Master spawn webclients

unclebens

2019.12.21 01:52 shroomscout unclebens

unclebens is a beginner-friendly community created by Shroomscout to share the "Ready Rice" technique, a simple and beginner-friendly method for cultivating mushrooms without a pressure cooker. This community is also for any other questions you might have! PLEASE do not source mushrooms/spores/cultures here (see rules #1 and #2).
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2016.06.07 20:30 cartoptauntaun Make them Mounds

We make all the mounds
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2024.06.01 15:24 Bombard-mintGhostPep Graves ranter makes a comeback with an funny build

Graves ranter makes a comeback with an funny build
As a person who has rant Graves on this sub and got criticized hard, I would say that after I modified his build a little bit, I have achieved great success with him. In my (new) opinion, he is overall a balanced champion, a bit underpowered compared to other bursty assassin. However, with my new build, no other champion can compete well unless you mess up with your grit stack or your team feed the enemy vayne/tryn/yi too hard.
Disclaimer!
I peaked Diamond 1 last season, and I don't have time to grind over this elo. You can safely ignore this post because I am not that good of a player (Yes, that's why I rant him some months ago).
With that being said, welcome to League of Oneshot: Wild Rift Graves build.
Overview:
He will be a great blind pick other than pantheon. Make sure to ban evelynn (hard counter) or lillia (she used to be on the equal side with him, now she is too op) or Tryn(his ult is a big f u button).
This post will mainly discuss his power in the jungle role, I will not recommend you guy play him top lane since he have mana problem and most meta toplaner can bully you (Sett, Darius, Malphite) Match up:
Good matchup: Jarvan (escape J4's wall with ult), Olaf (Kiting), Kayn (if he somehow doesn fed, also you bully him early game), Mundo (Kiting, Graves's punching bag), Pantheon (Kiting, counter Pan's R with smokebomb)
Build (Image show my main build):
You can have three build with him: BruiseTank (viable), Crit (recommended), and Assassin (if you great with going in and out) My most-of-the-time build will be: Black Cleaver, AMR boot, BT, IE, Iceborn Gauntlet/Maw (choose which item first depending on the fed enemy).
You can pick whichever enchant you want, stasis is best for predictable damage dodge (Fizz, Zed, Vex), Protobelt for gap close/slippery enemy (Vayne, Lee).
So my build basically being half crit, half tank, if your enemy heals a lot then you can swap IE for mortal reminder, however, BC already do the armor shred job for you.
BC first item allows you to kite the enemy early in the game + some armor pen + health. The trade off with this is you will need teamate to help you take the first objective fast. Note: You must take Phage first for the movement speed and make sure to buy BC before objective spawn
Then you go for AMR depend on the damage source, if the enemy have 3AD/2AP or vice versa, choose MR boot then go for gauntlet (because MR boot reduce magic damage by percent, which ignore the magic pen of all AP items)
BT has always worked well with Graves for ages. However, the IE interaction buff with Graves in this patch was mostly overlooked. Build this item make graves crit jump from 600 damage (by the time you build BT) to a whopping 1.1k!
Surprise! Iceborn Gaunlet make it to here, Graves E give him armor, IG does more damage with more armor with a bigger slow area. Why not building this items? Assassin gonna cry after you build this, or you could delay IE power spike to take IG if your team already have someone carrying, so you can tank some more damage.
Maw is maw, even Evelynn is scared of this item. Take this first instead of IG if the magic-damage enemy is fed.
Flash and Smite, of course.
Runes:
Graves has always been a pretty versatile champion with many keystone runes which are compatible for him. Those are: Electrocute, Fleet, Conqueror, Phase Rush, PtA (Empowerment)
The build I presented above lack some early damage, that's why I use Electrocute to compensate for it.
My runes build: Electrocute, gathering storm, giant slayer, legend tenacity and overgrowth.
Modification: hard matchup -> take brutal, no enemy tank/bruiser -> take last stand, no enemy deadly cc -> take attack speed, 3 tanks/2 heavy tank (like sion, mundo, sett) -> take conqueror
At the end of the day...
Your job is NOT doing damage, rather than survive the enemy, compete objective and strike back as hard as they did to you. Farm over gank, unless the enemy is too overextended. Your gank is bad; the best thing you can do is show up to scare the enemy or walk up from the back and when they start fighting, use your dash to dodge.
And, please hug the wall, they are your best friend for your Q (fast big damage), E (jump scare enemy and escape) and R (escape by recoil into the wall)
AND, your W is not useless as you think, yes I know it can only mute adc for just about 0.5 second but it prevent any targeting ability from hit you (Pantheon stun, Yi Q, Veigar R), and 0.5 sec means alot with your shotgun.
There are many more tips if you want to master Graves, such as keep your Grit stacked before the first Scuttle spawn, aim with your Q, "unlocked" animation where your Q and W is cast instantly, auto reset, combo your ability to go in and out.
I believe there are more people who play this champion better than me. I hope you guys can help fellow Graves enjoyer down the comments.
That is it, have a good day and I hope we can have a great discussion below.
https://preview.redd.it/08vbie94my3d1.jpg?width=1885&format=pjpg&auto=webp&s=759f963d50c853c2bc9edc8b2bcdf85021aedfaa
https://preview.redd.it/p6a1re94my3d1.jpg?width=1885&format=pjpg&auto=webp&s=d753f555a46900c4976c5b8b45d8d4589ad02b02
submitted by Bombard-mintGhostPep to wildrift [link] [comments]


2024.06.01 14:00 D4Junkie How about no Pit Shadow Boss until Pit Tier 100…

Good morning all! Ok, so with the shadow pit boss one shots being a massive problem, how about the following suggestion as a change.
What if the Pit only spawned its regular boss up to Tier 100, at which time the Shadow Bosses would begin to fight alongside the regular Pit Boss? Maybe even have more rewards begin to drop at Tier 100 for those who can fight beyond this point.
This would enable people who want to push deep into the pit to opportunity to fight against the overpowered one shot mechanics, if they please, starting at Pit 100, but still allow us to push into the pit with our builds strong enough to be able to farm the materials needed for master working…
I’d love to see the above implemented as it would make the entire pit experience more enjoyable. The main problem I see now is that we’re trying to farm Masterworking materials against broken boss mechanics. And no, it’s not a “get good” problem… it’s a broken mechanic implemented into the boss fight that’s making it an unenjoyable experience.
Well, that’s all! Have a great weekend everyone and see you in the sanctuary! ✌🏻
submitted by D4Junkie to diablo4 [link] [comments]


2024.06.01 13:44 Jahcrsde My game crashes when clicking on any button

 ---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 2024-06-01 06:30:21 Description: mouseClicked event handler java.lang.NoSuchMethodError: 'net.minecraft.class_339 net.minecraft.class_442.method_25411(net.minecraft.class_339)' at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_442.handler$dom000$gbfabrictools$addConfigScreen(class_442.java:1530) at net.minecraft.class_442.method_25426(class_442.java:156) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_8032.method_49296(class_8032.java:98) at net.minecraft.class_8032.method_25419(class_8032.java:90) at net.minecraft.class_8032.method_48639(class_8032.java:74) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) -- Affected screen -- Details: Screen name: net.minecraft.class_8032 Stacktrace: at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3403) at com.mojang.blaze3d.systems.RenderSystem.pollEvents(RenderSystem.java:201) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(RenderSystem.java:219) at net.minecraft.class_1041.method_15998(class_1041.java:288) at net.minecraft.class_310.method_1523(class_310.java:1241) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, Essential Assets, essential Stacktrace: at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 16734346176 bytes (15959 MiB) / 24092082176 bytes (22976 MiB) up to 40869298176 bytes (38976 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 2 Microarchitecture: Zen 3 Frequency (GHz): 4.20 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Virtual Desktop Monitor Graphics card #0 vendor: Virtual Desktop, Inc. Graphics card #0 VRAM (MB): 0.00 Graphics card #0 deviceId: unknown Graphics card #0 versionInfo: DriverVersion=10.54.50.446 Graphics card #1 name: Parsec Virtual Display Adapter Graphics card #1 vendor: Parsec Cloud, Inc. Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: unknown Graphics card #1 versionInfo: DriverVersion=0.45.0.0 Graphics card #2 name: NVIDIA GeForce RTX 4090 Graphics card #2 vendor: NVIDIA (0x10de) Graphics card #2 VRAM (MB): 24095.00 Graphics card #2 deviceId: 0x2684 Graphics card #2 versionInfo: DriverVersion=32.0.15.5585 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.60 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.60 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.60 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.60 Memory slot #3 type: DDR4 Virtual memory max (MB): 85532.29 Virtual memory used (MB): 51955.71 Swap memory total (MB): 20096.00 Swap memory used (MB): 74.20 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx38976m -Xms256m Fabric Mods: ad_astra: Ad Astra 1.15.5 ad_astra_giselle_addon: Ad Astra: Giselle Addon 5.6 additionallanterns: Additional Lanterns 1.1.1a advancednetherite: Advanced Netherite 2.1.0-1.20.1 adventurez: AdventureZ 1.4.20 alloy_forgery: Alloy Forgery 2.1.2+1.20 another_furniture: Another Furniture 1.20.1-3.0.1 appleskin: AppleSkin 2.5.1+mc1.20 archers: Archers (RPG Series) 1.2.1+1.20.1 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 structure_pool_api: Structure Pool API 1.0+1.20.1 architectury: Architectury 9.2.14 archon: Archon 0.6.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 saflib: SafLib 1.1.0 artifacts: Artifacts 9.5.7 expandability: ExpandAbility 9.0.4 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 attributefix: AttributeFix 21.0.4 azurelibarmor: AzureLib Armor 2.0.3 backpacked: Backpacked 3.0.0-beta.2 mm: Manningham Mills 2.3 bcc: BetterCompatibilityChecker 4.0.8 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beaconoverhaul: Beacon Overhaul 1.8.4+1.20 reach-entity-attributes: Reach Entity Attributes 2.4.0 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 biomemusic: Biome Music Mod 1.20.1-2.3 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 bookshelf: Bookshelf 20.1.10 bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.7.5-1.20.1 maelstrom_library: Maelstrom Library 1.6.1-1.20 multipart_entities: MultipartEntities 1.5-1.20 botanypots: BotanyPots 13.0.33 botanytrees: BotanyTrees 9.0.11 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 bountiful: Bountiful 6.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 charmofundying: Charm of Undying 6.5.0+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 chimes: Chimes 2.0.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.61 combatroll: Combat Roll 1.3.2+1.20.1 comforts: Comforts 6.3.5+1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 coroutil: CoroUtil 1.20.1-1.3.7 cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 croptopia: Croptopia 3.0.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culinaryconstruct: Culinary Construct 5.2.1+1.20.1 cupboard: cupboard 1.20.1-2.6 darkpaintings: DarkPaintings 17.0.4 darkutils: DarkUtilities 17.0.3 decorative_blocks: Decorative Blocks 4.1.3 deeperdarker: Deeper and Darker 1.2.6 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 dimdoors: DimensionalDoors 5.3.5 com_flowpowered_flow-math: flow-math 1.0.3 com_github_dimensionaldevelopment_poly2tri_java: poly2tri.java 0.1.1 org_jgrapht_jgrapht-core: jgrapht-core 1.1.0 distanthorizons: Distant Horizons 2.0.4-a-dev doubledoors: Double Doors 5.7 dragonfight: Dragonfight Mod 1.20.1-4.5 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b dungeonnowloading: Dungeon Now Loading 1.5 dungeons_arise: When Dungeons Arise 2.1.58 dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2 durabilitytooltip: Durability Tooltip 1.1.5 dynamictrim: DynamicTrim 1.4.1 mixinsquared: MixinSquared 0.1.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 elementa: Elementa 647 elytraslot: Elytra Slot 6.3.0+1.20.1 enchantedlib: Enchanted Lib 0.3.1 enchdesc: EnchantmentDescriptions 17.0.15 endrem: End Remastered 5.2.4 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 epherolib: EpheroLib 1.2.0 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 everycomp: Every Compat 1.20-2.6.56 porting_lib_tags: Porting Lib Tags 3.0 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 explorify: Explorify v1.4.0 fabric-api: Fabric API 0.92.0+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.4+1802ada577 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 org_javassist_javassist: javassist 3.29.2-GA friendsandfoes: Friends&Foes 2.0.10 geckolib: GeckoLib 4 4.4.2 com_eliotlash_mclib_mclib: mclib 20 geophilic: Geophilic v2.2.0-mc1.20u1.20.2 goblintraders: Goblin Traders 1.9.3 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 handcrafted: Handcrafted 3.0.6 hybrid-aquatic: Hybrid Aquatic 1.3.2 iceberg: Iceberg 1.1.18 illagerinvasion: Illager Invasion 8.0.5 extensibleenums: Extensible Enums 7.0.1 immediatelyfast: ImmediatelyFast 1.2.16+1.20.4 net_lenni0451_reflect: Reflect 1.3.3 immersive_aircraft: Immersive Aircraft 1.0.1+1.20.1 org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1 immersive_armors: Immersive Armors 1.6.1+1.20.1 incendium: Incendium 5.3.5 indium: Indium 1.0.30+mc1.20.4 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.8.0 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 justenoughbreeding: Just Enough Breeding 1.2.1 justenoughprofessions: Just Enough Professions (JEP) 3.0.1 kambrik: Kambrik 6.1.1+1.20.1 kotori316_version_checker: ForgeLikeVersionChecker 2.4.0 kotori_scala: Scalable Cat's Force Fabric 2.2.0 org_scala-lang_scala-library: scala-library 2.13.12 org_scala-lang_scala3-library_3: scala3-library_3 3.3.1 org_typelevel_cats-core_3: cats-core_3 2.10.0-kotori org_typelevel_cats-free_3: cats-free_3 2.10.0-kotori org_typelevel_cats-kernel_3: cats-kernel_3 2.10.0-kotori lavender: Lavender 0.1.9+1.20 lavender-md: lavender-md 0.1.1+1.20 lavender-md-owo-ui: lavender-md-owo-ui 0.1.1+1.20 leavesbegone: Leaves Be Gone 8.0.0 lootintegrations: Loot integration Mod 1.20.1-3.7 lootr: Lootr 0.7.33.81 magistuarmory: Epic Knights Mod 9.8 magnumtorch: Magnum Torch 8.0.2 majruszlibrary: Majrusz Library 7.0.8 majruszsaccessories: Majrusz's Accessories 1.5.3 majruszsdifficulty: Majrusz's Progressive Difficulty 1.9.10 mcdar: MC Dungeons Artifacts 4.0.3 mcdw: MC Dungeons Weapons 9.0.4 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 mes: Moog's End Structures 1.3.1-1.20-fabric minecraft: Minecraft 1.20.1 mobsunscreen: Mob Sunscreen 3.1.0 modelfix: Model Gap Fix 1.15 moonlight: Moonlight 1.20-2.11.30 more_armor_trims: More Armor Trims 1.2.0 moremobvariants: More Mob Variants 1.3.0.1 moretotems: More Totems 2.16.0 mousetweaks: Mouse Tweaks 2.26 mr_dungeons_andtaverns: Dungeons and Taverns 3.0.3.f mutantmonsters: Mutant Monsters 8.0.7 mvs: Moog's Voyager Structures 4.1.2-1.20-fabric naturalist: Naturalist 4.0.3 netherdepthsupgrade: Nether Depths Upgrade fabric-3.1.6-1.20 nyfsspiders: Nyf's Spiders 2.1.1 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 overloadedarmorbar: Overloaded Armor Bar 1.20.1-2 gbfabrictools: GBfabrictools 1.2.2+1.16 owo: oωo 0.11.2+1.20 paraglider: Paragliders 20.1.3 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 phantasm: End's Phantasm 0.3 philipsruins: Philip`s Ruins 1.20.1 pigpen: PigPen 15.0.2 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.5+1.20.1 prism: Prism 1.0.5 projectile_damage: Projectile Damage Attribute 3.2.3+1.20.1 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 quarryplus: QuarryPlus 20.1.1159 ranged_weapon_api: RangedWeaponAPI 1.1.1+1.20.1 rare-ice: Rare Ice 0.6.0 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 rightclickharvest: Right Click Harvest 3.2.3+1.19.x-1.20.1-fabric runelic: Runelic 18.0.2 runes: Runes 0.9.11+1.20.1 sawmill: Universal Sawmill 1.20-1.4.1 sdrp: Simple Discord Rich Presence 4.0.3-build.40+mc1.20.1 com_github_jagrosh_discordipc: DiscordIPC a8d6631cc9 com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2 com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2 org_json_json: json 20210307 simplylight: Simply Light 1.20.1-1.4.5 simplyswords: Simply Swords 1.55.0-1.20.1 spruceui: SpruceUI 5.0.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.5 smallships: Small Ships 2.0.0-b1.2 smarterfarmers: Smarter Farmers 1.20-1.8.2 sodium: Sodium 0.5.8+mc1.20.1 somanyenchantments: So Many Enchantments Mod 0.4.1 soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.20-fabric sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 starterkit: Starter Kit 6.7 stoneworks: Stoneworks 8.0.0 structory: Structory 1.3.5 structory_towers: Structory: Towers 1.0.7 structureessentials: Structure Essentials Mod 1.20.1-3.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 suppsquared: Supplementaries Squared 1.20-1.1.14 t_and_t: Towns and Towers 1.12 terralith: Terralith 2.5.1 things: Things 0.3.3+1.20 totw_additions: Towers of the Wild: Additions 1.3 totw_modded: Towers Of The Wild: Modded fabric-1.20.1-1.0.5 trashcans: Trash Cans 1.0.18 travelersbackpack: Traveler's Backpack fabric-1.20.1-9.1.13 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 treeharvester: Tree Harvester 8.7 trimeffects: Trim Effects 1.1.1-fabric trinkets: Trinkets 3.7.2 twigs: Twigs 3.1.0 universalcraft: UniversalCraft 337 veinmining: Vein Mining 1.4.1+1.20.1 vigilance: Vigilance 297 villagernames: Villager Names 7.3 villagersplus: Villagers Plus 3.1 villagesandpillages: Villages&Pillages 1.0.0 villagespawnpoint: Village Spawn Point 4.2 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 watut: What Are They Up To 1.20.1-1.1.1 weaponmaster: YDM's Weapon Master 3.0.5 wirelesschargers: Wireless Chargers 1.0.9+a wizards: Wizards (RPG Series) 1.2.0+1.20.1 yeetusexperimentus: Yeetus Experimentus 2.3.1-build.6+mc1.20.1 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.13 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 yungsapi: YUNG's API 1.20-Fabric-4.0.5 yungsbridges: YUNG's Bridges 1.20-Fabric-4.0.3 yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 555.85, NVIDIA Corporation Window size: 1024x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map_client.txt) Graphics mode: fancy Resource Packs: fabric Current Language: en_us CPU: 16x AMD Ryzen 7 5800X 8-Core Processor 
I normally play on Forge, but I gave Fabric a try and ended up getting back handed with this lmao
submitted by Jahcrsde to fabricmc [link] [comments]


2024.06.01 12:38 All-Cesco [SEGAMS2][90s] Trainwagon shooter

Hey guys, I completely forgot the name of this game back in the day. I played it on the Master System II. You were a medic on a train wagon, one of those you have to pump to go forward. Around the traintracks enemy would spawn into the screen and you would have to point your actual joystick in the form of a gun at your tv screen and shoot the enemy soldiers.
The game had a POV from up top and if I remember correctly you had 3 lives before getting a "game over". You also had to shoot boobytraps in he form of mines on the railroad to progress safely.
Does anyone know the name of this game and does anyone know how a joystick like that is called?
Cheers!
Little P.S.: Does anyone actually know how one of those trainwagons is actually called too?
submitted by All-Cesco to tipofmyjoystick [link] [comments]


2024.06.01 12:28 GameEnthusiast123 Oh my god stringer fans ate good this season

Holy moly Nintendo cooked a banquet fit for a monarch and gave us a freaking Warbow with this season in the form of the Wellstring V, it’s a jack of all trades, master at ALL.
Paint? Stupid levels at full charge, easy 1.4K turf every match.
Close quarters combat? Incredibly consistent OHKO with half charge, the tap shots can also one shot.
Support/chip/trapping? Grounded full charges cover so much area, you are guaranteed to get at least one or two 30 damage pellets in plus the stupid amount of paint and opponents are just a splattershot tap, indirect bomb, splatana slash or even another full charge and they’re sent straight to Crusty Shawn’s in an ice box.
Long range threatening / long range area control? Big Stringer doesn’t want you to know this, but aim a little up, full charge a jump shot and all your bullets clump up together in one spot, and the gimmick downside of all your long shots hit every single side of the barn and miss the apple is gone. You threaten a 90dmg - death to everything you see and bring ruin to everything in a 45* angle in front of you. BTW it OHKOs through spawn armour, because why not. And because you output so much paint, your weapon provides so much long range passive control that you get to sit with pencil at the ‘I can stall zones 1v3 by myself table’.
Object damage? + 10% damage to Splash Wall. The Crab is slain, Big Bubbler has fallen, millions must shred Tenta Brellas.
Kit support? Ink efficiency is so good you can toss out location like candy, Wave serves well as a distraction so you can shoot them as they look away and Ultra Stamp lets you be funny.
Cover / map terrain shenanigans? Overpeaking ledges / boxes works really well with this weapon and arcing your shots skyward turns you into a flyfish artillery that makes nowhere on the map safe.
Playing this weapon feels like Splatoon 1 damage up E-litre 3k. It’s called the Wellstring V because your’re going 5W0L when you bring this to Anarchy. Mister Bear and Dedf1sh themselves modified this weapon with hidden Golden Egg Phials and Colour Chips to allow a GrizzcOrder Monster into multiplayer to let you be the new Splatoon 2 Launch Tri Slosher.
Using this weapon makes you Apollo smiting Achilles for the death of Hector, Using this Weapon makes you Death, Destroyer of Worlds.







So anyways see you all mid season patch and heavy bow gets nerfed into the ground and TriZooka remains unchanged again.
submitted by GameEnthusiast123 to splatoon [link] [comments]


2024.06.01 10:42 MindlessAlfalfa323 Why I'm Glad the West is Falling

In the 19, nearly 20, years I have lived my life, I was raised a Christian by American conservatives in a middle class environment and am fortunate to experience countless memories of joy, laughter, and growth with (mostly) everybody I have met. Each memory with the people in my life holds a special place in my heart, and I will forever cherish the bond we built.
The thing is that until the end of eighth grade, I had a strange obsession with East Asia. Looking back, it was very embarrassing and I condemn my parents for enabling me to become a weeaboo (by “weeaboo”, I mean “a person who is overly obsessed with East Asian culture, especially Japanese culture, to the point that they fetishize the culture in an unhealthy way”). I was the textbook example of a weeaboo who had a terrible case of “yellow fever” (sexual preference towards East Asians). Loving the image of East Asian culture without having any real idea what it stood for and seeing the East as a utopia, my fetishization of East Asia, especially Japan, was born out of the shame I have with the Western culture I was raised in. I never felt like I could fit in with my Western peers who I often looked down upon and did not want to be associated with. It got to the point that I became unsatisfied with my home town, my physical appearance, and even my closest friends. This combined with the surge in anime, K-pop, and other media on the internet really got me hooked and believing really fetish-y things about the Sinosphere. I hate being reminded of it and have tried to move on.
However, I am thankful for my exposure to Eastern culture, though it was through a very bastardized, Westernized lens. I am grateful for my exposure, even though it started out with something as intellectually undemanding as Vocaloid music (songs sung by a Japanese voice synthesizer). The best part about the exposure was that it helped me leave Christianity and join Buddhism at age 11, which greatly helped with my mental health considering I was experiencing suicidal thoughts since the age of 8. Though I had awful misunderstandings of Buddhism in the beginning and still do not really have a Buddhist teacher, I am glad that I have the resources to connect myself with other Buddhists and take refuge in the Triple Gem.
As I left my gross misconceptions of the Sinosphere behind back when I was 14 while still having a healthy interest in it, my eyes were eventually opened to perils which threaten not only the homelands of Buddhism (East, South, and Southeast Asia), but also the sustainability of modern humans. These two perils are Western culture and capitalist fascism.
The West exoticizes and misrepresents Buddhism and the culture of its home, the East, as a whole. I am ashamed to be born in a culture where this was encouraged, which I am worried could lead me to fetishizing Eastern culture again.
But what I know for sure is that the West’s hyperindividualism is harming people, both those whose lands are invaded and its own people. This combined with the West’s growing rejection of education, including that of the knowledge the West itself has given to the world for humanity’s benefit, makes it clear that it is lacking some of the Sinosphere’s cultural strengths. Everybody should hold collectivism and education to the same degree that the Sinosphere does, otherwise we would be left with an unsustainable society that would destroy itself.
There is nothing wrong with speaking Western languages, eating Western foods, watching (most types of) Western media, wearing Western clothes, and especially nothing wrong with using Western inventions, but we are now seeing that the West’s hyperindividualism and rejection of education is destructive and spreading like a cancer.
It is only Buddhists who make an effort to assimilate to the East (had they not been born into it) who can see the West with its hyperindividualism and uneducatedness, promoted by its creation of its spreading ideologies such as capitalist fascism and social Darwinism, for what it really is: a cancer. I can now see the direction the United States, the most populated and powerful country in the West, is going due to the rise of ultra-capitalism and/or fascism supporters.
Rarely the phrase “Western”, as in “formed by the combined foundations of Greco-Roman civilization and Western Christianity” (Gabbe), raised positive thoughts in my mind since I learned about it shortly after discovering Buddhism. “Western” when used in the context of medicine is an exception to this, but we are now seeing more and more Westerners dishonor the progress their ancestors made towards modern, mainstream, dare I say, Western medicine as they fall for anti-vaccine and anti-mask pseudoscience.
Nowadays, some who use the word in a derogatory context are uneducated reactionaries that bash anything and everything Western, yet hypocritically promote the Western political ideology of fascism. A strength that a majority (though now a decreasing number) of Western countries have is their progressivism, supporting scientific advancements, women’s rights, racial equality, and the LGBT+. However, this is not just becoming less common; being a progressive Westerner is not enough, not enough to end Western imperialism, to save the sacred truths taught to us by the Shakyamuni Buddha, or to empower the working class.
Although I never fully approved of Western culture after my weeaboo phase ended, my early teen self still ended up falling into the anti-social justice warrior side of YouTube that I now recognized hindered my understanding of what actually ruined my country, the United States of America. I still did not feel comfortable calling myself a Westerner but mainly because the West did not widely accept Buddhism and has several times in its history persecuted Buddhists. At the same time, I was deceived by a bastardized form of Buddhism common among Westerners (known as “secular Buddhism”, which picks and chooses aspects of the Buddha’s teachings instead of accepting them as a whole), so I was a bit more of the classic, stereotypical atheist neckbeard who fetishized the East up until 2020. Since then, my views became more progressive similar to those of American liberals and I denounced traditionalist Western beliefs, but like the average American liberal, I did not see Western culture, both traditional and progressive, as the peril I now see it. It was not until around the end of 2023 when I discovered the Western problem.
It was a slow burn that started with my discovery of Buddhists on the internet talking about how the West misrepresented Buddhism to appeal to “self-help” consumerists, Christians, and New Age followers. In the Westerner, I originally saw only a person who followed harmless customs, traditions, and other norms that came from a part of the world where Buddhism was not the dominant religion (if you could even call the non-theistic dharma as taught by the Gautama Buddha a religion). And so, I did not believe that Western civilization needed to fall for the safety of the dharma, let alone for its own people. After all, I thought to myself, the West has contributed so much to science and the modern world as we know it. I still believe to this day that there are no superior cultures and that each one simply has its own unique strengths and weaknesses, some of which are only subjective. However, while looking through Buddhist forums, I was shocked to hear about the West’s pollution of Buddhism and my knowledge on Buddhism skyrocketed as I learned that I fell victim to the Dunning-Kruger effect. I started reading sutras and immersing myself with Buddhism by listening to those who have much more experience than I do. There are hardly any Buddhists in my community and the only Buddhist center within reach is a New Kadampa Tradition meditation center (FYI: the New Kadampa Tradition must be avoided since it has a reputation for financially exploiting members and its monastics have allegations of drug trafficking and sexual abuse), so books and the internet are all I have left.
Practicing Buddhism in the West is nearly impossible without a community, without a Buddhist teacher, without any resources written by Eastern Buddhists. Reddit user u/Tendai-Student, a “lay Tendai Student [sic] with aspirations to become a Priest [sic]” states the following:
It is exceedingly challenging for a Westerner who is interested in Buddhism to find reliable information. Bookstores' Buddhist sections are rife with myths about the religion (we will come to some of these misconceptions below). Buddhism-related disinformation abounds in university classes. Misinformation about Buddhism abounds in publications with a Buddhist theme. Even Buddhism-related english-speaking [sic] Reddit boards are prone to carry false information.
Buddhism is constantly distorted in the same way: to make it more agreeable to Abrahamic faiths(especially Christianity in the west) [sic]. To imply that it is subject to Western standards, Western religion, and Western consumerism and materialism.
…Asian teachers are frequently excluded from English-speaking Buddhist places (meditation centers, university forums, periodicals). Asians make up the majority of Buddhists in the United States, despite the fact that popular images of Buddhism in the West make it appear otherwise. In the minds of Westerners, Buddhism is a religion of white converts. They don't even pay attention to the odd lack of Asians in some Buddhist areas. (u/Tendai-Student)
It is no wonder that I went through a phase when I was a weeaboo with “yellow fever”. The Westerner commodifies and commercializes these Buddhist practices and East Asian customs like they do with several other cultures. Its misuse and stealing of Buddhism is the worst because its teachings are for us to end suffering by ridding ourselves of the three poisons: greed, ignorance, and hatred (which the Westerner promotes).
My realization of this drew me away from the West, similar to when my obsession with the East began. The difference is that my interest in the East now is not because of a fantasy born out of misguidance, especially not a sexual one. I now know that there is more to the East than its pop culture. But I cannot help thinking that none of this would have happened and I would better understand Buddhism had I been born to and raised by Buddhists in East Asia, or even a majority Buddhist country in South or Southeast Asia.
However, the possibility of a cycle starting with a yo-yoing fetishization of the East makes me anxious. When I realized what I was doing at first was fetishization, I did further research and found out that the West is to blame for its portrayal of the East in its media. This in turn makes me denounce the West and brings me back towards my obsession with the Sinosphere, which could lead to more fetishization.
Despite this, I am glad that at the very least, my interest is more than just wanting to live a kawaii lifestyle, hoping to have a “submissive housewife who will look young forever”, or all that neckbeard squick. I do have to say that there is something else that is drawing me towards the Sinosphere, not to mention that it is the region where Buddhism is dominant (the same is true to a lesser extent with the Indosphere). Even though I am not a huge fan of tradition since I am very progressive, when a region’s culture gets something right, they get it right. In addition to Buddhist values, the Sinosphere holds education and collectivism to a high degree. It is no wonder I find their people so much more intelligent and caring than people from my culture.
It is common knowledge that countries such as Japan, China, South Korea, and Singapore have the highest average IQs. To add to this (unbeknownst to many), even less developed countries, e.g. Mongolia, with high Buddhist populations around the same region, have average IQs higher than developing and undeveloped nations outside the region. The most agreed upon reason for this is cultural factors rather than genetic or economic factors. To conclude, Buddhism combined with values in the East Asian cultural sphere creates the best “brains” to represent humanity, thus the West should make way for them, especially considering the East’s superior collectivism.
Of course cultures do not stay the same forever because they change over time. One big thing that is different now in the Sinosphere and Indosphere (the latter I am mentioning because it is where Buddhism came from, though it is not as dominant in the cultural region as it was) is that they are generally much more patriarchal and anti-LGBT+ than they were up until the last several centuries. However, Buddhism treats same-sex relations and being transgender the same as heterosexuality and being cisgender (preferring celibacy among monastics, though depending on the school of Buddhism, those in the monastic order may be treated as their birth gender, even if they are transgender), and in addition, the Buddha taught that women are just as capable of attaining enlightenment as men. Even outside of Buddhism, there are records of same-sex relations as early as the Shang dynasty in China and the temple walls in Khajuraho, India depict homosexual activity. As for feminism, China was matrilineal until the Han dynasty era, when Confucianism and filial piety became mainstream in the area, while India, home to over 100 different ethnic communities, has had a few matriarchal and egalitarian societies pre-European colonization. In the modern era, numerous people in the two cultural spheres are becoming more supportive of gender equality and the LGBT+, which in some cases may be due to Westernization (not that it redeems it) or simply the individuals’ progressive political views not influenced by Western culture.
What has stayed the same for the most part, besides Buddhism, is the Sinosphere’s and Indosphere’s value of collectivism in honor-shame societies and the former cultural sphere’s emphasis on education; this is what Westerners, as well as people all over the world, need for themselves. If the West is going to fall due to hyperconsumerism, late stage capitalism, and uneducated leaders, those living in the West would be better off joining Buddhism and assimilating to the East. Arguably, the best way to do this is to move to a majority Buddhist country, preferably one in the Sinosphere (its core countries being China, Japan, the Koreas, Taiwan, and Vietnam). Leave everybody you know from your home behind, especially non-Buddhists. Just to make things clear, Westerners are not necessarily evil and it is not their fault they were raised in a Western culture, but having these people in your life will hold you back from collectivism, quality education free of anti-intellectual quackery, and above all, understanding the dharma.
After you have left everybody in your life and started anew, you can immerse yourself in the culture. Again, abandoning Western food, media, clothing, and especially inventions and scientific breakthroughs is very unnecessary. Your main focus is reprogramming your mind to think like a person (specifically a Buddhist person) in the Sinosphere/Indosphere, utilizing the high educational standards, putting the collective over the individual, and taking refuge in the Triple Gem. Before moving, though, it is best to make yourself familiar with the customs and learn the language of the place you are moving to. To aid your assimilation, it would not hurt to start dating one of the locals who strongly identifies with the culture, regardless of their race. Someone living there who is not ethnically East, South, or Southeast Asian who is still very involved in the culture would be very helpful to your assimilation as one who is ethnically East, South, or Southeast Asian (I am clarifying this to discourage racial fetishization). This may be difficult as you would have to win over approval from their parents, let alone convince them to see you as another Easterner, but if you manage to do so, that would be fantastic. To make things easier, you could plan to move to a country where people treat women as equals and are relatively accepting of the LGBT+ so you would not have to worry about gender roles or whatever. Think of places in the Sinosphere such as Singapore, Taiwan, Japan, Hong Kong, or if you are planning on going to the Indosphere (which is not too big of a step down) since they did give us Buddhism after all, Nepal and Thailand. Your most important goal, however, is to rewire your brain to think in a more Sinic or Indic way and be more in touch with Buddhism.
You can hardly consider yourself a Westerner if you manage to do so, being Western only in your country of origin (and possibly race as well). I am definitely not like those other “people” from the West who strongly cling to Western culture because they just do not understand. Western cultural merit is almost solely from the proxy of our ancestors’ inventions, scientific discoveries, and political revolutions. Considering that the West is being brought towards the wrong direction in the modern era, we should get out of there culturally, if not physically, until it all hits the fan.
If the West continues its defilement of the rest of the world, when it falls, it will bring it all down with it. We must not lose or else everybody loses.
This pressure has a good side; because the bigger the great threat becomes, the more we will push ourselves to assimilate and raise children to fight for us. Considering the infectability of Western anti-intellectualism and “main character syndrome”, how could our Western peers know better? Buddhism is not a proselytizing “religion”, so our best bet is eliminating the promoter of the three poisons, the Westerner (especially the Christian Westerner), from our own lives. How it will run to us as its society collapses under itself and we welcome it to assimilate but say “we told you so”! The older I get, the better I know the Westerner. The better I know the Westerner, the easier it gets to excuse hostility against them, especially from the Sinosphere.
From my perspective, the ones to blame are not the angry, low-middle class white males in the rural United States nor the boba conservative bananas and right-wing coconuts who suck up to the West’s biggest scum, but rather the ones who have brainwashed them to fall for chauvinism, reactionarism, and laissez faire capitalism.
Realizing this, I am now closely investigating the sources of these beliefs which make up the foundation of social Darwinism and, when combined with totalitarian thinking, capitalist fascism. This is after I noticed that these systems are unsustainable and would destroy themselves from the inside out. The slow, painful destruction of communities who fall victim to them are well known to me. If one looks carefully, they can see the consequences that have been unfolding since the 2020 Coronavirus Pandemic. You may wonder: were the founders aware of this? My guess would be that they were not but were evil nonetheless because they were too selfish to think about the future, their descendants.
If this is the case, then it is the duty of us, the opponents of these ideologies, to spread the word faster than the ideologies are currently spreading in the West. It is hard for me to believe it is not the case considering that both Western political ideologies are fundamentally reactionary. Besides, I doubt they would want civilization as we know it to collapse.
I have a social Darwinist as a maternal uncle who sometimes meets with my parents, maternal grandfather, and younger brother and with his political conversations, often sourced from flawed studies, Russian news, and 4chan, I can easily study the principles of its theories. Both of my parents are also conservatives who support Trump and other immoral American politicians. Being raised by the two of them, I bet I could disguise myself as a Western right-wing traditionalist, maybe even a social Darwinist, since I know the way they speak, to whom they flock to, and how to make them give one their full attention. It would probably be easy to do this as some right-wing grifters can fool American right-wing audiences into thinking that they share the same beliefs (e.g. Thomas MacDonald).
Their kind are gullible because they do not listen to fact checkers and often do not do research to see if who they are listening to really practices what they preach.
Even though there are Westerners who are not like this, the West cannot coexist with Buddhism, let alone the cultures where it is dominant, as the West ruled by colonizing tirthikas and it will likely always be for as long as it lasts. And just because their culture is not as viable as the one founded on Buddhist, Sinic, or even Indic values does not give them the right to imperialize the rest of the world and bring it down with them. We can welcome the Westerner willing to change its ways, turn it into one of an Easterner, and have its culture go through a quick and painless demise, or the Westerner can continue its power trip, destroy everything it touches along with itself, and society will suffer a slow and painful death. This is what the conclusion that I have come to so far as I examine capitalist fascism and Westerners’ connection to it.
The Western doctrine of capitalist fascism rejects an aspect of maitrī, fulfilling beings’ basic needs, and substitutes it for a privilege towards the bourgeoisie and the exploitation of the workers’ labor (also known as Vergegenständlichung or “objectification”). Thus it denies the worth of the collective, only concerns itself with greedy individuals, and thus is immoral. Unlike what the non-Buddhist capitalist wants people to believe, all beings have an altruistic Buddha nature, but it is corrupted, being difficult to notice as it has only conditions without a beginning (listed in the Avijjā Sutta). Abandoning capitalism, both fascist and non-fascist, gives power to the people as it ensures a more guaranteed right to life instead of having not even one thousand billionaires own more than half of Earth’s population combined, more than each one of those billionaires could ever spend in their lifetimes.
Should the Westerner, especially one who pushes capitalist fascism, strengthen its grip on humanity, it can be said that it would make its own naraka.
And so I stand by my plan and encourage others to do the same because it is in the name of the Unsurpassable Enlightened One. By protecting our kind against the Westerner, we are defending the Triple Gem.
If it is not already clear, the disapproval I feel towards the societal values and prevailing norms of the West has led me to question my place in this environment. I believe that meaningful change can only be fostered if the West is put into its place and the Sino-Buddhist East motivates our minds.
In Vietnam, where the culture is predominantly Sinic with some Indic aspects and little European influence, we can see the promotion of quality education, collectivism, and Buddhism (practiced by a forgivable 15% of the population), very unlike the nearby country of the Philippines. In the Philippines, its citizens cling to the Anglo-Saxon and Hispanic culture brought to the country by American and Spaniard imperialists. The effects of this are very clear in their average IQs (Vietnam: 89.53 vs. Philippines: 81.64) and PISA scores (Vietnam: 1403 vs. Philippines: 1058). They are both developing countries in Southeast Asia that were colonized by the West, but because Vietnam kept its culture more pure and stuck to Buddhism (or at least Sinic philosophies), its people are better educated compared to the nearby Westernized countries in a similar economic situation.
In short, Westernization leads to the following:
  1. The native culture becomes diluted
  2. If Western thinking intrudes, mental degeneration takes hold of the native population and its society slowly degrades along with the West itself as it eats itself from the inside out
Those who cause this to happen must be stopped, especially those who endanger Buddhism. We must not wait for the fruition of their karma for their sacrilege of the Tathagata’s teachings because by then it would be too late, and even if it is instant karma, every bodhisattva’s job is to end suffering.
Those who spread the harmful ideologies bring themselves and others away from the Buddha’s word are polluting humanity by having them join their rat race that will only end in their own demise. They are leading to the ruin of many and thus, I do not consider them to be human but instead parasites.
There is a disgraceful Western belief that for a short amount of time was not held by the majority but is now very pervasive in the West and also is the foundation of reactionarism, chauvinism, and capitalism in all cultures. It says: “My individual rights matter the most and freedom means my right to violate the rights of others.”
This Western babble is followed by numerous all around the world and sows disharmony in societies where it becomes the norm. This idea provides basis for several types of Westerners, including but not limited to:
The growth of these groups is evidence of the degradation of Western culture, showing that it must retire as the dominant culture and make way for the much more sustainable East. Once the manuṣya realm on Earth is completely tainted by the West, Buddhas can no longer arise in the world because the dharma would be known by nobody and the Vinaya are forgotten or destroyed.
The future generation will not remember the dharma unless we halt the growth of the parasitic culture that promotes overconsumption, hyperindividualism, and anti-intellectualism.
The Westerner has a remarkable contrast to the Sinic or Indic. The Westerner has a grasp on this world so strong with its weaponry since the 16th century, using force to disrupt the traditional lives of whatever native people it saw, safe for those in a few countries (even though some of those countries are still being Westernized). The Dutch, English, French, Portuguese, and Spanish built colonies from the Americas to Southeast Asia. The kingdoms were blessed with powerful militaries, strong economies, stable governments, and advanced technology that allowed their cultures to spread. But after half a millennium and looking back, was any of this really earned? And is the Westerner’s conquest over yet?
Since the Great Schism of Christianity, the Westerner trained itself for roughly one thousand years. It trained itself in several aspects, but it forgot an important piece, the dharma. The cunning Westerner, blessed with advancements, used them to tyrannize other peoples on a scale never before seen. This was the beginning of the Latter Day of the Dharma. The dharma is declining because of the savage Westerner. And so, it leeched off of any people it got a hold of, including predominantly Buddhist peoples. Even during the decolonization of the 20th century, fundamentalist Christianity spread and threatened the dharma. To make matters worse, previously Buddhist peoples clung to Christianity as taught by their colonizers; the French in Vietnam and the Spanish and Americans in the Philippines. To this day, the Philippines is a lost cause along with its majority Muslim neighbors in Maritime Southeast Asia. The cunning Westerner turned the Filipino against us and now Buddhists make up only 2% of the Philippines’ population. Now, the Westerner sees Buddhism as nothing more than an aesthetic, a self-help lifestyle, or a decoration that they can commercialize and cherry pick aspects to integrate into their religion or lack thereof.
It is excellent for someone from the West to learn the dharma as this will turn them into a more compassionate and wise person, but they must not enforce the Western gaze onto it and discard parts of the Shakyamuni Buddha’s words they do not like. To be fair, some aspects of Buddhism would be nearly impossible for a Westerner to understand unless they assimilate.
Buddhism is not materialist or blind belief without evidence and it belongs to the East, so stop pretending to be something you are not while pushing stereotypes of Asian Buddhists.
However, even though Buddhism is not materialist or very in line with the Western worldview, it is uniquely human. Walpola Rahula, a Sri Lankan Buddhist monk and writer explains it this way:
Among the founders of religions the Buddha (if we are permitted to call him the founder of a religion in the popular sense of the term) was the only teacher who did not claim to be other than a human being, pure and simple. Other teachers were either God, or his incarnations in different forms, or inspired by him. The Buddha was not only a human being; he claimed no inspiration from any god or external power either. He attributed all his realization, attainments and achievements to human endeavour and human intelligence. A man and only a man can become Buddha. Every man has within himself the potentiality of becoming a Buddha, if he so wills it and endeavours. We can call the Buddha a man par excellence. He was so perfect in his 'human-ness' that he came to be regarded later in popular religion almost as 'super-human'. Man's position, according to Buddhism, is supreme. Man is his own master, and there is no higher being or power that sits in judgment over his destiny. (Rahula 3)
How could one even consider the Westerners who diluted Buddhism human themselves at this point? If it were not for them, Westerners may have a better understanding of the teachings of the “man par excellence”. We are lucky that the only Westerners who necessarily see us as inferior are white nationalists and fundamentalist Christians, otherwise the Westerner could have committed a genocide that would have left millions of us dead. Westerners are competitive beings, so they rarely act in concord towards each other. It is only when there is something that draws them together or away from a common danger.
If everybody on Earth becomes a Westerner, they would wallow in their shamelessness and would have nobody left to exploit except for each other until they destroy themselves.
Until they are the only ones left, they will vilify and exploit anything non-Western until they only have each other, then leading to a chaotic world of undignified militaries, economic inequality, corrupt governments, and little or no innovations.
Unless the Westerner considers even the slightest of inspiration from the East, it will continue to follow hyperindividualism and have apathy towards its education. That is why the West is falling. Those from the West who are smart enough to realize that the West’s flaws that it spreads are deciding that the West is not worth maintaining and its resignation is overdue. If those from the West abandon it to assimilate to the East, it would make the West’s death quicker but more dignified.
This is more than a fad but rather the realization that Western society would be best being a passing fad itself. The West gave us great inventions, food, clothes, scientific discoveries, etc. and once it is gone, the East can pick up where it left off just fine.
We will never abandon the Triple Gem because we recognize it to be more than a spiritual, exotic aesthetic or trend. To do so would make us just like those others in the West who Asian Buddhists look down upon. When the time is right, each and every one of us will surround ourselves with the people who know the dharma better than anyone you have met in the West and we can finally be at their level. We shall be Western only in our country of origin and/or race, but in every other way, we will be Easterners; Buddhist Easterners who will take back what rightfully belongs to us.
When we (and hopefully Buddhists outside of both the Eastern and the Western world) do this, consumerism will lose some of its biggest prey. Even though it may not seem like it at first considering we are abandoning everyone we have ever known, we are doing our ancestors a favor by joining the culture that strives towards the end of suffering. We will be leaving our cultures’ ways of thinking behind, but doing this will save face for our lineage, especially the Western lineage as we would be preventing the creation of more “Karens”, “Chuds”, dayangmas, “neckbeards”, and other degenerates. We will not be annoying dorky nerds and certainly not “neckbeards” who are overly obsessed with and fetishize the culture but people making an effort to get closer to the dharma and surrender to the East.
Although we are collectivists, we must seek personal liberation first for the good of other beings. Once the West collapses and its former supporters come running to us, we shall welcome them. If some do not recognize this before it is too late, well boo hoo! They will have a better birth with the world we will create. Some of them, especially their unlucky spawn, would probably be better off dead and reborn into a better life, maybe even the Pure Land.
The way it is looking now, the West is falling and becoming the world’s laughingstock, which is a good thing. The quicker it falls, the less painful it will be for the Westerner and everybody else. Western culture will not be missed, but we can keep the best of it and continue the innovations that the creators would wish to see. We will remember the legacy of them and be thankful while never forgiving or forgetting the ones who ruined the West.
Works Cited
“Ignorance Avijjā Sutta (AN 10:61).” Translated by Ṭhānissaro Bhikkhu. Dhammatalks. 2017, https://www.dhammatalks.org/suttas/AN/AN10_61.html. Accessed 31 May 2024.
Gabbe. “Western Culture.” Wikipedia. 25 May 2024. https://en.wikipedia.org/wiki/Western_culture#:~:text=The%20core%20of%20Western%20civilization,Roman%20civilization%20and%20Western%20Christianity. Accessed 31 May 2024.
Rahula Thero, Walpola. What the Buddha Taught. Oneworld Publications, 1959. Accessed 31 May 2024.
u/Tendai-Student. “栄真Eishin (u/Tendai-Student).” Reddit, 31 May 2024, https://www.reddit.com/useTendai-Student/. Accessed 31 May 2024.
u/Tendai-Student. “Buddhism is being MISREPRESENTED in the West Marginalisation, cultural appropriation, misconceptions and what you can do.” Reddit, 2023, https://www.reddit.com/WrongBuddhism/comments/14zc6xg/buddhism_is_being_misrepresented_in_the_west/. Accessed 31 May 2024.
submitted by MindlessAlfalfa323 to RadicalBuddhism [link] [comments]


2024.06.01 09:26 MRayquazaEX Monkey Knowledge Idea: Focused Deployment. Engineers that can spawn sentries (except the Master Builder) can place a mortar-sized reticle that dictates where it spawns its sentries. This would make sentries a lot more convenient to use for casual players.

Monkey Knowledge Idea: Focused Deployment. Engineers that can spawn sentries (except the Master Builder) can place a mortar-sized reticle that dictates where it spawns its sentries. This would make sentries a lot more convenient to use for casual players. submitted by MRayquazaEX to btd6 [link] [comments]


2024.06.01 06:07 Kottyara Suicide king approvers in shambles

Suicide king approvers in shambles submitted by Kottyara to bindingofisaac [link] [comments]


2024.06.01 02:50 juxtapods Turned off Pets and Wild Horses upon new save in new world, but they still appear?

Does anyone know why Isla Paradiso still spawns wild horses even after I turned them off in gameplay settings to reduce lag? I turned it off both in in-game settings and in MasterController (when I had it for a hot second), but then found like 4 wild horses roaming downtown on the main island.
How can I just turn them off for good?
submitted by juxtapods to Sims3 [link] [comments]


2024.05.31 20:57 d6minis [H] Marines, Tau, Orks, Chaos, Heresy, Imperialis, AOS, [W] $$, [Loc] Toronto, CAD

Hello guys looking to sell alot of warhammer items.
Shipping will be bundled for multiple items and is much more worthwhile
Shipping to USA roughly $6-$13 USD average
Shipping to Canada roughly $13.50 - $15 CAD average
fULL CATALOGUE IN THIS SPREADSHEET. UNITS WILL BE UPDATED HERE REGURLARLY:
https://docs.google.com/spreadsheets/d/1-CkBzUCWCD7lPdyR-KoetrqTZUFANngBDAmcNN45t1k/edit?usp=sharing
I request canadian amounts via paypal USD prices are more for reference
Pictures
https://imgur.com/a/ufIkfqR
Verification
https://imgur.com/a/ySwQ2O4
10th Edition Rulebook and Cards - new - $30 USD / $40 CAD
10th Edition Cards - new - $12 USD / $20 CAD
Beta Garmon - new sealed - $41 USD / $55 CAD
Solar Auxilia Battle Group - new on sprue - $155 USD / $210 CAD
Solar Aux Command Section - new on sprue - $15.50 USD / $20 CAD
10 Solar Aux LasRilfe Section - new on sprue - $23 USD / $30 CAD
Solar Aux Veletaris - new on sprue - $41 USD / $55 CAD
Aethon Heavy Sentinal - new on sprue - $36 USD / $50 CAD
Hermes Sentinal Squadron - new on sprue - $48 USD / $65 CAD
Solar Aux Leman Russ - new on sprue - $48 USD / $65 CAD
Solar Aux Leman Russ Assault Tank - new on sprue - $48 USD / $65 CAD
Malcador Heavy Tank - new on sprue - $66 USD / $90 CAD
Dracosan Armoured Transport - new on sprue - $69 USD / $80 CAD
Solar Auxilia Basilisk / Medusa - new on sprue - $48 USD / $65 CAD
Legion Sky Hunter Squadron - new on sprue - $48 USD / $65 CAD
Deimos Predator - new on sprue - $48 USD / $70 CAD
Deimos Support Predator - new on sprue - $48 USD / $70 CAD
Legion Vindicator - new on sprue - $51.50 USD / $70 CAD
Land Raider Proteus - new on sprue - $65 USD / $90 CAD
Old World Core Rulebook - new - $52 USD / $70 CAD
Forces of Fantasy - new - $39 USD / $50 CAD
Ravening Hordes - new - $39 USD / $50 CAD
Bretonnia Core Set - new no book - $150 USD / $200 CAD
Tomb Kings Core Set - new no book - $170 USD / $230 CAD
Orcs and Goblins Battalion - new on sprue - $120 USD / $160 CAD
Black Orc Mob - new on sprue - $55 USD / $75 CAD
Goblin Wo1f Riders - new on sprue - $45 USD / $60 CAD
Adeptus Astartes Dice - great condition - $27.50 USD / $35 CAD
Iron Hands Dice - new - $39.50 USD / $50 CAD
Ravn Guard Dice - new - $39.50 USD / $50 CAD
Space Marines Spearhead Force - new on sprue - $180 USD / $240 CAD
Black Library Cpt Messinius - new in box - $30 USD / $40 CAD
Guilliman - new on sprue - $52 USD / $70 CAD
Sgt Castus - new in box - $44.50 USD / $60 CAD
Primaris Shrike - new on sprue - $34 USD / $45 CAD
Primaris Calgar (full kit) - new on sprue - $44 USD / $60 CAD
Primaris Calgar only - painted well - $44 USD / $60 CAD
Primaris Tigurius - new on sprue - $34 USD / $45 CAD
Primaris Tigurius - painted tabletop - $34 USD / $45 CAD
Tor Garradon - new on sprue - $34 USD / $45 CAD
Primaris Kosarro Khan - new on sprue - $34 USD / $45 CAD
Custom Primaris Smash Captain - Pro Painted - $44.50 USD / $60 CAD
Captain in Terminator Armour (Leviathan) - new on sprue - $19.50 USD / $25 CAD
Captain in Terminator Armour (Leviathan) - built - $15 USD / $20 CAD
Librarian in Terminator Armour (Leviathan) - new on sprue - $15 USD / $20 CAD
Librarian in Terminator Armour (Leviathan) - painted - $12 USD / $15 CAD
Liutenant (Leviathan) - new on sprue - $19.50 USD / $25 CAD
Liutenant (Leviathan) - primed - $15 USD / $20 CAD
Gravis Cpt - new on sprue - $30 USD / $40 CAD
Gravis Cpt - painted - $27.50 USD / $35 CAD
Gravis Captain (Dark Imperium) - painted fists - $30 USD / $40 CAD
Gravis Captain (Dark Imperium) - painted ultras - $39.50 USD / $50 CAD
Gravis Cpt w/ Heavy Bolt - new on sprue - $30.50 USD / $38.50 CAD
Primaris Cpt w/ Jump Pack - new on sprue - $30 USD / $40 CAD
Primaris Captain (Indomitus) - built/painted - $30 USD / $40 CAD
Captain in Phobos Armor - damaged - $15 USD / $20 CAD
Primaris LT Agastus - new on sprue - $27.50 USD / $35 CAD
Primaris LT Agastus - primed - $19.50 USD / $25 CAD
Primaris LT (Indomitus) - new on sprue - $19.50 USD / $25 CAD
Primaris LT (Indomitus) -primed/built - $12 USD / $20 CAD
Primaris LT phobos armor - built/primed - $23.50 USD / $30 CAD
Primaris LT w/ Power swrd - new on sprue - $27.50 USD / $35 CAD
Primaris LT w/ Power swrd - painted fists - $19.50 USD / $25 CAD
Primaris LT (Dark imperium) - built - $23.50 USD / $30 CAD
Primaris LT (Dark imperium) - painted - $12 USD / $20 CAD
Primaris Chaplain - new on sprue - $27.50 USD / $35 CAD
Primaris Chaplain - painted well - $39.50 USD / $50 CAD
Primaris Chaplain - painted/built - $19.50 USD / $25 CAD
Primaris Chaplain on bike - new on sprue - $41 USD / $55 CAD
Chaplain in Terminator Armour - new on sprue - $34 USD / $45 CAD
Primaris Librarian - new on sprue - $30 USD / $40 CAD
Primaris Librarian - primed/painted - $23.50 USD / $30 CAD
Primaris Librarian Phobos Armor - built - $23.50 USD / $30 CAD
Primaris Librarian Phobos Armor - painted ultras - $39.50 USD / $50 CAD
Primaris Ancient - new on sprue - $30.50 USD / $38.50 CAD
Primaris Ancient (Dark Imperium) - painted fists - $27.50 USD / $35 CAD
Primaris Ancient (Dark Imperium) - built/primed - $23.50 USD / $30 CAD
Company Heroes - new on sprue - $48 USD / $65 CAD
Apothecary Biologis - new on sprue - $30 USD / $40 CAD
Primaris Apothecary - new on sprue - $30 USD / $40 CAD
Primaris Apothecary - painted - $27.50 USD / $35 CAD
5 Primaris Reivers (Full kit) - new on sprue - $23 USD / $30 CAD
5 Primaris Reivers - painted crimson fists - $19.50 USD / $25 CAD
5 White Scars Reivers - painted well- $19.50 USD / $25 CAD
Sternguard (full kit) - new on sprue - $44 USD / $60 CAD
Sternguard (leviathan) - new on sprue - $30 USD / $40 CAD
5 Sternguard - primed - $27.50 USD / $35 CAD
Terminators (Full Kit) - new on sprue - $48 USD / $65 CAD
Terminators (Leviathan) - new on sprue - $39.50 USD / $50 CAD
5 Terminators - primed - $34 USD / $45 CAD
3 Aggressors (Full kit) - new on sprue - $41 USD / $55 CAD
3 Aggressors - primed/built - $39.50 USD / $50 CAD
Invictor warsuit - new on sprue - $52 USD / $70 CAD
Invictor warsuit - painted/built - $44 USD / $60 CAD
Brutalis - new on sprue - $55 USD / $75 CAD
Redemptor (full kit) - new on sprue - $57 USD / $75 CAD
Redemptor - painted - $48 USD / $65 CAD
Redemptor - painted ultras - $65 USD / $90 CAD
Ballistus Dread - new on sprue - $52 USD / $70 CAD
Ballistus Dread - painted well - $75 USD / $100 CAD
Bladeguard (full kit) - new on sprue - $41 USD / $55 CAD
3 Bladeguard - primed - $39.50 USD / $50 CAD
10 Kill Team Scouts - new on sprue - $48 USD / $65 CAD
5 Kill Team Scouts - new on sprue - $27.50 USD / $35 CAD
5 Primaris Intercessors (full kit) - new on sprue - $22 USD / $30 CAD
5 Primaris Intercessors - painted crimson fists - $19.50 USD / $25 CAD
5 Primaris Intercessor - primed/painted - $15 USD / $20 CAD
10 Assault Intercessors - Pro Painted - $65 USD / $90 CAD
5 Assault Intercessors - built - $19.50 USD / $25 CAD
5 Primaris Infiltrators/incursors (full kit) - new on sprue - $22 USD / $30 CAD
5 Primaris Infiltrators/incursors - painted/primed - $19.50 USD / $25 CAD
5 Infernus Squad - new on sprue - $15 USD / $20 CAD
5 Infernus Squad - built - $12 USD / $15 CAD
Heavy Intercessors - new on sprue - $48 USD / $65 CAD
5 Heavy Intercessors - built - $44 USD / $60 CAD
Jump Pack Intercessors - new on sprue - $41 USD / $55 CAD
5 Jump Pack Intercessors - primed - $39.50 USD / $50 CAD
3 Primaris Inceptors - primed - $39.50 USD / $50 CAD
Primaris Outriders - new on sprue - $44.50 USD / $60 CAD
3 Primaris Outriders - built/painted - $39.50 USD / $50 CAD
Primaris Invader ATV - new on sprue - $39.50 USD / $50 CAD
5 Desolation Marines - new on sprue - $41 USD / $55 CAD
5 Desolation Marines - primed - $34 USD / $45 CAD
5 Primaris Hellblasters (full kit) - new on sprue - $22 USD / $30 CAD
5 Primaris Hellblasters - painted well - $29 USD / $35 CAD
5 Primaris Hellblasters - painted - $19.50 USD / $25 CAD
Eliminators (full kit) - new on sprue - $41 USD / $55 CAD
3 Eliminators - primed/built - $34 USD / $45 CAD
Eradicators (full kit) - new on sprue - $41 USD / $55 CAD
3 Eradicators - painted ultras - $53 USD / $70 CAD
Firestrike Servo Turrent - new on sprue - $29 USD / $35 CAD
Firestrike Servo Turrent - primed/built - $22 USD / $30 CAD
Repulsor Executioner - new on sprue - $82 USD / $110 CAD
Impulsor - painted/built - $53 USD / $70 CAD
Hamerfall Bunker - new on sprue - $48 USD / $65 CAD
Hamerfall Bunker - painted - $44 USD / $60 CAD
Stormrven - painted/primed - $80 USD / $105 CAD
Black Templars
Limited Ed Black Templar Codex and Cards - new - $8 USD / $10 CAD
Black Templars Combat Patrol - new on sprue - $116 USD / $155 CAD
Bayard's Revenge - new sealed - $44 USD / $55 CAD
Helbrecht - new on sprue - $44 USD / $55 CAD
Helbrecht - primed/built - $35 USD / $45 CAD
Grimaldus and Retinue - new on sprue - $44 USD / $55 CAD
Grimaldus and Retinue - primed/built - $35 USD / $45 CAD
OOP Metal Grimaldus and retinue - painted - $23.50 USD / $30 CAD
Primaris Emperor's Champion - new on sprue - $30 USD / $40 CAD
Primaris Emperor's Champion - painted well - $47 USD / $60 CAD
Primaris Emperor's Champion - primed/painted - $27.50 USD / $35 CAD
OOP Emporers Champion - painted well - $30 USD / $40 CAD
Black Templars Marshall - new on sprue - $19.50 USD / $25 CAD
Black Templars Marshall - painted/primed - $15 USD / $20 CAD
BT Gravis Cpt - painted - $23.50 USD / $30 CAD
BT Ancient - built - $30.50 USD / $38.50 CAD
Castellan - built - $23.50 USD / $30 CAD
Castellan - missing shoulderpad - $15 USD / $20 CAD
BT Primaris Chaplain - built - $30 USD / $38.50 CAD
BT Ancient - built - $30 USD / $38.50 CAD
BT BG Ancient - built - $30 USD / $38.50 CAD
Converted Primaris Apothecary - primed - $12 USD / $15 CAD
Single Templar Primaris Marine - converted - $8 USD / $10 CAD
Primaris Crusader Squad - new on sprue - $47 USD / $60 CAD
Primaris Crusader Squad (10 Models) - built/primed/painted - $38 USD / $50 CAD
Primaris Swrd Bretheren - new on sprue - $48.50 USD / $60 CAD
Primaris Sword Bretheren - built/primed - $38 USD / $50 CAD
5 BT Reivers - painted - $15.50 USD / $20 CAD
3 BT Outriders - built - $35 USD / $45 CAD
Knights
Cerastus Knight Lancer - new on sprue - $141 USD / $195 CAD
Cerastus Knight Castigator - new on sprue - $141 USD / $195 CAD
Cerastus Knight Archeron - new on sprue - $141 USD / $195 CAD
IK Crusader - painted tabletop - $151 USD / $210 CAD
IK Paladin - painted tabletop - $151 USD / $210 CAD
IK Errant - Pro Painted - $200 USD/ $270 CAD
IK Gallant - painted well - $166 USD / $230 CAD
Knight Abominant / Desecrator / Rampager - new on sprue - $134 USD / $175 CAD
Armigers Warglaives/Helverins - new on sprue - $66 USD / $90 CAD
Chaos Knight Wardogs - new on sprue - $66 USD / $90 CAD
World Eaters
World Eaters Combat Patrol - new on sprue - $114 USD / $155 CAD
Angron - new on sprue - new on sprue - $117 USD / $160 CAD
Lord Invocatus / Lord on Juggernaut - new on sprue - $48 USD / $65 CAD
Lord Invocatus - painted tabletop - $58 USD / $80 CAD
Eightbound / Exalted Eightbound - new on sprue - $47 USD / $60 CAD
Eightbound / Exalted Eightbound - Pro Painted - $85 USD / $115 CAD
Khorne Berzerkers - new on sprue - $47 USD / $60 CAD
Jakhals - new on sprue - $41.50 USD / $55 CAD
Chaos
10th Edition CSM Codex - new sealed - $43 USD / $55 CAD
10th Edition CSM Codex - new no code - $31 USD / $40 CAD
10th Ed CSM Data Cards - new sealed - 27.50 USD / $35 CAD
Chaos Dice 2024 - new sealed - $29 USD / $35 CAD
Vashtorr Dice - new sealed - $27.50 USD / $35 CAD
Kill Team Chaotica Dice - new sealed - $27.50 USD / $35 CAD
Balefleet Battleforce - new on sprue - $190 USD / $260 CAD
CSM Combat Patrol 2024 - new on sprue - $117 USD / $155 CAD
Vashtorr = new on sprue - $70 USD / $95 CAD
Abaddon (new) - new on sprue - $52 USD / $70 CAD
Abaddon (new) - primed - $47 USD / $60 CAD
OOP Metal Abaddon - Pro Painted - $45 USD / $50 CAD
Fabius Bile - new on sprue - $36 USD / $45 CAD
Warpsmith - built - $27.50 USD / $35 CAD
Daemon Prince (New 2023) - new on sprue - $60 USD / $80 CAD
Daemon Prince - painted well - $47 USD / $60 CAD
Daemon Prince - painted/built - $27.50 USD / $35 CAD
Master of Executions - new on sprue - $23 USD / $30 CAD
Dark Apostle w/ Disciples (new) - new on sprue - $30 USD / $45 CAD
Lord Discordant - new on sprue - $51.50 USD / $70 CAD
Lord Discordant - Pro Painted - $100 USD / $135 CAD
Lord Discordant - painted iron warriors - $85 USD / $115 CAD
Lord Discordant - painted wel black legion - $85 USD / $115 CAD
Chaos Sorc (new) - new on sprue - $23 USD / $30 CAD
OOP Metal Chaos Sorcerer w/ wings - painted - $15 USD / $20 CAD
Chaos Lord / Sorcerer in Terminator Armour - new on sprue - $23 USD / $30 CAD
OOP Metal Khorne Chaos Lord - primed - $19.50 USD / $25 CAD
Noise Marine - primed - $27.50 USD / $35 CAD
Aspiring Champion - part built - $23 USD / $30 CAD
Dark Commune - new on sprue - $41.50 USD / $55 CAD
Chosen (New) - new on sprue - $45 USD / $60 CAD
Chaos Terminators (new) - new on sprue - $47 USD / $60 CAD
5 Chaos Terminators - painted iron warriors - $49 USD / $65 CAD
5 Chaos Terminators - built - $45 USD / $50 CAD
Possessed (New) - new on sprue - $45 USD / $50 CAD
5 Possessed - painted/primed - $36 USD / $45 CAD
Kill Team Legionaries - new on sprue - $53 USD / $70 CAD
Chaos Space Marines (full kit) - new on sprue - $49 USD / $65 CAD
10 Chaos Space Marines - painted iron warriors - $53 USD / $70 CAD
10 Chaos Space Marines - built - $41.50 USD / $55 CAD
Accursed Cultists - new on sprue - $41.50 USD / $55 CAD
Cultists (New) - new on sprue - $34 USD / $45 CAD
Chaos Bikers - new on sprue - $34 USD / $45 CAD
Chaos Spawn - new on sprue - $41.50 USD / $55 CAD
Single Chaos Spawn - painted well - $23 USD / $30 CAD
Venomcrawler - new unbuilt - $45 USD / $50 CAD
Venomcrawler - Pro Painted - $55 USD / $75 CAD
5 Chaos Havocs - new on sprue - $47 USD / $60 CAD
5 Khorne Havocs - built - $43 USD / $55 CAD
Chaos Rino - new on sprue - $41.50 USD / $55 CAD
Warpforged - new on sprue - $60 USD / $75 CAD
2 Obliterators - new unbuilt - $30 USD / $40 CAD
Hellbrute (full kit) - new on sprue - $49 USD / $65 CAD
Chaos Predator - new on sprue - $60 USD / $75 CAD
Helldrake - new on sprue - $60 USD / $75 CAD
Noctilith Crown - new on sprue - $53 USD / $70 CAD
Custodes
10th Ed Custodes Codex - new sealed - $43 USD / $55 CAD
10th Ed Custodes Codex - new no code - $31 USD / $40 CAD
10th Ed Custodes Codex - code only - $19.50 USD / $25 CAD
10th Ed Custodes Data Cards - new sealed - 27.50 USD / $35 CAD
10th Ed Index Cards - new - $8 USD / $10 CAD
9th Ed LImited Ed Custodes Codex - great - $20 USD / $25 CAD
9th Ed Custodes Codex - great - $8 USD / $10 CAD
Auric Champions Battleforce - new on sprue - $190 USD / $260 CAD
Custodes Combat Patrol (2024) - new on sprue - $115 USD / $155 CAD
Trajan Valoris - new on sprue - $35 USD / $45 CAD
Trajan Valoris - Pro Painted - $64 USD / $85 CAD
Trajan Valoris - painted well - $44.50 USD / $60 CAD
Valerian and Aleya - new on sprue - $43 USD / $55 CAD
Single Shield Captain - converted - $22 USD / $30 CAD
Single Vertus Praetor on Dawn Egle - new on sprue - $19.50 USD / $25 CAD
Single Vertus Praetor on Dawn Eagle - painted based - $27.50 USD / $35 CAD
5 Custodian Guard - new on sprue - $38 USD / $50 CAD
5 Custodian Guard - built/primed/part built - $35 USD / $45 CAD
9 Custodian Guard - painted well - $110 USD / $150 CAD
3 Allarus Custodians - new on sprue - $43 USD / $55 CAD
3 Allarus Custodians - Pro Painted - $67 USD / $90 CAD
3 Allarus Custodians - painted well - $58 USD / $80 CAD
3 Allarus Custodians converted w/ 3rd party bits - $51.50 USD / $70 CAD
5 Custodian Wardens - new on sprue - $44.50 USD / $60 CAD
4 Custodian Wardens - painted well - $60 USD / $80 CAD
Sisters of Silence - new on sprue - $41 USD / $55 CAD
Vertus Praetors - new on sprue - $41 USD / $55 CAD
3 Vertus Praetors - pro painted - $82 USD / $110 CAD
3 Vertus Praetors - painted well - 70 USD / $95 CAD
3 Vertus Praetors - painted/primed - $38 USD / $50 CAD
Tau
10th Ed Tau Codex and Cards - new - $51 USD / $70 CAD
10th Ed Tau Codex and Cards - new no code - $41 USD / $55 CAD
10th Ed Tau Cards - new - $15 USD / $20 CAD
Tau Empire Dice - great - $30 USD / $40 CAD
Tau Kroot Hunting Pack - models only - $135 USD / $185 CAD
Tau Combat Patrol (2024) - new on sprue - $115 USD / $155 CAD
Farsight (2023) - new on sprue - $48 USD / $65 CAD
OOP Farsight - painted well - $38.50 USD / $50 CAD
Shadownsun (New) - new on sprue - $40 USD / $55 CAD
Shadownsun (New) - painted tabletop - $48 USD / $65 CAD
OOP Shadowsun - built - $15 USD / $20 CAD
Commander Suit - new on sprue - $45 USD /$60 CAD
Commander Suit - Pro Painted - $75 USD / $100 CAD
Commander Suit - painted well - $41 USD / $55 CAD
Commander Suit - built/painted - $34 USD / $45 CAD
Commander Suit - converted need tlc - $30 USD / $40 CAD
OOP Commander Suit - damaged - $20 USD / $25 CAD
Darkstrider (new) - new on sprue - $27.50 USD / $35 CAD
OOP Darkstrider - Pro Painted - $34 USD / $45 CAD
OOP Metal Tau Ehereal - painted - $15 USD / $20 CAD
Ethereal w/ Honorb1ade - damaged - $8 USD / $10 CAD
Ethereal on Hover Drone - new on sprue - $20 USD / $25 CAD
Ethereal on Hover Drone - painted well - $30 USD / $40 CAD
Ethereal on Hover Drone - painted - $12 USD / $15 CAD
2 Aunva Bodyguard - built - $12 USD / $15 CAD
Cadre Fireb1ade - new on sprue - $22 USD / $30 CAD
Cadre Fireb1ade - primed/painted - $20 USD / $25 CAD
Kroot Lone Spear - new on sprue - $41 USD / $55 CAD
Kroot Warshaper - new on sprue - $22 USD / $30 CAD
Kroot Trailshaper - new on sprue - $27.50 USD / $35 CAD
Kroot Fleshshaper - new on sprue - $20 USD / $25 CAD
Stealth Suits - new on sprue - $27.50 USD / $35 CAD
3 Stealth Suits - painted well - $30 USD / $40 CAD
3 Stealth Suits - painted/built - $22 USD / $30 CAD
Ghostkeel - new on sprue - $68 USD / $90 CAD
Ghostkeel - painted - $56 USD / $75 CAD
Farstalker Kinband - new on sprue - - $45 USD /$60 CAD
3 XV8 Crisis Suits - new on sprue - $58 USD / $80 CAD
3 XV8 Crisis Suits - needs tlc - $45 USD /$60 CAD
10 Fire WarrioBreachers (full Kit) - new on sprue - $41 USD / $55 CAD
10 Fire Warriors/Breachers - painted red - $41 USD / $55 CAD
10 Fire Warriors/Breachers - painted - $34 USD / $45 CAD
DS 8 Support turret - painted/primed - $4 USD / $5 CAD
Kroot Carnivore Squad - new on sprue - - $41 USD / $55 CAD
Tau Prhana - painted - $23 USD / $30 CAD
Firestrike marksman w/ 3 sniper drones - painted - $30 USD / $40 CAD
Pathfinders (New) - new on sprue - $41 USD / $55 CAD
10 Pathfinders (New) - built - $34 USD / $45 CAD
10 Pathfinders - painted - $27.50 USD / $35 CAD
6 Assorted Drones - painted/built/primed - $12 USD / $15 CAD
Kroot Hounds - new on sprue - $30 USD / $40 CAD
2 Tetras - built - $15 USD / $20 CAD
Krootox Rider - new on sprue - $34 USD / $45 CAD
Krootox Rampagers - new on sprue - $45 USD /$60 CAD
Broadside - new on sprue - $45 USD /$60 CAD
Broadside - primed - $38.50 USD / $50 CAD
OOP Metal Broadside - painted - $27.50 USD / $35 CAD
Riptide - painted/primed - $80 USD / $100 CAD
Riptide - painted needs TLC - $65 USD / $85 CAD
Devilfsh - new on sprue - $41 USD / $55 CAD
Stormsurge - new on sprue - $132 USD / $175 CAD
Votann
Votann Combat Patrol - new on sprue - $117 USD / $155 CAD
9th Ed Codex Cards + Tokens - new - $12 USD / $15 CAD
Ancestors Wrath - new in box - $30 USD / $40 CAD
Uthar the Destined / Kahl - new on sprue - $19.50 USD / $25 CAD
Uthar the Destined / Kahl - painted - $15 USD / $20 CAD
Kahl - painted well - $25 USD / $35 CAD
Einhyr Champion - new on sprue - $30.50 USD / $38.50 CAD
Einhyr Champion - painted tabletop - $30.50 USD / $38.50 CAD
Einhyr Champion - painted - $22 USD / $30 CAD
Grimnyr - new on sprue - $34 USD / $45 CAD
Grimnyr - painted well - $34 USD / $45 CAD
Brokhyr Iron Master - new on sprue - $41 USD / $55 CAD
Brokhyr Iron Master - painted well -$41 USD / $55 CAD
Brokhyr Iron Master - painted - $39.50 USD / $50 CAD
Hearthguard - new on sprue - $44.50 USD / $60 CAD
5 Einhyr Hearthguard - painted well - $65 USD / $90 CAD
Cthonian Berserks - painted/primed - $39.50 USD / $50 CAD
10 Hearthkyn Warriors - new on sprue - $34 USD / $45 CAD
10 Hearthkyn Warriors - painted/primed - $25 USD / $35 CAD
10 Hearthkyn Warriors - painted well - $65 USD / $90 CAD
3 Hernkyn Pioneers - new on sprue - $48 USD / $65 CAD
3 Hernkyn Pioneers - painted tabletop - $48 USD / $65 CAD
3 Hernkyn Pioneers - painted well - $74 USD / $100 CAD
Sagitaur - new on sprue - $48 USD / $65 CAD
Sagitaur - primed - $41 USD / $55 CAD
Sagitaur - missing canopy - $39.50 USD / $50 CAD
Brokyhr Thunderkyn - new on sprue - $41 USD / $55 CAD
3 Brokyhr Thunderkyn - painted tabletop - $61 USD / $85 CAD
3 Brokyhr Thunderkyn - primed/painted - $39.50 USD / $50 CAD
Land Fortress - new on sprue - $84 USD / $110 CAD
Land Fortress - primed - $72 USD / $100 CAD
Orks
10th Ed Orks Codex - new sealed - $43 USD / $55 CAD
10th Ed Orks Codex - new no code - $30 USD / $40 CAD
10th Ed Orks Data Cards - new sealed - 27.50 USD / $35 CAD
Beast Snaggas Stampede - new on sprue - $190 USD / $260 CAD
Orks Combat Patrol (2024) - new on sprue - $115 USD / $155 CAD
Orks Dice - new sealed - $28 USD / $35 CAD
KT Ork Kommandos Dice - new sealed - $28 USD / $35 CAD
Ufthak Blackhawk - new sealed - $34.50 USD / $45 CAD
Grotmas Gitz - new in box - $30 USD / $40 CAD
Da Red Gobbos Surprise - new in box - $30 USD / $40 CAD
Warboss w/ Mega Armor (combat patrol) - primed - $28 USD / $35 CAD
Warboss w/ Mega Armor (combat patrol) - painted well - $48 USD / $65 CAD
Converted Warboss - painted well - $45 USD / $60 CAD
Ghazghkull and Makari - new on sprue - $51.50 USD / $70 CAD
OOP Ghaz - painted well - $45 USD / $60 CAD
Mozrog Skragbad / Beastboss on Squig - new on sprue - $43 USD / $55 CAD
Beastboss on Squig - Pro Painted - $73.50 USD / $100 CAD
Beastboss on Squig - painted well - $58 USD / $80 CAD
Zodgrod Wortsnagga - new on sprue - $34 USD / $45 CAD
Zodgrod Wortsnagga - built/painted - $28.50 USD / $35 CAD
Deff Killa Wartrike - new on sprue - $43 USD / $55 CAD
Deffkilla War Trike - painted well - $65 USD / $90 CAD
Converted Warboss on bike - painted well - $23.50 USD / $30 CAD
Big Mek (2024) - new on sprue - $45 USD / $60 CAD
Big Mek w/ shokk atk gun - painted well - $34.50 USD / $45 CAD
Big Mek w/ KFF - painted well - $48 USD / $65 CAD
OOP Metal Big Mek - painted well - $41 USD / $50 CAD
OOP Metal Snikrot - painted well - $51 USD / $70 CAD
Weirdboy - Pro Painted - $53 USD / $65 CAD
Painboss - new on sprue - $30 USD / $40 CAD
OOP Metal Painboy - painted well - $41 USD / $50 CAD
5 Burna boyz - painted well - $41 USD / $50 CAD
3 Mega Nobz - new on sprue - $51 USD / $70 CAD
5 Nobz - painted/primed - $23.50 USD / $30 CAD
5 Nobz - painted tabletop - $30 USD / $40 CAD
10 Kommandos (Octarius) - part built/painted/primed - $43 USD / $55 CAD
10 OOP Kommandos - painted well - $59 USD / $80 CAD
10 Beast Snagga Boyz - new on sprue - $43 USD / $55 CAD
10 Beast Snagga Boyz - primed/built/painted - $41 USD / $50 CAD
10 Ork Boyz (New) - new on sprue - $41 USD / $50 CAD
10 Ork Boyz (New) - primed - $30 USD / $40 CAD
10 Ork Boyz (shootas) - painted well - $37 USD / $50 CAD
10 Ork Boyz (shootas) - built/primed/painted - $28.50 USD / $35 CAD
10 Ork Boyz (Sluggas) - painted tabletop - $36.50 USD / $45 CAD
3 DeffKoptas (new) - new on sprue - $48 USD / $65 CAD
3 DeffKoptas (new) - painted well - $77 USD / $105 CAD
Squighog boyz w/ Smasha Squig - new on sprue - $48 USD / $65 CAD
3 Squighog boyz w/ Smasha Squig - painted - $37 USD / $50 CAD
3 Squighog boyz - painted well - $65 USD / $85 CAD
Rukkatrukk Squigbuggy - new on sprue - $43 USD / $55 CAD
Rukkatrukk Squigbuggy - primed/built - $41 USD / $50 CAD
Kustom Boosta Blasta - new on sprue - $43 USD / $55 CAD
Shokkjump Dragsta - new on sprue - $43 USD / $55 CAD
Megatrakk Scrapjet - new on sprue - $43 USD / $55 CAD
Boomdakka Snazzwagon - painted well- $55 USD / $75 CAD
5 OOP Ork Warbikers - painted tabletop - $52 USD / $70 CAD
OOP Ork Buggies - painted tabletop - $23.50 USD / $30 CAD
5 Stormboyz - built - $23.50 USD / $30 CAD
5 Stormboyz - Pro Painted - $52 USD / $70 CAD
5 lootas/Burnas - new on sprue - $28.50 USD / $38.50 CAD
5 Lootas - painted/primed/built - $23.50 USD / $30 CAD
Mek Gunz - new on sprue - $43 USD / $55 CAD
Mek Gunz - built/primed - $36.50 USD / $45 CAD
Flashgitz - new on sprue - $44.50 USD / $60 CAD
Deff Dread - new on sprue - $48 USD / $65 CAD
Deff Dread - painted tabletop - $51 USD / $70 CAD
Deff Dread - painted/primed - $43 USD / $55 CAD
OOP Metal Deff Dread - painted tabletop - $41 USD / $50 CAD
3 Killa Kanz - new on sprue - $44.50 USD / $60 CAD
Kill Rig / Hunta Rig - new on sprue - $100 USD / $135 CAD
Kill Rig / Hunta Rig - primed/built - $90 USD / $120 CAD
Kill Rig - painted well - $165 USD / $220 CAD
Battlewagon - Pro Painted - $150 USD / $220 CAD
Battlewagon - painted well - $85 USD / $115 CAD
Morkanaut / Gorkanaut - painted well - $140 USD / $190 CAD
KIll Krusha Tnk - $255 USD / $350 CAD
Stompa - new on sprue - $115 USD / $155 CAD
Stompa - Pro Painted - $185 USD / $255 CAD
Stompa - primed - $91 USD / $125 CAD
Burna Bommer (full kit) - new on sprue - $60 USD / $80 CAD
Dakkajet/Burna Bomber - painted well - $75 USD / $100 CAD
Wazbom / Dakkajet - painted - $53 USD / $65 CAD
Chaos Daemons
9th Ed Chaos Daemons Data Cards - new sealed - $4 USD / $5 CAD
Chaos Daemons Dice 40k 2023 - new sealed - $30 USD / $40 CAD
Chaos Daemons Boarding patrol - new on sprue - $96 USD / $130 CAD
Belakor - new on sprue - $107 USD / $155 CAD
Belakor - Pro Painted - $190 USD / $260 CAD
Daemon Prince 2023 - new on sprue - $60 USD / $80 CAD
Daemon Prince - Pro Painted - $45 USD / $60 CAD
Daemon Prince - painted well - $34.50 USD / $45 CAD
Daemon Prince - painted/built - $28 USD / $35 CAD
Great Unclean One - new on sprue - $107 USD / $155 CAD
Spoilpox Scriviner - new on sprue - $20 USD / $25 CAD
Sloppity Bilepiper - new on sprue - $28.50 USD / $38.50
Sloppity Bilepiper - primed - $23.50 USD / $30 CAD
PoxbringeHerald of Nurgle - new on sprue - $23.50 USD / $30 CAD
PoxbringeHerald of Nurgle - primed/painted - $20 USD / $25 CAD
Beasts of Nurgle - new on sprue - $41 USD / $55 CAD
Skarbrand - new on sprue - $107 USD / $155 CAD
Skarbrand - painted tabletop - $107 USD / $155 CAD
Bloodthirster - new on sprue - $107 USD / $155 CAD
Bloodthirster - Pro Painted - $185 USD / $250 CAD
Bloodthirster - painted well magnetized - $185 USD / $250 CAD
Skulltaker - new on sprue - $30 USD / $40 CAD
Fleshhouns - new on sprue - $34.50 USD / $45 CAD
5 Fleshhounds - built - $30 USD / $40 CAD
10 Bloodletters - new on sprue - $28 USD / $35 CAD
10 Bloodletters - painted tabletop - $37 USD / $50 CAD
10 Bloodletters - painted - $23.50 USD / $30 CAD
Contorted Epitome - new on sprue - $41 USD / $55 CAD
10 Daemonettes - new on sprue - $30 USD / $40 CAD
10 Daemonettes - primed/built - $28 USD / $35 CAD
5 Seekers - new on sprue - $23.50 USD / $30 CAD
Keeper of Secrets / Shalaxi - new on sprue - $107 USD / $155 CAD
Keeper of Secrets / Shalaxi - painted tabletop - $107 USD / $155 CAD
Dexcessa/Synessa - new on sprue - $85 USD / $105 CAD
Lord of Change / Kairos Fateweaver - new on sprue - $107 USD / $155 CAD
Lord of Change / Kairos Fateweaver - painted tabletop - $107 USD / $155 CAD
Lord of Change / Kairos Fateweaver - damaged - $92 USD / $125 CAD
Channgeing - painted tabletop - $30 USD / $40 CAD
3 Screamers of Tzeentch - new on sprue - $30 USD / $40 CAD
3 Flamers of Tzeentch - new on sprue - $28 USD / $35 CAD
3 Flamers - painted tabletop - $28 USD / $35 CAD
10 Pink Horrors - new on sprue - $34.50 USD / $45 CAD
Exalted Flamer - painted well - $23.50 USD / $30 CAD
10 Pink Horrors - new on sprue - $34.50 USD / $45 CAD
10 Pink Horrors - built - $28 USD / $38.50 CAD
Blue and Brimstone Horrors - new on sprue - $34.50 USD / $45 CAD
10 Blue and Brimstone Horrors - painted - $30 USD / $40 CAD
Burning Chariot of Tzeentch - new on sprue - $41 USD / $55 CAD
Burning Chariot of Tzeentch - painted well - $52 USD / $70 CAD
Burning Chariot of Tzeentch - painted tabletop - $41 USD / $55 CAD
Chaos
Slaves to Darkness Tome and Warscrolls Cards - new - $39.50 USD / $50 CAD
Slaves to Darkness Dice - new sealed - $30 USD / $40 CAD
Darkoath Army Set - new on sprue - $145 USD / $195 CAD
Vanguard Slaves to Darkness - new on sprue - $102 USD / $140 CAD
Khagaras Ravagers - painted well - $45 USD / $60 CAD
Mindstealer Sphrinx - new on sprue - $39 USD / $50 CAD
Mindstealer Sphiranx - built - $31 USD / $40 CAD
Fomoroid Crusher - Pro Painted - $52 USD / $70 CAD
Fomoroid Crusher - new on sprue - $39 USD / $50 CAD
Daemon Prince (New) - new on sprue - $60 USD / $80 CAD
Eternus / Chaos Lord on Daemonic Mount - new on sprue - $45 USD / $60 CAD
Eternus - built - $39 USD / $50 CAD
Chaos Lord/Sorc on Manticore - new on sprue - $52 USD / $70 CAD
Chaos Lord on Karkadrak - new on sprue - $39 USD / $50 CAD
Chaos Lord on Karkadrak - painted well - $45 USD / $60 CAD
Chaos Lord - new on sprue - $15.50 USD / $20 CAD
Centaurion Marshall - new on sprue - $36.50 USD / $45 CAD
Exalted Hero of Chaos - new on sprue - $28 USD / $38.50 CAD
Ogroid Myrmidon - new on sprue - $39 USD / $50 CAD
3 Ogroid Theridons - new on sprue - $41 USD / $55 CAD
3 Ogroid Theridons - built/primed - $39 USD / $50 CAD
5 Chosen - new on sprue - $45 USD / $60 CAD
5 Chosen - painted well - $65 USD / $85 CAD
5 Chosen - painted/primed - $39 USD / $50 CAD
5 Chaos Knights (new) - new on srpue - $48 USD / $65 CAD
5 Chaos Knights (new) - painted well - $78 USD / $105 CAD
10 Warriors of Chaos (new) - new on sprue - $45 USD / $60 CAD
10 Warriors of Chaos (new) - painted well - $71 USD / $95 CAD
Darkoath Chieftan on Warsteed - new on sprue - $30 USD / $40 CAD
Darkoath Wilderfiend - new on sprue - $39 USD / $50 CAD
10 Darkoath Marauders - new on sprue - $39 USD / $50 CAD
5 Darkoath Fellriders - new on sprue - $45 USD / $60 CAD
20 Converted Chaos Marauders - painted well - $56 USD / $75 CAD
5 Chaos Maruader Horsemen - painted well - $36.50 USD / $45 CAD
Legions Imperialis: The Horus Heresy
Legions Imperialis Starter Set - new on sprue - $145 USD / $195 CAD
Legion Drop Pods - new on sprue - $37 USD / $50 CAD
Legion Dreadnought Drop Pods - new on sprue - $37 USD / $50 CAD
Legion Fast Attack - new on sprue - $37 USD / $50 CAD
Land Raider Proteus Explorator Squadron - new on sprue - $37 USD / $50 CAD
Solar Auxilia Infantry - new on sprue - $37 USD / $50 CAD
Solar Auxilia Support - new on sprue - $37 USD / $50 CAD
Legions Imperialis Arvus Lighters - new on sprue - $37 USD / $50 CAD
Legions Imperialis Medusa / Basilisk - new on sprue - $37 USD / $50 CAD
Legions Imperialis Malcador Infernus/Valdors - new on sprue - $37 USD / $50 CAD
Dracosans Transport Detachment - new on sprue - $37 USD / $50 CAD
Stormhammers - new on sprue - $37 USD / $50 CAD
submitted by d6minis to Miniswap [link] [comments]


2024.05.31 20:21 elemantis spawning in a custom tunnel

i have my crimson isolated in my master mode world, if i were to take the time making slab walls and background slab walls like a tunnel (since i did grid isolation) would enemies spawn inside the tunnel?
btw it take forever and a bit and 9999999 deaths to get the hallow and crimson isolated on a multiplayer mastermode world like omg the jungle is relentless.
submitted by elemantis to Terraria [link] [comments]


2024.05.31 20:04 OriginalSprinkles718 test

My goal was to build immersive, hard, but balanced and crash-free survival experience.

  • New game on survival difficulty required
  • All six DLCs needed
  • Tested only on PS5
  • Adding or removing mods will break things
You start weak, tired, confused and with barely any gear. You are no one after leaving the vault. Avoid most encounters and quests. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find and don't engage in battles if you don't need to.
2000 added
Before you there is a long way including exploration, difficult combat, building and managing settlements. But worry not. Enemies no longer are bullet sponges, however rushing towards them or standing in one place is guaranteed death.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making and disasembling ammo. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Perks required to build important and useful objects. Buying component shipments available.
  • You can hire guards for caps or risk regular settlers life on guard posts.
  • You can't harvest planted fruit and vegetables, you get your share in workbenches, can gather in the wild yourself or assign settlers to gathering stations.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries.
  • And many more...
! ! !

-------- BOLD_MODS_ARE_REQUIRED <----------

! ! !

LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Looted World - PS - Removes 90% of loose loot in the world, so easily accessible and obvious places are almost empty. Makes you spend less time looting. You can still buy shipments of components from vendors and now scraping settlements is a great source of resources. If you are tired of constantly picking up loot, this is a good choice.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Tags quest items, components, bones, bobbleheads, holotapes, notes, chems, liquors, syringes, 99% of junk for better item management and easier looting (water, aid, stealthboys, few food items and some mags are marked by Immersive gameplay). Empty bottles/vases are not marked.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  8. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  9. Snipers Of Commonwealth - Adds over 150 snipers including few unique ones.*
  10. Rabbits, Chickens, Crabs, Wolves, And Gulpers In The Commonwealth - Adds more creatures and enemies.
  11. Hermit Crabs Of The Commonwealth - Adds 12 hermit crabs to the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  15. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  16. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  17. More Radstags - Adds plenty of radstags, especially north and into forests.
  18. Better Radstags - More agressive radstags.
  19. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  20. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  21. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  22. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  23. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  24. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  25. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  26. [PS4] OCDecorator DLC - Support for addons for the above mod.
  27. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  28. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  29. [PS4] Swinging Animated Meat Bags - Adds animation to supermutant meat bags and adds flies buzzing sound.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them. Immortal version available.
  33. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  34. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  35. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  36. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  37. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  38. No Experience SFX - Silences sounds when gaining experience from various sources.
  39. [PS4] Dead Beat - Removes heart beat sound at low HP.
  40. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  41. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  42. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  43. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  44. Reduced Rubble Etc. - Decreases intensity of grass, rubble, twigs and other unimportant objects.
  45. TLS Fallout 4 Subtle FPS Improver - Small changes like decreasing grass and water movement speed, and tiny radius decrease of some light sources.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  50. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  51. More Map Markers (PS4) - Adds some new markers on map.
  52. VATS Third Person Only - As the name says, just changes the cameras used in VATS.
  53. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  54. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  55. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  56. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  57. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  58. Bear Trap and Caltrops Fix [PS4] - Bug fix and small changes in how traps work and balance them.
  59. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  60. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  61. Legalized Top Tier Legendary Effects [PS4] - Balances few legendary effects.
  62. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  63. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.**
  64. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  65. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  66. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  67. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  68. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  69. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  70. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  71. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  72. Loot Logic And Reduction Complete - Enhanced - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  73. Rough Start - Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111, radroaches strength changed, 14 starting stats.
  74. Food, Drink and Crop Overhaul - Improved cooking, lead belly perk, cooked food provides food after reading farming magazines. Better recipes are locked behind perk ranks, added milk and crop seeds.
  75. PreWar Food + - Prewar food is more useful.
  76. Settlement Progression-Local Leader (UOF4P) - Changes cost and perk requirements of some important structures, changes local leader perk and adds rank 3.
  77. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  78. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  79. [PS4] Realistic Bullets: Improved Lighting Ballistics Edition - Makes bullets travel faster, more realistic and fixes some shooting bugs.
  80. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  81. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  82. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  83. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  84. [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive.
  85. Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity.
  86. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  87. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  88. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  89. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  90. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  91. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  92. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  93. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  94. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  95. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  96. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  97. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  98. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  99. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.
  100. After installing above mods RESTART YOUR PS4/PS5!
  101. Complete vault 111 until you leave to the surface using elevator, do exit autosave and install below and final mod #100.
  102. 100... Saving Survival Mode - Adds ability to save in survival difficulty through pip-boy MISC category. Option to save are always on top (3 autosave slots and 1 main save slot shared by all survival characters).

    Additionally after downloading:.

  103. Change game difficulty to survival in options.
  104. Play on performance 60fps. Visual 60fps mode is laggy.
  105. For even more immersive settings, go to Settings, Gameplay and turn off quest markers.
  106. Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.

* Dont forget to change camera sensitivity to max or your preference, in Options, Display change hud color to blue or your favorite, you can also lower transparency by 30% or more, set pip-boy colour (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

  • 101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83.
  • 102... Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism. Add after dogs not brahmins #30.
  • 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #53.
  • 104... No Affinity Cooldown - Removes cooldown between companions liking/hating your actions. Swap with mod #91 if you want slower reputation gain.
  • 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #40.
  • 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #33.
  • 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #33.
  • 110... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight replace mod #95 with this and then swap places with #96 (or completely delete longer headlamp mod).
  • 111... No Bugs In Vault 111 [PS4] - No radroaches in starting area, if its too hard for you to complete the prologue. Add after #6.
  • 112... CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode. Add after mod #52.
  • 113... Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map. Add after #28.
  • 114... Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file. Add after unofficial patch.
  • 115... Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  • 116... See-Through-Scopes - Nuka World [PS4] - Combat scopes for handmade rifle and western revolver. Add after seethroughghghh ####
  • 117... Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.

Remove to have:

Stock Pip-Boy color - #3 No legendary effects swap and crafting - #5 No added 1000+ zombies and reverted ghoul behaviour - #8, #71, #72. No powerful groups wandering and attacking places - #15 Radstags be less agressive - #17 No additional building objects - #20 #21 #22 No settlement decoration items - #24 #25 Wandering trader brahmins instead of dogs - #30 Cash register sounds when gaining exp - #38 Old vanilla dusk and dawn lighting - #49 Stock VATS cameras - #53 Old combat scopes - #61 #62 #63 No 'uncover map' perk - #84 No support for weapon skins from Creation Club - #90 Faster leveling - #92 Building experience points - #94 Seven extra SPECIAL points to distribute at the start- #97 Loot and enemies respawn after some days - #98 Fast travel take time again - #99 Vanilla days length instead of double - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I mention every problem encountered during testing and solution if there is any.
Action girl perk have only one rank on female character and two on male.
NO FIX: It's 25% AP regen loss for endgame if you choose female character.
Bubblegum seems to unintentionally quench some thirst and vendors give it for free.
NO FIX: Free candies to encourage shopping. No fix for now.
Few perk descriptions might be slightly incorrect or missing.
NO FIX: Nothing important to worry about. No fix unless immersive gameplay gets updated.
Three street lights and subway light have incorrect build costs.
NO FIX: These have too high build costs. Use alternative items.
Water surface sometimes flash black when moving underwater.
NO FIX: Its not very noticable and you don't dive much in FO4 anyway.
Hubby secret basement in Sanctuary.
NO FIX: Its up to you if you want to use inside contents. Makes game much easier, gives headstart.
Hacking rank 4 seems useless or has wrong description.
NO FIX: Needs proper check if it really does nothing.
Animal Fat doesn't drop from animals.
NO FIX: Its not important.
Can't complete prologue, radroaches kill me too quickly.
FIX: If you are not able to kill or avoid them before they kill you, try mod #111.
Ground textures in and around sanctuary flicker black.
FIX: Fixes itself over time.
Green chest containing flare gun and 10k flares after exiting vault 111.
FIX: Mod dev forgot to delete it. Ignore and forget about it.
Wall turrets sometimes glitches and play sound on repeat.
FIX: Re-enter the area or reload save.
Contact frag mines from mod # seems to have too low damage.
FIX: Ignore and don't craft them. Other new explosives should work fine and do decent damage.
Perception low, constant (-1) PER in stats because of poison damage/resistance bug.
FIX: Vanilla glitch. Safest way to install Vrexia's Magical Rings and equip rings. Should not collide with regular ring slot.
Pip-boy light wont transfer from first to third person camera view.
FIX: Turn flashlight off and on. Can't fix on PS4/5.
Incorrect cost to build concrete foundations and barn menu items.
FIX: Use mod #20 to add tons of foundations in newly added category StructuresConcrete.
OCDecorator replaces creation club menu.
FIX: Items from CC are still available in other building categories. Ignore this or delete mod #24 + #25 if you dont care about its function.
Can't use Wattz Consumer Electronics terminal, animation stops.
FIX: There is a radroach behind the wall. Kill it by swinging melee or using explosives.
v.1.00 - (15May24)Initial version. v.1.01 - (24May24)List updated to remove deleted mods, updated names, load order, text. v.1.02 - (29May24)Added mod #80, moved #112, #113 outside the main list. Fixed some item building costs. v.1.03 - (30May24)Fixed bullets not leaving the weapon chamber with some gun/scope combinations #83. Balanced legendary effects #64. Sorted bug list. Removed 2 meaningless mods. v.1.04 -

Have fun!

submitted by OriginalSprinkles718 to test [link] [comments]


2024.05.31 20:02 epicpython Sailing Discord call from May 31 2024- Notes on mod's answers to questions

There were a few questions asked/answered before I started taking notes (sorry!). Also these notes were typed while the devs were talking, I may have missed a few sentences here or there.
These first questions were asked by players out loud and the mods answered. Mods Husky and Light were there.
How will interaction with items outside ship work? Ie docking salvaging
Currently your ship just has to be close, within a radius of the dock/salvage in order to interact. Salvage visuals will be updated so it looks more natural (mast sticking up, looks like ship is in this general area, rather than just 1 item sticking out of the water)
They will make it more precise where your ship position/orientation matters for certain activities ie combat/firing cannons, but they don't want to punish players by making it difficult to dock the ships because it's not lined up perfectly with the port.
Sailing PVP?
They have thought about it but are not planning to release it on launch of Sailing. Would like to release post-launch. Could be an area of the map, could be you raise a certain flag or use a certain type of ship to opt in.
In terms of other skills, how fast is Sailing to train? More like Slayer or Fletching?
Husky- slower than construction, faster than 30k/hour is the "safe" answer. A lot of players evaluate xp/hour based on how much effort they're putting in. Methods will evolve after launch as players discover metas. If the meta for Sailing is not fun, then we need to make changes- even if it's a lot of xp/hour.
Some players say "I'm against sailing but it's fine if its fast to train"-bad way to look at it, makes more sense to prioritize sailing being fun.
Husky has a number for how fast the xp/hour will be but he's keeping it secret. NDA players have seen the XP rates and thought they were fair.
Lots of skills do this badly- they unlock the best method at level 60. It makes sense to unlock better xp/hour training methods at 75, 90.Husky looks at it as "if a player sits down and plays for 6 hours, how far should they get/what level should they reach?"Take Agility as (bad) example- was 55k- 70k/hour. How many full days do I need to do to get 1 level? Even at high levels, the xp rates do not go up (talking about before Sepulchre release)
Any raw gp infusion- ie gold leaves needed to train Sailing?
Husky- construction is a gold sink ie planks, gold leaves. Using gold leaves to put trims on our boat would make sense. Players tend to be more in favor of ways to flex their wealth/show off. Don't want to block functionality behind spending a lot of gp. Boats are an investment for the player. Husky-there will be niche materials to build facilities on boats. More like an item you get as a reward for doing content than an expensive item you buy.
Would Sailing be better as a minigame? Ie dungeoneering would be better as a minigame. Husky-Questions to consider:"Do you think what we have currently for Sailing is minigame-y?""What does a minigame look like to you?" Player answered other skills are not minigamy- ie you train slayer by killing slayer monsters (Note:They mentioned other skills but I didn't get all of it, sorry it was hard to type fast) Player- Sailing feels minigamey because You are going across the map, doing new content, exploring- that feels mingamey
Husky- the concern is "sailing is a tool to get to new content, who cares about sailing itself" we are trying to make sure there are meaningful interactions on the ship, ie interacting with the ship If you were a person going out to sea irl, you would be a better sailor by being able to put out nets better, fix the sails better husky- slayer gets brought up a lot or farming contracts, and compared to port contracts. farming contracts are not a minigame according to the wiki husky- Husky thinks of a minigame as a small area where you do a repeating activity. Can you have a minigame inside of a minigame? we could put a sailing minigame in part of the sea. How does that work if Sailing itself is a minigame? It would be like having a minigame inside of gotr. husky- you get xp by interacting with facilities on the ship or by using your ship, ie transporting items from A to B (port contracts)You get construction xp for building stuff on your ship (Not Saling xp!).previous comments thought sailing was ship building-this is false Some people say sailing should be an activity not a skill- not sure if they don't want a skill or if they think sailing would work better as an activity. Hard to tell from comments. Husky- we're only going to get really good feedback from players on if Sailing feels like a minigame once players are playing it. Excited for alpha and beta tests. Hopefully we will get good feedback that we can act on.
Will there be afk and high intensity training methods?
Husky- Yes. we have 4 types of primary gameplay.
(NOTE: Read this: https://secure.runescape.com/m=news/adding-a-new-skill-sailing-core-gameplay?oldschool=1)
Shipwreck Salvaging doesn't always need to be slow afk chill. Husky is trying to play around with the idea of static spawns, dynamic rare spawns. maybe if you salvage in a more dangerous location, you will be interrupted while doing so. Maybe there are sirens that are distracting your crewmates, dolphins taking the salvage and running away. Ways to increase engagement from players. Could have upgrades to ship as a way to deal with the distractions. Husky disclaimer: we are still working on this, not everything I say is for sure going to be a feature.
Husky is trying to avoid this- shipwreck salvaging is always slow and afk, barracuda trials are high xp and high effort, so the meta is to do barracuda trials from 1-99. It's ok if a higher level method that is more afk beats out a lower level method that is more intense.
With Sailing, what are you most looking forward to?
Husky-Launching it. Right now it feels like feeling your legs burning as you see the mountain ahead. Theres' a massive team working on it. husky- i want sailing to be the best content ever released in game
light- most looking forward to the person getting 99 sailing
husky- i'm sure the first player will get 99 Sailing faster than we intended
husky- technically i will probably be the first person to get to 99, I plan to get 99 selling while testing
Rapid fire questions! Husky quickly answered a bunch of questions people had typed in the discord.
Would you say the general leveling of the skill might be dangerous for HCIM?
Yes. you can travel to dangerous places, but you can find out what places to avoid. Maybe you do a level 40 training method to 99. if that's what it takes to avoid danger. If your ship capsizes its a safe death, but if the player character dies it's a death. (this is what they are currently planning not confirmed it will be like this on launch)
Not sure if I've seen this mentioned in previous blog posts, but as xp is gained for interacting with the sails and salvaging, is there any plan to add more activities/content to sailing ? Anything such as adding possible monster encounters, special areas for different type of content (that could be unlocked at certain sailing level for e.g.), specific type of fishing on deep sea (harpoon gun for e.g. on the ship) ?
Yes. purpose of the tech alpha is to test how ship navigates, more training methods will be added. we plan to add at least 2 secondary activities with sailing. (NOTE: Read this: https://secure.runescape.com/m=news/adding-a-new-skill-sailing-core-gameplay?oldschool=1)
when and how will people be able to get involved in testing? open tech alpha in the next few months, nda players are testing now. more betas coming after that.
bartering? trading goods between islands. perhaps after launch, not currently planned
Will clue scrolls be updated to involve sailing locations/ shipwreck salvaging locations? clue scrolls MIGHT have steps on islands. we are more in favor of a message in a bottle situation.- a clue scroll inspired system, but separate from clue scrolls. Might work on it during a game jam.
Also, I believe you mentioned a player designed island competition, I’m curious if there’s options for player owned islands similar to player owned houses? Or maybe slightly different? Contested islands could be a form of pvp mini for sailing skill? not looking at player owned islands, maybe post launch
What's for dinner Husky? whatever is in the fridge
Can I have ironmen on my boat?
yes. there will be restrictions for what iron players can do on a boat. Goal is to prevent wealth transfer between mains and irons, prevent irons from being boosted from other players. general idea- if you are an iron and have the level/can do it yourself, you can probably do it on someone else's boat.
if im maxed main all 99 what happen with my quiver and infernal max cape ? do you add one option to revers the cape like i can use my bis slot cape or i need to do the new skill before wear it again or do the challenge again to got my bis cape slot youll lose access to your current max capes until you max again. not sure about a dismantle option.
How would you handle the world edge
depends on engine work. plan to sail onto endless sea with soft incentive to turn back. getting lost and turning around looks nicer than black borders
Alot of the skill expression in high level content in the main game relies on accurate or precise and typically quick movement in PVM(CG, warden final phase, etc). While obviously it isn't the only skill impression in high level content, I am concerned in how the slower and less reactive movement will affect this in higher level content. I do still like idea of the movement to make it seem like a boat, it seems like the system that would be overly punishing for small mistakes, such as how if you move one tile too far, you can't just move back one tile, you need to turn the boat all the way around just to move backwards. I was wondering what thoughts the team has on this such as if they have any other avenues where they intend to have skill expression, or maybe if during the playtests, it doesnt seem like a problem since we havent had the experience to try it out ourselves yet. Thanks for all your work!
we want feedback on this! play the tech alpha! ship movement will inform later content. will design later content around ship movement, Ship movement needs to be predictable. Your ship can't move 1 tile back. Maybe Sailing uses things in more general areas than on specific tiles. Husky will start coding barracuda trials stuff during the next month. He's thinking about how the ship will handle sharp corners, tight places.
Will there be any pets? yes sailing pet. Possibly other pets from other content (ie on islands)-unsure about this.
Will Javelins have a use in Sailing? seems like a nice oportunity to revive this ammo type no current plans. We're still working through combat designs. We like cannonballs, could see javelins in harpoon guns
can we use the flags earned through trouble brewing as a boat cosmetic? not opposed. would definitely be cosmetic only.
Have you looked at other games such as sea of thieves for inspiration? I really like the idea of stormy conditions affecting your sailing capabilities and following clues to find treasures on islands other devs played sea of thieves, sounds like husky has not played it.
stormy conditions affecting sailing abilities? depends if it feels good. They experimented with wind before when initially doing the engine work to get ships to move- it felt bad. players were unable to predict the arc. because the pathing kept updating with new movement speed, ship spiraled. But the current tech alpha might deal with it better. If implemented, it needs to be fun not frustrating.
are there plans to make sailing contracts? Like a beginner one would be from rimmington to ardougne and a master one would be from slep to piscarilius ? Yes. This is port contracts. Would like to incentivize upgrading the cargo hold. Players without cargo hold might not benefit from higher level port contracts. Also yes there will be different "levels" of port contracts.
how is the release schedule planned for sailing? are there x amount of planned content batches before the team moves on or will the team release, wait for feedback, and hone in on the communities preferred content? Not currently planning to release things in batches. but we are looking at the release schedule a lot. If we release things in batches it changes the player experience. ie if they release sailing content that requires level 70, players who are over level 70 don't care about it. They want the base release to be good, feel like a full skill. Is station management the end-goal behind what the sailing skill truly is? Particularly whilst also managing boat position? I think that is where the depth should come from, especially towards the end. (regardless of whether it makes it mini-game like) You start out on your own with small ship, gain more facilities, as you get to larger ships, your role changes to being more of a captain. Think of an high-level ship that has 10 things it can do-a solo player would struggle to do them all. (Though some players will of course find a way to do everything themselves.) As you level up, you transition from "things that need to be done to keep ship going" to "things player wants to do"
Will you propose any methods for sailing-related activities that are intended to shake up the meta? Both in terms of gathering materials for processing and the actual processing itself. There are two obvious ways this could go in my mind:
Preserve the existing meta. The best way to train, say, smithing has been blast furnace since 2005, and an important part of old school has been keeping old activities relevant. Present new meta methods as rewards. And isn't that the whole point of a new skill?
We want to avoid the idea that its always a good idea to train sailing first because it unlocks all the meta training methods for other skills New skilling methods on islands will be polled. if players are ok with meta methods being locked behind sailing level, then they will be added to the game, otherwise no.
What level of impact will this skill have on the game compared to other skills? PoHs changed so much about how the game is played. Where will Sailing fall in comparison? saling should have an impact but it shouldn't be the be all end all
what is the absolute minimum time it could take to fully release sailing a skill/overall timeline (guestimation) Husky- I have an estimation, but I can't answer this question because we can't give the release date. And I don't want to make something up/lie to you.
mod light- Release date depends on feedback that we get from alphas, might need to spend more time on development.
Hello, looking forward to the new skill, but i'm wondering what will stop the skill being a chore to just get to 99 and get my max cape back and actually bring players back to keep doing the skill and make it worth getting to 99 Sailing should feel like something you want to do because there are things at sea that are fun to do in their own right. There will be still benefits to having a ship at level 99. we want navigating the sea/being on a boat to feel fun. Want players to think "i want to be on a boat today" like how they say "i want to do toa today"
can we add max worlds before sailing, so its a race to a world only for yourself it's a fun idea. would be fun for high level sailing player to be able to catch black chins. Open to it being a higher total level than 2277 but less than 2376, and/or the new max level of 2376
One, there is a lot of content currently in the game that includes boats and boat-adjacent structures. From fixing the barge in Bone Voyage to helping Ned repair his ship in Dragon Slayer, to taking the boaty to Barrows, what are your plans to address or rework any pre-sailing ship content currently in game? Reworking current quests is a lot of work. We want to do this but may not have time before release. Not planning to replace/change river content. Would like to fix bone voyage and cabin fever- not looking to do this at launch. Might be able to/have time to retheme Dragon Slayer before launch. (Navigating through reefs vs finding the island)
Will there be any changes to the world-scale to support sailing? With the GPU plugin's enhanced draw distance, it's a bit weird that you can see Rimmington from Karamja, for example, when we're to have large ships sailing in those waters. I think this will also be more relevant with the new HD client features. Tech alpha's "large ship" will be a "colossal ship", It might not even go in the game, depends on player feedback. A 1-2 tile wide ship will feel ok with the world as-is. It's a lot of work to move islands. also our game has never tried to be to scale. ie, why is this castle bigger than ice mountain? the game is already not to scale, it would not fit what the game is trying to do if the ocean is to scale.
Have you seen a player proposal for an activity 'Instanced Islands' ? They have seen it. Won't be in the game, at least not on launch.
submitted by epicpython to 2007scape [link] [comments]


2024.05.31 19:40 Fluffy_Tax1711 New glitches on new mission/update

As goes for any update we have more issues to attend to.
Dark Fluid Will randomly explode without enemies attacking you (rare)
Dark Fluid health seems inconsistent as a fresh one exploded right away but a beat up one tanked a hit
Dark Fluid when used as a jetpack will cause fall damage even on a soft landing (uncommon)
Drill will have enemies spawning directly on it such as bile titans (very common)
Drill will have no enemies spawn at all
Bile Titans will still puke while dead/ragdolled (rare)
Stratagem menu can become unusable randomly until the full game is restarted (rare)
These are older bugs but ill throw em here
Shreikers can hit you while prone (use to be able to avoid most the time by laying down)
Coil icon for the Quasar does not accurately represent the cooldown time
Puke still hits you despite missing
Rail cannon orbital missing its shots for some reason
Course the mech aim issues people have talked about
Ark weapons just don't hit their target a good amount of the time
Terminids go through walls and instantly scale anything steep
Laser misses bile titans due to aiming under them
Lung collapsed with no damage taken and at full hp
Basically all these bugs I ran into from just playing 6 total games. Its really crazy that every game has some decent bug that screws me over or annoy me. It leads me to believe the devs don't play test their game OR they dont play test their game on difficulty 9 where most bugs would be come most apparent as once you master stuff glitches are what mostly catch you off guard now. I understand they have balances changes to make that no one is asking for and is actively ruining the fun of everything but maybe focus a little bit on the overwhelmingly large list of glitches that keeps getting bigger with each update.
Hey or they could hire me cause dang look at all these glitches i managed to find in just 6 games. I do got the skill and the eye for catching this stuff wink wink. No but honestly idk whats going on and why they dont look at any of this. If work on balance changes is being made this means the lack of focus on bugs is lessened. Also a vote was made that most people want the bug fixes over EVERYTHING ELSE. At least if they focused on bug fixes it would just be objectively better as they couldn't make any balance changes to upset people. Win WIN.

submitted by Fluffy_Tax1711 to Helldivers [link] [comments]


2024.05.31 19:31 Duckling07 How to be a THoT (True Heir of Timur)

How to be a THoT (True Heir of Timur)
Here's the guide no one asked for, to learn how to complete on of the harder EU4 achievements. It will require tenacity, a good deal of luck, and a cold heart to betray those who trusted you. Cracking open the Indian Thunderdome like a vengeful bolt of lighting in just over 100 years is no easy feat, but with this guide, you too can prove to Daddy Timur that you're the son he should be proud of.
(This was done without Winds of Change DLC. This achievement is much easier with the DLC)
Stable nation, 4 vassals, no loans, and an Ottoman 100 trust alliance
Starting situation: I went Transoxiana because I liked the blue color better. Afghanistan is also doable. You will have a 2 year truce with your tyrannical overlord, so take this time to strengthen your nation.
Recruit some soldiers to complete the missions "Prepare for war" and "Build to force limit". Plop a diplomat to improve relations with Mamluks, and/or Ottomans so that they take pity on your plight as a Timurid slave. At least one of them will rival your overlord, and if neither of them do, just restart.
A fun little war will pop, where Timmy decides to add Ajam to his harem of unwilling slave-states. This is your first betrayal.
DO NOT HELP TIMMY
In my case, Ajam allied Nogai, so all I did was keep my lands safe from their encroaching hordes. Without your help, Timmy will lose this war.
In my game, they got stackwiped on Qom, so they lost like 90% of their army there. Just in time for my truce to end. Shah Rukh didn't die, unfortunately, so I didn't get any other alliances other than the Ottomans and the Mamluks.
https://preview.redd.it/6hiof2k3os3d1.png?width=697&format=png&auto=webp&s=a62f6cae1c893d769545e913a0ba36f01cf52db2
I had enough adm points saved up to deal with the -3 stab, and I got a cheeky second stackwipe by declaring my independence right when Timmy's poorly-trained conscripts were on the same province as my fresh and elite troops. With basically no army, Timurids collapsed like a house of cards. And at the end of the war, I took my cores back, along with three provinces. The war ended in May of 1451.
https://preview.redd.it/1yu2m14mns3d1.jpg?width=1920&format=pjpg&auto=webp&s=44256760ef76d3f024d4b1711fe2d05b64b76fc6
End of Independence War
Golestan isn't necessary, but I got a +1 stab event, and you have a mission that gives you 100 adm points and 15% shock damage if you own it and have +2 stability. And in this run, admin is incredibly important.
From there, I took a month few seconds to bask in my newfound freedom. My shackles had been thrown off, I had two new friends, and India was waiting for me to conquer it.
I took some burger loans, so that I could feed my mercenaries, and hired just enough men to get to 40,000 troops so that I could finish the mission "Indian raid". I gave them their burgers, thanked them for coming, and promptly disbanded them. That put me at +20% morale, adding in the mysticism bonus for another +6.7%, AND a morale advisor for yet another 10%!
My soldiers were fanatically loyal to me, each one willing to give their lives for the glory of Transoxiana, battle-hardened from the independence war, and hungry to raid the riches of India. I allied Malwa, because Jaunpur rivalled me, and declared war on Delhi. The war was a slaughter. Delhi foolishly tried to siege down Roh, got promptly stackwiped by my waiting army, and lost their entire military. The war still took forever because the city of Sirhind refused to surrender. I think the fortress took 3 1/2 years to fall or something like that. I grabbed the provinces I needed, and made them pay for all the burgers I bought.
https://preview.redd.it/r5hvajabos3d1.jpg?width=1920&format=pjpg&auto=webp&s=5a36ba93094e6eaf91900d861b4b7f7a80428d26
Invasion of India
From there, I baptized my new country in the blood of Delhians, creating the Mughals.
People laughed at the name, calling it stupid, but in just one short century, those same people would be whispering "Mughal Empire" in hushed reverence, worshipping at my feet while I ruled atop my throne of skulls.
Next, I attacked Kangra, bending them to my will and creating the first of my loyal vassals. After Kangra, I spawned the renaissance in Panipat, and made my first mistake.
Somehow, Timurids returned. And these assholes decided to attack Ladakh and take Gilgit, a province they couldn't even core. And I needed Gilgit to make Daddy Timur proud. I took out my rage on Multan, Nagaur, and Jaunpur, annexing the first two, and annexing Jaunpur's vassal Mewat. I also made Jaunpur pay my artists, so that I could embrace the Renaissance.
Just like the titan Kronos, I spit out Nagaur, splitting Mewat between us so that I could go after my next target. Mewar, the reskinned clone of Mewat. (Purple's a way better color, though).
And I betrayed my second ally. Malwa's messenger staggered into my palace, his back riddled with arrows as he collapsed to his knees. The vile Bahmanis had declared war. He begged for our help, and all I gave him was merciful death. I had no need of allies now. I had 2 mil techs on all the Indian nations, not to mention an army twice the size of the next nation, Bengal.
https://preview.redd.it/npazw40ios3d1.jpg?width=1920&format=pjpg&auto=webp&s=ad31bb76177aac6f256749d6f1437b623f12aa28
A tragedy in two parts
A tragedy in two parts
Around now, I started to run out of admin points, and I wanted to save enough to get diplo ideas. So I released Afghanistan. They had been integrated by Timurids and now they'd be mine. With the other freed Timurid slaves, I set upon my former master, getting back all the Afghani cores and taking Gilgit, crippling Timmy again.
From there, it was just classic truce-juggling. As long as the big three (Bahmanis, Bengal, and Jaunpur) don't ally each other, you can rip them apart with ease. Try to grab all the provinces you have claims on first, then focus on culture groups.
Your biggest problems here are going to be admin points and manpower. I was running 25k mercs constantly to deal with rebels and wars. I actually used up all the soldiers in Gorkhalis, Grand company, and the Free Company lol
To pay for all the mercenaries, you should grab 25% gold from any nation you can't fully annex. Don't bother with war reps because you'll usually be attacking their ally and calling them in anyway. And after conquering all of North India and Gujarat, your economy should stabilize.
Go legalism as well, so that every 5-10 years you can debase and legally reduce corruption. You get plenty of events so it shouldn't be too hard.
Adm points were scarce up until I got to admin ideas level 3. After getting the -25% CCR from that, and getting the -10% CCR from Hindustani culture around 1500, I had -90% CCR!
Orissa had a bunch of cores in Bahmanis, and Madurai had cores in Vijayanagar so I vassalized them and fed them their cores as well.
1500
This is the point where CCR got insane and I didn't care too much about saving admin points. I had 4/1/3 advisors, and if I really needed admin points, I could promote the admin advisor and take loans. So I truce-broke the last three nations constantly, focusing on Bengal first, because I was scared of Ming attacking them. Then I took out Bahmanis, and finally Vijayanagar.
Economy
Economy
If you can afford it, keep the forts. You'll get so many rebels, and the forts will help contain them. You can sell them if your economy isn't that good.
Tech
I can almost embrace colonialism, since I spawned it in Kora a few years ago
Ideas
Ideas
Diplo ideas will help with truce breaking, since the idea bonus reduces the stab hit and war exhaustion from +5 to +3. Adm ideas are a must for WCs, and a no-brainer if you plan on continuing the run
Vassals
Vassals
My beloved vassals <3
Good luck, and go become a THoT!
submitted by Duckling07 to eu4 [link] [comments]


2024.05.31 19:17 DevarDavis22 Blaze 3: Demonic Arc 4: Spirit World¹

Blaze 3: Demonic Arc 4: Spirit World¹
Sid is at home outside. A device falls from the sky. Sid" What's this?" He touches it and it starts glowing. Spyro appears. Spyro" I think you know what this." Sid" I have another Spirit Guide? Spyro" I see great potential in you and with me as your Spirit Guide, there's no one who can stop you from achieving your goals." Spyro came from a remote shaped device. It allows Sid to keep in touch with Spyro. One press will summon Spyro. One button. When it flashes red, Sid is in trouble. Can shrink in size. Item differs for other people. Maniya's was different. Don't have to carry it with him/becomes apart of his neck charm. The Spirit Guide concept is kinda like having Fairly Odd Parents or it's like Spyro came from a Pokéball. Spyro I choose you. Sid is called a Spirit Kid. Spyro is a Spirit Guide. He trains Sid for the rest of the day. Sid tells the others about having a 2nd Spirit Guide.
A scene shows a transition from the Earth Realm to the Spirit World. Introduction. Welcome to the Spirit World. A place filled with vast amounts of spirit energy. Spirit energy is in all living individuals. People are able to shape their spirit energy into high power attacks. Depending on the attack, certain amount are depleted from your body. All living beings require spirit energy to live even demons. Humans have a balanced spirit energy and soul energy. 50 percent each. Demons have lesser spirit energy. 120 soul energy and 80 spirit energy. They have 200 percent of spirit energy and soul energy combined. Spirit beings have 125 spirit energy and 75 soul energy. 200 spirit soul energy combined. Limbo 75 spirit and 50 soul energy. 125 combined. When you die and go to Heaven or Hell, you lose either your spirit or soul energy. Heaven has no soul energy. Hell has no spirit energy. There are no demons in the Spirit World as enemies.
The spirit being civilians(regular people)are 10 times stronger than regular humans. The Spirit Guardians are 30 times stronger than humans with power. Royal Family are 50 percent stronger. God's are 100. Earth is the weakest world. All of the other worlds live longer. My gods and kings don't have thousand year reigns. I guess wasn't thinking about it. They have hundred years. God Spyro is 131. Hinge blades are registered weapons that belong to ranked officers. Regular citizens used to have Hinge blade. There are 100 Hinge blades. 1-50 are considered stabled however 51-100 are the more unstabled blades. Hinge #100: Bloody Mary the most unstabled blade. It was so deadly; it left the Spirit World in utter chaos. It is not in the Hinge room with the other Hinge blades. It is in a safe place. Spirit Cannons come from the Spirit World. There's a reason why MaXx has one.
Each person has a different type of Spirit Cannon. Spirit Cannon require 1000 spirits in order to complete. MaXx and Sid's are incomplete. It doesn't have the problem power behind it. This is why Spyro and the others were stronger. They are able to absorb faster than MaXx and Sid's but still slower in the Spirit World's stands. Spirit beings can do more than humans. Spyro used to wield a Hinge but now he uses gifted combat and is the only Spirit Guardian to not use a blade. Authorization is when the higher ups or the Royal Family must check off what you're doing. Spirit Guardians can't just go to Earth as they please. Well except during Spirit Guide. They may visit their Spirit Kid as much as they want. They must have a portal in order to travel. There can only be 6 heirs. God, goddess, King, queen, prince and princess. If Spyro or Maniya have families, that doesn't make them apart of the Royal Family. The Royal Family are the heirs.
Gods and goddesses may pass their thrones to the next heirs. The king of and queen will become new god and goddess. There is also a special ceremony for it. The Royal Family lives at a Royal Palice/ Godowa. Godowa is the center of the Spirit World. The Spirit Guardians live and are stationed in different locations based on their teams. There are currently 3 teams in the Spirit World. There used to be a 4th team but rebelled against the Spirit Guardians. The Spirit World has lots of different departments and colleges within Godowa. Some Spirit Guardians have 2 or more departments /jobs. There are these tests where if you apply you could become a Spirit Guardian or other job titles. You can enroll as a Private by taking the 1st Clas Test. You must be 20(Spirit Guardian)but there was this one acceptance. Diffferent departments/ jobs, different ages. It is very unlikely for the Spirit Guardians to lose their ranking position. If a person passes Guardians Test, they will be apart of a Jr Team and will have the same ranking as the Spirit Guardians/even up to general. The sun is bigger than Earth's and is different colors. At night it's dark green. It looks like a tornado is coming. The moon changes during the times of days and nights. There are planets as well. The Spirit World has more advanced techniques than Earth. They can also get to other planets by teleportation.
The Guardian's Test is broken down into sections. IQ Test has 100 questions/written part. Quainga Stogona is the only person that answered 99 questions correctly. Never been done. He is the head of the Research and Development Center and the Tech Squad. Research and Development is a place that has info on just about anything or anybody. Tech Squad makes lots of different gadgets and other cool advanced items. Power Test is about using Spirit energy. You must display whatever the instructor calls out. Stealth Test. Offense/Attack Test. Defense/Guard Test. Weaponary Test is when you use the test blade that the instructor gave you during the practice exams. You must summon your blade to start test. For each of the tests(except IQ), you are required to go through 5 levels in order to complete. Spirit Guardians aren't the only people in the areas. Every team has their own subordinates and each member can command them or give them special missions to complete. The Spirit World has it made. The Spirit World and Underworld have had a long history. The Spirit World has only lost one war against the Underworld. Spyro doesn't like being called prince. He prefers captain or his formal name
Blaze 3: Demonic Arc 4: Spirit World¹ continues
A scene shows Spyro finished training Sid. He returns and is with his team. Spyro is the main character now. Team: Kitoro Kuujo(1st Lt), Maniya Huningnu Atahata(2nd Lt), Garner Shinkranani(OC/Officer Cadet), Doega Uninge(oo-nin-geh)/(Maniya's twin brother)/(WO/Warrant Officer), Etatsu Nanoa(nah-no-ah)(female)(Sgt/Sargent) and Aereasa Manara(female)(Corporal). The Spirit Guardian's ranks come from the Japanese military. During meetings, they sit at round tables. Spirit beings have paler skins compared to humans. Spirit Guardians have their own badges, name tags and insignias. Captains have X's the upper left side of the jacket. Spyro's team wears red symbols. 1st Lt is a square with an X in it. The bottom X is slightly sticking out. The right side of the square has a 1 outside of it. The 1 is slightly risen above the square. 2nd Lt is the same but has a 2. OC circle with an X in it. The bottom half X sticks out. The Xs all look like 2 checkmarks ✅ ☒ together(one is upside down). WO is the same but flipped upside down. Sgt circle with a checkmark in it. The top of the checkmark is sticking out(right side of checkmark only). Cpl is the same but the checkmark is a square ⬜.
Gen- black checkmark ✅. Lt Gen- triangle 🔽 with a smaller checkmark in it. Checkmark is slightly at the bottom right side. Only one side is sticking out of right side. Maj Gen- circle ⭕ with a rectangle in it and a checkmark in the rectangle. The top is slightly sticking out. Bgd Gen- triangle 🔽 with a smaller X ☓ slightly at the bottom right corner. X is slightly sticking out. Col- rectangle with a circle. Checkmark is in the circle ⭕. Top of checkmark is sticking out on right side. Maj Gen- triangle 🔽 with a circle ⭕ in it. There are Inspections. God Spyro inspects his team. Other people from his team inspects the other 2 teams. Won't be the same person. Tadashi is the nicest at inspecting. Akahiro is the strictest and Yukio is 2nd. Akahiro is the Head Official of Archer Unit. The Spirit Guardians are like a real military.
The Guardians also practice formation. Spyro is the most busiest man in the Spirit World. He does the most work and is in charge of both teams. He probably won't have that much time for Sid but will make it. Spyro uses wind style and his fighting style is Spiritual Elite Arts. Great leader. Kitoro has great stealth and is also fast. Fast and quiet at the same time. Went to the Assassins Force. Stealth⁴. Friends with Spyro. Hinge #19: Daul Kitana (Twin Assassins). Twin/double blades count as one Hinge. He's like a ninja. Maniya scored a 5 out of 5 in the Power Test. Power⁵(level 5) her highest score. Hinge #8: Pandora. Can make copies of itself and the user. Can heal the person's wounds by stabbing yourself in the injured spot then say Pandora Unlock. Can also lock and unlock items. Doesn't like being called princess 👸. Apart of and the Head of the Central Crime Department/CCD with Doega. The word Head means that it's your department and you are the highest rank in the department. She is the Commissioner General. Japanese police rank.
Garner has red skin. Big and tall (Spyro's height) and is unable to wear standard uniform(top). He wears a special shirt top. Whenever he wears any top, his shirts all rip. He's so swole that his shirts ripped. Hinge #39: Hercules' Might or Demarusa. An arm blade(not regular blade look) weapon that is spawned from his right hand. Nickname- Red(by Doega). The top of his hand has a mark on it/spawn from. Is very friendly and likes playing with kid. Loves reading and has his own library. Green eyes and and black hair. Monocle on left eye. Mustache and beard combo. Friends with Spyro. Power⁴. Doega is the meaner half of his sister. Can be rude sometimes and is mean. Hair color is white(a darker white/grayish). Defense³. Sword Keeper. Keys to the swords and Hinge Room. Spyro's friend and brother in law. Hinge #58: Rain. Lightning style. Twin blades with lightning carved on it. Twin blade summoning differs. 1.) Both blades come from your palms. 2.) Weapons come from a palm(left and right hand/not together).
When it rains, he gets a little crazy and reckless. Last names are different. He was taken away from his family and the guy took him then changed his name to his. Grew up differently from Maniya. Rank- Crime Inspector. CCD. Was once called the White Demon/White Lightning Demon. Didn't like Spyro at first because he thought he was up to no good with Maniya. They even fought each other(this was after the Guardians Test was already taken). Etatsu is very short. Red hair and red eyes. Spyro's friend. Took the Guardians Test at 16. Hinge #61: Typhon's Bane. Dual tonfas. Nicknames- Red Velvet. Red. Lil Red. Apart of the Master Chef Unit and helps with the Suply Forc. They make sure the supplies and materials are safe. Used to be in the Messenger Crew and the Assassins Force. Graduated from the Assassins Force with the highest scores. Very fast. Trained by Kaori Yoshida when she was 15. Kaori was trained by her mother in law, Goddess Saida Atahata.(sie-dah).
Aereasa has long red hair and red eyes. Close friends with Spyro/ his first friend.Tall. Hinge #11: Ares. Staff weapon. Fire style. Sexy and beautiful. She's always making herself look good. Apart of the Scout Team and the Messenger Crew. The Scout Team do missions outside the gates of Godowa. Her father Aereasē, passed Ares to her. The Manara's also passed the Hell's Guardian position. They watch/monitors the Underworld and Hell. Have portals/ Keys to the Underworld and Hell. Quainga is a Subordinate not a Spirit Guardian. Has been a Subordinate for years. Subordinates have diffent attires. They don't own Hinge blades. If a person loses their position, they usually keep their Hinge blade. Unless you want to. If you die, your Hinge blade will magically be sent to the Hinge Room. Quainga is very tall. Brown hair and eyes. Technical Degree. Great inventor like Eyashi. Goatee..
There aren't any souls in the Spirit World. It won't make sense for these tainted souls to go to this pure place filled with large spiritual energy. There are 36 hours, just like military time. The Defense/ Guard Team are stationed closer to the gates of Godowa. The old team was the Mercenary/Weaponist Team. Cap Majamora Kajkann(male/kawj-can). They wore green in in their uniforms. Great swordsmen. Power lines have spirit energy/spirit lines. Spirit beings have to pay their spirit bills. Hybrid animals.
Doega” I see you got my sister's old Spirit Kid. Interesting choice." Spyro” Ever since that day, I know he has something special in him and I'm going to bring it out of him. Just you wait.” Doega” We'll see.” Spyro” As you know we have ourselves a new Subordinate. One of you will have the honor of showing him we're the best team in Godowa. Doega take him.” Doega” I'll show him everything I know. What is your name kiddo?” Subordinate” Hisoku Esi and you are?” Doega” I'm Doega Uninge and I'm the Warrant Officer of the team.” Both begin to know each other a little bit better. Spyro is only with Doega and Hisoku at the time. Hisoku is black with glasses. Spyro was called a prince by Doega and Hisoku got a little excited. He was freaking out about the prince thing. You're a prince. A help is heard. Spyro” Lets head out.” Doega” After you my prince.” Spyro” Yeah yeah.”
A spirit being summons a weapon then tries to cut a civilian but Spyro puts his arm(left) in the way and it doesn't even graze him/not even flinching. Spirit being” How could this be? He's not even trying.” Spyro” Of course I'm not. You're not worth my time.” Spirit being” Why you!” He takes him out with a Super Kick like maneuver. He Is now under arrest. Spirit World's prison/jail has lots of room. It's pretty much it's own world. There's a slim chance of escaping. Spyro threw a special item that looked his body up. Esi” That was amazing. You took the guy down without using brute force or killing him.” Spyro” You have a lot to learn my friend.” A scene shows a group called the Moon Guardians. They are not apart of the Spirit Guardians or the other departments.
The Moon Guardians are the protectors of the sun and moon. They make sure Daylight and night are balanced. A group appears but aren't the Moon Guardians. Man1" With these disguises, no one will recognize who we are. After this we'll impersonate the Spirit Guardians.” Woman1" We are the best impersonators after all.” Man2" We have already have tons of money. It's time for us to step up our game a little.” Woman2" What do you mean?” Man2" We got to take something with a more price value to it. Then we'll be in business.” Woman3" You're right but what should we go after next?” Man1" I think I have an idea.” Someone enterupts them but they dispose of the person.
Next scene. Spyro and Kitoro are shown performing Spirit Cannon training. Two Spirit Cannons will clash together. Both people must keep their Spirit Cannon balanced and not over power the other. When done correctly, both will explode at the same time. This is a good exercise for working with your teamates. Kitoro” How is that Subordinate of ours doing?” Spyro” He is doing fine and is moving faster. I guess it's time to check on them.” Kitoro” Agreed. Wait. What do we have here? There seems to be a lot of people here.” Spyro” Lets go check it out.” They go and ask people. Kitoro” Why is there such a commotion?” Elder man" We've been robbed. Those bastards will pay.” Elder woman” They've even got to the banks.” Spyro” They got the bank. This is getting serious."
The impersonators are shown. Man1/Theodore(means gift of God in Greece/leadebald)” All we have to do is make it look obvious. We have to get them to think we're easy then we'll be able to attack. They won't expect it.” Woman2/Ophelia(means help in Greece" Excellent plan sir." Theodore" We'll start at the Everyday Agora(means to gather together in Greece/is a market place in the Spirit World). An easy target.” Other members: Woman1/Evangeline(ev-an-jel-een)/(bearer of good news). Man2/Atticus(Latin/means from Attica). Woman3/Iris(origin: flower name; Greek/means rainbow 🌈/black). Different scene. Aereasa is with Etatsu. Aereasa's stomach begins to growl.
Aereasa” I'm getting hungry.” Etatsu” We can't work on an empty stomach. Let's get a bite.” Aereasa” Lets eat at the Spirit Apataste(apatite and taste combined).” Etatsu” Their lines are always too long. What about the Spirit Dine?” Aereasa” Lil Red that place has to much crime rate and is a disgusting environment to be around. But we can make do.” They go to the restaurant. The person who took their orders is smiling as they leave. He has a red glow in eyes. The impersonators are waiting and watching. About 25 minutes later, Theodore uses a Manipulation maneuver and the people at the restaurant are under his control now. The others are at the Everyday Agora. The customers begin to rally up. They attack each other.
Doega yells at Esi. Spyro” Calm down. No need to yell." Doega” Sorry but his progress has regress.” Spyro” I thought he was improving. That doesn't matter. There's been an urgent matter. The Spirit Dine had a rally.” Etatsu” We were just there.” Spyro” Time for us to make our move. Wait. Where's Garner.” Aereasa “ Haven't seen him since this morning.” Everybody agrees. Spyro” Great. Two problems. Garner is by himself and locked up. He wakes up. Where am I?” He tries to muscle out. Ophelia” I wouldn't try that. Even someone as muscular as you can't break free.” Garner” Who are you?” The rest of the members show up. Next scene. The Defense/Guard Team is shown. What will happen with the Impersonators. Find out what happens next time on Part². “To Be Continued”
submitted by DevarDavis22 to u/DevarDavis22 [link] [comments]


2024.05.31 17:02 PoifoPainting Dummyland [modded] [SMP] [Semi-Anarchy] {Forge 1.20.1} {20+} {Whitelist} {Magic} {Create} {Biomes} {Mobs} {Rats!}

Hello!
Me and my sister is starting our new server today!
My sister has spent months researching every mod known to man and spent 2-3 weeks testing everything on the mods listed below to make sure they all are compatible, work smoothly and natural with each other, are fun to use but they still have a “Minecraft look/feel” to them.
So far we already have a small tight-knit community of me, my sister, out brother, our cousin, my boyfriend and some other really cool people that are excited to start!
Everyone is 20+ y/o except for our cousin and their friend who are both 17 but they are super fun as well!
Me, my family and a few others are Swedish but anyone who has good enough connection to join an EU server and who can speak/write in English is welcome to join.
What we offer:
A chill and judgmental free environment where you are able to be yourself, go at your own pace, play the way you want and hang out with fun people!
Silly jokes, dark humor, and people who don't take themselves very seriously.
Loose rules, for example: We like mischief, so griefing and PVP is allowed to have some silly moments as long as everyone involved is somewhat fine with it. But don't go out of your way to make someone else have a bad time.
We don't have any rules of where you can build or not, we rely on good communication between players to sort these things out (and of course help from an admin if needed).
A Discord server to hang out in. We hope to have movie-nights and other activities too in the future.
EU-server, 12 GB RAM, unlimited disk space, unlimited bandwidth, hosted by Shockbyte.
And the coolest list of mods ever! The shortened list is below there are some more smaller mods and mods that help with compatibility too.
Who we are looking for:
You need to be 20+ years old.
You don’t take yourself too seriously and can handle some jokes even if they sometimes are a bit, weird, dark or out of pocket. We love banter so if you are sensitive to that this server might not be for you (but we of course try to be somewhat respectful).
We want you to be non-judgmental and can take people as they are. Again, We love banter and we shit on each other constantly, but we don’t want people who actually looks down on others because of any quirks they might have.
You don't have to be an extroverted type to join. And if you prefer communicating by text that's totally fine! But we do have proximity voice chat in game and we also have a Discord channel who people are already starting to get active in and would love to see you there!
Me and my family is Swedish but we speak English and want you to be able to speak English too since we have English speaking people on the server.
Both me and my sister get along great with guys but we are tired of guys trying to be fake friends only to have some ulterior motives which means we are not interested in people who joins to flirt or make weird sexual comments to the opposite gender.
It's important for us to find people that we vibe with and we will carefully choose people that will play well with everyone else on the server. All we want is for everyone to want to play on the server as much and as long as possible.
If this sounds interesting and you feel like joining our community, feel free to message me here on Reddit or on Discord with some info about yourself!
My Discord username: PoifoPainting
Most of our mods:
- World-Generation -
Biomes O'Plenty
The Twilight Forest
Waystones
Incendium
Nullscape
Terralith
Tectonic
- World Structures -
Better End Cities Vanilla
Moog's End Structures
Structory
Structory: Towers
When Dungeons Arise: Seven Seas
Medieval Buildings
Yung's Better Desert Temples
Yung's Better Dungeons
Yung's Better End Island
Yung's Better Jungle Temples
Yung's Better Mineshafts
Yung's Better Nether Fortresses
Yung's Better Ocean Monuments
Yung's Better Strongholds
Yung's Better Witch Huts
- Structure Village -
Better Villages
Towns and Towers
Guard Villagers
- Create/ Create related -
Applied Energistics 2 + Wireless Terminal
Create 1.20.1 0.5.1.f
Create Bells & Whistles
Create Big Cannons
Create Central Kitchen
Create Compressed
Create Confectionery
Create Crafts & Additions
Create Deco
Create Diesel Generators
Create Enchantment Industry
Create Extended Cogwheels
Create Interiors
Create Recycle Everything?
Create Slice & Dice
Create Steam & Rails
Create Stuff & Additions
- Gameplay Enhancement -
Double Doors
Fast Leaf Decay
Fish On The Line
Horse Stonks
KleeSlabs
Login Protection
No Feather Trample
Path Under Gates
Smarter Farmers
Villager Names
Waystone Teleport Pets
Wool Tweaks
- Mob Enhancement -
Creeper Overhaul
Goblin Traders
Enderman Overhaul
- Animals -
Rats!
Alex's Mobs (We lowered spawn rates on mosquitoes, they are annoying)
Aquaculture 2
Critters and Companions
Domestication Innovation
Dragon Mount Legacy
More Mob Variants
Mythic Mounts (We configured spawning, you can only get the mounts in rare chests)
Realistic Horse Genetics
- Food Mods -
Alex's Delights
Aquaculture Delight
Butchery
Casualness Delight
Crabber's Delight
Crate Delight
Delightful
Enders Delight
End's Delight
Farmer's Delight
Fruits Delight
Let's Do: Bakery
Let's Do: Brewery
Let's Do: Candlelight
Let's Do: Nether Vinery
Let's Do: Vinery
Nether's Delight
Ocean's Delight
Twilight's Flavors & Delight
Unusual Delight
- Magic -
Botania
Mermod
Mystical Oak Tree
* Iron's Spells 'n Spellbooks (This one is not decided on, we have not tested if it works well with everything
else yet. We hope we can add it before launch.)
- Decorative -
Additional Banners
Additional Lights
Amendments
Beautify!
Chimes
Chipped
Dark Paintings
Decorative Blocks
Dramatic Doors
Fairy Lights
Framed Blocks
Handcrafted
Immersive Paintings
Macaw's Bridges
Macaw's Doors
Macaw's Fences and Walls
Macaw's Holidays
Macaw's Paintings
Macaw's Paths and Pavings
Macaw's Roofs
Macaw's Windows
Medieval Paintings
Medieval Seedbags
MOA Decor: Art
MOA Decor: Science
MOA Decor: Toys
Nightlights
Supplementaries
Workshop for handsome adventurer
- Gameplay Items -
Camera Mod
Chalk
Comforts
Map Atlases(/Antique Atlas 4?)
Reldas Medieval Armor - Fuckar upp JEI, hälften har inga recept
Sawmill
Simple Weapons for Better Combat
Small Ships
Sophisticated Backpacks
Storage Drawers
Target Dummy
TorchMaster
- Gameplay Enhancement -
Appleskin
Artifacts
AstikorCarts Redux
Better Archeology
Better Combat
Book Fishing *
Callable Horses
Carry On
Connectible Chains
Construction Wand
Cosmetic Armor Reworked
Craftable Horse Armour & Saddle [CHA&S]
Curious Armor Stands
Customizable Elytra
Death Knell
Diagonal Fences
Do a Barrel Roll
Dyenamics (+Dyenamics and Friends)
Easy Anvils
Easy Magic
Emotecraft (+Sitting +)
Every Compat (Wood Good)
Flower Seeds 2 + BOP compat
Horse Tack
Inventory Sorter *
Just Another Rotten Flesh to Leather
Just Enough Archeology
Just Enough Items ( JEI )
Just Enough Resources
Jade (+Jade Addons)
Let's Forge Pirates
Lootr
Majrusz's Accessories
More Chests Variants (+BOP comp)
More Crafting Tables
Polymorph
Polymorphic Energistics
Realm RPG: Fallen Adventurers
Scholar
Simple Shops
Simple Voice Chat
Shulker Box Tooltip/Easy Shulker Boxes
Skinned Carts
Snow! Real Magic!
Stronger Snowballs
Truly Custom Horse Tack
Villager Sell Animals
Xaero's Minimap
Xaero's Worldmap
Xaero's Minimap & World Map - Waystones Compatibility
- Performance Mods -
Clumps
Fast Async World Save
Get It Together. Drops!
In Control!
Noisium
Smooth Chunk Save
Bad Mobs
Canary
Connectivity
FerriteCore
Memory Leak Fix
ModernFix
Saturn
Smoothboot
Spark
submitted by PoifoPainting to mcservers [link] [comments]


2024.05.31 16:04 Lukelee1919 GGG please allocate more space between mechanics/altars in maps

GGG please allocate more space between mechanics/altars in maps
This has been something that occurs every now and then and USUALLY is not a big problem. However, this league since you can have multiple masters in the same map now, certain mechanics/altars get spawned too close to each other and block one mechanic from being interacted with. I know that in this particular case you can press "Z" to access the altar option, but I feel that it shouldn't have to be done in the first place.
Other maps with a larger layout probably do not have this problem but maps like crimson temple and toxic sewer see this happen quite a bit and has been happening for a while now. I hope that in future leagues GGG can figure out different spawn locations for better spacing.
.
submitted by Lukelee1919 to pathofexile [link] [comments]


2024.05.31 15:55 Popular-Nectarine461 I hate Terraria worldgen

I hate Terraria worldgen
I swear this is the last time I’m creating a large world. The jungle is right at the spawn and got entirely corrupted by crimson after entering hardmode. Oh and his is master hardcore btw. Wish me luck…⚰️
submitted by Popular-Nectarine461 to Terraria [link] [comments]


2024.05.31 15:31 PoifoPainting New 1.20.1 Forge server STARTS TODAY! 20+ y/o, MODS: Create, Farmers Delight, Biomes O’Plenty, Alex’s Mobs, Rats!, Dragons, Mounts, Magic and more!

Hello!

Me and my sister is starting our new server today!
My sister has spent months researching every mod known to man and spent 2-3 weeks testing everything on the mods listed below to make sure they all are compatible, work smoothly and natural with each other, are fun to use but they still have a “Minecraft look/feel” to them.
So far we already have a small tight-knit community of me, my sister, out brother, our cousin, my boyfriend and some other really cool people that are excited to start! Everyone is 20+ y/o except for our cousin and their friend who are both 17 but they are super fun as well!
Me, my family and a few others are Swedish but anyone who has good enough connection to join an EU server and who can speak/write in English is welcome to join.

What we offer:


Who we are looking for:


If this sounds interesting and you feel like joining our community, feel free to message me here on Reddit or on Discord with some info about yourself!
My Discord username: PoifoPainting

Most of our mods:

- World-Generation -
Biomes O'Plenty The Twilight Forest Waystones Incendium Nullscape Terralith Tectonic
- World Structures -
Better End Cities Vanilla Moog's End Structures Structory Structory: Towers When Dungeons Arise: Seven Seas Medieval Buildings Yung's Better Desert Temples Yung's Better Dungeons Yung's Better End Island Yung's Better Jungle Temples Yung's Better Mineshafts Yung's Better Nether Fortresses Yung's Better Ocean Monuments Yung's Better Strongholds Yung's Better Witch Huts
- Structure Village -
Better Villages Towns and Towers Guard Villagers
- Create/ Create related -
Applied Energistics 2 + Wireless Terminal Create 1.20.1 0.5.1.f Create Bells & Whistles Create Big Cannons Create Central Kitchen Create Compressed Create Confectionery Create Crafts & Additions Create Deco Create Diesel Generators Create Enchantment Industry Create Extended Cogwheels Create Interiors Create Recycle Everything? Create Slice & Dice Create Steam & Rails Create Stuff & Additions
- Gameplay Enhancement -
Double Doors Fast Leaf Decay Fish On The Line Horse Stonks KleeSlabs Login Protection No Feather Trample Path Under Gates Smarter Farmers Villager Names Waystone Teleport Pets Wool Tweaks
- Mob Enhancement -
Creeper Overhaul Goblin Traders Enderman Overhaul
- Animals -
Rats! Alex's Mobs (We lowered spawn rates on mosquitoes, they are annoying) Aquaculture 2 Critters and Companions Domestication Innovation Dragon Mount Legacy More Mob Variants Mythic Mounts (We configured spawning, you can only get the mounts in rare chests) Realistic Horse Genetics
- Food Mods -
Alex's Delights Aquaculture Delight Butchery Casualness Delight Crabber's Delight Crate Delight Delightful Enders Delight End's Delight Farmer's Delight Fruits Delight Let's Do: Bakery Let's Do: Brewery Let's Do: Candlelight Let's Do: Nether Vinery Let's Do: Vinery Nether's Delight Ocean's Delight Twilight's Flavors & Delight Unusual Delight
- Magic -
Botania Mermod Mystical Oak Tree * Iron's Spells 'n Spellbooks (This one is not decided on, we have not tested if it works well with everything else yet. We hope we can add it before launch.)
- Decorative -
Additional Banners Additional Lights Amendments Beautify! Chimes Chipped Dark Paintings Decorative Blocks Dramatic Doors Fairy Lights Framed Blocks Handcrafted Immersive Paintings Macaw's Bridges Macaw's Doors Macaw's Fences and Walls Macaw's Holidays Macaw's Paintings Macaw's Paths and Pavings Macaw's Roofs Macaw's Windows Medieval Paintings Medieval Seedbags MOA Decor: Art MOA Decor: Science MOA Decor: Toys Nightlights Supplementaries Workshop for handsome adventurer
- Gameplay Items -
Camera Mod Chalk Comforts Map Atlases(/Antique Atlas 4?) Reldas Medieval Armor - Fuckar upp JEI, hälften har inga recept Sawmill Simple Weapons for Better Combat Small Ships Sophisticated Backpacks Storage Drawers Target Dummy TorchMaster
- Gameplay Enhancement -
Appleskin Artifacts AstikorCarts Redux Better Archeology Better Combat Book Fishing * Callable Horses Carry On Connectible Chains Construction Wand Cosmetic Armor Reworked Craftable Horse Armour & Saddle [CHA&S] Curious Armor Stands Customizable Elytra Death Knell Diagonal Fences Do a Barrel Roll Dyenamics (+Dyenamics and Friends) Easy Anvils Easy Magic Emotecraft (+Sitting +) Every Compat (Wood Good) Flower Seeds 2 + BOP compat Horse Tack Inventory Sorter * Just Another Rotten Flesh to Leather Just Enough Archeology Just Enough Items ( JEI ) Just Enough Resources Jade (+Jade Addons) Let's Forge Pirates Lootr Majrusz's Accessories More Chests Variants (+BOP comp) More Crafting Tables Polymorph Polymorphic Energistics Realm RPG: Fallen Adventurers Scholar Simple Shops Simple Voice Chat Shulker Box Tooltip/Easy Shulker Boxes Skinned Carts Snow! Real Magic! Stronger Snowballs Truly Custom Horse Tack Villager Sell Animals Xaero's Minimap Xaero's Worldmap Xaero's Minimap & World Map - Waystones Compatibility
- Performance Mods -
Clumps Fast Async World Save Get It Together. Drops! In Control! Noisium Smooth Chunk Save Bad Mobs Canary Connectivity FerriteCore Memory Leak Fix ModernFix Saturn Smoothboot Spark
submitted by PoifoPainting to MinecraftServer [link] [comments]


2024.05.31 15:31 PoifoPainting New 1.20.1 Forge server STARTS TODAY! 20+ y/o, MODS: Create, Farmers Delight, Biomes O’Plenty, Alex’s Mobs, Rats!, Dragons, Mounts, Magic and more!

Hello!

Me and my sister is starting our new server today!
My sister has spent months researching every mod known to man and spent 2-3 weeks testing everything on the mods listed below to make sure they all are compatible, work smoothly and natural with each other, are fun to use but they still have a “Minecraft look/feel” to them.
So far we already have a small tight-knit community of me, my sister, out brother, our cousin, my boyfriend and some other really cool people that are excited to start! Everyone is 20+ y/o except for our cousin and their friend who are both 17 but they are super fun as well!
Me, my family and a few others are Swedish but anyone who has good enough connection to join an EU server and who can speak/write in English is welcome to join.

What we offer:


Who we are looking for:


If this sounds interesting and you feel like joining our community, feel free to message me here on Reddit or on Discord with some info about yourself!
My Discord username: PoifoPainting

Most of our mods:

- World-Generation -
Biomes O'Plenty The Twilight Forest Waystones Incendium Nullscape Terralith Tectonic
- World Structures -
Better End Cities Vanilla Moog's End Structures Structory Structory: Towers When Dungeons Arise: Seven Seas Medieval Buildings Yung's Better Desert Temples Yung's Better Dungeons Yung's Better End Island Yung's Better Jungle Temples Yung's Better Mineshafts Yung's Better Nether Fortresses Yung's Better Ocean Monuments Yung's Better Strongholds Yung's Better Witch Huts
- Structure Village -
Better Villages Towns and Towers Guard Villagers
- Create/ Create related -
Applied Energistics 2 + Wireless Terminal Create 1.20.1 0.5.1.f Create Bells & Whistles Create Big Cannons Create Central Kitchen Create Compressed Create Confectionery Create Crafts & Additions Create Deco Create Diesel Generators Create Enchantment Industry Create Extended Cogwheels Create Interiors Create Recycle Everything? Create Slice & Dice Create Steam & Rails Create Stuff & Additions
- Gameplay Enhancement -
Double Doors Fast Leaf Decay Fish On The Line Horse Stonks KleeSlabs Login Protection No Feather Trample Path Under Gates Smarter Farmers Villager Names Waystone Teleport Pets Wool Tweaks
- Mob Enhancement -
Creeper Overhaul Goblin Traders Enderman Overhaul
- Animals -
Rats! Alex's Mobs (We lowered spawn rates on mosquitoes, they are annoying) Aquaculture 2 Critters and Companions Domestication Innovation Dragon Mount Legacy More Mob Variants Mythic Mounts (We configured spawning, you can only get the mounts in rare chests) Realistic Horse Genetics
- Food Mods -
Alex's Delights Aquaculture Delight Butchery Casualness Delight Crabber's Delight Crate Delight Delightful Enders Delight End's Delight Farmer's Delight Fruits Delight Let's Do: Bakery Let's Do: Brewery Let's Do: Candlelight Let's Do: Nether Vinery Let's Do: Vinery Nether's Delight Ocean's Delight Twilight's Flavors & Delight Unusual Delight
- Magic -
Botania Mermod Mystical Oak Tree * Iron's Spells 'n Spellbooks (This one is not decided on, we have not tested if it works well with everything else yet. We hope we can add it before launch.)
- Decorative -
Additional Banners Additional Lights Amendments Beautify! Chimes Chipped Dark Paintings Decorative Blocks Dramatic Doors Fairy Lights Framed Blocks Handcrafted Immersive Paintings Macaw's Bridges Macaw's Doors Macaw's Fences and Walls Macaw's Holidays Macaw's Paintings Macaw's Paths and Pavings Macaw's Roofs Macaw's Windows Medieval Paintings Medieval Seedbags MOA Decor: Art MOA Decor: Science MOA Decor: Toys Nightlights Supplementaries Workshop for handsome adventurer
- Gameplay Items -
Camera Mod Chalk Comforts Map Atlases(/Antique Atlas 4?) Reldas Medieval Armor - Fuckar upp JEI, hälften har inga recept Sawmill Simple Weapons for Better Combat Small Ships Sophisticated Backpacks Storage Drawers Target Dummy TorchMaster
- Gameplay Enhancement -
Appleskin Artifacts AstikorCarts Redux Better Archeology Better Combat Book Fishing * Callable Horses Carry On Connectible Chains Construction Wand Cosmetic Armor Reworked Craftable Horse Armour & Saddle [CHA&S] Curious Armor Stands Customizable Elytra Death Knell Diagonal Fences Do a Barrel Roll Dyenamics (+Dyenamics and Friends) Easy Anvils Easy Magic Emotecraft (+Sitting +) Every Compat (Wood Good) Flower Seeds 2 + BOP compat Horse Tack Inventory Sorter * Just Another Rotten Flesh to Leather Just Enough Archeology Just Enough Items ( JEI ) Just Enough Resources Jade (+Jade Addons) Let's Forge Pirates Lootr Majrusz's Accessories More Chests Variants (+BOP comp) More Crafting Tables Polymorph Polymorphic Energistics Realm RPG: Fallen Adventurers Scholar Simple Shops Simple Voice Chat Shulker Box Tooltip/Easy Shulker Boxes Skinned Carts Snow! Real Magic! Stronger Snowballs Truly Custom Horse Tack Villager Sell Animals Xaero's Minimap Xaero's Worldmap Xaero's Minimap & World Map - Waystones Compatibility
- Performance Mods -
Clumps Fast Async World Save Get It Together. Drops! In Control! Noisium Smooth Chunk Save Bad Mobs Canary Connectivity FerriteCore Memory Leak Fix ModernFix Saturn Smoothboot Spark
submitted by PoifoPainting to MinecraftServerShare [link] [comments]


2024.05.31 15:30 PoifoPainting New 1.20.1 Forge server STARTS TODAY! 20+ y/o, MODS: Create, Farmers Delight, Biomes O’Plenty, Alex’s Mobs, Rats!, Dragons, Mounts, Magic and more!

Hello!

Me and my sister is starting our new server today!
My sister has spent months researching every mod known to man and spent 2-3 weeks testing everything on the mods listed below to make sure they all are compatible, work smoothly and natural with each other, are fun to use but they still have a “Minecraft look/feel” to them.
So far we already have a small tight-knit community of me, my sister, out brother, our cousin, my boyfriend and some other really cool people that are excited to start! Everyone is 20+ y/o except for our cousin and their friend who are both 17 but they are super fun as well!
Me, my family and a few others are Swedish but anyone who has good enough connection to join an EU server and who can speak/write in English is welcome to join.

What we offer:


Who we are looking for:


If this sounds interesting and you feel like joining our community, feel free to message me here on Reddit or on Discord with some info about yourself!
My Discord username: PoifoPainting

Most of our mods:

- World-Generation -
Biomes O'Plenty The Twilight Forest Waystones Incendium Nullscape Terralith Tectonic
- World Structures -
Better End Cities Vanilla Moog's End Structures Structory Structory: Towers When Dungeons Arise: Seven Seas Medieval Buildings Yung's Better Desert Temples Yung's Better Dungeons Yung's Better End Island Yung's Better Jungle Temples Yung's Better Mineshafts Yung's Better Nether Fortresses Yung's Better Ocean Monuments Yung's Better Strongholds Yung's Better Witch Huts
- Structure Village -
Better Villages Towns and Towers Guard Villagers
- Create/ Create related -
Applied Energistics 2 + Wireless Terminal Create 1.20.1 0.5.1.f Create Bells & Whistles Create Big Cannons Create Central Kitchen Create Compressed Create Confectionery Create Crafts & Additions Create Deco Create Diesel Generators Create Enchantment Industry Create Extended Cogwheels Create Interiors Create Recycle Everything? Create Slice & Dice Create Steam & Rails Create Stuff & Additions
- Gameplay Enhancement -
Double Doors Fast Leaf Decay Fish On The Line Horse Stonks KleeSlabs Login Protection No Feather Trample Path Under Gates Smarter Farmers Villager Names Waystone Teleport Pets Wool Tweaks
- Mob Enhancement -
Creeper Overhaul Goblin Traders Enderman Overhaul
- Animals -
Rats! Alex's Mobs (We lowered spawn rates on mosquitoes, they are annoying) Aquaculture 2 Critters and Companions Domestication Innovation Dragon Mount Legacy More Mob Variants Mythic Mounts (We configured spawning, you can only get the mounts in rare chests) Realistic Horse Genetics
- Food Mods -
Alex's Delights Aquaculture Delight Butchery Casualness Delight Crabber's Delight Crate Delight Delightful Enders Delight End's Delight Farmer's Delight Fruits Delight Let's Do: Bakery Let's Do: Brewery Let's Do: Candlelight Let's Do: Nether Vinery Let's Do: Vinery Nether's Delight Ocean's Delight Twilight's Flavors & Delight Unusual Delight
- Magic -
Botania Mermod Mystical Oak Tree * Iron's Spells 'n Spellbooks (This one is not decided on, we have not tested if it works well with everything else yet. We hope we can add it before launch.)
- Decorative -
Additional Banners Additional Lights Amendments Beautify! Chimes Chipped Dark Paintings Decorative Blocks Dramatic Doors Fairy Lights Framed Blocks Handcrafted Immersive Paintings Macaw's Bridges Macaw's Doors Macaw's Fences and Walls Macaw's Holidays Macaw's Paintings Macaw's Paths and Pavings Macaw's Roofs Macaw's Windows Medieval Paintings Medieval Seedbags MOA Decor: Art MOA Decor: Science MOA Decor: Toys Nightlights Supplementaries Workshop for handsome adventurer
- Gameplay Items -
Camera Mod Chalk Comforts Map Atlases(/Antique Atlas 4?) Reldas Medieval Armor - Fuckar upp JEI, hälften har inga recept Sawmill Simple Weapons for Better Combat Small Ships Sophisticated Backpacks Storage Drawers Target Dummy TorchMaster
- Gameplay Enhancement -
Appleskin Artifacts AstikorCarts Redux Better Archeology Better Combat Book Fishing * Callable Horses Carry On Connectible Chains Construction Wand Cosmetic Armor Reworked Craftable Horse Armour & Saddle [CHA&S] Curious Armor Stands Customizable Elytra Death Knell Diagonal Fences Do a Barrel Roll Dyenamics (+Dyenamics and Friends) Easy Anvils Easy Magic Emotecraft (+Sitting +) Every Compat (Wood Good) Flower Seeds 2 + BOP compat Horse Tack Inventory Sorter * Just Another Rotten Flesh to Leather Just Enough Archeology Just Enough Items ( JEI ) Just Enough Resources Jade (+Jade Addons) Let's Forge Pirates Lootr Majrusz's Accessories More Chests Variants (+BOP comp) More Crafting Tables Polymorph Polymorphic Energistics Realm RPG: Fallen Adventurers Scholar Simple Shops Simple Voice Chat Shulker Box Tooltip/Easy Shulker Boxes Skinned Carts Snow! Real Magic! Stronger Snowballs Truly Custom Horse Tack Villager Sell Animals Xaero's Minimap Xaero's Worldmap Xaero's Minimap & World Map - Waystones Compatibility
- Performance Mods -
Clumps Fast Async World Save Get It Together. Drops! In Control! Noisium Smooth Chunk Save Bad Mobs Canary Connectivity FerriteCore Memory Leak Fix ModernFix Saturn Smoothboot Spark
submitted by PoifoPainting to MinecraftServerFinder [link] [comments]


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