2017.10.19 22:39 viljedi Lego_Raffles
2024.05.20 01:13 AbbreviationsKey9960 Anyone know how to fix this?
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54) at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 10 moreCaused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Callback method used(Lnet/minecraft/class_2680;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;Lnet/minecraft/class_1657;Lnet/minecraft/class_1268;Lnet/minecraft/class_3965;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfoReturnable;)V in mixins/couplings/mixins.json:TrapdoorBlockMixin from mod couplings failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap mixins/couplings/refmap.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 13 moreA detailed walkthrough of the error, its code path and all known details is as follows:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) at net.minecraft.class\_2358.method\_10199(class\_2358.java:336) at net.minecraft.class\_2966.method\_12851(class\_2966.java:54)-- Initialization --
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24040.4 (aa69a05caa955e1cebcc4d2dd249082d41b510c2):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:Power Profile Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.22621.2792 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation bcrypt.dll:Windows Cryptographic Primitives Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna2664819648113419630.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT Layer DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:MicrosoftStacktrace:
at net.minecraft.client.main.Main.main(Main.java:170) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- System Details --
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 215001080 bytes (205 MiB) / 339738624 bytes (324 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i5-12400F Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 2.50 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 4060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2882 Graphics card #0 versionInfo: DriverVersion=31.0.15.5152 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 24901.19 Virtual memory used (MB): 13446.18 Swap memory total (MB): 8704.00 Swap memory used (MB): 174.40 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: ambientsounds: AmbientSounds 5.3.9 architectury: Architectury 11.1.17 cloth-config: Cloth Config v13 13.0.121 cloth-basic-math: cloth-basic-math 0.6.1 completeconfig: CompleteConfig 2.5.4 couplings: Couplings 1.9.5+1.20 com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 creativecore: CreativeCore 2.11.26 net\_neoforged\_bus: bus 7.2.0 elytra\_aeronautics: Elytra aeronautics 1.3.0 com\_google\_code\_gson\_gson: gson 2.10.1 fabric-api: Fabric API 0.97.0+1.20.4 fabric-api-base: Fabric API Base 0.4.37+78d798af4f fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.50+82b1bb3e4f fabric-biome-api-v1: Fabric Biome API (v1) 13.0.17+78d798af4f fabric-block-api-v1: Fabric Block API (v1) 1.0.17+3e2216cb4f fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.5+78d798af4f fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.47+78d798af4f fabric-client-tags-api-v1: Fabric Client Tags 1.1.8+78d798af4f fabric-command-api-v1: Fabric Command API (v1) 1.2.42+f71b366f4f fabric-command-api-v2: Fabric Command API (v2) 2.2.21+78d798af4f fabric-commands-v0: Fabric Commands (v0) 0.2.59+df3654b34f fabric-containers-v0: Fabric Containers (v0) 0.1.87+df3654b34f fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.16+78d798af4f fabric-convention-tags-v1: Fabric Convention Tags 1.5.11+78d798af4f fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.24+78d798af4f fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.5+b90db5744f fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.2.5+5c0133444f fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.62+78d798af4f fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.2+09fc25014f fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.2+389931eb4f fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.75+df3654b34f fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.47+78d798af4f fabric-item-api-v1: Fabric Item API (v1) 2.3.0+bcdd12964f fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.27+ee30b13a4f fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.42+78d798af4f fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.40+df3654b34f fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.1+a67ffb5d4f fabric-loot-api-v2: Fabric Loot API (v2) 2.1.10+78d798af4f fabric-message-api-v1: Fabric Message API (v1) 6.0.6+78d798af4f fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.66+78d798af4f fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.9+78d798af4f fabric-models-v0: Fabric Models (v0) 0.4.8+9386d8a74f fabric-networking-api-v1: Fabric Networking API (v1) 3.1.8+2e5ac5484f fabric-object-builder-api-v1: Fabric Object Builder API (v1) 13.1.0+dba1195c4f fabric-particles-v1: Fabric Particles (v1) 1.1.8+78d798af4f fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.21+78d798af4f fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.20+ee30b13a4f fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.5+78d798af4f fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.5+78d798af4f fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.54+df3654b34f fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.43+73761d2e4f fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.2+e761c6694f fabric-rendering-v0: Fabric Rendering (v0) 1.1.57+df3654b34f fabric-rendering-v1: Fabric Rendering (v1) 3.2.1+6fd945a04f fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.15+78d798af4f fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.21+ee30b13a4f fabric-screen-api-v1: Fabric Screen API (v1) 2.0.18+78d798af4f fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.56+78d798af4f fabric-sound-api-v1: Fabric Sound API (v1) 1.0.18+78d798af4f fabric-transfer-api-v1: Fabric Transfer API (v1) 4.0.12+90f2d7b14f fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.15+78d798af4f fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 forgeconfigapiport: Forge Config API Port 20.4.3 immersivemc: ImmersiveMC 1.5.0-beta1 inventoryprofilesnext: Inventory Profiles Next 1.10.10 java: OpenJDK 64-Bit Server VM 17 lambdynlights: LambDynamicLights 2.3.4+1.20.4 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.3+1.20.2 libipn: libIPN 4.0.2 lithium: Lithium 0.12.1 minecraft: Minecraft 1.20.4 modmenu: Mod Menu 9.2.0-beta.2 presencefootsteps: Presence Footsteps 1.9.4+1.20.4 kirin: Kirin UI 1.17.1+1.20.4 reacharound: Reacharound 1.1.2 sodium: Sodium 0.5.8+mc1.20.4 vivecraft: Vivecraft 1.20.4-1.1.9 org\_lwjgl\_lwjgl-openvr: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-linux: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-macos: lwjgl-openvr 3.3.2 org\_lwjgl\_lwjgl-openvr\_natives-windows: lwjgl-openvr 3.3.2 vrapi: mc-vr-api 3.0.7 Launched Version: fabric-loader-0.15.11-1.20.4 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:GL Caps: ERR GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_US CPU:
2024.05.20 00:26 Fabsian10000 Game Crashing when opening the bogey menu from steam 'n' rails
---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 2024-05-20 00:15:09 Description: Rendering screen java.lang.NullPointerException: Cannot invoke "net.minecraft.class_2960.toString()" because "identifier" is null at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_2348.localvar$djf000$pneumonocore$getMigrated(class_2348.java:518) at net.minecraft.class_2348.method_10223(class_2348.java) at com.simibubi.create.content.trains.bogey.BogeyStyle.getBlockOfSize(BogeyStyle.java:87) at com.simibubi.create.content.trains.bogey.BogeyStyle.getNextBlock(BogeyStyle.java:83) at com.railwayteam.railways.registry.CRBogeyStyles.styleFitsTrack(CRBogeyStyles.java:81) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.styleFits(BogeyMenuHandlerClient.java:167) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.lambda$getTrackCompat$1(BogeyMenuHandlerClient.java:160) at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220) at com.railwayteam.railways.content.bogey_menu.handler.BogeyMenuHandlerClient.getTrackCompat(BogeyMenuHandlerClient.java:159) at com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen.renderWindow(BogeyMenuScreen.java:215) at com.simibubi.create.foundation.gui.AbstractSimiScreen.method_25394(AbstractSimiScreen.java:119) at net.minecraft.class_437.method_47413(class_437.java:110) -- Screen render details -- Details: Screen name: com.railwayteam.railways.content.bogey_menu.BogeyMenuScreen Mouse location: Scaled: (320, 180). Absolute: (960.000000, 540.000000) Screen size: Scaled: (640, 360). Absolute: (1920, 1080). Scale factor of 3.000000 Stacktrace: at net.minecraft.class_757.method_3192(class_757.java:945) at net.minecraft.class_310.method_1523(class_310.java:1219) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Affected level -- Details: All players: 1 total; [class_746['Fabsian10000'/110, l='ClientLevel', x=108.01, y=-60.00, z=48.21]] Chunk stats: 65536, 3653 Level dimension: minecraft:overworld Level spawn location: World: (0,-60,0), Section: (at 0,4,0 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 7466138 game time, 6000 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip, essential -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 695652216 bytes (663 MiB) / 5100273664 bytes (4864 MiB) up to 9126805504 bytes (8704 MiB) CPUs: 24 Processor Vendor: GenuineIntel Processor Name: 12th Gen Intel(R) Core(TM) i9-12900KF Identifier: Intel64 Family 6 Model 151 Stepping 2 Microarchitecture: Alder Lake Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 16 Number of logical CPUs: 24 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2486 Graphics card #0 versionInfo: DriverVersion=31.0.15.5222 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.80 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.80 Memory slot #1 type: Unknown Virtual memory max (MB): 37468.70 Virtual memory used (MB): 25747.86 Swap memory total (MB): 4864.00 Swap memory used (MB): 72.50 JVM Flags: 10 total; -Xmx8704M -XX:MetaspaceSize=256M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M Fabric Mods: advancementplaques: Advancement Plaques 1.4.11 ambientsounds: AmbientSounds 5.3.9 anvillevelcapmod: Anvil Level Cap Mod 1.20.1-1.0.0 anvilrepairing: AnvilRepairing 4.0.3 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 artifacts: Artifacts 9.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 expandability: ExpandAbility 9.0.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 athena: Athena 3.1.1 attributefix: AttributeFix 21.0.4 auto_third_person: Auto Third Person 2.1 backpacked: Backpacked 2.2.7 basicshields: Basic Shields [Fabric] 1.4.1-1.20.2 beautify: Beautify 1.1.0+1.20 betterf3: BetterF3 7.0.2 bettermounthud: Better Mount HUD 1.2.2 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bobby: Bobby 5.0.1 com_typesafe_config: config 1.4.2 io_leangen_geantyref_geantyref: geantyref 1.3.13 org_spongepowered_configurate-core: configurate-core 4.1.2 org_spongepowered_configurate-hocon: configurate-hocon 4.1.2 borderlessmining: Borderless Mining 1.1.8+1.20.1 charmofundying: Charm of Undying 6.4.5+1.20.1 spectrelib: SpectreLib 0.13.14+1.20.1 chickensshed: ChickensShed 1.5.0+1.20.1 chipped: Chipped 3.0.4 chiselsandbits: chisels-and-bits 1.4.147 org_lz4_lz4-pure-java: lz4-pure-java 1.8.0 saeculariacaudices: Saecularia Caudices 1.0.23 scena: Scena 1.0.103 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clutter: Clutter 1.20-0.5.7 collective: Collective 7.34 controlling: Controlling For Fabric 12.0.2 cosmetic-armor: Cosmetic Armor 1.6.0 couplings: Couplings 1.9.5+1.20 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 craftpresence: CraftPresence 2.3.0 create: Create 0.5.1-f-build.1417+mc1.20.1 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 milk: Milk Lib 1.2.60 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2 porting_lib_accessors: Porting Lib Accessors 2.3.2+1.20.1 porting_lib_base: Porting Lib Base 2.3.2+1.20.1 porting_lib_config: Porting Lib Config 2.3.2+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.2+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.2+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.2+1.20.1 porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.2+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.2+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.2+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.2+1.20.1 porting_lib_common: Porting Lib Common 2.3.2+1.20.1 porting_lib_models: Porting Lib Models 2.3.2+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.2+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1 porting_lib_core: Porting Lib Core 2.3.2+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.2+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.2+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.2+1.20.1 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 porting_lib_data: Porting Lib Data 2.1.1090+1.20 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20 porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20 porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20 createdeco: Create Deco 2.0.1-1.20.1-fabric creativecore: CreativeCore 2.11.24 net_minecraftforge_eventbus: eventbus 6.0.3 distractingtrims: DistractingTrims 2.0.3 dramaticdoors: Dramatic Doors (QuiFabrge) 1.20.1-3.1.5 durabilitytooltip: Durability Tooltip 1.1.5 dynamic-fire-overlay: Dynamic Fire Overlay 1.0.1 dynamic_fps: Dynamic FPS 3.4.2 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 essential: Essential 1.3.2.4+g6b55293e12 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.1 extended_drawers: Extended Drawers 2.1.1+mc.1.20.1 config_toolkit: ConfigToolkit 1.0.0 io_determann_shadow-api-17: shadow-api-17 0.1.1 net_fabricmc_javapoet: javapoet 0.1.0 graphlib: Graph Lib 1.4.0+1.20 kmodlib-overlay: KModLib Overlay 0.2.12+1.20 libnetworkstack: Lib Network Stack 0.10.0 noindium: No Indium? 1.1.0+1.20 yet_another_config_lib_v3: YetAnotherConfigLib 3.2.1+1.20 com_twelvemonkeys_common_common-image: common-image 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-io: common-io 3.10.0-SNAPSHOT com_twelvemonkeys_common_common-lang: common-lang 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0-SNAPSHOT com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0-SNAPSHOT org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 extendeddrawersaddon: ExtendedDrawersAddon 1.0.2 extendedgears: Extended Cogwheels 2.1.1-1.20.1-0.5.1.f-fabric fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricshieldlib: Fabric Shield Lib 1.7.2-1.20.1 mm: Manningham Mills 2.3 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.6.26 org_javassist_javassist: javassist 3.29.2-GA org_reflections_reflections: reflections 0.10.2 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 glass_armor: Glass Armor 1.0.0+1.20.x globalpacks: Global Data- & Resourcepacks 1.16.1_fabric gravestones: Gravestones 1.0.3-1.20.1 handcrafted: Handcrafted 3.0.6 harvestwithease: Harvest with ease 8.0.1.0 iceberg: Iceberg 1.1.18 immersive_paintings: Immersive Paintings 0.6.7+1.20.1 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 legendarytooltips: Legendary Tooltips 1.4.4 limitless-banners: "Limitless" Banners 1.0.0 lithium: Lithium 0.11.2 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.1 modelfix: Model Gap Fix 1.14 modmenu: Mod Menu 7.2.2 mousetweaks: Mouse Tweaks 2.25 nemos-woodcutter: Nemo's Woodcutter 1.8.1-1.20.1 netheritehorsearmor: Netherite Horse Armor 0.4.6-1.20.1 nvidium: Nvidium 0.2.6-beta nyfsquiver: Nyf's Quivers 1.20.1-fabric-1.0.4 nyfsspiders: Nyf's Spiders 2.1.1 org_jetbrains_annotations: annotations 23.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pneumonocore: PneumonoCore 1.1.3+1.20.1 polymorph: Polymorph 0.49.1+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.17 puzzlesaccessapi: Puzzles Access Api 8.0.7 railways: Create: Steam 'n' Rails 1.6.4+fabric-mc1.20.1 raised: Raised 3.1.1 resourcefullib: Resourceful Lib 2.1.23 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 searchables: Searchables 1.0.2 snifferplus: Hellion's Sniffer+ 0.2.0 sodium: Sodium 0.5.8+mc1.20.1 stairdoors: StairDoors Extended 1.0.0 starlight: Starlight 1.1.2+fabric.dbc156f status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a taxfreelevels: Tax Free Levels 1.3.9 toggleableitemframes: Toggleable Item Frames 4.1.0-1.20.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 trinkets: Trinkets 3.7.1 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 vigilance: Vigilance 297 visualworkbench: Visual Workbench 8.0.0 vwoops: Vwoops 1.0.0+fabric-mc1.20 weaponleveling: Lukas' Weapon Leveling 1.20.1-2.1.1 Flywheel Backend: GL33 Instanced Arrays Launched Version: 1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 552.22, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, EclecticTrove-1.20.1-1.2.0, extendeddrawersaddon:addon, file/§eVanilla §9& §cStrawberry, file/railways wheel fix, railways:green_signals, file/JustExpressions_v1.1.zip Current Language: en_us CPU: 24x 12th Gen Intel(R) Core(TM) i9-12900KF Server Running: true Player Count: 1 / 8; [class_3222['Fabsian10000'/110, l='ServerLevel[test]', x=108.01, y=-60.00, z=48.21]] Data Packs: vanilla, fabric, file/tool_upgrading, file/tweaks, crafting_tweaks.zip, tool_upgrading.zip Enabled Feature Flags: minecraft:vanilla World Generation: Stable
2024.05.20 00:26 PrimeR321 Want to know more about the Grand System?
2024.05.19 21:26 PlaceAdaPool Project #4 Addendum II - Integrating Symbolic Deduction Engines with Large Language Models: A Gateway to Universal Symbol Manipulation 🌌
2024.05.19 21:18 dashrimpsauce Black Absorption/Extra Hearts & Constant XP Sound Bug
I'm currently in the process of putting together a custom modpack on Curseforge (using Fabric Loader), and I've been troubleshooting a bunch of stuff and fixing up some bugs. A few of these bugs though, I can't seem to figure out the cause of, one of them being my extra hearts showing up as black on the health bar, as well as another bug that seems to play the xp/experience level up sound every few seconds when placing/breaking/picking up blocks, and other interactions with the inventory. Would anyone be able to give their two-sense on what could be causing these issues? I'm on version 1.20.1 and using Fabric loader version 0.15.11. Here is the image and my mods list (sorry for sloppy list, was taken from game log): submitted by dashrimpsauce to ModdedMinecraft [link] [comments] https://preview.redd.it/1610jppxnf1d1.png?width=1920&format=png&auto=webp&s=19a35b9ac80a95ce70140e1788e32e139eaf9a6a
- alloy\_forgery 2.1.2+1.20 - allthetrims 3.4.2 - ambientsounds 6.0.1 - amendments 1.20-1.1.30 - amethyst\_core 1.5.0+1.20.1\-- common-protection-api 1.0.0 - amethyst\_imbuement 1.20.1-19.4-- conditional-mixin 0.3.2 -- should_i_hit_that 0.1.2+1.20.1 -- common-protection-api 1.0.0 \-- playerabilitylib 1.8.0 \-- structurized-reborn 1.20.1-01 - amethystequipment 2.2.0 - animated\_guns 1.3 - another\_furniture 1.20.1-3.0.1 - appleskin 2.5.1+mc1.20 - aquamirae 6 - archers 1.2.1+1.20.1\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2 - architectury 9.2.14 - archon 0.6.2-- cardinal-components-base 5.2.2 -- cardinal-components-entity 5.2.2 \-- saflib 1.1.0 - armory 1.7 - arsenal 1.7 - artifacts 9.5.5-- cardinal-components-base 5.2.2 -- cardinal-components-entity 5.2.2 -- expandability 9.0.4 -- mixinextras 0.3.5 \-- step-height-entity-attribute 1.2.0 - athena 3.1.2 - attributefix 21.0.4 - autoconfig1u 3.4.0 - automobility 0.4.2+1.20.1-fabric\-- jsonem 0.2.1+1.20 - autotag-convention 2.0.2+1.20\-- autotag 2.0.2+1.20 - awesomedungeon 3.2.0 - azurelib 2.0.22 - azurelibarmor 2.0.3 - bakery 1.1.10 - balm-fabric 7.2.2 - basicweapons 1.2.0 - bclib 3.0.14\-- wunderlib 1.1.5 - beaconoverhaul 1.8.4+1.20\-- reach-entity-attributes 2.4.0 - bedbenefits 13.0.3 - betteradvancements [0.3.2.162](http://0.3.2.162) - betterarcheology 1.1.9-1.20.1 - betterchunkloading 1.20.1-4.2 - bettercombat 1.8.5+1.20.1 - betterdeserttemples 1.20-Fabric-3.0.3\-- org_reflections_reflections 0.10.2 - betterdungeons 1.20-Fabric-4.0.4 - betterend 4.0.11 - betterf3 7.0.2 - betterfortresses 1.20-Fabric-2.0.6 - betterjungletemples 1.20-Fabric-2.0.5 - betterloot 1.0.0+mc1.20.1 - bettermineshafts 1.20-Fabric-4.0.4 - betternether 9.0.10 - betteroceanmonuments 1.20-Fabric-3.0.4 - bettervillage 3.1.0 - betterwitchhuts 1.20-Fabric-3.0.3 - boatiview 0.0.5 - bookshelf 20.1.10 - bountiful 6.0.3+1.20.1 - cardinal-components 5.2.2-- cardinal-components-block 5.2.2 -- cardinal-components-chunk 5.2.2 -- cardinal-components-item 5.2.2 -- cardinal-components-level 5.2.2 -- cardinal-components-scoreboard 5.2.2 \-- cardinal-components-world 5.2.2 - castle\_dungeons 4.0.0 - clickadv 1.20.1-3.8 - clientcrafting 1.20.1-1.8 - climbladdersfast 4.0-1.20.1 - cloth-config 11.1.118\-- cloth-basic-math 0.6.1 - clumps [12.0.0.4](http://12.0.0.4) - collective 7.57 - colytra 6.2.2+1.20.1 - combatroll 1.3.2+1.20.1 - comforts 6.3.5+1.20.1\-- spectrelib 0.13.15+1.20.1 - commonnetworking 1.0.3-1.20.1 - configured 2.2.3 - controlling 12.0.2 - convenientdecor 0.4.1\-- omega-config 1.4.0+1.20.1 - corgilib [4.0.1.1](http://4.0.1.1)-- com_electronwill_night-config_core 3.6.7 \-- com_electronwill_night-config_toml 3.6.7 - cosmetica 1.2.9-- com_github_cosmetica-cc_cosmeticadotjava 1.11.2 \-- sulphate 1.1.1 - create 0.5.1-f-build.1417+mc1.20.1-- com_google_code_findbugs_jsr305 3.0.2 -- flywheel 0.6.10-2 -- milk 1.2.60 \-- dripstone_fluid_lib 3.0.2 -- porting_lib_brewing 2.3.2+1.20.1 -- porting_lib_models 2.3.2+1.20.1 \-- porting_lib_model_loader 2.3.2+1.20.1 -- porting_lib_obj_loader 2.3.2+1.20.1 \-- porting_lib_model_loader 2.3.2+1.20.1 -- porting_lib_tags 3.0 -- reach-entity-attributes 2.4.0 \-- registrate-fabric 1.3.62-MC1.20.1 -- porting_lib_data 2.1.1090+1.20 \-- porting_lib_gametest 2.1.1090+1.20 \-- porting_lib_model_generators 2.1.1090+1.20 -- porting_lib_gametest 2.1.1090+1.20 \-- porting_lib_model_materials 2.1.1090+1.20 - creativecore 2.11.28\-- net_minecraftforge_eventbus 6.0.3 - cristellib 1.1.5\-- blue_endless_jankson 1.2.3 - cull-less-leaves 1.3.0 - cupboard 1.20.1-2.6 - darkblades 1.2.3 - darkloot 1.2.0 - darkmining 1.1.1 - darkpaintings 17.0.4 - darkrewards 1.0.9 - darksmelting 1.0.6 - darkspins 1.1.0 - digs\_dnd\_origins 1.20.1-0.0.11 - dimdoors 5.3.2-- com_flowpowered_flow-math 1.0.3 -- com_github_dimensionaldevelopment_poly2tri_java 0.1.1 -- mm 2.3 \-- org_jgrapht_jgrapht-core 1.1.0 - doapi 1.2.12\-- mixinextras 0.3.5 - doggytalents 1.18.11 - dungeonnowloading 1.5 - dungeonz 1.0.4 - eatinganimationid 1.20+1.9.61 - eldritch\_mobs 1.15.1-- cardinal-components-base 5.2.2 -- cardinal-components-entity 5.2.2 -- polymer-blocks 0.5.15+1.20.1 -- polymer-core 0.5.15+1.20.1 -- polymer-networking 0.5.15+1.20.1 \-- polymer-common 0.5.15+1.20.1 \-- packet_tweaker 0.4.0+1.19.4 \-- polymer-registry-sync-manipulator 0.5.15+1.20.1 \-- server_translations_api 2.0.0+1.20 \-- packet_tweaker 0.4.0+1.19.4 - emerald\_tools 1.6.3\-- pugh_tools 1.6.1 - emotecraft 2.2.7-b.build.50\-- bendy-lib 4.0.0 - enchantedlib 0.3.1 - enchdesc 17.0.14 - enderzoology 8.0.2 - endrem 5.2.4 - enhancedcelestials [5.0.0.4](http://5.0.0.4) - enhancedvisuals 1.7.2 - entityculling 1.6.2-mc1.20.1 - exclusive\_weapons\_armor\_and\_tools 3.0.0+1.20.1 - expanded\_ecosphere 3.2.4 - explorations 1.20.1-1.5.2 - explorerscompass 1.20.1-2.2.3-fabric - extraorigins 1.20-8 - extraspellattributes 1.2.1 - fabric-api 0.92.1+1.20.1-- fabric-api-base 0.4.31+1802ada577 -- fabric-api-lookup-api-v1 1.6.36+1802ada577 -- fabric-biome-api-v1 13.0.13+1802ada577 -- fabric-block-api-v1 1.0.11+1802ada577 -- fabric-block-view-api-v2 1.0.1+1802ada577 -- fabric-blockrenderlayer-v1 1.1.41+1802ada577 -- fabric-client-tags-api-v1 1.1.2+1802ada577 -- fabric-command-api-v1 1.2.34+f71b366f77 -- fabric-command-api-v2 2.2.13+1802ada577 -- fabric-commands-v0 0.2.51+df3654b377 -- fabric-containers-v0 0.1.64+df3654b377 -- fabric-content-registries-v0 4.0.11+1802ada577 -- fabric-convention-tags-v1 1.5.5+1802ada577 -- fabric-crash-report-info-v1 0.2.19+1802ada577 -- fabric-data-attachment-api-v1 1.0.0+de0fd6d177 -- fabric-data-generation-api-v1 12.3.4+1802ada577 -- fabric-dimensions-v1 2.1.54+1802ada577 -- fabric-entity-events-v1 1.6.0+1c78457f77 -- fabric-events-interaction-v0 0.6.2+1802ada577 -- fabric-events-lifecycle-v0 0.2.63+df3654b377 -- fabric-game-rule-api-v1 1.0.40+1802ada577 -- fabric-item-api-v1 2.1.28+1802ada577 -- fabric-item-group-api-v1 4.0.12+1802ada577 -- fabric-key-binding-api-v1 1.0.37+1802ada577 -- fabric-keybindings-v0 0.2.35+df3654b377 -- fabric-lifecycle-events-v1 2.2.22+1802ada577 -- fabric-loot-api-v2 1.2.1+1802ada577 -- fabric-loot-tables-v1 1.1.45+9e7660c677 -- fabric-message-api-v1 5.1.9+1802ada577 -- fabric-mining-level-api-v1 2.1.50+1802ada577 -- fabric-model-loading-api-v1 1.0.3+1802ada577 -- fabric-models-v0 0.4.2+9386d8a777 -- fabric-networking-api-v1 1.3.11+1802ada577 -- fabric-networking-v0 0.3.51+df3654b377 -- fabric-object-builder-api-v1 11.1.3+1802ada577 -- fabric-particles-v1 1.1.2+1802ada577 -- fabric-recipe-api-v1 1.0.21+1802ada577 -- fabric-registry-sync-v0 2.3.3+1802ada577 -- fabric-renderer-api-v1 3.2.1+1802ada577 -- fabric-renderer-indigo 1.5.1+1802ada577 -- fabric-renderer-registries-v1 3.2.46+df3654b377 -- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777 -- fabric-rendering-fluids-v1 3.0.28+1802ada577 -- fabric-rendering-v0 1.1.49+df3654b377 -- fabric-rendering-v1 3.0.8+1802ada577 -- fabric-resource-conditions-api-v1 2.3.8+1802ada577 -- fabric-resource-loader-v0 0.11.10+1802ada577 -- fabric-screen-api-v1 2.0.8+1802ada577 -- fabric-screen-handler-api-v1 1.3.30+1802ada577 -- fabric-sound-api-v1 1.0.13+1802ada577 -- fabric-transfer-api-v1 3.3.5+8dd72ea377 \-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577 - fabric-language-kotlin 1.10.20+kotlin.1.9.24-- org_jetbrains_kotlin_kotlin-reflect 1.9.24 -- org_jetbrains_kotlin_kotlin-stdlib 1.9.24 -- org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.9.24 -- org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.9.24 -- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0 -- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.0 -- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.0 -- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.5.0 -- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3 -- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3 \-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3 - fabricloader 0.15.11\-- mixinextras 0.3.5 - fabricshieldlib 1.7.2-1.20.1\-- mm 2.3 - fakerlib 0.1.3 - fallingleaves 1.15.6 - farmersdelight 1.20.1-2.1.1+refabricated-- mm 2.3 -- porting_lib_accessors 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_base 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 -- porting_lib_fluids 2.3.4+1.20.1 -- porting_lib_mixin_extensions 2.3.4+1.20.1 -- porting_lib_transfer 2.3.4+1.20.1 \-- reach-entity-attributes 2.4.0 -- porting_lib_client_events 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_config 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_extensions 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 \-- reach-entity-attributes 2.4.0 -- porting_lib_lazy_registration 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_loot 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_networking 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_recipe_book_categories 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_registries 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 \-- porting_lib_tool_actions 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 - fastasyncworldsave 1.20.1-1.9 - ferritecore 6.0.1 - forgeconfigapiport 8.0.0 - formations 1.0.2 - formationsnether 1.0.4 - formationsoverworld 1.0.3 - fpsreducer 1.20-2.5 - framework 0.6.27\-- org_javassist_javassist 3.29.2-GA - friendsandfoes 2.0.10 - frostiful 1.0.9\-- mm 2.3 - fzzy\_config 0.3.2+1.20.1\-- net_peanuuutz_tomlkt_tomlkt-jvm 0.3.7 - fzzy\_core 0.5.1+1.20.1 - gazebo 1.1.1+1.20.1 - gear\_core 0.3.8+1.20.1 - geckolib 4.4.4\-- com_eliotlash_mclib_mclib 20 - goblintraders 1.9.3 - goldenfoods 2.3.0 - gpumemleakfix 1.20.1-1.8 - grapplemod 1.20-v1.8 - graveyard 3.0 - grindenchantments 3.1.2+1.20\-- codec-config-api 1.0.2+1.19.3 - harvestwithease [8.0.1.0](http://8.0.1.0) - hopobetterruinedportal 1.3.7 - hopobetterunderwaterruins 1.1.5 - hwg 2.0.2 - iceberg 1.1.18 - illagerinvasion 8.0.5\-- extensibleenums 7.0.1 - imbued\_gear 0.4.0+1.20.1 - immediatelyfast 1.2.14+1.20.4\-- net_lenni0451_reflect 1.3.2 - immersive\_aircraft 1.0.1+1.20.1\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1 - immersive\_armors 1.6.1+1.20.1 - immersiveores 1.20.1-0.5 - incantationem 1.2.1+1.20 - indium 1.0.30+mc1.20.4 - integrated\_api 1.5.1+1.20.1-fabric - integrated\_stronghold 1.1.1+1.20.1-fabric - inventoryhud 3.4.18 - inventorysorter 1.9.0-1.20\-- kyrptconfig 1.5.6-1.20 - invoke 0.2.3 - iris 1.7.0+mc1.20.1-- fabric-api-base 0.4.31+1802ada577 -- fabric-key-binding-api-v1 1.0.37+1802ada577 -- io_github_douira_glsl-transformer 2.0.0-pre13 -- org_anarres_jcpp 1.4.14 \-- org_antlr_antlr4-runtime 4.11.1 - iron-jetpacks 0.4.7-- advanced_runtime_resource_pack 0.6.7 \-- team_reborn_energy 3.0.0 - ironchests 5.0.2\-- resourcefullib 2.0.6 \-- com_teamresourceful_yabn 1.0.3 - ironladders 2.2.0 - itemphysic 1.7.1 - jade 11.9.2+fabric - java 17 - jei [15.3.0.4](http://15.3.0.4) - jeresources [1.4.0.247](http://1.4.0.247) - jewelry 1.3.0+1.20.1 - kambrik 6.1.1+1.20.1 - kevslibrary 1.1.0 - kevstierifymodifiers 1.2.4 - kleeslabs 15.0.0 - legendarytooltips 1.4.5 - libraryferret 4.0.0 - libz 1.0.3-- com_fasterxml_jackson_core_jackson-annotations 2.15.2 -- com_fasterxml_jackson_core_jackson-core 2.15.2 \-- com_fasterxml_jackson_core_jackson-databind 2.15.2 - lootintegrations 1.20.1-3.7 - lootr [0.7.33.81](http://0.7.33.81) - majruszlibrary 7.0.8 - majruszsaccessories 1.5.3 - majruszsenchantments 1.10.8 - masiks\_puzzle\_dungeon 1.2.0 - mcda 5.0.2 - mcdar 4.0.3 - mcdw 9.0.4 - mcwfurnitures 3.2.2 - medieval\_buildings 1.0.1 - medievalend 1.0.1 - medievalorigins 6.3.3+1.20.1-- apugli 2.10.1+1.20.1-fabric -- autotag 2.0.2+1.20 -- mixinsquared 0.1.2-beta.5 -- playerabilitylib 1.8.0 -- projectile_damage 3.2.2+1.20.1 \-- reach-entity-attributes 2.4.0 - merchantmarkers 1.3.1 - mes 1.3.1-1.20-fabric - miapi 1.1.19-- com_ezylang_evalex 3.2.0 -- nucleus 1.1.0 -- nucleus_codec 1.1.2 -- nucleus_config 1.1.2 -- nucleus_facet 1.0.0 -- nucleus_pose 1.0.0 \-- reach-entity-attributes 2.4.0 - midnightlib 1.4.1 - minecraft 1.20.1 - missingwilds 1.2.1+1.20.1 - mns 1.0.1-1.20-fabric - mobhealthbar 2.3.0 - modernfix 5.17.0+mc1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - moonlight 1.20-2.11.22 - morebows 1.0.11+1.20.x - morebowsandarrows 3.0.1 - moremobvariants [1.3.0.1](http://1.3.0.1) - moretotems 2.16.0 - mousetweaks 2.26 - mr\_mine\_treasure 1.3.2 - msmlegacy 2.0.4 - mutantmonsters 8.0.7-- cardinal-components-base 5.2.2 -- cardinal-components-entity 5.2.2 \-- extensibleenums 7.0.1 - mvs 4.1.2-1.20-fabric - mythic\_charms 0.7.0-- cardinal-components-base 5.2.2 \-- cardinal-components-entity 5.2.2 - mythiclib 1.0.0+1.20.1 - mythicmetals 0.19.7+1.20.1-- common-protection-api 1.0.0 \-- reach-entity-attributes 2.4.0 - mythicmetals\_decorations 0.6.0+1.20 - mythicmobs 1.20.1-fabric-1.4.5 - mythicmounts 1.20.1-7.4 - mythicupgrades 3.0.1+mc1.20.1 - naturalist 4.0.3 - nerb 0.3 - nets [0.3.5.5](http://0.3.5.5) - newshieldvariants 1.2.0 - newslabvariants 2.1.0 - notenoughanimations 1.7.3 - nullscape 1.2.5 - nvidium 0.2.6-beta - nyctophobia 1.9 - nyfsspiders 2.1.1 - obscure\_api 16 - origins 1.10.0\-- apoli 2.9.0 -- calio 1.11.0 \-- playerabilitylib 1.8.0 - origins-classes 1.7.0 - overflowingbars 8.0.0 - owo 0.11.2+1.20 - packed-inventory 0.3.0+1.20 - packedup 1.0.30 - paladins 1.2.0+1.20.1\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2 - paraglider 20.1.3 - patchouli 1.20.1-84-FABRIC\-- fiber 0.23.0-2 - pehkui 3.8.0+1.14.4-1.20.4\-- kanos_config 0.4.1+1.14.4-1.19.4 - petshop 0.1.3 - pfm 1.2.1 - phantasm 0.2 - philipsruins 1.20.1 - pickablevillagers 1.4.5+1.20.1 - pickupnotifier 8.0.0 - piercingpaxels 1.0.12 - player-animator 1.0.2-rc1+1.20 - plentyofarmors 1.3.0 - polymorph 0.49.3+1.20.1\-- spectrelib 0.13.15+1.20.1 - presencefootsteps 1.9.4+1.20.1\-- kirin 1.15.6+1.20.1 - prism 1.0.5 - puffish\_attributes 0.1.0 - puffish\_skills 0.12.1 - puzzleslib 8.1.19\-- puzzlesaccessapi 8.0.7 - ranged\_weapon\_api 1.1.1+1.20.1 - rare-ice 0.6.0 - reeses-sodium-options 1.7.2+mc1.20.1-build.101 - regions\_unexplored 0.5.5+1.20.1-- completeconfig-base 2.5.2 \-- completeconfig-gui-cloth 2.5.2 - regrowth 83.31.1 - rpg\_origins 1.4.1 - runes 0.9.11+1.20.1 - searchables 1.0.3 - selling-bin [1.2.9.1](http://1.2.9.1) - silk-api 1.20-0.3.1-- silk-api-base 0.1.0+1.20 -- silk-codex 0.1.0+1.20 \-- com_moandjiezana_toml_toml4j 0.7.2 -- silk-generate 0.1.0+1.20 -- silk-landform 0.1.1+1.20 -- silk-magic-cube 0.1.0+1.20 -- silk-mod-pass 0.1.0+1.20 -- silk-mod-up 0.1.0+1.20 -- silk-pattern 0.1.0+1.20 -- silk-rope-stick 0.1.0+1.20 -- silk-spinning-jenny 0.1.0+1.20 \-- silk-spore 0.1.0+1.20 - simplehats 1.20.1-0.3.0 - simply\_houses 1.1.4-1.20.1 - simplylight 1.20.1-1.4.5 - simplyswords 1.55.0-1.20.1\-- spruceui 5.0.0+1.20 - sit 1.20-24 - skyvillages 1.0.3.2-1.19.2-1.20.1 - smallships 2.0.0-b1.2 - smartbrainlib 1.14 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115-- caffeineconfig 1.3.0+1.17 \-- crowdin-translate 1.4+1.19.3 - somanyenchantments 0.4.1 - soulsweapons 1.1.3-1.20-fabric - spawn 1.0.3-fabric - spell\_engine 0.14.3+1.20.1\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2 - spell\_power 0.10.2+1.20.1 - spellbladenext 1.14.0 - spellbound [1.15.0.1](http://1.15.0.1)-- mm 2.3 \-- modify-drops-api 0.5.1.1 - stackablepotions 1.0.0 - structory 1.3.5 - structory\_towers 1.0.7 - structure\_pool\_api 1.0+1.20.1 - structureessentials 1.20.1-3.3 - super\_ore\_block 5.1.0 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - supplementaries 1.20-2.8.11 - swingthrough 1.0.4+1.19 - t\_and\_t 1.12 - terrablender [3.0.1.6](http://3.0.1.6)-- com_electronwill_night-config_core 3.6.7 \-- com_electronwill_night-config_toml 3.6.7 - terrestria 6.0.13-- biolith 1.0.0-beta.1 -- terraform-biome-remapper-api-v1 7.0.3 -- terraform-config-api-v1 7.0.3 -- terraform-dirt-api-v1 7.0.3 -- terraform-shapes-api-v1 7.0.3 -- terraform-surfaces-api-v1 7.0.3 -- terraform-tree-api-v1 7.0.3 -- terraform-wood-api-v1 7.0.3 -- terrestria-client 6.0.13 -- terrestria-common 6.0.13 \-- terrestria-worldgen 6.0.13 - thermoo 2.3.1-- cardinal-components-base 5.2.2 \-- cardinal-components-entity 5.2.2 - tiered 1.3.3\-- reach-entity-attributes 2.4.0 - tipsmod 12.0.5 - tlc 1.0.1 - tramplenomore 13.0.3 - trashcans 1.0.18\-- team_reborn_energy 3.0.0 - travelerstitles 1.20-Fabric-4.0.2 - treechop 0.19.0 - tridents\_n\_stuff 0.2.0+1.20.1 - trimeffects 1.1.1-fabric - trinkets 3.7.2 - usefulbackpacks [2.0.1.122](http://2.0.1.122) - uteamcore 5.1.4.299 - valhelsia\_core 1.1.1 - valhelsia\_furniture 1.1.3 - variantshields 2.1 - villagespawnpoint 4.2 - weaponmaster 3.0.5 - wetlands 1.2 - wizards 1.2.0+1.20.1\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2 - xaerominimap 24.1.1 - xaeroworldmap 1.38.4 - xp\_storage 1.5.3+1.20.1 - xp\_storage\_trinkets 1.0+1.20.1 - xtraarrows 3.0.4 - yet\_another\_config\_lib\_v3 3.4.2+1.20.1-fabric-- com_twelvemonkeys_common_common-image 3.10.0 -- com_twelvemonkeys_common_common-io 3.10.0 -- com_twelvemonkeys_common_common-lang 3.10.0 -- com_twelvemonkeys_imageio_imageio-core 3.10.0 -- com_twelvemonkeys_imageio_imageio-metadata 3.10.0 -- com_twelvemonkeys_imageio_imageio-webp 3.10.0 -- org_quiltmc_parsers_gson 0.2.1 \-- org_quiltmc_parsers_json 0.2.1 - yigd 2.0.0-beta.11-- fabric-permissions-api-v0 0.2-SNAPSHOT \-- libgui 8.1.1+1.20.1 -- jankson 6.0.0+j1.2.3 \-- libninepatch 1.2.0 - yungsapi 1.20-Fabric-4.0.5\-- mixinextras 0.3.5 - yungsbridges 1.20-Fabric-4.0.3 - yungsextras 1.20-Fabric-4.0.3 - zenith 1.1.9-1.20.1-- mm 2.3 -- porting_lib_base 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 -- porting_lib_fluids 2.3.4+1.20.1 -- porting_lib_mixin_extensions 2.3.4+1.20.1 -- porting_lib_transfer 2.3.4+1.20.1 \-- reach-entity-attributes 2.4.0 -- porting_lib_loot 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_tool_actions 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 \-- porting_lib_utility 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 - zenith\_attributes 0.2.4-- additionalentityattributes 1.7.3+1.20.0 -- cardinal-components-base 5.2.2 -- cardinal-components-entity 5.2.2 -- playerabilitylib 1.8.0 -- porting_lib_attributes 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 \-- reach-entity-attributes 2.4.0 -- porting_lib_common 2.3.4+1.20.1 \-- porting_lib_core 2.3.4+1.20.1 -- porting_lib_entity 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 \-- porting_lib_mixin_extensions 2.3.4+1.20.1 -- porting_lib_extensions 2.3.4+1.20.1 -- porting_lib_core 2.3.4+1.20.1 \-- reach-entity-attributes 2.4.0 -- projectile_damage 3.2.2+1.20.1 \-- reach-entity-attributes 2.4.0 - zoomify 2.13.4+1.20.1-- com_akuleshov7_ktoml-core-jvm 0.5.1 -- dev_isxander_settxi_settxi-core 2.10.6 \-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6 |
2024.05.19 21:06 fanderpander The poles of mentalization based therapy
submitted by fanderpander to TherapistPicksUrBrain [link] [comments] |
2024.05.19 21:01 E_v_z_z help with crash log
- architectury 9.2.14 - athena 3.1.2 - bitsandchisels 2.7.3\-- stacc 1.5.2+boneless2ahhhh
- chipped 3.0.6 - chisel 1.7.1 - create 0.5.1-f-build.1417+mc1.20.1-- com_electronwill_night-config_core 3.6.6
- create\_structures 1.1.0 - createaddition 1.2.3\-- team_reborn_energy 2.3.0
- createdeco 2.0.2-1.20.1-fabric - fabric-api 0.92.1+1.20.1-- fabric-api-base 0.4.31+1802ada577
- fabric-language-kotlin 1.10.20+kotlin.1.9.24-- org_jetbrains_kotlin_kotlin-reflect 1.9.24
- fabricloader 0.15.11\-- mixinextras 0.3.5
- farmersdelight 1.20.1-1.4.3 - fxntstorage 0.8-1.20.1-FABRIC+1.20.1 - java 17 - jei 15.3.0.4 - labels 1.20-1.20.2 - mcpitanlib 2.2.4-1.20.1-fabric-- cloth-config 11.1.118
- mcwbridges 3.0.0 - mcwdoors 1.1.0 - mcwtrpdoors 1.1.3 - minecraft 1.20.1 - moonlight 1.20-2.11.22 - railways 1.6.4+fabric-mc1.20.1-- mixinextras 0.3.5
- reframed 1.5.9 - resourcefullib 2.1.24-- com_teamresourceful_bytecodecs 1.0.2
- silk-all 1.10.1-- silk-commands 1.10.1
- sliceanddice 3.2.1\-- forgeconfigapiport 8.0.0
- spacecube 0.9.6 - variantchiseledbookshelves 1.3.6 - veinminer 2.0.3-- de_miraculixx_core_ 2.0.4
- visualizerbookshelf 2.0 - xaerominimap 24.1.1[19:59:01] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/{COMPUTER_USERNAME}/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.13.3+mixin.0.8.5/sponge-mixin-0.13.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
2024.05.19 20:43 Accurate-Broccoli-77 CLASSIFIED INTELLIGENCE REPORT: The Quantum Lattice and Star Bridges
Subject: The Quantum Lattice and Star Bridges submitted by Accurate-Broccoli-77 to LumenUniverse [link] [comments] Report Compiled by: [REDACTED] I. Overview The Quantum Lattice and Star Bridges represent the pinnacle of Alden's groundbreaking work in revolutionizing interdimensional travel and cosmic connectivity. These technological marvels have ushered in a new era of exploration, cultural exchange, and scientific collaboration across the vast expanse of the multiverse. II. The Quantum Lattice Theoretical Foundation:
III. Star Bridges Concept and Function:
IV. Applications and Impact Exploration and Scientific Endeavors:
V. Ongoing Development and Future Prospects While the Quantum Lattice and Star Bridges have already revolutionized interdimensional travel and connectivity, Alden and the Celestial Assembly continue to push the boundaries of this groundbreaking technology:
Report Ends |
2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors) submitted by Shiirooo to assassinscreed [link] [comments] Shadows is the next step forward for Assassin's CreedMr. KARL ONNÉE, Producer--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan! KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true. --Why did you choose the Azuchi-Momoyama period as the setting for this work? KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story. --What kind of image do you have of the Azuchi-Momoyama period? KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story. --What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game? KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand. What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience. The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles. --The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response? KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them. Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif. --How did you like the setting of Japan as a subject matter for the latest model? KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity. We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this game and for "Assassin's Creed" will continue. --Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"? KARL: You are absolutely right. Mirage" was a tribute to existing works, but this game is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows". With technologies such as global illumination and dynamism, we are now making the game we really wanted to make. --What are the four pillars you are focusing on in the development of this game? KARL: We are focusing on four pillars.
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news. -- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......? KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date. --What is your message to your fans around the world and in Japan? KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make. This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months. The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)--When did you start the development of this work? JONATHAN: Development began about four years ago, and research into the time period in which the game is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game. --Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate? JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings. I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries. It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history. Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured. It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time. -- Why did you choose the title "Shadows"? CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi. There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way. JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way. --Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively? JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi. We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game. CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach. There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them. --What weapons can Naoe and Yasuke use? CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe. In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these. On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow. --Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure? JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from. So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed. As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan. We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him. I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background. --What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges? JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities. Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives. Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way. CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices. The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story. --Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter? JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her. The world is designed to be enjoyed by both characters, and players can switch between the two at will. Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character. CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors. Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world. --Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities? CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them. You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach. JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something. -- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth? CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat. Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt. --Please explain the skill system. JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey". XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past. CHARLES: There are two things that were very important to us in terms of skills. First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits. Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be. --What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work. JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space. We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large. And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense. The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this game for us. CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that. JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game. --Since the game is set in the Warring States period, is there a system that allows players to participate in battles? JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world. --What challenges have you faced and what have you been able to achieve as a result? JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons. This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics. CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth. By having two main characters, it is possible to show a wider range of angles and different perspectives.(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage? BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke. --What were you aware of and what were the challenges in creating a scenario where the two main characters switch? BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them. --What do you think are the most important points in bringing original characters and historical figures into the game? BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure. And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective. --Will other historical figures appear besides Nobunaga Oda and Yasuke? BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures. --Please tell us what year the story will be depicted. BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584. --I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it. BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling. --How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period? BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story. The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles. It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom. --What advice did you actually give? HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi. So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving. The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example. --Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction? HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history. Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that. --I'm sure there are many references, but which one left a particularly strong impression on you? BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book. --The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations. BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you. Gathering a lot of information to recreate 16th century Japan and build a living world(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period. THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE. Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy. STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century. We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society. --This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke? STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan. --I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......? STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured. THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity. The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places. --The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko". STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them. THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun. --Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production? STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century. We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal. --In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)? STÉPHANIE-ANNE: You will have to wait a little longer for that. --In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures? STÉPHANIE-ANNE: That is a very good question, but I will answer this one later. --This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express? THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different. --What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.? THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture. This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life. --What are some of your favorite places, castles, or cultures that appear in your work? STÉPHANIE-ANNE: That's difficult. THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit. It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game. STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period. The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era. THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed. I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use. I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan. |
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In the bustling world of online gaming, where entertainment meets opportunity, Rummy Wealth emerges as a standout platform, offering not just the excitement of rummy but also the allure of wealth. With its user-friendly interface, vibrant community, and enticing rewards, Rummy Wealth brings a new dimension to the classic card game. Let's delve deeper into what makes Rummy Wealth the ultimate destination for rummy enthusiasts seeking both fun and fortune. submitted by rummymodarnapk to u/rummymodarnapk [link] [comments] https://preview.redd.it/j2ae5m7kgf1d1.jpg?width=1600&format=pjpg&auto=webp&s=c26b0415d00efa02cc4ac1222178676f4e98ce0d The Rummy Experience:At Rummy Wealth, the timeless game of rummy undergoes a transformation into a captivating digital experience. Whether you're a seasoned player or a novice eager to learn, the platform offers a variety of rummy games suited to every skill level. From classic Indian Rummy to exhilarating variations like Points Rummy and Pool Rummy, there's never a dull moment on Rummy Wealth. The intuitive interface ensures smooth navigation, allowing players to focus on what they love most – playing rummy to their heart's content.Community and Engagement:One of the most appealing aspects of Rummy Wealth is its vibrant community of players. Engage in friendly banter, exchange tips and strategies, or challenge fellow enthusiasts to a thrilling game – the possibilities are endless. With chat features and interactive elements, Rummy Wealth fosters a sense of camaraderie among players, turning every game into a social experience. Whether you're playing against friends or making new ones, the sense of connection adds an extra layer of enjoyment to your rummy journey.Rewards and Prizes:What sets Rummy Wealth apart is its commitment to rewarding players for their skill and dedication. As you play and win games, you'll earn a variety of rewards, from cash prizes to exclusive bonuses and promotional offers. With regular tournaments and leaderboard challenges, there's always an opportunity to showcase your rummy prowess and claim your share of the spoils. Whether you're aiming for a substantial cash prize or simply enjoying the thrill of competition, Rummy Wealth ensures that your efforts are duly recognized and rewarded.Security and Fair Play:At Rummy Wealth, trust and integrity are paramount. The platform employs state-of-the-art security measures to safeguard your personal information and ensure fair play at all times. With certified random number generators and stringent anti-fraud protocols, you can rest assured that every game is conducted with the utmost transparency and fairness. Whether you're playing for fun or chasing lucrative rewards, Rummy Wealth provides a secure and trustworthy environment for your gaming experience.Conclusion:In the dynamic world of online gaming, Rummy Wealth stands out as a premier destination for rummy enthusiasts seeking both entertainment and wealth. With its diverse range of games, vibrant community, and rewarding prizes, the platform offers an immersive rummy experience like no other. Whether you're a casual player looking to unwind or a competitive enthusiast hungry for victory, Rummy Wealth has something for everyone. So why wait? Join the excitement today and embark on your journey to rummy riches with Rummy Wealth! |
2024.05.19 19:28 Lootd__ The 8 Apps Used By The Top 1% JFF Creators
2024.05.19 19:26 SuperNoah05 YouTube learning my ass this is just plain wrong
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2024.05.19 19:24 SuperNoah05 YouTube Learning my ass this is just wrong
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2024.05.19 16:45 D3nger The next stage of human evolution is already here (with “proof”)
2024.05.19 16:40 D3nger Next stage of human evolution is already here (with “proof”)
2024.05.19 15:07 MarcDeCaria Exploring the Cosmic Perspective: How Our Consciousness Aligns with a Higher System and the Emergence of AGI
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2024.05.19 11:12 DryExcitement3060 After watching current environment scenario more than development we need sustainable development. But I don't know why all political parties are not focused about environmental issues. BJP manifesto includes some points regarding sustainable development.
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2024.05.19 10:52 jennithomas321 On-Page vs. Off-Page SEO: Different but Equally Important
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2024.05.19 08:07 Stage-Piercing727 Best Car Food Warmer
submitted by Stage-Piercing727 to u/Stage-Piercing727 [link] [comments] https://preview.redd.it/xpjn79wnqb1d1.jpg?width=720&format=pjpg&auto=webp&s=efbe8ba4ecb780f1139fb186d68f0842c1f1de77 Eating on-the-go doesn't have to mean cold or stale food. In our roundup of the best car food warmers, we've gathered top-rated products that can keep your meals hot and delicious right until it's time to dig in. Whether you're a busy commuter or an adventurous explorer, a car food warmer will prove to be an indispensable companion in your culinary journey. So buckle up and keep reading to discover the perfect food warmer for your needs! The Top 13 Best Car Food Warmer
Reviews🔗Electric Lunch Box for Fast and Efficient Heating on the Go.https://preview.redd.it/zk93cnboqb1d1.jpg?width=720&format=pjpg&auto=webp&s=6e7f3a2dea29c0afe510d5cb3c75be6a2c602d88 I've been using the BHeadCat Electric Lunch Box for quite some time now, and I can't tell you how much of a game-changer it's been. As someone who spends a lot of time on the road, this little device has been a lifesaver. The fact that it comes with two separate power cords for home, office, or car use is a godsend. I don't have to worry about searching for a microwave every time I get hungry. One thing I love about this lunch box is its 75W fast heating. With energy-efficient PTC heating components, I never have to worry about overheating my food. Plus, the low-consumption heating cycle keeps my food warm and ready to eat in 20-30 minutes. No more cold, unappetizing meals while I'm driving! Another great thing about the BHeadCat Electric Lunch Box is how easy it is to clean. The food-grade PP material and premium stainless steel make it safe for dishwasher use. The detachable tray is also a nice touch, making it easy to separate different foods. Plus, the included plastic compartment is perfect for storing smaller items like utensils or snacks. The portability and leak-proof design of this lunch box are fantastic. The built-in rubber seal and four snaps keep my food secure and prevent any spills. And the carry handle? I don't know how I ever lived without it. Whether I'm at work, in the car, or just out running errands, I can bring my heated lunch box with me everywhere I go. Overall, I couldn't be happier with my BHeadCat Electric Lunch Box. It's made my life on the road so much easier and more enjoyable. If you're someone who's always on the go and needs a reliable way to keep your food warm, I highly recommend giving this lunch box a try. 🔗Fast Portable Electric Heated Lunch Box for Kids and Adultshttps://preview.redd.it/4q0pywqoqb1d1.jpg?width=720&format=pjpg&auto=webp&s=90a02847eb546255647dafb1ef9232dcabf6d387 Once upon a time, I found myself needing to take hot, home-cooked meals to work. I came across the TRAVELISIMO Electric Lunch Box and my life changed for the better. This electric lunchbox heats up your meal in just 20-30 minutes with its powerful 80W power. All you need to do is plug it in, close the lid, and wait for your meal to be hot and ready. One of the things that stood out about this lunchbox was its leak-proof design. The enhanced lid and secure snap-lock system prevent spills, making it a reliable companion for transporting any type of dish, whether liquid or not. I could even carry soup without worrying about it spilling all over my bag. The TRAVELISIMO Electric Lunch Box is also incredibly versatile. With its various voltage settings (12V/24V and 110V), it suits cars, trucks, or office desks. I love how it allows me to enjoy homemade, healthy meals on the road, avoiding fast-food stops with ease. Cleaning the lunch box is a breeze, another feature that I really appreciated. Made with top-tier 304 stainless steel, it ensures food safety and durability while also being dishwasher-friendly. The stainless-steel container is very easy to clean, which is a big plus when it comes to lunchboxes. However, there were a couple of downsides worth mentioning. First, the power cord is a bit short, which can be inconvenient if you're trying to use it in a car or at a desk without an extension cord. Second, the lunch box can take up quite a bit of room in a bag, so it's not the most portable option out there. In conclusion, the TRAVELISIMO Electric Lunch Box is a great choice for anyone looking to take warm, home-cooked meals with them on the go. Its leak-proof design and easy cleaning make it a reliable and convenient choice. While there are some minor drawbacks, overall, this lunchbox has made my life so much easier and my meals healthier and more delicious. 🔗110V/12V Electric Food Warmer Heater Lunch Boxhttps://preview.redd.it/9pq0zh5pqb1d1.jpg?width=720&format=pjpg&auto=webp&s=e33788ab6df1d287ca61433cfeab14205486d496 I've been using the Axgear Electric Lunch Box for about two weeks now, and I must say I'm quite impressed. Its large capacity has been a lifesaver for my workdays, allowing me to bring a balanced meal in the morning and enjoy it warm later in the day. The removable containers are a game-changer, making it super easy to fill up, clean out, and even reheat my food. However, there is one downside to this lunchbox - the heating time. It can take anywhere from 30 to 50 minutes to warm up my meal, which can be a bit of a wait. But that's the price we pay for safety, as the 40W power ensures that my car remains safe from overheating. All in all, I'm really happy with the Axgear Electric Lunch Box. It's perfect for busy people like me who need a reliable and safe way to enjoy a warm meal on the go, whether I'm at work, running errands, or simply enjoying a picnic in the park. 🔗Efficient Electric Lunch Box for Healthy Meals On-the-Gohttps://preview.redd.it/h3by4rwpqb1d1.jpg?width=720&format=pjpg&auto=webp&s=6933b798e1bc39d9af7be090e2efcdf205d40ef4 I recently purchased the BEVCEKNS Electric Lunch Box for my daily commute, and I've been pleasantly surprised. Not only is it sleek and stylish, but it's also incredibly efficient at keeping my meals warm throughout the day. The 80W heating function ensures that my food stays hot, even after hours in the car. The highlight of this lunchbox has to be its portability and convenience. I can easily take it with me wherever I go, whether it's to the office or on a camping trip. Plus, with a capacity of 1.8 liters, I can pack enough food for multiple meals. However, one downside I've noticed is that the leak-proof seal isn't as effective as advertised. On a couple of occasions, some liquid has seeped out, but overall it hasn't been a major issue. In conclusion, if you're looking for an electric lunch box that's not only functional but also visually appealing, I highly recommend the BEVCEKNS Electric Lunch Box. It's perfect for anyone who wants to enjoy hot and healthy meals on the go. 🔗Car Food Warmer for Delicious Leftovershttps://preview.redd.it/pix8oj7qqb1d1.jpg?width=720&format=pjpg&auto=webp&s=ae0c40277a5011d354dc43e76446e361108e7d04 When I first saw the Hotlogic Mini 12V, I knew I had to give it a try. As someone who spends a lot of time on the road, I was tired of eating cold meals and dealing with microwaves. This little device has completely changed my lunch routine. The Hotlogic Mini is incredibly easy to use. All you need to do is place your meal in a container, insert it into the pouch, plug it into your car's 12V outlet, and let it work its magic. You don't even need to monitor it; just go about your business and enjoy your hot meal when you're ready. One thing that stood out for me was the even cooking. I've tried other food warmers before, but they always ended up burning or drying out my food. The Hotlogic Mini ensures your food stays moist and delicious without any extra effort from you. However, there are a few cons to consider. First, the heating time can be a bit slow, especially for frozen meals. It's not a big deal for me since I usually have plenty of time while I'm driving, but if you're in a hurry, this might not be the best choice. Second, the power cord is quite short, which can be inconvenient if your car's 12V outlet is located far away from your seat. I've had to make do with a few extension cords, but it would be nice if the cord was longer. Overall, the Hotlogic Mini 12V has made my long drives much more enjoyable. It's a convenient, portable, and easy-to-use device that keeps my food hot and delicious. While there are some minor drawbacks, I highly recommend giving it a try if you're looking for a way to enjoy warm meals on the go. 🔗Car Portable Electric Lunch Box and Food Warmerhttps://preview.redd.it/e2oe3cmqqb1d1.jpg?width=720&format=pjpg&auto=webp&s=018f75baa2cb9e5ab1ae08f74de43b788ed461bf As a busy mom who needs to bring hot meals for my kids, I recently came across the VIGIND VECH Electric Lunch Box. It's become a game-changer in our daily routine! The moment I received it, I noticed how well-constructed and compact it was - perfect for school lunches. One highlight that stood out was its stylish appearance. Its round cover design not only gives it a unique look but also keeps food fresh. I also appreciated the use of PTC heating elements, making it safer and more energy-efficient than other lunchboxes I've tried. However, it does take slightly longer to heat up than advertised. But once it gets going, it keeps the meal warm and fresh without any loss of flavor. So, while there may be a minor inconvenience during the initial heating process, the overall experience with this lunchbox has been excellent. In conclusion, if you're looking for a reliable, stylish, and well-functioning electric lunch box for your kids' school lunches, the VIGIND VECH Electric Lunch Box is definitely worth considering. From its innovative steam device to its dual-function feature for both heating and warm keeping, this little machine has made lunchtime preparations much easier and more enjoyable for me. 🔗Electric Car Lunch Box Warmer with Fork & Spoonhttps://preview.redd.it/z1rpk9xqqb1d1.jpg?width=720&format=pjpg&auto=webp&s=3913dc7f4b6abc6cf044711c7820699ec7026599 I recently purchased the PremiumPlus Electric Lunch Box, and it has quickly become a game-changer in my daily lunch routine. It's not only a convenient way to heat up my food at the office, but also perfect for when I'm on the road in my truck. One of the standout features of this lunchbox is its rapid heating capability. In just 20-30 minutes, my meals are nice and warm, ready for me to dig in. It's also leak-proof, which means I can confidently toss it into my bag without worrying about any spillage. Not to mention, the lightweight design makes it super easy to carry around, and the three compartments allow me to pack a variety of foods. It's like a mini microwave that keeps my meals tasting fresh and delicious. On the downside, the power cord is a tad short, making it a little difficult to plug in when using it in the car. Additionally, the car adapter could be more durable, as it tends to get a bit hot during use. Overall, the PremiumPlus Electric Lunch Box has been a fantastic addition to my daily life, making heating up meals on-the-go a breeze. While it does have some minor drawbacks, the pros far outweigh the cons, making it a worthwhile investment. 🔗Fast-Heating Electric Lunch Boxhttps://preview.redd.it/x8snh0drqb1d1.jpg?width=720&format=pjpg&auto=webp&s=4997d8f7dfd6b2ecbcd801e2a23bb4c7d92eb8b1 As a busy trucker, I always look for solutions to keep my meals warm and fresh while on the road. That's when I came across the Letaaka Electric Lunch Box Food Warmer. This little device has been a game-changer in my daily routine. The 1.5L capacity is perfect for a filling meal, and the real 304-stainless steel inner box ensures quick and even heating of my cold food. One of the standout features of this lunch box is its safety. The outer casing is made of food-grade PP plastic, which is high-temperature resistant, non-toxic, and environmentally friendly. But my favorite aspect of this lunch box is the leak-proofing design. The sealing ring prevents any liquid from spilling in my truck, making it perfect for those bumpy rides. Another perk of this lunch box is the variety of accessories it comes with. From the insulated lunch bag to the stainless steel spoon, fork, and knife, I have everything I need to enjoy a hot and delicious meal on the go. The charging cables for both 110V (home) and 12V/24V (car) make it convenient to use wherever I am. Despite its many pros, the Letaaka Electric Lunch Box Food Warmer does have some areas for improvement. The capacity, while generous, might not be enough for those with huge appetites. Additionally, the charging process can be a bit slow, adding a few extra minutes to my mealtime. Overall, the Letaaka Electric Lunch Box Food Warmer has been a reliable companion on my long drives. Its safety features, leak-proof design, and generous accessory set make it a worthwhile investment for any trucker or office worker looking to enjoy a hot meal on the go. 🔗Electric Portable Lunch Warmer Box for Car & Office Usehttps://preview.redd.it/7ydxojorqb1d1.jpg?width=720&format=pjpg&auto=webp&s=cb8a397965c57b1a62f2a518f97e5ddf4163fbb0 I recently got the opportunity to try out this nifty little gadget - the Electric Lunch Box Food Heater. As someone who needs to eat on the go most days of the week, I can't express how much I've been loving this product. Firstly, it's incredibly easy to use. All I have to do is put my food in the 1.5L container, plug it into my car or office power outlet, and voila! In no time, my food is warm and ready to eat. Another feature that really stood out for me is its leak-proof design. It's kept my car clean and free of spills, even when I've been driving on bumpy roads. However, one thing to keep in mind is that it doesn't actually cook your food; it only reheats it. So, if you're planning to cook your meals at work or in the car, this might not be the best choice for you. Overall, I'd highly recommend the Electric Lunch Box Food Heater if you're someone who's always on the go and needs their meals hot and ready. 🔗Portable Lunch Box Oven for Carhttps://preview.redd.it/0g7n652sqb1d1.jpg?width=720&format=pjpg&auto=webp&s=3d9517093aa5195b223d2e2593100bfa1eb4d9f5 I recently purchased the Car Food Warmer by TALC to keep my meals warm during long workdays. The compact design fits perfectly in my car's cupholder and doesn't require much space. The adjustable/detachable shoulder strap makes it easy to take with me on picnics or road trips. It's been a game-changer for lunchtime convenience! The highlights of this portable oven include its ability to work with various container materials like metal, glass, cardboard, and ceramic. Its automatic temperature control reaches up to 90°C (194°F), ensuring that my food stays nice and warm. The aluminum insulate bag not only keeps my food warm but also maintains a safe thermal condition during transportation. On the downside, the heating plate dimension is relatively smaller than I initially expected, which limits the amount of food I can heat at once. Additionally, the heating plate isn't as durable as I would like it to be - I had to replace it after a few months of regular use. Overall, the Car Food Warmer has made my daily lunch routine more enjoyable, but I wish it had a larger heating surface and a slightly more durable heating plate. 🔗Electric Lunch Box for Car and Home: 1.5L Thermal-Insulated Food Warmerhttps://preview.redd.it/spkio2esqb1d1.jpg?width=720&format=pjpg&auto=webp&s=065e30b78291c43be21f265ba348a80a7bce5a34 I've been using the Eocolz Electric Lunch Box for a few weeks now, and it's been a game-changer in my daily routine. This convenient little device has turned my cold lunchbox into a warm and comforting spot for my meals. It's incredibly easy to use - just place your food in the stainless steel compartment, plug it in, and wait a few minutes. It even comes with a car plug, making this perfect for long drives or road trips when you need a hot meal on the go. The highlight of this product is its heating power. I tried it with various foods, including burgers, salmon, and even some soup, and it worked perfectly each time. The best part was that I never had to worry about uneven heating or dry out my food. The capacity of 1.5 liters is more than enough for a filling lunch, but it doesn't take up too much space in my bag. And speaking of space, the additional plastic compartment is a great feature that allows me to keep my side dishes separate from my main dish. There are a few cons though. The lid can be a bit difficult to latch down, requiring some extra effort. Additionally, the power cord is on the shorter side, which may limit where you can use it. Overall, I would highly recommend the Eocolz Electric Lunch Box for anyone looking for a convenient way to enjoy warm meals wherever they are. Whether you're in the office, school, or on the road, this little warmer will make your lunchtime more enjoyable and satisfying. 🔗Electric Lunch Box for Car or Officehttps://preview.redd.it/t7jyc2tsqb1d1.jpg?width=720&format=pjpg&auto=webp&s=8ad0afb408d86f15dff7fcd6f07d7edcb3ceba34 I recently took this portable electric lunch box on a week-long business trip, and I must say, it has been a game changer for me. No more cold, unappealing meals or relying on expensive and unhealthy fast food options. The ability to enjoy a hot, homemade meal anywhere has made my travels so much more enjoyable. The 80W power ensures quick and efficient heating, and the various voltage settings make it suitable for use in cars, trucks, or office desks. The leak-proof design provides peace of mind when transporting saucy or liquid dishes, while the stainless-steel construction ensures durability and easy cleaning. On the downside, it does not have a timer function, which would have been a nice addition for those who prefer to set and forget their meals. Additionally, the lid can be a little difficult to secure at times. However, these minor issues do not outweigh the overall convenience and quality this lunch box provides for people on the go. 🔗Car Food Warmer for 1.5L Capacity and Leak Resistancehttps://preview.redd.it/dnhdsoetqb1d1.jpg?width=720&format=pjpg&auto=webp&s=6e38b2cd9e4aa77a1aa5c2a9ba3cae1fbda26481 Warm, Balanced Meals On-The-Go" After using the electric lunch box for a week, I can confidently say that it's been an absolute lifesaver. The convenience of being able to heat up my food in my car or at home is invaluable. I'm a busy person, always on the go, but this lunch box has made sure I don't have to compromise on eating a warm, balanced meal. The highlight feature for me is the dual voltage capability. Not only can I heat my food in my car using a 12V power source, but also at home with a 110V power source. It's versatile and perfect for my lifestyle. The removable stainless steel container is another standout feature. Not only does it keep my food warm, but it's also incredibly easy to clean. Plus, the separate power cord and hidden power plug make it safe and convenient to use. However, I'll be honest and say that the heating time could be quicker. It usually takes around 30 to 40 minutes to heat up my meal, which can be a bit long if you're in a hurry. Also, it's not recommended for use in the microwave, which might be a downside for some. In conclusion, this Electric Lunch Box has been a game-changer for me. It's made eating a warm, balanced meal on-the-go incredibly easy, and its unique features make it a must-have for anyone with a busy lifestyle. Buyer's Guidehttps://preview.redd.it/qej2jyjtqb1d1.jpg?width=720&format=pjpg&auto=webp&s=91eb7fdcac6df51c8b4a8e69f9ce6b7c515dca4f To make the most out of your car food warmer, remember to preheat it before placing your meal inside. This will help maintain even temperature and prevent overheating. Another tip is to avoid filling the warmer with excessively wet or greasy foods, as this could cause issues with the heating element or create a mess while driving. Lastly, always allow your warmed-up food to cool down briefly before eatings – hot foods can be difficult to consume safely while on the go, so give yourself enough time to protect yourself from potential burns. FAQhttps://preview.redd.it/nfc2jeytqb1d1.jpg?width=720&format=pjpg&auto=webp&s=fa7cd7aae532c690535bedec30098662f677ab65 What is a car food warmer?A car food warmer is a device designed to heat up food while you're on the go. It plugs into your vehicle's 12V socket and uses thermal heating to maintain an ideal temperature for your meal. This allows you to enjoy hot, freshly-prepared dishes while driving, commuting, or during long road trips.How do car food warmers work?https://preview.redd.it/jxy5l6guqb1d1.jpg?width=720&format=pjpg&auto=webp&s=58446cd1e51bea61e879f2705c69b2a5a554acbb Car food warmers work by heating the interior of the warming container, which in turn heats up the food inside. The device usually includes a power cord that plugs into your vehicle's 12V socket, providing battery power to generate heat. Some models may also have temperature control features, allowing you to set the desired warmth level for your food. What types of foods can be warmed up with a car food warmer?
https://preview.redd.it/mld7juruqb1d1.jpg?width=720&format=pjpg&auto=webp&s=cb1724632afeff05c4d83d8080e31256acef57cb How long does it take for a car food warmer to heat up food?The time it takes for a car food warmer to heat up your meal depends on the specific device and the nature of the food. Generally, you can expect it to take anywhere from 10 to 30 minutes for your food to reach a warm temperature. Some models may offer faster heating times, but this will vary by product.Can a car food warmer be used to cook food?No, a car food warmer is not designed for cooking food. Its primary purpose is to maintain a warm temperature for pre-cooked dishes or reheat meals that have already been prepared. For cooking, you'll need an appliance specifically designed for that purpose, such as a microwave or stovetop.How do I choose the best car food warmer?
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2024.05.19 07:50 wakwks Mod recommendations for 1.20.1?