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AppHookup

2012.03.23 14:58 AppHookup

Only the best deals, sales and verified price reductions for apps and applications of all operating systems: Android, iOS, Windows, macOS, Steam and more.
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2009.01.21 20:01 Sneakerheads Unite!

A subreddit for sneaker lovers.
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2014.03.31 02:28 mariololftw Tokyo Ghoul

Welcome to /TokyoGhoul
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2024.05.20 04:43 Ok-Tomorrow9184 An Open Letter to All Parents: Protecting Our Children in the Digital Age

Dear Parents,
We are writing to you today to address a critical and urgent issue that affects every family with children in the digital age: the pervasive and insidious influence of harmful online content, particularly pornography.
The internet, while a valuable tool for learning and connection, has become a battleground where our children's minds and well-being are at stake. The pornographic industry, driven by immense profit motives, has infiltrated every corner of the online world, including platforms supposedly designed for children like TikTok.
This infiltration is not always overt or explicit. It operates through sophisticated camouflage tactics, blending harmful content into seemingly harmless spaces. It normalizes distorted and unrealistic views of sexuality and gender roles, blurring boundaries and confusing the lines between healthy exploration and exploitation.
This insidious process is facilitated by several factors:
  1. Stealth Tactics: Harmful subcultures often use coded language, symbolism, and subtle cues that can easily bypass parental controls and monitoring.
  2. Exploitation of Algorithms: Social media algorithms inadvertently amplify this content by recommending it to users who have shown interest in similar topics, creating echo chambers where harmful ideas can flourish.
  3. Grooming and Manipulation: Some individuals or groups may employ grooming tactics to gradually introduce children to increasingly harmful content, making it seem normal and acceptable over time.
This is not about placing blame on any individual or group. Harm is not always intentional; it can be spread unconsciously by anyone, including children themselves. However, the ultimate responsibility lies with the corporations that exploit and commercialize these distorted narratives for profit.
While social platforms and governments have a role to play in minimizing harm, the reality is that parents are the first and most crucial line of defense for their children.
We understand that navigating the digital age can be overwhelming. There are numerous tools and strategies for managing screen time and filtering content. However, we believe that the current situation calls for a more radical approach.
The sheer volume and pervasiveness of harmful content, coupled with the sophisticated tactics used to spread it, make it nearly impossible to fully protect our children within the current online landscape.
Therefore, we propose a paradigm shift in our approach to children's digital engagement:
  1. Drastically Limit Uncontrolled Exposure: Consider significantly reducing your child's access to uncontrolled online spaces, especially social media platforms.
  2. Curate Their Online Experience: Focus on educational resources, controlled platforms with strict content moderation, and age-appropriate content.
  3. Invest in Real-World Safe Spaces: Create safe and nurturing environments in the real world where your children can explore their identities, develop healthy relationships, and learn about sexuality in age-appropriate ways.
We understand this may seem extreme, but we believe it's a necessary response to an extreme situation. The stakes are simply too high to ignore. Our children's mental, emotional, and sexual well-being are on the line.
We urge you to join us in this critical conversation. Let's acknowledge the challenges we face, share our experiences, and work together to find solutions. Our children deserve nothing less than our unwavering commitment to their protection.
Sincerely,
Concerned Parents and Advocates
submitted by Ok-Tomorrow9184 to Parenting [link] [comments]


2024.05.20 04:41 cryoniccrown I guess Ill be handing out resumes tomorrow...

I guess Ill be handing out resumes tomorrow...
this might seem kind of petty but this is just one instance in a long series of horrible business practices Ive witnessed in the 4 months Ive worked here. for context, im 5'2, lots of stuff in our kitchen is high up, normally I have a second person with me but sometimes when its slow im working alone. In most cases I dont need to reach the stuff thats up high, its just back up stock of stuff thats stored lower, or its very light boxes that I have methods of getting to when im alone. however this time I needed to get the bags down, which is a pretty heavy box (im not sure how heavy cause im bad with that kind of stuff but i wanna say at least 10lbs) and in order to get to it i have to kneel on our line (unsanitary for one thing, and dangerous considering our line is on wheels) even still i have to reach above my head and be able to support this boxes weight as i lower it down without dropping it all over the food im trying to pack up
i ended up getting a girl from out front to help me, hold the step stool stead and try to prevent the line from wiggling around. we managed to get it down safely thankfully, but i decided to bring it up to my boss anyways just cause... i never want to be put in that sitation again. well as you can see, this was the response i got. after a long list of issues ill be looking for a new job tomorrow.
submitted by cryoniccrown to antiwork [link] [comments]


2024.05.20 04:34 MrSmooth1029 Are these good return on ads?

Are there’s good return on ads? This was yesterday. Today i spent $10 and got $0.
  1. Is this a good return on investment?
  2. Does your ads optimise naturally and mature, meaning the longer your ads run the more you will potentially make?
  3. Should I be advertising 17 for just $10?
submitted by MrSmooth1029 to EtsySellers [link] [comments]


2024.05.20 04:34 AdAccomplished3953 Are bigger rims worth it?

Are bigger rims worth it?
Currently have an x3 and I am 6’1 180lbs. Looking to get as much seat rise as possible and came across these rims. However, $500 is a ton of money plus the money for tires, and I am wondering if it’d even be worth it. Should I just put bigger tires on the 17s? Should I just go with 19 in the front? I’ve also consider the Luna offroad since it comes with a 19 inch front. Lmk what yall think
submitted by AdAccomplished3953 to Talaria [link] [comments]


2024.05.20 04:29 mathinferno123 Getting weird results when I try instancing

I have just learnt about instancing and wanted to give it a try to render couple of objects of the same type. However, I am getting weird results. I am not sure what I am doing wrong. This is the picture of what I am getting:
https://preview.redd.it/12vdcb1erh1d1.png?width=826&format=png&auto=webp&s=e25885f878ebaa864fbc44ea02a6b5423aebee07
As you can see the checkboard is the only object that is rendered correctly. I have checked with renderdoc to make sure all the data is being passed correctly and everything seemed fine. I would appreciate if someone could tell me of the possible things that I might be doing wrong thanks!
This is my shaders code in HLSL:
#define NUM_DIRECTIONAL_LIGHTS 3 #define NUM_POINTLIGHTS 0 #define NUM_SPOTLIGHTS 0 #define NUM_TEXTURES 12 #include "Lighting.hlsl" struct Material { float4 Ambient; float4 DiffuseAlbedo; float3 FresnelR0; float Roughness; uint IndexNumMaterialCPU; float structMatPad0; float structMatPad1; }; struct InstanceData { float4x4 WorldTransformation; float4x4 TextureTransformation; float4x4 NormalTransformation; uint MaterialIndex; uint TextureIndex; uint BlendTextureIndex; float DistanceToViewerSquared; }; Texture2D DiffuseMaps[NUM_TEXTURES] : register(t0); StructuredBuffer StructuredBufferMaterial : register(t0, space1); StructuredBuffer StructuedBufferInstanceData : register(t1, space1); SamplerState PointWrap : register(s0); SamplerState PointClamp : register(s1); SamplerState LinearWrap : register(s2); SamplerState LinearClamp : register(s3); SamplerState AnistropicWrap : register(s4); SamplerState AnistropicClamp : register(s5); cbuffer cbPass : register(b0) { float4x4 gView; float4x4 gInvView; float4x4 gProj; float4x4 gInvProj; float4x4 gViewProj; float4x4 gInvViewProj; float3 gEyePosW; float cbPerObjectPad1; float2 gRenderTargetSize; float2 gInvRenderTargetSize; float gNearZ; float gFarZ; float gTotalTime; float gDeltaTime; float4 fogColor; float fogStart; float fogRange; float b1s0Pad0; float b1s0Pad1; }; cbuffer cbLight : register(b1) { float SpotLightPower; float FallOffEnd; float FallOffStart; float b2s0Pad0; float3 lightPositions[MAX_NUMBER_LIGHTS]; float3 SpotLightDirection[MAX_NUMBER_LIGHTS]; float3 DirectionalLightDirection[MAX_NUMBER_LIGHTS]; float b2s0Pad1; }; struct VertexIn { float3 PosL : POSITION; float3 Normal : NORMAL; float2 TexCoord : TEXTURECOORD; }; struct VertexOut { float3 PosW : POSITION; float4 PosH : SV_POSITION; float3 PosL : POSITIONL; float3 Normal : NORMAL; float2 TexCoord : TEXTURECOORD; nointerpolation uint InstanceID : INSTANCEID; }; VertexOut VS(VertexIn vin, uint l_instanceId : SV_InstanceID) { VertexOut vout; float4 posW = mul(float4(vin.PosL, 1.f), StructuedBufferInstanceData[l_instanceId].WorldTransformation); vout.PosW = posW.xyz; vout.PosH = mul(posW, gViewProj); vout.Normal = normalize(mul(float4(vin.Normal, 1.f), StructuedBufferInstanceData[l_instanceId].NormalTransformation)).xyz; float4 lv_textureCoord4 = float4(vin.TexCoord, 0.f, 1.f); lv_textureCoord4 = mul(lv_textureCoord4, StructuedBufferInstanceData[l_instanceId].TextureTransformation); vout.TexCoord = lv_textureCoord4.xy; vout.PosL = vin.PosL; vout.InstanceID = l_instanceId; return vout; } float4 PS(VertexOut pin) : SV_Target { float4 lv_textureDiffuse1 = DiffuseMaps[StructuedBufferInstanceData[pin.InstanceID].TextureIndex].Sample(AnistropicWrap, pin.TexCoord); #ifdef ALPHA_TEST clip(lv_textureDiffuse1.a - 0.1f); #endif Light lv_lights[MAX_NUMBER_LIGHTS]; Material lv_material; InitializeMaterial(lv_material, StructuredBufferMaterial[StructuedBufferInstanceData[pin.InstanceID].MaterialIndex].Ambient, StructuredBufferMaterial[StructuedBufferInstanceData[pin.InstanceID].MaterialIndex].DiffuseAlbedo, StructuredBufferMaterial[StructuedBufferPerObject[pin.InstanceID].MaterialIndex].FresnelR0, StructuredBufferMaterial[StructuedBufferInstanceData[pin.InstanceID].MaterialIndex].Roughness); [unroll] for (int i = 0; i < MAX_NUMBER_LIGHTS; ++i) { InitializeLight(lv_lights[i], SpotLightDirection[i], SpotLightPower, lightPositions[i], FallOffEnd, DirectionalLightDirection[i], FallOffStart); } float4 lv_textureDiffuse2 = DiffuseMaps[StructuedBufferInstanceData[pin.InstanceID].BlendTextureIndex].Sample(AnistropicWrap, pin.TexCoord); float4 lv_lightColor = CalculateAllMajorLights(lv_material, lv_lights, pin.Normal, pin.PosW, gEyePosW); float4 lv_finalColor = StructuredBufferMaterial[StructuedBufferInstanceData[pin.InstanceID].MaterialIndex].DiffuseAlbedo * lv_textureDiffuse1 * lv_textureDiffuse2 * lv_lightColor; #ifdef FOG float s = saturate((distance(pin.PosW, gEyePosW)-fogStart)/fogRange); float4 lv_finalFogColor = (1-s)*lv_finalColor + s*fogColor; lv_finalFogColor.a = lv_finalColor.a; return lv_finalFogColor; #endif return lv_finalColor; } 
submitted by mathinferno123 to GraphicsProgramming [link] [comments]


2024.05.20 04:28 Difficult-Grade-5372 TikTok X fans are genuinely stupid

TikTok X fans are genuinely stupid submitted by Difficult-Grade-5372 to playboicarti [link] [comments]


2024.05.20 04:28 ChayaMathias [US-CA] [H] Nintendo, Playstation, XBox Games and Consoles [W] Paypal FF or Local Cash

Hi everyone! Sold a couple of games and consoles from last week and I am hoping to sell most of what I have left. Shipping is included, prices are negotiable and discounted bundles are offered. More pictures and details will be provided per request. I am also selling these on a different platform so supplies may not last.
Consoles: [Stylus, SD Card and Chargers are NOT included unless stated. Screens are working and no yellowing unless stated otherwise.]
[BROKEN/FOR PARTS] Consoles: [Some of these I never got a chance to fix, my skills weren't fitted for the repair, were cost heavy.]
Games:
Nintendo Switch
3DS
DS
DS [Lower End Games] [Bundled Price: $26]
Gamecube
XBOX One
PSP
PS5
submitted by ChayaMathias to GameSale [link] [comments]


2024.05.20 04:12 lilolme81 They are glued to the comment section

They are glued to the comment section
They deleted my comment in under 30 minutes.
submitted by lilolme81 to morganbaiiley [link] [comments]


2024.05.20 04:09 _ursula_iguaran Main Street Snack Bar

Main Street Snack Bar
Well, that was difficult. I am happy with how it turned out, though. 😊
submitted by _ursula_iguaran to Dreamsnaps [link] [comments]


2024.05.20 04:02 RockedMyBoat App Clip target not running on Simulator despite running on Physical device

Hi guys, I have been stuck with a problem for a while now. I am working with an app clip and I got it working on a physical device. But when I run it in the simulator, the code of the app clip (index.appclip.js) does not run rather it falls back to the main app code (index.js).
My InfoPlist for both the main app and app clip:
NSAppTransportSecurity  NSAllowsArbitraryLoads  NSAllowsArbitraryLoadsInWebContent  NSAllowsLocalNetworking  NSExceptionDomains  localhost  NSExceptionAllowsInsecureHTTPLoads  NSIncludesSubdomains     
Any help? The logs it produces:
nw_socket_handle_socket_event [C2.1.1:2] Socket SO_ERROR 61
nw_socket_handle_socket_event [C2.1.2:2] Socket SO_ERROR 61
Connection 2: received failure notification
Connection 2: failed to connect 1:61, reason 18,446,744,073,709,551,615
Connection 2: encountered error(1:61)
Task .<1> HTTP load failed, 0/0 bytes (error code: 18,446,744,073,709,550,612 [1:61])
Task .<1> finished with error [18,446,744,073,709,550,612] Error Domain=NSURLErrorDomain Code=-1004 "Could not connect to the server." UserInfo={_kCFStreamErrorCodeKey=61, NSUnderlyingError=0x600000ceba80 {Error Domain=kCFErrorDomainCFNetwork Code=-1004 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], expensive, uses wifi, _kCFStreamErrorCodeKey=61, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask .<1>, _NSURLErrorRelatedURLSessionTaskErrorKey=(
"LocalDataTask .<1>"
), NSLocalizedDescription=Could not connect to the server., NSErrorFailingURLStringKey=http://localhost:8081/status, NSErrorFailingURLKey=http://localhost:8081/status, _kCFStreamErrorDomainKey=1}
Running application Sanduk ({
initialProps = {
};
rootTag = 1;
})
nw_socket_handle_socket_event [C3.1.1:2] Socket SO_ERROR 61
nw_socket_handle_socket_event [C3.1.2:2] Socket SO_ERROR 61
Connection 3: received failure notification
Connection 3: failed to connect 1:61, reason 18,446,744,073,709,551,615
Connection 3: encountered error(1:61)
Task <4659664D-0DD3-4EA0-823F-A88CC6A08893>.<2> HTTP load failed, 0/0 bytes (error code: 18,446,744,073,709,550,612 [1:61])
Task <4659664D-0DD3-4EA0-823F-A88CC6A08893>.<2> finished with error [18,446,744,073,709,550,612] Error Domain=NSURLErrorDomain Code=-1004 "Could not connect to the server." UserInfo={_kCFStreamErrorCodeKey=61, NSUnderlyingError=0x600000ce4ff0 {Error Domain=kCFErrorDomainCFNetwork Code=-1004 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], expensive, uses wifi, _kCFStreamErrorCodeKey=61, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <4659664D-0DD3-4EA0-823F-A88CC6A08893>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=(
"LocalDataTask <4659664D-0DD3-4EA0-823F-A88CC6A08893>.<2>"
), NSLocalizedDescription=Could not connect to the server., NSErrorFailingURLStringKey=http://localhost:8081/status, NSErrorFailingURLKey=http://localhost:8081/status, _kCFStreamErrorDomainKey=1}
nw_socket_handle_socket_event [C5.1.1:1] Socket SO_ERROR 61
nw_socket_handle_socket_event [C5.1.2:1] Socket SO_ERROR 61
nw_connection_get_connected_socket_block_invoke [C5] Client called nw_connection_get_connected_socket on unconnected nw_connection
TCP Conn 0x600003320a00 Failed : error 0:61 [61]
Thread Performance Checker: Thread running at User-interactive quality-of-service class waiting on a lower QoS thread running at Default quality-of-service class. Investigate ways to avoid priority inversions
PID: 32922, TID: 2538677
Backtrace

3 SandukClip 0x0000000105850590 -[SRRunLoopThread runLoop] + 44
4 SandukClip 0x000000010584aae0 +[NSRunLoop(SRWebSocket) SR_networkRunLoop] + 56
5 SandukClip 0x000000010584eec0 -[SRProxyConnect _openConnection] + 72
6 SandukClip 0x000000010584e378 -[SRProxyConnect _configureProxy] + 916
7 SandukClip 0x000000010584db6c -[SRProxyConnect openNetworkStreamWithCompletion:] + 92
8 SandukClip 0x0000000105852320 -[SRWebSocket open] + 624
9 SandukClip 0x000000010528bf44 -[RCTReconnectingWebSocket start] + 148
10 SandukClip 0x0000000105277100 -[RCTPackagerConnection init] + 416
11 SandukClip 0x0000000105276f40 __49+[RCTPackagerConnection sharedPackagerConnection]_block_invoke + 36
12 libdispatch.dylib 0x000000010908573c _dispatch_client_callout + 16
13 libdispatch.dylib 0x0000000109087210 _dispatch_once_callout + 84
14 SandukClip 0x0000000105276ef4 +[RCTPackagerConnection sharedPackagerConnection] + 88
15 SandukClip 0x00000001053050c0 -[RCTDevSettings initialize] + 164
16 SandukClip 0x0000000105262c54 -[RCTModuleData _initializeModule] + 92
17 SandukClip 0x000000010526260c -[RCTModuleData setUpInstanceAndBridge:] + 2168
18 SandukClip 0x00000001052640a8 -[RCTModuleData instance] + 1168
19 SandukClip 0x000000010520bd10 -[RCTCxxBridge moduleForName:lazilyLoadIfNecessary:] + 704
20 SandukClip 0x000000010526cce8 -[RCTModuleRegistry moduleForName:lazilyLoadIfNecessary:] + 140
21 SandukClip 0x000000010526cc50 -[RCTModuleRegistry moduleForName:] + 48
22 SandukClip 0x0000000105314ff4 -[RCTPerfMonitor devMenuItem] + 92
23 SandukClip 0x0000000105314ec0 -[RCTPerfMonitor initialize] + 88
24 SandukClip 0x0000000105262c54 -[RCTModuleData _initializeModule] + 92
25 SandukClip 0x000000010526260c -[RCTModuleData setUpInstanceAndBridge:] + 2168
26 SandukClip 0x00000001052642e0 __25-[RCTModuleData instance]_block_invoke + 44
27 SandukClip 0x00000001052c53b0 RCTUnsafeExecuteOnMainQueueSync + 52
28 SandukClip 0x0000000105263f48 -[RCTModuleData instance] + 816
29 SandukClip 0x0000000105210590 __49-[RCTCxxBridge _prepareModulesWithDispatchGroup:]_block_invoke + 160
30 libdispatch.dylib 0x0000000109083ec4 _dispatch_call_block_and_release + 24
31 libdispatch.dylib 0x000000010908573c _dispatch_client_callout + 16
32 libdispatch.dylib 0x00000001090954c0 _dispatch_main_queue_drain + 1428
33 libdispatch.dylib 0x0000000109094f1c _dispatch_main_queue_callback_4CF + 40
34 CoreFoundation 0x000000018040e960 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12
35 CoreFoundation 0x0000000180409078 __CFRunLoopRun + 1936
36 CoreFoundation 0x00000001804084d4 CFRunLoopRunSpecific + 572
37 GraphicsServices 0x000000018ef2aae4 GSEventRunModal + 160
38 UIKitCore 0x00000001853d0a28 -[UIApplication _run] + 868
39 UIKitCore 0x00000001853d46b0 UIApplicationMain + 124
40 SandukClip 0x0000000104ec768c main + 120
Unbalanced calls start/end for tag 19
Running "Sanduk
this is app
Manifest does not exist - creating a new one.
(null)
nw_socket_handle_socket_event [C6.1.1:1] Socket SO_ERROR 61
nw_socket_handle_socket_event [C6.1.2:1] Socket SO_ERROR 61
nw_connection_get_connected_socket_block_invoke [C6] Client called nw_connection_get_connected_socket on unconnected nw_connection
TCP Conn 0x600003322f80 Failed : error 0:61 [61]
[GESTURE HANDLER] Initialize gesture handler for view ; layer = > reactTag: 1; frame = {{0, 0}, {428, 926}}; layer =
submitted by RockedMyBoat to iOSProgramming [link] [comments]


2024.05.20 04:00 DavidGoetta Took the plunge and Judged my first game

After trying to create a 3.5 game with West Marches vibes, and failing, I picked up the DCC core rulebook and a half pound bag of dice. That was a year ago.
Finally got everyone together. And by everyone, I mean 3 out of the six who had committed to joining. We power on.
I had the map blown up onto an architectural print and didn't bother hiding anything. I might make that effort in the future, but I was just rolling with low effort.
The first death was when a character tried to knock down the entrance. (Sidenote; this is my partners character and I just finished the second Pern book on her recommendation before leaving to meet the session and I really expected her to figure it out).
A second character rolled an 18 on a lockpick, and I'm pretty sure I ruled incorrectly, but I didn't have faith in them waiting two hours and faith in myself to make it rewarding.
Two more died to the statues. They tried to marionette the corpse of their fallen comrade, so I had them make a personality roll as a bluff. Would've let them get away with a DC 10, but they rolled a 2 with a +0 modifier. The character wasn't used to the dwarf's proportions and leaned too far into the room, then took his last breath pinned to the wall.
The statue had three victims. The party never searched the room because they were too scared. A pair of characters ran into the burial chamber, but left the door open. The rest went towards the scrying chamber.
I skipped initiative rolls here. The statue made its first attack, then we went clockwise. The skeletons got added at the bottom, and Sssisssauraaaag went after the players who opened his door, since their turns were over and he "immediately attacks without hesitation or parley."
The statue fired at the character in the burial chamber still in view, burning him immediately. The other closed the door in time for it to absorb the last fireball, them started fighting the skeletons. One got a bite, but rolled low enough damage. He finished it off and moved on to the pool room.
The other two fought Sssisssauraaaag, combining one character's oil with another's Firestone to ignite it. 1d6 per round until a successful reflex save to get the oil off or put it out; basically same as the statue. Here they did learn about aliens before joining the character in the pool.
Unfortunately, a player had to leave here but we finished it out with the three remaining characters.
The character in the pool put out his torch when the statues began lurching towards him, and I think I gave away their menace but they were still just around. He started removing the gems immediately and the player understood water was draining.
The other characters went downstairs, passed the table without cooking, and found the clay army with water dripping on them. They ran back upstairs and picked the stones until the floor buckled.
One character had a chain, so they tied the lightest character on the end to continue plucking out the diamonds. Well he rolled a 4 strength check, and the chain slipped out of his hand. the dwarf to fall to his death, but the clay army was no more.
They put the crystal ball on the depression of the table and goatfaced man talked to them.
Next, I want to run Sailors on the Starless Sea. We'll have two leveled characters and hopefully two new players who get their four 0-level.
submitted by DavidGoetta to dccrpg [link] [comments]


2024.05.20 04:00 ImProbablyThatGuy Getting ready to pull the trigger, am I missing anything? Anything listed not needed?

Getting ready to pull the trigger, am I missing anything? Anything listed not needed? submitted by ImProbablyThatGuy to Yodersmokers [link] [comments]


2024.05.20 03:57 Ladyaceina i have figured out the truth about luffys parentage (joke topic kinda)

dragon birthed luffy as dragon took a female form for a while to hide from the marines
the one who fathered luffy is corocodile
the meme is true from a certain point of view
i said its only kinda a joke topic because this is the kinda thing oda would pull but i doubt he will
submitted by Ladyaceina to OnePiece [link] [comments]


2024.05.20 03:50 boobamba Canvas Apps and Business Rules

Hi
Business rules are set at the entity level, so they should be transferred to apps as well. If I hide column/field (Name) in Accounts table and create a Canvas App based on Account table and Name field what will happen when viewing the app?
submitted by boobamba to PowerApps [link] [comments]


2024.05.20 03:45 kyle226y BECM or 12V battery? Or possible HV battery?

Possible BECM? 2017 Volt with 135k miles. Anybody have issues with dealers diagnosing the BECM? My dealer had the car a week, reprogrammed the Hybrid Control Module 2, and drove 16 miles and said they could not duplicate. DC battery shows 12.8V, was load tested at Autozone and passed, and the dealer did not say anything was wrong with it (although it is about 3-4 years old). All HV battery cells are either 3.90 or 3.91V right now. Drove it today and got low propulsion and CIL. Checked the codes and got the same ones as before. They rudely told me if it comes back they think it's an entire battery pack which I disagree with. Already spent $420 to diagnose and now it looks like I have to take it back. My own codes pulled: https://drive.google.com/file/d/1Ducn6214mBK4jfzHdsBVRcY6-Z5A793S/view?usp=share\_link The first time this happened GOM was 0 with a full charge. Second time this happened GOM went down to 0 then went all the way back up, and gas engine was running like it did not have a charge.
Dealer troubleshooting: https://imgur.com/a/wkPNIqx

Thank you in advance!! I'm pretty sure this is a BECM, just convincing the dealer this is proving to be difficult.

submitted by kyle226y to volt [link] [comments]


2024.05.20 03:42 Lorehound_Azer Lv 125 Meteoric Ore Blade Build

Lv 125 Meteoric Ore Blade Build
Deal heavy damage with the ultimate katanas. Each has a 719 AR, 763 when two-handed.
Increase your damage by using Scepter of the All-Knowing's AOW, hardswap to the Cold Gargoyle's Twinblade with Chilling Mist to proc frostbite and be relentless to get boosted by Millicent's Prosthesis.
Use the Academy Magic Pots and Night Shard to poke. Set up combos by using the Gravity Stones and Cuckoo Glintstones. And when all else fails, obliterate your enemy with a Terra Magica empowered, dual Staff of Loss casted Night Comet.
submitted by Lorehound_Azer to EldenRingBuilds [link] [comments]


2024.05.20 03:38 Ok_Major5787 No lie - have I become a LinkedIn lunatic?

No lie - have I become a LinkedIn lunatic?
I have been without hot water for going on 6+ days now. My landlord seems to have mysteriously forgotten how to communicate, even though they sure know how to dig up my cell number when I’m late on rent. After a multitude of maintenance requests and non-returned voicemails to their office, I started turning to social media to get their attention publicly. I haven’t kept up with my LinkedIn at all since joining grad school, and this is my very first post. I wasn’t sure how to add photos to the post, but I left 7 photos in the comments with proof of the situation and lack of response.
Do you think publicly shaming them on a forum that I know will cause them to react is acceptable in this situation? Or have I turned into a LinkedIn Lunatic?
submitted by Ok_Major5787 to LinkedInLunatics [link] [comments]


2024.05.20 03:35 opiniondevnull Datastar (Real-time Hypermedia Framework) releases v0.13.1 https://data-star.dev

If you are already exploring HOWL stack with HTMX you might give Datastar a try. It's got reactivity built in (signals), easy to add plugins and only 11kb before tree shaking!
https://data-star.dev
More people are getting into HOWL stacks. Datastar is a single CDN include that gives you the ability to make real-time hypermedia apps with less code and a unified model.
We are starting to get more developers involved and that's wonderful. Datastar's originally intent was to be a plugin framework for creating declarative hypermedia. Seeing more active involvement on Github and Discord has been amazing.
Major changes this release are...
  1. We have TESTS! Pete took on the major effort to integrate Playwright and start writing tests. It's already found regressions and will help make Datastar release more more battle tested going forward.
  2. Plugins are now better about how/when to cleanup on an idiomorph merge. Some were killing themselves and others (like on page load) weren't cleaning up signals completely.
  3. We now support multi-line HTML fragments! This is a problem with the SSE spec. Since we work directly from the event/text-stream primitives we can handle this better. It means easier integration with hand written HTML and native support for formats like CSV within a fragment's attributes.
  4. Signal regexp could have issues if calling a function on a signal. data-text="$input.toUpperCase()" would be interpreted as a nested signal instead of a method call, fixed.
  5. data-scroll-into-view got more modifiers about exact placement, animation, and ability to focus the element as well. Led to removal of data-focus as it's redundant.
  6. More examples based off questions from Discord and Github issues.
  7. Delete SSE events no longer need any html fragment.
  8. New $$clipboard action
  9. We have our first plugin developed by another! Thanks Patrick for his work on data-fetch-signal plugin and $isLoading signal.
  10. A Haskell back-end example was provided by Henry. It's great to see as many back-end example as possible!
  11. Redirect simplification
  12. Deleting an element was flaky and is fixed with tests
If you start getting into more complicated UIs where fine-grain signals and a more robust plugin framework makes sense but want to keep it declarative please give it a try and give us a Github star
submitted by opiniondevnull to csharp [link] [comments]


2024.05.20 03:32 opiniondevnull Datastar (Real-time Hypermedia Framework) releases v0.13.1 https://data-star.dev

If you are already exploring HOWL stack with HTMX you might give Datastar a try. It's got reactivity built in (signals), easy to add plugins and only 11kb before tree shaking!
https://data-star.dev
More people are getting into HOWL stacks. Datastar is a single CDN include that gives you the ability to make real-time hypermedia apps with less code and a unified model.
We are starting to get more developers involved and that's wonderful. Datastar's originally intent was to be a plugin framework for creating declarative hypermedia. Seeing more active involvement on Github and Discord has been amazing.
Major changes this release are...
  1. We have TESTS! Pete took on the major effort to integrate Playwright and start writing tests. It's already found regressions and will help make Datastar release more more battle tested going forward.
  2. Plugins are now better about how/when to cleanup on an idiomorph merge. Some were killing themselves and others (like on page load) weren't cleaning up signals completely.
  3. We now support multi-line HTML fragments! This is a problem with the SSE spec. Since we work directly from the event/text-stream primitives we can handle this better. It means easier integration with hand written HTML and native support for formats like CSV within a fragment's attributes.
  4. Signal regexp could have issues if calling a function on a signal. data-text="$input.toUpperCase()" would be interpreted as a nested signal instead of a method call, fixed.
  5. data-scroll-into-view got more modifiers about exact placement, animation, and ability to focus the element as well. Led to removal of data-focus as it's redundant.
  6. More examples based off questions from Discord and Github issues.
  7. Delete SSE events no longer need any html fragment.
  8. New $$clipboard action
  9. We have our first plugin developed by another! Thanks Patrick for his work on data-fetch-signal plugin and $isLoading signal.
  10. A Haskell back-end example was provided by Henry. It's great to see as many back-end example as possible!
  11. Redirect simplification
  12. Deleting an element was flaky and is fixed with tests
If you start getting into more complicated UIs where fine-grain signals and a more robust plugin framework makes sense but want to keep it declarative please give it a try and give us a Github star
submitted by opiniondevnull to rails [link] [comments]


2024.05.20 03:31 ptpcg Y'all got any more of them PCBWay Promo codes?

Hey everyone, noob to this sub. fledgling PCB developer, looking to get some of my experiments printed. I remember a while back, before I decided to start trying to make my own boards seeing "FREE" PCBWay 1st order codes everywhere, but I never took advatage because I had nothing to order at the time.
Anyway, anyone have a promo code for them or somewhere else that will give you a 1st order for or test order for free? (+shipping is obviously fine)
Yes, I am being cheap, no I don't care if I am viewed as such. Just trying to save some $ on this 1st project I have going.
If anyone is curious, I am making a board for 13pin ST7735 based IPS screens I happened upon, but couldn't find a reasonably priced board for the displays, and I dont want to solder a billion small wires.
TIA.
submitted by ptpcg to PCB [link] [comments]


2024.05.20 03:31 opiniondevnull Datastar (Real-time Hypermedia Framework) releases v0.13.1 https://data-star.dev

If you are already exploring HOWL stack with HTMX you might give Datastar a try. It's got reactivity built in (signals), easy to add plugins and only 11kb before tree shaking!
https://data-star.dev
More people are getting into HOWL stacks. Datastar is a single CDN include that gives you the ability to make real-time hypermedia apps with less code and a unified model.
We are starting to get more developers involved and that's wonderful. Datastar's originally intent was to be a plugin framework for creating declarative hypermedia. Seeing more active involvement on Github and Discord has been amazing.
Major changes this release are...
  1. We have TESTS! Pete took on the major effort to integrate Playwright and start writing tests. It's already found regressions and will help make Datastar release more more battle tested going forward.
  2. Plugins are now better about how/when to cleanup on an idiomorph merge. Some were killing themselves and others (like on page load) weren't cleaning up signals completely.
  3. We now support multi-line HTML fragments! This is a problem with the SSE spec. Since we work directly from the event/text-stream primitives we can handle this better. It means easier integration with hand written HTML and native support for formats like CSV within a fragment's attributes.
  4. Signal regexp could have issues if calling a function on a signal. data-text="$input.toUpperCase()" would be interpreted as a nested signal instead of a method call, fixed.
  5. data-scroll-into-view got more modifiers about exact placement, animation, and ability to focus the element as well. Led to removal of data-focus as it's redundant.
  6. More examples based off questions from Discord and Github issues.
  7. Delete SSE events no longer need any html fragment.
  8. New $$clipboard action
  9. We have our first plugin developed by another! Thanks Patrick for his work on data-fetch-signal plugin and $isLoading signal.
  10. A Haskell back-end example was provided by Henry. It's great to see as many back-end example as possible!
  11. Redirect simplification
  12. Deleting an element was flaky and is fixed with tests
If you start getting into more complicated UIs where fine-grain signals and a more robust plugin framework makes sense but want to keep it declarative please give it a try and give us a Github star
submitted by opiniondevnull to django [link] [comments]


2024.05.20 03:30 Secure_Turnover_3192 Gold reaching new highs. May consider taking profits.

Gold reaching new highs. May consider taking profits. submitted by Secure_Turnover_3192 to Daytrading [link] [comments]


http://rodzice.org/