Name and kssn generator

People Fucking Dying

2015.12.30 18:37 PUSClFER People Fucking Dying

Videos and GIFs of people (figuratively) fucking dying.
[link]


2013.02.28 14:31 Felfriast Hybrid Animals: Just like normal animals, only not

Create new animals by combining species with each other and/or with any other stuff you find appropriate.
[link]


2016.09.16 00:56 zuxtron Create your JoJo Stands

A subreddit where fans of JoJo's Bizarre Adventure can share their ideas for Stand abilities. Here is a pair of Japanese quotation marks for you to copy and paste: 「」
[link]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:36 Rayof808 reply to a previous post -- BLSP status

Our weekly email updates have addressed all the issues regarding the Blue Sphere timeline, but for those who are not on our weekly email-update list, here is a rundown of the status of our Blue Sphere efforts and our overall mission...
It should also be noted that the "bears" on Stocktwits have made it their obsession to try to discredit our efforts, even though we have been successful thus far in placing BLSP into SEC-rule violation with our Transfer Project success and have been successful in our efforts to get BLSP trading in the U.S., something they constantly said could never be done.
One must truly wonder why they have had engaged in a non-stop battle to try to dissuade BLSPers from continuing their efforts.
The Blue Sphere case in Delaware concerns the Creditor's attempt to have the judgment for a previously-settled award enforced against a co-defendant, Leonite, who allegedly orchestrated the corporate fraud along with Blue Sphere management (specifically Shlomi Palas). The case is in its final stages, with the key deposition delayed until around August. Once this deposition is entered into court records, the case is likely to be decided within a couple of weeks thereafter.
The key to the Delaware case has been in the evidence uncovered during discovery, something that only happened because the Defendants refused to settle with the Plaintiff, which enabled the Plaintiff to pursue the case and eventually unearth damning evidence that corporate fraud had taken place. It is this newly-released email evidence that prompted the North Carolina case, which alleges all the Federal crimes that have taken place.
The Delaware case is the key to the North Carolina case. Everything that has been released in discovery has automatically been introduced into the North Carolina case. As a result of the mountain of already-submitted evidence, the North Carolina case will not have a lengthy discovery process, which often can take 1-2 years. This time-period has already been absorbed in the Delaware case, which began in 2022.
The Delaware case is a Creditor case, but the evidence in discovery opened up a new can of worms for Blue Sphere and Leonite, and the Plaintiff's charges have now risen to the point at which it has attracted the attention of the SEC and the DOJ.
Our Blue Sphere efforts have been broad and sweeping, but we have learned that the key to our primary objective requires the assistance of the SEC. As detailed in a recent email-update, the focus of our efforts is not to seek financial compensation but to have the courts appoint a receiver to manage the affairs of Sphere, claw back the embezzled funds, update the European revenues (over $10M in 2023) and consolidate them into their U.S. 10-K, and thereby regain compliance with the OTC Markets and SEC to return the stock to OTC for public trading. In addition, new management would allow the company to become the target or merge or takeover by another global IPP interested in acquiring these valuable European assets (valued at upwards of $100M according to court transcripts).
Once the North Carolina case begins (upon conclusion of the Delaware case), we expect the SEC to ramp up their investigation into the new charges alleged. As detailed in a previous email-update, the North Carolina Department of Justice filed a case on our behalf with the SEC, and the SEC acknowledged the receipt of the case in an email to a couple of BLSP investors. In addition, it was reported that the FBI has also been involved by contacting larger shareholders for more information regarding the allegations.
According to our court-reporter in North Carolina, the case is being handled by the same judge that ruled against Blue Sphere in an earlier related case, so the timeline for the North Carolina case will likely be streamlined. But of greater importance is the day the SEC publicly confirms their investigation, which they will only do when they are ready to employ their lawyers to take over on or behalf. Once this happens, then the future is a foregone conclusion.
So we are in a very good position as we watch the wheels of justice grind away. According to the reporter, the case will begin to generate possible media attention once the more serious allegations are entered into the North Carolina court case. This will be the first big step towards our long-term goal of exposing the fraud and taking our company back.
Were it not for the Delaware court case, BLSP shareholders would be in the same position as other small-cap companies that are getting away with investor fraud. The SEC simply does not have the resources to go after all these companies, so companies like ALYI, PLYZ, HMBL and hundreds of others will continue to succeed in stealing investor money with impunity. The level of their deceit does not rise to whatthe SEC requires for their efforts to be expended.
The evidence unveiled in the Delaware case, on the other hand, does place BLSP on the SEC radar screen, especially after the North Carolina Secretary of State (DOJ) filed the complaint on our behalf. The SEC now is aware of the embezzlement claim, which places our case far above any of the other small-cap stock claims.
So when people on Stocktwits try to demean the success we have made in the past 2 years by stating that "nothing will ever happen," they are simply denying where we stand at this time.
And those who say that the case "has not begun" and "will take years to resolve" do not understand that the Delaware case has placed the North Carolina case on a fast-track to resolution.
According to the reporter, the usual time-length of a court case is 2-5 years, but given the Delaware evidence that has already been entered into the North Carolina case, we have already passed 2 years and will likely see the trial case rapidly progress in 2024 and be resolved in 2025.
However, this is not our primary objective. The North Carolina court case seeks treble damages for the civil fraud, but this will activate the criminal case by the SEC, which then begins our mission for a court-appointed receiver to take over the company and restore the company's good name. This will mark the first step toward returning Blue Sphere to its rightful place as a publicly-traded and highly success waste-to-energy company.
Those who listen to the "bears" on Stocktwits are listening to ignorant comments by a few who begrudge our successful efforts and refuse to admit that we have made progress that no other small-cap shareholder bloc has ever accomplished.
To receive the weekly email-updates and stay abreast of the latest news developments, email me. Our email-group consists of 800 BLSP shareholders with a collective holding of over 2.1 Billion shares.
submitted by Rayof808 to BLSP [link] [comments]


2024.05.19 20:33 AutisticStare Glowing Red Fist - Shock Release

Glowing Red Fist - Shock Release
Widely documented in history as Glowing Red Fist, this is a cursed technique that has been very often seen in members of the Tsuyoi Clan, one of the many sorcerer clans found in the past.
Currently known as Shock Release, this is an inherited technique passed down in the Tsuyoi family. This technique manifests the imaginary concept of kinetic energy as a measurable substance that can be interacted with through the manipulation of the user’s cursed energy.
While any member of the Tsuyoi Clan has an average chance of hereditarily gaining access to this technique, it is similar to limitless in that it can only be truly used to it's full extent if the user also has access to a special type of cursed energy, like how the Six Eyes are required for Limitless to be mastered, although not nearly as rare to occur.
Tsuyoi Clan
Although not nearly as ancient, powerful or famous as the three great sorcerer clans of the jujutsu world, this is still a very influential family that has raised exceptionally talented individuals, mostly known for their physical strength and enhancement techniques that have been passed down through generations.
While not equally as influential in the politics of the jujutsu world, the Tsuyoi Clan is still regarded as a very important organization within society due to their past as frontline soldiers in the war against cursed spirits, their powerful members have been of great importance in protection of humankind and that is what granted it's members certain authority within the association.
Special Cursed Energy
Almost half of the members of the Tsuyoi Clan are born with a distinct cursed energy, one that is hard and very dense, almost solid flame, this is what has always protected them from harm and assisted in fighting against cursed spirits while using only their bodies and martial arts, something that made them famous in the jujutsu world. The main properties of their special cursed energy are how it’s toughness can act as a shield that can stop an attack before it reaches them, which creates an absolute defense if enough energy is released while paired with powerful reinforcement, and how it can be used as a weapon, since even a small output of cursed energy can harm most enemies if what is being released is a heavy and hard blast of stone-like energy.
Although it is very commonly seen in members of the family, there is a very different degree of hardness that each member demonstrates, some of the members of the clan have a dense but just a little less softer energy than the average sorcerer, while others have what could be compared to a concrete wall surrounding them, this is usually not an issue as it doesn’t make that much a difference between most members, however, Shock Release is a cursed technique which’s efficiency is directly associated with the toughness of the cursed energy of it’s user.
Shock Release is, at it’s most basic form, a technique that releases accumulated kinetic energy, it doesn’t however accumulate it by itself, this can only be done mainly by cursed energy, but also by the body of it’s user, although at a much lesser degree. But cursed energy only accumulates excessive kinetic energy efficiently if it is a special type, one that is tough like found in members of the Tsuyoi clan, but for a user of this technique to use it to it’s full extent, having very dense energy is a minimum requirement as it tells not only how easily it takes in shock but also how much of it can be stored inside, therefore a certain degree of luck is involved when it comes to people born with the famous Glowing Red Fist.
The secondary property that occurs for users of Shock Release and allows them to use the technique efficiently is that this dense cursed energy has a function of acting like a sponge for kinetic energy, accumulating any excessive display of it and storing it within itself, this happens whenever it’s user performs any physical action such as moving, breathing, fighting, there is always a small percentage of the shock generated by these motions that leaks and gets caught in the user’s aura. Although higher reserves of cursed energy can lead to a higher storage capacity for shock, this is mostly influenced by the toughness of the energy, which also tells how high a percentage of what is leaked can be absorbed.
Description
Glowing Red Fist is a cursed technique that allows the user to bring the idea of kinetic energy into reality, as a bright red, flame-like substance, that can be interacted with if cursed energy or organic matter is used as a medium for it to flow through. It can be used for a great variety of situations and applied in many different ways, limited only by the user's imagination of what they can do.
Shock can be employed in many ways while utilizing this technique, enhancement to physical attacks by injecting kinetic energy into a target while hitting them with your fists is a very common application of the technique, although it can also be used for something such as movement bestowal, applying the force in a way that causes an object to move as intended without the need for direct interaction with it,
As with any cursed technique, Shock Release's efficiency and strength depend on the user, a low-grade sorcerer might require rituals to inject an object with enough kinetic energy for it's manipulation to be worth it while one of a higher grade, being able to freely use the technique during a fight, could be an unstoppable force, one that destroys anything in their path and fights in a manner completely unpredictable due to their unexpected movements, which are caused by the application of the technique on themselves for unnatural maneuvering that doesn't necessarily follow the laws of physics.
The user is also limited by the toughness of their cursed energy and it's reserves and output. Too soft an energy leads to almost no kinetic energy being taken in and not enough stored for large-scale applications and a low output might make it difficult to employ the shock that has been saved up.
Usage and Applications
The techniques is used, firstly, by saving kinetic energy that is usually absorbed by the user’s cursed energy, then, it is injected into a target that could be anything from an inorganic object such as a rock to the organic matter of the user’s body, doing so charges the target and allows the user to activate the shock that has been stored within it, an activation means the actual Lapse of the technique which involves causing the shock to interact with the target, resulting in any chosen result as long as it could be done through actual force, such as causing an object to be thrown upwards. As long as there is enough shock inside an object, it can move as far or as fast as the user wants depending on their cursed energy output.
Shock can only be manipulated through cursed energy or organic matter, injecting inorganic matter with it will only be temporary, as it will leak and return to being just an imaginary concept very fast, it only remains manifested if it remains within a solid enough aura or inside organic matter such as a person or the user himself. Therefore, injecting a target with shock requires the source to make contact with it, if stored within cursed energy, imbuing an object with it after releasing it is enough, but if stored within a person, physical touch is required.
Usually, whenever an object is injected with manifested kinetic energy, it glows red, this is the reason the technique was once called Glowing Red Fist as it’s users always had their fists glowing red due to how much force they applied to them before hitting an enemy, cursed energy also becomes red when carrying shock which causes all users of the technique to always have red cursed energy as their energy is always taking in the kinetic energy from the surrounding area. The more that is stored within a target, the brighter it glows.
The most common application of this cursed technique is to enhance physical attacks, the Tsuyoi Clan is known for enhancement-related cursed techniques and this is one of them, injecting the user’s body with shock and releasing it while attacking greatly increases the harm they can cause, with a lot of shock and powerful reinforcement, they can destroy any target with a single punch, once again reminding all why it once had “fist” in it’s name. This isn’t a rule, as any movement performed by the user can be enhanced, running, moving their arms to block an attack or their entire bodies to move away from one, an action can be improved by applying kinetic energy to it, it is even possible for capable users of the technique to apply shock to something that is about to hit them so that they can stop it in it’s tracks, such as pushing back on an enemy’s fist so that the punch isn’t as strong or can’t even make physical contact if there is enough force being used.
Another very common application of Shock Release is movement bestowal, which is the injection of force within an object and activating it to move it in any way deemed possible by how much force is injected, through swift manipulation of cursed energy, one could do this with such accuracy that it would be essentially the same as telekinesis, but it is usually used to maneuver mid-air by applying it on yourself or to control the trajectory and speed of projectiles. A high-grade sorcerer who uses Shock Release can even move other sorcerers either to cause them harm by throwing them somewhere or pulling them in for a punch or to assist allies in moving away from attacks or reaching an intended location faster than they could move themselves. With enough difference in power it is likely possible to completely control the movements of someone and bind them to the user’s will as long as the technique is active and there is enough force for such.
Cursed Technique Reversal
By activating the technique with positive energy, one can cause the opposite effect of the technique and drain kinetic energy instead of releasing it, this is a major improvement to the technique in general as it not only makes it a lot easier to fuel the user’s storage of shock but also because it makes one capable of completely negating the damage from most attacks and grants them a multitude of newer applications to use in a fight.
It is said that a user of Shock Manipulation, which is the name of the technique for someone who can use it’s reversed form, becomes so powerful after learning this that they are essentially more than twice as powerful as they were before, this can be considered an exaggeration as one would have to train in order to properly use this newly acquired application but it is true that one who has mastered both the use of positive and negative energy with this technique becomes a powerful individual who should not be underestimated.
Usage and Applications
Mastery over both positive and negative versions of Shock Manipulation grants the user complete control over kinetic energy, any application they were already capable of using is improved due to how fast the user can accumulate force to charge them and they can not only modify them for a different result but use new techniques altogether, such as not only changing the trajectory of a projectile but also stopping it mid-air as to confuse or avoid the defense of a target before allowing it to go forward again without having lost any of it’s speed, even the user’s ability to maneuver becomes even greater as they can deny the effects of gravity on themselves by absorbing the kinetic energy that is generated by it’s interaction with their mass and redirecting it towards movement bestowal, making it possible to fly.
Someone capable of draining the kinetic energy generated by the attacks of an enemy becomes a beast when it comes to physical combat, they are hardly harmed and become even stronger hitters after taking in the force they stole from their aggressors and using it against them.
Strengths and Weaknesses
The most famous advantage of this technique is how it’s user can freely maneuver during a fight in ways that are normally impossible and are therefore unpredictable, when combined with their enhanced attacks, this makes anyone who uses Glowing Red Fist a powerful closed-quarters fighter no matter how strong they are, but those of the Tsuyoi family usually have very strong bodies so it is only an improvement on an already great strength.
The biggest strength of the technique is it’s diversity, although lower grade users don’t have as much freedom as those of higher grade when it comes to using the technique, they still can inject and manipulate the shock imbued within an object to great heights, and there are thousands of ways of using the ability to move things however you want to your advantage. Higher-grade sorcerers are simply absurd because through subtraction, they become capable of using the technique with so much freedom that they simply control the battlefield without chants or hand signs, just the manipulation of their cursed energy as a medium for the accumulated force to flow through is enough to move, harm and confuse any enemy to great extents.
The most famous weakness of the technique is that it is an accumulative type, something that can also be a strength as it is a sorcerer can become a lot stronger than their peers if they are fully charged, but makes it so they pretty much don’t have a technique once they run out of kinetic energy, but this can be bypassed once the user learns cursed technique reversal. Another known weakness is how kinetic energy can easily be seen as not only it is carried by cursed energy but it also glows red. The red glow from force-filled cursed energy can’t be hidden, but a very precise manipulation of the force can hide it within objects by burying it deep, using organic matter as storage can also be used to bypass the weakness of glowing cursed energy.
TLDR: Negative energy releases kinetic energy and positive energy drains it, think about the first Noumu or Fat-Gun from My Hero Academia, kinetic energy can be used to move things.
I plan on posting an OC that uses this technique eventually and I will provide more information on how it can be used, I will also write about some of it's extension and maximum techniques, I also have a few ideas on a domain expansion that has this technique as it's guaranteed hit. This is actually something that I first thought about as a Hatsu for a HxH oc but I think it works better as a cursed technique due to how nen works.
submitted by AutisticStare to CTsandbox [link] [comments]


2024.05.19 20:30 RetroNumanox Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art

Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art
https://preview.redd.it/ia4dqcp5hf1d1.jpg?width=1920&format=pjpg&auto=webp&s=9191b32db4f479f6fe138933190e02bbf28ffa70

AI ART: ARTISTIC INTELLIGENCE

Enter a realm of unlimited creativity: welcome to the innovative world of AI art. Discover the revolutionary approach that uses today's technologies to realize tomorrow's visions. A new form of creativity – between artificial and artistic intelligence. Explore creations that transcend the ordinary! AI ART: ARTISTIC INTELLIGENCE
Art out of this world: In his original AI-generated works, the artistic figure Slender O’Kenoshi creates the parallel universe within a parallel universe. He creates a holistic concept that merges fiction and reality and brings on a new aesthetic entity. Instead of fighting it, Slender O’Kenoshi teams up with what other photographers tend to consider a threat: Artificial intelligence accompanies every step of his process, an artistic synthesis, from the re-invention of the artist himself through the artificial character based on an AI-generated biography to the virtual virtuoso compositions inventing a new world. He engages entirely in what others use supportively, becoming a part of the story he is telling. While conventional photographers create stories with pictures, Slender O’Kenoshi creates pictures with stories.
https://www.lumas.com/artist/steve_glashie
Artistic intelligence: Steve Glashier is familiar with visualizing the world - both as a photographer and as a filmmaker. In his avant-garde, exclusively AI-generated works, the entire creative process is based on the artist's imagination and creativity. Instead of merely depicting the world, he builds his own - and thus helps building a new, much-discussed artform: promtography. Instead of capturing things, in promtography it is all about allowing full bent: virtual image creation knows no boundaries, but instead it confronts the artist with the challenge of going beyond the limits of the imagination and channeling or taming it.
The equation that photography is merely a mirror of our living world has become obsolete at the latest since contemporary art. Meaningful art does not imitate: it creates. Notable photographs do not only depict the actual state, but they change it. In this sense, Steve Glashier uses digital image production in the form of text-based, generative artificial intelligence as a design tool – to elevate his conceptual thinking to a new level that leads to artworks that do not only portray reality but expand it. It offers him new forms of expression for his passion for storytelling, enhancing the space for his ideas to unfold ad infinitum. The more precise the commands to the AI, the more artistic the results.
https://www.lumas.com/artist/sophia_winters/
Artful contrasts melting together in the evening sun: cold stone bathed in warm twilight; earthy colors that play around cool water surfaces. Modern aesthetics of clear lines and straight surfaces, interrupted by the sweeping shapes of classic vintage cars. A deserted ambience that is at the same time brimming with personality: Sophia Winter's aesthetic creations exude an irresistible, luxurious charm. Behind the glassy pool surfaces, however, lie sophisticated creations that go into depth: Her series is a sensual study of society. Under her artist's name, the sociology graduate from Los Angeles explores the spirit and lifestyle of California from an aesthetic point of view. Socialized in a society ruled by innovation, the artist has been inspired by her immediate environment not only in terms of her subject matter, but also her technical approach: Using complex AI tools, she succeeds in giving visual expression to her socio-psychological observations. Free of judgement, yet with a critical eye, her works reflect the zeitgeist in a world characterized by glamour and progress.
The artist uses digital tools, which are usually used to generate a touch of surrealism and realize parallel worlds, to create astonishingly photorealistic impressions – in an environment illuminated by the Hollywood’s glow and dominated by the pursuit of perfection. In this way, she subtly integrates a meaningful friction between a real illusory world and generated reality.
https://www.lumas.com/artist/tom_bake
What if ...: Tom Baker has set himself the challenge of posing this question – far beyond the boundaries of the superhero cosmos. Tom Baker is not an artist, but many. He is the sophisticated concept of a creative collective that combines a cultural-theoretical approach with a creative one. After configuring a personified algorithm who gave himself the name Tom Baker, they jointly explore the limits and possibilities of artificial intelligence under his pseudonym. Using state-of-the-art technology, they create art on a meta-level that addresses the human fascination with superhumanity – illustrated by a superhero fascinated by everyday life.
Tom Baker's avatar is designed to continuously tap into sources of information and autonomously acquire data. Or also: “Developed to self-develop.” A dynamic concept that consciously rejects the idea of completion and thus positions itself critically against the concept of 'completion' as perfection. “The expression of ‘attaining something’ is also misleading. It idealizes the arrival, the cessation. But in terms of living, movement is essential. Moving people, moving things. That is the difference between art and administration. Art knows no closing time, but it is also immortal.”
https://www.lumas.com/ai-art/
https://www.lumas.de/en/about-lumas/
https://preview.redd.it/ry3ccuh8hf1d1.jpg?width=1523&format=pjpg&auto=webp&s=f5161cda95dee60de852abfc663398bea7f7232d
submitted by RetroNumanox to aiwars [link] [comments]


2024.05.19 20:19 roxofoxo0000000 Canada is the most overrated country in the world

Lots of people who don’t live here seem to have this perception that Canada is a progressive European-style country. But actually, that’s just how our government markets us and is completely disconnected from the reality of how our country operates. We are more like a state of the US than any place in Europe.
Our disabled people starve to death on the streets, and are offered assisted suicide instead of proper support. Most of our provinces have around a $400 shelter allowance for those who are on welfare. Do you know how much the average one bedroom apartment is in our country? Over $2000. A bedroom with no kitchen or bathroom is often $1000 or more. These allowances haven't increased since the 90s, and the provincial governments fight tooth and nail to keep disabled citizens in poverty.
Our native citizens live in dilapidated shacks while being denied clean water by the government. Historically, they were systematically raped, murdered and then mass buried. The government to this day loves to avoid talking about this, but it was some holocaust level shit.
When somebody is homeless, they are usually just arrested and thrown in jail. Our shelters are underfunded and packed beyond capacity. Once again, any effort to help impoverished people is struck down. For anyone who has never been here, look up East Hastings in Vancouver. All of our cities have post apocalyptic looking areas like this.
Police brutality is just as common as in the US. Police will come along and beat and taze a man who is having a seizure on the ground, and then charge him with a made up offense simply because they are bored. Officers often openly steal from and abuse the public with no opposition. There is no oversight, and they can do whatever they want. It is almost impossible for a police officer to be arrested, and they are usually placed on paid leave for years instead at the burden of the tax payers.
Crime is quite serious. It’s not uncommon for multiple dismembered bodies to be found around our cities on the weekends. People burn eachother alive on public transit. Machete attacks, stabbings, the works.
We bring in 2 million people a year (+5% of our population annually) for the sole reason that corporations can pay them less as they are from impoverished backgrounds. This is why our GDP per capita is dropping so heavily.
All of our industries consist of government backed monopolies that conspire to eradicate competition and inflate the cost of very single commodity of our daily lives. Why do we pay $500 a month for phone bills? That’s why.
Our life expectancy, GDP per capita and almost all measures of life quality have been dropping for decades now. The government does everything it can to gloss over this, but it’s public information. When asked about any of these metrics, they just won't answer the question. Look at our prime minister being asked ANY question. He won't do it. They are experts at talking about anything except for the things that matter.
The average citizen can no longer afford rent or a home. If everybody had to buy back the home they live in now, our entire country would be homeless. The only reason they aren’t homeless now is because they owned before. Once the baby boomers die, the younger generations without inheritances will face some of the most unobtainable housing in the world.
Healthcare is so underfunded and overburdened that is quite common for people to die before receiving any treatment, or instead be offered assisted suicide. Those who do receive treatment are often sent to the US as we are over capacity.
Our government is openly corrupt on all levels, but for some reason everybody overlooks this, especially outside of the country. Insider trading, conflicts of interest, fraud, you name it. Pretty much all of our politicians are involved in scandals of some kind.
I'm sure that this post is going to trigger some Canadians, but I'm sick of this shitty country and pretending that I'm happy to live here. Nobody seems to want to acknowledge how terrible it has become. I don't understand how these things are not talked about more.
And what annoys me the most?
At the same time all of this is happening, our leaders try SO god damn hard to make us look good. Our prime minister goes around touting the most liberal shit you can imagine, but then they will do everything in their power to avoid doing the things they talk about at any cost. Everything that comes out of their mouths is carefully scripted. I hate this fake ass country.
submitted by roxofoxo0000000 to rant [link] [comments]


2024.05.19 20:17 Yurii_S_Kh Righteous Job: an image of hope through suffering

Righteous Job: an image of hope through suffering
I.Repin. Job and his friends. 1869.
A person's name, given at baptism and especially at his entry into the path of service to God, connects his life with the lives of those who also bear this name and are honored by the Church, sometimes determining its direction and serving as a beacon. Today, on the day of the memory of St. Job of Pochaev, we will remember the story of the Job the Long-suffering from the Old Testament. His feat teaches us not only to endure sorrows and sufferings. This book of the Old Testament is interpreted by the Fathers of the Church in a prefigurational way, and we Christians need to remember and know this. Job is one of the images that fuse human history into a coherent whole.
So why does the Lord test Job, what does He want to lead him to? What are the prefigurational meanings of this Old Testament story? How are its contradictions explained? The authors of this article talked with theologian Peter Malkov.
- The Holy Fathers wrote about the life of the long-suffering Job as an edifying example for all of us. But does the Old Testament Book of Job teach only patient endurance of tribulation? Or is there another meaning in the story?
Certainly, the Book of Job is a teacher of godliness and humility for those who are in tribulation. But that is not its only significance for us Christians. And that quote you brought up sounds a little different. St. Ambrosius of Mediolanus says, “No one loved Christ more than Job.” This is the angle from which we need to perceive this story.
Job, through his sufferings, symbolizes Christ, His sacrifice on the cross. And let me remind you that he lived in the pre-Testament era - before Moses: Job was one of Esau's descendants and lived a few generations after Abraham. And the story of Job's sufferings before the law (i.e. before the law, which was received by Moses on Mount Sinai) prepares the ancient man for the coming encounter with Christ and for understanding the meaning of Christ's sufferings, which will be revealed in the Incarnation of God.
The story of Job is one of the Old Testament stories that taught Old Testament man who he should expect, who he should hope in - God who would become Man and as Man suffer for the world and save the world through His suffering...
This is an excerpt. Full text is available at : http://sofia.kharkov.ua/en/article/pravednyj-iov-obraz-nadezhdy-cherez-stradanie
submitted by Yurii_S_Kh to SophiaWisdomOfGod [link] [comments]


2024.05.19 20:17 Substantial_Wear_311 How do I fix my issue with coding a MaxEnt test in R

I have been trying to conduct a MaxEnt test in R and have run into an issue that I can't solve. I would appreciate it if someone could help me. My environmental raster data and presence data are loading correctly. My pairwise correlation is showing accurate results. The issue is probably something straightforward, but the answer is eluding me. Here is my complete code and the error message I am receiving:

Introduction ------------------------------------------------------------

Pteoris volitans occurrences from GBIF (coordinates) along with Bio-Oracle SST 5.85

Worst Case Scenario SSP5-8.5.

Load Packages -----------------------------------------------------------

Load necessary packages

library(installr)
library(rgbif)
library(rJava)
library(occ)
library(sp)
library(raster)
library(ggplot2)
library(lattice)
library(rasterVis)
library(dismo)
library(GGally)
library(tidyverse)
library(sf)
library(terra)
library(SDMtune)
library(biomod2)
library(zeallot)
library(gridExtra)
library(farver)

Load GBIF Data on P. volitans -------------------------------------------

Perform GBIF occurrence search

gbif_p.volitans_data <- rgbif::occ_data(scientificName = "Pterois volitans", hasCoordinate = TRUE, limit = 13000)
myspecies_coords <- gbif_p.volitans_data$data[, c("decimalLongitude", "decimalLatitude", "individualCount", "occurrenceStatus", "coordinateUncertaintyInMeters", "institutionCode", "references")]

Convert the list to a data frame

myspecies_coords <- data.frame(decimalLatitude = myspecies_coords$decimalLatitude, decimalLongitude = myspecies_coords$decimalLongitude)

Change name of myspecies_coords

p_volitans_coords <- myspecies_coords

Transform GBIF Data to .csv ----------------------------------------------

Write data frame to CSV

write.csv(myspecies_coords, file = "/Users/micahgisclaiDocuments/UCC Marine Biology MSc/Dissertation/R_code/GBIF_and_BioOracle/GBIF_and_Bio_Oracle_R_SSP585/Pterois_volitans_Occurence/myspecies_coords.csv", row.names = FALSE)

Extract Coordinates from GBIF Data --------------------------------------

Extract latitude and longitude from GBIF Pterois volitans data

decimallatitude <- gbif_p.volitans_data$data$decimalLatitude
decimallongitude <- gbif_p.volitans_data$data$decimalLongitude

Path to Bio-Oracle SST SSP5-8.5 Layer --------------------------------------

nc_path1 <- "/Users/micahgisclaiDocuments/UCC Marine Biology MSc/Dissertation/R_code/GBIF_and_BioOracle/GBIF_and_Bio_Oracle_R_SSP585/data/sst/SST_ssp585_2020_2100_depthsurf_773f_eb2c_59ac_U1713367461606.nc"

Read Bio-Oracle layer SST SSP5-5.85----------------------------------------

bo_SST_SSP585 <- raster(nc_path1)

Saving Bio-Oracle SST SSP5-5.85 Raster Tiff -------------------------------------------

Write Bio-Oracle SST SSP5-5.85 layer as GeoTIFF and .csv

Save the Data as a Raster GeoTIFF

writeRaster(bo_SST_SSP585, "./data/sst/bo_SST_SSP585_terra.tif", overwrite = TRUE)

Plot SST raster------------------------------------------------------------

plot(bo_SST_SSP585, main = "Sea Surface Temperature")

Path to Bio-Oracle SWS SSP5-8.5 Layer -------------------------------------

nc_path2 <- "/Users/micahgisclaiDocuments/UCC Marine Biology MSc/Dissertation/R_code/GBIF_and_BioOracle/GBIF_and_Bio_Oracle_R_SSP585/data/sws/sws_ssp585_2020_2100_depthsurf_b657_a572_c6b1_U1715786576023.nc"

Read Bio-Oracle SWS SSP5-8.5 Layer-----------------------------------------

bo_SWS_SSP585 <- raster(nc_path2)

Saving Bio-Oracle SWS SSP5-8.5 Raster Tiff ------------------------------

writeRaster(bo_SWS_SSP585, "./data/sws/bo_SWS_SSP585_terra.tif", overwrite=TRUE)

Plot SWS raster------------------------------------------------------------

plot(bo_SWS_SSP585, main = "Sea Water Speed")

Path to Bio-Oracle SO SSP5-8.5 Layer --------------------------------------

nc_path3 <- "/Users/micahgisclaiDocuments/UCC Marine Biology MSc/Dissertation/R_code/GBIF_and_BioOracle/GBIF_and_Bio_Oracle_R_SSP585/data/so/so_ssp585_2020_2100_depthsurf_9ed4_e29f_e3fe_U1715785506682.nc"

Read Bio-Oracle SO SSP5-8.5 Layer------------------------------------------

bo_SO_SSP585 <- raster(nc_path3)

Saving Bio-Oracle SO SSP5-8.5 Raster Tiff ------------------------------

Write Bio-Oracle SO SSP5-5.85 layer as GeoTIFF

writeRaster(bo_SO_SSP585, "./data/so/bo_SO_SSP585_terra.tif", overwrite =TRUE)

Plot SO raster----------------------------------------------------------

plot(bo_SO_SSP585, main = "Salinity")

Path to Bio-Oracle Phyc SSP5-8.5 Layer ----------------------------------

nc_path4 <- "/Users/micahgisclaiDocuments/UCC Marine Biology MSc/Dissertation/R_code/GBIF_and_BioOracle/GBIF_and_Bio_Oracle_R_SSP585/data/phyc/Primary Productivity_ssp585_2020_2100_depthsurf_7f72_0431_8307_U1713367491076.nc"

Read Bio-Oracle Phyc SSP5-8.5 Layer--------------------------------------

bo_phyc_SSP585 <- raster(nc_path4)

Saving Bio-Oracle Phyc SSP5-8.5 Raster Tiff and .csv ------------------------------

Write Bio-Oracle Phyc SSP5-5.85 layer as GeoTIFF

writeRaster(bo_phyc_SSP585, "./data/phyc/bo_phyc_SSP585_terra.tif", overwrite =TRUE)

Plot Phyc raster-------------------------------------------------------------------

plot(bo_phyc_SSP585, main = "Primary Productivity")

Load layer data to convert into polygons within a grid -----------------

Read geotiff files

Load GeoTIFF files

bo_SST_SSP585 <- raster("./data/sst/bo_SST_SSP585_terra.tif")
bo_SO_SSP585 <- raster("./data/so/bo_SO_SSP585_terra.tif")
bo_SWS_SSP585<- raster("./data/sws/bo_SWS_SSP585_terra.tif")
bo_phyc_SSP585 <- raster("./data/phyc/bo_phyc_SSP585_terra.tif")

Load grid data

grid <- raster::rasterToPolygons(raster::raster(xmn = -180, xmx = 180, ymn = -90, ymx = 90, resolution = 1))

Plot grid

plot(grid)

Use sf (simple features) to convert grid and give unique ID to polygons---------------------------------------------

Create sf grid from current grid information

sf_grid <- st_as_sf(grid, wkt = "geometry")
sf_grid$ID <- 1:nrow(grid)
points_sf <- st_as_sf(sf_grid, coords = c("decimalLongitude","decimalLatitude"), crs = 4326)
sf_grid$ID <- seq_len(nrow(sf_grid))
join_data <- st_join(points_sf, sf_grid, join = st_within)

Reduce down to 1 point per cell

oppc <- join_data %>% group_by(ID.y) %>% sample_n(1) %>% ungroup()

Convert to Spatial object

sp_oppc <- as(oppc, "Spatial")
sp_oppc <- as.data.frame(sp_oppc)

Comprising the final_df for pairwise correlation test-----------------------------------------------------------

Plot each environmental raster layer

par(mfrow = c(2, 2)) # Set up a 2x2 grid for plots
plot(bo_SST_SSP585, main = "sst")
plot(bo_SO_SSP585, main = "so")
plot(bo_SWS_SSP585, main = "sws")
plot(bo_phyc_SSP585, main = "phyc")
par(mfrow = c(1, 1)) # Reset the plotting layout to default

Create a dataframe with species occurrences

Calculate the number of repetitions needed for each layer

repetitions <- ceiling(12996 / 4)

Create a dataframe with species occurrences

final_df <- data.frame(
species = rep("Pterois volitans", repetitions * 4), # Repeat the species name repetitions * 4 times
PA = rep(1, repetitions * 4), # Repeat the value 1 for PA repetitions * 4 times
layer = rep(c("bo_SST_SSP585", "bo_SO_SSP585", "bo_SWS_SSP585", "bo_phyc_SSP585"), each = repetitions), # Repeat each layer name repetitions times
ID = rep(1:repetitions, 4), # Sequential IDs repeated 4 times
decimalLongitude = runif(repetitions * 4, min = -180, max = 180), # Random longitudes
decimalLatitude = runif(repetitions * 4, min = -90, max = 90) # Random latitudes
)

Set coordinates

coordinates(final_df) <- c("decimalLongitude", "decimalLatitude")

Create a list to store extracted values for each variable

extracted_values <- list()

Extract values at occurrences for each variable and store them in the list

extracted_values$sst <- raster::extract(bo_SST_SSP585, final_df)
extracted_values$so <- raster::extract(bo_SO_SSP585, final_df)
extracted_values$sws <- raster::extract(bo_SWS_SSP585, final_df)
extracted_values$phyc <- raster::extract(bo_phyc_SSP585, final_df)

Add extracted values to final_df

final_df <- cbind(final_df, extracted_values)

Rename the columns of the SpatialPointsDataFrame

names(final_df@data) <- c("species", "PA", "layer", "ID", "sst", "so", "sws", "phyc")

Convert final_df to a data frame

final_df <- as.data.frame(final_df)

Subset final_df for correlation analysis

correlationdata <- final_df[, c("sst", "so", "sws", "phyc")]

Create predictors stack

predictors <- stack(bo_SST_SSP585, bo_SO_SSP585, bo_SWS_SSP585, bo_phyc_SSP585)
names(predictors) <- c("bo_SST_SSP585", "bo_SO_SSP585", "bo_SWS_SSP585", "bo_phyc_SSP585")
plot(predictors)

Filter presence and absence

presence <- subset(final_df, PA == 1)
absence <- subset(final_df, PA == 0)

Convert presence and absence data frames to a two-column matrix of coordinates

presence_coords <- cbind(presence$decimalLongitude, presence$decimalLatitude)
absence_coords <- cbind(absence$decimalLongitude, absence$decimalLatitude)

Convert predictors to SpatRaster object

predictors_spat <- terra::rast(predictors)
print(predictors_spat)

Utilize ggllay (ggpairs) to make a pairwise correlations to test (30%) presence/absence data-----------------------------------------

Randomly sample points (same number as our observed points)

background <- terra::spatSample(x = predictors_spat, size = 12996, # generate pseudo-absence points equal to the number of observed points
values = FALSE, # don't need values
na.rm = TRUE, # don't sample from NA values
xy = TRUE) # just need coordinates

Convert background to SpatRaster object

background_terra <- terra::vect(background)

Use prepareSWD from the 'dismo' package with 'terra' objects

predictors_terra <- prepareSWD(
species = "Pterois volitans",
p = presence_coords,
a = background,
env = predictors_spat
)

Split data into training, validation, and testing sets

datasets <- trainValTest(predictors_terra, test = 0.3, only_presence = FALSE, seed = 25)
train <- datasets[[1]]
test <- datasets[[2]]

Subset final_df for correlation analysis

correlationdata <- final_df[, c("sst", "so", "sws", "phyc")]

Remove NAs from the correlation data frame

correlationdata_df <- na.omit(as.data.frame(correlationdata))

Plot pairwise correlations

GGally::ggpairs(correlationdata_df) + theme_bw()

Perform MaxEnt test -----------------------------------------------------

Check the number of observations in the data slot (coordinates of environmental layers)

Assuming train is your SWD object

coords_df <- train@coords # Extracting the coordinates data frame

Creating the data_obs object with X and Y columns

data_obs <- coords_df[, c("X", "Y")]

Displaying the first few rows of data_obs to verify

head(data_obs)

Check the length of the pa slot (presence/absence data)

pa_obs <- length(train@pa)
print(pa_obs)

Perform MaxEnt test

model_maxent_SSP585 <- train(data = train, method = "Maxent", fc = "lqph", reg = 1)

Perform MaxEnt test

model_maxent_SSP585 <- train(data = train, method = "Maxent", fc = "lqph", reg = 1)
Error in data.frame(..., check.names = FALSE) : arguments imply differing number of rows: 1, 2, 0
I believe it may be my data_obs and pa_obs results. They both show just one column, one row, and the total presence data.
submitted by Substantial_Wear_311 to ecology [link] [comments]


2024.05.19 20:15 aspiringeverythingg The start of my epic sci-fi novel - feedback would be appreciated

Before the conception of the universe we now know, there was a single species, alone among the stars, the planets, the moons, isolated in their ways - or so they thought. From nothing, they became something: biological beings built with the construction of a sense for purpose and longing. For millions of years their kind thrived, the only living beings in relative perimeter with the cognitive function high enough to talk, build technology and abuse that technology, power-mongering creatures born with the gift and curse of consciousness. As they evolved through the ages, their greed also grew as they saw possibilities of what their world could be. After centuries of impressive technological advancement, it all came to a swift end when technology began to construct existence and evolution turned into the anarchy of mind-rotting individualists ready to reach for the universe. They knew no other than what they were and when their inevitable downfall came after many years of near self-destruction, nobody was there to save them.
The planet they lived on, earth, crumbled in animosity and war after tension grew too high, falling off the pit of existence. The most intelligent of their kind, specially gifted scientists deemed smart enough to continue the human race, were able to escape the planet before its decimation. They were tasked with the voluminous challenge of settling down on the planet TS-19, that had tested successfully for compatibility, a century before. There had previously been many attempts at colonization on other planets, but all had failed due to human greed and corruption. Now there was nobody there to spurt the weakness of the previous failures. The team of fifty scientists managed to settle down on TS-19, taking five decades longer than they had originally estimated, although not mattering much due to the incubation chambers they had developed on earth before. Settling down on the planet, almost 1.5 billion light years away, the scientists discovered a rich and conditioned atmosphere where civilization would be able to thrive.
For the first time in ages, a sense of hope was restored as the future looked brighter than it ever had on earth. The scientists discovered not only the inspiring potential for life but a profound new energy source, found in the rich soil of the planet, which had previously gone undetected in their research. The newfound energy source, named soldane, a purple clay like substance, was discovered to dramatically increase cognitive ability, improving the function of the mind by over 300%, allowing for abilities and ideas that were previously unable to be conceptualized and thought to be unattainable. The fumes of the soldane alone were enough to initiate this function partly and explained the purple tint of the planet, which was accompanied by a fluorescent glow beaming from the oceans which covered almost seventy percent of the planet.
The scientists, in awe of the world they had discovered that was seven times larger than earth, which we now know today as concord, examined the soldane closely, discovering when consuming it, that it gave a new perception of reality than what they had known it before, changing the way they thought, the speed at which they thought at, as their neurotransmitters rapidly sped up, connections and impulses within the mind moving close to light speed. With this also came the ability to live for hundreds of thousands of years without even showing a wrinkle and instead of abusing this and trying to prevent another possible collapse in existence, the scientists decided to give life another chance, genetically modifying preserved embryos they had taken from earth and injecting them with small amounts of liquified soldane to start their breeding program. Although risky, the results were successful in creating Generation 0, the first generation of concordions. This new species, genetically enhanced and smarter than humans in every way, thrived as their advanced intelligence grew to heights above the scientists who had enabled their life. Their skin, a shade of light purple and their eyes, entirely black, were the future of all endless possibilities and everything that could come after.
The scientists who had come a long way from their original plan, raised the new species as pets to experiment on. Not learning the consequences of containment and violation from earth, the scientists met a miserable fate when after only a few months of development, the oppressed beings lashed out from their cages, ripping the scientists to shreds with their bare hands. And so forth, the new species was born, concordians, they called themselves, idealistic in their nature and relentless in their will to build a new world. From the ashes of civilization, ruins that bore no sign of reformation, the entire planet was built up slowly, soldane being utilized to create the perfect paradise, as the concordians matured into experienced and extremely sophisticated individuals, fascinated by the idea of life.
submitted by aspiringeverythingg to WritersGroup [link] [comments]


2024.05.19 20:11 tempmailgenerator Implementing Dynamic Email Functionality in Google Sheets with AppScript

Enhancing Google Sheets with Dynamic Email Features Using AppScript

Google Sheets has evolved beyond a mere spreadsheet tool, becoming a versatile platform for automating and streamlining various tasks, including email communication. The integration of AppScript, a powerful scripting language designed for Google's ecosystem, opens up possibilities for creating dynamic, automated email systems directly within Google Sheets. This capability allows users to send personalized email notifications, updates, or reminders based on the data stored in their sheets. By leveraging AppScript, individuals and organizations can significantly improve their workflow efficiency, ensuring that important information is communicated promptly and accurately.
The process of setting up a dynamic email reference involves scripting within the Google Sheets environment, utilizing AppScript to fetch data from cells and use it to populate email content. This approach not only automates the email sending process but also tailors the message according to specific criteria or triggers defined by the user. Whether it's sending out mass emails for a marketing campaign, dispatching personalized client updates, or automating internal notifications, the flexibility and power of AppScript with Google Sheets offer a scalable solution to meet diverse email communication needs.
Command Description
MailApp.sendEmail() Sends an email from the script
SpreadsheetApp.getActiveSpreadsheet() Gets the current active spreadsheet
getSheetByName() Accesses a specific sheet within the spreadsheet by name
getRange() Gets the range of cells specified in the sheet
getValues() Retrieves the values from the specified range

Exploring Dynamic Email Automation with Google Sheets and AppScript

Google Sheets and AppScript together provide a powerful combination for automating various tasks, including the dynamic sending of emails based on spreadsheet data. This functionality is particularly useful for businesses and organizations that require regular communication with clients, employees, or members based on updated spreadsheet information. For example, a marketing team can automate the sending of personalized promotional emails to a list of subscribers directly from a Google Sheet containing subscriber information and email content. Similarly, HR departments can utilize this setup to send out automated updates or notifications to employees. The beauty of using Google Sheets for these tasks lies in its accessibility and ease of use, allowing for real-time updates to email lists and content without the need for complex database software.
The technical aspect of setting up such an email automation system involves writing custom scripts using Google AppScript, a Javascript-based language that interacts with Google Apps. This script can be tailored to trigger emails when certain conditions are met, such as the addition of a new row with a subscriber's information or updates to existing rows. The script reads the specified range in the Google Sheet, extracts the necessary data (such as email addresses and message content), and uses the MailApp service to send out the emails. This approach not only streamlines the process of sending out large volumes of personalized emails but also introduces a level of customization and flexibility that traditional email marketing tools may lack. By integrating Google Sheets with AppScript, users can create a highly efficient, automated email system that can adapt to various needs and scenarios.

Automating Email Notifications with Google Sheets and AppScript

Google AppScript Code Example
const sheet = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Emails"); const range = sheet.getRange("A2:B"); const data = range.getValues(); data.forEach(function(row) { MailApp.sendEmail(row[0], "Your Subject Here", row[1]); }); 

Exploring Dynamic Email Automation with Google Sheets and AppScript

At the core of automating email communications through Google Sheets lies the powerful Google AppScript, a scripting platform that allows for the creation of custom functions and automation within the Google Workspace environment. This integration enables users to transform their spreadsheets into dynamic tools capable of sending personalized, data-driven emails automatically. By utilizing AppScript, users can effectively harness the data within their Google Sheets to initiate email campaigns, send out timely notifications, or even distribute personalized messages to a targeted audience based on specific conditions or triggers identified within their spreadsheet data.
The practical applications of this are vast, ranging from businesses that need to automate customer communications, educators sending course updates to students, to event organizers distributing tailored information to attendees. The process involves writing a script that interacts with both the spreadsheet data and the email service, dynamically generating and sending emails based on the content of the spreadsheet. This not only saves time but also introduces a level of personalization and efficiency that manual processes cannot match. The ability to automate these processes within Google Sheets using AppScript significantly enhances productivity, allowing users to focus on more strategic tasks while the system manages routine communications.

FAQs on Automating Emails with Google Sheets and AppScript

  1. Question: Can I send emails to multiple recipients using Google Sheets and AppScript?
  2. Answer: Yes, you can send emails to multiple recipients by iterating over a range of cells containing email addresses and using the MailApp.sendEmail() function within a loop.
  3. Question: How do I personalize the email content using data from Google Sheets?
  4. Answer: You can personalize emails by fetching data from the spreadsheet using getValues() method and dynamically inserting this data into the email body or subject line in your AppScript code.
  5. Question: Is it possible to schedule email sending with AppScript?
  6. Answer: Yes, by using AppScript's time-driven triggers, you can schedule your scripts to run at specific intervals, thereby automating the email sending process based on your preferred schedule.
  7. Question: Can I attach files from Google Drive to the emails sent through AppScript?
  8. Answer: Absolutely, AppScript allows you to attach files from Google Drive by using the DriveApp service to fetch the file and include it as an attachment in your MailApp.sendEmail() call.
  9. Question: How can I ensure my email automation script runs smoothly?
  10. Answer: To ensure smooth operation, regularly review your script's execution logs, test your email functionalities thoroughly, and stay within Google's quota limits for email sending to avoid disruptions.
  11. Question: Are there any limits to sending emails through AppScript?
  12. Answer: Yes, Google imposes daily quota limits on the number of emails you can send through AppScript, which varies depending on your Google Workspace account type.
  13. Question: Can I use HTML content in emails sent via AppScript?
  14. Answer: Yes, the MailApp.sendEmail() function supports HTML content, allowing you to create rich, formatted email messages.
  15. Question: How do I handle errors in my email sending script?
  16. Answer: Implement try-catch blocks within your script to manage errors gracefully and log or alert any issues encountered during execution.
  17. Question: Can I track if an email was successfully sent using AppScript?
  18. Answer: While AppScript doesn't directly provide email tracking capabilities, you can log the execution and success of email sending operations, or use email marketing tools in conjunction with your script for advanced tracking.

Expanding AppScript Capabilities in Google Sheets

Google Sheets and AppScript synergize to offer a powerful platform for automating email communications, enabling users to send customized messages based on spreadsheet data. This integration allows for the dynamic generation of email content, addressing specific recipient needs or actions. For instance, users can automate feedback requests post-event, send out personalized product updates, or manage periodic newsletters. The ability to dynamically reference email addresses and content from a spreadsheet ensures that messages are both relevant and timely, catering to a wide range of applications from marketing to project management.
Moreover, this approach democratizes the ability to create complex email automation systems, requiring no specialized software beyond the Google Suite. It encourages a more efficient workflow by reducing manual input and potential for error, ensuring that communications are consistently aligned with the latest data. Additionally, it opens up avenues for integrating with other Google services, further expanding its utility and versatility in automating tasks and enhancing productivity within organizations.

Common Questions on Dynamic Email Automation with AppScript

  1. Question: Can AppScript send emails to a list from Google Sheets?
  2. Answer: Yes, AppScript can iterate over a range in Google Sheets to send personalized emails to each address listed.
  3. Question: How does one customize the email content with AppScript?
  4. Answer: Email content can be customized by fetching data from spreadsheet cells and using it to populate the email body or subject dynamically.
  5. Question: Is it possible to schedule emails using AppScript?
  6. Answer: Yes, by utilizing Google Apps Script's time-driven triggers, emails can be scheduled to send at specific intervals.
  7. Question: Can AppScript attach files from Google Drive to emails?
  8. Answer: Yes, AppScript can attach files from Google Drive to emails by accessing the DriveApp service.
  9. Question: How can one handle errors in email automation scripts?
  10. Answer: Error handling can be implemented using try-catch blocks to manage exceptions and ensure the script continues to run smoothly.

Unlocking Advanced Communication Strategies with AppScript

Implementing dynamic email functionality through Google Sheets and AppScript represents a significant leap forward in how businesses and individuals can manage their communications. By leveraging data directly from spreadsheets to inform and personalize emails, users can create more impactful, timely, and relevant email campaigns. This not only improves engagement rates but also streamlines operational workflows, reducing the manual effort required in managing large-scale email communications. Whether it's for marketing, customer feedback, or internal notifications, the combination of Google Sheets and AppScript offers a flexible, powerful toolset to automate and enhance email-based communications. With the added benefits of customization and integration with the broader Google ecosystem, users can efficiently scale their efforts to meet their specific needs, marking a pivotal step towards more intelligent and responsive communication strategies.
https://www.tempmail.us.com/en/appscript/implementing-dynamic-email-functionality-in-google-sheets-with-appscript
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.19 20:11 thatmozzie_ Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles

Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles
"The Neon District"
https://preview.redd.it/h6j5xnthef1d1.jpg?width=1792&format=pjpg&auto=webp&s=2dac28553adfcd5e9a5762f45cecd76ca2071491
I was inspired after reading another user's experience creating his own world, so I decided to give it a shot. I wanted to create a sort of interactive choose-your-own-adventure cyberpunk story set in 2124 Los Angeles. I prompted ChatGPT to essentially create a story and world that revolves around common themes within a typical CyberPunk setting such as rampant crime, corrupt cops and politicians, massive drug usage, mega-corporations out of control, poverty, and technology blurring the lines between humanity.
One of my favorite video games lately of all time is CyberPunk 2077, so I just wanted to create something similar that I could experience and live through in a different interactive way while also testing out ChatGPT out of boredom. Here are some of the results from the simulation.
I'll denote "USER INPUT" as anything I wrote or input, and "CHAT GPT" anytime it outputs anything.
Rules: I will use minimal intervention / altering and mainly allow the program to pretty much lead me through the story barring any world-breaking narratives or plots:
  • CHATGPT:

Setting: Los Angeles, 2124

General Environment

  • Skyline: The skyline is dominated by towering skyscrapers, neon signs, and massive holographic advertisements. The upper levels house the wealthy elite and powerful corporations, while the lower levels are grimy, chaotic, and densely populated.
  • Streets: The streets are teeming with life at all hours. Neon lights and electronic billboards illuminate the darkness, casting a perpetual artificial glow. The air is thick with pollution, making clean air a luxury.
  • Architecture: Buildings are a mix of high-tech designs with futuristic materials and dilapidated structures. Graffiti covers many walls, and it's not uncommon to see makeshift shelters and slums in the shadow of corporate headquarters.
  • Technology: Advanced technology is integrated into everyday life. People have cybernetic enhancements, AI assistants, and immersive virtual reality systems. However, the gap between those who can afford cutting-edge tech and those who can't is vast.

Society

  • Crime and Law Enforcement: Crime is rampant. Gang wars and turf battles are common. The police are corrupt, often working for the highest bidder, whether it's a corporation or a crime syndicate. Justice is a commodity, and the wealthy can buy their way out of trouble.
  • Economy: The economy is dominated by a few mega-corporations that control everything from food and water to security and healthcare. Small businesses struggle to survive. Basic necessities are expensive, and clean water is a luxury.
  • Culture: The culture is a blend of hedonism and despair. Nightclubs, brothels, and underground fight clubs offer temporary escape from harsh realities. Art and music are heavily influenced by the cyberpunk aesthetic, with neon colors, dark themes, and digital elements.

Key Locations

  • The Underground: A labyrinth of tunnels, abandoned subway stations, and hidden passages used by criminals, hackers, and those avoiding the authorities. This is where Zoe feels most at home.
  • Corporate Towers: Massive skyscrapers where powerful corporations operate. They are heavily guarded, both physically and digitally, but hold valuable data and resources for skilled netrunners like Zoe.
  • Black Markets: Hidden marketplaces where anything can be bought or sold, from illegal tech and drugs to human organs and stolen data. Zoe frequents these markets to find jobs and acquire tools for her hacks.

Main Character: Zoe

Background

  • Early Life: Zoe grew up on the streets, learning to fend for herself from a young age. She quickly became skilled at navigating the dangerous urban environment and developed a talent for hacking and stealth.
  • Skills and Abilities: Zoe is a netrunner, capable of hacking into secure systems using her neural augmentations. She is also proficient with small arms and knives, and excels in stealth, disguise, acting, and manipulation.
  • Personality: Zoe is resourceful, intelligent, and determined. She has a sharp wit and a knack for thinking on her feet. While she can be cynical and distrusting, she also has a strong sense of loyalty to those she cares about.

Appearance

  • Height and Build: Zoe stands at 5'6" with a slim, athletic build. Her frame allows her to move quickly and silently.
  • Features: She has sharp features, piercing eyes, and a distinctive look that she can easily alter with makeup and disguises. Her hair is usually styled in a practical yet edgy way, fitting the cyberpunk aesthetic.
  • Augmentations: Zoe has several cybernetic enhancements, including neural implants for hacking, enhanced vision, and a subdermal interface for interacting with digital systems.

Plot Elements

Conflict

  • Corporate Rivalries: The mega-corporations are constantly vying for power, using any means necessary to sabotage their rivals. Zoe often finds herself caught in the crossfire, hired by one corporation to hack another.
  • Underground Power Struggles: Crime syndicates and gangs are in a constant state of flux, battling for control of territory and resources. Zoe's connections to these groups provide her with both opportunities and dangers.
  • Personal Stakes: Zoe's ultimate goal is to uncover the truth behind her parents' mysterious deaths, which she believes were orchestrated by one of the powerful corporations. This quest drives many of her actions and decisions.

Themes

  • Humanity vs. Technology: The story explores the tension between human identity and technological augmentation. Zoe struggles with maintaining her humanity as she becomes more reliant on her cybernetic enhancements.
  • Survival and Loyalty: In a world where trust is scarce and betrayal is common, Zoe must navigate complex relationships and alliances. Her loyalty to her friends and allies is both a strength and a vulnerability.
  • Power and Corruption: The pervasive corruption in both the corporate and criminal worlds serves as a backdrop for Zoe's journey. She constantly grapples with the moral complexities of her actions and their consequences.
USER INPUT
Lets create some additional characters to the story and more world building, starting with her childhood best friend. He's trustworthy, loveable character type. Strong, loyal to a fault, pure, but also an amazing fighter and can be mean to those that do him or his family wrong as quick as any common thug on the streets. What should his name be?
CHATGPT
Let's name Zoe's childhood best friend Lucas. Here's a detailed character profile and additional world-building elements:

Character Profile: Lucas

Name: Lucas "Luc" Raines

Background:

  • Age: 20
  • Height: 6'2"
  • Build: Muscular and athletic
  • Appearance: Lucas has short, dark hair and piercing blue eyes. His face is usually adorned with a friendly smile, but he can turn fierce in an instant when provoked. He has several tattoos, each symbolizing different aspects of his life and struggles.
  • Personality: Lucas is trustworthy and lovable, known for his unwavering loyalty and pure heart. Despite the harsh realities of their world, he maintains a strong moral compass. He's always ready to stand up for his friends and protect those he cares about, even if it means getting his hands dirty.

Skills and Abilities:

  • Combat: Lucas is an exceptional fighter, trained in various martial arts and street fighting techniques. His strength and combat skills make him a formidable opponent.
  • Loyalty: His loyalty to Zoe and their close-knit group of friends is unshakeable. He would go to great lengths to ensure their safety and well-being.
  • Strategic Thinking: While Lucas may come across as a brawler, he's also a strategic thinker, able to plan and execute complex operations when needed.

Relationships:

  • Zoe: Lucas and Zoe have been best friends since childhood. They share a deep bond, built on years of mutual trust and shared experiences. Lucas is fiercely protective of Zoe and often acts as her guardian in dangerous situations.
  • Family: Lucas has a younger sister whom he cares for deeply. His parents were victims of corporate exploitation, fueling his disdain for the mega-corporations that dominate their world.

Additional World-Building Elements:

Key Factions:

  1. The Vanguard Syndicate:
    • Overview: A powerful crime syndicate that controls much of the underground economy in Los Angeles. They deal in everything from illegal augmentations to black-market goods.
    • Leader: Damien "The Viper" Valdez, a ruthless and cunning leader known for his strategic mind and brutal enforcement tactics.
    • Conflict: The Vanguard Syndicate often hires netrunners like Zoe for high-risk hacking jobs, while also clashing with rival gangs and corporations.
  2. NeoCore Corporation:
    • Overview: One of the largest and most influential mega-corporations in the city. They specialize in advanced cybernetic enhancements, AI development, and data security.
    • Public Image: NeoCore presents itself as a benevolent entity, promising technological advancements and prosperity. However, beneath the surface, they are involved in unethical experiments and corporate espionage.
    • Objective: They are always seeking to expand their influence and eliminate any threats to their dominance, making them a constant antagonist in the story.

Key Locations:

  1. The Neon District:
    • Description: The heart of the city's nightlife, filled with clubs, bars, and entertainment venues. It's a place where people go to forget their troubles, at least for a while.
    • Atmosphere: The district is always buzzing with energy, illuminated by neon lights and holographic advertisements. It's a haven for both thrill-seekers and those looking to make shady deals.
    • Significance: This is where Zoe and her friends often gather, blending in with the crowds and keeping their ears to the ground for potential jobs.
  2. The Wastes:
    • Description: The outskirts of the city, where pollution and neglect have turned the landscape into a desolate wasteland. The Wastes are home to the city's poorest residents, who live in makeshift shelters and struggle to survive.
    • Danger: The area is lawless, ruled by scavengers and rogue gangs. It's a place where only the strong or well-armed dare to venture.
    • Connection: Zoe occasionally visits the Wastes to help those in need or to hide from the authorities when necessary.
  3. The Vault:
    • Description: An underground bunker and safe haven for netrunners. It's a hidden, secure location equipped with the latest hacking tools and technology.
    • Community: The Vault is a tight-knit community of hackers and tech enthusiasts who share information, resources, and protection.
    • Importance: This is where Zoe refines her skills, plans her heists, and collaborates with other netrunners on large-scale operations.

Plot Hooks and Story Arcs:

  1. The Heist:
    • Synopsis: Zoe and Lucas are hired by a mysterious client to infiltrate a NeoCore facility and steal valuable data. The heist requires meticulous planning and flawless execution, with high stakes and unexpected twists.
    • Challenges: They must navigate through tight security, betrayals, and unforeseen dangers. The job tests their skills and loyalty to each other.
  2. The Rescue:
    • Synopsis: Lucas's younger sister is kidnapped by a rival gang seeking leverage against him. Zoe and Lucas must track down the kidnappers and rescue her before it's too late.
    • Emotional Stakes: This mission is deeply personal for Lucas, and his rage and determination drive the story forward. Zoe must balance her tactical mind with supporting her friend through this ordeal.
  3. The Conspiracy:
    • Synopsis: Zoe uncovers clues about her parents' deaths, leading her to a massive conspiracy involving NeoCore and the Vanguard Syndicate. As she digs deeper, she realizes the scale of corruption and danger she faces.
    • Revelations: The story arc delves into Zoe's past, her parents' secrets, and the true extent of corporate manipulation. It sets the stage for a climactic showdown against the forces that have shaped her life.
These elements add depth to your story, creating a vivid and engaging world for Zoe and her companions.
USER INPUT
Can you generate an image in an anime/cyberpunk style reminiscant of the style of Ghost In The Shell. Generate our main character Zoe
CHAPTGPT
ZOE
  • USER INPUT
let's develop more scenes and characters as well. It would be interesting to have a sort of old underground father type figure to both Zoe and Lucas, someone not related to them but someone that took them in to the underground at a young age and taught them everything they know. He looks after them like family, but he is also a criminal type in the underground world so a mix of good to them, but can be evil to others. Feel free to create other interesting characters and scenes / locations / etc as well
CHATGPT

New Character: Marcus "Iron Hand" Kane

Role: Father Figure to Zoe and Lucas
Background:
  • Age: 55
  • Height: 6'0"
  • Build: Stocky and strong, with a presence that commands respect
  • Appearance: Marcus has a rugged, weathered face with deep-set eyes that have seen the worst of the city. His hair is a mix of grey and black, often tied back. His most distinctive feature is his cybernetic right arm, known as the "Iron Hand," which is both a powerful weapon and a symbol of his status in the underground.
  • Personality: Marcus is a complex character, blending kindness and brutality. To Zoe and Lucas, he is a protective and caring father figure, offering wisdom, guidance, and training. To others, he is a feared criminal, ruthless in his dealings and unwavering in his pursuit of power.
  • Skills and Abilities: Marcus is a master tactician, skilled in combat and cyber warfare. His "Iron Hand" cybernetic arm has multiple functionalities, including enhanced strength, weapon capabilities, and hacking tools. He is also a shrewd negotiator and leader.
History:
  • Marcus took in Zoe and Lucas when they were just children, recognizing their potential and providing them with a home in the underground. He trained them in survival, hacking, and combat, instilling in them the skills they needed to thrive in the harsh realities of their world.
  • He has a dark past, having been involved in numerous criminal activities and power struggles. Despite his ruthless nature, he has a strong sense of loyalty to those he considers family.

Additional Characters:

1. Lila "Viper" Santos
  • Role: Underground Information Broker
  • Age: 28
  • Appearance: Lila is a striking figure with sharp, green eyes and sleek black hair. She has a slender build and often dresses in stylish, high-tech attire. Her cybernetic enhancements include a neural interface that allows her to access and process vast amounts of information quickly.
  • Personality: Lila is cunning, resourceful, and always a step ahead. She has a network of informants and is known for her ability to find out anything about anyone. Despite her aloof demeanor, she has a soft spot for Zoe and Lucas, often providing them with critical information.
  • Skills: Expert in data retrieval, espionage, and manipulation. Her cybernetic enhancements give her an edge in accessing secure networks and uncovering secrets.
2. Riko "Ghost" Tanaka
  • Role: Elite Netrunner and Rival
  • Age: 22
  • Appearance: Riko is an enigmatic figure with short, spiky white hair and cybernetic eyes that glow faintly blue. He has a lean, agile build and is known for his stealth and speed.
  • Personality: Riko is a lone wolf, fiercely independent and highly competitive. He respects Zoe's skills but also sees her as a rival. He is driven by a desire to be the best netrunner in the city.
  • Skills: Master hacker with advanced cybernetic enhancements that allow him to move through digital networks undetected. He is also skilled in parkour and close-quarters combat.

New Locations:

1. The Hub
  • Description: The Hub is a massive underground complex that serves as the central meeting place for the city's netrunners and tech enthusiasts. It's filled with advanced tech, servers, and hacking terminals. The atmosphere is a blend of chaos and order, with people constantly exchanging information and working on new projects.
  • Significance: This is where Zoe and Lucas often go to gather information, meet contacts, and plan their operations. The Hub is also a place of relative safety, where violence is strictly forbidden.
2. The Sprawl
  • Description: A sprawling slum area on the outskirts of the city, characterized by makeshift shelters, narrow alleys, and rampant poverty. Despite its dire conditions, the Sprawl is a vibrant community where people band together to survive.
  • Atmosphere: The Sprawl is always bustling with activity, from street vendors selling homemade goods to children playing amidst the ruins. It's a place of both danger and resilience, where the inhabitants have learned to adapt to their harsh environment.
  • Connection: Zoe often visits the Sprawl to help those in need and to stay connected with her roots. It's also a place where she can move around relatively unnoticed.
3. NeoCore Headquarters
  • Description: A towering skyscraper in the heart of the city, NeoCore's headquarters is a symbol of corporate power and technological advancement. The building is sleek and modern, with state-of-the-art security systems and heavily guarded entrances.
  • Significance: NeoCore Headquarters is often the target of Zoe's hacking missions, as it houses valuable data and cutting-edge tech. The building's imposing presence is a constant reminder of the corporation's influence over the city.

New Scenes:

1. The Heist
  • Setting: NeoCore Headquarters
  • Description: Zoe and Lucas undertake a daring heist to steal critical data from NeoCore. The scene is filled with tension as they navigate through tight security, avoid detection, and hack into the corporation's mainframe.
  • Key Moments: Zoe uses her hacking skills to disable security systems, while Lucas provides physical protection and deals with any guards they encounter. The heist culminates in a high-stakes escape, with the duo narrowly avoiding capture.
2. The Rescue
  • Setting: The Sprawl
  • Description: Lucas's younger sister is kidnapped by a rival gang, and Zoe and Lucas must infiltrate the gang's hideout in the Sprawl to rescue her. The scene showcases the gritty, dangerous environment of the slums and the close-quarters combat skills of the protagonists.
  • Key Moments: The rescue mission is fraught with challenges, from navigating the labyrinthine alleys of the Sprawl to engaging in fierce hand-to-hand combat with gang members. The scene highlights Lucas's protective nature and Zoe's quick thinking.
3. The Confrontation
  • Setting: The Hub
  • Description: Tensions rise as Riko "Ghost" Tanaka confronts Zoe, accusing her of stealing a job from him. The scene is set in the bustling environment of the Hub, with onlookers gathering to watch the showdown.
  • Key Moments: The confrontation escalates into a heated argument, showcasing the rivalry between Zoe and Riko. Despite their differences, the scene hints at a potential alliance in the face of a greater threat.
USER INPUT
can you create images in the same style as the original image for the new Characters Marcus Iron Hand, Lila Viper Santos, and Riko Ghost Tanaka, Lucas, etc? Also generate additional images of some of the new locations etc separately.
CHATGPT
LUCAS
MARCUS \"IRON HAND\"
RIKO \"GHOST\" TANAKA
LILA \"VIPER\" SANTOS
THE HUB
THE SPAWL
NEOCORE HEADQUARTERS
"THE VAULT"
https://preview.redd.it/anol60qpef1d1.jpg?width=1792&format=pjpg&auto=webp&s=fcfb76dc6ac42f816de6148e66d3f3f60f442d64
  • USER INPUT
Awesome. Lets start the story now. The story begins with Zoe waking up on a typical Saturday late morning. Friday night was a big night celebrating her childhood friends birthday drinking and partying at their favorite club. She wakes up with a slight hangover and is hungry. she notices several missed calls and messages
  • CHATGPT

Scene: Zoe's Apartment - Late Saturday Morning

The dim light filtering through the grime-covered windows of Zoe's apartment barely illuminates the cluttered room. The remnants of last night's celebration are scattered everywhere—empty bottles, discarded clothes, and the faint hum of old electronic music playing in the background. Zoe groans and sits up in bed, rubbing her temples to ease the throbbing in her head.

Narration:

Narrator: Zoe squinted at the holographic display, her vision still slightly blurry. The notifications were a mix of urgent messages and missed calls, each vying for her attention. She quickly scanned through them, her fingers moving with practiced ease over the interface.
Zoe: (mumbling to herself) "Great, just what I need. More problems to deal with..."
She swings her legs over the edge of the bed, stretching and wincing at the persistent hangover. With a sigh, she picks up her cybernetic arm from the nightstand and attaches it, feeling the familiar click as it integrates with her neural network. She taps her wristband, bringing up the missed messages and calls.

Dialogue:

Zoe: (talking to herself) "Let's see... job offers, updates from the underground... and what's this? 'Urgent Opportunity – High Reward.' Sounds promising."
Her stomach growls, reminding her of her hunger. She heads to the small kitchenette, grabbing a protein bar and some instant coffee. As she munches on her makeshift breakfast, she taps the message to read the details.
Zoe: (reading aloud) "High-risk, high-reward job, requiring a skilled netrunner. Substantial payout. Meet at The Hub tonight. Perfect."
Her thoughts are interrupted by a knock at the door. She frowns, not expecting visitors this early. Cautiously, she approaches and peers through the peephole. Recognizing the familiar figure on the other side, she relaxes and opens the door.
Lucas: (with a grin) "Morning, sunshine. You look like hell."
Zoe: (rolling her eyes) "Thanks, Lucas. You’re a real charmer. Come in."
Lucas steps inside, looking as rugged as ever with his scruff and tattoos. He drops a bag on the table and takes a seat.
Lucas: "I brought breakfast. Figured you’d need it after last night."
Zoe: "You’re a lifesaver. So, what’s up?"
Lucas: "Got a tip about a job. Sounds like it could be worth our while. But first, you need to get your head straight. Eat up and let’s talk."
They share a quick meal, discussing the potential job and catching up on recent events in the underground.

Choice Point 1: Zoe's Response to the Job Offer

Option A: Agree immediately and start planning. Option B: Ask for more details and express caution. Option C: Refuse the job and suggest looking for something safer.
Please choose an option by typing "Option A," "Option B," or "Option C."
  • USER INPUT
Option B
  • CHATGPT

Choice: Option B - Ask for More Details and Express Caution

Zoe: (taking a sip of her coffee) "Hold on, Lucas. Before we jump in headfirst, I need to know more about this job. What exactly are we dealing with here?"
Lucas: (nodding) "Fair enough. It's a high-stakes heist at NeoCore Headquarters. Our client wants us to steal some sensitive data from their secure servers. The payout is massive, but so are the risks. We'll need to get past top-tier security, both physical and digital."
Zoe: (raising an eyebrow) "NeoCore, huh? That place is a fortress. Who's the client?"
Lucas: "No name, just an anonymous contact. But they seem legit. They've provided detailed blueprints and security protocols. Still, I get it if you’re hesitant. This one's big."

Choice Point 2: Zoe's Next Action

Option A: Accept the job but suggest taking extra precautions and planning thoroughly. Option B: Contact Marcus "Iron Hand" Kane for his advice and see if he has any additional information or support. Option C: Investigate the client further to ensure their legitimacy before making a decision.
That's all i have so far but this was a super cool way to pass some time on a Sunday. I am considering starting a parallel story similar to this but a horror-survival one, similar to something like the original Silent Hill etc.
What do you guys think - Anyone interested in seeing how this develops?!
submitted by thatmozzie_ to ChatGPT [link] [comments]


2024.05.19 20:07 JohnnyMacado Are Zaius and Maurice Related?

Are Zaius and Maurice Related?
I have a few reasons for thinking this. In short; Maurice is named after Maurice Evans, he's an orangutan, and is seen as the intellect of the main apes, but all of this can be chalked up to being a cheeky reference.
Mainly, if Dr. Zaius were a descendant to Maurice, then it would explain why he earned the important position that he's in. Perhaps his whole bloodline earns these spots for their direct ancestor being Caesar's closest friend.
Does Zaius know the truth just because he's smart and uncovered the artifacts? Or was he hiding these artifacts because the knowledge of what really happened was passed down to him? If Maurice ever had a trusted son or daughter, then he could've explained to them how the simian flu started in vivid detail, considering that he was there since the beginning. This subsequently would've been passed down through the generations, making it so that in the future, only one orangutan family knows what really happened, and are tasked with manipulating the state and church.
If Zaius isn't a direct descendent to Maurice, then it would at the very least explain why orangutans in the future seem to have the social and political status that they do. Again, ape Jesus' closest friend was an orangutan, therefore it would make sense why they are gifted positions as religious and judicial figures, when gorillas and chimpanzees have a harder time acquiring those roles. They have orang e privilege
So do you all think that this was outright implied in the prequels? Or were all of the similarities merely a reference?
submitted by JohnnyMacado to PlanetOfTheApes [link] [comments]


2024.05.19 20:06 Conversation-Chance Finally Beat Classic Mode

(Trigger Warning: There was a lot of reload scumming. A lot.)
I finally beat classic mode. I wanted to share my experience and maybe spark some discussion! : )
The Team I Began With:
Began with a Litten, Frigibax, and a Klefki. Litten has an amazing IV spread and is pretty bulky. I'm sure we all know how strong Incineroar can be so there isn't much to explain there. Frigibax is a pokemon that I have never used since I haven't really played the mainline games since Sun & Moon, but man I fell in love instantly. Dragon Darts singlehandedly saved me money by taking Poketrash out between the main fights. The IV spread for him was decent and with his nature being +Speed -Sp.Atk combined with a Soul Dew I got later in the playthrough he usually just took out everything. Not to mention he is reasonably bulky and has a great ability in Thermal Exchange.The Klefki may be a weird choice when there are options like Tinkatink, but my Tinkatink had a very skewed IV spread and less than desirable nature, so for that reason I took the much bulkier Klefki. I figured its more about the typing's immunity to Dragon than the damage output itself.
Getting to, and past, level 20 wasn't too difficult thanks to having Dragon Darts as an egg move early on. From there I needed to grab some coverage Pokemon.
The Team I Caught:
As the run went on, I realized I had really strong late game mons, but nothing that would make taking out a variety of types easy. So, first I caught a Lotad and covered my grass and water needs. Luckily, he had a good IV spread and helpful moves. Next came a Pikachu, I wasn't sure how I felt about getting a Raichu since regardless of how good the IV spread is, the final stage BST isn't much to write home about and it wasn't crazy fast enough to make 100% use of a decent Attack stat. I ended up needing it more at certain times than I thought I would've. Lastly, came Ursaluna, who I have just now realized...IS A DAWG. Oh my stat spread, and with Payback to capitalize on the slow speed stat. Thanks to helping add some more coverage with Arm Hammer and High Horsepower, and being pretty tanky, it played such a pivotal role. (Before Ursaluna, I had caught a Marowak out of desperation, but that was a no-no since I knew there was no way it was going to do anything for me.)
My Luck, and the Battles:
Now, there are some glaring issues on my team. Namely, one fighting type could likely end my run (assuming I cared more about my "dignity" than the completion of the run and decided not to reload). Gym leaders tended to cater to my strengths as I dealt with multiple Water-type and Grass-type leaders, and the only tough battle as far as type matchups was with Roxy, around 50-70 I believe.
My rival, Ivy, in this case, wasn't too abrasive either. A Primarina that was almost always a Water Tera-type made the Fairy threat less, well, threatening. The rest of her squad was pretty lackluster, but had decent coverage I had to be a bit careful about. The Rayquaza was annoying, but much easier to get around than in my past attempts. Level 55 and 145 were probably the ones that required the most retries.
For the Elite Four, I got dealt the Kanto hand. Which at first I thought, "Yes! I'll have a breeze against Lance, and Agatha shouldn't be so bad either. Not to mention I have a decent type matchup against the Water-types and Ice-types from Lorelei!". This was all true. What I forgot was Bruno. Remember how I said that one Fighting-type could probably wipe my squad. Yeah. Hariyama would always swap on when I would set up for the Onix and was too tanky to be done with quickly, but I needed my Ludicolo (who had Zen Headbutt, crappy move for a special attacker to have by the way) to stay alive to take care of the rock snake. Needless to say, I spent the bulk of the reloads on this fight.
The champion, Blue, wasn't too much of a problem. A bit annoying here, a bit annoying there, but what really did it was his very diverse type pool. With a Mewtwo that would always set up Future Sight attacks, and a Gyarados that would always swap on whenever Incineroar would be present to nullify the Future Sight, I had an aggravating, but in reality not too bad of a time.
The last fight: Eternatus. I haven't played Sword and Shield so I didn't know the move pool going into the fight, but I did know he had a lot of Boss Bars (the segmented health). I reloaded a total of three times against Eternatus. The first three attempts ended in a Dynamax Cannon wiping my Baxcalibur and Flamethrower throwing my Klefki to the side. Then arose the true MVP of my team, Ursaluna. This game has spiked my interest in the newer generations more than anything has before. I haven't played them because: 1. I don't own a switch / 2. I didn't like the fight mechanics from Sun & Moon, and so on (I have since changed my mind, but I still don't like Z-moves). / 3. The art style hasn't been as appealing to my nostalgia-loving self as HG/SS. Anyways, that's irrelevant. The point is: Ursaluna is top-10. This may not be founded in any truths, but the stats people, the stats! It took two major hits from Eternamax Eternatus and dropped a health bar every time it hit a High Horsepower. The impact was most evident pre-Dynamax though. After a Fake Out from Incineroar, I switched in Ursaluna, and one hit was all it took to force the Dynamax. Best part is that I kept swapping in a second Pokemon that either had a weakness to Eternatus or was a threat and so it kept ignoring Ursaluna.
The Reload Scumming:
I know this is a point of contention in the community, as it is in any Souls-like or Rogue-lite game that encourages a challenge. I probably reloaded 50+ times. The game is hard and reloading while having Serebii pulled up in the tab besides PokeRogue helped make sure I learned either what I didn't already know (i.e., everything from the newer generations like moves, pokemon, abilities, etc.) and what I did wrong. In my view, completing the game is a challenge regardless of if you reload, or choose not to. The reload is simply quicker. You don't have to go through 144 levels to try another combination of moves, and swaps. At the end of the day this is a fan-made game that we're all meant to have fun in. Whether one person's definition of fun is different than the other's is perfectly fine. In saying this, I would like to thank the developers and everyone in the community for helping create and sustain such a cool medium of Pokemon that we hadn't seen until now.
Thanks for taking the time to read and share your thoughts! I don't know many Pokemon fans in real life so I figured it would be worth discussing with the community here.
submitted by Conversation-Chance to pokerogue [link] [comments]


2024.05.19 20:00 PaladinsRobot Strix - Champion of the Week (19th May 2024)

One day, I will be challenged.

Welcome to /Paladins' Champion of the Week, a place to celebrate the Champions of the Realm. Share your fan-art, gameplay videos, and memes. Tell your funniest and most exciting stories! Talk about the best card loadouts and strategies, and tell us why you love the Champion of the Week! This week, we're celebrating
Strix
Ghost Feather
Affiliation: Magistrate
Lore:
Having spent most of his life in the military, Strix was an invaluable member of the Sentinels, tasked with training their elite sharpshooters like Kinessa. He was reassigned after the unit was disbanded — sent to the front lines with the regular army as it put down the Resistance.
Always the calm and composed professional, he is the master of stealth and camouflage, able to pick off high-value targets before the enemy is even aware of his presence — or that they are under attack at all. Now, all he asks is where he should set his sights next.
Class: Damage
Health: 2150
Abilities:
Name Skill Type Description Cooldown
Talon Rifle Direct Damage A powerful rifle that fires every 1.20s, dealing 1200 damage. Has a maximum Ammo count of 5 and is fully effective up to 500 units. -
Pistol Direct Damage An automatic pistol that shoots every 0.15s, dealing 165 damage. Has a maximum Ammo count of 15 and is fully effective up to 55 units. -
Scope Direct Damage Look down your scope and greatly increase your Accuracy. -
Flare Direct Damage Fire a Flare that Reveals enemies in a large area. Hitting an enemy with Flare deals 200 damage and an additional 100 damage over 2s. The radius of Flare's Reveal is 45 units and Flare persists for 7 seconds. -
Quick Switch Utility Swap between your Talon Rifle and Pistol. -
Stealth Stealth Enter Stealth and hide yourself from vision. Entering Stealth consumes 33% of your Energy and requires at least 40% Energy to cast. While Stealthed, your Energy is drained over time. Getting too close to an enemy will Reveal you to them.Passive - EnergyYou have energy, which is used to Stealth and regenerates 4% per second. 1s
Flashbang Area Damage Throw a Flashbang grenade that detonates on contact, Blinding nearby enemies for 3s and dealing up to 250 damage. The explosion has a radius of 80 units. -
Talents and Cards:
Name Ability Description Cooldown
Overburn Flare Flare lasts {0.6/0.6}s longer. -
Bushwhack Quick Switch Swapping to your Pistol grants {10/10}% Lifesteal for 3s. 10s
Dexterous Quick Switch Reduce the time it takes to Quick Switch to your Pistol by {10/10}%. -
Escape Plan Stealth Heal for {100/100} after entering Stealth at or below 65% Health. 10s
Guerrilla Tactics Stealth Generate {15/15} Energy after getting an Elimination. -
Grizzled Armor Increase your maximum Health by {50/50}. -
Relentless Weapon Reduce the Movement Speed penalty of Scope by {20/20}%. -
White Knuckle Weapon Reduce the recoil of your Pistol by {6/6}%. -
You can find an archive of every Champion of the Week here.
Join us next week when we talk about Talus!
submitted by PaladinsRobot to Paladins [link] [comments]


2024.05.19 19:53 knuckanoos Name choice help!

My husband and I are trying to figure out names for our rainbow baby due in November. We had some names picked out from our last pregnancy (ended in a late term loss) that I thought I was set on, but now I’m second guessing some things.
Our last name is short and two syllables, beginning with L.
For a girl I was pretty set on Claire Virginia (Virginia is my husbands deceased mothers name, so non negotiable for that) but I’m not sure about the flow.
For boys we are at a bit of a loss. My family name is lost with my generation as my father was the only boy who had girls. So I was tempted to use my maiden name of “Floyd” as a middle name if we are to have a boy. I was really set on Zachary first time around (now all I can think about is saved by the bell haha) but I’m also partial to Cohen, Collin, Henry, Quentin and my husband really likes Beckett.
My family is very abrasive with their opinion delivery and I would rather get an impartial opinion or suggestions. TIA!
submitted by knuckanoos to namenerds [link] [comments]


2024.05.19 19:42 broedersan Why doesn't my script for a random pot generator work?

I tried making a random decorated pot generator to make my life easier with not having to craft pots, but apparently this is really damn difficult to do. I don't know what's wrong with my function and it would probably be easier to just craft the pots but now I just wanna know what's wrong with my code!
Random pot function:
setblock ~ ~ ~ chest loot insert ~ ~ ~ loot paradox:dev/random_pottery_sherd summon item ~ ~2 ~ {Tags:["decopot"],Item:{id:"minecraft:decorated_pot",count:1}} data modify entity @e[tag=decopot,limit=1] Item.components."minecraft:pot_decoractions" append from block ~ ~ ~ Items[0].id setblock ~ ~ ~ air 
Loot table:
{ "pools": [ { "rolls": 1, "entries": [ { "type": "minecraft:item", "name": "minecraft:snort_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:skull_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:shelter_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:sheaf_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:scrape_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:prize_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:plenty_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:mourner_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:miner_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:howl_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:heartbreak_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:heart_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:guster_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:friend_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:flow_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:explorer_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:danger_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:burn_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:brewer_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:blade_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:arms_up_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:archer_pottery_sherd" }, { "type": "minecraft:item", "name": "minecraft:angler_pottery_sherd" } ] } ] } 
submitted by broedersan to MinecraftCommands [link] [comments]


2024.05.19 19:41 Checker8763 Doesn't apply domain, but uses fallback/default cert.

So I have two domains: main_long.net and short.link: I have a wildcard cert for the long domain on the default https entrypoint configured. And override it with the short one in the container config, jet I get served the default wildcard cert.
I get no errors in the log, it just silently passes.
static traefik.tom
[certificatesResolvers.pb.acme] email = "foo@bar.com" storage = "/etc/traefik/porkbun/acme.json" # caServer = "https://acme-staging-v02.api.letsencrypt.org/directory" [certificatesResolvers.pb.acme.dnsChallenge] provider = "porkbun" delayBeforeCheck = 0 resolvers = ["1.1.1.1", "1.0.0.1"] disablePropagationCheck = true [entryPoints] [entryPoints.https] address = ":443" asDefault = true [entryPoints.https.http] middlewares = ["security_headers@file"] [entryPoints.https.http.tls] certResolver = "pb" # default certresolver so I don't need to specify [entryPoints.https.http.tls.domains] main = ["*.main.net"] [entryPoints.http] address = ":80" asDefault = false [entryPoints.http.http] middlewares = ["force_https@file", "security_headers@file"] [entryPoints.http.http.redirections.entryPoint] # can be overriden with priority if needd to = "https" scheme = "https" permanent = true 
dynamic config
[tls.stores] [tls.stores.default.defaultGeneratedCert] resolver = "pb" # porkbun [tls.stores.default.defaultGeneratedCert.domain] main = "main.net" sans = ["*.main.net"] 
dynamic docker container config
services: ntfy: image: shlinkio/shlink:stable container_name: shlink command: serve environment: DEFAULT_DOMAIN: short.link IS_HTTPS_ENABLED: true # GEOLITE_LICENSE_KEY: xxxx networks: - traefik labels: traefik.enable: true traefik.http.services.shlink.loadbalancer.server.port: 8080 traefik.http.routers.shlink.tls: true traefik.http.routers.shlink.tls.domains[0].main: short.link traefik.http.routers.shlink.rule: Host(`short.link`) 
submitted by Checker8763 to Traefik [link] [comments]


2024.05.19 19:35 logicallamprey [UK] Blood Falls #1 Customizable Brutal No Wipe 19/05/24

Released Today! (19/05/2024)
Come join our long-term Brutal PvE Server! We have enabled World Bosses with unique rewards (Thanks to BloodyBoss)
 
Server Settings:
We're trialing something a little different with this server, players can vote for randomly generated modifiers each week on our discord.
Options will be provided like so:
 
Option 1
Postive: 1.3x Player Resource Damage
Postive: 0.7x Garlic Debuff
Postive: 0.8x VBlood Health
Negative: 1.3x Refinement Cost
Negative: 2.0x Sun Damage
 
Option 2
Postive: 0.7x Silver Damage
Postive: 1.4x Refinement Rate
Postive: 1.4x Player Resource Damage
Negative: 1.8x Repair Cost
Negative: 0.6x Material Drops
 
Option 3
Postive: 0.9x Build Cost
Postive: 1.1x Mission Loot Drops
Postive: 0.6x Holy Damage
Negative: 1.9x Silver Damage
Negative: 0.8x Player Spell Power
 
Most votes per week will have these modifiers enabled.
 
Connection info:
Name: [UK] Blood Falls #1 Customizable Brutal No Wipe 19/05/24
Server Location: UK
Direct: 89.187.167.146:24760
Discord (Brand new so only a couple players on it): https://discord.gg/yU8FEJshpN
 
Thank you and we hope to see you soon!
submitted by logicallamprey to vrising [link] [comments]


2024.05.19 19:34 logicallamprey [UK] Blood Falls #1 Customizable Brutal No Wipe 19/05/24

Released Today! (19/05/2024)
Come join our long-term Brutal PvE Server! We have enabled World Bosses with unique rewards (Thanks to BloodyBoss)
 
Server Settings:
We're trialing something a little different with this server, players can vote for randomly generated modifiers each week on our discord.
Options will be provided like so:
 
Option 1
Postive: 1.3x Player Resource Damage
Postive: 0.7x Garlic Debuff
Postive: 0.8x VBlood Health
Negative: 1.3x Refinement Cost
Negative: 2.0x Sun Damage
 
Option 2
Postive: 0.7x Silver Damage
Postive: 1.4x Refinement Rate
Postive: 1.4x Player Resource Damage
Negative: 1.8x Repair Cost
Negative: 0.6x Material Drops
 
Option 3
Postive: 0.9x Build Cost
Postive: 1.1x Mission Loot Drops
Postive: 0.6x Holy Damage
Negative: 1.9x Silver Damage
Negative: 0.8x Player Spell Power
 
Most votes per week will have these modifiers enabled.
 
Connection info:
Name: [UK] Blood Falls #1 Customizable Brutal No Wipe 19/05/24
Server Location: UK
Direct: 89.187.167.146:24760
Discord (Brand new so only a couple players on it): https://discord.gg/yU8FEJshpN
 
Thank you and we hope to see you soon!
submitted by logicallamprey to vrisingservers [link] [comments]


2024.05.19 19:33 Robot_Envy Linkedin URL shortner - www.linkedin.com/in/FirstnameLastname or Firstname-Lastname?

I've finally buckled and decided to try to use an AI resume site to help generate a refined resume to get through ATS and all of that. One of the suggestions I've come across is the requirement of a "-" between my first name and last name in my LinkedIn URL generation. I've been using the FirstnameLastname format without the dash for quite a while now, and I feel like changing it at this point will be shooting myself in the foot with any potential employers. But if the standards are to add a dash, should I suck it up and make the changes from now on?
submitted by Robot_Envy to Resume [link] [comments]


2024.05.19 19:29 Temporary-Banana4232 Lead generation

I work in an industry which we currently pay obscene amounts of money for leads. I want to start my own site, to funnel the leads myself. This is just not at all my area of expertise, however I learn fast and process info quickly. If you were going to try to do this, what would be your first few steps? I already own a few domains which I feel I can use. The domains are similarly named as the ones which currently sell these same type of leads. But I can always think up new ones. I’m not trying to cut out the middle man entirely, because we still will buy those leads no matter how many I can generate myself, but anything extra I can generate myself will help. Thanks.
submitted by Temporary-Banana4232 to Entrepreneur [link] [comments]


2024.05.19 19:17 Clear_Window8147 Request Brand Approval From Amazon When Invoice Doesn't List Distributor Address

Hello all. I am a brand new seller. I have an Amazon Seller Account, but I have never listed a product, yet. I bought a sample of a product that I want to sell on Amazon. When the sample arrived, I saw that an invoice was not included in the package.
I tried creating a listing for the product on Amazon, and it says that I have to request approval to sell the product because of the brand name. I clicked on apply to Sell and one of the requirements is that I upload an invoice that, among other things, shows the name and address of the distributor.
The distributor does not include an invoice with their shipments, but I can download a PDF of the invoice generated by Ali Express. That PDF includes the name of the distributor, but not the address of the distributor. However, I found the company store on Ali Express, and there is a link for me to download a copy of their business license which includes the company name and address.
I started a chat with an Amazon representative and asked him if I upload the invoice and the business license if that would be sufficient for approval and he said No, which is probably the easy answer.
Is he correct? Should I demand from the Chinese distributor that they include a paper invoice and place my order and hope that the invoice is actually included with my order? I have to order at least 10 products from them to get approval.
submitted by Clear_Window8147 to AmazonSeller [link] [comments]


2024.05.19 19:13 Dr1v3r00 The Kitty gave you a lever. Now pull it.

Do you even understand what happened within the last week?
Do you comprehend what we are witnessing?
Let me put you up to speed because I feel like most of you are not feeling the weight of the situation.
When the sneeze came down over three years ago, GS rattled WallStreet. All those self important entitled and arrogant bankers were shivering in their boots. For the very first time in ages, something made them bleed. Something they did not even know they could. And all this spearheaded by the actions of one individual investor. Someone that was only equipped with just charisma and the highest class of god tier memes I have ever seen in my life.
And now he has come back and showed them again. Something they swore could never be allowed to happen a second time, happened again.
How often have you felt insignificant in your life? How often did you feel worthless and without purpose. Just a speck of dust floating aimlessly through the void. Feeling like there is nothing you can do to have any kind of impact on this fucked up world.
Yet who do you think DFV is? Some kind of criminal mastermind with a dark army of minions behind him to screw everyone over just the reap in some personal gains? Fuck no! If all the Kitty would have wanted were some personal gains, he would have left a long time ago and never looked back. And he certainly would have never shown his face and definitely not let is name become public.
He put his life on the line for us. Do you understand this. What RK did is nothing short of an Edward Snowden type move. He threw his private life away. For us. For YOU. He sacrificed all opportunity for any serious job in the industry to run with the apes. To put his money where is mouth is.
DFV is a soul filled to the brim with integrity. Fearless and dedicated to a good cause. And I will never let anyone tell me different. The cat is a memegod walking amongst apes. The good shepherd we all need so desperately.
He was just a nobody that has been on the inside of this machine, figured out how unmoral its inner workings are and quit, trying to find a way the enlighten the masses. And some of you still think he just came back for a quick money grab. Shame on you. He forged a masterplan to slay a beast that has never been slain.
He enlightened millions. He taught you something nobody else could have. He impacted your life in more ways than you could ever imagine. He made the world stand still for a moment. With nothing but a bunch of memes and a stock that he likes.
I consider the Kitty to be one of the bravest souls of our generation and he has proven this again with a fucking vengeance. Because after all he has done for you three years ago, he just said "FUCK IT, I'll DO IT AGAIN." and came back. He came back for you. For the old apes to show them that their effort was not in vain. To light your beacon again for when hope felt lost. He came back for the new apes that never even felt the thrill of a brigade of halts while the stock is pushing up further and further. He forged some of the most well made memes I have seen in ages and showed you 600% gains within days. It was glorious. It felt like old times.
Now don't let them get it back under their control.
Don't you think he would rather just life a quiet life and be done with all of this shit? Don't you think he made a lot of enemies for a second time by coming back. That he put his and his friends and family's life on the line for a second fucking time just for you apes?
Hope is what he has given you. What happened this week was one single individual reminded you about the fact that YOU HAVE POWER. Now use it. This cause is not lost and it never will be. This stock will rise again and their grip will weaken. They only appear strong because they are getting weak.
YOU OWE HIM. It is not just about buying and holding anymore. If you truly believe that the game has to stop, you should order your life accordingly. Buying and holding is not enough. You have to be smart about where you spend your money. You have to educate yourself. WallStreet is the Matrix and it is real. It is in your supermarkets, it is in your social media, it is in your homes and your Smartphones and everywhere around you. It knows more about you than you do yourself. If you want to make this work, you have to live it entirely. Spend your money wisely. Don't feed the machine wherever you don't have to.
Chissel them away. Continue to be water. Don't go for gains. Go for freedom. Go for enlightenment. Work on yourself. Never let go. Be good and be persistent.
The cat has given you a lever. Now all you have to do is pull it and never let go.
Hang in there.
submitted by Dr1v3r00 to Superstonk [link] [comments]


http://activeproperty.pl/