. However, they are interrupted mid-plan, as the New Gods arrive, saying they wish to help... and kill Darkseid.
-Justice League Apokalips Part 2: Crisis (Film)
Protagonists: Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor, New Gods, Suicide Squad Antagonists: Darkseid, Desaad, Kalibak, Apokalips army, Black Racer Side Characters: Too many to count lol Cameo Characters: None
Plot: At last, the conclusion to the first chapter of the DCU has arrived. With the Earth in ruins and the core Justice League lost in time, all hope seems lost. That is, until Batman and the Flash come up with a plan to save the world. With the Cosmic Treadmill, they seek to travel throughout time to recover their teammates of the Justice League, and put a stop to Darkseid once and for all. Will they succeed, or will Apokalips rule the universe in the end?
Settings: Metropolis, various locations throughout time
submitted by KingCreeperSeth to DCcomics [link] [comments]


2024.05.19 22:30 KingCreeperSeth My DCU (Chapter 1: Gods on Earth - Act 3)

Hello everyone! Sorry for the long wait, between varying interests and having to make this entire act from scratch rather than just giving it an update, this portion of my DCU definitely did take longer to make than most! But I’m here, I’m ready, let’s get right into it!
As usual, here is the lineup for this concluding act to my first chapter of the DCU:
  1. The Flashpoint Paradox (Film);
  2. Hawk man and Hawkgirl (Film);
  3. The Birds of Prey (Film);
  4. Cyborg Season 2 (TV Show);
  5. The Justice Society (Film);
  6. Aquaman: The Last King (Film);
  7. Superman: Warworld (Film);
  8. Teen Titans: Judas (Film);
  9. The Brave and the Bold 2 (Film);
  10. The Supers (TV Show);
  11. Wonder Woman: Odyssey (Film);
  12. Batgirl Season 2 (TV Show);
  13. Batman: The Red Hood (Film);
  14. Justice League Apokalips Part 1: War (Film);
  15. Suicide Squad: Operation Apokalips (Film);
  16. The New Gods (Film);
  17. Justice League Apokalips Part 2: Crisis (Film)
And without further ado, here we go:
-The Flashpoint Paradox (Film)
Protagonists: The Flash, Batman (Thomas Wayne) Antagonists: Reverse Flash, Flashpoint Aquaman, Flashpoint Wonder Woman Side Characters: Cyborg, Flashpoint Superman, Nora and Henry Allen, Lois Lane, Rebellion, Atlantians, Amazonians Cameo Characters: Superman, Batman, Jason Todd
Plot: Barry Allen had done the unthinkable. He ran fast enough to break through the time barrier and save his mother’s life. But would the butterfly effect be worth it? Nora Allen was alive, but the world Barry knew before was dead, replaced with one unfamiliar to him. Bruce Wayne is dead, Metropolis was almost completely destroyed, and on top of all of that, the friends he had once known were were fighting a war that could spell doom for the entire world. Can Barry keep this new universe together? Or will a haunting shadow remind him why you should never change the past?
Setting: Central City, Metropolis
Mid-Credits Scene: On a faraway planet, a stolen relic called the Regeneration Matrix is regenerating a figure back to full health from their coffin. When the process is complete, the figure awakens and sits up in his coffin. He looks around, revealed to be Superman back from the dead, asking where he is. A nearby medical robot gives him a simple answer, “Warworld.”
Post-Credits Scene: Focus is put onto the Wayne Family graveyard, panning over numerous graves. Eventually, the focus is directed to the grave of Jason Todd, though the grave is dug up and the coffin underneath is empty. Nearby, a figure is limping through the cemetery, revealed to be Jason Todd, who is leaving his grave and heading towards Gotham.
-Hawkman and Hawkgirl (Film)
Protagonists: Hawkman, Hawkgirl Antagonist: Hath-Set Side Characters: (Idk I’m not very up to date on their lore lol) Cameo Character: Doctor Fate
Plot: Carter Hall and Shiera Sanders are two ordinary individuals with no connection whatsoever. That is, until an enemy from the ancient past makes his return to remind them of how they are bound. The two hawk-people must now work together to break a dark cycle they are forever caught in, and along the way, remember who they were meant to be in lives past.
Settings: New York, briefly Egypt
Mid-Credits Scene: Having survived the cycle for the first time, Carter and Shiera enjoy their momentary peace at home. However, a man who calls himself Doctor Fate appears before them and requests their help. He tells them a threat of considerable proportions is on its way to Earth, and he needs their assistance to defeat it. They ask for time to think it over, to which Doctor Fate gives them, but warns them that time is running short.
-The Birds of Prey (Film)
Protagonists: Batgirl (Barbara Gordon), Black Canary, Huntress, Katana Antagonists: Joker’s Daughter, Sons of Joker, the Joker Side Characters: Francine Charles, Commissioner Gordon, Renée Montoya, other characters’ respective side characters Cameo Characters: Oliver Queen, Batman, Jason Todd
Plot: Batgirl has spent months getting her team into line, but they are finally ready. Black Canary, Huntress, and a new girl calling herself Katana, under Barbara’s leadership become a new, fierce superhero team called the Birds of Prey. Their first mission? Bring down the Sons of Joker, and learn their connection to the Clown Prince of Crime himself. But will the new team be able to work together? Or will Barbara crumble, and bring her team with her?
Setting: Gotham City
Mid-Credits Scene: Within her hospital room following being shot and paralyzed by the Joker, Barbara is visited by a man while she sleeps. This man is revealed to be Jason Todd, who apologizes for Barbara’s fate, blaming Batman for another failure, though he guarantees this one will be his last.
-Cyborg Season 2 (TV Show)
Protagonist: Cyborg Antagonists: The Brain, Monsieur Mallah Side Characters: Silas Stone, Sarah Charles, Beast Boy Cameo Characters: T. O. Morrow, The Grid
Overall Plot: After much grief between his friends and coworkers Superman and Nightwing, Cyborg finds himself disconnected from his friends and begins taking justice across the world into his own hands. But when he faces a threat that he finds himself unable to defeat alone, he learns to open himself up to those around him, and share his pain so that others may help to fix it.
Episode One Plot: Cyborg seeks to solve the problems of people around him his own way, which leads him into the heart of a rogue H.I.V.E. operation calling themselves B.R.A.I.N.
Episode Two Plot: Cyborg launches his own investigation into BRAIN, but finds Beast Boy as an interference when he tries helping his friend out.
Episode Three Plot: Trapped on an unknown island, Cyborg must rely on the help from his friend Beast Boy when his systems shut down and they seek an escape.
Episode Four Plot: BRAIN reveals itself to be ruled by a robotic organism called the Brain, which reveals its plans for world domination to Cyborg.
Episode Five Plot: Attempting a search for the Brain’s supposed doomsday device, Cyborg uncovers a large conspiracy tying the Brain back to the invader Brainiac.
Episode Six Plot: In the season finale, Cyborg learns to let his friends in as he stops the Brain from continuing Brainiac’s work and controlling the world.
Setting: Central City, various other places
Mid-Credits Scene: After defeating the Brain, Cyborg leaves his computer running on an AI program he created called “The Grid.” When he leaves, a string of green code merges itself with the blue code running on the screen, turning a large portion of it green in the shape of a skull.
-The Justice Society (Film)
Protagonists: Doctor Fate, Hawkman, Hawkgirl, the Flash (Jay Garrick), Green Lantern (Alan Scott), Mister Terrific, Wildcat, Stargirl Antagonist: Despero Side Characters: Respective side characters (I’m lazy, sorry lol) Cameo Characters: Adam Strange, Vandal Savage
Plot: For the past few years, Doctor Fate has sensed a presence of tremendous power threatening to invade the earth, and now that presence has finally arrived. Despero, a conqueror from the stars with unlimited power, has arrived on earth, yet the Justice League is spread too thin and too far to help against the incoming threat. Fate realizes that he will have to assemble a new team to defeat Despero and stop his invasion, a team he has spent the better part of the past few months gathering.
Settings: Various cities
Mid-Credits Scene: Following their victory and return home, the Justice Society are confronted by a mysterious man called Adam Strange, who teleported himself to them to warn of a new incoming threat, and claiming that they have come for Carter and Shiera.
Post-Credits Scene: Far away, mysterious soldiers locate a tomb and open a single coffin resting inside. Out from the coffin springs a large man, who attacks the soldiers before asking what year it is, and who they are. They answer that it is the 21st century, and they are here to welcome “the Savage,” to the new age, to which the man laughs maniacally.
-Aquaman: The Last King (Film)
Protagonists: Aquaman, Aqualad (Jackson Hyde) Antagonists: Black Manta, Starro Side Characters: Mera, Orm, Garth, Arthur Jr., Atlanteans Cameo Characters: Jesse Hyde
Plot: At last, Black Manta’s final revenge has come. For years, he has been plotting, researching a way to exact his vengeance on Aquaman following so many failures. At last, he has found it, enlisting the help of an ancient beast from the stars named Starro to help him destroy Atlantis and claim the title of its dark king. But when both Aquaman and Manta find that the new conqueror seeks control and destruction of everything they know, new alliances must be forged to bring peace to Atlantis once and for all.
Setting: Atlantis
Mid-Credits Scene: Following his sacrifice to defeat Starro, David finds himself in an ocean-like afterlife, where he meets his father Jesse for the first time in years. David apologizes for his actions, and his grief, to which Jesse forgives him, and the two embrace once more.
-Superman: Warworld (Film)
Protagonist: Superman Antagonists: Mongul, Ultra Humanite, Mongul’s Champions (The Teacher, the Mother, the Orphan, the Darling, and the Unmade) Side Characters: Kryl-Ux, Otho-Ra, Osul-Ra, Thao-La Cameo Characters: The Eradicator, Cyborg Superman, Lois Lane
Plot: After being killed by Doomsday during the Brainiac Invasion, Superman has found himself brought back to life via a lost Kryptonian Regeneration Matrix located on the distant planet Warworld. Once he is awakened, Superman is quickly introduced to the harsh, gladiator-like lifestyle of the planet, run by its cruel ruler: Mongul. Superman must now put his strength and will to the test as he battles and chooses his way through a cosmic adventure like no other, all in an attempt to return home and rescue the people of the desolate planet.
Setting: Warworld
Mid-Credits Scene: On Earth, in the Fortress of Solitude, a similar Regeneration Matrix has finished the body that was meant to be Superman’s, but a new force has taken it over. The Eradicator declares himself Superman, and seeks to prove itself as the ultimate Man of Steel.
Post-Credits Scene: Lois Lane is walking out of a shop with a coffee in hand, when she notices a red and blue figure flying through the sky. Her, and many civilians, rush to the city square to see the returned Man of Steel, only for him to turn his face and reveal a half-robotic one underneath.
-Teen Titans: Judas (Film)
Protagonists: Red X, Starfire, Cyborg, Raven, Beast Boy, Kid Flash, Donna Troy Antagonists: H.I.V.E. (Namely Adeline Kane and Damien Darhk), Deathstroke, Terra Side Characters: None Cameo Characters: Blue Beetle, Aqualad, Bumblebee, Arsenal, Rose Wilson
Plot: Following the supposed death of Nightwing, the Titans have mostly disbanded to follow their own paths. But when the villainous mercenary Deathstroke returns to the scene to exact revenge for his son’s death, the young heroes must unify once again to put an end to H.I.V.E., before they are all killed. But with a traitor in their team, and a thief who feels all to similar to the team’s dearly departed leader, the Titans find themselves lost in a conspiracy that leaves them unsure of who to trust and who not to.
Setting: San Francisco
Mid-Credits Scene: With Grayson alive and returned to his rightful position as team leader, Starfire asks him if things will truly be back to normal. Nightwing tells her no, that the events of the last few days have opened his eyes to not only be more careful, but also to increase his efforts to better train the next generation of superheroes. He shows her the new rebuilt tower, labeled Titans Academy, with a good few new recruits already waiting outside.
Post-Credits Scene: After being sent to prison, Slade is confronted by his daughter Rose, who has come to visit him. She shames him for his act of violence against the children, claiming that he has brought dishonor to their family. He retorts, saying that he did it out of love and mourning for Grant, and that she should be ashamed for not doing anything. The two leave with a disagreement and hatred for one another, Rose pulling out a tracker to the Titans Academy, as well as a mask she intends to wear for the trip.
-The Brave and the Bold 2 (Film)
Protagonists: Green Arrow, Black Canary, Arsenal Antagonist: Cheshire Side Characters: Respective side characters (who I still don’t know cuz I don’t read their comics lol) Cameo Characters: Batman, Ra’s Al Ghul, Shado
Plot: Oliver Queen and Dinah Lance, now betrothed to one another, have their life set. Marriage, money, and the skills to defend themselves and their city against any who may dare seek to soil it. But as new faces good and bad come into play, the super power-couple must be more strategic with their approach to crime-fighting if they want to preserve the good of their city, before all hell can break loose.
Setting: Star City
Mid-Credits Scene: Following news coverage of Green Arrow and Black Canary’s heroics against Cheshire, a woman far across the world catches wind of the report and prepares her weapons. She gears up, leaving her hideout as Shado now makes her way to Star City.
Post-Credits Scene: Observing the chaos and failure of his wild-card protégé Cheshire, Ra’s Al Ghul has a confrontation with Batman, where the Caped Crusader warns Ra’s to put an end to is theatrics in Star City. Ra’s tells Batman he has no more interest in Star City, having failed twice, but he warns Batman to keep out of his affairs, or else Gotham may be the next place the League of Assassins visits.
-The Supers (TV Show)
Protagonists: Supergirl, Steel, Lois Lane, Superboy Antagonists: Cyborg Superman, the Eradicator, Livewire, Parasite, Intergang Side Characters: Jimmy Olsen, Martha Kent, Lex Luthor, Perry White, Kat Grant, Steve Lombard Cameo Characters: Superman, Hal Jordan
Overall Plot: Superman is dead, and Metropolis is in the hands of new saviors now. Since the Man of Steel was killed by Doomsday, there have been those like Steel and Superboy who have risen up to take up the mantle the Kryptonian left behind. But others, like the Eradicator and the new “Cyborg Superman,” have taken justice in a more violent direction. But is the Man of Steel really dead? And how do the new imposters tie into his return? As Lois and Supergirl team up with new heroes to investigate, they are led down a rabbit hole of resurrections and revenge, one that will leave them with dark answers they may not be ready for.
Episode One Plot: A funeral is held for Superman following his death, but in mourning, the Man of Steel seems to have returned, losing his cape and donning new Golden goggles.
Episode Two Plot: As Steel makes his presence known, he comes into conflict with the the new Superman when debating the fate of a villainess on the run. Meanwhile, Lois begins investigating the appearance of the new Superman, but her investigation is cut short by the appearance of a brand new Cyborg Superman, claiming to be the real hero returned.
Episode Three Plot: Superboy, a clone on the run, makes a name for himself in Metropolis as a younger, cockier hero missing the values of the original Superman. Meanwhile, Lois takes the time to talk with Supergirl, sharing with her the suspicions she has on the new Supermen.
Episode Four Plot: Lex Luthor has prepared a gala to announce his new plans for Super-Police to defend the city following Superman’s death. But when the new Supermen finally clash in a confrontation to debate letting Luthor live and killing him for his crimes, the public finally get a chance to decide who their saviors are.
Episode Five Plot: Declared the true savior of Metropolis, Cyborg Superman is put to the test when he faces a new threat: the Parasite. Meanwhile, Lois and Supergirl enlist the help of Steel to investigate the truth of the Cyborg Superman.
Episode Six Plot: In one last act to prove himself, the Eradicator attacks Cyborg Superman, dying in the battle. However, Cyborg Superman’s victory is short-lived, as Lois, Supergirl, and Steel out the truth behind him and the deceased scientist Hank Henshaw.
Episode Seven Plot: Furious with his reveal, Cyborg Superman goes ballistic, assaulting the military and claiming the means to destroy half of the country in a nuclear attack.
Episode Eight Plot: All bets are off in the season finale as Lois, Supergirl, Steel, and Superboy race to stop Cyborg Superman’s plot for nuclear destruction. A race that only becomes more definite as the real Man of Steel finally returns from the dead to save the world.
Settings: Metropolis, Smallville
Mid-Credits Scene: Following the mostly failed nuclear attack, Hal Jordan returns to Earth to find Coast City in ruin, the only city nuked in the attack. He grows angry and mournful, showing the first sign of losing himself to darkness.
-Wonder Woman: Odyssey (Film)
Protagonist: Wonder Woman Antagonists: Circe, Cheetah, Hades, various mythological monsters, Furies Side Characters: Hippolyta, Artemis Cameo Characters: Zeus, various other gods, Steve Trevor
Plot: After decades of living among man and acting as their hero, the consequences of Diana’s actions have finally caught up with her. The sorceress Circe has been freed, and has destroyed Diana’s home of Themyscira. She has now partnered with the Cheetah as her disciple, seeking to delve into the Underworld to free Hades from the deepest depths of Tartarus. Diana must now travel through the rings of Hell and battle through a gauntlet of beasts and enemies to stop their plot and prove herself worthy of being called Wonder Woman.
Settings: Themyscira, the Underworld
Mid-Credits Scene: Following the near-escape of Hades, with involvement from Cheetah, the Old Gods of Greece meet to determine how they handle this matter moving forward. Ultimately, Zeus decides that the mortals of man’s world have become too dangerous, and declares war on the mortal realm and those who may defend it.
Post-Credits Scene: Following her redemption in the Underworld, Cheetah returns to the old wrecked base she had been frozen inside of during World War II. She explores deep inside the frozen lair, eventually coming across a large chunk of ice that had gone undiscovered until now. And within lies Steve Trevor, perfectly preserved for over 80 years.
-Batgirl Season 2 (TV Show)
Protagonist: Batgirl (Cassandra Cain) Antagonists: David Cain, the League of Assassins Side Characters: Oracle (Barbara Gordon), Batman, Commissioner Gordon, Alfred, Robin Cameo Characters: Red Hood
Overall Plot: Barbara Gordon has been shot and paralyzed, leaving Gotham without a Batgirl... temporarily. When the League of Assassins makes good on their threat and comes to Gotham, a young assassin by the name of Cassandra Cain tries to prove herself as the greatest assassin the League has ever known. But when she fails and finds herself deserted by the League and her own father, Barbara sees a light in her and shows her she has the power to be a great hero instead.
Episode One Plot: The League of Assassins make their way into Gotham as a young Cassandra Cain tries but fails to break into Oracle’s clocktower.
Episode Two Plot: Feeling shame for her failure, Cassandra is lifted up by Barbara, who convinces her that she is capable of being a hero instead.
Episode Three Plot: Cassandra begins her first night of patrol in Gotham as the new Batgirl, but meets resistance when Batman denies the presence of a new Batgirl.
Episode Four Plot: Determined to prove herself, Cassandra follows Batman on a mission to stop a potential assassination, during which the two open up to one another.
Episode Five Plot: Cassandra gets her first taste of a sidekick team-up as she and Robin work together to prevent a terrorist attack from the League of Assassins.
Episode Six Plot: Stakes are high in the season finale, as Cassandra re-confronts her father and seeks to stop the League’s plans for destroying Gotham, by any means necessary.
Setting: Gotham City
Mid-Credits Scene: Feeling disdain for the destruction caused by the League of Assassins, Jason decides it is time to enact his plan and take Gotham for himself, no matter the costs.
-Batman: The Red Hood (Film)
Protagonists: Batman, Robin (Tim Drake), Batgirl (Cassandra Cain) Antagonists: Red Hood, Bane, Joker Side Characters: Alfred, Commissioner Gordon, Oracle, Nightwing, Catwoman, Lucius Fox, Harvey Bullock, Renée Montoya, Mayor Krol Cameo Characters: Darkseid, Azrael
Plot: Bane has arrived, and with him comes the Caped Crusader’s darkest days. Bane has seized control of the city and vows to both break the Batman and ruin everything he holds dear. However, he finds rivalry in the criminal underworld, as a new figure called the Red Hood emerges to take Gotham back his way. Batman is now caught in the crosshairs of a dark beast of destruction and a vengeful ghost from the past battling for control of the city, and with the Dark Knight losing his grip more and more each day, people wonder if the city really needs vigilantes.
Setting: Gotham City
Mid-Credits Scene: Following his identity being revealed and being imprisoned, Bruce sits in his cell as the tv showcases news coverage of another alien invasion occurring in Metropolis. He stares with fear as he watches Parademons swarm the city, followed closely behind by Darkseid himself, finally come to Earth.
Post-Credits Scene: Following the supposed end of the Batman, a hooded figure on a rooftop swears an oath to a mysterious force. As he stands up, he unsheathes his sword and reveals himself as Azrael, prepared to carry on the Batman’s legacy at any cost.
-Justice League Apokalips Part 1: War (Film)
Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor Antagonists: Darkseid, Desaad, Kalibak, Granny Goodness, Grail, Apokalips Army Side Characters: Various (too many to list lol) Cameo Characters: Orion
Plot: The apocalypse has come. After years of planning and waiting, Darkseid has finally arrived on Earth, his invasion active and his plan clear: find the Mother Boxes and destroy all life in the universe, starting with Earth. The only obstacle standing between him and the Anti-Life Equation is the Justice League, who must unite one more time to defend Earth from the ultimate evil. But with a threat as powerful as Darkseid, do they have any hope of saving the world?
Settings: Metropolis, Apokalips, other cities
Mid-Credits Scene: Following his victory and upcoming conquering of the universe, starting with Earth, Darkseid’s actions are monitored by a man flying his way through space. He grows dreadful at the god’s actions, and activates an alert signaling the “New Gods” to unite.
-Suicide Squad: Operation Apokalips (Film)
Protagonists: Amanda Waller, Deadshot, Harley Quinn, Captain Boomerang, King Shark, Killer Frost, Rick Flag, the Thinker, Parasite Antagonists: Granny Goodness, Female Furies, Grail Side Characters: Few to none Cameo Characters: Batman, Flash
Plot: Darkseid has won, and now the Earth is doomed to die to the forces of Apokalips. However, there is one person left on Earth with a plan to save it: Amanda Waller. Recruiting her team of convicts, she plans a mission to cripple Darkseid’s main military output and steal back an invention of great importance: the Cosmic Treadmill. It’s a Suicide mission like no other, and this time, nobody is certain to be making it out alive.
Settings: Metropolis, STAR Labs
Mid-Credits Scene: Following the shaky mission, Waller meets with Batman and the Flash, presenting the treadmill. Batman thanks her for her mission, saying he has a plan to bring the disappeared Justice League back and save the world.
-The New Gods (Film)
Protagonists: Orion, Big Barda, Mr. Miracle, Bekka, Lightray Antagonist: Steppenwolfe, Black Racer Side Characters: High Father, Drax Cameo Characters: Darkseid, Batman, Flash
Plot: Taking place centuries before the events of “Justice League: War”, the New Gods are a powerful race of galactic beings who rule the universe in place of the Old Gods of mythology. However, when a misguided tyrant god named Steppenwolfe goes on a mad quest for his dark master, the New Gods must search for the ancient Mother Boxes and retrieve them before the darkness can find them and kill the universe.
Settings: New Genesis, other planets
Mid-Credits Scene: In the present, the remains of the Justice League and Argus formulate a plan to take the world back from Apokalips. However, they are interrupted mid-plan, as the New Gods arrive, saying they wish to help... and kill Darkseid.
-Justice League Apokalips Part 2: Crisis (Film)
Protagonists: Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor, New Gods, Suicide Squad Antagonists: Darkseid, Desaad, Kalibak, Apokalips army, Black Racer Side Characters: Too many to count lol Cameo Characters: None
Plot: At last, the conclusion to the first chapter of the DCU has arrived. With the Earth in ruins and the core Justice League lost in time, all hope seems lost. That is, until Batman and the Flash come up with a plan to save the world. With the Cosmic Treadmill, they seek to travel throughout time to recover their teammates of the Justice League, and put a stop to Darkseid once and for all. Will they succeed, or will Apokalips rule the universe in the end?
Settings: Metropolis, various locations throughout time
submitted by KingCreeperSeth to fixingmovies [link] [comments]


2024.05.19 22:28 KingCreeperSeth My DCU (Chapter 1: Gods on Earth - Act 3)

Hello everyone! Sorry for the long wait, between varying interests and having to make this entire act from scratch rather than just giving it an update, this portion of my DCU definitely did take longer to make than most! But I’m here, I’m ready, let’s get right into it!
As usual, here is the lineup for this concluding act to my first chapter of the DCU:
  1. The Flashpoint Paradox (Film);
  2. Hawk man and Hawkgirl (Film);
  3. The Birds of Prey (Film);
  4. Cyborg Season 2 (TV Show);
  5. The Justice Society (Film);
  6. Aquaman: The Last King (Film);
  7. Superman: Warworld (Film);
  8. Teen Titans: Judas (Film);
  9. The Brave and the Bold 2 (Film);
  10. The Supers (TV Show);
  11. Wonder Woman: Odyssey (Film);
  12. Batgirl Season 2 (TV Show);
  13. Batman: The Red Hood (Film);
  14. Justice League Apokalips Part 1: War (Film);
  15. Suicide Squad: Operation Apokalips (Film);
  16. The New Gods (Film);
  17. Justice League Apokalips Part 2: Crisis (Film)
And without further ado, here we go:
-The Flashpoint Paradox (Film)
Protagonists: The Flash, Batman (Thomas Wayne) Antagonists: Reverse Flash, Flashpoint Aquaman, Flashpoint Wonder Woman Side Characters: Cyborg, Flashpoint Superman, Nora and Henry Allen, Lois Lane, Rebellion, Atlantians, Amazonians Cameo Characters: Superman, Batman, Jason Todd
Plot: Barry Allen had done the unthinkable. He ran fast enough to break through the time barrier and save his mother’s life. But would the butterfly effect be worth it? Nora Allen was alive, but the world Barry knew before was dead, replaced with one unfamiliar to him. Bruce Wayne is dead, Metropolis was almost completely destroyed, and on top of all of that, the friends he had once known were were fighting a war that could spell doom for the entire world. Can Barry keep this new universe together? Or will a haunting shadow remind him why you should never change the past?
Setting: Central City, Metropolis
Mid-Credits Scene: On a faraway planet, a stolen relic called the Regeneration Matrix is regenerating a figure back to full health from their coffin. When the process is complete, the figure awakens and sits up in his coffin. He looks around, revealed to be Superman back from the dead, asking where he is. A nearby medical robot gives him a simple answer, “Warworld.”
Post-Credits Scene: Focus is put onto the Wayne Family graveyard, panning over numerous graves. Eventually, the focus is directed to the grave of Jason Todd, though the grave is dug up and the coffin underneath is empty. Nearby, a figure is limping through the cemetery, revealed to be Jason Todd, who is leaving his grave and heading towards Gotham.
-Hawkman and Hawkgirl (Film)
Protagonists: Hawkman, Hawkgirl Antagonist: Hath-Set Side Characters: (Idk I’m not very up to date on their lore lol) Cameo Character: Doctor Fate
Plot: Carter Hall and Shiera Sanders are two ordinary individuals with no connection whatsoever. That is, until an enemy from the ancient past makes his return to remind them of how they are bound. The two hawk-people must now work together to break a dark cycle they are forever caught in, and along the way, remember who they were meant to be in lives past.
Settings: New York, briefly Egypt
Mid-Credits Scene: Having survived the cycle for the first time, Carter and Shiera enjoy their momentary peace at home. However, a man who calls himself Doctor Fate appears before them and requests their help. He tells them a threat of considerable proportions is on its way to Earth, and he needs their assistance to defeat it. They ask for time to think it over, to which Doctor Fate gives them, but warns them that time is running short.
-The Birds of Prey (Film)
Protagonists: Batgirl (Barbara Gordon), Black Canary, Huntress, Katana Antagonists: Joker’s Daughter, Sons of Joker, the Joker Side Characters: Francine Charles, Commissioner Gordon, Renée Montoya, other characters’ respective side characters Cameo Characters: Oliver Queen, Batman, Jason Todd
Plot: Batgirl has spent months getting her team into line, but they are finally ready. Black Canary, Huntress, and a new girl calling herself Katana, under Barbara’s leadership become a new, fierce superhero team called the Birds of Prey. Their first mission? Bring down the Sons of Joker, and learn their connection to the Clown Prince of Crime himself. But will the new team be able to work together? Or will Barbara crumble, and bring her team with her?
Setting: Gotham City
Mid-Credits Scene: Within her hospital room following being shot and paralyzed by the Joker, Barbara is visited by a man while she sleeps. This man is revealed to be Jason Todd, who apologizes for Barbara’s fate, blaming Batman for another failure, though he guarantees this one will be his last.
-Cyborg Season 2 (TV Show)
Protagonist: Cyborg Antagonists: The Brain, Monsieur Mallah Side Characters: Silas Stone, Sarah Charles, Beast Boy Cameo Characters: T. O. Morrow, The Grid
Overall Plot: After much grief between his friends and coworkers Superman and Nightwing, Cyborg finds himself disconnected from his friends and begins taking justice across the world into his own hands. But when he faces a threat that he finds himself unable to defeat alone, he learns to open himself up to those around him, and share his pain so that others may help to fix it.
Episode One Plot: Cyborg seeks to solve the problems of people around him his own way, which leads him into the heart of a rogue H.I.V.E. operation calling themselves B.R.A.I.N.
Episode Two Plot: Cyborg launches his own investigation into BRAIN, but finds Beast Boy as an interference when he tries helping his friend out.
Episode Three Plot: Trapped on an unknown island, Cyborg must rely on the help from his friend Beast Boy when his systems shut down and they seek an escape.
Episode Four Plot: BRAIN reveals itself to be ruled by a robotic organism called the Brain, which reveals its plans for world domination to Cyborg.
Episode Five Plot: Attempting a search for the Brain’s supposed doomsday device, Cyborg uncovers a large conspiracy tying the Brain back to the invader Brainiac.
Episode Six Plot: In the season finale, Cyborg learns to let his friends in as he stops the Brain from continuing Brainiac’s work and controlling the world.
Setting: Central City, various other places
Mid-Credits Scene: After defeating the Brain, Cyborg leaves his computer running on an AI program he created called “The Grid.” When he leaves, a string of green code merges itself with the blue code running on the screen, turning a large portion of it green in the shape of a skull.
-The Justice Society (Film)
Protagonists: Doctor Fate, Hawkman, Hawkgirl, the Flash (Jay Garrick), Green Lantern (Alan Scott), Mister Terrific, Wildcat, Stargirl Antagonist: Despero Side Characters: Respective side characters (I’m lazy, sorry lol) Cameo Characters: Adam Strange, Vandal Savage
Plot: For the past few years, Doctor Fate has sensed a presence of tremendous power threatening to invade the earth, and now that presence has finally arrived. Despero, a conqueror from the stars with unlimited power, has arrived on earth, yet the Justice League is spread too thin and too far to help against the incoming threat. Fate realizes that he will have to assemble a new team to defeat Despero and stop his invasion, a team he has spent the better part of the past few months gathering.
Settings: Various cities
Mid-Credits Scene: Following their victory and return home, the Justice Society are confronted by a mysterious man called Adam Strange, who teleported himself to them to warn of a new incoming threat, and claiming that they have come for Carter and Shiera.
Post-Credits Scene: Far away, mysterious soldiers locate a tomb and open a single coffin resting inside. Out from the coffin springs a large man, who attacks the soldiers before asking what year it is, and who they are. They answer that it is the 21st century, and they are here to welcome “the Savage,” to the new age, to which the man laughs maniacally.
-Aquaman: The Last King (Film)
Protagonists: Aquaman, Aqualad (Jackson Hyde) Antagonists: Black Manta, Starro Side Characters: Mera, Orm, Garth, Arthur Jr., Atlanteans Cameo Characters: Jesse Hyde
Plot: At last, Black Manta’s final revenge has come. For years, he has been plotting, researching a way to exact his vengeance on Aquaman following so many failures. At last, he has found it, enlisting the help of an ancient beast from the stars named Starro to help him destroy Atlantis and claim the title of its dark king. But when both Aquaman and Manta find that the new conqueror seeks control and destruction of everything they know, new alliances must be forged to bring peace to Atlantis once and for all.
Setting: Atlantis
Mid-Credits Scene: Following his sacrifice to defeat Starro, David finds himself in an ocean-like afterlife, where he meets his father Jesse for the first time in years. David apologizes for his actions, and his grief, to which Jesse forgives him, and the two embrace once more.
-Superman: Warworld (Film)
Protagonist: Superman Antagonists: Mongul, Ultra Humanite, Mongul’s Champions (The Teacher, the Mother, the Orphan, the Darling, and the Unmade) Side Characters: Kryl-Ux, Otho-Ra, Osul-Ra, Thao-La Cameo Characters: The Eradicator, Cyborg Superman, Lois Lane
Plot: After being killed by Doomsday during the Brainiac Invasion, Superman has found himself brought back to life via a lost Kryptonian Regeneration Matrix located on the distant planet Warworld. Once he is awakened, Superman is quickly introduced to the harsh, gladiator-like lifestyle of the planet, run by its cruel ruler: Mongul. Superman must now put his strength and will to the test as he battles and chooses his way through a cosmic adventure like no other, all in an attempt to return home and rescue the people of the desolate planet.
Setting: Warworld
Mid-Credits Scene: On Earth, in the Fortress of Solitude, a similar Regeneration Matrix has finished the body that was meant to be Superman’s, but a new force has taken it over. The Eradicator declares himself Superman, and seeks to prove itself as the ultimate Man of Steel.
Post-Credits Scene: Lois Lane is walking out of a shop with a coffee in hand, when she notices a red and blue figure flying through the sky. Her, and many civilians, rush to the city square to see the returned Man of Steel, only for him to turn his face and reveal a half-robotic one underneath.
-Teen Titans: Judas (Film)
Protagonists: Red X, Starfire, Cyborg, Raven, Beast Boy, Kid Flash, Donna Troy Antagonists: H.I.V.E. (Namely Adeline Kane and Damien Darhk), Deathstroke, Terra Side Characters: None Cameo Characters: Blue Beetle, Aqualad, Bumblebee, Arsenal, Rose Wilson
Plot: Following the supposed death of Nightwing, the Titans have mostly disbanded to follow their own paths. But when the villainous mercenary Deathstroke returns to the scene to exact revenge for his son’s death, the young heroes must unify once again to put an end to H.I.V.E., before they are all killed. But with a traitor in their team, and a thief who feels all to similar to the team’s dearly departed leader, the Titans find themselves lost in a conspiracy that leaves them unsure of who to trust and who not to.
Setting: San Francisco
Mid-Credits Scene: With Grayson alive and returned to his rightful position as team leader, Starfire asks him if things will truly be back to normal. Nightwing tells her no, that the events of the last few days have opened his eyes to not only be more careful, but also to increase his efforts to better train the next generation of superheroes. He shows her the new rebuilt tower, labeled Titans Academy, with a good few new recruits already waiting outside.
Post-Credits Scene: After being sent to prison, Slade is confronted by his daughter Rose, who has come to visit him. She shames him for his act of violence against the children, claiming that he has brought dishonor to their family. He retorts, saying that he did it out of love and mourning for Grant, and that she should be ashamed for not doing anything. The two leave with a disagreement and hatred for one another, Rose pulling out a tracker to the Titans Academy, as well as a mask she intends to wear for the trip.
-The Brave and the Bold 2 (Film)
Protagonists: Green Arrow, Black Canary, Arsenal Antagonist: Cheshire Side Characters: Respective side characters (who I still don’t know cuz I don’t read their comics lol) Cameo Characters: Batman, Ra’s Al Ghul, Shado
Plot: Oliver Queen and Dinah Lance, now betrothed to one another, have their life set. Marriage, money, and the skills to defend themselves and their city against any who may dare seek to soil it. But as new faces good and bad come into play, the super power-couple must be more strategic with their approach to crime-fighting if they want to preserve the good of their city, before all hell can break loose.
Setting: Star City
Mid-Credits Scene: Following news coverage of Green Arrow and Black Canary’s heroics against Cheshire, a woman far across the world catches wind of the report and prepares her weapons. She gears up, leaving her hideout as Shado now makes her way to Star City.
Post-Credits Scene: Observing the chaos and failure of his wild-card protégé Cheshire, Ra’s Al Ghul has a confrontation with Batman, where the Caped Crusader warns Ra’s to put an end to is theatrics in Star City. Ra’s tells Batman he has no more interest in Star City, having failed twice, but he warns Batman to keep out of his affairs, or else Gotham may be the next place the League of Assassins visits.
-The Supers (TV Show)
Protagonists: Supergirl, Steel, Lois Lane, Superboy Antagonists: Cyborg Superman, the Eradicator, Livewire, Parasite, Intergang Side Characters: Jimmy Olsen, Martha Kent, Lex Luthor, Perry White, Kat Grant, Steve Lombard Cameo Characters: Superman, Hal Jordan
Overall Plot: Superman is dead, and Metropolis is in the hands of new saviors now. Since the Man of Steel was killed by Doomsday, there have been those like Steel and Superboy who have risen up to take up the mantle the Kryptonian left behind. But others, like the Eradicator and the new “Cyborg Superman,” have taken justice in a more violent direction. But is the Man of Steel really dead? And how do the new imposters tie into his return? As Lois and Supergirl team up with new heroes to investigate, they are led down a rabbit hole of resurrections and revenge, one that will leave them with dark answers they may not be ready for.
Episode One Plot: A funeral is held for Superman following his death, but in mourning, the Man of Steel seems to have returned, losing his cape and donning new Golden goggles.
Episode Two Plot: As Steel makes his presence known, he comes into conflict with the the new Superman when debating the fate of a villainess on the run. Meanwhile, Lois begins investigating the appearance of the new Superman, but her investigation is cut short by the appearance of a brand new Cyborg Superman, claiming to be the real hero returned.
Episode Three Plot: Superboy, a clone on the run, makes a name for himself in Metropolis as a younger, cockier hero missing the values of the original Superman. Meanwhile, Lois takes the time to talk with Supergirl, sharing with her the suspicions she has on the new Supermen.
Episode Four Plot: Lex Luthor has prepared a gala to announce his new plans for Super-Police to defend the city following Superman’s death. But when the new Supermen finally clash in a confrontation to debate letting Luthor live and killing him for his crimes, the public finally get a chance to decide who their saviors are.
Episode Five Plot: Declared the true savior of Metropolis, Cyborg Superman is put to the test when he faces a new threat: the Parasite. Meanwhile, Lois and Supergirl enlist the help of Steel to investigate the truth of the Cyborg Superman.
Episode Six Plot: In one last act to prove himself, the Eradicator attacks Cyborg Superman, dying in the battle. However, Cyborg Superman’s victory is short-lived, as Lois, Supergirl, and Steel out the truth behind him and the deceased scientist Hank Henshaw.
Episode Seven Plot: Furious with his reveal, Cyborg Superman goes ballistic, assaulting the military and claiming the means to destroy half of the country in a nuclear attack.
Episode Eight Plot: All bets are off in the season finale as Lois, Supergirl, Steel, and Superboy race to stop Cyborg Superman’s plot for nuclear destruction. A race that only becomes more definite as the real Man of Steel finally returns from the dead to save the world.
Settings: Metropolis, Smallville
Mid-Credits Scene: Following the mostly failed nuclear attack, Hal Jordan returns to Earth to find Coast City in ruin, the only city nuked in the attack. He grows angry and mournful, showing the first sign of losing himself to darkness.
-Wonder Woman: Odyssey (Film)
Protagonist: Wonder Woman Antagonists: Circe, Cheetah, Hades, various mythological monsters, Furies Side Characters: Hippolyta, Artemis Cameo Characters: Zeus, various other gods, Steve Trevor
Plot: After decades of living among man and acting as their hero, the consequences of Diana’s actions have finally caught up with her. The sorceress Circe has been freed, and has destroyed Diana’s home of Themyscira. She has now partnered with the Cheetah as her disciple, seeking to delve into the Underworld to free Hades from the deepest depths of Tartarus. Diana must now travel through the rings of Hell and battle through a gauntlet of beasts and enemies to stop their plot and prove herself worthy of being called Wonder Woman.
Settings: Themyscira, the Underworld
Mid-Credits Scene: Following the near-escape of Hades, with involvement from Cheetah, the Old Gods of Greece meet to determine how they handle this matter moving forward. Ultimately, Zeus decides that the mortals of man’s world have become too dangerous, and declares war on the mortal realm and those who may defend it.
Post-Credits Scene: Following her redemption in the Underworld, Cheetah returns to the old wrecked base she had been frozen inside of during World War II. She explores deep inside the frozen lair, eventually coming across a large chunk of ice that had gone undiscovered until now. And within lies Steve Trevor, perfectly preserved for over 80 years.
-Batgirl Season 2 (TV Show)
Protagonist: Batgirl (Cassandra Cain) Antagonists: David Cain, the League of Assassins Side Characters: Oracle (Barbara Gordon), Batman, Commissioner Gordon, Alfred, Robin Cameo Characters: Red Hood
Overall Plot: Barbara Gordon has been shot and paralyzed, leaving Gotham without a Batgirl... temporarily. When the League of Assassins makes good on their threat and comes to Gotham, a young assassin by the name of Cassandra Cain tries to prove herself as the greatest assassin the League has ever known. But when she fails and finds herself deserted by the League and her own father, Barbara sees a light in her and shows her she has the power to be a great hero instead.
Episode One Plot: The League of Assassins make their way into Gotham as a young Cassandra Cain tries but fails to break into Oracle’s clocktower.
Episode Two Plot: Feeling shame for her failure, Cassandra is lifted up by Barbara, who convinces her that she is capable of being a hero instead.
Episode Three Plot: Cassandra begins her first night of patrol in Gotham as the new Batgirl, but meets resistance when Batman denies the presence of a new Batgirl.
Episode Four Plot: Determined to prove herself, Cassandra follows Batman on a mission to stop a potential assassination, during which the two open up to one another.
Episode Five Plot: Cassandra gets her first taste of a sidekick team-up as she and Robin work together to prevent a terrorist attack from the League of Assassins.
Episode Six Plot: Stakes are high in the season finale, as Cassandra re-confronts her father and seeks to stop the League’s plans for destroying Gotham, by any means necessary.
Setting: Gotham City
Mid-Credits Scene: Feeling disdain for the destruction caused by the League of Assassins, Jason decides it is time to enact his plan and take Gotham for himself, no matter the costs.
-Batman: The Red Hood (Film)
Protagonists: Batman, Robin (Tim Drake), Batgirl (Cassandra Cain) Antagonists: Red Hood, Bane, Joker Side Characters: Alfred, Commissioner Gordon, Oracle, Nightwing, Catwoman, Lucius Fox, Harvey Bullock, Renée Montoya, Mayor Krol Cameo Characters: Darkseid, Azrael
Plot: Bane has arrived, and with him comes the Caped Crusader’s darkest days. Bane has seized control of the city and vows to both break the Batman and ruin everything he holds dear. However, he finds rivalry in the criminal underworld, as a new figure called the Red Hood emerges to take Gotham back his way. Batman is now caught in the crosshairs of a dark beast of destruction and a vengeful ghost from the past battling for control of the city, and with the Dark Knight losing his grip more and more each day, people wonder if the city really needs vigilantes.
Setting: Gotham City
Mid-Credits Scene: Following his identity being revealed and being imprisoned, Bruce sits in his cell as the tv showcases news coverage of another alien invasion occurring in Metropolis. He stares with fear as he watches Parademons swarm the city, followed closely behind by Darkseid himself, finally come to Earth.
Post-Credits Scene: Following the supposed end of the Batman, a hooded figure on a rooftop swears an oath to a mysterious force. As he stands up, he unsheathes his sword and reveals himself as Azrael, prepared to carry on the Batman’s legacy at any cost.
-Justice League Apokalips Part 1: War (Film)
Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor Antagonists: Darkseid, Desaad, Kalibak, Granny Goodness, Grail, Apokalips Army Side Characters: Various (too many to list lol) Cameo Characters: Orion
Plot: The apocalypse has come. After years of planning and waiting, Darkseid has finally arrived on Earth, his invasion active and his plan clear: find the Mother Boxes and destroy all life in the universe, starting with Earth. The only obstacle standing between him and the Anti-Life Equation is the Justice League, who must unite one more time to defend Earth from the ultimate evil. But with a threat as powerful as Darkseid, do they have any hope of saving the world?
Settings: Metropolis, Apokalips, other cities
Mid-Credits Scene: Following his victory and upcoming conquering of the universe, starting with Earth, Darkseid’s actions are monitored by a man flying his way through space. He grows dreadful at the god’s actions, and activates an alert signaling the “New Gods” to unite.
-Suicide Squad: Operation Apokalips (Film)
Protagonists: Amanda Waller, Deadshot, Harley Quinn, Captain Boomerang, King Shark, Killer Frost, Rick Flag, the Thinker, Parasite Antagonists: Granny Goodness, Female Furies, Grail Side Characters: Few to none Cameo Characters: Batman, Flash
Plot: Darkseid has won, and now the Earth is doomed to die to the forces of Apokalips. However, there is one person left on Earth with a plan to save it: Amanda Waller. Recruiting her team of convicts, she plans a mission to cripple Darkseid’s main military output and steal back an invention of great importance: the Cosmic Treadmill. It’s a Suicide mission like no other, and this time, nobody is certain to be making it out alive.
Settings: Metropolis, STAR Labs
Mid-Credits Scene: Following the shaky mission, Waller meets with Batman and the Flash, presenting the treadmill. Batman thanks her for her mission, saying he has a plan to bring the disappeared Justice League back and save the world.
-The New Gods (Film)
Protagonists: Orion, Big Barda, Mr. Miracle, Bekka, Lightray Antagonist: Steppenwolfe, Black Racer Side Characters: High Father, Drax Cameo Characters: Darkseid, Batman, Flash
Plot: Taking place centuries before the events of “Justice League: War”, the New Gods are a powerful race of galactic beings who rule the universe in place of the Old Gods of mythology. However, when a misguided tyrant god named Steppenwolfe goes on a mad quest for his dark master, the New Gods must search for the ancient Mother Boxes and retrieve them before the darkness can find them and kill the universe.
Settings: New Genesis, other planets
Mid-Credits Scene: In the present, the remains of the Justice League and Argus formulate a plan to take the world back from Apokalips. However, they are interrupted mid-plan, as the New Gods arrive, saying they wish to help... and kill Darkseid.
-Justice League Apokalips Part 2: Crisis (Film)
Protagonists: Protagonists: Superman, Batman, Wonder Woman, the Flash, Green Lanterns (Hal Jordan and John Stewart), Cyborg, Aquaman, Martian Manhunter, Green Arrow, Black Canary, Red Tornado, Shazam, Steel, Superboy, Teen Titans, Justice Society, Lex Luthor, New Gods, Suicide Squad Antagonists: Darkseid, Desaad, Kalibak, Apokalips army, Black Racer Side Characters: Too many to count lol Cameo Characters: None
Plot: At last, the conclusion to the first chapter of the DCU has arrived. With the Earth in ruins and the core Justice League lost in time, all hope seems lost. That is, until Batman and the Flash come up with a plan to save the world. With the Cosmic Treadmill, they seek to travel throughout time to recover their teammates of the Justice League, and put a stop to Darkseid once and for all. Will they succeed, or will Apokalips rule the universe in the end?
Settings: Metropolis, various locations throughout time
submitted by KingCreeperSeth to FixingDC [link] [comments]


2024.05.19 22:27 ScarletMenaceOrange Just read the first two books, but what in the actual hell

Is going on. Dumbledore seemingly knows everything that goes on, like some super spymaster, but never bothers to do anything. The grown ass man's plan is to use some 12 year old kids as child soldiers (who have NO soldier training at all btw, this is not Durmstrang) to do his dirty work. Or to die trying I guess. He is in fact encouraging Harry's gang to play their little "I'm 12 year old invincible detective, nothing can ever kill me or go wrong" game. Any reasonable adult would understand that 12 year old kids ain't shit, and they are dumb as hell.
To make this even somewhat believable, big DD could at least provide them with the best training available to try to make them super soldiers. But he won't give them shit. Except super dangerous toys, like the invisibility cloak, hats and phoenixes, but no training or advice ever how to use anything. Exactly how you would give a AK-47 to some child soldier, and just point him at the general direction of your enemies. Good luck I guess. Or at least make them 15 or 16 year olds. Do you remember what 12 year old kid looks like? That is right, its similar to totally useless (and smelly) turd.
Now otherwise it has been surprisingly good time, considering it's a book for children. Except at the end the stuff goes really unhinged and wild. And I'm already being veery generous, and ignoring 99% of the hogwash.
submitted by ScarletMenaceOrange to harrypotter [link] [comments]


2024.05.19 22:22 GlosuuLang A Love Letter to IKO

NB: If you prefer to read this article from Google Docs, with embedded Scryfall card images, follow this link: https://docs.google.com/document/d/1ipGx-NpPmVbRfnmiNpMlB4V6YA341UuZrBYQFSyyHrE/edit

INTRO

Hello! My name is GlosuU (https://x.com/GlosuUMTG). I'm a Limited MTG enthusiast with a humble portfolio: I qualified for and participated in the AC4 and AC5, and will be participating in PT Amsterdam at the end of June. In the AC5 I teamed up with Ryan Condon (AC5 runner-up) and Ethan Saks (Lord Tupperware), all 3 of us bringing Quintorius Combo as our Explorer deck of choice for the AC5. I was in a feature match versus the AC5 champ, Toni Ramis Pascual, where I lost my win-and-in to the top 8, and ended 12th out of 32. You might also know me for the "Ode to WAR'' article that I wrote and posted when WAR came as a flashback format some months ago: https://www.reddit.com/lrcast/comments/1bhpxb2/an\_ode\_to\_war\_of\_the\_spark/ . I'm not a content creator, but I do produce some stuff here and there when I feel like it (deep analysis of my AC5 matches are posted in my YouTube channel, I had Ryan Condon analyze them together with me - https://www.youtube.com/watch?v=Jhdl85xrunw&list=PLtfDMdAYlZqlVE-Bo_Gh5FsxujrFTEUyK&ab_channel=GlosuUMTG ). With my "credentials'' out of the way, I'm back with a new article, this time to praise IKO! We are getting IKO Premier Drafts on MTGA this Tuesday, so hopefully I can get you excited!
Disclaimer: WAR was my favorite set when I wrote the previous article, and I have to admit the flashback on Arena soured my experience of it a bit (Grixis colors were too open in the pods I felt, and the vanilla creatures in WAR stood out like a sore thumb compared to the FIRE ones). IKO is an all-timer for me and I'm really hoping the cycling deck will not be consistently open in the flashback pods, because that would be a bummer… Regardless, I do truly believe that WAR and IKO are amazing sets, and I hope I can convince you to love IKO in the same way I do, similarly to how I tried to convince you to love WAR!

My 17L tier list

If tier lists are your thing, I have no problem sharing mine with you: https://www.17lands.com/tier_list/dfdd3d0c69664a0b8ffbd7372848ab5f
NOTE: creating the tier list for IKO felt more difficult than for WAR. There are a LOT of cards that are contextually powerful, and it was hard to decide for me if I would P1P1 a Fire Prophecy (floor is extremely high, ceiling is pretty good too) or a Chevill (ceiling much higher, but gold card). Still, I did my best.

IKORIA: Lair of Behemoths setting

The main theme that inspired the IKO setting was giant monsters (Godzilla, King Kong, Mothra… you name it). Many of the mythics and rares had some silly Godzilla alt-arts, so if you are a fan of this genre, do NOT skip this set! The flashy new mechanic for the set was Mutate, which has some complex rules, but did its best to capture the flavor of beasts and creatures mutating into scary abominations. In opposition to the giant, wild monsters are the nimble humans that need to group together to stand a chance. Now, whenever the MTG team tries to design a battlecruiser-like format (giant creatures clashing with each other), it has been very difficult for them to balance it well for sweaty spikes. Most recently, we had BRO, where the theme was supposed to be giant robot machines clashing with each other, but the Prototype mechanic flopped really hard, and playing small, dinky creatures and getting value with Unearth was the way to go. Similarly, Mutate pales in comparison to the small humans and the cycling strategies, but I'm happy to say that it's still a viable strategy if open, it is much better than Prototype in BRO!
The set was also designed with wedges in mind (3 color combinations where one color and its enemy colors are present), but it was NOT marketed as a 3 color set. The big support is for the enemy color pairs, allied color pairs are just lightly supported with keyword themes. Do not expect to draft 3-color decks constantly like in KTK, but do expect to draft enemy color pairs (with and without splash) frequently. Colors are a bit loose in IKO anyway, since the focus is on archetypes and synergies.

MECHANICS

I. Cycling (and the Tier 0 RW cycling deck)

Let's start with the elephant in the room: the infamous cycling deck. MTG, as a card game, has variance baked in, especially with the mana (lands) system. The designers have made some mechanics that feel really good to play with because they smooth out your draws. For example: scrying, looting and… yes, cycling. Topdecked a useless card? Well, it's a great feeling to pitch it to redraw another card. Ask those who played with Blood tokens in VOW. Cycling has made its appearance here and there, and they made it a big part of IKO. But… they went overboard with it in this set. Not only did they design plenty and powerful cycling payoffs (which… honestly, does cycling need payoffs? Cycling is just a good mechanic, period, why does it need payoffs?), but they also put cycling in a lot of cards and, most importantly, they put SINGLE COLORLESS cycling in a lot of cards. This means that a dedicated RW cycling deck could be running an uncastable Memory Leak and still be stoked about it, because you don't ever have to cast the card, you just need to cycle it to trigger all the payoffs. Also for some reason many of the cycling payoffs have cycling themselves, so it's a no brainer to include them in your deck (sometimes you have to balance the amount of payoffs and enablers, for example the Chalk Outline/Insiduous Roots decks in MKM, but with cycling it's just easy mode). And yeah. Then there's Zenith Flare. Which is an uncommon. Which is easy to find in most games because cycling decks churn through their library fast. And they will dome you for 10 and you'll be left scratching your head. My personal rule to keep my sanity: assume the opposing cycling deck has only one Zenith Flare. If I die to a second Zenith Flare, I usually consider it a non-game, one of those you can't really do much about (like a deck with multiple bombs in OTJ).
Now, everything I said sounds dull and gloomy. And I'm sure that the designers would probably add a color requirement to the "Cycling 1" cards in hindsight, maybe make Zenith Flare a rare (or heck, a mythic). Nowadays they would probably make the triggered abilities trigger only once per turn. But… there's also good news! Personally, I think playing with and against cycling decks is FUN (especially if it's not a broken cycling deck, but a reasonable one). Cycling decks play like combo decks, where you try to set up during the first 3 turns of the game, and then watch the fireworks from turns 4+. Opponents can disrupt the key pieces, build their decks to counter the cycling plan (hello, lifegain!), and, most importantly, often cycling decks lose to themselves. Excusez-moi? Yes, you heard right. Because cycling decks skimp on lands (more on that in a sec), sometimes they will have an opener of 2 lands, 1 payoff and 4 cycling cards. That's a keep, but it's very beatable if the opponent answers the only payoff, and then the cycling deck cycles and cycles endlessly to find lands while falling behind on tempo on board. Cycling decks also mulligan badly, because one less card in hand means the cycling chain is more likely to brick. In a way, I feel like cycling decks are overall balanced in the format (!), as long as cycling is contested in the draft pods (as it should be!) and as long as non-cycling decks also pick cycling cards in their colors highly! You're in B? Please don't let that Memory Leak wheel! It's a good card in your deck too!
So why do cycling decks cut lands? I'm a big fan of Opt/Consider effects in Limited MTG. Increasing the consistency of your deck for a measly single mana draws you to your good cards more often and it also means less mana screw and flood. My general rule of thumb is that I cut one land every 2 Opts I have in my deck, as long as I don't go below 9 blue sources. Now, "cycling 1" cards don't scry like Opt, but they cantrip all the same. The general rule of thumb is to cut one land for every three "cycling 1" cards you have in your deck. And how low can you go? Some psychos have gone down to 12 lands, although I generally do like to have at least 13-14 lands. But if you run 17 lands in your dedicated cycling deck, you're gonna flood out A LOT. Enjoy cutting lands in your Limited decks for no reason? Try out IKO! 🙂

II. Companions

From controversial deck to controversial mechanic: Companions! Only 10 IKO cards had this mechanic, and they were all rares… how impactful could it have been? Well, so impactful that Constructed formats were broken in half and WotC had to errata the mechanic: to cast a Companion from the sideboard, you first had to pay 3 at sorcery speed to put it in hand. Drannith Magistrate, the Companion hate card, was left looking silly. Turns out that getting an extra card in your opener, a card you also had built around, was one way to break the game. While Companions were really bad for Constructed, they were AMAZING for Limited. Why? Because picking up one early and building around it made for very unique drafts! Many desirable cards would need to be foregone to meet the companion requirement, whereas other less desirable cards suddenly skyrocketed in your pick order. And who hasn't built around one sweet rare only to never draw it and your otherwise sketchy deck go 0-3, all your dreams crushed? Companions fixed that, since you built around them and you always had access to them. Some were more powerful (ahem Lurrus, Gyruda), others were usually not worth it to companion them (Yorion, Zirda…), but regardless they were all high picks because even in the maindeck they were great (and balancing the tension whether to companion them or maindeck them was really skill testing). Companions came back in the bonus sheet in MOM and they were as fun as they had been in IKO, leaving many of us wishing that they would come back more often, because they really improve the draft format they are in. I personally would also love for WotC to print new companions, but of course seeing how they broke Constructed in half, they probably would need to be super careful about them. 🙁 WotC, if you're reading this: bring more Companions!
Ethan Saks (aka Lord Tupperware) is quite well-known for his love of Companions, so if you want a deeper dive on them and what makes each of them tick, here's a video you can watch: https://www.youtube.com/watch?v=rmmOWYVAzbw&ab_channel=LordsofLimited (DISCLAIMER: this video is for the Companions in MOM, not IKO, but most of the stuff still applies)

III. Mutate (and the UG Mutate deck)

Mutate was the new flashy mechanic for IKO and supposed to charm the Timmy players out there by voltroning a creature and creating an unfathomable monster. Mutate creatures can be found in every color, but are most prevalent in U and G, where there's also payoffs for mutating. In essence, a creature with Mutate could behave like an Aura on an existing creature (keeping the stats of one of the two creatures plus all the abilities of both creatures) or a creature by itself. While you can't blow out a creature mutating onto another on the stack (killing the creature on the battlefield means the creature on the stack still resolves as a standalone creature), putting two creatures together does mean a big tempo swing if the opponent removes the mutated stack. For example, playing a Thieving Otter on T3, then mutating a Dreamtail Heron on top of it on T4 and getting in, drawing 2 cards… All of that sounded mouthwatering great in spoiler season (a flying Scroll Thief? Who doesn't like that?). But, when you assembled that in a game, and the opponent then removed the mutated creature, that meant that with one single spell they had removed both your T3 and T4 plays, so even though you had accrued card advantage, you could be very behind on board.
Was Mutate as bad as Prototype in BRO? Thankfully not! If open, a good UG Mutate could be a great deck, and stacking mutates on top of each other, each of them accruing incremental value, was a lot of fun when it worked. In essence, Mutate decks were A + B decks, with a good balance of A and B (A = 1-2 mana creatures you were happy to Mutate on, e.g. Essence Symbiote, Pollywog Symbiote; B = mutate creatures, preferably strong ones like Archipelagore or Auspicious Starrix). Playing a mutate payoff on T2 followed by a mutated Migratory Rendhorn on T3 was key to ramping, fixing and getting on good footing in the game (since you would also splash some powerful Mutate rares in other colors usually). Since A + B was so tight and you'd rather not include stuff that wasn't one or the other in your deck (to improve consistency), ideally your interaction would come in the form of Pouncing Shoresharks. But you'd still usually squeeze some space for some removal.
Mutate cards are also not unplayable outside of UG, but be mindful of how many non-human creatures you have in your deck and what creatures you are happy mutating on top of. Forbidden Friendship was great at providing some Mutate fodder in non-UG decks, for example, and you would be happy mutating a Cloudpiercer on top of it on T4 (you got a mana discount and a hasty 5/4 rummager, sweet!). BTW, do not confuse Forbidden Friendship with Cathartic Reunion, the arts on those cards are too similar!

IV. Keyword Counters

IKO was the first time that we got keyword counters. Apart from mutating, you could still build monsters by giving your creatures extra keywords. Some IKO tricks look like traditional tricks we see in Limited, but the counter hanging around can be quite important! For example, Unexpected Fangs creating a big lifelinker could be game-swinging. Be mindful of these tricks when having a Heartless Act in your deck, since you can get blown out very easily if they respond by giving a counter to their creature, and your removal will fizzle. Also, always roll Hexproof counter on a T3 Crystalline Giant - if you don't, you need to get better at MTG! (thank goodness Covid was around when IKO came out, imagine Giant in a paper MTG game)

FORMAT OVERVIEW

There's tons of draft guides out there, so I'll try to keep this brief. We already mentioned that a nuts RW cycling deck can be considered Tier 0. A reasonable RW cycling deck is still Tier 1-2, so it's definitely worth getting into if you get enough of the good cycling payoffs. UG Mutate is like Tier 2-3, so what other decks are out there?

I. Tier 1: Black, Humans and the Mardu Wedge

When cycling is not absurdly open, I have a strong bias to end up in a Mardu-esque deck (any of the color pairs, with or without splash). I love B in this set, even though it's not a cycling color. IKO has my favorite common ever printed: Bushmeat Poacher! The card doesn't look super strong at first glance, and 4 mana for a 2/4 is quite bad these days but… it resists a Fire Prophecy, for starters. And once you see the card in action on the opposite side of the battlefield, you're going to understand how ANNOYING it is. You'd be surprised how often the engine of Durable Coilbug + Bushmeat Poacher can grind out games in this format. Block, sac, gain life, draw cards, rinse, repeat. Honestly, it's as annoying as Cauldron Familiar in Constructed or Lampad of Death's Vigil in THB. And let me remind you that you gain life equal to the creature's toughness. Wanna remove my Honey Mammoth? Well, that will cost you your removal spell, and I gain 6 life and a card, thank you very much! One of the things I enjoy most in Limited is making opponent's removal look bad, and boy, oh boy, does Bushmeat Poacher do that!
So yeah Poacher might be my favorite common, but B has even better stuff to offer with Blood Curdle (that menace counter is super relevant) and Whisper Squad (which also combos nicely with Poacher). And Memory Leak should be taken as a great B common, I've mentioned this already.
Mardu decks can be built in a myriad of ways and synergies. There's the straight forward Human go-wide and pump your team theme out there. There's sac synergies. There's go-wide Mutate synergies: Forbidden Friendship is a premium R common in most R decks except for dedicated RW cycling decks ("Rally at the Hornburg"-lite is still very good!), and then you have stuff like Regal Leosaur. There's menace + removal synergies… And you have some sweet buildarounds like Weaponize the Monsters, Bastion of Remembrance and Offspring's Revenge. All in all, I love getting into Mardu decks in this format, and the aristocrats gameplay speaks to my heart.

II Tier 2: BG Reanimate, UR spell matters, Ultimatum decks

BG Reanimate is probably my favorite deck of the format. If I start B, and then see Mardu being contested (as it should), but G dummies coming to me, I'm very happy to jump into BG. We've seen that Back For More is still great in OTJ, but whereas in that set you only have Spinewoods Armadillo to easily combo with it, this set has several big dumb uncommons that cycle. Back For More is even better here in IKO! Getting back a Tytanoth Rex with it can usually net you a 3-for-1 (fight something and ambush something in combat, Rex still surviving). It is also the perfect home for Honey Mammoth (that card was a surprising overperformer back in the day, since then we know how good this style of cards can be for G decks looking to stabilize and turn the corner). Also, Bushmeat Poacher gaining you tons of life when opponents try to remove your big dummy creatures is very satisfying.
UR spells can also be powerful when open. Sprite Dragon can get out of hand quickly, and T3 sequencing Forbidden Friendship into Of One Mind feels super good. A key roleplayer for the deck is Spelleater Wolverine, and PSA: you can meet the condition by cycling instants and sorceries to the GY too, no need to actually cast them! Wolverine can fit other decks too if you get a good amount of instants and sorceries (e.g. in Rakdos with cycling and removal spells). I'm not super high on U in the format and thus don't get into UR spells often, but if you start R and U flows, it's a possible path to get into. There are also UJeskai cycling decks with Ominous Seas as the payoff.
Finally, a word on the Ultimatums: they are more powerful than they look! With the exception of Emergent Ultimatum (which has an important failcase: drawing your single-color big spells before it), resolving any of them in the late game will often put you in a winning position. Think of them a bit like Cruel Ultimatum in OTJ: fun cards to draft early and build towards the late game, prioritizing the dual lands in order to cast them.

III Tier 3: Allied color pairs/Keyword decks

With the exception of RB, which is a good deck, all other allied color pairs feel weaker. UB Flash and UW flyers can be a thing if you draft the rares that support them, but don't expect them to be super powerful. I do want to mention the WG Vigilance deck, because it is one of the counters to the cycling deck. Get a couple Alert Heedbonders, put some big butts on the board and laugh at your opponent trying to Zenith Flare your face when you're at 40 life! 2/4 also survives Fire Prophecy, so cycling decks often have to point a Flare to one of the Heedbonders, which is sweet! RG Trample is not really a deck, if you see the RG rare, it's a good card, but you can just splash it in any G deck. Beware also of the Wedge buildaround enchantments at rare, except for Offspring's Revenge, they are all generally quite bad!

SAMPLE DRAFTS AND TROPHIES

It has not been easy to get "clean" 17L trophy logs: 17L was in infant stage when IKO was the main format, so no game replays back then, and during the IKO flashbacks Arena pushed some log updates that made 17L struggle to log everything correctly. Still, thanks to some friends, I have gathered a few:
TROPHY 1 (courtesy of Sheesh): https://www.17lands.com/draft/263832207ed749b7947e7a40149f7380 - a typical RW cycling trophy
TROPHY 2: https://www.17lands.com/deck/ac08eb9f76874eafb67c4e201a5bb21e/1 - Lurrus Companion (this quick draft trophy got me into Mythic for the first time back in the day!)
TROPHY 3 (courtesy of TripleB): https://www.17lands.com/deck/c7fb935d7ac443b4bb895f43622accc7 - BW Humans, some games missing
TROPHY 4: https://www.17lands.com/draft/19b4a66cbec5484d8d3b0acd54f61787 - Golgari Reanimate/grind, sadly only shows the first two games
TROPHY 5 (courtesy of TripleB): https://www.17lands.com/deck/d0d77324997f45478a7b853067a0f438 - UR spells/mutate, no game replays available since it was a Traditional Draft from when IKO was the main format
TROPHY 6: https://www.17lands.com/deck/96ffb9ab71144753bb87496e33e32545/1 - UB Flash/Mutate, also a Trad Draft

CLOSING THOUGHTS

While I think I covered most of the format, I feel that there's a lot of things I didn't have space to cover. I truly believe that this format plays and feels amazingly well, just as long as the RW cycling deck is contested enough. Sweet buildarounds, companions, all-in synergies, Mutate, and a load of other nonsense. This is a Dave Humphreys set you really don't want to miss! I am stoked to spam it and (hopefully) see it hold up after all these years!
submitted by GlosuuLang to lrcast [link] [comments]


2024.05.19 22:17 MannnOfHammm Trip Report [Dorney Park]

Trip Report [Dorney Park]
Went to Dorney Park today after not going since I was a kid to celebrate my brother’s birthday and college graduation and man this is an epic park! We got there at opening and I surprised us with fast passes which were worth it for Iron Menace, Wild Mouse and Thunderhawk, everything else was pretty much a station wait despite a good weather day! I also loved how each coaster is in its own little area and they do a good job of hiding coasters from view across the park!
  • Iron Menace x3: WOW! For a long ignored park this really stood out as the best dive I’ve been on (only other one I’ve done is valravn). It’s fast, mostly smooth (jank at the end of the turnaround into the breaks, feels like they pressed autocomplete on planet coaster) but a beast, the forces are very strong and the elements flow so well into each other. Now the theming, this is some of the best theming outside of Disney World or Universal level parks, it’s not a lot but there’s a ton of little details and while the queue could use some more theming outside of the station building itself for what its worth they did an amazing job! The voiceover is too loud for me but adds a lot and I love the whistle as you drop (like barons bell) overall a great new area and a really big improvement that was much needed for the park! I can’t wait for Halloween for the haunted house to expand the lore.
  • Steel Force x3: This was better than magnum for me, it’s just out and back straight hills and airtime, especially since they’ve turned down or turned off the midcourse and especially on the double up into the turns before the breaks that launches you, it also has a forceful helix and turn into the midcourse, overall a really powerful hyper that absolutely hauls when warmed up.
  • Thunderhawk x1: ow. Happy 100 but man this hurt, it needs a lot of TLC, not much to say but I love the color of the wood.
  • Wild Mouse x1: ow. Standard compact mouse.
  • Possessed x1: What a fun coaster! I love impulses and this was better than wicked twister for me, it’s not as tall or fast but sitting in the back row and feeling the backwards launch all the way up the straight spike was an incredible experience, I wonder if they plan on retheming this to the steel yard and maybe fixing the hold brake.
  • Hydra: The Revenge x1: So glad to have gotten on this absolutely wacky floorless, the initial jojo roll is such a weird feeling and the cobra roll has some great forces. I loved how it plays with the terrain and just doesn’t feel normal but is still so fun, it also barely has any rattle or notice of its age, not smooth smooth but by no means showing its nearly 20 years of age. It doesn’t make much sense as a coaster when you look at it but boy does it deliver a fun ride!
  • Talon x1: Another older B&M that doesn’t show its age, rides smooth and has that nice intensity inverts have, the back half with the corkscrew and low turns really lets you feel the forces! I don’t have much to say about it but it’s one of the better inverts I’ve done.
submitted by MannnOfHammm to rollercoasters [link] [comments]


2024.05.19 21:58 Krw123 Fallout lore Head cannon/ proposal for A Fallout 5

To preface this is a narrative of the fallout lore both established in all the fallout games and many of the popular mods created for both new Vegas, fallout 3 and fallout 4 and a subsequent idea for a fallout 5 title that I wrote and wanted to get opinions on.
If you think this is cool lmk, if you think this sucks lmk. I’m just interested in sharing my own ideas with the wider fallout community.
 From Lone-wanderer to the courier (TTW tie in) 
After the events of Fallout 3, the Lone Wanderer, having no family and no place left to truly call home, gathered up his companions and headed west to start a new life. Over the next 4 years, the Lone Wanderer lived in the west with many of his former companions going their separate ways. The Lone Wanderer began working as a courier, known as Courier 6. There, he had a particularly bad run-in with a man named Benny, who introduced him to a bullet. The damage done to the Lone Wanderer caused him to lose his memories of his past. Thus, he became the courier.
After the events of Fallout: New Vegas, and the Second Battle of Hoover Dam, the NCR's military and infrastructure were severely weakened after destroying the Legion. Sensing an opportunity for mutual benefit the West Coast Brotherhood of Steel reached out to the Mojave chapter, where, under the leadership of Elder McNamera, the NCR and Brotherhood reached an agreement and official peace pact between the two groups, which culminated in the brotherhood becoming an official autonomous part of the NCR.
The West Coast Airship docks within the Strip, which was under the control of the Courier and member of the Mojave chapter. The West Coast reintegrated the Mojave chapter of the Brotherhood of Steel and uses the Strip as a base of operations. Leveraging their advanced technology and military prowess, they quickly gain the upper hand in engagements against the remaining enemies of the NCR.
 The Coming Storm (Dust tie in) 
Some time after the Second Battle of Hoover Dam and the BOS occupation of the strip joint expedition teams of the BOS AND NCR discovered the Sierra Madre Casino, as well as the mysterious and deadly cloud. The NCR and BOS scientists conducted experiments with the Cloud, bringing both massive samples of Cloud Residue and corpses of Ghost People back to the Mojave. Many of these experiments were conducted in a makeshift laboratory set up in the lobby of the Lucky 38 casino. Though the full nature of the experiments are unknown, it is implied that the participants involved were considered criminals to the NCR and the nature of the experiments were brutal, sadistic, and inhumane.
Around the same time, the BOS received reports that a massive sandstorm was approaching New Vegas. They did not share this information with the public, and instead began to outline evacuation procedures.
Five years after the expedition and experiments something went terribly wrong. It is implied that a disgruntled Vault 21 custodian may have intentionally sabotaged the Lucky 38 laboratory, causing a new Cloud to form over the Strip. This cloud was far more lethal and corrosive than the Cloud of the Sierra Madre. The corrosive capabilities even hindered the BOS power armor as the metal would be gradually eaten away by the cloud.
As the Cloud descended upon New Vegas, panic engulfed the Strip and Freeside. Riots and violence broke out. Miss communications between the directives of the BOS and NCR resulted in troopers executing innocent civilians in the streets. In response, the Kings rebelled against the NCR, while also aiding in an evacuation of Freeside, saving countless lives. The Followers of the Apocalypse were forced to abandon the Old Mormon Fort. The Airship of the Western Brotherhood attempted to evacuate all BOS personnel and any relevant technology from the strip before returning to Lost Hills. This resulted in some squads of the BOS being forced to take up residency within the casinos of the strip and vault 21. The NCR locked the gates to the Strip, with all civilians inside. The rebels led by the kings were forced out of and under the city, to the Sewers below. The BOS left in Vault 21 have been desperately trying to chisel away at the concrete within the vault in the hopes of tunneling back to Hidden valley.
NCR troops then dumped radioactive waste into the Sewers to kill any survivors, before fleeing the city themselves. Eventually, the situation became so bad that NCR General Lee Oliver ordered an evacuation of all NCR personnel from New Vegas via the Strip Monorail.
These events nullified the BOS and NCR treaty resulting in BOS forces seizing locations across the Mojave that had the capability to keep them safe from the cloud while also engaging in Guerilla warfare tactics against the NCR.
The city would ultimately fall to the Cloud and to the dust storms that blew in from the West. While some survivors attempted to take shelter in the Strip's casinos they were met with the business ends of BOS laser rifles. Those who did not head for the casinos were not so lucky, as anyone who wasn’t immediately killed by the Cloud became Ghosts and cloud victims, while others died slowly of radiation poisoning and exposure.
While New Vegas fell to the Cloud, a massive radioactive dust storm engulfed the rest of the Mojave Wasteland, causing widespread devastation. Whole settlements and towns were evacuated or otherwise destroyed. One settlement in particular, Goodsprings, was struck by an unknown form of plague, killing most of its residents and turning the once-prosperous community into a Ghost Towns.
Other areas, such as Boulder City, attempted to protect themselves with the same suits worn by Ghost people in Vegas and the Sierra Madre, ultimately becoming trapped themselves. To make matters worse, the Tunnelers from the Divide eventually burrowed through to the Mojave Wasteland, As predicted by Ulysses. causing even more death and destruction. The dust storms blotted out the Sun, allowing the Tunnelers to hunt by day, killing off most of the native animal population in the Mojave.
The effects of the Fall would spread as far out as Zion Valley, where spore carriers from Vault 22 ran wild, alongside another strange, terrible creature, dubbed the Wendigo by the tribals within the valley.
After the fall, little remained of the old Mojave Wasteland. Once-powerful factions such as, The Great Khans, and Powder Gangers were either wiped out or dissolved into roaming gangs of Tribals and Survivors. The Western Brotherhood which had resided in the strips cohesion collapsed as its members lost contact with the surrounding Casinos and vault 21.
Cannibalism became rampant, as people did whatever they could to survive. The NCR remained in control of various locations such as Camp Golf, Hoover Dam, Camp McCarran and Nellis AFB. Those fortunate enough to evacuate the Mojave mostly wound up at Camp Adytum, an NCFollowers refugee center in the Boneyard, however they were quickly drafted and sent to the now ongoing BOS and NCR conflict.
The NCR would eventually launch expeditions into the ruins of New Vegas, presumably to acquire materials left over from the Lucky 38 laboratories. However, none of these expeditions were successful, and the NCR soon abandoned all attempts to return to New Vegas, with only the Royst-Bernard Expedition consisting of rogue NCR scientific and military personnel returning in an attempt to succeed, where regular NCR failed.
 The Patriot at Heart (America Rising 2 tie-in) 
In the aftermath of the events of Fallout 3, the remnants of the Enclave fled north into the Commonwealth where they waited in hiding for 10 years. After the events of Fallout 4, the Lone Survivor helped revive the Enclave and ultimately forced the Institute into being folded into the Enclave, bringing their advanced technology and expertise in synth creation under one banner.
The Enclave embarked on a bold experiment, merging their iconic power armor technology with the synthetic advancements of the Institute. The result was the creation of a new breed of soldiers: Power Armored Synths or PAS.
These hybrid warriors combined the resilience and strength of power armor with the versatility and adaptability of synthetic intelligence. Clad in imposing power armor suits, these Synths were capable of executing complex military maneuvers, engaging enemies with precision and force.
Under the banner of the Enclave, this new army of PAS’s became the vanguard of their expansionist ambitions, striking fear into the hearts of any who knew of their existence. The Enclave took a page from the Institute by beginning to kidnap high-ranking members of the Railroad, Brotherhood of Steel, and Minutemen, replacing them with Synth sleeper agents who would corrupt the organization of the Commonwealth and East Coast Brotherhood to weaken them for an Enclave assault. This culminated in the Enclave assault on the Prydwen, forcing Elder Maxson to retreat back to the Capital Wasteland.
 Fallout 5: Tactics 
The year is 2300, 13 years after the events of Fallout 4.
A squad of the Chicago-based Midwest Brotherhood intercepts a transmission from the East Coast Brotherhood, calling for aid from the West Coast Brotherhood in a last-ditch effort to defend the Capital Wasteland from the Commonwealth-based Enclave assault.
Our character, a Midwest Brotherhood Paladin dubbed the Major, must traverse the Midwest, gaining new allies and attempting to mend the fractured Midwest Brotherhood to aid in the coming conflict. Our character must also fix up a convoy to traverse the wasteland of the Midwest in order to make it to the East Coast. Various quests and side quests will provide the character with allies and further supplies for the coming conflict and further cement the Midwest Brotherhood's position within the region.
Once the player believes they have gathered their small army sufficiently and created their convoy, they embark on a journey towards the East. Along the way, they are intercepted by Enclave and Super Mutant forces. Upon entering into the Capital Wasteland, the general's forces link up with what’s left of the East Coast Brotherhood who have been hiding out in Rockopolis after the Citadel was infiltrated and taken over by the Enclave. DC now acts as the front lines of a war yet again between the Enclave, Brotherhood, and a new faction in the wasteland called the Behemoths, an organized and somewhat intelligent super mutant group led by an intelligent mutant named Osiris, who was once a member of the Master's army. Osiris united the D.C. Mutants and launched his own series of attacks on the Brotherhood when the Enclave took hold of the Citadel.
Along the way, we meet a one-armed Three Dog who barely survived the Enclave bombing of the GNR building but has since set up shop in Broadcast Tower KTB with a small contingent of Brotherhood Paladins who aided against the Enclave, rescuing Three Dog.
As the Major and the elders plot out a plan to assault the Enclave at the Citadel.
Mid west Factions: 1. Brotherhood of Steel (Midwest Chapter): - The player's faction, focused on preserving pre-war technology and knowledge. - Known for their advanced technology and power armor. - Initially, they prioritize their interests but may assist others if it aligns with their goals.
  1. Midwest Brotherhood Outcasts:
    • A splinter faction of the Brotherhood of Steel, formed due to disagreements over the main Brotherhood's leadership or ideologies.
    • They may possess similar technology and resources as the main Brotherhood but operate independently, sometimes in opposition to their parent faction.
  2. Reavers:
    • A ruthless raider group terrorizing the Midwest wasteland.
    • Known for their brutality and willingness to pillage and plunder.
    • Considered a major threat to the stability of the region, often in conflict with other factions.
  3. The Vikings:
    • A raider group modeled after the historical Vikings (with a mixture of the football Minnesota Vikings.)
  4. Gammorin's Army Remnants:
    • A militant faction once led by the super mutant Gammorin.
    • Composed primarily of super mutants, they seek to establish dominance over the wasteland through force.
    • Viewed as a formidable enemy by other factions due to their strength and aggression.
  5. Vault 0:
    • A vault inhabited by a powerful supercomputer known as the Calculator.
    • The Calculator once sought to expand its influence and control over the wasteland, posing a significant threat to other factions; however, it was reprogrammed by someone named the Warrior in the year 2197. This effectively deactivated and left the army of robots dormant and sealed away within Vault 0. Their advanced technology and military capabilities make them a formidable adversary and an equally valuable ally if they can only be reactivated and reprogrammed.
  6. Tribal Communities:
    • Various tribes and communities scattered throughout the Midwest wasteland.
    • They may have their own customs, traditions, and conflicts.
    • Depending on the player's actions, they could become allies, enemies, or neutral parties.
As the player ventures further into the capital wasteland they find that it is now far greener than in the past and wild punga fruit now can be found around the wastes, if the player makes a detour to oasis they will find that Harold has rapidly grown and from the Potomac River (death law sanctuary) in the west to temple of the union in the east is now a lush paradise (that is if it weren’t for all the deathclaws and raiders who stalk the forest.) As Harold/Bob spread, the brotherhood eventually sent out missions to learn more about it, after encountering Linden, they made a formal treaty with the poplars, in which the poplars were given water in exchange for the fresh fruit from the oasis. The brotherhood also helped encourage the trade of Punga with the Poplars to be grown within the oasis to help aid soil development and remove radiation. The poplars now tend the forest and have become somewhat of a nature inspired farming/fire fighting force, having a couple of villages throughout the forest network. However raider gangs also set fire to the trees, (if the player investigates they’ll find out that the enclave is paying the raiders to burn the trees and fight their way in to help destabilize the brotherhoods food supply and trade routes)
If the player chooses to side with the poplars/ Brotherhood the trees will continue to spread at a rate of 1 mile for every 24 real world hours that pass in game.
If the player helps the enclave they will be tasked with infiltrating the original Oasis and burning Harold alive, and the trees will dwindle at the same rate until the oasis is fully gone.
submitted by Krw123 to Fallout [link] [comments]


2024.05.19 21:56 Sweet-Count2557 A Latte Fun Long Islands New Play Space and Cafe Its Fun for

A Latte Fun Long Islands New Play Space and Cafe Its Fun for
A Latte Fun Long Islands New Play Space and Cafe Its Fun for Are you looking for a place that combines fun for the kids and relaxation for the adults? A Latte Fun, Long Island's newest play space and cafe, offers just that. With a wide range of activities for children of all ages and a cozy cafe serving delicious treats, there's something for everyone.But that's not all - A Latte Fun also fosters a sense of community and provides a comfortable environment for parents. Want to know more? Keep reading to discover the exciting features and offerings that make A Latte Fun the go-to destination for families in South Huntington, NY.Key TakeawaysA Latte Fun is an indoor playspace and cafe located in South Huntington, NY.The playspace is safe and gated, catering to children from crawlers to eight-year-olds.A Latte Fun offers a range of activities for caregivers and children to enjoy, including arts and crafts, baking classes, and children's yoga.A Latte Fun is a great venue for children's birthday parties, providing a clean, safe, and exciting environment, with birthday party packages available.Overview of A Latte FunA Latte Fun isn't just your ordinary play space and cafe; it's a vibrant and welcoming haven for both parents and children in South Huntington, NY. As soon as you step inside, you'll be greeted by the cheerful sounds of laughter and the rich aroma of freshly brewed coffee and baked goods. This indoor playspace offers a safe and gated environment for children from crawlers to eight-year-olds to explore and have fun.While the little ones are busy playing, parents can relax and enjoy a cup of fancy coffee and indulge in tasty baked goods. The cafe at A Latte Fun offers a wide variety of options, including light breakfast and lunch items. Whether you're craving a creamy latte or a flaky croissant, there's something to satisfy every palate.But A Latte Fun is more than just a place to grab a coffee and let the kids run wild. It's a community where parents can connect and children can make new friends. The friendly staff ensures that everyone feels welcome and comfortable. They're always on hand to ensure the safety and engagement of the children, allowing parents to relax and enjoy their time together.Location and FacilitiesLocated in South Huntington, NY, A Latte Fun offers not only a vibrant playspace and cafe but also a range of facilities that cater to both parents and children.The location accessibility of A Latte Fun is a major advantage for families in the area. Situated in a convenient location, it's easily accessible by car and public transportation, making it a breeze for parents and children to visit.The playspace itself is spacious and well-designed, with a variety of play space amenities to keep children entertained for hours. From a trampoline for bouncing fun to a double slide for thrilling races, there's something for children of all ages to enjoy. The playspace also features a colorful carousel, providing a whimsical experience for little ones. Additionally, there are cozy corners for quiet play and a book reading lounge area for storytime sessions.As for the facilities catering to parents, the cafe at A Latte Fun is the perfect spot to relax and recharge while keeping an eye on the little ones. The cafe offers a wide selection of fancy coffees, tasty baked goods, light breakfast, and lunch items. It provides a comfortable and welcoming environment where parents can connect with other caregivers and form friendships.The staff at A Latte Fun are attentive and dedicated to ensuring the safety and engagement of the children, giving parents peace of mind as they enjoy their time at the playspace.With its convenient location, accessible facilities, and exciting play space amenities, A Latte Fun truly offers a fun and enjoyable experience for both parents and children.Age-specific Play AreasWhen exploring A Latte Fun, visitors will discover that the playspace offers age-specific play areas designed to cater to the unique needs and interests of children at different stages of development. These age-specific play areas provide numerous benefits for children's development and growth, as well as create an environment that fosters freedom and exploration.Here are three reasons why age-specific play areas are important:Promotes developmental milestones: Age-specific play areas at A Latte Fun are carefully designed to encourage children to reach their developmental milestones. For example, the crawling area stimulates motor skills and spatial awareness, while the toddler area focuses on balance, coordination, and social interaction. By providing targeted activities, children have the freedom to explore and learn in a way that's appropriate for their age, allowing them to develop and grow at their own pace.Enhances social and emotional development: Play is essential for children's social and emotional development. The age-specific play areas at A Latte Fun provide opportunities for children to interact with their peers, practice sharing and taking turns, and develop important social skills. Additionally, engaging in play activities that are tailored to their age group helps children build confidence, self-esteem, and emotional resilience.Fosters cognitive and imaginative skills: Play isn't just about having fun; it also plays a crucial role in cognitive and imaginative development. Each age-specific play area at A Latte Fun is designed to stimulate children's curiosity, creativity, and problem-solving abilities. From sensory play in the infant area to imaginative play in the preschool area, children are encouraged to explore, discover, and use their imagination in a safe and supportive environment.At A Latte Fun, age-specific play areas are more than just spaces for children to play. They're carefully crafted environments that promote the overall well-being and development of children, allowing them the freedom to learn, grow, and have fun.Menu and Cafe OfferingsThe menu at A Latte Fun is filled with delicious treats and refreshing drinks for both children and adults to enjoy. Whether you're in the mood for a tasty snack or a specialty coffee, our cafe has something to satisfy every craving.For the little ones, we offer a variety of menu options that are both kid-friendly and nutritious. Our menu includes favorites like chicken nuggets, mac and cheese, and mini pizzas. We also have fresh fruit cups, vegetable sticks with dip, and yogurt parfaits for those looking for a healthier option. And of course, no visit to A Latte Fun would be complete without trying our famous homemade cookies and brownies!But it's not just the kids who get to indulge in delicious treats. Our cafe also serves a wide range of specialty coffees for adults to enjoy. From lattes and cappuccinos to mochas and espressos, we've a coffee to suit every taste. And if coffee isn't your thing, we also offer a selection of teas, hot chocolates, and smoothies.In addition to our menu options, we also have a variety of daily specials and seasonal treats. Whether it's a pumpkin spice latte in the fall or a peppermint mocha during the holidays, there's always something new and exciting to try at our cafe.Comfortable Environment for ParentsAs parents step into A Latte Fun, they're greeted with a warm and inviting atmosphere that immediately makes them feel at ease. The comfortable environment provided at A Latte Fun is designed to prioritize parental relaxation and foster friendships. Here are three reasons why parents find A Latte Fun to be the perfect place to unwind and connect with other caregivers:Cozy Seating Areas: A Latte Fun offers plenty of cozy seating areas where parents can relax and enjoy a cup of coffee or a delicious treat from the cafe. From plush armchairs to comfortable couches, there are plenty of options to choose from. Whether you want to catch up on your favorite book, chat with fellow parents, or simply take a moment to yourself, the cozy seating areas provide the perfect spot for relaxation.Socializing Opportunities: A Latte Fun isn't just a place for children to play, but also a hub for caregivers to socialize and form connections. The welcoming and friendly atmosphere encourages interaction and conversation among parents. Whether you strike up a conversation while watching your little ones play or join one of the organized activities, A Latte Fun provides ample opportunities to meet new friends and nurture existing friendships.Peace of Mind: A Latte Fun understands the need for parents to have peace of mind while their children are playing. With trained attendants on site, parents can relax knowing that their children are safe and engaged in age-appropriate activities. The playspace is gated and secure, allowing parents to enjoy their time without worrying about their child's well-being.At A Latte Fun, parents can unwind, connect with other caregivers, and create lasting memories with their children. It's a place where relaxation and friendship go hand in hand, providing the perfect escape for parents in need of some freedom and rejuvenation.Attendants for Child SafetyWith trained and attentive staff members on hand, parents can feel confident in the safety and well-being of their children while visiting A Latte Fun. Child safety measures are of utmost importance at A Latte Fun, and the role of the attendants is to ensure a secure and enjoyable environment for all the little ones.The attendants at A Latte Fun are carefully selected and undergo thorough training to ensure they're equipped to handle any situation that may arise. They're knowledgeable about child safety protocols and are constantly vigilant, keeping a watchful eye on the children at all times. Their presence provides an added layer of security, giving parents peace of mind as they sip on their fancy coffees or indulge in a delicious treat from the cafe.The attendants not only prioritize safety but also actively engage with the children, creating a fun and interactive experience. They're always ready to join in on a game, help with an arts and crafts project, or simply have a friendly chat. Their warm and friendly demeanor fosters a sense of trust and comfort, allowing children to feel at ease in their surroundings.In addition to their role in ensuring child safety, the attendants also play a vital role in fostering a sense of community. They facilitate social interactions among the children, encouraging them to make new friends and build lasting connections. The attendants understand the importance of socializing and provide a supportive environment where children can learn, play, and grow together.At A Latte Fun, parents can rest assured that their children are in capable hands. The dedicated and attentive attendants prioritize child safety while creating a fun and engaging atmosphere. So, parents can relax and enjoy their time at A Latte Fun, knowing that their children are safe, happy, and well-cared for.Mommy and Me ActivitiesLooking for fun and interactive activities to enjoy with your little one? A Latte Fun offers a variety of Mommy and Me activities that are sure to create lasting memories and foster a strong bond between you and your child. Here are three benefits of participating in these activities:Creativity and Expression: Mommy and Me crafts provide a wonderful opportunity for you and your child to unleash your creativity and explore different art forms together. From painting and drawing to making collages and sculptures, these crafts allow your child to express themselves while having fun. Watching your little one's imagination come to life is truly a magical experience.Bonding and Connection: Engaging in Mommy and Me activities creates a special time for you to connect with your child on a deeper level. It allows you to share laughter, joy, and learning experiences together. These activities provide a nurturing environment where you can build a strong foundation of love and trust, strengthening your relationship as you navigate through the early years of your child's life.Developmental Benefits: Mommy and Me activities offer numerous developmental benefits for your child. Whether it's improving fine motor skills through arts and crafts or enhancing cognitive abilities through interactive games and puzzles, these activities promote overall growth and development. Additionally, they encourage social interaction and communication skills, helping your child build confidence and make new friends.Baking and Cooking ClassesEngaging in the creative world of Mommy and Me crafts at A Latte Fun is just the beginning of the exciting and educational experiences that await you and your child - now get ready to tantalize your taste buds with their delightful Baking and Cooking Classes.At A Latte Fun, they offer kids baking classes that are both fun and educational. These classes are designed to teach children the basics of baking while allowing them to explore their creativity in the kitchen. From making cookies and cupcakes to creating delicious pastries, your little ones will be able to unleash their inner chef.To give you a taste of what to expect, here's a sneak peek at some of the activities featured in the kids baking classes at A Latte Fun:WeekThemeActivity1Cupcake CreationsDecorating cupcakes with colorful icing and sprinkles2Cookie CrazeBaking and decorating different types of cookies3Pizza PartyMaking homemade pizza dough and adding your favorite toppings4Sweet TreatsCreating yummy desserts like brownies and fruit tartsThese classes provide a hands-on learning experience where children can learn about measurements, mixing ingredients, and following recipes. Not only will they develop their culinary skills, but they will also learn valuable life skills such as patience, teamwork, and creativity.And what's even better is that after each baking class, you and your child can enjoy a coffee and pastry pairing at the A Latte Fun cafe. So while your little ones are exploring the world of baking, you can sit back, relax, and savor the delicious treats.The kids baking classes at A Latte Fun are a perfect way to bond with your child, learn new skills, and create lasting memories together. So why wait? Sign up for a class today and let the baking adventures begin!Children's Yoga and StorytimeChildren at A Latte Fun can embark on a journey of relaxation and imagination through the enchanting world of Children's Yoga and Storytime. This unique activity offers a multitude of benefits for children, both physically and mentally. Here's what you can expect from these interactive and engaging sessions:Improved flexibility and strength: Children's yoga poses help to stretch and strengthen their growing bodies, promoting flexibility and enhancing their physical abilities. Through these movements, children can develop balance, coordination, and body awareness.Enhanced focus and concentration: Yoga encourages mindfulness and helps children develop the ability to concentrate and focus. By practicing different poses and engaging in breathing exercises, children can learn to calm their minds and improve their attention span.Boosted creativity and imagination: Storytime at A Latte Fun takes children on captivating adventures through the power of storytelling. By immersing themselves in imaginative tales, children can expand their creativity, stimulate their imagination, and develop a love for reading.During Children's Yoga and Storytime sessions at A Latte Fun, children have the opportunity to explore their bodies through yoga poses while also engaging in interactive storytime activities. The combination of movement and storytelling creates a dynamic and engaging experience for children, promoting their overall well-being and fostering a love for both physical activity and literature.These sessions are led by experienced instructors who understand the unique needs of children. They create a safe and supportive environment where children can explore, learn, and have fun.Studio Space for ClassesThe studio space at A Latte Fun offers a vibrant and creative environment for children to explore a variety of classes and activities. Whether your child is interested in dance, music, or yoga, our studio space provides the perfect setting for them to unleash their creativity and have fun. Take a look at some of the exciting studio space activities and creative classes we offer:Studio Space ActivitiesCreative ClassesAge RangeYogaMommy and Me Yoga2-4 yearsHip-hopDance5-8 yearsBalletBallet3-6 yearsMusic and MovementMusic2-5 yearsArt and CraftsArt4-7 yearsOur studio space is equipped with all the necessary equipment and materials to make each class engaging and enjoyable. From colorful dance mats to musical instruments, your child will have everything they need to fully immerse themselves in their chosen activity. Our experienced instructors are passionate about what they do and are dedicated to providing a positive and nurturing environment for your child to learn and grow.At A Latte Fun, we believe in the power of creative expression and the benefits it brings to a child's development. Our studio space is designed to inspire imagination, boost confidence, and foster a love for learning. Whether your child wants to twirl in ballet class or groove to the beat in a hip-hop session, they will have the opportunity to explore their interests and discover new talents.Come and join us at A Latte Fun's studio space for an enriching and fun-filled experience. Watch as your child's creativity blossoms and their confidence soars. With our wide range of studio space activities and creative classes, there's something for every child to enjoy. Let their imagination run wild and give them the freedom to explore their passions in a supportive and encouraging environment.Fun Play EquipmentWith a range of exciting and interactive play equipment, A Latte Fun offers a thrilling and engaging experience for children of all ages. Our play space is designed to spark imagination, promote physical activity, and create lasting memories.Here are three reasons why our fun play equipment will leave your children wanting more:Giant Trampoline: Picture your child bouncing with joy on our giant trampoline. With every jump, they'll feel a sense of freedom and exhilaration. This interactive play experience not only brings laughter and smiles but also promotes coordination and balance.Double Slide: Our double slide is a crowd favorite. Children love racing their friends to see who can slide down the fastest. The feeling of wind rushing through their hair as they slide down brings a sense of adventure and excitement. It's a thrilling experience that will have your little ones begging for more.Colorful Carousel: Step onto our vibrant carousel and watch as your child's eyes light up with wonder. They'll have the chance to choose their favorite animal to ride, whether it's a majestic horse or a friendly elephant. As the carousel spins, children can enjoy the feeling of freedom as they go round and round.At A Latte Fun, we believe that play should be a liberating experience. Our fun play equipment provides children with the opportunity to explore, imagine, and interact with their surroundings in a safe and engaging environment. So come on over and let your children unleash their inner adventurer as they embark on a journey of fun and excitement.Birthday Party PackagesReady to throw your child the ultimate birthday party? Look no further than A Latte Fun's exciting and hassle-free birthday party packages.At A Latte Fun, we understand the importance of creating lasting memories for your child's special day. That's why we offer a range of birthday party themes and customizable packages to suit your child's interests and preferences.Choose from a variety of fun and imaginative themes, such as princesses, superheroes, animals, pirates, and more. Our dedicated team will work with you to create a one-of-a-kind party experience that your child and their friends will never forget. From the moment you step into our beautifully decorated party room, you'll be transported to a world of wonder and excitement.Our birthday party packages include everything you need to host a memorable celebration. We provide party decorations, including themed table settings, balloons, and banners, to create a festive atmosphere. Our experienced staff will take care of all the details, from setting up the party room to cleaning up afterward. All you have to do is sit back, relax, and enjoy the party with your child.In addition to the themed decorations, our birthday party packages also include playtime in our safe and engaging playspace. Children can bounce on our trampoline, race down our double slide, and ride our colorful carousel, all while having a blast with their friends. It's the perfect combination of fun and entertainment.At A Latte Fun, we believe that every child deserves a special birthday celebration. That's why we offer affordable birthday party packages to fit any budget. So whether you're looking for a small gathering or a larger celebration, we've options for you.Don't stress over planning your child's birthday party. Let A Latte Fun take care of everything. Contact us today to book your child's ultimate birthday party experience.Socializing and Community BuildingAt A Latte Fun, we believe in the power of socializing and building a strong community for both parents and children. We understand the importance of mom support and playdate opportunities, which is why we've created an environment that fosters connection and friendship. Here are three reasons why socializing and community building are at the heart of our mission:A Place to Connect: A Latte Fun provides a welcoming space for parents to come together and share their experiences. Whether you're a new mom looking for advice or a seasoned parent wanting to meet like-minded individuals, our playspace and cafe offer the perfect setting to connect with others who understand the joys and challenges of raising children.Playdate Opportunities: We believe in the power of playdates to not only entertain children but also facilitate social interaction and friendship building. At A Latte Fun, you'll find a wide range of activities and play areas where children can explore, learn, and have fun together. Our staff is always on hand to encourage positive interaction and help facilitate playdates between children.Supportive Community: We strive to create a supportive community where parents can find encouragement, advice, and a listening ear. A Latte Fun is more than just a play space; it's a place where friendships are formed, and bonds are strengthened. Whether you're looking for a shoulder to lean on or someone to celebrate milestones with, our community is here to provide the support you need.At A Latte Fun, we believe that socializing and community building are essential for both parents and children. We invite you to join us in creating lasting connections and building a strong community that uplifts and supports one another. Come and experience the joy of socializing and building friendships at A Latte Fun.Pricing and Opening HoursWe offer convenient pricing options and a variety of discounts to make your visit to A Latte Fun even more enjoyable. At A Latte Fun, we believe that everyone should have access to a fun and safe play environment without breaking the bank. That's why we've carefully curated our pricing options to suit different needs and budgets.Our admission fee is $16 for the first child, $10 for crawlers, and $12 for siblings. We also offer play pack discounts, where you can purchase multiple visits at a discounted rate. These play packs are perfect for families who plan on visiting regularly or for groups of friends looking to have a great time together. Additionally, we've unlimited play packages available, allowing you to enjoy unlimited playtime during our opening hours.We understand the importance of staying connected in today's digital age, which is why we've a strong social media presence. You can find us on Facebook and Instagram, where we regularly update our followers with the latest news, events, and discounts. By following us on social media, you'll never miss out on any exciting promotions or special events happening at A Latte Fun.Our opening hours are designed to accommodate your busy schedule. We're open Monday to Friday from 10 a.m. to 5 p.m., and on weekends from 9 a.m. to 5 p.m. (unless closed for a special event). Whether you're looking for a weekday outing or a weekend adventure, we're here to provide a fun and engaging experience for you and your little ones.Frequently Asked QuestionsWhat Are the Parking Options Available at a Latte Fun?Outdoor seating is available at A Latte Fun for those who prefer to enjoy their coffee and treats outside.As for parking options, there's ample parking space available at the facility, ensuring a hassle-free experience for visitors. Whether you're coming for a birthday party or just to enjoy the playspace and cafe, you can easily find parking nearby.Are Strollers Allowed Inside the Playspace?Yes, strollers are allowed inside the playspace at A Latte Fun. They understand that parents may need to bring their strollers, and they've made sure to accommodate for that.The play area is designed to be accessible for strollers, with wide pathways and plenty of space to maneuver.So, you can easily bring your little one in their stroller and enjoy all the fun activities and attractions that A Latte Fun has to offer.It's all about making things convenient for parents!Can Adults Bring Their Own Food and Drinks to the Cafe?Yes, adults can bring their own food and drinks to the cafe at A Latte Fun. However, please note that during adults only events, there may be specific policies regarding outside food and drinks.We encourage you to check with the staff for more information.As for the alcohol policy, A Latte Fun doesn't serve alcohol, but they do offer a variety of fancy coffees and other non-alcoholic beverages for adults to enjoy.Are There Changing Facilities Available for Babies?Diaper changing facilities at A Latte Fun make it a convenient and family-friendly space. We understand the needs of parents with babies, and we provide a clean and comfortable area for changing diapers.In addition, our parent lounge area offers a private and quiet space for breastfeeding. We want to ensure that parents can relax and enjoy their time at A Latte Fun, knowing that we've their needs in mind.Does a Latte Fun Offer Any Membership Options or Loyalty Programs?At A Latte Fun, we offer membership options and loyalty programs to provide even more value for our visitors.Our membership options allow families to enjoy unlimited playtime and exclusive benefits, such as discounts on admission, snacks, and birthday party packages.Our loyalty program rewards frequent visitors with special perks and discounts.We want to ensure that our guests feel appreciated and have the opportunity to make the most of their experience at our play space and cafe.ConclusionIn a Latte Fun, the fun never stops!With our exciting play space, delicious cafe offerings, and a welcoming environment for parents, we've got it all covered.So why wait? Grab your little ones and head on over to our South Huntington location for a day filled with laughter, connections, and endless fun.Don't miss out on the chance to make memories that will last a latte!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.19 21:51 peaz__ Modified corne? (handwired)

Modified corne? (handwired)
This is my second hardwired keyboard and I’m honestly really happy with the look of it. I used the corne layout and modified it a bit to make it more my own (4th row). The wiring is not the cleanest and was really frustrating but I was able to have it fit in the thinner case. I ditched the peg supports from my first build and tried to use a shelf where the switch plate would rest, but still have a little excess wall height for the aesthetic.
Let me know what you think and I promise the next build will have the cleanest wiring in the Wild West.
submitted by peaz__ to MechanicalKeyboards [link] [comments]


2024.05.19 21:42 HumanSupremacyFan Empire of Statues

--⧼ BEGIN Broadcast Message ⧽--
::::::::::::::::::::::::::::::::::::::::::::::
Priority Level: Urgent
:: From ::
Center Arm of the Emperor, Planet Laran
:: To ::
All Survivors of Fellow Royal Cast Broods
:: Message ::
The Emperor has graciously permitted the use of his Excellency's summer home on Planet Laran, located in the Empire's Center Arm, as a temporary refuge during the unprecedented violent Terran offences against His Holiness and the holiness of the Omni-brood of Ix.
:: Attachments ::
Coordinates and Flight Key
:: Royal Cryptographic Signature ::
Lord La'Ix, The Emperor's Right-Center Arm
::::::::::::::::::::::::::::::::::::::::::::::
--⧼ END Broadcast Message ⧽--

earlier

"CURSE THEM! The great houses are going to have my bloody head for this! There is no way this should've happened and under my command too! The Golden Emperor's own exotic holiday world has gone to ash and the only one to blame is going to be me. Well it was basically my watch anyways. Curse. Them. All"
Those were the only legible sounds one could hear among the frantic stamping of one particular Ixian lord as he hurried away through the underbrush of the royal reserve just outside the centre palace. The same Ixian lord that, only hours earlier, was delighting in his typical cooked boar while enjoying his evening's entertainment of a young Terran girl running for her life from a loose Laran tiger. Something about the way those bipeds run always makes him laugh. Some similarly caste Ixian would call this form of entertainment childish, lowbrow, and immature. He would tend to agree. But sometimes he just wanted cheap slapstick humour. The day to day life of the royal caste tends to get dull with all the fine arts an Ixian of his caste is meant to enjoy.
"How did it all go to shit!?! I was always attentive, and there hasn't been an uprising since those terrans were tamed for the palace. I mean we mostly neuter the problematic ones anyways, so why all the sudden aggression?", he shouted in agitation at the emptiness in front of him.
Speeding through the royal garden which in actuality is a repurposed Savannah of the island the palace is on. The Ixian was a beast of speed. Perfectly honed and trained over decades, and genetically maintained over eons, he always proudly held that he was the fasted in his brood of 16. Making a name for himself among the other broodkin for being the most genetically suited for the rank of high general (not that there was any need for generals, there hasn't been need for war in so long). Of course the Ixians always pride themselves in having no excess potential, and adapting your environment to suit your biology, but it never hurts to have perfect biology. That's the true pride of an Ixian.
That innate need to change the universe rather than changing themselves is what led to their vast interstellar empire. One that reached from constellation to constellation and then eventually to the arms of entire galaxies, terraforming worlds to the same environment they were already adapted to. Since forcing nature into one's bidding was the most sacred duty of any that shared a lick of Ix biology.
Which was why the Ix was confident in themselves. This Ixian in particular surely felt surprised, but mainly he was only moderately upset at the sudden change of situation, from being comfortable in the royal dining hall to sudden exercise.
"Everything can be changed back. Everything can be changed back." It repeated the mantra to itself. As it began to relax and turn its snarled sharp mouth into a toothy grin.
"Yes, there is nothing to worry about at all. Then let's make a game plan. Just need to make it to the space port at the harbour. Grab a ride out and find someone else to take the fall. That old royal butler is as ancient as the dirt of the broodworld. Hell, he probably was there when it vanished in the shadow of the holy empire's long past." chuckling to himself at the quite witty remark, but saddened that no one else was there to hear it.
Should be realistic enough for the others to believe. But first things first, I need to reach the harbour-master. It thought while its dense muscles powered the beastly lizard-like form on its journey, as it bound in the direction of its destination at top speed on all fours.
The blood red sun was already kissing the horizon by the time the Ixian went to nearly collapse under exhaustion of the extended sprint. He hasn't ran this far and fast than when he a young broodling that won competitions and competitions in the royal sports. I think I might have overdid it. He thought while massaging the oncoming threat of a sneaky cramp in his hind leg.
The Ixian were well known for speed. But their stamina was another thing. There bodies simply didn't have the evolved features for long distance travel. There was never truly any need in the past, as their very steady and controlled climate and sparsely diverse ecosystem on Ix never truly required much challenge.
It turned its panting head to face the way it came, gazing proudly at the great distance it made in such a short while.
But something was off by that view. Something different to what he was expecting. The view itself was mostly fine. Well, as fine as a smoking mark in the distance, presumably from the summer palace being engulfed in flame and spitting great plumes of black smoke. But no, something about this view chilled him to this spine. Craning his neck from his vantage point he could swear there was a small speck in the distance.
What on great Ix is that?
All of a sudden realisation hit like a rock on a peaceful pond. Something was following him. Something unknown and cold was making its way to his location. He was certain it wasn't any of his guards, all guards permitted to serve under the royal summer home were Ixian of course. Physically bred for their strength and speed, and placed into roles of importance like protecting the higher caste such as himself. (Whereas this day being the only exception). It did look like he was the only Ixian that actually made it out of the palace so far. Ixians are able to cover short distances in phenomenal speed, akin to a scaly 4 legged beast of the hunt.
No this was something else.
Feeling a very small panic build up inside, but veiling that cold, unwanted terror as impatience at how far he still needs to travel yet. Lord La'Ix flexed his anterior legs and sped on leaving behind a red-yellow cloud of dust in his wake.
He frowned. Feeling strange at a never before felt sensation. Like something in the back of his perfectly designed brain was screaming a silent, but terrifyingly familiar warning.
"Ix itself is an ancient world. Temperate in climate, while abundant in vegetation and small game. It is unknown how the Ixian was formed on paradise.
The old priest can drum into your heads that I'Ix made us into being by indenting his form in the sand of the first beach and filling the shape with his life. Moulding us into being.
The heretic would counter and say we evolved from a previous species akin to ourselves over the course of untold lengths of time.
The philosopher would suggest that only on paradise would the sentient universe fill in the space for the perfect beings to enjoy the fruits of existence.
Lastly, even the lowest caste Ixian would point and laugh at the rest and say 'why talk about antiquity, when we can make more paradise to fill the heavens'."
-A popular Ixian parable
Lord La'Ix bolted up all of a sudden from his resting spot. Heart suddenly beating frantically. The stars had barely enough time to shift positions when last rested his weary body, only a couple hours must have passed since dusk fell and the world plunged into night.
The silence of the Savannah made sound from afar travel better. Aside from the quiet rustling of the wind he wasn't so sure what he heard. Assuming his bored ears were playing tricks on him.
Calming down, curling up on the flat cool rock he found he started to drift to the shadowless lands where all Ixian go when they dream...
Drums, no, not drums. Some sort of mechanical tool? Not that I ever heard of a tool that just beat the ground senseless. A strange beating sound could be heard, pounding into the ground. As he stayed frozen and very awake, he could have sworn it was getting louder. Closer.
CRACK. SNAP. CRACK.
Suddenly the entire valley echoed the sounds of a few broken sticks.
La'Ix jumped up, whirling around, and came to face something approaching fast that could only be described as a cold predator, not that there were any predators on the homeworld's recorded history. But every cell in his aching body reacted the same. DANGER, DANGER, RUN, RUN.
The silver light of the planet's 3 moons barely lit the valley but what that light bounced off of was a figure in motion. Front Legs pumping up and down, nostrils flaring, eyes too close together, and pupils so large it was like staring at darkness itself.
Hold on there are only 2 legs right? Sudden familiarity hit him hard, memories of last night's entertainment stained his mind. In the name of Ix is that a Terran?!?
La'Ix didn't realise it then, but it was looking at a Terran, despite the Terrans characteristics looking different to the standard slave he was used to seeing. The pumping body of the runner was made for such long distances. Sweat acting as a cooling mechanism, making the man glisten in the harsh moonlight, the enlarged nostrils taking in all the air the body needs for this type of strenuous activity. And the enlarged pupils, made for adjusting to low light environments.
Down on the plains of the Savannah were two creatures. One a perfect evolutionary miracle, practically evolution's first try gone right, Perfectly made for its environment and was never truly exposed to varying climates and environments. And the other, having crawled through the primordial ooze, and struggled and fought its way through dangers, diseases, and competition on its own horrifying world. Where deadly heat in deserts can dry out any living thing, and such freezing poles that can turn anything that enters it in pure ice.
The man's lean and sweat-slicken form was steadily making its way towards the frozen statue of La'Ix. Just as he got within 50 paces did La'Ix sprint away scattering pebbles in its path the echoes of which bounced back from the valley's sharp walls. Undeterred, the chaser kept steadily running. Jaws grit. Eyes locked on afar.
And afar was its prey. Sprinting away.
HOW IN IX'S NAME DID THAT THING KNOW WHERE I AM? The La'Ix in a fit of sudden excitement mixed with a heavy dose of panic, began its high octane sprint from the sudden looming threat of being found. Hind Legs propelling the creature's body forward, while its front arms, which were historically also for four legged locomotion, pulled the terrain closer with each stride. Increasing its momentum until it reached max speed.
"Broodling La'Ix!" said a stern but educated voice.
"Huh? Oh! Yessir!" a young Ix jumped to attention still thinking about more enjoyable things specifically outside of the classroom walls.
"Well? Can you please answer my question or will you make your other broodkin wait until Ix falls to ash first", the tutor said expectantly, prompting several muffles giggles in the room.
"Sorry sir. What makes the Ixian race its place in eternity is the attention we put in perfection. After our home-world of Ix's climate and terrain began to change, the leaders from antiquity decreed we carry on the spirit of the home-world in maintaining a consistent biological and genetic profile that will always be suited to Ix's surface. As we change worlds to be more like Ix, we can spread the spirit of Ix to them. As such, Change is- uh, change is..."
"Change is the poison of perfection, Remaining unchanged for Ix enable us to carry its spirit to other planets in the heavens", continued the tutor. "Well you certainly paid some attention to today's lesson at the very least. But remember that final part. It's the last of the core tenants you will need to remember."
"Yessir!"
A good half night passed on the surface of the Savanna. Where a previously noble and alert Ixian who took great care in appearances and status was no longer to be seen. Instead of that proud domineering alien representative of ix was a dishevelled, dusty, ragged creature, dehydrated, hungry, and exhausted from the various sprints it forced itself to endure to stay ahead of fate's ever closing hand.
Is this the sword of Damocles that was mentioned in the ancient Terran records? Always hanging down on those who hold power and seek more? Fate's sharp blade? But why me? I was never in any real power. All I wanted out of this life was a comfortable posting with no dirt and grime from the lower worlds. Why me? Why now? Why do I-
La'Ix snapped himself out of a daze. Is he here- No, no I should be far far away from that Terran now. Maybe I can find some-
A dim glow interrupted its train of thought. Much too early to be the Sunrise on the Emperor's summer planet, and much to low to be the light from one of it's 2 moons. It was a light from a town.
"That's right!" The Ixian barely managed to rasp in between haggard breaths. Its body barely able to continue the amount of self inflicted abuse it has suddenly been put in.
A lot more hunched over than the Ixian was earlier. It made its way towards a small town it knew was in between the palace and the harbour. The emperor loved his royal rustic towns and villages. It is said that his royal emperor would sometimes tour around them marvelling at the romantic theme of a simple rustic life. Although getting a personal town full of Ixians required a lot of lower caste be forced into long and expensive work contracts as background entertainers for the king's planet, all this excessive show of wealth was partially for peackocking the emperor's reputation, and partially for his own personal enjoyment. The Emperor is almost culturally required to flaunt his royal wealth in all forms in order to keep connections with all the royal houses. An emperor that doesn't shower their supporting aides and houses with grand gifts is fated to eventually be found cold on the floor of the royal banquet due to 'suicide from accidentally ingesting poison', as was the previous emperor.
To avoid such an unfortunate passing, the Higher Royals would trade vast resources, delicacies, and even exotic slaves to court 'royal favours'. Slaves of the Terran variety especially are considered to be the most unique of gifts the empire has ever acquired.
Terrans weren't necessarily large and bulky. Fighters were assigned to the Slave Obniraks. Powerful creatures used to fill the fields on tougher worlds where mechanical services would be deemed to expensive. The growth of a Obnirak into full working adulthood is only a few cycles. Meaning mass producing a workforce is quite an easy feat.
Terrans instead would take vast cycles to mature from a childling to an average adult. Meaning growing a slave force would take vast quantities of resources, immense patience, and strict guidance from their owners as to not create faulty creatures. All of which increases the general standing on any house that manages to keep a vast amount of Terran slaves in the best quality.
Terrans weren't necessarily docile and obedient. That role was perhaps given to the oldest slave race the Ix ever controlled. The Iralisa. It was known that they were made remarkably docile due to generations upon generations of select breeding, and pruning off the 'aggressive traits' from the gene pool. However, that led to the adverse effect of physically weakening them to a point where such docility and lack of a frame to keep up with their workload led to a general lack of Ixian interest and were subsequently purified.
Terrans are notoriously independent and herd-minded in larger quantities. Similar to growing a very stubborn Terulian Rose Vine. Which only looks impressive when great care have been given. Terrans need to be given an illusion of being ever so slightly free. Which typically involves owning vast amounts of land and nature to let them roam and graze. Of course, the only ones that can accommodate grand work forces of Terrans are the larger houses with the appropriate territory for humans, as is studied in the Ixian art of Servitude.
One can only guess which species is the Emperor's favourite.
The following town should indeed have both, low caste Ixians, and possibly none of the Emperor's favourite slaves.
The Ixian approached the glowing town. As it reached closer it straightened its back, upright on its hindlegs in the royal fashion. And proclaimed. "It is I! La'Ix, royal courtier. Lend me aid imme-"
Something is off. Not a single shadow in the town, I can see lights but no movement, where is every-
After turning the corner to the center of the small town, the dustied and weary creature froze in its tracks when it saw it. A pit nearly as wide as an Ixian land cruiser and who knows how deep filled with a stench so powerful it watered his eyes. Despite the Ixian's lack of a proper sense of smell. It knew the foul fetor of death.
The crudely dug pit was nearly overflowing when he approached it. Large, smoking, smouldering pyres cast that eerie light that had drawn him in.
"H-how? Wha-What the..." he trailed off when a local species of Laran boar growled and squealed as it tore a dead Ixian limb from the mountain of corpses.
"Who could've..."
He stopped. The shock of seeing his own kind laid like broken dolls in a bleeding pit slowly faded, replaced by a numbness. The Ixian had just noticed they were of Ix. Only of Ix.
Not a single terran colour was visible in the black and spotted pit of bodies. Not a single slave body was visible.
I-Impossible...
His legs gave way, either from the strain of the entire nights run, the horror facing him, or the threat from behind. He just dropped.
Minutes passed, or hours. It was hard to tell. But the Ixian lay slumped. Body unwilling to move further. Battered flesh unwilling to be propelled by a shattered spirit.
Mind slowly spinning up again. Thoughts began whirring to life in its mind. Could the rumours actually have been true? It had read the sparse reports of odd activity from certain Ixian-controlled worlds on the outer arms of the empire. Small uprisings of unknown origin. Hardly anything of note. If it had no affect on the greater houses then it was of no real concern to Ix and its emperor.
Could this threat have made its way to the centre arm already? Impossible. But what else could have done this to us?
Something caught the Ixian's eyes. In the middle of the pit it stood. A large stake, wet with deep Ixian crimson, dripping ever so slowly. Towering over the pit like a battlefield flag was a head of an Ixian rammed onto the tip of the spike. But the particular detail that caught the Ixian's eyes was a symbol cut into the flesh of the large forehead.
Looking from the outward-in. Eight concentric rings, which proceeded to get smaller and smaller in size until it reached a dark mass at the centre of the symbol. The Ixian never forgot the symbol and the affect it had on it.
Eight concentric rings, and a centre mass. Eight rings, and a mass. Eight- Eight what? Eight planets? And a star? ...
A growing pool of cold dread rose in its guts that made it shiver despite the fair night. This dread reflected the sharp reality on its frigid surface.
This Ixian was well-bred, well-trained, and well-educated. Although anyone with a basic education would know of such a pattern.
Terra and her sisters. THEIR star system...
Thump, thump, thump, thump.
It's not possible!-
Knowing what that sound meant, the Ixian tried to whirl around, its body barely being able to heed its masters commands. Just when it was starting to move again it felt it.
Sudden sharp agony. Sudden sharp, raging agony. The Ixian looked at it's hind leg. A sharpened wooden stake was jutting out of it.
It loud out a tight lipped scream, as it grasped the pulsating wound as one does immediately after an injury. It barely had enough time to look up at its attacker when the Terran bolted forward, shortening the distance between hunter and prey from metres to mere paces. The Ixian barely had enough time to block the hand grasping the knife as the arm flew forward at the last minute with a crash.
What phenomenal force!
Using the momentum from that sprint plus the wind up of his arm. The Terran was able to impart a phenomal show of force for a creature its size. That's when La'Ix for the first time saw a human in its raw unchanged form. Great beads of sweat collecting dust on its brow, to prevent it from entering the eyes. The constant release of sweat from the countless pores on its soft fleshy skin. Constant cooling? Even the visible veins and capillaries visible from the fire light.
What a beast of endurance-
Suddenly the horizon fell before the Ixian only to reveal the inky black sky dotted with pigments from stars like a painters masterpiece. When did I look up? Then a crash and blunt force from the ground.
The Ixian had been toppled over by that ferocious exchange of force.
Barely able to get up due to the wind being knocked out of its single large lung, the searing pain in its hind leg, and the exhaustion from the chase. It was too late. The terran was already on top of it. Taking up the entire view of the sky as the terran stepped forward into its field of vision.
The sudden perspective change made a once small and frail looking slave look grander than life, grander than all the legends told to Ixian broodlings.
The punches rained down. Repeatedly. A constant bombardment of beating rained like the drops of rain before the first dew. The previous pain in its leg forgotten, to invite a new visitor in the form of blunt force trauma. So ferocious were the raw blows to its carapace that the Ixian felt the exoskeleton crack under the increasing pressure and strain.
Something cracked, another thing snapped. The amount of pain too much to comprehend. The neurons firing in its second brain just assumed it was everywhere. Its half-working eye glimpsed the fist as it came down for the nth time. Red and split knuckles, revealing pure white bone beneath—a reinforced weapon. The perfect natural offence. All the muscles moved to propel it downwards where something else cracked and split.
Is this where I die?
As if understanding its fate the Ixian's form slumped over. Its body barely holding onto the natural exoskeleton shielding that covered its chest and facial area. Fluids leaking from the cracks that went too deep, and who knows how many internal ribs are shattered.
Its body, knowing that that more movement will cause more injuries, and further stimuli would confuse it further. It simply shut down.
The last moments it had as it fell backwards on its side. Was a small running figure. Hand clutching wooden spears. But the truly petrifying sight was behind it. A vast shadow flickering from the light of the lit pyres from the hunter in front of it. A shadow cast so large, jagged, and menacing it appeared to swallow the town whole.
And into a hole did the Ixian fall. A vacuum with no sensation or thought. Just darkness.
How... did we never notice such a... monster... in their... shadow...
All Ixians were taught about 'violence' and 'conflict' at an early age. As a sort of rite of passage that any of them would go through as they survive their early broodling days. As Ix have no natural predators, they had begun to instil a serving of some necessary conflict to keep their generations fresh and somewhat physically strong. As a precaution, only rudimentary forms of civil sports, races, shows of strength and courage were ever really explored. But always in a controlled and calm settings, as there would never be any true need for actual conflict.
As there was always a need to maintain ones own environment. The need never arose for the development of fighting techniques and schools of training. That was one of the best parts of being an Ix that many thought. Having supreme control over the worlds you inhabit means setting gravity, atmospheric pressure, humidity, and temperatures to the perfect levels for comfort replaced any need for biological change. Why grow when you can keep everything the same way, how you like it.
They were a vast empire. An empire of statues.
-Excerpt from the history of extra-solarian species, Author unknown
It awoke to a burning radiating heat from in front. The large sun was already starting to set on the horizon when it awoke. Had a whole day passed? Or two?
Trying to block the setting sun from its eyes it couldn't. "What?...", barely made out in a whisper.
I'm tied up.
And indeed the Ixian was right. Tied up next to a small brook, with a scorching fire in front of it. The monster nowhere to be seen.
"No good... it's too tight", it grunted in an attempt to escape its bindings.
Going slack in defeat it avoided any additional movement. Not having the energy to spare to move. It was lucky to have always been lazy at shedding its carapace - a frequent nag from its broodmother - might just have become its salvation in this case.
Thank Ix.
So there it stayed.
Hours passed. The Sun fully set and the stars awake in this dark world barely lit up the wildlands. Only the prisoner in this cone of firelight existed out here.
A rustling up ahead caught the prisoner's attention disturbing the eerily still silence of the Savannah night. And ungodly horror of a squeal ruptured the air invoking a deep visceral terror within the bound prisoner. Something. Something close but just outside the firelight was eyeing it, glinting from beyond the light. Those dark predatory eyes stabbed the prisoner with a sudden coldness. All while the squealing suddenly halted. SNAP. SQUELCH.
Now it came, emerging into the light. A beast. Holding a knife in one bloodied hand, dripping on the dirt. And dragging by the leg, a massive adult Laran boar grotesquely smearing thick blood still warm from the cut in the neck on the dirt.
The prisoner watched, barely moving, barely breathing. Frozen with the horror in front of it as the bloodied carcass was skinned; fur sliced away with harsh, scraping sounds with the crude knife. Spurting remaining blood all over the site.
The pink naked flesh then washed in the brook, leaving a distinct smell of oxidised blood in the air, before being skewered and roasted over the roaring flames. Fat popping violently in the heat.
In this gruesome display, the beast revealed not just a fate for the boar, but a dark hint of what might come. The realisation struck deep—this could be more than just a demonstration; it was a terrifying preview of its own potential end.
It passed out again.
Only to be awoken by the haunting echoes of a wild, desperate squeal that once thrummed through the savannah's eerie silence. Dare it open its eyes?
After a great heavy effort -utilizing its every last drop of courage- one eye cracked open. And what it saw. Made it regret ever having done so.
Right across from it, the hunter was a grotesque silhouette against the flickering fire. Grasping a severed boar leg was a mouth viciously biting, ripping, tearing into the flesh with primal ferocity. Each bite was deliberate, each tear of sinew was a clear, calculated demonstration of supreme savagery. Its jaw muscles bulged with the force of a bite.
All the while, the eyes—deep, abyssal pits—fixed intently on the prisoner. Deepest black pits stared back at it. Watching. Observing. Calculating, with a dark intelligence. it was calculating. It was relishing the terror it inspired and the control it exerted. Or planning its next meal.
The sounds of ripping flesh filled the thick, blood-soaked air. Deep into the night. Deep into this never-ending nightmare.
Never once did the prisoner move. Not an iota. Frozen in abject horror.
The night passed quietly. After the feast the human had, or the desecration of life that the prisoner saw, whichever way you look at it. The human nodded off to sleep. Content in the success of his mission. But the tied up creature had no such rest. Sending silent pleas to the stars that it might be saved. But not daring to make a sound, less it awaken that sleeping horror. Or was it sleeping? Dear Ix, it might be watching me. Feigning sleep to keep an eye on its meal. Dear Ix I'm next...
All through the night, the demons plagued its mind. Until the warmth of the morning rose, and with it the sound of an Ixian cruiser.
Elation could not be an understatement for the tired, tied, beat, and bruised thing. Craning its neck to the direction of the sound about to bellow out an Ixian warning to the demon resting next it.
"BE CAREFUL! THERE'S ONE HERE-". It stopped speaking. That previous elation it felt at a saviour arriving to rescue it from the demons grasp, fizzled out like a drop of water in a drought.
That all so familiar cold remained. And the dryness of despair. As pairs of dark pupils shot back at it.
On the cruiser were tall adult Terrans. Clean cut, well fed, well dressed Terrans. Four, no Six, no eight of them. All hanging onto the side of cruiser while it made its way to their location. Compared to the demon waking up beside it, these creatures were organised. A savageness neatly packaged in a uniform with a symbol. The prisoners eyes grew wide in its sunken sockets. 8 rings, and a centre mass. They must be the cause of, well all this.
Accepting fate, its head fell in part defiance, in part to avoid the stinging eyes of these others. It felt their gaze burn through—cold, cruel, calculating. There is nothing I can do any longer.
"You're finally here. What took you so long?" The runner said to his approaching comrades, "Took all night to catch up to him."
"Hey Jan, great work", the tall militant woman shot back. With a playful punch to his arm. "Guess all that cardio really paid off, didn't I tell you it would!" She let out a playful guffaw.
"Thanks Chel", replied Jan.
"Ok chop chop people, we're on a schedule. We need to reach the port ASAP remember? Come on Jan, rest up all you like, you're still on the clock."
"Aye sir." Jan shot back in a mock salute, gaining a sneer from the commandant, then a sneaky smile.
"Don't forget your trash. And make sure its breathing still."
It creaked open its eyes, seeing pairs of boots moving towards it and standing in front. In silence. Then all of a sudden, felt pairs and pairs of hands pull and tug. and lift it up The thing let out a pathetic silent sob. While it was loaded in the back of the cruiser, face up. Staring at eyes, piercing black dots peering back. It could never understand what was being felt by those eyes and those faces.
Ixians wear their emotions on their carapace; spots and stripes would slowly appear in certain parts, representing emotions and feeling that their bodies felt in a general sense. But the most private thoughts were of course, still kept private.
But this. This was just too foreign. The eyes never stopped. Even in the swaying movement of the cruiser the pupils never broke contact. Those eyes. As if it was peering into it, envelops your entire mind. There was no way to hide, even hiding in his inner self would do no good. Those eyes. Those predator eyes can find me anywhere I try to escape to. Inside and out.
Some times passes.
"You know. I lost good friends to the royal caste. Especially to this one's brood clan or whatever they like to call it." One of them was looking right at it when they said it. It turned its eyes over to the source. A short one, with a slave scar on the neck said it. A scar that shot through his memories. A scar inflicted to property owned by, his brood. This one is dangerous..., it thought.
Jan, and the others didn't look but felt it. The cold darkness in that tone made it clear what it intended to do.
The female militant, Chel, I think her name was. Slowly reached to the side arm on her holster. Sensing the oncoming problem.
"You still understand me don't you? I've had to watch good people die. Damn good people." The scarred one one stood, grabbing the upper rail of the cruiser to steady themselves. "I hear that even if you get ill, you become the entertainment for the night. What was it now?" She paused for a brief second. "Oh I remember".
"Stil" Chel said slowly. "Cool it". Hand still on the butt of the sidearm.
Not hearing or not wanting to reply. Stil continued. "Torn apart by those raptor pets. Hands or feet cut off as souvenirs for those fucked-up parties and those fucked-up guests. Oh yea, and the 'toy play' or whatever they call it. Can't have Ken and Barbie fight back now, can we?"
Stil leaned closer to the now cowering, shaking thing, "I wonder which one was your favourite." The words cut through La'Ix like an icicle. This was the first time these demons actually spoke to it directly. And it didn't like it. It could sense the venom from the words.
"Stil..." Chel slowly got up, hand still at the ready. "I said cool it." The line had a steely warning to it. Chel wouldn't risk the mission. Even if it meant doing what must be done.
Agonizing seconds passed. The cowering, shaking thing seemed to grow whiter and whiter by the second, It's spots clearly showing what it felt. Staring up, Not willing to move but being unable to hide. It felt the absolute crushing weight of the present. Grinding it down to a paste.
Everyone stayed still. The two militants didn't move. The rest didn't seem to even have paid attention to the converstation, still looked away.
Longer passed.
Stil smiled, "Oh come on Chel, you know I wouldn't do anything to our friend here? You know I was just playing around." Stil laughed. Chel didn't react.
Stil immediately crouched, faced the shaking prisoner inches apart eye to eye, and in a whisper said "Right friend?"
She wants me to reply? Dear Ix I can't even think with those eyes in front of me What do I do?! What do I say?!
"Right. Friend?" Stil repeated slower and colder. Like the blade of a surgeon hovering over skin, ready to plunge.
The gears of its Ixian brain grinded to a screeching halt. In utter desperation to find a reply it simply gave up. Instead, it felt a warmth slowly spread. Slowly spread between its hind legs. It had released its bladder.
"BAHAHAHAHA LOOK AT IT" Stil roared in laughter. The sound of it rattling the prisoners brain with the sound. Disorienting its senses. "NOW THAT'S CLASSIC TIMING IF I'VE EVER SEEN IT!" She plopped back down face red and still laughing.
The Ixian didn't know what to do but tremble and sob silently on the cold surface of the cruiser surrounded by laughter. and the warmth of its piss. It tried to plug its ears. But the sound still came. Laughter. Laughter. Laughter. Dear Ix, what are these demons... where are they taking me? To hell?...
The cruiser kept cruising. Towards the port across the island. Trailing laughter behind. Or to the sobbing wreck of a thing, demonic cackling.
The scent of familiarity wafted into the senses of the prisoner as the cruiser started to slow. The smell of the salt, the chirping of familiar aviaries. Sound of the crash of sea. The port.
Braving a sentence for the first time in for what seems eternity. It let out a question "...w..w..where ... why... are... ... we ...h... here?" It managed to say shakily, eyes downcast.
As if in response, a sharp shove greeted it from the back and a hard hit on the ground was as much of an answer it was getting.
"Move it", Jan said gruffly.
They walked. the ixian still bound but free to walk in the middle of the group of humans. Towards a destination still not known. The walk twisted, and turned, and twisted again. One thing struck out to the prisoner. It was too clean, especially for what it was expecting, it's last experience being in the previous blood-soaked town laden with bodies and carrion eaters.
The port town was completely silent, free from the regular hustle and bustle it usually had even when the emperor was not present. And superbly clean. Not a single piece of dirt to be seen. Not a single Ixian either. Where did everyone go? Did they make it out somehow when these invaders came?
In the background, the surf broke relentlessly.
Piercing eyes caught the prisoners glance, as it wandered curiously around the town. Realising its mistake La'Ix tried to look away but the burning gaze gripped his own.
As if reading its soul. The human answered the hidden question bubbling up in La'Ix. "You should've seen them your royal majesty". The one called Stil said while bending in mocking courtesy.
The surf pounded the shore even more loudly now.
"They don't swim well. Especially the young ones. They dropped like stones. Turning all white by the time they stopped moving."
Louder now. The sea roared.
Nothing came. Not a thought in La'Ix's mind. Its mind struggled to comprehend the depth of what was said by Stil, the scarred human.
The waves boomed louder now. Louder than the sun, echoing louder than the screams of all the Ixians that must have perished.
It saw the lips of the standing-devil in front of it. But all the came from its blood red lips were obscured by the sound of the pounding of the waves. The echoes of drowned kin, thudding and slapping against the shore, merged with the relentless surf in La'Ix's mind.
This is for our sins.
Wave after wave, the relentless surge continued, each one a haunting reminder of the souls lost to the sea, each crash a ghostly thud of bodies hitting the shore.
Very slowly did some exhausted neuron in the Ixian's head come to a conclusion as to how these creatures in front of it can be so relentless, so cruel, and so evil. When pushed to beyond its breaking point, did their true carnivorous instincts rear their ugly head.
Oh dear Ix. What sort of environment could breed such demons?
La'Ix didn't remember what happened next. The memories feel like a distant dream now as he sits watching the port sky now.
The aching brand on his forehead of the 8 ringed system, pulsed in pain—a departing gift from his newly made friends, stung from the salty sea air.
He barely recalls the staggered walk from the empty inter-arm transmission office and the inputting of his biometric royal seal. He barely even remembers the message that was sent under his name and signature
And even less does he remember what he heard what will happen next.
All alone now, he stares at the sky of the empty port town. As he watches more royal ships enter the atmosphere.
He gazes upward, thoughtlessly, statue-like Knowing fate will come for them all. Fate in the form of piercing black eyes and a monster so large it can fit in a shadow.
A single thought, carried its way from above the despair to the surface. Slowly. Like a bubble in a pool of tar.
What was I meant to tell the emperor again?
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