Rifle magazines ar 15 100 round

FN Fusil Automatique Léger

2012.10.17 04:58 nabaker FN Fusil Automatique Léger

The unofficial fan club to the Fusil Automatique Léger, first designed and manufactured by Fabrique Nationale d'Herstal in 1954.
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2014.11.24 20:05 All things firearms-related in Alabama

A pro-2A subreddit dedicated to discussing all things firearms-related in Alabama.
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2024.06.01 15:43 Thief0625 Saw someone else release a snip of their fic figured I'd dropped a bit of mine

Once in the brush a solid 50 feet into it, I was able to start taking inventory of my gear and inspecting my gear. My phone was not bricked which was a blessing, however it was failing to pick up any kind of signal, battery was still full along with the solar charging pack that I kept on the outside of ole Alice. Both of my red dots were still on, all the flashlights turned on without issue, and the pvs-15 I had secured in a water proof box was in better shape than I expected. Food… enough for another 5 days if I stretch it out properly, water is good for now, I should be able to refill off the river and sanitize it. Lets get most of this shoved back in along with the plastic covered brick… ‘ ‘Oh fuck this proably a kilo of coke, neat.’ The sound of organized marching immediately caught my ears, which was strange since I was seemingly in the middle of nowhere though that only raised further concerns, marching with that level of sync meant military. If it is military, then someone in a kit with this kind of gear will probably be immediately shot. ‘Fuck fuck fuck… Alright, calm down and think, if they see you they shoot on sight or try to take your prisoner, at best you are taken to the closest American embassy… Death on one hand and a hopefully peaceful return on the other… or I could follow them to their camp or base and try to go from there based on whatever language they speak their equipment… Then try to make my way to the nearest embassy or port that way…’ As my thoughts raced, a woman's scream tore my mind from the deepening hole it was attempting to dig. Now shit had just taken a drastic turn, the ever rumbling sound of lock step marching was continuing, but there was a smaller amount than before. ‘Interesting, time to make a bad situation even worse.’ I grabbed my small carbine and quickly began creeping towards the edge of the woodline to begin taking a peak and observing the nearby forces. Hoping that it was some sort of NATO ally or at least some sort of uniform that I could use to easily identify what region of the world I was in. ‘What the fuck….’ I let my AR dip into its sling so I could rub my sweat dried eyes before looking back out, it looked like I was observing a strange mix of a Roman Legion and medieval knights, which honestly made little sense since seeing as the fighting doctrine for both usually did not overlap. The internal debate aside, I was able to see about 5 of the wanna be Romans running after what looked to be a mother and child, in modern looking clothes, they were making a break towards the river. Unfortunately, the Legionaries were gaining swiftly. Dropping to a crouched position, I lined up the small red dot on the side of the furthest forward man, he was reaching out trying to grab the child and wasn’t focused on his footing going over the rocky bank, a wiry smile grew on my face as I click the safety of the carbine and begin the slow squeeze of the trigger. An old prayer that I had heard from an infantry chaplain came to mind as the first shot against another person left the barrel. “Lord make me fast and accurate, may my aim be true and heart in the right, but should today be my last O’ Lord then let me leave this world in an empty pile of brass, so that when I report to Saint Peter he can find an empty space just for me, in your Son’s blessed and Holy name… AMEN!”
The hammer drops on to the back of the firing pin, launching it forward into the back of the primer cap, igniting it and launching the 62 grain clump of steel and copper down the 11.5 inch barrel and the additional 6 inches of suppressor, throwing it out at speeds thought impossible by the folks of this world as it spun right into the Legionnaire's exposed armpit, tearing muscle and bone with a fresh wave of hatred. As the steel cored round began to break down and send the fragmentation of itself and the bones it shattered into the various organs, the final remains of the bullet tore through the heart, ending the man's life. His body laid out in a dead flop, tripping his allies as they were not prepared for the sudden death, adjusting my aim to the last man of the group, aiming for just below the edge of his helmet and firing twice, throwing two more rounds down range. The first one tearing through his bicep with the other catching him in the throat. By now they had noticed that this wasn’t the typical trip up but rather, what you can consider an impromptu ambush. ‘Good’
submitted by Thief0625 to gate [link] [comments]


2024.06.01 15:37 MasterRazar117 H: Guns Armor Older Plans W: Wishlist Items/Plans

Wishlist:
EPR Calibrated Capacitor EPR Aligned Auto Barrel EPR Forceful Stock
Weenie Wagon Megalonyy Right Leg Megalonyx Left Arm
Ogua Plush Ultracite Titan Plush Blue Devil Plush If tradable Jersey Devil Plush
Whale Aquarium If tradable Hot Rod & Galatic Handmade Skin If tradable Overgrown & Trog Tube
I will of Course Bundle for the RareMore Valuable Stuff
Will reply to all Comments in about 12 Hours
My Tradelist:
Fanatics/50 Crit/15 Crit Fixer Quad/50 Crit/100 Movement Speed Fixer Medics/Explosive/25 Vats Fixer Juggernauts/Explosive/90 Weight Fixer Two Shot/50 Crit/15 Reload 10mm Pistol Two Shot/50 Crit/250 While Reloading Railway Two Shot/Explosive/250 While Aiming Assault Rifle Two Shot/25 Firerate/90 Weight Railway Junkies/25 Firerate/50 Break Holy Fire Unrolled Holy Fire from the Event Unrolled EPR attached with only Aligned Flamer Quad/25 While Aiming/50 Break Handmade
Chameleon/Ap/Junk Weight Raider Right Leg Overeaters/Agility/Food Drink Chem Marine Right Arm Uny/Perception/Junk Trapper Left Arm Uny/Luck/Cav Marine Left Arm Uny/Charisma/Sent Marine Right Leg Uny/Endurance/Cav Heavy Leather Left Leg Uny/Rad/Cav Fsa Right Leg Uny/Agility/Cav Fsa Chest
Alien Blaster Zenit Skin AD Automatic Alien Pumpkin Alien Head Lamp Alien Crate Alien Table Animatronic Clown Asteriod Fixer Blue Devil Statue Bloody Rag Brahmin Plush Evil Pumpkin Chally The Muh Backpack Disco Pink Mothman Plush Salted Tenderizer Crafton Monster Lamp Decoy Duck Megalonyx Left Leg Peppino Pig Insurgent Hat Supermutant Diagram Grim Reaper Cut Out Vault Door Pumpkin Full Pumpkin Rug Bloody Curtain Colossus Heads Colossus Plush Colossus Rag X01 Burned Paint X01 Nuka Quantum Paint
submitted by MasterRazar117 to Market76 [link] [comments]


2024.06.01 15:30 Balogma69 [WTS] Price Drop - GWOT upper, BCM, Magpul, a bunch of AR stuff, Holosun 507c

Timestamp: https://imgur.com/a/2KQo7Xv
Additional photos of uppers and s# in timestamp.
All prices include shipping and are obo. Payment through PayPal f&f only (no notes). Calling dibs means you agree to pay the asking price.
Dibs>PM>offers
GWOT upper-
Built by me with all correct and necessary tools all pieces torqued to correct specs. Less than 200 rounds through upper.
Build list: Colt 6920 barrel assembly (barrel, fsp, gas tube, a2 flash hider, barrel nut), square forge a2 upper, Centurion C4 carbine length cutout rail. No bcg, no charging handle. $750
10.5 carbine-length upper, 5.56. Receiver is aero, barrel is brownells 1/7 twist, ADM handguard. Ran a few mags through it but has been in the safe for a while. No bcg $320
Stripped A2 upper, never assembled $165
BCM MCMR15 handguard, never mounted brand new condition. Comes with all mounting hardware, wrench, and mlok qd sling attachment $190
Magpul acs stock, like new $60
Holosun 507c x2 with picatinny mount. Like new $275
Midwest Industries universal AK handguard quadrail. New, unmounted but the packaging is beat up $100 https://midwestindustriesinc.com/universal-ak47-74-handguard-with-standard-topcove
GG&G stubby picatinny foregrip $45
KAC broom handle foregrip $45
B&T gen 2 bt27 folding foregrip, used, like new condition. $60 https://shop.accu-shot.com/shop/accessories-official-manufacturegear-furnishings/bt27/
FAB defense Remington 870 folding stock and tactical fore end with folding fore- grip. $100 https://fab-defenseus.com/tactical-folding-buttstock-w-cheek-piece-for-remington-870-mossberg-500/
https://fab-defenseus.com/pr-870-remington-870-rail-system-system/
https://fab-defenseus.com/tfl/
Henry X series stock (from a 30-30). Should fit all Henry’s. $40
Add ons if you buy something else:
OEM glock 43 iron sights - $10
Ar carbine clamshell - $10
submitted by Balogma69 to GunAccessoriesForSale [link] [comments]


2024.06.01 15:15 njg93 Team advice, trade advice

Team advice, trade advice
14 Team, ppr. Any feedback on my team going into year 2? We already had our rookie draft and we still have to cut down our bench to 10 players before season's start (so will be cutting or trading away 4 players). I know my rb room is non existent right now and probably looking at the top of the draft board again next year. Also was offered this for Reed, all picks will more than likely be late in their rounds.
submitted by njg93 to DynastyFFTradeAdvice [link] [comments]


2024.06.01 15:02 MOGWAI-78 [PS4] H: QE25 Fixer W: Apparel / Leader offers

[PS4] H: QE25 Fixer W: Apparel / Leader offers submitted by MOGWAI-78 to Market76 [link] [comments]


2024.06.01 14:54 ParticularlyAvocado Teen Titans Reviewed: Every Episode

1. Divide and Conquer - 4/5 (Slapper intro. Pretty good for a pilot episode, but it felt like they rushed into character drama a little too quickly. Like, I only JUST now met Robin and Cyborg for the first time, so this big breakup doesn't really hit as hard as I imagine it could had it been a later episode. The animation of this show is very fun and different from typical action cartoons, though. Stuff like the characters turning into chibis and going horrendeously off-model for gags is great stuff.)
2. Sisters - 3/5 (Immediately more character conflict and drama. I'd say this one works a little better, but again, I only really now just met Starfire, so there's not a hugely established friendship between her and the Titans enough yet. On the other hand, perhaps that's for this episode's benefit, as it's about her feeling replacable, which would not be very realistic after having been established as BFFs for several seasons. And I did think her and Robin's chat was really sweet, so whatever. Also, Blackfire is just a color swap of Starfire. Sunny Tennyson much?)
3. Final Exam - 4/5 (So this episode was the first to air, but is not the "real" pilot. Strangely enough, it would almost have worked better as a pilot, since it introduces the characters in their HQ immediately followed by showing how they work as a team. The H.I.V.E. aren't the most interesting villains but Gizmo was pretty amusing. What was with the lighting in the scene where they get out of the water though? Looked strange.)
4. Forces of Nature - 4/5 (Thunder's Sonic eyes is freaking me out. Please separate them... Anyway, decent episode, even if it's mostly just Thunder and Lightning wreaking havoc and getting moral lessons from Beast Boy.)
5. The Sum of His Parts - 5/5 (Fixit. Wow, clever name. Sarcasm aside, pretty great episode. It's interesting to see Cyborg's abilities explored, and the eerieniess of Fixit about to forcibly make him a full robot was highly engaging. Although while that IS the main story, the majority of this episode is spent with the other Titans fighting Mumbo Jumbo for some reason. Not that it's back, since I liked the zany wackiness of it. But it definitely didn't need take up that much time. Also, he briefly became a Canadian from South Park.)
6. Nevermore - 4/5 (Thunder and Lightning, Mumbo Jumbo, and now Doctor Light? So far this show has had really lame villains. Not that it's a huge detriment, because unlike other superhero cartoons, the focus in most episodes seem to be more on the inner workings of the Titans themselves as opposed to whatever villain they're facing, so I guess they just pick goofy ones to jumpstart the actual plots. Which in this episode was pretty amusing. Raven's a lot more mellow than her appearance would let on. I thought she would nearly murder Cyborg and Beast Boy for breaking into her room, but she was just slightly upset. Oh and, uh, what was up with intro being in Japanese?)
7. Switched - 4/5 (Just as I mentioned the villains being "lame" in the last episode, I thought Puppet King was pretty interesting. He's not like, compelling as a character or anything, but I found the puppet schtick fairly amusing to watch. As for the actual story, while "body swap" is not the most original idea for these kinds of shows, I still found it endearing how Raven and Starfire learned about one another. But the fact that they still keep their voices makes me go grrr.)
8. Deep Six - 3/5 (There's that Japanese intro again! Apparently it's used for episodes that are more comedic, while the English is for the "serious" ones. Guess I'll see if that assessment holds up under scrutiny. So this is mostly an underwater episode, which, while not a bad setting by default, feels pretty uninspired when it's nothing but blue backgrounds and rocks. Raven horning for Aqualad sure was a sight to behold, though. Felt a bit out of character.)
9. Masks - 4/5 (Wow, Red X was Robin? No way. It's not like they had the exact same voice or anything. Anyway, as good as this episode might be, it's really just some setup for Slade's schemes, which is really only vaguely hinted at whatever it is. As a result, I don't really have much to say. Starfire's lecture about Robin not trusting them was a bit "wha" though, because, yeah, if they knew Red X was Robin, they would've held back, and it would not be convincing.)
10. Mad Mod - 3/5 (Sheesh, this episode hurts my eyes. It's a funny one, though. And it has the Japanese intro, so I guess that fact about it was true. It's nothing but the Titans chasing some Brit for the entire episode. 20 minutes of pure zaniness. And Mad Mod was a pretty amusing gag villain. I also really liked the song "K2G" that played during that Scooby-Doo parody montage.)
11. Car Trouble - 3/5 (Gizmo drove away with Cyborg's car JUST as he arrived to confront the guys who initially stole it. He would have been right in the vicinity of it, how did he not notice it driving away? LOL. Also why do the two crooks calmly tiptoe around and vaguely say they "lost it" instead of just "some guy drove away with it right behind you like 10 seconds ago!".)
12/13. Apprentice - 5/5 (Slade merely wanting an apprentice is a bit of a confusing motivation. Like, for what purpose? Once he's fully molded Robin, what does he intend to do next? Take over the world? Not that it matters, since the conflict of Robin having to betray his friends to save their lives was thrilling enough. Although part 2 is obviously the better half, because the first is mostly just setup for that. Robin also makes a sick Batman reference, but can't directly mention him because of the Bat-embargo. LOL. Side note, the effect of the probes being the characters becoming...orange with a buncha circles wiggling around them was odd.)
14. How Long is Forever? - 5/5 (Robin just brooding in front of the speakers was funny. LOL. Anyway, the way time travel is handled here is confusing. I suppose it always is, but here it seems to function so that during the period Starfire was travelling 20 years, she simply did not exist during them. But she came back to the past in the end, meaning historically, she always returned. So instead of time travel looping around itself, I guess in this series when you travel, you're just gone. And if you return, the timeline you go back to will be a completely different one. That aside, it was neat to see the future Titans, although sheesh my guy Beast Boy aged horribly. And I find it hard to believe the entire city would become a dystopia like this, considering the Titans aren't the only heroes around.)
15. Every Dog Has His Day - 5/5 (Pretty solid for a zany comedy episode. Beast Boy becoming a dog to get bitches (pun intended) was funny. And the whole schtick of the Titans mistaking an actual green dog for him lent itself to a lot of good comedy. The reveal that that the dog is actually intelligent and can speak sort of "ruins" what made that aspect funny in the first place, but it doesn't affect the episode's quality or anything, so that's just a nitpick. Soto was pretty freaky though. Reminded me of Tiny from Ben 10.)
16. Terra - 4/5 (Yikes, Terra is scrawny. She's like a walking stick. I guess she has earth powers, although it's not really explored how or why. Though, at this point in the show, I've obviously learned that stuff is not something it prioritizes. Anyway, this episode is very good, but it's mostly just introduction to Terra and then a teaser that she is Slade's new apprentice victim. I'm interested for where that goes, but I don't have much else to say about this one specifically.)
17. Only Human - 4/5 (Not to go all Facts & Logic:tm:, but humans also have a limit to which they can use their muscles, so on a technical sense, Cyborg's conflict in this episode doesn't make much sense. Especially since he exceeds 100% by the end anyway, showing it was always possible. Not to diminish the story or anything, because I did find his conflict around it genuinely engaging. And the moment when he rises up to the challenge to actually beat Atlas is obviously very cathartic and rewarding. But also LOL that Atlas picked a beef with Cyborg over losing in a video game.)
18. Fear Itself - 4/5 (Here I spent the entire episode expecting the "obvious" reveal that everything scary that happened was a prank by the Titans to prove to Raven that she can be scared. Guess I was a little overconfident in that since it turns out she was just accidentally doing it herself.)
19. Date with Destiny - 4/5 (Hey, it's Spider-Man. I mean, Fang. That was a pretty freaky character design. Just a guy with a huge spider as his entire head. This episode felt like it ramped up the wacky animation to 11, particularly with nearly every motion Kitten makes. And that bit with Starfire's mouth falling into the punch stuck out, too. That aside, pretty cute episode. Starfire's jealousy is amusing.)
20. Transformation - 3/5 (Does the Titan Tower only have bathroom? That's ridiculous. It's huge! Anyway, not to complain about power inconsistency or whatever, but Starfire being able to instantly fly several hundred thousand kilometers away from Earth pretty much instantly, not to mention be able to breathe in space is a bit excessive. She's not Green Lantern... That aside, this was alright. It's neat to find out more about Tamaranians, but Starfire has already learned the "my friends will like me no matter what" lesson before.)
21. Titan Rising - 4/5 (Why is Raven so pissy at Terra? Like, I know she's moody and has a low temper, but raging at someone just trying their best? A bit out of character. That said, I still enjoyed the rivarly. I like Terra on the team. It's fun that they're expanding the roster.)
22. Winner Take All - 3/5 (Why does the Master of Games need people to lose a battle before he can absorb them and their powers? Why doesn't he just do it to all of them on the spot? I found it funny that Beast Boy lost the first round. When the episode began I was expecting some epic final battle between the three main characters. But nope, he just loses and is gone for the rest of the episode.)
23. Betrayal - 4/5 (That was a bit of a rushed betrayal. Terra is introduced in one episode, instantly leaves within the same one, makes a big comeback 4 episodes later, and betrays them in the very next while it's treated like some devastating loss to the team. Well, there is the game episode in between. But also she isn't even in that save for a silent cameo in one shot in the end, so that barely counts! That said I still liked the emotional beats of the story from Beast Boy's perspective and such, so I'm not hating on how this was done. I just think this could've meant more if she actually was a member of the Titans for the episodes leading up to this betrayal. On a lighter note, I liked Beast Boy's theatrical scenarios of how he should have asked her out.)
24. Fractured - 3/5 (So in-between the previous, serious, dramatic episode, and the upcoming 2-part finale which will obviously be about Terra, they felt they needed an episode about some annoying imp doing zany nonsense. Not that the show is a stranger to that stuff, but this wasn't nearly as charming as Mad Mod.)
25/26. Aftershock - 4/5 (Pretty standard "epic finale" fare, but obviously it's good because I liked this Terra arc, as rushed as it may have been. Her turning on Slade and even being the one who ends up killing him was pretty thrilling stuff. I didn't think they'd actually go that far, considering he's like the main villain of the series. But while that final battle between Beast Boy and Terra was pretty great due to the resonance and such it contains, I feel like the episode took up a lot of time having the Titans fight various miscellaneous characters leading up to it, that just wasn't as interesting. Side note, Raven and Terra just being colored completely brown to simulate being muddy stuck out to me. I don't know why. Mainly because most shows would draw wiggly lines to simulate the muddiness, not just one blank color.)
27. Deception - 4/5 (I know this show is episodic so stuff like this is bound to happen, but it is a bit eyerolling that characters seem to just learn the same lessons over and over. Like in this episode, Cyborg is beating himself up over being a cyborg, but by the end he accepts himself the way he is. A lesson he has learned in 2 episodes prior to this already. Not that I didn't think it was well done. His chat with Starfire was sweet, and the whole thing about him being undercover was entertaining too, so it's not much of an issue.)
28. X - 4/5 (So some guy steals Robin's Red X costume and takes up the mantle... But he also conveniently sounds exactly like Robin? Sure, because THAT makes sense. For the most part this episode is just baiting you into wanting to know who Red X is, but then NEVER answers it. Pretty rude. Nevertheless, it was still interesting. Also Professor Chang's design reminds me of Inspector 13 from Ben 10.)
29. Betrothed - 3/5 (Titans just casually flying to another planet like it's a mere road trip. OK. Is The Batman funding this or what? Also, that scene of Robin outside the spaceship made me LOL. Anyway it's interesting to see Tamaran thoroughly explored upon and such, but it's a bit absurd that every single person on the planet wears basically the exact same outfit.)
30. Crash - 4/5 (Cyborg's cybernetic features are confusing. Firstly, how could a digital virus affect his brain, which is clearly a biological component? Second, how and why are there red blood cells flowing in the "veins" of his mechanical parts? Nitpicking logic in a goofy joke episode aside, this was great stuff. I liked that they had to reluctantly get Gizmo to help, and Cyborg going nuts was just entertaining in its own right. I think the interior of his cybernetic parts were interestingly designed, and Beast Boy as an amoeba is just absurd but fun. Although it's inconsistent that he's able to talk while in that form, since he can't when he's any other animal.)
31. Haunted - 5/5 (This was pretty grim, but very thrilling. Given Slade was established as like the main villain of the show, even though it seemed obvious he was imaginary, I kept asking myself if he was actually real or not to come capacity, since I doubt the series would get rid of its main villain that easily. And well, they DID imply somebody else activated the hallucination chemical from the mask, so, like, yeah, he's clearly coming back. That said, if it was all in Robin's head, how did he get all those bruises and rips in his clothes? By punching the air? And why did Beast Boy have a cold in this episode? I guess they needed some comedic relief so it wouldn't be too grim for Cartoon Network.)
32. Spellbound - 4/5 ("Kardiak, you're under arrest". I get it. Because he is a heart. Pretty amusing. Anyway, yikes, Beast Boy sure was mean for NO reason. But the way they made up in the end with Raven even joining him and Cyborg's game of "stankball" was cute. As for Malchior, well, I thought he was a girl until he spoke.)
33. Revolution - 3/5 (Pretty much a rehash of the first Mad Mod episode. He has the Titans trapped in a maze of illusions and they chase him around and defeat him. Which I get is the whole gimmick since he's just a joke villain, so yeah. This was good, but not AS good. The pop-art backgrounds were pretty cool, and I liked how the British flag was the sky in the background the entire time. Plus, British Beast Boy was funny. The "message" about patriotism, democracy or whatever, felt a but muddled.)
34. Wavelength - 3/5 (I guess Brother Blood is growing to be Cyborg's arch nemesis or something. This was pretty average, so I barely got anything to say. Aqualad asks for help, so they take down Blood's underwater weapon and...Yeah. But I liked Bumblebee, and her fight scene with Cyborg had a lot of funny visuals. The bit where he shuts the door on her was amusing too.)
35. The Beast Within - 5/5 (This was great. You'd think it would be fairly predictable to tell a werewolf story with Beast Boy, but the execution really makes it work. Yeah, it's obvious he's acting strange because of the chemicals from the beginning. But his gradual shift from acting macho, to asshole, to picking a physical fight with Raven for NO reason was interesting because of how bizarrely out of character it is. Especially when his "beast" form took the Raven beef to the next level. But on top of that I especially enjoyed the twist that the Adonis guy from the beginning was a second werewolf, and the actual culprit. Robin seemed awfully quick to immediately lock Beast Boy away or straight up murder him though. For a guy who himself was blackmailed into being evil, you'd think he would be more considerate to other possibilities.)
36. Can I Keep Him? - 3/5 (This was alright. Pretty simple concept for a comedy episode is all. Beast Boy fosters a giant maggot and then it becomes bigger and dangerous. Kind of amusing how Starfire got more attached to it in like a day than Beast Boy did while hiding it for months. As a sode note, I liked the design of Rancids robot dog and dinosaur.)
37. Bunny Raven... or ...How to Make A Titananimal Disappear - 3/5 (Pretty good for a zany episode. The Titans as animals were amusing designs, and Beast Boy becoming a lamp instead was funny. Mumbo's song was catchy.)
38/39. Titans East - 4/5 (I like the concept of Titans East, although the only member I find particularly interesting is Bumblebee. I'm always fond of shrinking abilities for the potential practical uses that often go unacknowledged. She never really does anything with it besides shoot some lasers in the bad guys face, though. Speedy and Aqualad are kind of generic, and Más y Menos are just gag characters, so yeah. Cyborg's conflict here was pretty interesting, but the way he gets decapitated piece by piece was pretty brutal. But him sticking it to Brother Blood was pretty awesome, and I liked the sweet ending where he decides to stick with the Titans.)
40. Episode 257-494 - 3/5 (Steve Irwin gets mauled by a bear. Anyway, this episode is decent, but it's just an endless stream of references to other things, many of which I am not familiar with, so even as a comedy episode, a lot of the jokes don't work very well. That woman from the lame soap opera was still with Cyborg in the real world by the end because THAT makes sense. But it was funny.)
41. The Quest - 4/5 (Yeah, it was pretty obvious the old lady was the great master. Robin going through challenges was pretty entertaining though, but that snake one... He won by merely grabbing the snake? Sure, okay. The rest of the team dressing up as and pretending to be Robin was probably the best part, especially even Raven joining in.)
42. Birthmark - 4/5 (Welcome back, Slade. This was a very thrilling episode. Really just has you asking tons of questions. Like how is Slade back, why is he targeting Raven now, etc. But also, it was interesting how this potrays Robin and Raven as having a very close friendship. I mean I guess all the Titans are good friends, but these two haven't been explored as a duo at all, so it was interesting, if not a bit awkward.)
43. Cyborg the Barbarian - 4/5 (Silly concept, but I like it. Though given how time travel has been established in this show, Cyborg can't really do anything to affect the future, because everything he will do has already happened in the past. I like the design of the demon... Thingies)
44. Employee of the Month - 4/5 (I found it interesting how this acknowledges Beast Boy a physical task, as opposed to Raven or Starfire's breezy levitating. Beast Boy working at a meat shop itself was pretty funny, and the Tofu villain in the end sells the whole thing for me. LOL.)
45. Troq - 3/5 (The racism episode. The fact that we know what word "troq" is supposed to represent makes it very weird how often we see it used. I mean imagine an episode where they used the actual word this much... Yeah. I think this is pretty well done and what not in terms of being sweet and emotional, especially Cyborg's talk with Starfire and Robin instantly changing his mind on Val-Yor once he finds out. But the action plot they wrapped all this around didn't really have me hooked, and it's a pretty big chunk of the episode.)
46. The Prophecy - 3/5 (This is neat and all, but for the most part it really feels like nothing but setup for a grander plot than something to stand on its own. So while I'm sure the context of this will make the season finale more rewarding, this is just okay. I did get a kick out of Raven pulling up Slade as he was trying to leave just to jerk him around a little.)
47. Stranded - 4/5 (This is a fun episode, but it has one of the worst common TV tropes of all time; Character refusing to explain an easily explainable situation this creating conflict because of misunderstanding. I mean, yeah, Starfire DID describe what a "girlfriend" was, but then she just described what could also be platonic. Robin could have easily explained to her that there's a difference between platonic and romantic.)
48. Overdrive - 3/5 (I like the Billy Numerous theme music, but that's about it really.)
49. Mother Mae-Eye - 3/5 (Well, funny at times, I'll give it that. But ehhhh. Yeah, I don't know, there isn't much to be said here. Liked the scene where Robin spiked up his hair.)
50/51/52. The End - 5/5 (Yeah, pretty epic. The Titans using Raven's power was also cool. I was hoping to finally see Slade's face when his mask was knocked off, but I suppose a creepy half decomposed skeleton is also interesting... Don't really understand Trigon's motivation for, well, all of this though. He wants to take over the Earth and get rid of all life on it, just so he can sit in a giant chair and relax? I mean, the real story here is supposed to be about Raven, so I know it doesn't matter, but that's pretty thin for what's supposed to be the most threatening villain of the show to date.)
53/54. Homecoming - 3/5 (I love specific character focused episode where we see something more personal to them, but Beast Boy's background isn't that interesting and most of the team besides Elastigirl weren't very interesting. But I do find Negative Man's powers cool. Brain is a pretty cool villain too, I love his voice, really intimidating vibes. How are any of the Doom Patrol alive after what happened though? Never explained)
55. Trust - 4/5 (An entire Hot Spot episode? Interesting, since I always find it fun when shows divert from the main cast. Overall fun, but that ending was pretty frustrating though. Hot Spot was so obviously Madame Rouge!)
56. For Real - 3/5 (I do like the Titans East, but this was disappointing. I was hoping for more of a genuine episode in their own town, seeing their feats as a team and friends, as opposed to goofing off with Control Freak. Also one of the villains Brain had lined up two episodes ago is in jail here?? Were Más y Menos permanently translated to English for the audience to understand them? I mean I guess I prefer it, since having them two speaking what sounds like gibberish to the rest of the team makes it hard for them to appear as genuine friends, especially since they're mostly attached to each other as opposed to the whole team.)
57. Snowblind - 4/5 (Already loved Red Star and then he's immediately killed before my eyes!! Whyyyy! I was hoping he would gain control of his powers and aid the Titans. How has he still been getting tanks to fill up with radioactive liquid for so many decades though? And that's a pretty small room for two tanks a day over the span of decades.)
58. Kole - 3/5 (This entire season so far the Titans have just been around the world, given last time they were in what appears to be Russia, and now it's somewhere in Scandinavia. It's been an interesting change of pace, sure, but this episode wasn't terribly interesting. They meet some caveman with a little girl, Dr. Light is up to no good, etc.)
59. Hide and Seek - 3/5 (Bobby turning out to be real was a pretty fun "twist". Got dragged out for a while though.)
60. Lightspeed - 4/5 (Another non-Titan focused episode. Kid Flash is randomly horning on Jinx because why not, I guess? This Jinx redemption came out of absolutely nowhere, given how little we've seen of her prior. But Kid Flash is fun, so whatever.)
61. Revved Up - 3/5 (This episode is neat, but given how they are racing for the entirety of it, the constant action was pretty exhausting to sit through. Why did Raven sneezing and Starfire saying the Tamaranean equivalent of "bless you" inform all the villains they are Titans though? Also, infuriating we never got to see what's in the briefcase.)
62. Go! - 5/5 (Love seeing the origins of the team, though it's pretty oddly convenient that these 5 superpowered people (well 4 with powers) just so happened to stumble upon each other, same day, same time, same situation. I imagine shortly after this they occasionally stumbled upon each other trying to fight the same bad guy every so often and decided to start a team. Which would have been more realistic for their first interactions, not all 5 meeting at once. Pretty on the nose Batman reference but they still absolutely refuse to mention Batman.)
63/64. Calling All Titans!/Titans Together - 5/5 (Why is Beast Boy climbing up the mountain as a goat instead of just... Flying? This was quite the epic episode, I enjoyted the intensity of seeing nearly every hero be ambushed separately by different villains. It's a bit strange for the final part to mostly be from Beast Boy's perspective, and with the strange heroes he ends up meeting. I was expecting to see how the rest of the Titans made it to the Brotherhood of Evil base, but it's probably better this way, since it leaves it up to imagination, and it doesn't really matter. Seeing the brain finally defeated when all heroes went into battle was satisfying. Jericho's powers were pretty cool.)
65. Things Change - 4/5 (The amount of quiet and awkward scenes with that sad music was... Well, very strange. The whole Terra thing is a bit weird like, sure, if someone you don't know jumps up to you, acts as if they know you and tells you you've gotten amnesia, you'd think they were insane. But Beast Boy surely has photo proof? Or if not, he could get testimony from the rest of his team?? No??? It doesn't have to jog her memory back, but at the very least she'd realize the truth and know who she was instead of just being so vague and saying cryptic things. Some things she said implied perhaps she did know, because any real person would just yell out the weirdo stalking them, not give emotional speeches about the girl you once knew being gone etc. But all that aside, why did Slade send a robot out just to tell Beast Boy that he had nothing to do with what's happened to Terra? Also, that creatures ability to turn himself into any matter he touches is really cool.)
Movie: Trouble in Tokyo - 3/5 (This has pretty much one of the things I dislike most about movies based on TV shows; Instead of actually focusing on the iconic aspects of the series in question, it goes out of it's way to be as far removed from it as possible by setting it in a whole other country. Bummer, because an ideal Titans movie would really focus on the whole team, and THEIR city. Instead, they're just in Tokyo stopping a corrupt commander (who I knew was gonna be the bad guy from the get-go) who's creating crimes to be a hero. And the thing is with these kind of movies is, perhaps if they actually did focus on the characters relationships, it would be good. But instead they are mostly separated the entire time, just goofing off. And cue the obligatory relationship between Robin and Starfire. I mean, it was obviously going to happen, so it's not as if I mind it, but the drama feels pretty forced. They're heroes, yes, but they lounge around and take time off all the time when criminals aren't around. There really isn't much more to say about this. High-tier average. Although, admittedly, I was finding myself ready to close my eyes and fall asleep nearing the hour mark.)
-The Lost Episode - 3/5 (It's half the length of a normal episode, so it's hard to judge it, given it's not even serious at all. A fun little watch, for sure. Beast Boy walking around with a boombox on his shoulders was funny because of how dated it is.)
-New Teen Titans Shorts (Can't really rate them since they're just shorts, but here's a few throwaway thoughts: I like the artstyle. The lowercase T tower is a funny visual gag. Was Blackfire just killed? So, they finally actually showed Batman on screen (technically)? The hell was up with Cyborg's voice in one of these?)
submitted by ParticularlyAvocado to teentitans [link] [comments]


2024.06.01 14:52 Roobkoobrick H: Unpopular 25/25 Fixers W: Free!

H: Unpopular 25/25 Fixers W: Free! submitted by Roobkoobrick to Market76 [link] [comments]


2024.06.01 14:49 MrBillMusk FAQ

Este post irá ajudar todos aqueles que possam ter dúvidas relativamente sobre alguns termos usados sobre o mundo da perfumaria, ou até mesmo sobre as diferenças entre EDC, EDT, EDP etc...
A principal diferença entre Eau de Cologne (EdC), Eau de Toilette (EdT) e Eau de Parfum (EdP) reside na concentração de óleos essenciais na fragrância:
Outras diferenças:
Fl oz é a abreviação de fluid ounce, que significa onça líquida. É uma unidade de medida utilizada nos Estados Unidos e em alguns outros países para indicar o volume de líquidos, incluindo perfumes.
Nos perfumes, a quantidade de perfume em fl oz é geralmente indicada na embalagem junto com a concentração de óleos essenciais (EdC, EdT, EdP ou Parfum). Por exemplo, um perfume pode ter 3,4 fl oz (100 ml) de EdP.
Conversão de fl oz para ml:
Dicas:
Notas Olfativas:
Outras Terminologias:
Dicas para Explorar o Mundo da Perfumaria:

Mais Termos Usados no Mundo da Perfumaria:

Blind Buy (Compra às Cegas): É o ato de comprar um perfume sem ter experimentado antes. Geralmente, é feito com base em avaliações, reviews ou recomendações.
Decant: Transferência de um perfume de seu frasco original para um frasco menor, geralmente para facilitar o transporte ou armazenamento. Pode ser também o líquido dos perfumes originais que são vendidos em frascos menores para que seja possível ter ter uma colecção ou apenas experimentar.
Fragrance Family (Família Olfativa): Agrupamento de perfumes com características olfativas em comum, como floral, oriental, amadeirado, cítrico, etc...
Gender-Neutral Fragrance (Fragrância Unissexo): Perfume que não é direcionado a um género específico, podendo ser usado por homens e mulheres.
Gourmand Fragrance (Fragrância Gourmand): Perfume com notas olfativas que lembram alimentos doces ou comestíveis, como baunilha, chocolate, caramelo, café, etc...
Maceration (Maceração): Processo de envelhecimento do perfume, onde as notas olfativas se integram e harmonizam.
Note Breakdown (Decomposição das Notas): Descrição detalhada da evolução das notas olfativas de um perfume ao longo do tempo, desde as notas de topo até as notas de base.
Reformulation (Reformulação): Alteração da composição de um perfume original, geralmente por motivos de disponibilidade de ingredientes ou mudanças nas normas regulatórias.
Signature Scent (Fragrância Assinatura): Perfume que se torna a marca pessoal de um indivíduo, representando a sua identidade e estilo.
Single Note Perfume (Perfume de Nota Única): Perfume elaborado com apenas uma única nota olfativa principal, geralmente uma essência natural ou sintética.
Vintage Perfume (Perfume Vintage): Perfume de uma formulação antiga que não está mais em produção.
Warm Fragrance (Fragrância Quente): Perfume com notas olfativas que evocam sensações de aconchego, sensualidade e sofisticação, como especiarias, madeiras nobres, âmbar, baunilha, etc...
Woody Fragrance (Fragrância Amadeirada): Perfume com notas olfativas provenientes de madeiras nobres, como sândalo, cedro, vetiver, etc...
Zest (Raso): Sensação cítrica e refrescante presente em algumas fragrâncias, geralmente proveniente de frutas cítricas como bergamota, limão e laranja.
submitted by MrBillMusk to PerfumesPT [link] [comments]


2024.06.01 14:42 Xl_-YAKUZA-_lX H: V50c25 Fixer and V50c25 Handmade W: 400 Leaders each

H: V50c25 Fixer and V50c25 Handmade W: 400 Leaders each submitted by Xl_-YAKUZA-_lX to Market76 [link] [comments]


2024.06.01 14:12 Slidebyte101 [STORE]: 🧧 --- Slidebyte's Ship Shop --- 🧧 (Main Store) Rare Ships, Unique Paints, Legacy Alpha Game Packs & Awards, Store Credit, Middleman Services, Account Liquidation Services, MSR Nightrunner, Free Hangar Fees Award, Subscriber Items & More 🛰

[STORE]: 🧧 --- Slidebyte's Ship Shop --- 🧧 (Main Store) Rare Ships, Unique Paints, Legacy Alpha Game Packs & Awards, Store Credit, Middleman Services, Account Liquidation Services, MSR Nightrunner, Free Hangar Fees Award, Subscriber Items & More 🛰
Greetings fellow Citizens o7! Long time backer and trader here.
I've been forced to condense the store to only the rarer items due to ANOTHER bug with Reddit's new UI that prevents me from editing the store pages to update. If you're looking for a CCU or something specific feel free to ask. If you're hesitant on a price also feel free to ask, many items are being sold on someone else's behalf so flexibility may vary.
Keep an eye out for "SALE" tags where the seller has decided to sell at a loss, less than market value or extremely rare / limited items.
-------------------------------------------------- ORDER PROCESS --------------------------------------------------
You will need to provide your Paypal email for the invoice as well as BOTH your RSI email & RSI name that the item/s get sent to.
Please familiarize yourself with CiG's gifting rules & ToS on their website.
Please understand that some of these items are in buyback and prices are subject to change without my knowledge. If this happens, I'll let you know, and we can reevaluate the transaction.
Abbreviations:
OC = "Original Concept"
obo = "or best offer."
OST = "Official Soundtrack"
LTI = "Lifetime Insurance"
Please understand that this is "not" my job, but I will respond as quickly as possible, usually within a 24hr period. Please allow a minimum of 24hrs for a response. Thanks for understanding!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ IMPORTANT ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
If you're interested in anything or have any questions about items, transfers, CCU chaining or Star Citizen in general, please don't hesitate to shoot me a message. Happy to talk about anything SC related!
If you're new to Star Citizen and thinking of buying a game package, feel free to use my promo code to get extra goodies, promotional ships & /or credits added to your account: STAR-YC6L-5ZTY
If you're interested in building a fun community, in need of an Org to join & folk to play with, feel free to check out ours: Crypteian State Syndicate [CRYPTEIAN]
https://preview.redd.it/xv5et7n19y3d1.jpg?width=1500&format=pjpg&auto=webp&s=301e19436d68b031c8332b78f85e32ac9c4e3d0c
TABLE OF CONTENTS:
  1. Game Packages / Ship Packs
  2. Stand-alone ships
  3. Unique Paints
  4. Store Credit / Armors / Weapons / Other
  5. Accounts: Space Marshal with Unique MSR Night Runner, OG Legacy Backer Accounts w/Hangar Fee Rewards etc. (Ask for details)
If you don't see something you're looking for let me know. There's about 3-4 pages unlisted.
https://preview.redd.it/pc3pylf29y3d1.png?width=2900&format=png&auto=webp&s=28975e08ca3509a1a92e380271a67244c3f03103
Game Packages / Ship Packs:
Title: Notable Contents: Insurance: Total After Fees:
Arbiter Legacy Alpha Game Pack (JPx2) 325A, SC, SQ42, Legacy Alpha, Star Map, OST etc. LTI $169.20 (SALE)
Best in Show 2951 Hercules C2 Herc C2 + (IAE Leather Jacket & Unique blue / black BIS Livery) 10y $479
Best in Show 2952 Mercury Star Runner MSR & name reservation + ('52 Coin & Unique red / black BIS Livery) 10y $319
Best in Show 2952 C8X Pisces Expedition (x5) Pisces Expedition + ('52 Coin & Unique red / black BIS Livery) 10y $60
Best in Show 2952 Scorpius Scorpius + ('52 Coin & Unique red / black BIS Livery) 10y $299
Best in Show 2953 Corsair Corsair + ('53 Poster & Unique purple iridescent BIS Livery) 10y $299
Best in Show 2953 Vulture Vulture + ('53 Poster & Unique purple iridescent BIS Livery) 10y $209
Best in Show 2953 600i Exploration 600i & name reservation + ('53 Poster & Unique purple iridescent BIS Livery) 10y $569
Constellation Andromeda + SQ42 Legacy Game Pack Revel & York Hangar, PTV, 10,000 UEC, Manual, SQ 42, SC, Soundtrack, Star Map, Making of SC, Constellation poster, Cot, Work Bench, Fishtank Mk 1, Vindel, Oshi, Thorshu, Grey Ribbon Fish (Vario Vittas) 6mo $359
Digital Freelancer Legacy Alpha Game Pack (JP) Freelancer, SC, SQ42, 5k uec, Digital Engineering Manual, OST, Star Map, Legacy Alpha LTI $257.60 (SALE)
Lightspeed Legacy Alpha Pack (JP) Unique Origin Racing Suit, F7C-M (CCU'd), SC, SQ42, Digital Star Map, OST, Legacy Alpha, Etc. LTI $389 (SALE)
Next Generation Aurora Game Pack (JP) Aurora Legionnaire, SC, SQ42 etc. LTI $99 (SALE)
Pioneer Pack Pioneer, Greycat Estates Geostack-X Planetary Beacons, UEE Land Claim License Estate Parcel, Outpost Construction Material 10y $1099
Spirit Collection C1, E1 & A1 Spirits 6mo $455
Weekend Warrior Pack (JP) Model II Arclight Sidearm, SC, SQ42, F7C-M, 5000uec, Star Map, OST LTI $306 (SALE)
100i Foundation Festival Starter Pack (Warbond) 100i + Unique Limited Foundation Festival Paint, SC Digital Download 6mo $75
https://preview.redd.it/p9uiexw39y3d1.jpg?width=1680&format=pjpg&auto=webp&s=8747d32781e80754cdb64fa073a1f5b7ac28d434
2. Standalone Ships:
Title: Notable Contents: Insurance: Total After Fees:
Apollo Medivac ILW Edition - 10y $310
Aurora Legionnaire 2944 (Original Concept) (JPx2) - LTI $69 obo (SALE)
Ares Inferno ILW Edition - 10y $280
Ares Ion ILW Edition - 10y $280
Archimedes P72 (Original Concept) (El) Poster / Model LTI $49 (SALE)
Avenger Stalker (Original Concept) (JP) - LTI $79 (SALE)
Banu Defender - 6mo $220
Banu Defender (Original Concept) (El) Poster / Model LTI $239 (SALE)
Banu Merchantman - 6mo $660
Banu Merchantman Anniversary Edition (El) - 3y $440
Blade - 6mo $300
Carrack 2949 Edition Carrack name reservation 10y $550
Carrack 2952 IAE Edition Carrack name reservation 10y $660
Carrack (Original Concept) (El) Poster / Model, Anvil Manufacturer Shirt, Anvil Hat, Carrack Plushie, Name Reservation LTI $699
Caterpillar ILW Edition - 10y $363
Crucible ILW Edition - 10y $390
Corsair ILW / IAE Edition - 10y $275
Constellation Phoenix 2015 Anniversary Edition (El) - 3y $399 (SALE)
Eclipse Showdown Edition - 24mo $335
Eclipse (Fl) - LTI $330 (SALE)
Endeavor IAE Edition - 10y $390
Endeavor Hope Class (El) (Medical Bay & Hangar) 3y $509 (SALE)
Endeavor Biodome Pod IAE 2950 - - $115
Endeavor Collider Pod IAE 2950 - - $140
Expanse - 6mo $165
Freelancer (Original Concept) (JP) - LTI $140 (SALE)
F7C Hornet Heartseeker Edition - 6mo $234
F7C Hornet Wildfire IAE Edition - 10y $215
F7C MkII - 6mo $195
F7C-M 2943 Super Hornet (Original Concept) (El) - LTI $199 (SALE)
Fury ILW Edition - 10y $62
Fury MX ILW Edition - 10y $62
G12 IAE Edition - 10y $73
G12r IAE Edition - 10y $73
G12a ILW Edition - 10y $77
Galaxy (Original Concept) (Fl) Galaxy + Unique Concierge Protector Livery LTI $425 (SALE)
Galaxy Cargo Module - 6mo $80
Galaxy Refinery Module - 6mo $90
Galaxy Med Bay Module - 6mo $100
Gladius Valiant ILW Edition - 10y $125
Glaive IAE Edition - 10y $390
Genesis Starliner (Original Concept) (El) Poster / Model LTI $459
Hammerhead (Original Concept) (El) Poster / Model / Name Reservation LTI $729 (SALE)
Hurricane ILW Edition - 10y $235
Legionnaire ILW Edition - 10y $135
Liberator - 6mo $633
Lynx ILW Edition - 10y $70
Mercury Star Runner Fortuna Edition (MSR Name Reservation + Fortuna Livery) 6mo $300
Mercury Star Runner ILW Edition (MSR Name Reservation) 10y $300
Mule ILW Edition - 10y $50
Nautilus ILW Edition - 10y $825
Nox IAE Edition - 10y $45
Nova ILW Edition - 10y $120
Orion IAE Edition - 10y $720
Orion (Fl) Cutter Concierge Groundswell Paint ($430 melt) LTI $389 (SALE)
Orion (Original Concept) (El) Poster / Model LTI $649
Perseus ILW Edition - 10y $750
Prowler - 6mo $485
Prowler (Original Concept) (El) Poster / Model / CCC AVES Helmet LTI $479 (SALE)
Polaris IAE Edition - 10y $825
Polaris - LTI
Polaris (Original Concept) (El) Poster / Model LTI $849 (SALE)
Railen IAE Edition 10y $260
Ranger CV IAE Edition 10y $42
Ranger RC IAE Edition 10y $42
Ranger TR ILW Edition 10y $50
Ranger TR IAE Edition 10y $50
Sabre ILW Edition 10y $195
Sabre Comet ILW Edition 10y $205
San'tok.yāi IAE Edition 10y $260
Scorpius ILW Edition 10y $265
SRV ILW Edition 10y $170
Storm ILW Edition 10y $100
Talon Shrike 6mo $130
Terrapin ILW Edition 10y $250
Terrapin Showdown Edition 24mo $242
X1 Force IAE Edition 10y $60
X1 Force (Original Concept) (El) Poster / Model LTI $65 (SALE)
X1 Velocity IAE Edition - 10y $55
Vanguard Sentinel ILW Edition - 10y $305
Vanguard Warden ILW Edition - 10y $290
Vanguard Warden (Legacy Original Concept) Model / Poster LTI $299
Vanguard Battlefield Upgrade Kit Anniversary (El) (Sentinel) 3y $35(SALE)
Vulture ILW Edition - 10y $165
Vulcan (Original Concept) (El) - LTI $219(SALE)
325A (Original Concept) (JP) - LTI $100 (SALE)
325A ILW (customized wood / leather interior and loadout) - 10y $115
400i Citizencon 2951 Exclusive Preorder Meridian Edition - 6mo $289
400i Fortuna Edition - 6mo $290
600i Showdown Edition (Exploration Module + Name Reservation) 24mo $525
600i Touring Fortuna Edition (Fortuna Livery + 600i name reservation) 6mo $510
890j (Original Concept) (GY) Poster / Model / Revel & York Hangar / Name Reservation etc. LTI $1800
https://preview.redd.it/i3ymgsb59y3d1.jpg?width=3000&format=pjpg&auto=webp&s=9067d6f04b558011c583deec08cda55deadf9776
3. Unique Paints:
Title: Description: Total After Fees:
Ares Lovestruck pink - iridescent $20
Aurora Invictus Blue & Gold blue & gold $10
Aurora Dread Pirate (Unique Legacy) (El) black / skull & crossbones $30 (SALE)
Aurora Military Paint - UEE Distinguished Service Skin (Unique Legacy) (El) OD green / grey $30 (SALE)
Avenger Invictus Blue & Gold blue & gold $12
Avenger Solar Winds steel & Red $12
Buccaneer Ghoulish Green green - iridescent $10
C8 Pisces Code Blue (Limited Concierge Exclusive) blue, white - iridescent $10
C8 Pisces 2953 Auspicious Red (Rooster) Red & Gold $8
Caterpillar Ghoulish Green green - iridescent $15
Carrack 2953 Auspicious Red (Rooster) Red & Gold $25
Constellation 2952 Auspicious Red (Monkey) Red & Gold $15
Cutter Groundswell (Limited Concierge Exclusive) olive & orange $10
Cutter Nightfall (Limited Concierge Exclusive) dark steel & teal $10
Cutlass Ghoulish Green green - iridescent $10
Cutlass Black Skull & Crossbones black, skull & crossbones $15
Cyclone Invictus Blue & Gold blue & gold $10
Defender Harmony purple/blue/green/red- iridescent $15
Defender Platinum Platinum - iridescent $15
Dragonfly Ghoulish Green green - iridescent $10
Expanse Stardust (Limited Concierge Exclusive) blue & black $15
F7C MkI Corin (Limited) olive & red $15
F7C MkI Ironheart (Limited) silver & red $15
F7C MkI Killian Blue (Limited) blue $15
F7 MkII Ironscale (Limited Concierge Exclusive) Black & Rose Gold $15
Freelancer 2951 Auspicious Red (Ram) Red & Gold $15
Fortuna 2952 3 Paint Pack (MSR, 400i, 600i) dark green - iridescent $45
Fury Leatherback (Limited Concierge Exclusive) olive, red $10
Galaxy Protector (Limited Concierge Exclusive) steel blue & white $20
Ghoulish Green 4 Pack green - iridescent $32
Ghoulish Green 7 Pack green - iridescent $55
Gladius Invictus Blue & Gold blue & gold $15
Gladius Solar Winds charcoal & red $15
Hammerhead Fortuna dark green - iridescent $25
Hawk Invictus Blue & Gold blue & gold $15
Herald Ghoulish Green green - iridescent $12
Hercules Invictus Blue & Gold blue & gold $25
Hornet Invictus Blue & Gold blue & gold $15
Hoverquad Lovestruck pink - iridescent $10
Ironclad Dauntless (Limited Concierge Exclusive) silver & black $25
Legionnaire Shadow Strike (Limited Concierge Exclusive) black $15
Liberator Condor Paint (Limited Concierge Exclusive) white, grey $25
Lovestruck Pack (Ares, Nomad, Hoverquad) pink - iridescent $30
Lynx - Moonrise (Limited Concierge Exclusive) silver $10
Mercury Star Runner Fortuna dark green - iridescent $15
MPUV Firebrand (Limited Concierge Exclusive) burnt orange $10
Mule 3 Pack (Limited Concierge Exclusive) - $15
Mule Ghoulish Green green - iridescent $10
Nomad 29511 Auspicious Red (Ram) Red & Gold $15
Nomad Lovestruck pink - iridescent $15
Nox Harmony purple/blue/green/red- iridescent $10
Odyssey Windrider (Limited Concierge Exclusive) white & black $30
Prowler Harmony purple/blue/green/red- iridescent $25
Prowler Ocellus green/red- iridescent $25
Railen Hyaotan (Limited Concierge Exclusive) dark $30
Redeemer Fortuna dark green - iridescent $20
Reliant Invictus Blue & Gold blue & gold $10
Retaliator ILW 2950 Pack blue & gold $20
Sabre Raven Ashcloud (Limited Concierge Exclusive) black & Gold $15
Sabre 2952 Auspicious Red (Monkey) Red & Gold $15
Scorpius Tiburon (Limited Concierge Exclusive) flying tiger teeth $20
Solar Winds 3 Pack - $30
Spirit Allegiant (Fl) white, black, red stripe $5 (SALE)
Spirit 3 Pack (Limited Concierge Exclusive) - $35
Spirit Crimson (Limited Concierge Exclusive) red & white $20
Spirit Intrepid (Limited Concierge Exclusive) olive, white, orange $20
Spirit Olympia (Limited Concierge Exclusive) black, gold - textured $20
Storm - Summit (Limited Concierge Exclusive) grey, white $15
STV Blue Steel (Limited Concierge Exclusive) blue, black $10
Talon Harmony purple/blue/green/red- iridescent $15
Talon Ocellus green/red- iridescent $15
Ursa Respite (Limited Concierge Exclusive) Black $9
Vanguard Invictus Blue & Gold blue & gold $15
Vanguard Fortuna dark green - iridescent $15
Vanguard Solar Winds charcoal, red $15
Vulture Ghoulish Green green - iridescent $15
X1 Auspicious Red (Dragon) Red & Gold $8
X1 Auspicious Red (Dog) Red & Gold $8
You Got Our Backs Electro Skin Hull 2013 (JP) unknown $60
Zeus Mk. II Concierge Exclusive Solstice Black, Grey, Gold $20
100i Invictus Blue & Gold blue & gold $10
100i Auspicious Red (Dragon) Red & Gold $8
100i Auspicious Red (Dog) Red & Gold $8
400i Auspicious Red (Dragon) Red & Gold $15
400i Auspicious Red (Dog) Red & Gold $15
400i Fortuna dark green - iridescent $15
400i Meridian (Limited Edition CitizenCon) Dark Steel $30
400i Penumbra (Limited Concierge Exclusive) Black, Gold Trim $30
600i Auspicious Red (Dragon) Red & Gold $20
600i Auspicious Red (Dog) Red & Gold $20
600i Fortuna dark green - iridescent $20
2951 Auspicious Red Pack Ram (Freelancer, Nomad) Red & Gold $20
2953 Auspicious Red Pack Rooster (Carrack, Pisces) Red & Gold $25
2952 Auspicious Red Pack Monkey (Connie, Sabre) Red & Gold $25
2954 Auspicious Red 8 Pack - Dog & Dragon (X1, 100i, 400i, 600i) Red & Gold $65
https://preview.redd.it/9aza88769y3d1.jpg?width=3840&format=pjpg&auto=webp&s=6985fef1c0c161ff42531b9593f1216c7577fc12
4. Armors / Weapons / Other:
Title: Description: Total After Fees:
Advocacy Tools (JP) Faction 9 Baton, E&I M34 Restraint System $80 obo
Citizencon 2951 Digital Goodies Pack (JP) 2951 Trophy, Arden Balefire Armor Set, RRS Fallout Knife $40
Fieldsbury Dark Bear Helmets Choice of Pink / Brown / Orange / Green / Purple / Teal $6
Fieldsbury Dark Bear Sinister Pack (all six helmets) $30
Normal Subscriber Items Ask Ask
Plentiful Salvage Space Globe 2015 (JP) $10
Star Citizen Digital Novella 2013 $17
SQ42 Digital Manual 2013 - $20
Game Universe Map Digital Star Map $7
https://preview.redd.it/dcvwva289y3d1.png?width=1920&format=png&auto=webp&s=833de607d5643b0ca7e30dc9ee89639f582b925f
Subscriber items being sold at a loss (no markup for fees):
Title: Description: Total After Fees:
C2 Hercules Starlifter Plushie (SALE) $4
Mandible Snowfly Helmet (Fl) (SALE) $4
"Igniter" Lightning Co. Weapons Pack (Fl) Atzkaz sniper & Yubrev Pistol (SALE) $8
"Venom" Lightning Co. Weapons Pack (Fl) Atzkaz sniper & Yubrev Pistol (SALE) $8
Neoni "Tengubi" Helmet (Fl) (SALE) $4
"Venom" Lightning Co. Weapons Pack (El) Atzkaz sniper & Yubrev Pistol (SALE) $8
Avenger Copernicus Paint (El) (SALE) $5
100 Series Sand Wave Paint (El) (SALE) $5
Mandible Snowfly Helmet (El) (SALE) $4
Store Credit Sales:
These store credit sales are Middleman sales for clients, so prices are firm.
The price for each transaction is 60% of melt value + $20 per transaction to cover each giftable host ships. Transactions will be billed independently & limited to 1 per day to stay within CiG's $1000/day limit.
Available transactions are as follows:
Ship: Melt: Total After Fees:
Hammerhead (El) $725 $455
https://preview.redd.it/624njs5a9y3d1.jpg?width=1639&format=pjpg&auto=webp&s=eca2cda3619dd2906588618523a417efc3ee94c3
5. Accounts:
- 2014 Space Marshal Account with Unique MSR Night Runner Paint, OC Buyback Ships, Unique Limited Subscriber Items (Big Bennys Machine, 2946+ Trophies Etc.) & Legacy Backer Awards (Ask for more details.)
Details:
Currently liquidating store credit & buyback ships to lower the price.
Current price including everything prior to liquidation is $2230. After liquidating the excess on the account, price will be reduced to around $1400.
Notable Original Concept or Legacy buybacks: Polaris, Archimedes, Vulcan, F7C-M, X1 Force, Connie Phoenix 2015 anniversary edition, Endeavor Hope Class, Banu Defender, Hammerhead
-2013 Original Backer High Admiral Account with Original & Veterans Backer Reward, Free Hangar Fees Reward, RSI Class II Test Pilot Space Suit, OC buyback Ships & Legacy Alpha Packages, Unique Limited Subscriber & UEC Items from 2013-2014, F7A Mk II Upgrade & Legacy Backer Awards. Open to offers (Ask for more details.)
Details:
Currently liquidating giftables & rare game packages from the buyback.
Current price including everything is $3616. After liquidating excess from the account & buyback, price will be reduced to around $2300.
See ya round the Verse Citizen...Greetings fellow Citizens o7!
submitted by Slidebyte101 to Starcitizen_trades [link] [comments]


2024.06.01 13:38 ScaredArtichoke4964 H: AA50c15r Fixer W: 400 Leaders or BOSjs

H: AA50c15r Fixer W: 400 Leaders or BOSjs submitted by ScaredArtichoke4964 to Market76 [link] [comments]


2024.06.01 13:24 guest_from_Europe a look at first round of 2004-2018 NFL drafts, players sorted by position and quality

Yesterday i put a link to the 25 year study of first round drafts. There were some complaints about it. Now i looked at more recent drafts and didn't just search for All Pros or Pro Bowlers... but conclusions are very similar.
I went through first round of 2004-2018 drafts, sorted players by position and career quality. 2004 was taken as cutoff because of modern passing rules, recent drafts weren't looked at, it's still unclear how will young players do in the future. It didn't matter if some player played for more teams, only his whole career is important. I looked mostly at weighted career AV (approximate value).
Player quality i sorted into:
Career AV numbers are skewed toward QBs and WRs, less to non-stats positions, so is draft position. It isn't perfect, but i don't know anything that compares LBs, DTs, OTs, WRs on the same scale. Defense has no yards, TDs,... If a player is still active i projected that they will add something to their career AV. AV overvalues QBs such as Winston, A. Smith,... i put them 1 group lower. Winston is a backup, Alex was average.
In 2004-2018 drafted in the first round were 44 QBs, 37 RBs, 54 OTs, 28 inside O-line, 16 TEs, 57 WRs, 49 DTs, 75 EDGE rushers (includes 3-4 DEs), 31 inside LBs, 57 CBs, 32 S. 480 total players. Complete busts were 22.3%, not worth in the first round 26.2%, 7.7% were HOF-level players and top QBs, 18.3% were stars. So only 26% total turned into what fans are excited about. 25.4% were in the middle group, above average starters, what should be expected.
About 50% of first round picks are wasted on busts or reached for players. Yet teams value them more than real players, rarely is a player traded for 1st round pick.
By position
QB 29.5% bust, 27.3% backup, 21.5% average QB starter, 22.7% franchise QB
RB 16.2% bust, 35% not worth it, 19% above average, 27% stars, 2.7% HOF
OT 11.1% bust, 22.2% not worth it, 35.3% above average, 26% stars, 5.5% HOF
iOL 14.3% bust, 14.3% not worth it, 32.2% above average, 28.5% stars, 10.7% HOF
TE 6.2% bust, 62.5% not worth it, 31% above average starter
WR 26.3% bust, 26.3% not worth it, 24.6% above average, 17.5% stars, 5.3% HOF
DT 24.5% bust, 30.5% not worth it, 22.5% above average, 16.3% stars, 6% HOF
EDGE 30.7% bust, 17.35% not worth it, 24% above average, 17.3% stars, 10.7% HOF
iLB 12.9% bust, 22.6% not worth it, 19% above average, 29% stars, 6.4% HOF
CB 29.8% bust, 22.8% not worth it, 24.6% above average, 17.5% stars, 5.3% HOF
S 18.7% bust, 27.5% not worth it, 22% above average, 18.7% stars, 3.1% HOF
Conclusions:
Most total busts were 23 edge rushers, 17 CBs, 15 WRs, 13 QBs.
submitted by guest_from_Europe to nfl [link] [comments]


2024.06.01 13:21 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.06.01 13:20 armsarmss One way to know what your work is worth

Hi, I see lots of posts here about people wondering what their work is worth. Here’s an idea if you have the spare resources:
First, do some research into a cause or charity you want to support. It’s going to be June soon, so I’d pick something like the Trevor project.
Next, round up 15-30 mugs that you think represent your skill and bring them to your work, or some semi-public place with people you generally trust to honor the donation request, so you can just leave them and go about your day. Label them as for-sale by donation, accepting any donations from $10-30 for the mugs. Make it known that 100% of proceeds go to this cause you picked above.
This ensures that you don’t start with any idea of people paying a ‘certain amount’ for the mugs, since you never expected to make a cent off them anyway, and is a great way to see what people will pay for your stuff and support a good cause at the same time.
submitted by armsarmss to Pottery [link] [comments]


2024.06.01 13:19 Feliks_Mikovich Ammo storage solutions

I'm looking for a way of compactly storing a lot of ammo in preferably separate containers for each caliber. Ammo cans have been working perfectly for this, but they only spawn in FEMA camps and I don't feel like raiding more. Cartridges for firearms usually weigh three times their volume, so container should also have it's max weight at least three times greater than max volume. Small cardboard and wooden boxes look fine, but they are a bit too small, my pile of 600 12.3ln rounds weighs 15 kilogramms and takes a bit less than 6 liters of space. For rifle rounds like theese I'd want something like 10-20 liters big. Stock pots looked promising, but they spill and I can't cram them into my car. Jerry cans do not have good weight capacity. Maybe I'd have to pack the ammo into small boxes and pach theese to a bigger box but nesting sonds kind of ass. I'd like to hear your ammo storage solutions.
submitted by Feliks_Mikovich to cataclysmdda [link] [comments]


2024.06.01 13:15 thatoneguy79134 Splinter- 3rd darkness subclass fanconcept

Splinter is inspired by the slicing and mirror powers that the witness uses during the lightfall and tfs trailer. This is basically just a fun idea as to what a 'witness subclass' would look like.
Visuals: The splinter subclass would have its designs consist of broken glass and reflecting mirrors. Its energy would be a pale red with bright white streaks. Enemies killed by a splinter debuff would have look as if they were sliced into red segments before disappearing. Lore: If stasis is control and strand is going with the flow, splinter is ignorance. Rather than controlling or flowing with the universe, you have to actively deny its rules to use splinter. The witness carved a hole in the traveller by ignoring the strength of its shell.
GAMEPLAY:
Verbs:
Cut - enemys hit by cut take a small amount of damage and are given one stack of cut. If they receive 100 stacks, they will be hit by dismantle.
Visual: Cut would look like a small red slice going across the enemy's body
Dismantle - when an enemy is 'dismantled' they will receive a moderate amount of damage over the course of 1.5 seconds. Other enemies hit by dismantle will be given a varying amount of cut stacks, depending for how long they were in the aoe. Cut and dismantle would be your bread and butter for general ad clear. Dismantle would also stun overloads.
Visual: Where cut is one single slice, dismantle is a flurry of these slices going across the inflicted targets body, as if they're being diced.
Displacement - enemies affected by displacement are initially slowed by 60%, before going back to normal speed over the course of 3 seconds. Projectiles slowed by displacement are permanently slowed by 50%, and their damage decreased by 15%.
In pvp: Displacement would slow players by 30% and gradually return them to normal over 3 seconds.
Visual: Normal enemies that have been displaced would look like segment of their body have been cut offer and separated. These pieces eventually fuse back together as the slow effect decreases. Boss enemies would simply have a red hue to show they have been affected by displacement.
Rend - A high power single tick of damage in a small radius. This would be more helpful for taking care of healthier targets quickly. Hitting a barrier champion while they are shielded stuns them.
Visual: Rend would appear like a gash in the air, as if the universe itself was cut open. This gash would stay for half a second after a rend attack. This gash would look similar to the portals made by vergil in dmc5 (although more red instead of blue)
Guard points (splinter's main gimmick) When using a splinter powered melee, the first 0.3 seconds of the attack while have a guard point. If an enemy hits while the guard point is up, you will receive 60% reduced damage and be immune to one shots. It will also boost the damage of the melee by 50%. Projectiles will also proc the guard point depending on the overall damage of the projectile. Enemies hit by a guard point empowered melee are briefly flinched.
Visual/audio: When in the 'guard point stance' your guardian will radiate red splinter energy with white streaks. When hitting the guard point, the white streaks will turn black and make it resemble an impact frame.
The audio and animation of the melee would also change to make the attack feel more impactful.
Reflective plating - while reflectjve plating is active, gain 20% dr and empower your guard points to be more effective. Guard points with reflecting plate now active in the first 0.7 seconds of the melee rather 0.3, and will increase the damage resistance to 90%. Lastly, projectiles that hit the guardian while guard point is active will reflect back to the enemy (although for reduced damage)
In pvp: The only difference with pvp is that your head hit box will not be immune to one shots.
Visual: Reflective plating will look similar to guard point, the energy will just be much less intense.
Rupert drop (probably not what it would be in game but bubbles already taken) - Rupert drops are the splinter subclass pickups (even though you don't actually pick them up). Rupert drops are a hybrid between stasis crystals and tangles. They can be for either cover or they can be shot to pop into a small cutting explosion. When shot by their creator or allies, rupert drops will move away from where they were hit, the bigger tha damage, the faster it moves. Ruperts drop would have a 15 second cool down and be generated by killing enemies with rend.
Visual: Rupert drops would look like giant bubbles roughly the size of a guardian. when taking damage, they slow crystallize before exploding into shards of glass.
When spawning in. The rupert's drop would look as if its slowly being formed by pieces of glass coming out of the gash made by the rend.
Grenades:
Shred grenade - explodes on impact to create a moderately sized explosion (slightly larger than a scatter grenade) that would deal a total of 110 stack of cut over the course of 0.75 seconds.
Cleave grenade - sticks to target before exploding into a small radius rend attack.
Dispersing grenade - explodes into a field of displacement that slowly implodes to create a small displacement explosion. The initial field would act similarly to a dusk field grenade, while the implosion would be similar to a snare bomb in damage.
Subclasses:
Each of the subclasses would mirror the arc subclasses in a way, Since splinter would be the darkness antithesis to arc (like solastasis, void/strand)
Ronin - hunter subclass Where arcstriders use their hand to hand prowess and expertise with the pole arm, Ronin use their skill with the blade to fell even the largest of does with a single slash.
Ronins are inspired primarily by heroes from old samurai movies. Wandering swordsman who could defeat armies with nothing but their trusted sword.
The gameplay fantasy of ronin would consist of well timed guard points and high power single target damage using rending attacks. The subclass would have a higher skill ceiling than most, rewarding knowledge of enemy attack patterns with high damage attacks.
Melee - Unsheathing strike (2 charges) Striking enemies with your katana inflicts them with 30 stacks of cut. Standing still before attacking will increase the damage of the strike by 15%. When empowered by a guard point, the strike will deal 60 stacks of cut in a large radius.
Visual: The splinter katana's is made up of various uneven panes of broken glass. When empowered, the katana's blade goes from red and white to pure black.
Super - shimmering blade (roaming/one off) The Ronin unsheathes their blade when beginning the super. While in super, there are 2 attacks. Light attack - fast slashes that each deal 40 stacks of cut. Heavy attack - quickly sheathe the blade and become immobile. Releasing the attack button has the Ronin slash the air and rend every enemy in a large radius. This attack ends the super immediately.
Holding the attack for a longer period of time increases the damage of the rends, fully maxxing out at an 80% boost.
During the release of the attack, a guard point is active for 0.3 seconds (0.7 when reflective plating is active). Hitting the guard point immediately increases the attack damage to 80%, while also further boosting the range and damage by 15%.
Aspect 1 - crossguard slash After a successful guard point, follow up with a second slash that rends the opponent. Killing an enemy with slash regenerates 50% of your melee charge.
Aspect 2 - quickdraw sheathe Gives hunter a guard point during initial activation. Successful guard points now boost class a ability regeneration by 150% for 4 seconds.
Blastmarine - Titan subclass Blastmarines mirror arc strikers as both are 'soldier' subclasses. Where strikers are frontline fighters, blastmarines are the 'heavy artillery' weapons experts of their fireteam.
Where ronin are calm, collected samurai, Blast marines are loud, explosive 80s action heroes. Big guys with bigger guns.
The blastmarine gameplay fantasy consist of being the heavy weapons guy, battling the hordes of their enemies with their cutting and dismantling projectiles.
Melee - Knucklebuster Raise your left arm briefly (this is when the guard point is active) before cocking back their right arm's wrist cannon. Hitting enemies with this inflicts them with 50 stacks of cut. When empowered, the radius of the blast is increased and inflicts 80 stacks of cut
Visual: The guard point would resemble a boxer blocking a punch before counter attacking with a jab. The wrist cannon would resemble the red arm punch from ultrakill. The attack would also end with the blastmarine pumping their arm like a shotgun (cus it would look cool)
Super - devastator cannon (one off) The blastmarine would ready the cannon onto their shoulder (similarly to a scorch cannon). The cannon would need to be charged fo a short period before firing. The initial blast would deal high single target damage before imploding into this cloud large cloud of dismantling slashes. This cloud would last front seconds before disappearing.
Visual: the devastator cannon would look similar to a halo spartan laser, just much bigger and with a much bigger blast radius.
Aspect 1 - coverfire blaster Rally barricades now spawn in a heavy cannon for the blastmarine and their allies to pickup. This cannon fires at 300 rpm and has a total 25 rounds that it can fire before disappearing. These shots have a small aoe effect and each deal 20 stacks of cut. Continuous damage with the turret Grant's reflective plating. This aspect would act similarly to a gauss cannon from halo.
Aspect 2 - ballistic bombard
Enhance the functionally of your splinter grenades.
Shred grenade - improved radius and total damage and duration (now deals 170 stacks of cut over 1.5 seconds) Cleave grenade - can now be charged to skip across the ground up to 3 times. Each bounce creates a rend.
Dispersing grenade - increased radius of initial field and increased damage of implosion. Initial field now pulls in enemies and flinches them.
Glassformer - warlock subclass (name tbd) Where stormcaller is harmony within, the glassformer embraces the chaos of splinter to conquer the battlefield.
glassformers are inspired from crackpot scientists from monster movie. Creating inconceivable creations.
The gameplay of glassformers revolves around using rupert drops and creating unpredictable combinations.
Melee - broken flurry (2 charges) The glassformer sends a burst of 8 panes of splinter. Each pane inflicts 6 stacks of cut. When empowered, the total amount of panes increases from 8 to 12, they also can increased tracking to targets.
Visual: Each of the panes would shoot off from the glassformer's fingertips. When empowered, the panes turn black.
Super - razing burst (one off) The glassformer raises a giant ruperts drop infront of them, before slashing it with their splinter infused hand and rending it, this creates a large ape explosions that dismantle enemies in its radius. Enemies near the giant gashes are slowly pulled in.
Visual: Razing burst is essentially a large spherical blender that would pull in enemies not originally caught in its blast.
Aspect 1 - fracturing chasm Rends now linger for a longer duration and suck in enemies in radius of it. Killing enemies that are pulled grants reflective plating.
Aspect 2 - chromatic concoction Inflicting ruperts drops with elemntal verbs gives the explosion that property. (For example, applying jolt to the rupert's drop gives the explosion jolt.) A singular bubble can hold up to 3 new verbs.
Visual: When a verb is given to the ruperts drop, the respective subclass energy will begin swirling around the inside of the drop. The more verbs, the more colours swirling around.
Fragments: Fragments would be obtained similarly to strand, killing enemies with splinter will have a chance to give a 'shard of splinter'
Killing targets with rend reduces rupert's drop cooldown (0.5 seconds per enemy)
Apply more cut stacks
Picking up orbs of power grants reflective plating
Rapid finale blows with dismantle grant grenade energy
Precision finale blows against displaced enemies creates a displacing explosion
Super finale blows create cutting explosions.
Conclusion: I'm ngl this post is wayyyy longer than I thought it'd be. I wanted to just spitball an idea I had the other day for a new subclass
submitted by thatoneguy79134 to DestinyTheGame [link] [comments]


2024.06.01 12:49 ToolezCasts HCS London 2024 MEGATHREAD - June 1st - Day 2

Welcome to the 2024 HCS London MEGATHREAD - June 1st - Day 2!
If there is any additional information you find helpful please post and our mod team will update this thread throughout the event!
HCS Socials
Follow Along
Schedule
Pools & Rosters
Pool Play
Championship Bracket
Twitch Drops
submitted by ToolezCasts to CompetitiveHalo [link] [comments]


2024.06.01 12:45 GodzillaTheHutt [PS4] H: AA2515 Fixer W:Trade

[PS4] H: AA2515 Fixer W:Trade submitted by GodzillaTheHutt to Market76 [link] [comments]


2024.06.01 12:37 HereForAdviceOnStuff H: H2525 fixer W: Brahmin fas

H: H2525 fixer W: Brahmin fas submitted by HereForAdviceOnStuff to Market76 [link] [comments]


2024.06.01 12:26 the_mdskjoker [Xb1] H: 7 fixers and 10k caps. W: B/AA explosive 25 fixer

[Xb1] H: 7 fixers and 10k caps. W: B/AA explosive 25 fixer submitted by the_mdskjoker to Fallout76Marketplace [link] [comments]


2024.06.01 12:10 Significant-Tower146 Best 1911 Leather Magazine Pouches


https://preview.redd.it/7qwubse3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=9eb8ea8b8c27cfd1d34da1625001c82977efa55b
Welcome to our roundup of the top 1911 leather magazine pouches on the market. If you're looking to keep your magazines organized and secure while on the range, we've got you covered. Join us as we explore the best options available, focusing on durability, style, and practicality.

The Top 6 Best 1911 Leather Magazine Pouches

  1. 1911 Mag Pouch for Organized Gun Access - Experience ultimate organization with the Benchmaster Single Stack 1911 Mag Rack, a lightweight and durable solution designed specifically for 1911 guns.
  2. Universal Single Mag Holder for 1911 Compensators - Experience unbeatable durability and custom-fit retention with the C&G Universal Single Mag Holder, expertly crafted by veteran & law enforcement professionals for optimal 1911 compatibility.
  3. 1911 Leather Magazine Pouch for Remington, Winchester Rifles - Hunter's American Full-Grain Leather Rifle Clip Holder offers a durable solution for rifle enthusiasts, accommodating various rifle clip styles for a perfect fit.
  4. Adjustable Black Leather Magazine Pouch Holster - LockLeather's black ambidextrous OWB magazine holster ensures secure adjustability, perfect for 1911 single and double stack mags.
  5. Vintage 1916 Officer's Leather Holster Set and Magazine Pouch - Experience a touch of history with this expertly handcrafted, premium leather 1916 M1911 .45 holster and mag pouch set, complete with a beautifully replicated brass buckle, making it a must-have for World War enthusiasts.
  6. Stylish Cowhide Leather Magazine Holder - Stylish leather magazine holder, crafted with real cowhide, featuring a portable design with leather handle and belt loop, perfect for organizing magazines and documents on shelves or in the car, backed by 4.4-star rating and 85 reviews.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗1911 Mag Pouch for Organized Gun Access


https://preview.redd.it/ghff8lm3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=4b581118b7a0db82f4125aa2a9da7eaa14821a27
The Benchmaster 1911 Rack has made my life so much easier. With its quick access feature, I can get my hands on the right magazine every single time. I love how it keeps my magazines securely held in place whether they're loaded or unloaded.
The durability and build quality of this rack is impressive, and it's light enough to take with me when I travel yet sturdy enough to handle the wear and tear of everyday use. Its moisture-resistant design ensures my mags stay protected in any weather conditions. On the flip side, the price tag seems a bit high for this particular product, but after using it, I must say it's worth the investment.

🔗Universal Single Mag Holder for 1911 Compensators


https://preview.redd.it/mjyzfjz3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=4006701e43f055337a079af7cfb5bed33600084c
Imagine this: after a long day at the range or simply enjoying your time at home, you're done with holstering and retrieving your magazines. You reach for your trusty mag holder - a solid, reliable, and convenient accessory that's been your reliable companion for months. But suddenly, it's gone. You need a new one. Fast. Enter C&G's Universal single mag holder.
This is the kind of mag holder that makes you say, "I never knew I needed this until now! " It's a game-changer, designed to hold your magazines in place, making your life easier and hassle-free. The C&G's Universal single mag holder is made with high-quality materials, ensuring it lasts long, stays sturdy, and remains a reliable tool in your arsenal.
The Universal aspect of this product is a testament to its versatility, as it fits almost all pistols or mags. And let's talk about the fit - it's made for a purpose and designed to ensure that your magazines stay where they should. No more fumbling or worrying about your magazines falling out when you need them most.
But what about the looks? Well, let's just say it's not an eyesore. It manages to blend form and function, seamlessly becoming a part of your daily arsenal. The fact that it's made in America by the best professionals in the field is a cherry on top.
However, like any other product, it does have a small downside. The clip might take some getting used to, as it's a little bigger and wider than what most users would prefer. But it's a small cost to pay for a product that performs so magnificently.
In conclusion, the C&G's Universal single mag holder is a top-notch product that delivers on its promises. It's a reliable and efficient accessory that makes holstering and retrieving your magazines a breeze. It might have a minor issue with the clip size, but overall, it's a must-have for anyone who wants to ensure their magazines stay secure and easily accessible.

🔗1911 Leather Magazine Pouch for Remington, Winchester Rifles


https://preview.redd.it/4oex05d4qx3d1.jpg?width=720&format=pjpg&auto=webp&s=42ab1f092290a8f2908e3e9133698da8a27ff9c0
I recently tried out the Hunter 27-152 Belt Magazine Pouch for Remington 740, 742, Winchester 88, and was quite impressed by its functionality and build quality. This pouch proved to be a reliable and stylish accessory for my hunting gear. The leather brown color added a touch of elegance to my setup, and it has held up well over time.
The one minor issue I encountered was that it only fits one magazine at a time, which might not be ideal for those who need to carry two or more mags frequently. However, when considering the convenience and durability this pouch provides, I think it is a worthy addition to any hunting enthusiast's gear collection. Overall, I'm glad I made the investment and would highly recommend giving it a try.

🔗Adjustable Black Leather Magazine Pouch Holster


https://preview.redd.it/gra8mju4qx3d1.jpg?width=720&format=pjpg&auto=webp&s=76c5c9f20772b69b6d1a11345d2e5cf64931e7ae
The Urban Carry LockLeather OWB Single Magazine Holster Ambidextrous Black was a game changer in my daily carry system. With its sleek and comfortable design, I could easily move around without the holster getting in the way. The adjustable leather fit perfectly and allowed for smooth and easy magazine swaps. I particularly appreciated the ambidextrous feature that made life all the more convenient for a right-handed shooter like myself.
However, the only downside I encountered was the fact that the magazine holder wasn't caliber-specific or double/single stack specific. This meant that I needed to pay extra attention whenever swapping magazines to ensure that the fit was perfect. The holster also had a slightly stiffer leather feel compared to others, but this didn't significantly hamper its usability.
Overall, the Urban Carry LockLeather OWB Single Magazine Holster Ambidextrous Black has been a reliable choice for my every day carry system. Its sleek design, comfortable fit, and ambidextrous features make it a standout choice for those seeking a reliable and versatile magazine holster.

🔗Vintage 1916 Officer's Leather Holster Set and Magazine Pouch


https://preview.redd.it/fqc7da15qx3d1.jpg?width=720&format=pjpg&auto=webp&s=cfaec83cd742487b20cd3e271df6be4ab05b9372
As a leather enthusiast, I was thrilled to try out this set of World War era leather accessories. The Officers Leather Belt Set stood out for its premium leather quality, with the M1916 1911 . 45 Holster and Leather. 45 Mag Pouch both expertly crafted to resemble their original counterparts.
One thing that immediately caught my eye was the beautifully reproduced brass belt buckle, which added a touch of authenticity to the set. However, I did find that the leather holster could be a bit tricky to thread through the belt. Other than that, this leather set was a comfortable and attractive addition to my daily carry.

🔗Stylish Cowhide Leather Magazine Holder


https://preview.redd.it/5c7j24d5qx3d1.jpg?width=720&format=pjpg&auto=webp&s=809fb8c3a089abc6b7a2b35d2373e25c82bed3cf
A stylish leather magazine holder that's reminiscent of a trendy handbag, this rectangular-shaped accessory is perfect for any living space. Crafted from quality leather with synthetic fabric inside, it's firm, long-lasting, and versatile. The dark brown and white cowhide exterior, paired with a brown inner lining, adds a sophisticated touch to your interior while the leather handle in a belt hook and loop design makes it easy to transport.
Though some users have reported receiving defective products with incorrect coloring, the majority of reviewers are thrilled with the product's overall look, sturdiness, and ability to store magazines and other documents. Easily portable, it measures 15 inches in height by 5 inches in width by 17 inches in length and fits seamlessly into various settings, including at the office or on a vacation.

Buyer's Guide

When it comes to selecting the right 1911 Leather Magazine Pouches, there are several factors you need to consider. This guide will help you understand the important features and considerations to make an informed decision. Remember, the goal is to find a pouch that fits your handgun and your personal style, while providing the necessary protection and convenience.

Pouch Design and Material


https://preview.redd.it/vjemfry5qx3d1.jpg?width=720&format=pjpg&auto=webp&s=cb3f8d2e4679261b70de523c3b46ed079ceea375
The design and material of the pouch are crucial factors to consider. High-quality 1911 Leather Magazine Pouches are typically made from genuine leather, offering durability and a natural aesthetic. The material should be both soft and rugged to ensure the pouch can withstand daily use without breaking or tearing.

Size and Compatibility

Ensure the pouch is the right size for your specific 1911 handgun and magazines. Check the diameter and overall length of the pouch to guarantee a proper fit. A good-quality pouch will be designed to accommodate different magazine sizes and handgun models.

Secure Mag Pouch Fitment

The pouch should have a secure fit for your magazines, minimizing any potential movement or rattling during use. Look for pouches that feature reinforced stitching around the magazine compartment and retention straps or fasteners to keep things stable.

https://preview.redd.it/yy6z9n66qx3d1.jpg?width=720&format=pjpg&auto=webp&s=ef86f84d71e60d4ee05e3687db3a9bd624a0edc5

Retention and Release

A good magazine pouch should be easy to use and secure your magazine in place without any hassle. Test out the magnetism or retention system of the pouch by attempting to remove the magazine, then reattaching it to check for a smooth and reliable release.

Practical Considerations

Final Thoughts


https://preview.redd.it/mjmclyk6qx3d1.jpg?width=720&format=pjpg&auto=webp&s=3ae8fdc42b644867ba53b2a8b1bb1cce5fbdadf4
When purchasing a 1911 Leather Magazine Pouches, it's essential to consider factors such as the pouch's design, material, and compatibility with your specific handgun. Also, keep in mind your personal preferences and shooting style. By following this guide, you'll be well-equipped to find the perfect magazine pouch for your needs and style.

FAQ

What are 1911 Leather Magazine Pouches and why are they important?

1911 Leather Magazine Pouches are specifically designed to securely hold magazines for 1911-style handguns. They are important because they offer a practical and convenient way to carry spare magazines while on the go, ensuring that users always have an extra mag when needed.

https://preview.redd.it/buc9agw6qx3d1.jpg?width=720&format=pjpg&auto=webp&s=6d53e8405da4a9568ea3f1c11233534c09a6f370

What materials are these pouches made of?

1911 Leather Magazine Pouches are typically made of top-grain leather, which is known for its durability and premium quality. Some manufacturers may also use other materials, such as nylon or synthetic materials, for added strength or specific features.

Are these pouches available in different colors and styles?

Yes, 1911 Leather Magazine Pouches are available in various colors, styles, and patterns to accommodate individual preferences. Some popular options include black, brown, tan, or even custom or designer patterns for those who want a more personalized look.

How should I properly attach the pouch to my 1911 handgun?

The pouch should be attached securely using the provided belt loops or snap straps. Make sure the pouch is positioned in a way that allows easy access to a spare magazine when needed.

Are 1911 Leather Magazine Pouches compatible with all types of 1911 handguns?

In general, 1911 Leather Magazine Pouches are compatible with most 1911-style handguns. However, it's always a good idea to check compatibility with the specific model you have before purchasing to ensure a proper fit.

How do I care for and maintain my 1911 Leather Magazine Pouch?

To maintain the quality and longevity of your leather magazine pouch, it's essential to clean and condition it regularly. Use a high-quality leather cleaner and conditioner, and avoid exposing the pouch to excessive moisture or sunlight.

Are there any other alternatives or additional accessories that I can use with my 1911 Leather Magazine Pouch?

Yes, there are alternatives to leather magazine pouches, including nylon or synthetic options. Additionally, some manufacturers offer holsters or accessory kits that can be used in conjunction with the magazine pouch for even more versatility.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by Significant-Tower146 to u/Significant-Tower146 [link] [comments]


2024.06.01 12:10 Significant-Tower146 Best 1911 Leather Magazine Pouches

Best 1911 Leather Magazine Pouches

https://preview.redd.it/7qwubse3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=9eb8ea8b8c27cfd1d34da1625001c82977efa55b
Welcome to our roundup of the top 1911 leather magazine pouches on the market. If you're looking to keep your magazines organized and secure while on the range, we've got you covered. Join us as we explore the best options available, focusing on durability, style, and practicality.

The Top 6 Best 1911 Leather Magazine Pouches

  1. 1911 Mag Pouch for Organized Gun Access - Experience ultimate organization with the Benchmaster Single Stack 1911 Mag Rack, a lightweight and durable solution designed specifically for 1911 guns.
  2. Universal Single Mag Holder for 1911 Compensators - Experience unbeatable durability and custom-fit retention with the C&G Universal Single Mag Holder, expertly crafted by veteran & law enforcement professionals for optimal 1911 compatibility.
  3. 1911 Leather Magazine Pouch for Remington, Winchester Rifles - Hunter's American Full-Grain Leather Rifle Clip Holder offers a durable solution for rifle enthusiasts, accommodating various rifle clip styles for a perfect fit.
  4. Adjustable Black Leather Magazine Pouch Holster - LockLeather's black ambidextrous OWB magazine holster ensures secure adjustability, perfect for 1911 single and double stack mags.
  5. Vintage 1916 Officer's Leather Holster Set and Magazine Pouch - Experience a touch of history with this expertly handcrafted, premium leather 1916 M1911 .45 holster and mag pouch set, complete with a beautifully replicated brass buckle, making it a must-have for World War enthusiasts.
  6. Stylish Cowhide Leather Magazine Holder - Stylish leather magazine holder, crafted with real cowhide, featuring a portable design with leather handle and belt loop, perfect for organizing magazines and documents on shelves or in the car, backed by 4.4-star rating and 85 reviews.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗1911 Mag Pouch for Organized Gun Access


https://preview.redd.it/ghff8lm3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=4b581118b7a0db82f4125aa2a9da7eaa14821a27
The Benchmaster 1911 Rack has made my life so much easier. With its quick access feature, I can get my hands on the right magazine every single time. I love how it keeps my magazines securely held in place whether they're loaded or unloaded.
The durability and build quality of this rack is impressive, and it's light enough to take with me when I travel yet sturdy enough to handle the wear and tear of everyday use. Its moisture-resistant design ensures my mags stay protected in any weather conditions. On the flip side, the price tag seems a bit high for this particular product, but after using it, I must say it's worth the investment.

🔗Universal Single Mag Holder for 1911 Compensators


https://preview.redd.it/mjyzfjz3qx3d1.jpg?width=720&format=pjpg&auto=webp&s=4006701e43f055337a079af7cfb5bed33600084c
Imagine this: after a long day at the range or simply enjoying your time at home, you're done with holstering and retrieving your magazines. You reach for your trusty mag holder - a solid, reliable, and convenient accessory that's been your reliable companion for months. But suddenly, it's gone. You need a new one. Fast. Enter C&G's Universal single mag holder.
This is the kind of mag holder that makes you say, "I never knew I needed this until now! " It's a game-changer, designed to hold your magazines in place, making your life easier and hassle-free. The C&G's Universal single mag holder is made with high-quality materials, ensuring it lasts long, stays sturdy, and remains a reliable tool in your arsenal.
The Universal aspect of this product is a testament to its versatility, as it fits almost all pistols or mags. And let's talk about the fit - it's made for a purpose and designed to ensure that your magazines stay where they should. No more fumbling or worrying about your magazines falling out when you need them most.
But what about the looks? Well, let's just say it's not an eyesore. It manages to blend form and function, seamlessly becoming a part of your daily arsenal. The fact that it's made in America by the best professionals in the field is a cherry on top.
However, like any other product, it does have a small downside. The clip might take some getting used to, as it's a little bigger and wider than what most users would prefer. But it's a small cost to pay for a product that performs so magnificently.
In conclusion, the C&G's Universal single mag holder is a top-notch product that delivers on its promises. It's a reliable and efficient accessory that makes holstering and retrieving your magazines a breeze. It might have a minor issue with the clip size, but overall, it's a must-have for anyone who wants to ensure their magazines stay secure and easily accessible.

🔗1911 Leather Magazine Pouch for Remington, Winchester Rifles


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I recently tried out the Hunter 27-152 Belt Magazine Pouch for Remington 740, 742, Winchester 88, and was quite impressed by its functionality and build quality. This pouch proved to be a reliable and stylish accessory for my hunting gear. The leather brown color added a touch of elegance to my setup, and it has held up well over time.
The one minor issue I encountered was that it only fits one magazine at a time, which might not be ideal for those who need to carry two or more mags frequently. However, when considering the convenience and durability this pouch provides, I think it is a worthy addition to any hunting enthusiast's gear collection. Overall, I'm glad I made the investment and would highly recommend giving it a try.

🔗Adjustable Black Leather Magazine Pouch Holster


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The Urban Carry LockLeather OWB Single Magazine Holster Ambidextrous Black was a game changer in my daily carry system. With its sleek and comfortable design, I could easily move around without the holster getting in the way. The adjustable leather fit perfectly and allowed for smooth and easy magazine swaps. I particularly appreciated the ambidextrous feature that made life all the more convenient for a right-handed shooter like myself.
However, the only downside I encountered was the fact that the magazine holder wasn't caliber-specific or double/single stack specific. This meant that I needed to pay extra attention whenever swapping magazines to ensure that the fit was perfect. The holster also had a slightly stiffer leather feel compared to others, but this didn't significantly hamper its usability.
Overall, the Urban Carry LockLeather OWB Single Magazine Holster Ambidextrous Black has been a reliable choice for my every day carry system. Its sleek design, comfortable fit, and ambidextrous features make it a standout choice for those seeking a reliable and versatile magazine holster.

🔗Vintage 1916 Officer's Leather Holster Set and Magazine Pouch


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As a leather enthusiast, I was thrilled to try out this set of World War era leather accessories. The Officers Leather Belt Set stood out for its premium leather quality, with the M1916 1911 . 45 Holster and Leather. 45 Mag Pouch both expertly crafted to resemble their original counterparts.
One thing that immediately caught my eye was the beautifully reproduced brass belt buckle, which added a touch of authenticity to the set. However, I did find that the leather holster could be a bit tricky to thread through the belt. Other than that, this leather set was a comfortable and attractive addition to my daily carry.

🔗Stylish Cowhide Leather Magazine Holder


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A stylish leather magazine holder that's reminiscent of a trendy handbag, this rectangular-shaped accessory is perfect for any living space. Crafted from quality leather with synthetic fabric inside, it's firm, long-lasting, and versatile. The dark brown and white cowhide exterior, paired with a brown inner lining, adds a sophisticated touch to your interior while the leather handle in a belt hook and loop design makes it easy to transport.
Though some users have reported receiving defective products with incorrect coloring, the majority of reviewers are thrilled with the product's overall look, sturdiness, and ability to store magazines and other documents. Easily portable, it measures 15 inches in height by 5 inches in width by 17 inches in length and fits seamlessly into various settings, including at the office or on a vacation.

Buyer's Guide

When it comes to selecting the right 1911 Leather Magazine Pouches, there are several factors you need to consider. This guide will help you understand the important features and considerations to make an informed decision. Remember, the goal is to find a pouch that fits your handgun and your personal style, while providing the necessary protection and convenience.

Pouch Design and Material


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The design and material of the pouch are crucial factors to consider. High-quality 1911 Leather Magazine Pouches are typically made from genuine leather, offering durability and a natural aesthetic. The material should be both soft and rugged to ensure the pouch can withstand daily use without breaking or tearing.

Size and Compatibility

Ensure the pouch is the right size for your specific 1911 handgun and magazines. Check the diameter and overall length of the pouch to guarantee a proper fit. A good-quality pouch will be designed to accommodate different magazine sizes and handgun models.

Secure Mag Pouch Fitment

The pouch should have a secure fit for your magazines, minimizing any potential movement or rattling during use. Look for pouches that feature reinforced stitching around the magazine compartment and retention straps or fasteners to keep things stable.

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Retention and Release

A good magazine pouch should be easy to use and secure your magazine in place without any hassle. Test out the magnetism or retention system of the pouch by attempting to remove the magazine, then reattaching it to check for a smooth and reliable release.

Practical Considerations

  • Consider the placement of the pouch on your body. Some users prefer pouches to be attached close to the handgun, while others want them farther away to better accommodate their movement.
  • Think about your primary shooting hand when selecting a pouch. A pouch may be designed for left- or right-handed use or have adjustable attachments for increased flexibility.
  • Consider the aesthetic of the pouch. Some shooters prefer a more traditional, understated look, while others may opt for more flashy or decorative designs.

Final Thoughts


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When purchasing a 1911 Leather Magazine Pouches, it's essential to consider factors such as the pouch's design, material, and compatibility with your specific handgun. Also, keep in mind your personal preferences and shooting style. By following this guide, you'll be well-equipped to find the perfect magazine pouch for your needs and style.

FAQ

What are 1911 Leather Magazine Pouches and why are they important?

1911 Leather Magazine Pouches are specifically designed to securely hold magazines for 1911-style handguns. They are important because they offer a practical and convenient way to carry spare magazines while on the go, ensuring that users always have an extra mag when needed.

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What materials are these pouches made of?

1911 Leather Magazine Pouches are typically made of top-grain leather, which is known for its durability and premium quality. Some manufacturers may also use other materials, such as nylon or synthetic materials, for added strength or specific features.

Are these pouches available in different colors and styles?

Yes, 1911 Leather Magazine Pouches are available in various colors, styles, and patterns to accommodate individual preferences. Some popular options include black, brown, tan, or even custom or designer patterns for those who want a more personalized look.

How should I properly attach the pouch to my 1911 handgun?

The pouch should be attached securely using the provided belt loops or snap straps. Make sure the pouch is positioned in a way that allows easy access to a spare magazine when needed.

Are 1911 Leather Magazine Pouches compatible with all types of 1911 handguns?

In general, 1911 Leather Magazine Pouches are compatible with most 1911-style handguns. However, it's always a good idea to check compatibility with the specific model you have before purchasing to ensure a proper fit.

How do I care for and maintain my 1911 Leather Magazine Pouch?

To maintain the quality and longevity of your leather magazine pouch, it's essential to clean and condition it regularly. Use a high-quality leather cleaner and conditioner, and avoid exposing the pouch to excessive moisture or sunlight.

Are there any other alternatives or additional accessories that I can use with my 1911 Leather Magazine Pouch?

Yes, there are alternatives to leather magazine pouches, including nylon or synthetic options. Additionally, some manufacturers offer holsters or accessory kits that can be used in conjunction with the magazine pouch for even more versatility.
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