Toyota 4 runner windshield wiper replacement

A special place for the original 4Runner

2015.06.04 04:31 MrMallow A special place for the original 4Runner

All things 1st Gen, The best 4Runner ever made 1984-1989
[link]


2024.05.17 07:14 West_Possession_379 Mazda dealership service recommendations

Mazda dealership service recommendations
I have a 2018 mazda 3, 55k miles, that I took to the dealer because of a rattle/squeak from front passenger area when going over bumps. Of course they didn't find the cause of this but they did recommend a bunch of other things. Car runs fine other than the squeak and low windshield wiper fluid warning light that doesn't go out (for which they charged 100$ diagnostic fee). They recommended almost 3k worth of repairs. I don't know much about cars but have been servicing the vehicle regularly. I became suspicious of their recommendations because they recommended transmission fluid change though from what I read online it states the fluid never needs replacement. They also recommended driver belt and tensioner replacement saying the tensioner was leaking oil. Pic of tensioner and belt from their inspection video included. When I confronted the service rep he appeared to get very anxious and offered 15% discount on the diagnostics. have the car since new, been 0 problems, not planning on keeping it for more than 1-2 more years. Can anyone take a glance and give some advice? I feel they are trying to screw me over.
https://preview.redd.it/crp3tjs28x0d1.jpg?width=1080&format=pjpg&auto=webp&s=7526ff04c09a78623094bcdff47212795f63283e
https://preview.redd.it/9km08os28x0d1.jpg?width=4000&format=pjpg&auto=webp&s=8ceb99c0b0c3489f6fff890ebc063c2bcc64d593
submitted by West_Possession_379 to AskAMechanic [link] [comments]


2024.05.17 06:44 Dewabug Cybertruck Windshield Wiper Recall?

Hey guys. I am in a weird situation where my windshield wipers DO NOT work on my car at all. I’ve upgraded software (there was an update I was hoping it fixed it) and this did not work. I’ve also personally moved the wiper just to ensure it could even move. The button works, and software appears like it wants to do something but the wiper itself does NOT work. I’ve also held down the wiper button and the washer fluid will come out as well, so there’s some sort of signal there. This has happened for over 4 days by now; multiple restarts, multiple overnight deep sleeps, charges etc and NOTHING fixes it.
I called my local service center as Houston is having REALLY bad storms lately so I can’t even drive the truck in the rain as I literally cannot see. They let me know they cannot service it even if they have the parts and that someone else is already there with same issue. Supposedly they are placing that vehicle on hold and Tesla is not authorizing repairs.
Does anybody else have this issue? Is it just me and buddy that got screwed? Wondering how big this issue might be soon - wipers are very critical to driving lol.
submitted by Dewabug to cybertruck [link] [comments]


2024.05.17 05:40 P_trick_ Propane pigtail connector / regulator help.

Propane pigtail connector / regulator help.
So the problem I'm having is one of my pigtail connector line from my propane regulator was old and brittle, leading to an eventual crack in the rubber hose line causing a leak. No big deal, caught the leak, turned off tanks, went to your local hardware store, picked up a new 20" Camco replacement pigtail connector. My problem now, is the threaded end connecting to the regulator on the new camco 20" line is 1/4" and is too small for the regulator, fits inside the thread on the regulator from where the previous connector was.
Is there a brass reducer that I can purchase to make the connection work? Or should I just buy a new regulator assembly w/new lines included.
Picture is the trailer in question. its a 2015 heartland trail runner 29' sle.
submitted by P_trick_ to RVLiving [link] [comments]


2024.05.17 05:21 hatlad43 It's a bit wasteful that battery powered EVs are just starting to get more popular when the most popular body shape is the least efficient.

Love it or hate it, Tesla with the Model S popularized the battery powered EV for the masses (it's not a cheap car by any mean, admittedly). The popularity started slow, but it's been steadily catching on. Yes, the sale numbers of BEVs globally still aren't as great as ICE cars, even until last year. But the number of model of BEVs that you can purchase has been increasing rather rapidly over the past 3-4 years. Even Toyota has one.
On the other hand, the trend of having an SUV as an everyday car was also getting more popular in the same frame time as the Tesla Model S's. You know, the argument of "if they have a taller car and I'm in my saloon, I'd be worse off in an accident, so I shall get a tall car too". This creates a positive feedback loop and what do you know, every car brand has some form of "SUV" nowadays. Even if it's just a 1.2 litre 4-cyl ecobox that they simply raised to get "the SUV look". Honda WR-V springs to mind, coming from a Brio.
Anyway, so it's not rare to see a manufacturer's first BEV is an SUV. The battery tech has been improving, don't get me wrong. Newer models have cromulent range on full charge, just a tiny bit less than ICEs. But admit it, it still suffers from that range anxiety issues because it takes more than 5 minutes that you'd do to fill up an ICE car to get a usable range. 30 minutes is the minimum nowadays. It's just... not practical. And coupled with SUV's tendency to be a big, lumbering, un-aerodynamic form of vehicle just worsen the range issues.
Also, I want to ask you guys this, with the same battery, can you get more range by fitting a less powerful motor? Just curious. For example, the Mercedes-Benz EQS 580 has a 107.8 kWh battery, with 2 e-motors that can produce 385 kW in total, and a WLTP range of 676 km. I sorta understand that the range test is done with the least power possible, so they might not put all the power down even once, but my question is this; if you replace the motors with one 100kW motor, could you get more range with the same battery? Or is it really down to how you drive it regardless of how much power the motor can give?
submitted by hatlad43 to Autos [link] [comments]


2024.05.17 05:15 Elegant_Release9004 One Month Review of Playa Flamingo and Potrero

We are just wrapping up a month (April 19th to May 18th) in Playa Flamingo. We had a great time, and did less than 10% of what we had bookmarked before arriving, but that’s a good thing and just enjoyed a Pura Vida life for a few weeks. This experience is applicable if you’re staying in Brasilito, Conchal, Flamingo, or Potrero.
I hope it helps! Have a great trip!
submitted by Elegant_Release9004 to CostaRicaTravel [link] [comments]


2024.05.17 05:03 FeistyCellist5625 Do you think I was wrong for kicking down my ex girlfriend door for seeing her with another girl ?

My ex and I have been together on and off for the past 4 years! She 22 and I’m 25 ! We recently broke up because we haven’t been seeing eye to eye and agreed to work ourself to be better for each other.but even after the brake up we were still seeing each other almost every day, constant FaceTimes and still having intercourse! One night she went out to the club with my cousin and called me to pick her up. When she got in the car, she FaceTime another female in my face and I simply told her that I was done and she could continue to done her without me in her life. she literally went ballistic and busted my windows and my car tore my windshield wipers off and threw it at my face which left a minor scar. After her multiple acts of aggression. I got upset and kicked her door down two days later we were having sex again fast-forward maybe two weeks later I called her phone multiple times and she declined come to find out she was with another female. I told her that I will allow her to do her own thing. Just leave me out of your life when I say that she says she still wants me in her life. One day I pull up to our old apartment to grab things and I see that she is outside cooking on the grill with this female. I immediately got mad And flip the grill and kick the door down again. I left and continue to go on with my life. During the first week of no contact she would constantly send me little reels on Instagram or TikTok. I would not respond. during the second week she got the courage to text my phone and ask for us to meet for chipotle I agreed and we talked about the situation that transpired since then we have still been having sex and seeing each other I love her obviously does she love me. I have no doubt my mind. My question is what should I do? Continue to be in this girl alive or just leave her completely alone she’s giving you some money.
submitted by FeistyCellist5625 to TwoHotTakes [link] [comments]


2024.05.17 04:42 C3ExperimentalPilot 4-Runner compatibility

Anyone using it with a Toyota 4-runner? 2025 has TSS3.0 and 2024 has TSS-P. Both on other Toyota models works with Openpilot , will new 4-Runner work too? I suppose TSS 3.0 has electronic steering assist.
submitted by C3ExperimentalPilot to Comma_ai [link] [comments]


2024.05.17 00:04 Keplex2117 Are these gaps acceptable? 2023 Mazda 3 sedan, just replaced broken windshield at Safelite. I see very different gaps on both sides of the glass. Also, the wipers keep hitting the pillar on the driver's side, are they also responsible for that?

Are these gaps acceptable? 2023 Mazda 3 sedan, just replaced broken windshield at Safelite. I see very different gaps on both sides of the glass. Also, the wipers keep hitting the pillar on the driver's side, are they also responsible for that? submitted by Keplex2117 to WindshieldRepair [link] [comments]


2024.05.16 23:54 EnvelopedSound Am I on the right track? Planning a sub-$300 upgrade for my car.

TLDR: Planning a cost-effective sound upgrade for my 2006 Corolla LX with a JVC-KD-X280BT head unit and Hertz K 165 front and Uno X 690 rear speakers; aiming for good volume and quality without an amp, with an ideal budget of $300.
Hello all, I have recently purchased a 2006 toyota corolla lx, and I have been doing lots of research on how I can make the most cost-effective upgrade for my car's sound, and I thought people in CarAv could help! My priorities for this upgrade is:
Things I am definitely going to replace is the front and rear speakers, and the headunit (stock doesn't have aux.) The headunit can get surprisingly VERY loud but the stock speakers distort very easily. Sound deadening wise, this car is pretty quiet, so no deadening is really needed at the moment.
Links to what I'm considering:
Headunit - JVC-KD-X280BT $70
22 watts RMS/50 peak x 4 channels. Pretty cheap. Not that many negative reviews about sound quality.
Front componet speakers - Hertz K 165 pair - $100
93.5 dB sensitivity. Not many of the negative reviews complained about the speakers being quiet.
Rear coaxial speakers - Hertz Uno X 690 - $100
94 dB sensitivity. Again, reviews did not complain about being quieter than stock.
These different speakers don't seem to be the same series but at least they are the same brand. My biggest concern about the speakers is that they will be very tonally different, and would not be able to be adjusted to sound right unless I had a super expensive DSP.
Is there something I'm missing? Will it be too quiet without an amp? Do I need a more premium headunit?
Thanks in advance!
submitted by EnvelopedSound to CarAV [link] [comments]


2024.05.16 23:10 go_ahead_dana 2020 Escape coffee spill center console

Hello, so last Saturday in my 2020 SE I dumped basically an entire 16oz iced coffee over while trying to put it in the cupholder. The lid came off, I think. It went into the cupholders, between the seats, and I think most of it ended up under the driver's seat. Of course missing the weather tech mats completely. I cleaned up what I could and then paid someone to detail it a day later. But once the carpet and seats had dried by Monday evening the coffee smell was back. From what I can tell I don't think it's coming from the fabric but the center console itself. I'm wondering if some of the coffee leaked into the cracks of the plastic and that's what I'm smelling.
I guess what I'm wondering is, how simple would it be for me to pop that plastic cover off and clean under it? Or is that something I should ask the dealer to do? I'm not the most car savvy (guess who cracked the windshield replacing the wipers 4 months ago) but I'm willing to try if it's simple. Or if you have any other suggestions on how to get the smell out I'd appreciate it. She's my first new car and I've tried so hard to keep it in nice condition so I'm really annoyed with myself!
submitted by go_ahead_dana to fordescape [link] [comments]


2024.05.16 23:10 Artistic-Buy1062 [FNV] I keep getting random crashes and don't know what to do

As the title says, I keep getting random crashes with "Exception C0000005 caught!" in the crashlog. I tried uninstalling NVHR and it solved the problem for a while, I already downloaded the last JIP beta in the xNVSE discord but it keeps happening and it appears to be random, because sometimes I can play like for an hour or longer but other times it crashes after five minutes or so, the last one happened fifteen minutes after I opened the game. Here is my loadorder:
  1. FalloutNV.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. Fallout3.esm
  8. Anchorage.esm
  9. ThePitt.esm
  10. BrokenSteel.esm
  11. PointLookout.esm
  12. Zeta.esm
  13. CaravanPack.esm
  14. ClassicPack.esm
  15. MercenaryPack.esm
  16. TribalPack.esm
  17. TaleOfTwoWastelands.esm
  18. YUPTTW.esm
  19. NavmeshOverhaul.esm
  20. TTW Ultimate Invisible Wall Remover.esm
  21. FO3_Optimization.esm
  22. Main And Pause Menus Overhaul.esm
  23. TweaksTTW.esm
  24. Tale of Bi Wastelands.esm
  25. TTW Reputations.esm
  26. Tale of Bi Wastelands + TTW Reputations Patch.esm
  27. TTW New Vegas Speech Checks.esm
  28. TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  29. Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  30. Functional Post Game Ending.esm
  31. Functional Post Game Ending - TTW Patch.esm
  32. TLD_Travelers.esm
  33. A Trail of Crumbs.esm
  34. Regulators.esm
  35. Uncut Wasteland.esp
  36. Uncut Extra Collection.esp
  37. Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
  38. AWorldOfPainFO3.esm
  39. Sweet Pain.esm
  40. A World of Pain Revised.esm
  41. Sweet Pain NV.esm
  42. MoreMojave.esm
  43. Home and Safehouse Tweaks.esm
  44. Home and Safehouse Tweaks - TTW Addon.esm
  45. Lootable Statics.esm
  46. zl_Armaments_Remastered.esm
  47. Tammer's NIF-Bashed Weapons Mega-Pack.esm
  48. [RWM]-Complete.esm
  49. mil.esp
  50. mil-TTWPlacements.esp
  51. mil_Add-On.esp
  52. Tactapack.esp
  53. SD_Transporters.esp
  54. Pl DOCTORS.esp
  55. CFEE.esp
  56. CFEE - TTW.esp
  57. drgNV - Melissa Companion.esm
  58. IFoundThoseWhoCare.esp
  59. The Mod Configuration Menu.esp
  60. TLD LVLI Total Overhaul.esp
  61. TTW FaceGen Fix.esp
  62. Vanilla UI Plus.esp
  63. Power Armor Holo Panel.esp
  64. PAHP_Edits.esp
  65. PipBoyUITweaks.esp
  66. ExRB-TTW.esp
  67. FOVSlider.esp
  68. ItemCards.esp
  69. 3DGrenadeIndicator.esp
  70. QuickSelect.esp
  71. SimpleNightVision.esp
  72. Immersive Minigames.esp
  73. NVCollectiblesMerged.esp
  74. TTWCollectiblesMerged.esp
  75. [RWM]-Complete Added.esp
  76. Casino Exchange All.esp
  77. DelayDLCRedux.esp
  78. Root 'n Loot.esp
  79. JIP Companions Command & Control.esp
  80. JustAssortedMods.esp
  81. JBTImproved.esp
  82. ImmersiveRecoil.esp
  83. Reload Reloaded.esp
  84. DynamicDetectionSystem.esp
  85. TTWZetaRewards.esp
  86. TTWTransportalponderEx.esp
  87. Supplemental Ammo Crafting.esp
  88. Benny Humbles You and Steals Your Stuff.esp
  89. GRA Scavenger Hunt Unbalanced.esp
  90. GUWR - TTW Patch.esp
  91. DelayDLCReduxPOPP.esp
  92. SP TTW Patch.esp
  93. MoreMojave - FPGE Patch.esp
  94. TTW No PipBoy Glove Equipping or Race Changes.esp
  95. MigArmorDegen.esp
  96. MigCrippled.esp
  97. New Blood.esp
  98. S6S Base Game Perks Redux.esp
  99. S6S Base Game Perks Redux TTW Side.esp
  100. S6S Perks.esp
  101. Friends With Benefits Perk Pack.esp
  102. Vegas Elysium.esp
  103. ImmersiveSleepEncounters.esp
  104. Unmissable Casino Rewards.esp
  105. RAD.esp
  106. New Blood TTW Patch.esp
  107. Classic Fallout Weapons Remastered v1.2.esp
  108. FNV+LR Flare Gun to 12Ga Flare Conversion.esp
  109. Tammer's KNVSE Mega Patch.esp
  110. Sweet Consumables.esp
  111. Aid Addon.esp
  112. Healing Systems.esp
  113. Unfound Loot.esp
  114. WeaponRequirementSystem.esp
  115. B42Inertia.esp
  116. PurchaseDisplay.esp
  117. Quickthrow.esp
  118. QuickthrowTweaks.esp
  119. Simple Explosive Entry.esp
  120. Simple Explosive Entry Tweaks (Easy Pete).esp
  121. Forced Entry.esp
  122. TTW Dialogue and Interactions Expansion Overhaul.esp
  123. DIEO - Tale of Bi Wastelands Patch.esp
  124. DIEO - AWOPFO3 Patch.esp
  125. TTW A Tribe of Two.esp
  126. DLC Followers All-In-One.esp
  127. TiesThatBind.esp
  128. CFEE - TTW Both ED-E Perks.esp
  129. CFEE - No Companion Limit.esp
  130. CFEE - DLC Companions AIO.esp
  131. CCO - Ulysses Companion.esp
  132. CFEE - Amanda TTW.esp
  133. CFEE - Ties That Bind - Dad Expansion.esp
  134. BennyReturns.esp
  135. drgNV - Marcus Companion.esp
  136. TheAIMerge.esp
  137. IRNPC.esp
  138. AintThatAScarInTheHead.esp
  139. TTW Pitt Rot.esp
  140. RadiationVisuals.esp
  141. Impostors and LOD Flicker Fix.esp
  142. NVMIM.esp
  143. Enhanced Movement.esp
  144. ArmedToTheTeethNV-Redux.esp
  145. Titans of The New West.esp
  146. STAR TTW 2.esp
  147. More Perks v3.esp
  148. Dead Money - Elijah's Rambling Last Words.esp
  149. Dynamic Terrifying Presence.esp
  150. Atmospheric Lighting Tweaks TTW.esp
  151. Natural Interior.esp
  152. DNWeathers.esp
  153. Interior Rain.esp
  154. Interior Rain - TTW.esp
  155. CC - Rain.esp
  156. CC - 3D Rain.esp
  157. LOD additions and improvements - TTW Patch.esp
  158. Viva New Vegas - LOD.esp
  159. Diagonal movement.esp
  160. S6S Big Guns Implementation.esp
  161. SimpleHairs.esp
  162. SimpleHairs - Color.esp
  163. Mutant Eyes.esp
Here's the modlist:
+Character Kit Remake - Teeth
+Uncut Wasteland Extra Collection CKR Patch
+Uncut Wasteland CKR Patch
+Sweet Pain DC CKR Patch
+TTW A World of Pain for Fallout 3 CKR patch
+Transporters - Immersive Fast Travel CKR Patch
+The Living Desert CKR patch
+Sweet Pain NV CKR Patch
+AWOPR CKR Patch
+MoreMojave CKR Patch
+FPGE CKR Patch
+Character Kit Remake TTW Facegen
+Character Kit Remake
+JIP_LN_NVSE_Plugin
+Wasteland Eyes - Mutant Eyes Lite
+Mutant Eyes
+Female eyes clipping FIX
+Shotgun Buffs
+Dynamic Terrifying Presence NVSE
+NV Collectibles - Merged
+Dead Money - Elijah's Rambling Last Words
+Pre-War Money Retexture
+Natural eyes by zzjay
+Hair Patcher Two ESPLess
+Simple Hairs - New Vegas
+S6S Perks Patches
+S6S Perks and Tammer Weapon Pack Compatiblity Patch
+dree74 More Perks Upscaled (and Regular-ified Art pack)
+More Perks Reimagined
+S6S Big Guns Implementation
+TTW Extra Special Love Tester
+(Unbalanced - Overpowered) Sweet Perk Overhaul
+FO4-style SPECIAL plus Infinite Intense Training - ESPless
+NV Compatibility Skeleton
+Diagonal movement
+TTW LOD
+TTW Ain't That A Scar In The Head
+TTW Pitt Rot
+I Found Those Who Care - New Ending for Veronica (TTW)
+A Tiny Perk Styled Pack (an add on for JIP - CCC)
+JIP CCC Perk Styled Collection
+Perk Style CCC Icons Modded Companions
+Perk Styled CCC Icons
+Marcus Patch
+Ulysses Patch
+Benny Returns Patch
+Melissa Patch
+DLC Companions AIO Patch
+Ties That Bind - Dad Expansion
+Ties That Bind Patch
+No Companion Limit
+ED-E Both Perks
+CFEE - A Complete Companion Overhaul
+Marcus Companion
+Ulysses Companion Mod
+Benny Returns
+Melissa Lewis Companion
+DLC Companions - All-In-One
+Ties that Bind - TTW Conversion
+Ties that Bind - a narrative companion mod
+A Tribe of Two
+Armed to the Teeth - Redux
+STARS TOTNW Patch
+PAVE TOTNW PatchTitans of Steel Version
+Tesla Armor Mods x consistent pip-boy icons - Classic Tesla Armor Icons
+TTW Goodies
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Stats (and Some Perks)
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Vault Girl Extension
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+3. CPI - Mod Patches
+1. Consistent Pip-boy Icons
+Map Marker Icons
+Pop-Up Message Icons
+Consistent Pip-Boy Icons v5 - Framework Plugin
+PipBoyOn Node Fixes
+STARS TTW - Sweet's Total Armor Rework System
+Classic Lightweight Leather Armor Replacer
+Classic Leather Armor Replacer for Leather Armor
+Salvaged Armor
+Modern Gunslinger Armor
+Bone Harvester - Tribal Cannibal
+Wasteland Stealth Armor NV
+The Road Warrior Armor
+Psycho Armor and Mask
+Metal Armor MkI
+WW2 M1 Helmets
+AKIRAMORI Tactical Gloves
+Altyn Helmet - Retro Tactical Headgear
+Wasteland Seeker Armor
+Geonox Riot Armor - Female Version -
+Geonox Riot Armor
+KORs Pistol Harness
+Fallout Tactics Brotherhood Metal Armor Integration
+Classic Tesla Armor
+Mercenary Wanderer
+Searchlight Firefighter Outfit
+Fallout Revelation Blues Mega Armor Pack
+Fallout The Odyssey Mega Armor Pack
+Arsthetiu's Armoire - A Nif-Bashed Armour Collection
+Classic Fallout Tesla armor
+DVA - Distributed Variety Armors - Hats Headgears Accessories
+Petal Gasmask
+Canvas Backpacks - FNV - TTW
+Waster Gear - TTW - FNV
+The Lone Wanderer - TTW and NV
+NCR Commando
+GP-5 Gasmask
+Courier Duster Replacer
+Ballistic Skull Mask
+Tribal Power Helmet - Definitive Edition
+Classic Combat Armor Replacer Combined (TTW)
+Classic Replacers for TTW
+Classic Combat Armor Replacer Redux
+Classic Fallout 2 combat armor Mark 2 (remastered)
+Classic Fallout 2 Metal armor Mk II
+Classic Fallout Metal Armor
+Veronica Outfit Replacer
+Unique Troublemaker Outfit-Nightstalker Set
+DogTooth Enclave Officer
+The BLACKJACK pack - Tons of armors for VANILLA bodys
+Power Armor Visual Enhancement (PAVE)
+Deus Specs
+Spice of Life
+Tammer's NIF-Bashed Armor Mega-Pack v4.2
+Book of Steel - Compatibility Edition
+nov 2011 book of steel
+Wasteland Soldier Redux NV
+Wasteland Soldier - NV Edition
+No PipBoy in Power Armor
+Simple Headshots
+SIDE - Simple Items Distributed Everywhere
+Immersive Recoil NPC
+Simple Explosive Entry Tweaks
+Simple Explosive Entry
+Immersive Sleeping Encounters
+Forced Entry
+Sweet Keywords
+Camping - ESPless
+Bottle the Water
+Unmissable Casino Rewards
+TTW Collectibles - Merged
+SMAC - Simple Melee Attack Canceling
+Simply Less Junk. esp-less
+Purchase Items on Display (xNVSE)
+Point Lookout Doctors TTW
+Movable Statics replaced with Lootable versions - ESPless
+Lootable Statics Compatibility Edition - Base Object Swapper
+Base Object Swapper
+Hardcore Forever
+Cookable Grenades
+Benny Fighting Chance
+B42 Quickthrow Perks
+B42 Quickthrow - an alternative grenade hotkey mod
+B42 Optics TTW Patches
+B42 Optics NV Patches
+Tactapack - B42 Optics Patch
+Classic Fallout Weapons Remastered B42 Optics Patch
+Another Millenia and Addon - B42 Optics Patch
+B42 Optics - ESPless
+Desert Natural Weathers - NV - TTW
+Climate Control - 3D Rain
+Climate Control - Rain
+3D Rain
+Interior Rain - TTW
+Interior Rain
+Longer Weather Transitions ESPless
+Natural Interiors
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Iron Sights Aligned - Mod Support
+Iron Sights Aligned
+Wasteland Warrior - A Melee Animation Overhaul
+Butcher Pete Complete - A Melee Animation Overhaul
+New Vegas Animation Overhaul Guns
+Anniversary Anim Pack
+B42 Weapon Inertia
+ISControl
+3rd Person Animation Fixpack
+VNV - LOD Patches
+LOD additions and improvements - TTW Patch
+Wasted LOD - Cliffs of DC
+LODIFY FNV Wall_SoGB Editon
+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
+Different LOD mods little tweaks and additions
+Wasted LOD - Cliffs of Mojave
+More LODs Additions and fixes
+TCM's LOD Overhaul
+Optional Overpasses
+FNV LOD Supplementation
+LOD additions and improvements
+Much Needed LOD fixed rocks color
+Much Needed LOD
+LOD Fixes and Improvements - NVSE
+Impostors and LOD Flicker Fix
+Mobile Pip-Boy Light - NVSE
+Mainframes Litter Flickering Fix
+Fallout 3 TTW Interior Optimization Project
+ExRB - Extended Roombounds
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
+New Vegas Mesh Improvement Mod - NVMIM
+Collision Meshes FNV
+Collision Meshes FO3
+TTW Ultimate Invisible Wall Remover
+Improved AI (Navmesh Overhaul Mod)
+Sweet Healing Systems
+Sweet Consumables
+ySI - Sorting Icons - S6S Aid Addon patch
+Aid Addon
+New Blood
+More Rads No Irradiated Lonesome Road
+RAD - Radiation (is) Actually Dangerous - Overhaul
+Unfound Loot - Harder core settings ini
+Unfound Loot
+Harder Barter Faster Stronger
+TOTNW One Hand Animations For Another Millenia plus Addon
+Titans of The New West
+Tactapack
+ZL Armaments Remastered
+KNVSE Animation Mega Patch for Tammer's Weapons
+Tammer's NIF-Bashed Weapons Mega-Pack v6.0
+SDS CFWR Patch
+Classic Fallout Weapons Remastered
+Another Millenia Gun Add-on
+Another Millenia - TTW Unique Placements
+Another Millenia
+DIEO - AWOPFO3 Patch
+DIEO - Tale of Bi Wastelands Patch
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated - TTW Patch
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
+Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch
+Uncut Extra Collection
+Uncut Wasteland
+MoreMojave - FPGE Patch
+MoreMojave Terrain LOD
+MoreMojave
+Sweet Pain TTW
+Sweet Pain NV
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+Sweet Pain DC
+TTW A World of Pain for Fallout 3
+The Living Desert Leveled List Overhaul
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+B42 True Leaning - Custom INI
+B42 True Leaning - Contextual - ESPless
+Immersive Minigames
+Vegas Elysium Perk Pack
+Levelup Traits
+Friends With Benefits Perk Pack
+Sweet 6 Shooter Perks - TTW - NV
+Sweet Perk Overhaul
+NPCs Sprint kNVSE - ESPless
+Enhanced Movement INI
+Enhanced Movement
+Supplemental Ammo Crafting
+Sweet Dynamic Detection System
+Simple AI Merge
+Sweet's Configuration
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Immersive Recoil 2.0
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+Weapon Requirements System
+Real Weapon Mods 2 Rebalanced
+Real Weapon Mods 2
+Armor Damage Overhaul - Custom INI
+ADO - Armor Damage Overhaul
+Better Damage Multipliers
+Crippled Limb Reaction Enforcer
+Transporters - Fast Travel Alternative
+TTW Transportalponder Extended
+Home and Safehouse Tweaks INI File
+Home and Safehouse Tweaks
+JIP CCC HD icons
+JIP Companions Command and Control
+JAM - Custom INI
+Bullet Time Improved - a JAM addon
+Clean Just Assorted Mods (JAM)
+JAM - Just Assorted Mods
+Nail Gun Semi Auto Rework
+BHYSYS Custom INI
+(Benny Humbles You) and Steals Your Stuff
+Delay DLC Redux
+TTW - Mothership Zeta Rewards
+Charisma Tweaks (NVSE)
+Tale of Bi Wastelands TTW Patches for TTW Reputations and TTW New Vegas Speech Checks
+Tale of Bi Wastelands TTW
+TTW New Vegas Speech Checks - TTW Reputations Patch
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW Custom INI
+Tweaks for TTW
+ESP-less Tutorial Killer
+Simple Night Vision
+Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards Custom INI
+Item Cards
+Instant and Faster Pipboy (No Stutter)
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps - TTW
+Clean Companion Wheel
+Vault Boy Paper Doll
+High Resolution Screens
+Vanilla Fonts Revisited
+MAPMO WSG Preset
+Extras - Stewie's Tweaks Sorting Icons Replacer
+Extras - Hi-Res Logos
+MAPMO - Main and Pause Menus Overhaul
+Recent Loot Log - ESPless
+B42 Notify - Corner Messages Overhaul - ESPless
+Clean Vanilla Hud
+Alternate Holographic Panel - No PipBoy in Power Armor
+Simple Power Armor HUD
+FOV Slider
+ySI Vanilla MiscQuest Items Patch
+ySI Sorting - Extended NV-TTW
+Sleep Wait Hardcore Needs
+Radiation Loadwheel
+Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Colorful Icons Fix
+Colorful Inventory Ycons
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
+Vanilla Animations Weapon Scale Fix
+TTW Combat Shotgun HQ Reload Sounds
+TTW 32 Pistol Projectile Clipping Fix
+Tranquility Lane Pipboy Glove and Custom Race Fix
+Ranger Combat Helmets Clipping Fix
+NPCa - NPC Prevention of Chem addiction - ESPless
+MZ Holding Cells Fog Clip Distance Fix
+Money Fixer - ESPless
+Melee VATS Animation Restoration
+Laser Pistol 3rd Person Latch animation fix
+Gun Runners Kiosk Glass Fix
+Gauss Impact Fix - ESPless
+Freeside Neon Sign Fix
+Female Pipboy Aligned
+Viewmodel Shading Fix - NVSE
+MoonlightNVSE
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shake Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+Smooth True Iron Sights Camera
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+JIP Localized Damage Fix
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+Consistent Spread - Firearms Accuracy and Wobble Fix
+Aqua Performa - Strip Performance Fix
+Cloud Upgrade NVSE
+Climate Control NVSE
+SUP NVSE
+AnhNVSE
+KEYWORDS
+UIO - User Interface Organizer
+ShowOff xNVSE Plugin
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+kNVSE Animation Plugin
+FNV Mod Limit Fix
+ActorCause Save Bloat Fix
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+lStewieAl's Engine Optimizations
+Stewie Tweaks Custom INI
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+Yvile's Crash Logger
+JohnnyGuitar NVSE - INI Presets
+JohnnyGuitar NVSE
+JIP LN Custom INI
+JIP LN NVSE Plugin
+ROOGNVSE Plugin
+Tales of Two Wastelands
submitted by Artistic-Buy1062 to FalloutMods [link] [comments]


2024.05.16 22:18 Maleficent-Listen762 I have this sound in my car from two weeks ago!!

I have this sound in my car from two weeks ago!!
I have 2008 Toyota Yaris sedan Base. I got replacement on water pump serpentine belt 4 month ago. Suddenly my car started creating this noise. I am confused what it could be? Ever-time my car is in D gear and if i hold break as well this sounds goes up. In my town mechanic are not good as well as are expensive. I will be happy if any mechanic could tell something on it
submitted by Maleficent-Listen762 to MechanicAdvice [link] [comments]


2024.05.16 21:33 TFermTheDoggy Battle Scene Statistics (S1-S7/AS)

Battle Scene Statistics (S1-S7/AS)

Winners (Italics if dead, bold if alive):

S1: Austronomical (6), aalaan (0)
S2: tagggz (1), ThePeridotKnight (3)
S3: miles1baseball (1), Purpdan (2)
S4: CipherKai (5), idklyn (2)
S5: brinkwhy (2), St0rmplayz (2)
RA: Drkrai (2), vynil (2)
AS: brinkwhy (3), strategy (4)

Runner Ups (Italics if dead before last fight, bold if alive for last fight):

S1: azoof (1), RqDix (0)
S2: Austronomical (3), aalaan (0)
S3: Kelawesome (4), Dida (0)
S4: miles1baseball (0), Purpdan (0)
S5: ItsColinn (1), olivieh (0)
RA: Greeples (0)
AS: Bobbytheturtle (1), Dj8ninja (2)

Third Places (Italics if dead before last fight, bold if alive for last fight):

S1: buttergolem1 (1), ShyGus (2)
S2: Spongey (2), lexicuhl (0)
S3: _pbo (0), benidk (1)
S4: Jakekub (6), Bacan (0)
S5: _Fost_ (4), SpaceFenix (1)
RA: _carn (1), broccoliar (1)
AS: acadiacore (0), EvanDeadlySins (0)

Top Frags:

S1: Austronomical (6)
S2: Austronomical (3) / Fcrm (3) / ThePeridotKnight (3)
S3: Kelawesome (4)
S4: Jakekub (6)
S5: _Fost_ (4)
RA: ceije (3) / Cyndic (3)
AS: Austronomical (5)

Most Kills (Team):

S1: aalaan (0), Austronomical (6)
S2: tagggz (1), ThePeridotKnight (3)
S3: Dida (0), Kelawesome (4)
S4: CipherKai (5), idklyn (2)
S5: _Fost_ (4), SpaceFenix (1)
RA: Cyndic (3), ERHDude (1) / Drkrai (2), vynil (2)
AS: Austronomical (5), TheSlimeBrother (2) / brinkwhy (3), strategy (4)

First Damage:

S1: Glarza
S2: chloesad
S3: benidk
S4: _carn
S5: xDiversity
RA: kirbey
AS: Austronomical

Iron Man (Longest at Full Health):

S1: Bobbytheturtle
S2: Spongey
S3: tagggz
S4: Rohcket
S5: St0rmplayz
RA: pigghetti
AS: Bobbytheturtle

First Blood:

S1: Normoh (aalaan)
S2: Fcrm (aarei)
S3: vynil (WackoFlipper)
S4: CipherKai (ToontownOnline)
S5: nsket (Codwhy)
RA: DJoee (buttergolem1)
AS: strategy (AnUncreativeCat)

First Death:

S1: aalaan (Normoh)
S2: aalaan (Creeper)
S3: WackoFlipper (vynil)
S4: ToontownOnline (CipherKai)
S5: Codwhy (nsket)
RA: buttergolem1 (DJoee)
AS: AnUncreativeCat (strategy)

Kills:

1st - Austronomical (14): Normoh (S1), Glarza (S1), LegoBeast (S1), Bobbytheturtle (S1), buttergolem1 (S1), azoof (S1), Fcrm (S2), PresidentFleb (S2), CHAINGE (S2), Kelawesome (AS), lexicuhl (AS), aalaan (AS), Gleoss (AS), ColdBacon (AS)
2nd - Kelawesome (7): tagggz (S3), ThePeridotKnight (S3), _pbo (S3), benidk (S3), Drkrai (AS), azoof (AS), TheSlimeBrother (AS)
3rd - _Fost_ (6): Ullti (S5), idklyn (S5), nsket (S5), Drkrai (S5), _carn (AS), PupperKun (AS)
3rd - Jakekub (6): Flcnt (S4), kirbey (S4), TehBaconBrawlerZ (S4), Rohcket (S4), Fra49 (S4), _1mmortal_ (S4)
4th - brinkwhy (5): olivieh (S5), ItsColinn (S5), CipherKai (AS), Austronomical (AS), Dj8ninja (AS)
4th - CipherKai (5): ToontownOnline (S4), Bacan (S4), Captinn (S4), Cqson (S4), Purpdan (S4)
4th - Cyndic (5): wizarde (S2), lexicuhl (S2), ceije (RA), pigghetti (RA), kirbey (RA)
4th - ThePeridotKnight (5): I_is_cheesecake (S2), Spongey (S2), Austronomical (S2), Microus (S3), benidk (AS)
5th - Drkrai (4): broccoliar (S5), SpaceFenix (S5), Cyndic (RA), Greeples (RA)
5th - Fcrm (4): aarei (S2), pigghetti (S2), ceije (S2), ThePeridotKnight (AS)
5th - strategy (4): AnUncreativeCat (AS), stupidsylvia (AS), vynil (AS), Bobbytheturtle (AS)
5th - vynil (4): WackoFlipper (S3), Eluniel (S3), ERHDude (RA), _carn (RA)
6th - BardMain2 (3): AnUncreativeCat (S1), Flcnt (RA), WackoFlipper (RA)
6th - ceije (3): Normoh (RA), RqDix (RA), BardMain2 (RA)
6th - TheSlimeBrother (3): Aybel (S4), _pbo (AS), _Fost_ (AS)
7th - _carn (2): SpaceFenix (RA), Aybel (AS)
7th - _Dieter (2): vynil (S3), GetNicked (S3)
7th - ColdBacon (2): Brodator (AS), Fcrm (AS)
7th - Dj8ninja (2): EvanDeadlySins (AS), acadiacore (AS)
7th - DJoee (2): Ryfri (S3), buttergolem1 (RA)
7th - ERHDude (2): ShyGus (S1), _Dieter (RA)
7th - idklyn (2): Jakekub (S4), miles1baseball (S4)
7th - Purpdan (2): _Dieter (S3), Kelawesome (S3)
7th - ShyGus (2): RqDix (S1), SiahStone (S1)
7th - SpaceFenix (2): JustNolan (S5), broccoliar (RA)
7th - Spongey (2): Cyndic (S2), Greeples (S2)
7th - St0rmplayz (2): Kahooter (S5), _Fost_ (S5)
8th - _1mmortal_ (1): TheSlimeBrother (S4)
8th - AnUncreativeCat (1): Lighte (S1)
8th - azoof (1): BardMain2 (S1)
8th - benidk (1): Dida (S3)
8th - Bobbytheturtle (1): PresidentFleb (AS)
8th - broccoliar (1): DJoee (RA)
8th - buttergolem1 (1): ERHDude (S1)
8th - CodeJoshua (1): Kaddynteamkill (S3)
8th - Flcnt (1): _1mmortal_teamkill (RA)
8th - Gleoss (1): Jayzize (AS)
8th - Greeples (1): Jaceon02 (S2)
8th - Haon32 (1): BushieHalf (S5)
8th - ItsColinn (1): Haon32 (S5)
8th - JustNolan (1): xDiversity (S5)
8th - Kahooter (1): CipherKai (S5)
8th - kirbey (1): _carn (S4)
8th - Lighte (1): ColdBacon (S1)
8th - Microus (1): CodeJoshua (S3)
8th - miles1baseball (1): DJoee (S3)
8th - Normoh (1): aalaan (S1)
8th - nsket (1): Codwhy (S5)
8th - PupperKun (1): nsket (AS)
8th - tagggz (1): chloesad (S2)

PvE Deaths:

Burning (2): Fra49 (RA), TehBaconBrawlerZ (RA)
Fall (1): aalaan (S2)

Rosters:

S1 (16): aalaan, AnUncreativeCat, Austronomical, azoof, BardMain2, Bobbytheturtle, buttergolem1, ColdBacon, ERHDude, Glarza, LegoBeast, Lighte, Normoh, RqDix, ShyGus, SiahStone
S2 (18): aalaan (S1), aarei, Austronomical (S1), ceije, CHAINGE, chloesad, Cyndic, Fcrm, Greeples, I_is_cheesecake, Jaceon02, lexicuhl, pigghetti, PresidentFleb, Spongey, tagggz, ThePeridotKnight, wizarde
S3 (18): _Dieter, _pbo, benidk, CodeJoshua, Dida, DJoee, Eluniel, GetNicked, Kaddyn, Kelawesome, Microus, miles1baseball, Purpdan, Ryfri, tagggz (S2), ThePeridotKnight (S2), vynil, WackoFlipper
S4 (18): _1mmortal_, _carn, Aybel, Bacan, Captinn, CipherKai, Cqson, Flcnt, Fra49, idklyn, Jakekub, kirbey, miles1baseball (S3), Purpdan (S3), Rohcket, TehBaconBrawlerZ, TheSlimeBrother, ToontownOnline
S5 (18): _Fost_, brinkwhy, broccoliar, BushieHalf, CipherKai (S4), Codwhy, Drkrai, Haon32, idklyn (S4), ItsColinn, JustNolan, Kahooter, nsket, olivieh, SpaceFenix, St0rmplayz, Ullti, xDiversity
RA (22): _1mmortal_ (S4), _carn (S4), _Dieter (S3), BardMain2 (S1), buttergolem1 (S1), broccoliar (S5), ceije (S2), Cyndic (S2), DJoee (S3), Drkrai (S5), ERHDude (S1), Flcnt (S4), Fra49 (S4), Greeples (S2), kirbey (S4), Normoh (S1), pigghetti (S2), RqDix (S1), SpaceFenix (S5), TehBaconBrawlerZ (S4), vynil (S3), WackoFlipper (S3)
AS (31): _carn (S4, RA), _Fost_ (S5), _pbo (S3), aalaan (S1-S2), acadiacore, AnUncreativeCat (S1), Austronomical (S1-S2), Aybel (S4), azoof (S1), benidk (S3), Bobbytheturtle (S1), brinkwhy (S5), Brodator, CipherKai (S4-S5), ColdBacon (S1), Dj8ninja, Drkrai (S5-RA), EvanDeadlySins, Fcrm (S2), Gleoss, Jayzize, Kelawesome (S3), lexicuhl (S2), nsket (S5), PresidentFleb (S2), PupperKun, strategy, stupidsylvia, ThePeridotKnight (S2-S3), TheSlimeBrother (S4), vynil (S3, RA)

Notes:

Due to the nature of the round being designed to have an entirely new roster every season except for the winners, a participations section doesn't exactly work too well so I decided to replace participations with rosters. As of the Redemption season and All Stars season, I have also decided to label returning players with the prior seasons they played.
submitted by TFermTheDoggy to ultrahardcore [link] [comments]


2024.05.16 20:21 joeuser0123 My experience (Bought 7, sold 1, shareholder)

I am not a shill. But I believe in the company. So much so that I am a repeat customer and a shareholder. No, I am not brokering deals for family...my wife and I purchased these ourselves. I've had a major medical event and decided that some of our life savings was better used improving the lives of our loved ones. So the kids and parents got new (to them) cars courtesy of Carvana. My sister in law started a home daycare and we got her an 8-passenger highlander for school pickup. The wife and I picked up a 1400 mile 2021 Miata this past March because....why not? I sold a car to them in that same transaction.
Everyone is sharing their experience, so I will share mine. My Carvana experience started with an emergency need to replace a car for my brother in Texas late 2022. I didn't want to go pound the pavement all over the Austin area. This netted us a 2013 Scion xB with 51,000 miles. The vending machine was broken that day. That was sad.
The thing for me is that I am not running all over town often dealing with sleazeball salespeople. My selections aren't limited to what is on lots in the radius I want to drive to see it. I am not arm wrestling dealers for carfaxes to analyze on the spot, haggling, or trying to get them to think I am serious wearing jeans and sandals. Yes, this was a thing at a luxury make dealer a few years ago. I bought a Ford Maverick in April for my son. For those of you that know these are hard to come by and every dealer seems to think they are entitled to 5 grand over MSRP (or more on used). This was by far the best experience because I paid less than what they were going for on the lots here and didn't have to strong arm local dealers about it. I paid the $1990 shipping and still came out ahead of what I would have paid locally.
To date:
2 cash picked up from Austin, Texas and Daly City, CA vending machines.
5 Bridgecrest financed machines delivered to my door.
Sold them my 2019 Mustang GT when I did the aforementioned Daly City pickup.
Bought 200 shares of CVNA stock in December 2022 at 3.80/share.
Delays seemed to happen in 3 places: When things were left in my court (i.e. trying to push delivery out a month so I can get on a plane to receive the car or doing the manual ACH funds verification thing versus linking my bank or calling them on the phone), when the windshield is chipped or needs replacement, and when the vehicle had open recalls. Certain US states make dealers fix the recalls before they can be resold. Carvana is kind of cagey about this. Example: Our 2023 Highlander had a recall for the front bumper. Carvana replaced the front bumper (delayed it a week) but didn't re-drill the holes for the front license plate.
One word of advice: If you are thinking about selling your car and your registration expires in the next 60 days you will need to go renew it. I am not talking about going online and paying it. They need the actual legit DMV registration renewed and DMV receipt. I learned this the hard way and had to go stand in line to get it.
I became a Progressive customer with the first one. For each subsequent ones I logged into progressive once I finalized the order, snagged insurance and had it uploaded in 30 minutes.
Bridgecrest is right up there with Toyota Financial in terms of ease of working with.
Anyway - long rant. Here for support. Enjoy your rides!
submitted by joeuser0123 to carvana [link] [comments]


2024.05.16 20:17 Author-Author908 Whenever I try to get close to the strip or fiend territory my game either freezes or gives me a out of memory error [FNV]

I need help figuring out which mods to delete so I can alleviate this from happening again so tell me which mods do I need to delete just so I can be able to enter fiend territory or the strip
Mod list:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
"0302","+","The Quantum Trigger"
"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
"0332","+","Sweet Dynamic Detection System"
"0333","+","M1903A3 Springfield Redux"
"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
"0340","+","AK50 - Update 1.1"
"0341","+","ATMOS Ambience Overhaul"
"0342","+","Longer Weather Transitions nvse"
"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.16 19:01 aihtnyc 2010 Toyota RAV4 Repairs

Hi all, I am inheriting a 2010 Toyota RAV4 with 58k miles from my sister. I took her to the Toyota store to get an estimate from the mechanic of what needs to be done. Which of these in the list is necessary for me to drive safely? I don’t care about cosmetic stuff, I just want to be able to drive and brake and turn lanes and not die in my cold/snowy region. The mechanic is saying the “necessary” stuff will be $5300… is that correct? Thanks!
Service Recommendations Wiper Insert (Rear) - Replace $28.49
Windshield Wiper Blades (Value Line) - Replace $72.98
Cabin Air Filter (Standard Pollen/Electrostatic) - Replace $68.64
Battery - Replace $263.61
Shocks/Struts (Both Front) - Replace $1445.00
Mirror Assembly, Exterior - Replace (Labor Only) $492.13
Diag. Tire Pressure Light Blinking $82.50
Belt (Alternator) - Replace $218.16
Bushing, Stabilizer Bar (Front) - Replace $263.60
Transfer Case Oil - Change $192.08
Spark Plugs - Replace $258.16
Perform cooling system cleanse, flush and refill $249.46
Differential (Rear) Oil - Change $169.09
Alignment - Front End $179.95
DRAIN AND FILL TRANSMISSION (WS FLUID) $244.24
AC Refresher - Service $207.85
BFE- PERFORM BRAKE FLUID FLUSH SERVICE $221.99
CV Boots One Side - Replace $604.00
CV Boots One Side - Replace $604.00
submitted by aihtnyc to autorepair [link] [comments]


2024.05.16 18:20 Egg_and_Lemon Freeside textures missing in New Vegas.

Freeside textures missing in New Vegas.
Hello folks! Does anyone know how to solve this problem with the missing texures? I also get this message when i start the game.
I have installed exactly all the mods as the Begin Again tutorial explains.
HERE IS MY MODS ORDER:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","-","BEGIN AGAIN V2.4.1_separator"
"0001","-","PUT TALE OF TWO WASTELANDS MOD HERE_separator"
"0002","+","[NoDelete] TTW 3.3.2a"
"0003","-","UTILITIES_separator"
"0004","+","NVSE"
"0005","+","FNV4GB"
"0006","+","AnhNVSE"
"0007","+","Climate Control NVSE"
"0008","+","Console Paste Support"
"0009","+","SUP NVSE"
"0010","+","JIP LN NVSE Plugin"
"0011","+","JIP LN Unnofficial Update"
"0012","+","JIP LN Settings INI"
"0013","+","yGTM - Gameplay Tweaks and Madness"
"0014","+","FNV Mod Limit Fix"
"0015","+","JohnnyGuitar NVSE"
"0016","+","kNVSE Animation Plugin"
"0017","+","NVTF - New Vegas Tick Fix"
"0018","+","ROOGNVSE Plugin"
"0019","+","ShowOff NVSE Plugin"
"0020","+","ShowOff NVSE Plugin INI"
"0021","+","UIO - User Interface Organizer"
"0022","+","MCM & Bugfix 2"
"0023","+","lStewieAl's Tweaks and Engine Fixes"
"0024","+","lStewieAl's Tweaks and Engine Fixes INI"
"0025","+","lStewieAl's Engine Optimizations"
"0026","+","ISControl"
"0027","+","OneTweak but Really Updated"
"0028","+","Controller Support NVSE"
"0029","+","Yvile's Crash Logger"
"0030","+","KEYWORDS"
"0031","+","BUGFIXES & QOL_separator"
"0032","+","Fog-based Object Culling"
"0033","+","Fallout Alpha Rendering Tweaks - NVSE"
"0034","+","LOD Fixes and Improvements - NVSE"
"0035","+","Viewmodel Shake Fix - NVSE"
"0036","+","Viewmodel Shading Fix - NVSE"
"0037","+","JIP Localized Damage Fix"
"0038","+","zlib Updated - NVSE"
"0039","+","Auto-Save Manager"
"0040","+","Fire Queue Fix - ESPless"
"0041","+","VATS Lag Fix"
"0042","+","Depth of Field Fix - NVSE"
"0043","+","Muzzle Flash Light Fix - NVSE"
"0044","+","Exterior Emittance Fix - NVSE"
"0045","+","Gun Runners Kiosk Glass Fix"
"0046","+","No More Muzzle Flash Lights"
"0047","+","High Resolution Water Fog - Water Aliasing Fix"
"0048","+","Combat Lag Fix (NVSE)"
"0049","+","Pip-Boy Shading Fix NVSE"
"0050","+","TTW - Wasteland Supplements Essential Caravan Merchants"
"0051","+","MFC Grenade Texture Fix"
"0052","+","Elijah Voice Audio Files Fix"
"0053","+","TTW NVG Brightness Increase"
"0054","+","Tweaks for TTW"
"0055","+","Prime Fisting - Power Fist Glove Fixes"
"0056","+","TTW 32 Pistol Projectile Clipping Fix"
"0057","+","Stop Barking At Me. TTW"
"0058","+","Locale Fix NVSE"
"0059","+","ActorCause Save Bloat Fix"
"0060","+","Fixed Repconn Entrance"
"0061","+","Laser Pistol 3rd Person Latch animation fix"
"0062","+","Better Caravan"
"0063","+","Mojave Outpost Fence Fix"
"0064","+","Hardcore Instant Death Fix ESP-less"
"0065","+","McCarran Field Sign Lit All Night"
"0066","+","Dead Money - Sierra Madre Vending Machine Glowing Codes"
"0067","+","skinned mesh improvement mod"
"0068","+","USER INTERFACE_separator"
"0069","+","MAPMO - Main and Pause Menus Overhaul"
"0070","+","FOV Slider"
"0071","+","Dynamic Depth-Of-Field - ESPless"
"0072","+","Basic Console Autocomplete"
"0073","+","Vanilla UI Plus (New Vegas)"
"0074","+","Vanilla UI Plus - Max Carry Weight Patch"
"0075","+","Contextual HUD"
"0076","+","Clean Vanilla Hud"
"0077","+","Contextual HUD - Clean Vanilla HUD Patch"
"0078","+","Vanilla Fonts Revisited"
"0079","+","The HUD Editor"
"0080","+","Sleep Wait Hardcore Needs"
"0081","+","Compass Side Fade"
"0082","+","Vault Boy Paper Doll"
"0083","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0084","+","Consistent Pip-Boy Icons v4"
"0085","+","Consistent Pip-Boy Icons v4 Addon"
"0086","+","Consistent Pip-Boy Icons v5 - Items"
"0087","+","Consistent Pip-Boy Icons v5 - Weapons"
"0088","+","Consistent Pip-Boy Icons v5 - Apparel"
"0089","+","Consistent Pip-Boy Icons v5 - DLC's Items"
"0090","+","Consistent Pip-Boy Icons v5 - Reputation"
"0091","+","Consistent Pip-Boy Icons v5 - Extension"
"0092","+","Consistent Pip-Boy Icons v5 - Vault Girl Extension"
"0093","+","Consistent Pip-Boy Icons v5 - Addendumb"
"0094","+","Consistent Pip-Boy Icons v5 - Dynamicon"
"0095","+","Show Water Source H2O - ESPless"
"0096","+","Map Marker Icons"
"0097","+","Pop-Up Message Icons"
"0098","+","Consistent Loading Screens for TTW"
"0099","+","TTW Missing Load Screens"
"0100","+","High Resolution Screens"
"0101","+","High Res Local Maps"
"0102","+","Begin Again Main Menu"
"0103","+","Sneak Vignette - ESPless"
"0104","+","AidUI"
"0105","+","I Know I Installed SawyerBatty"
"0106","+","Improved Console (NVSE)"
"0107","+","JIP Improved Recipe Menu ESPless"
"0108","+","yUI - User Ynterface"
"0109","+","ySI - Sorting Ycons"
"0110","+","Character Preset Menu"
"0111","+","Character Preset Menu - Preset Collection"
"0112","+","Character Preset Menu - My Personal Presets"
"0113","+","Fallout 3 Style loading wheel for Tale of Two Wastelands"
"0114","+","WASD Menu Controls"
"0115","+","Menu Search"
"0116","+","SKELETON & ANIMATION_separator"
"0117","+","Diagonal movement"
"0118","+","Different PipBoy Animations"
"0119","+","1st Person Sliding Fix"
"0120","+","3rd Person Animation Fixpack"
"0121","+","360 Movement"
"0122","+","3rd Person Animation Fixpack - 360 patch"
"0123","+","Smooth True Iron Sights Camera"
"0124","+","B42 Weapon Inertia"
"0125","+","B42 Loot"
"0126","+","B42 True Leaning"
"0127","+","B42 Inject"
"0128","+","B42 Dropmag and One in the chamber"
"0129","+","B42 Dropmag TTW Patches"
"0130","+","NVCS Vanilla Weights"
"0131","+","Auto Activate Invisible Doors"
"0132","+","Anniversary Anim Pack"
"0133","+","Animated Workbench - ESPless"
"0134","+","Iron Sights Aligned"
"0135","+","Anniversary Anim Pack - WMIM TTW Patch"
"0136","+","Melee VATS Animation Restoration"
"0137","+","NPC & CREATURES_separator"
"0138","+","Vanilla Hair - No Shine"
"0139","+","BEARDS"
"0140","+","Windows To The Soul - Full Vanilla Eye Retexture"
"0141","+","Unladylike Hair Tweak"
"0142","+","NV Securitrons Lip Sync"
"0143","+","Hit - Happy Beeping - ED-E Has Personality"
"0144","+","New Vegas Plastic Surgeons"
"0145","+","TTW Casual Point Lookout"
"0146","+","TTW NPC Overhaul"
"0147","+","TTW NPC Overhaul Patches"
"0148","+","TTW - Church of Atom Members Look Irradiated (ESPLESS)"
"0149","+","Unique Think Tank Members - Espless"
"0150","+","OWB Brain Bots Lip Sync Animation"
"0151","+","Vault 34 Ghouls Have Vault Suits - espless"
"0152","+","Casino Crowds"
"0153","+","Strip Gamblers"
"0154","-","WEAPONS & ARMOR_separator"
"0155","-","PipBoy 3000 HD Retexture"
"0156","-","No PipBoy in Power Armor"
"0157","-","Pip-Boy 2000 Mk VI"
"0158","-","Pipboy 2000 Mk VI Begin Again Integration"
"0159","+","Better Wanda TTW"
"0160","+","Clothes HD"
"0161","+","Veronica Outfit Replacer"
"0162","+","Veronika Outfit Retexture"
"0163","+","TTW Armored Vault 101 Jumpsuit - Progress Effects"
"0164","+","The Gruntening - 2k Combat Armor Retextures TTW Patch"
"0165","+","Atompunk Leather Armor - HD Retexture"
"0166","+","Atompunk Vault Suits"
"0167","+","HR Armored Vault 101 Jumpsuit"
"0168","+","PM's HD Legion Overhaul - 2K"
"0169","+","PM's HD Ranger Outfits - 2K"
"0170","+","Slightly less crusty LMG re-texture"
"0171","+","Weapon Retexture from EVE"
"0172","+","WTH - Weapon Textures from Heaven 2k"
"0173","+","TTW's Hunting Rifle and .32 Rifle Textures"
"0174","+","Heaviin's Desperado Cowboyhat Retextured"
"0175","+","Power Armor Visual Enhancement (PAVE)"
"0176","+","PipBoyOn Node Fixes PAVE"
"0177","+","PAVE'd TTTW"
"0178","+","Natural Duster Coats"
"0179","+","R91 and Friends"
"0180","+","DKS and Friends"
"0181","+","C.A.R and OUR Friends"
"0182","+","PipBoyOn Node Fixes"
"0183","+","Stealth Suit Canon Retextures"
"0184","+","TTW - Unique Fort Armor"
"0185","+","Unique Fort Armor Begin Again Consistency Patch"
"0186","+","GAMEPLAY_separator"
"0187","+","SawyerBatty TTW"
"0188","+","PerkSawyer - A JSawyer Addon"
"0189","+","PerkSawyer - TTW and SawyerBatty Patch"
"0190","+","SawyerBatty TTW PA Rebalanced"
"0191","+","Friends With Benefits Perk Pack"
"0192","+","Terminals Lock UP"
"0193","+","Harder Barter Faster Stronger"
"0194","+","Progressive Hardcore Needs"
"0195","+","Progressive Sneak Attack Damage"
"0196","+","Charisma Affects Reputation"
"0197","+","TTW Charisma Affects Reputation - Reputations Patch"
"0198","+","Simple Headshots"
"0199","+","Dismemberment Tweaks"
"0200","+","NPCs Sprint kNVSE - ESPless"
"0201","+","SWEEP - Sweet Weapon Enhancement and Expansion Package"
"0202","+","SWEEP - Big Guns Reversion Patch"
"0203","+","SPARE - Sweet Part and Ammo Rebalance and Expansion"
"0204","+","Vanilla SWEEP Patch - TTW Version"
"0205","+","New Blood"
"0206","+","Real Recoil"
"0207","+","Real Recoil Re-Calculated"
"0208","+","B42 Melee Bash"
"0209","+","Skill Book Rebalance for TTW"
"0210","+","(Benny Humbles You) and Steals Your Stuff"
"0211","+","Food Effect Tweaks - Custom Food Healing"
"0212","+","TTW Cooking Revolution"
"0213","+","Infirmary Overhaul TTW Port"
"0214","+","RAD - Radiation (is) Actually Dangerous - Overhaul"
"0215","+","Charisma Tweaks (NVSE)"
"0216","+","Player Dialogue Improvements"
"0217","+","TTW Reputations"
"0218","+","TTW New Vegas Speech Checks"
"0219","+","Tale of Bi Wastelands TTW"
"0220","+","Tale of Bi Wastelands TTW Patches for TTW Reputations and TTW New Vegas Speech Checks"
"0221","+","JAM - Just Assorted Mods"
"0222","+","JAM or Just Sprint animation replacers"
"0223","+","TTW 3.3 Lone Courier's Dialogue"
"0224","+","Simple Fast VATS"
"0225","+","Full Mags"
"0226","+","Nail Gun Semi Auto Rework"
"0227","+","Casino Exchange All"
"0228","+","Bad Touch NVSE"
"0229","+","Bad Touch NVSE - Extended"
"0230","+","Little TTW Tweaks"
"0231","+","TTW - Trait Menu Change"
"0232","+","TTW - Start Option Remover"
"0233","+","Weapon Requirements System"
"0234","+","Spacewalk Gravity - TTW Mini-Mod"
"0235","+","Universal Water Bottling - Fill Empty Bottles"
"0236","+","Every Bottle for Universal Water Bottling"
"0237","+","Useful Megaton Water Purifier (TTW)"
"0238","+","Hardcore Perk Every Level"
"0239","+","Remove Faction Armor Paint TTW"
"0240","+","Better Hacking"
"0241","+","No Stealthboy In Power Armor"
"0242","+","Fire Resistant Power Armor"
"0243","+","Cookable Grenades"
"0244","+","Disarm The Trap"
"0245","-","WORLDSPACE EDITS_separator"
"0246","+","Mojave Backdrop Overhaul"
"0247","+","Misc Content Restoration"
"0248","+","OSM - Open Strip Monorail"
"0249","+","Enhanced Landscapes for NVLO"
"0250","+","New Vegas Landscape Overhaul Re-Remastered"
"0251","+","Strip Wall Billboards"
"0252","+","Simple Open Strip"
"0253","+","Strip Of Serendipity"
"0254","+","Strip Lighting Overhaul"
"0255","+","Realistically Trashed Water"
"0256","+","Hidden Valley Overhauled"
"0257","+","Root 'n Loot TTW"
"0258","+","Sierra Madre Suite Windows"
"0259","+","Sierra Madre Grand Entrance"
"0260","+","Sierra Madre Grand Entrance - Gate Fix"
"0261","+","Simple Open Freeside"
"0262","+","Simple Open Freeside - TTW 3.3.2 Patch"
"0263","+","Simple Freeside Overhaul"
"0264","+","Camp McCarran Animated Monorail"
"0265","+","Windows of the Mojave"
"0266","+","Lively Street Vendor"
"0267","+","Ultra-Luxe Fountain Expanded"
"0268","+","Welcome to New Vegas Sniper"
"0269","+","The High Road - Building Density"
"0270","+","TTW Intro Street Bus and Trailer Ruins"
"0271","+","Better Strip View"
"0272","+","Lucky 38 Exterior Remastered"
"0273","+","Lucky 38 Exterior Remastered - Better Strip View Patch"
"0274","+","Michael Angelo's Workshop Windows Restored"
"0275","+","Better Brotherhood"
"0276","+","WORLDSPACE MESHES & TEXTURES_separator"
"0277","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0278","+","Items Transformed - Enhanced Meshes (ITEM)"
"0279","+","Begin Again Worldspace Merge"
"0280","+","Landscape Texture Improvements"
"0281","+","Subtle Sandstorms"
"0282","+","Tops Window Bug Fix And Enhancement"
"0283","+","Fixed REPCONN HQ Building"
"0284","+","Ashens Animations Merged"
"0285","+","Real Campfires - Base Object Swapper"
"0286","+","Better Courtyards"
"0287","+","Millenia's Environment Map Shader Fix"
"0288","+","Wasted Pines"
"0289","+","QUESTS & ADVENTURES_separator"
"0290","+","Delay DLC Redux"
"0291","+","TTW - Mothership Zeta Rewards"
"0292","+","Rendezvous at Union (TTW)"
"0293","+","Wild Card - Open the Lucky 38"
"0294","+","FPGE - Rebuild Vegas"
"0295","+","FPGE Patch Collection"
"0296","+","Functional Post Game Ending"
"0297","+","Open HQ TTW"
"0298","+","SOUNDS & MUSIC_separator"
"0299","-","Begin Again - Menu Music Replacer"
"0300","+","Some UI Sounds (SUS) - Vanilla Blend"
"0301","+","Immersive Pickup Sounds Patched"
"0302","+","Power Armor Footstep Sound - Clean and Easy (NV and TTW)"
"0303","+","WEATHER & LIGHTING_separator"
"0304","+","Dusty Distance Redone"
"0305","+","Improved Lighting Shaders"
"0306","+","Baked Lighting for Queen Palm Trees"
"0307","+","Climate Control NVSE - Longer Weather Transitions"
"0308","+","TTW - Megaton Lighting Overhaul"
"0309","+","Desert Natural Weathers TTW"
"0310","+","Properly Illuminated Strip Courtyards - PISC"
"0311","+","Minor Mojave Lighting Additions"
"0312","+","Atmospheric Lighting Tweaks (FNV and TTW)"
"0313","+","Cloud Upgrade NVSE"
"0314","+","Interior Rain"
"0315","+","3D Rain"
"0316","+","Climate Control - Rain"
"0317","+","MoonlightNVSE"
"0318","+","High Resolution Bloom NVSE"
"0319","+","LOD RESOURCES_separator"
"0320","+","Aqua Performa - Strip Performance Fix LOD GEN Plugin"
"0321","+","Impostors and LOD Flicker Fix"
"0322","+","Freeside Landscape LOD"
"0323","+","Improved LOD Noise Texture"
"0324","+","More LODs Additions and fixes"
"0325","+","LOD additions and improvements"
"0326","+","TCM's LOD Overhaul"
"0327","+","Gomorrah Visible Window LOD Improvement"
"0328","+","Different LOD mods little tweaks and additions"
"0329","+","Consistent Gomorrah Color"
"0330","+","NMC LOD Patch"
"0331","+","FNV Poco LOD Texture Patch"
"0332","+","TTW Key Bridge LOD Enhanced - For NMC"
"0333","+","TTW LOD Overhaul"
"0334","+","Wasted Quarry"
"0335","+","Corn LOD"
"0336","+","Dust Bowl - Animated LOD for Dust Storms (ESPless)"
"0337","+","Sprayed and Neutered - Animated LOD for Hoover Dam Jets (ESPless)"
"0338","+","Joshua Tree LOD Fixed and Enhanced"
"0339","+","Bad MothaYucca"
"0340","+","Smoke on the Desert - Animated LOD for Nipton (ESPless)"
"0341","+","LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)"
"0342","+","LATE LOADERS_separator"
"0343","+","Consistent Pip-boy Icons Patches"
"0344","+","TTW Goodies"
"0345","+","Begin Again Configs"
"0346","+","Begin Again Object LOD"
"0347","+","Begin Again Terrain LOD"
"0348","+","Begin Again Conflict Resolution Patch"
"0349","+","OPTIONAL MODS_separator"
"0350","-","Tale of Two Wastelands Quick Start"
"0351","-","DXVK"
"0352","-","DXVK HDR Version"
"0353","+","Soft-Lock Aim-Assist"
"0354","-","ULTRAWIDE OPTIONALS_separator"
"0355","-","Begin Again Ultrawide Configs"
"0356","-","Ultrawide 21 9 Sniper Scopes"
https://preview.redd.it/ashbuhlydt0d1.jpg?width=1920&format=pjpg&auto=webp&s=a274362871ebd5389f7436d78244dec2239b4791
https://preview.redd.it/m2uqkilydt0d1.jpg?width=1920&format=pjpg&auto=webp&s=96d14ceb7e7298cd0c97eca7b65b9f6a6627e026
https://preview.redd.it/85gxdilydt0d1.jpg?width=1920&format=pjpg&auto=webp&s=a3da2cf2a88685910ceafaa3dbaebcc941a29437
submitted by Egg_and_Lemon to wabbajack [link] [comments]


2024.05.16 17:25 picturethisyall Five studies of experienced runners (well-trained to elite) who incorporated plyometrics for 6-9 weeks saw running efficiency gains of 4-8%. (From the book 'Strength and Conditioning for Endurance Running' by Richard Blagrove.

This kind of blew my mind and made me realize I need to focus more on the low-hanging fruit. The book is from 2015 so perhaps the consensus or evidence has changed, but it seems like plyometric training is a pretty simple thing to add to the bag. Thoughts?

PT = plyometric training; RT = resistance training; RE = Running economy; HIIT = High intensity interval training; LSD = long slow distance; vVO2max. =velocity at maximal oxygen uptake
Authors and publication year Participants Training experience Study duration (weeks) Running training (both groups) PT frequency (per week) PT prescription Performance improvement
Paavolainen et al (1999) 18 male; mean 23.5 years Elite cross-country runners; little PT experience 9 Approx. 8-9 hours per week 32% of running replaced with PT 5-90 min sprints, jumps, hops, explosive RT RE: 8.1% 5km time: 3.5% No change in running only group
Spurrs et al (2003) 17 male; mean 25 years Well trained (10 years experience); no PT experience 6 60-80km per week 2-3 per session 60-180 contacts RE: 4-7% 3km time: 2.7% No change in running only group
Turner et al (2003) 10 female, 8 male; mean 29 years Moderately trained; no PT experience 6 Approx. 10 miles (3 runs) per week 3 60-140 contacts per session RE: 2-3% No change in running only group
Saunders et al (2006) 15 male; mean 24 years Highly trained; minimal PT/RT experience 9 Mean 107km per week 2-3 PT (1-5 × 6-10 contacts), technique and explosive RT RE: 4.1% at 18 km/h No change in running only group
Ramirez-Campillo et al (2014) 22 male, 14 female; mean 22 years Well trained middle and long distance; no PT in 6 preceding months 6 Approx. 67km per week (7 runs) 2 60 drop jumps per session (20-40, 60cm box) 2.4km time: 3.9% No change in running only group
submitted by picturethisyall to AdvancedRunning [link] [comments]


2024.05.16 17:21 TheStixXx First Toyota - Questions - 2019 hybrid platinum

Hello,
I bought about ten days ago a 130k miles 2019 highlander hybrid platinum.
It seems to be in (mostly) perfect shape and I bet it's been doing only highway. This car will be a big change from my 2006 durango I've been owning/fixing for the last five years.
So far we love it.
I have a few questions for y'all.
  1. Even though it's branded as AWD, I don't see any AWD related button/control/screen. Is that normal ? I was expecting to take it a couple of time on a beach or on snow. Nothing crazy, but still... I'm worried now. Does it have different capabilities than the rest of the line ?
  2. The 110v power outlet provides only 100W. what ? I thought a hybrid would have a decent sized inverter and would allow my passenger to use a laptop while charging a camping fridge and charging my drone/camera batteries. Here, even my surface pro keeps tripping the protection, I don't get a constant charge. Is it easy to change/upgrade/replace ? Anyone done that ?
  3. As I'm typing this I'm trying the AC on battery. Looks like once the battery is on two bars left, it triggers the motor, which charges up to the 3rd bar, then it stops. One bar charging takes about 3min20s. And AC lasts for about 17min. (set to 72f, outside its about 86f) Does that look right to you ? I've read many times I should expect 30min of AC, then about 1.5min of motor.
  4. Anyone replaced his head unit with a chinese stuff from Amazon ? I'm interested in "long term" feedbacks. Also I was wondering, what features are lost using these ? Does it bring any "new" feature ? (more insights on the car or something ?)
  5. Anyone bought some heavy duty roof rails ? (not a rack but rails) I'll be looking at using my rooftop tent for a few trips. I need to find rails that can sustain some weihght.
  6. How does one test the hybrid battery health ? Is that something a toyota dealership can do ? Any idea how much that'd cost ?
Thanks in advance. :)
submitted by TheStixXx to ToyotaHighlander [link] [comments]


2024.05.16 16:44 Author-Author908 I need Help of which mods to delete [FNV]

Whenever I go into fiend territory and new Vegas I somehow get either memory errors or my screen freezes which mods should I delete?
Edit 1: I have the 4gb patcher installed but to further elaborate on the issues at hand. I also have some lod-esk load issues where areas or certain buildings go from low quality to high quality in an instant but when I'm in some very dense areas of the map with buildings it just freezes or tells me that I have run out of memory.
Mods:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
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"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
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"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
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"0341","+","ATMOS Ambience Overhaul"
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"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.16 16:40 CompassWithHat Top Lasgun: Broadsides

FIRST CHAPTER
PREVIOUS CHAPTER
This product is a fanfic of the Sexy Space Babes/Between Worlds product of u/Bluefishcake and one I highly suggest you read. It was created with permission, but give the OG works some love.
Imgr gallery of Comissioned and Fan Artworks
I'm Back Bitches! Again!
//////////
Junior Systems Engineer First Class Che’keero knelt before a semi-sparking control panel and sighed. She, and a large band of her fellow Engineers with Marine support, had boarded the pirate frigate with the singular goal of ensuring that the pirates didn’t scuttle their floating hulk and doom the slaves aboard to a, if they were lucky, a swift death in space.
The problem, of course, came with the pirate’s maintenance schedules and decisions to forgo certain… safety measures when it came to repair.
Like the panel before her. Usually a perfectly functional control system for the reverse-magnetic bulkhead doors that ensured void seals in power outages, some pirate at some point in their dumb, dumb life decided to fix the panel blowing a fuse… by ripping the fuse out and replacing it with a high density power cable. Which meant the entire thing was one massive shock hazard and actively sparking as the reactors deep in the ship flickered and surged due to damage.
Che’keero swore as an arc of electricity flashed towards her face after a tool that was not supposed to be magnetized, cheap dick WaDepth requisitions, caught a magnetic field, fusing the entire system shut and turning the formerly barely functional control system into nothing but pretty, decorative wiring and cheap solder. She punched the now utterly unfunctional control box and toggled on her radio. “Three-Two to Three-Lead, this door’s fried. You’ll need to bring in the cutters if we want to get to the rest of the ship. Might as well also bring in an inflatable airlock, I’m not liking how some of the metal strain sensors are flashing at me.”
A semi-synthetic voice replied back to Che’keero, “Three-Lead copies. I’ll be over there shortly with the stuff. Double check those sensors, I’m not getting the same readings, so let’s make sure something isn’t blocking errors from reaching me.”
“Copy that Three-Lead, Three-Two ou-” Something tapped against the back of her helmet and Junior Systems Engineer First Class Che’keero mentally swore.
“Now, now, lassie, how about you sit right there and don’t move.” A nasally, unfamiliar voice called out to her while tapping what a camera she set up to watch her back revealed to be a laser pistol to Che’keero’s helmet. “I think that you’re going to be our new best friend and way off this dead end ship.”
Che’keero paused, letting the situation settle in her mind, “Wait, what? Are… are you taking me hostage?”
“Yes!” The pirate replied.
“Why?”
“Why what?”
“Why are you taking me hostage? This won’t work, none of the shuttles are jump capable and if you try anything, you’ll just end up jumped by marines. They specifically train to deal with pirates taking their engineers hostage. If you want to survive, you should just surrender and take the penal colony when it’s offered.” Che’keero mentioned, shrugging and continuing her inspection of the door.
The pirate seemed baffled at the sheer nonchalance of this response, the pistol slowly falling to merely point at her upper back instead of her head, “You… you really aren’t taking this seriously. I’m a pirate! I’ve killed people! I’ve killed boys, and you’re just sitting there like this doesn’t mean anything!”
“I mean… I wouldn’t say that.” Che’keero replied.
“THEN WHAT DO YOU MEAN!” The pirate screamed, the pistol moving away from Che’keero’s body by a fraction of an inch during an angry gesture.
It was at that point, a ceramic alloyed, carbon steel blade punched clean through the back of the pirate’s suit, slicing through their central nervous system and striking with enough force to shatter the faceplate of said pirate’s helmet on the way out. Muscles twitching, the laser pistol fired off randomly, missing Che’keero and slagging a chunk of bulkhead.
“I’m just buying time,” Che’keero replied cheekily.
“You really need to remember to check your cameras,” The semi-synthetic voice of Ventures Forth Bravely Into Great Unknowns commented as the ex-pirate fell to the ground and blue blood dripped from the long blade sprouting from her right arm and a toolbox hanging from her left hand. “This isn’t the first time you have been flanked, and this one wasn’t during training.”
“Look, I’m sorry. It won’t happen again.” Che’keero replied a bit testily.
“I’m sorry…” Ventures Forth prodded.
“I’m sorry, Ma’am.”
“Much better. Right, now what do we see in this- yeah you were right on it being fried.” Ventures Forth gently shoved the Junior Systems Engineer aside and took her place at the control panel. “Do a sweep of the strain systems. I don’t want this section of the ship breaking apart. Feel free to call up our hull patches. We’ve got plenty to share and this might have to be a lifeboat.”
“Aye, ma’am aye,” Che’keero replied with a crisp salute before rushing off to her duty.
Deeper inside the ship, Ventures Forth could hear laser fire, clashing of metal on metal, and cries for help.
The pirate ship was doomed, it was shattered and broken, but it was not destroyed. Not yet. \
And if she had her way, Ventures Forth Bravely Into Great Unknowns would keep it that way.
//////////
Roshal stood still as her steward continued to clean the dark blue and rapidly congealing blood off her armored form. “Comms,” She called out, “Do we have any contact with the shuttle we sent to the station?”
“Negative, ma’am.” The comm officer replied. She wasn’t the same one that was present when Roshal left to fend off the boarders. At the unspoken question, the woman continued “Communication’s Mate Second Class Lev’tal, ma’am. My superior got a concussion when the pirate ship rocked our ship during boarding. Strap snapped, prior damage. I took over.”
Roshal nodded approvingly, “Good initiative. Send a message to the station, see if we can’t rai-”
“Ma’am! Contact!” One of her sensor techs called out, “Belay that, two contacts. First contact, nav point 782 spinward, possible bogey, cruiser weight. Unknown movements. Second contact, nav point 102 coreward, aerospace assets inbound. Small flight. Hard to determine numbers due to damage. No less than two, no more than five.”
“Focus on getting a hard contact on that possible cruiser. Weapons, what is the status of our anti-aerospace.” Roshal demanded, holding her sword arm out for the steward to scrub at a particularly clotted chunk of blood splattered over her wrist.
The weapons officer shook her head, “If we’re lucky, then we’ve got 20% coverage on half our sides. If we’re very lucky, I might be able to bump that number up to 35%. Not going to quote doctrine, but that’s not nearly enough to fend off a flight of Aerospace assets on a strike run, and that’s assuming they don’t hit us on an unprotected flank.”
Roshal nodded once more, “Sound general quarters and get weapons and tactical back online. Tell the damage control parties to not be distracted and focus on critical systems first. Engine room, report. Can you give me maneuvering thrust?”
The nearby ship phone chimed in with a staticy hiss, “Negative, ma’am. The shot we made with the spinal mount tripped breakers up and down the reactor room. This isn’t an engine problem, we need to make sure our reactor doesn’t blow up when we siphon power. Before you ask, emergency power is still flowing and none of their circuits tripped, but that means we’re down to life support, basic systems, and dockyard thrusters. It will take at least 20 to get the reactor in a safe state. If you want 10, send the chaplain down so we have someone praying for good luck. The fact most of our structural engineers are doing an EVA boarding to ensure the pirate ship next to us doesn’t go critical and render the entire exercise moot isn’t helping matters at all.” The engine room replied Roshal bit down a bit of annoyance at the snark, but engineers were always a finicky sort with authority. They were the first to remind uptight officers that while the Captain’s word may be iron law, it was their work that truly moved the ship.
“Confirmed, engine room.” Roshal instead replied. “Chaplains will be arriving shortly. Do what you can and inform me when you’re three minutes out from full power.”
The engine room didn’t even bother replying, just sending over the affirmative light as they got to work. Roshal approved of that. Sometimes, you just had to insult someone in order to get it working right.
“Captain, we have confirmation on contact. He’s an Alliance Karcharidon class Heavy Cruiser on intercept course. Energy readings are spiking… they’re charging their guns, ma’am!”
“Issue a hostile challenge and give me a firing solution with any gun still functional.”
“No response, ma’am. Hostile Karcharidon is increasing speed. Hard contact in 15 minutes.”
Roshal snarled, emotion breaking through her mask. “Of course, the pirates had one more vessel. Helm, fire our maneuvering thrusters, use the pirate hulk as cover. Weapons, get whoever’s left of our Interceptor flight to engage the enemy. Comms, get me in contact with the merchant fleet, tell them to evacuate. We’ll provide cover.”
“Aye ma’am.” The Communications Mate Second Class said with a shiver in her voice. “Sending-”
“Update on Aerospace assets!” Her sensor tech called out.
“Deliver!” Roshal demanded, cutting off the comms officer with a slice of her hand.
“Weapons fire. Definitely less than four contacts. Seems to be two grou- negative, only two contacts remaining- weaponsfire- one contac- IFF received, oh goddesses, IT’S RUNOFF THREE! FRIENDLY AEROSPACE INBOUND!”
//////////
Milk gripped her crash harness hard as Cookie slammed the Interceptor’s fusion torch clean past its safe thrust marker and into the red as g forces crushed her chest. “Last target down.” She reported after Cookie’s final laser burst hit something critical inside the final Aerospace fighter’s frame. “That’s 20 for 20. All enemy bogeys down. All standard munitions are in the black. Static drive is 48%, dump core ejected. All we’ve got left is our ASM and front laser.”
Cookie flashed back an affirmative signal.
“We going for that cruiser?”
Another affirmative.
“Well, I’m braced and ready on the release. Ready.”
“Ready.” Cookie spoke, his voice horse.
It’s funny what people think when their lives are on the line. Because charging towards a fresh enemy Heavy Cruiser, nothing but a single anti-shipping missile worth a damn, no allied support but the faint glimmer in IFF screens of their fellow flight doing the same… all Aoibhinn McDermott could think of was a poem she had read at least a decade ago or more at the Naval Academy.
Half a league, half a league,
Half a league onward,
All in the Valley of Death
Rode the six hundred.
//////////
Ventures Forth Bravely Into Great Unknowns could do nothing but furiously swear as the basic sensor system her engineering team had restored on the thoroughly ventilated secondary command bridge of the pirate hulk revealed an enemy Heavy Cruiser bearing down upon their homeship.
“Weapons are trashed. We cored their reactor, anyway.” One of the tangential engineers reported, “Other teams are calling in. Things are worse where they are. We’ve found the slaves, though, luckily it was one of the few airtight bays. Also, have some more captives, but that really doesn’t matter right now.”
“No shit.” Ventures Forth replied, “Can we do anything?”
The engineer looked back to her, visor depolarizing so the Gearschilde can look into the black and yellow eyes of her Shil coworker.
“Pray.” The woman replied simply.
Ventures Forth Bravely Into Great Unknowns did just that.
//////////
Low chanting filled the engine bay as a small group of priests stood around the engine praying to whichever god that would listen to allow them one more shot. One more fight.
Around them, black handed engineers scurried, ripping out blown fuses and replacing them with soldered in high strength wire. A final measure of desperation. Sparks flew as engineers swore and chaplains prayed, power still remaining in circuits needing to be bled out before bypasses could be installed, turning every bit of solder and every ripped out fuse into a deadly gamble.
Already, someone was lying on the ground, no longer twitching.
They didn’t have time to check on their fallen comrade, the work was too important.
A clock ticked down. Four minutes elapsed.
//////////
Lieutenant Commander Cenywyn swore as she watched Runoff 2 die.
Their single Interceptor had mistimed a maneuver and had been caught dead in the middle of an Anti-Aerospace array, shredded in an instant. The only consolation she could take was that, seeing as the first shot went clean through the cockpit, they didn’t even notice they died.
“Runoff 4, stay in formation.” She ordered over the radio, “We’ll lead you in for the run.”
“Yes ma’am.” The hesitant voice of Junior Flight Lieutenant Griogill replied. She swallowed, “We’re- we’re ready when you are.”
“No fear, Lieutenant,” Cenywyn called back to the child she was leading to her death. “We’re pilots in the Imperial Patrol. We do our duty. No fear.”
A clock ticked down. Six minutes elapsed.
//////////
“Talk to me!” The last remaining senior engineer in the reactor bay called out to anyone who was able to reply.
Someone, she didn’t even bother looking to see who, called back “We’ve bypassed 60% of the fuses. Should be able to give ourselves a burst of combat power. No more than 10 minutes of it before the entire system overheats and we either die, or the reactor shuts off.”
“Any chance we can get more than 10 minutes?”
“Not before that Heavy Cruiser delivers us straight to the stars.”
“Fuck it, good enough.” She slammed her fist on the ship phone’s dialing button resting near the console the engineer had just ripped the last safety override out of. “Captain. We’ve got your power. You give us the word, and we’ll give you ten minutes.”
//////////
Roshal breathed in, breathed out, and nodded. 10 minutes of combat power before the entire ship shut down into uselessness. She’d done more with less. She couldn’t remember when, but she had. Luckily, this was a Patrol Carrier instead of a standard ship, so it was more than capable of combat maneuvers with nothing but RCS thrusters. That should give her some time.
Movement, movement was going to be the key.
“Comms, tell the engineering crews on the hulk that they are ordered to figure out anything that could draw the attention of the Heavy Cruiser,” She began, “Systems, break our mooring lines. We’re going to have to split from the hulk. Helm, prepare for maneuvers. RCS only. We are going to have to do this carefully. Engineroom, prepare for power activation, but hold until my command.”
This needs to be perfect, Roshal thought, A single mistimed action ruins it all.
A clock ticked down. Ten minutes elapsed. The Karcharidon had entered maximum weapon’s range.
//////////
He of Slender Tail shivered where he stood. The secondary command bridge was silent as Roshal began giving orders to fight. This was… this was insane.
They were in a ruined ship with nothing but a merchant fleet beginning to flee and a three thirds dead pirate hulk on their side against a fresh Karcharidon class Heavy Cruiser.
They couldn’t win.
This was suicide.
They would die here.
\ So why didn’t He of Slender Tail feel afraid?
He stood at his post, a secondary bridge console where he would relay orders to other departments, freeing up the other Watchkeeper to collate those orders, there was nothing he could do to help win this impossible battle, and yet…
And yet he felt heat blossoming inside his chest with every single order delivered.
“Mooring teamsss, you are to cut your linesss immediately.” He relayed to a crew of Shil scurrying around the ruined bulkheads, “Damage control, prepare for electrical firesss and arcsss.” He commanded, switching between teams instantly.
He didn’t feel fear. He could see his Watchkeeper shiver every time the sensors reported the enemy contact was still closing, but he didn’t feel the same.
What he felt… was indignation.
How dare this pirate scum threaten his vessel, his crew. How dare they ambush this valiant ship after they had fought so hard to win. How dare they.
He let his fangs fold out as he spat the next order, “Anti-Aerossspace teamsss, prepare your batteriesss for grouped fire. Gunnery calculationsss are on their way.”
How dare they stand up to him.
A clock ticked down. 12 minutes elapsed. Weapons fire.
//////////
Roshal swayed slightly as she could feel the ship beneath her feet move. Movement is life in naval warfare, movement is death. “Right RCS fire, bring us clear of the hulk. Bow thrusters, up twenty.”
“Aye, ma’am, aye, right standard and bow up twenty.” The Helmswoman replied.
“Confirmed. Next maneuver, give us rear thrust-”
“Torpedo!” The sensor operator called out in a shrill voice, “Two marks on intercept course! Range, twelve K and closing fast!”
“Decorum!” Roshal snapped at the panicking sensor technician. “Comms, order Runoff flight to divert and intercept those torpedoes. Rear RCS to full, give us momentum.”
Roshal turned away from the bridge as affirmations were shouted, and the ship began to move, “Engineering, prepare to activate combat power on my mark and prepare for hard maneuvers. Mark in five.”
//////////
Griogill swallowed bile and tried not to feel too thankful that the enemy vessel had fired torpedoes at their home ship. Being diverted from an attack run had a much higher chance of survival than striking through an AA bubble.
“Runoff 4 engaging far torpedo. Moving in for intercept. Bre’kas, give me lock.”
Griogill’s backseater muttered something, and a target lock appeared on the far torpedo as Runoff 1, their previous Drill Sergeants, dashed by in a hard burn and blazed away at their own target.
“Right. We can do this. We can do this. No fear.” The rookie muttered as the sight of her friends in Runoff 3 being turned to vapor echoed in her mind. “I can do this.”
The target locked. She fired. The torpedo detonated.
A clock ticked down.
//////////
“Mark in four.”
//////////
The Heavy Cruiser loomed closer as the comparatively tiny Patrol Carrier spat its defiance in the form of two Interceptors dancing between the stars.
As a pair of torpedoes detonated, four more were launched, the anti-shipping weapons built for this specific purpose. Destroying disabled vessels.
And so the last two remaining Interceptors on CAP dove into the fray, risking themselves against an ever approaching AA bubble in order to save their ship.
A clock ticked down.
//////////
“Mark in three.”
//////////
All Cookie could do was stare and push his meager aerospace fighter further on its nuclear thrusters as shimmering dots of torpedoes lanced out from the Heavy Cruiser attacking his new home.
He pushed his hand forward and felt the throttle once more push back against him, the lever pushed all the way past safe thrust and into the further setting on his console.
The Interceptor was fast. It didn’t feel fast enough.
And so he spoke the words he spoke once before, back when he’d had to listen to his backseater’s screams of pain and the rush of wind after shrapnel pierced his fuselage, and the hospital was so, so far away.
Father, I pray that you will not hide your face from me. Whenever I pray, Lord please hear me and answer me speedily in Jesus' name. God, I pray that you will grant me speed through your help.
A clock ticked down.
//////////
“Mark in two.”
//////////
The Heavy Cruiser shifted, engine flaring and it began to close the range. A single disabled ship on emergency RCS thrusters and a pair of Aerospace fighters was nothing it would have to deal with.
It fired a third spread of torpedoes.
A clock ticked down.
//////////
They took the bait. Roshal thought with a vicious grin.
“Mark in one.” She paused, “Execute.”
In an instant, power flowed through the ship, emergency lights flickered off as the burning red boarding lights returned their fiery glow. The entire ship shook as the main thruster came back online, and capacitors began to charge for maneuvers.
“Hard burn, full thrusters, right, on my mark.” Roshal watched as the Heavy Cruiser began to react to her movements, the enemy ship was alive, you needed to roll to broadsides to begin bombardment, come on come on…
Roshal watched as a torpedo flickered out of existence, Runoff 4 gaining another kill.
Come on, dammit, you don’t get put in charge of a Heavy Cruiser without- THERE!
The Heavy Cruiser flinched, turning her bow away from the no longer stricken vessel, preparing for broadside.
The Captain’s grin showed more teeth than smile. “Execute! Full right thrust!”
“Full right thrust! Aye ma’am aye!” Her helmswoman called out as maneuvering thrusters dead cold roared to life and physically threw the vessel to the side, causing everyone not strapped in on the bridge to rock as a barrage of fire flew past their former location, manual targeting systems in play since the automatic systems would still be getting warmed up.
“Full thrust forward, prepare to divert all power to secondary weapons. Weapons, give me a firing solution.” Roshal commanded, hand raised and pointed at the enemy’s display as if she were commanding from a tall ship.
A chant of “Aye ma’am aye” flowed out across the bridge as the weaponsmistress was silent before calling out. “Port side is up to 45% secondary fires and 32% point defense. That’ll be our best bet.”
Roshal nodded. “Make it so. Target their main weapons. Helm, get us that facing.”
“Ma’am. We’re getting a call from Runoff 3. They are entering the AO and are asking for a target.”
Roshal smiled, “Weapons, shift target. Aim for the anti-aerospace systems. Let’s give Runoff 3 the opening they need.”
A clock ticked down.
//////////
“Cookie, we’ve got a targeting path.” Milk called forward. “Putting it up on your HUD.”
“One second… I’ve got it. Moving to comply. Did the Captain give us a plan?” her front seater replied, causing her stomach to do funny things as the Aerospace Fighter maneuvered while under high thrust.
“Something like that. She asked for a munitions report and specifically about our anti-shipping weapon.”
Cookie paused.
“Ah.” He finally said.
“Yeah.” She replied.
“Well, let’s hope they’re able to open us up to a window of opportunity. Or this will be a short charge.”
“Not our place to question why.”
“Just our place to do and die.”
Time to target… three minutes.
Into the valley of Death, rode the six hundred.
A clock ticked down.
//////////
Two vessels, three Aerospace fighters, one chance.
Six minutes of power remained. All actors took their places on the stage.
One hundred kilometers, close enough to check the weld quality of hull seams, the two ships danced across from each other. Maneuvering.
Five minutes of power remained.
The Karcharidon Heavy Cruiser rolled itself trying to keep the vulnerable top deck away from the Patrol Carrier’s presumably still working main gun as Roshal’s vessel jumped to the side. Thrusters roared.
Four minutes of power remained.
Runoff 1 and 4 shot towards their formerly separated comrade, forming up behind them in a wedge. The trio climbed towards the sun as their captain continued to chase and harass the Karcharidon.
Three minutes of power remained.
Roshal spoke. The lances of her vessel fired. Laser blasts carved across the hull of the enemy ship as it rolled.
The rolling ceased. A helmswoman swore as a full broadside caught the Patrol Carrier in the flank. The port hangar pod was ruined, armor shattered and all inside exposed to hard vacuum. Those who could scream died the fastest. The Interceptors had their opening.
Two minutes of power remained.
Silent wings swept through vacuum as three Interceptors began their dive, their formerly speedy arrowhead shape giving way to an inverted t as their wings swept out for stability, the ASF dove and dove and dove.
Five Kilometers away.
The range was too wide. They had one shot. It had to be perfect.
One minute of power remained.
The Into Harm’s Way spat its defiance into the world, limited power drained to give her pilots a seconds more of time.
30 seconds of power remained.
Three Kilometers.
Hard Lock! Milk shouted from the back seat of Runoff 3. Cookie was silent. The range was still too wide.
15 seconds of power remained.
Two Kilometers.
The Karcharidon seemingly began to roll before the Patrol Carrier once more fired, its last remaining weapons spouting their defiance against the world. Deep in engineering, systems began to blow, wires that replaced fuses sparked power and delicate circuit boards shorted out into useless scrap.
The lights went out.
No power remained.
Roshal, in her head, began to count down as lances of light began to sweep across her ship. Damage control did what they could, but the beams began to cut like an overly enthusiastic shipbreaker.
Five.
One Kilometer.
Four.
Cookie’s thumb depressed the firing stud as the Interceptor screamed at him.
Three.
The ASF launched its deadly payload.
Two.
Three Interceptors pulled back hard on their sticks to avoid colliding with the deck.
One.
The thruster of the anti-shipping missile roared as it rocketed the point blank aerospace distance to target.
Impact.
The armor piercing tip of the missile punched into the upper deck plating of the Heavy Cruiser, classified alloys allowing it to pierce into the armored plating just enough to allow the shaped charge to open up a hole as momentum kept the weapon moving.
Within the frame of a single second, the warhead of the missile had entered the ship and, before the alarms even had time to sound, detonated.
A new sun appeared in the void for a split second as a plasma-fusion warhead detonated inside the Karcharidon heavy cruiser’s hull.
//////////
Roshal allowed herself to breathe a sigh of relief inside her head as the emergency power lights flickered overhead and the gravity ever so slightly lightened. What was left of their sensor arrays showed the enemy vessel powering down. “Engineering. Good work, your 10 minutes were just what she needed.” She called out, picking up the ship phone.
There was no answer from engineering.
She signed externally before pointing at one of the marines guarding the bridge, “Find a crewmate in a void suit. I have need of runners.” The marine clasped a fist to her chest before leaving to execute her captain’s commands. “Comms, do we have any contact with the engineering teams on the pirate hulk?”
The Comms officer held up a hand, Roshal waited, “No, ma’am. We aren’t getting- wait. We’ve got visual on flashing lights from the hull. Apparently, something shorted, so they’re having to rebuild broadcast arrays. They can receive just fine, though.”
“Good, once we can maneuver, bring us broadside of them. What’s the status of the merchant fleet?”
Navigation spoke up now, “Still heading for the Jump Point. Should we send the recall order?”
“Not yet, we are still unsure if the area is safe. If we have any sensors remaining, begin sca-”
The mentioned sensor technician interrupted Captain Roshal, “Ma’am, new contact, signature unknown. Just jumped in from outside the starlane!”
“Give me details. Course, range, and speed?” She demanded.
“Signal confused, can’t get a lock!” Navigation called out, “Can’t tell if confusion’s from them or us.”
Not another one… Roshal sighed, “All forces prepa-”
“Ma’am, we’re being hailed.” Communications called out.
“On squawk.”
“This is Captain Al’yosha Cal’rada of Her Imperial Majesty’s Ship Spear of the Knyaginya, responding to Merchant vessel distress calls. Imperial Patrol Carrier, are you in need of assistance at this time?”
Roshal recognized the voice. A junior officer from her days in the Navy and a fellow Sevastutavan. The memory of the fresh faced girl when she’d joined her as an Ensign straight of the Naval Academy flashed before her eyes. “Captain Cal’rada. Your timing is impeccable as always.”
Admiral?” Roshal could hear the shock in her old protege’s voice.
“That’s Captain, now, Al’yosha. I require your aid in ensuring the disabled vessel still glowing from an ASM strike remains disabled along with Search and Rescue teams for our sister Carrier.
“Whatever you want, you’ll have it, Admiral_… Helm! All ahead flank and plot course to intercept. Launch gunships and prepare to deploy Bluejackets. We’ll test our _Orcas’ teeth today!”
The line cut out a moment later than it should have, and Roshal nodded in approval.
“Captain, I still don’t have a read on new contact. What is it?” Sensors asked.
“A Drep’na inspired vision, come to life.” Roshal watched, feeling an odd sort of parental pride as Al’yosha’s experimental warship began closing the distance towards the Karcharidon at breakneck speeds. “A swift sailing vessel and ten carriage guns…” Roshal murmured the line from an old Vaasconian poem from the ancient Age of Sail. She had heard Cal’rada had succeeded in petitioning the Navy to build her dream-ship, burning every favor and passing out favors to any and everyone to see the program through. Now, there she was, standing on the bridge bearing down on a ship twice her size, but if the rumors were true, only half her guns.
“Ma’am, contact is still not resolving, but IFF confirms Imperial Navy designation. An Akula Class Attack Transport. I’ve… I’ve never even heard of this class.”
“Perhaps we shall hear of them more in the future. Fortune favors the active.”
“Contact is disgorging multiple signals, moving at speeds consistent with aerospace assets.”
“That is our signal we may disengage. Comms, inform the merchant fleet that the area is secure and to begin refueling procedures. Helm, get us alongside the pirate hulk, we have people to recover. Marine, get me a runner to the MP’s, we shall need the port hangar prepared for an old tradition the Navy has regarding pirate prisoners…” Roshal commanded. The fight was over, it was time to begin the cleanup.
//////////
So… that took a while. Sorry about that.
Turns out when a combination of writer’s block, decision paralysis and LIFE hits you over the head, it becomes a touch difficult to get your shit together long enough to write something down.
On the plus side, we are out of the “unplanned bits” and right back into the parts I have brainstormed, so I won’t be staring at a screen trying to think how to make things connect as much anymore. On the other hand, that means we are now entering the epilogue of book 1 of Top Lasgun.
Don’t worry, the story isn’t ending, I’ve got “three” books plotted out in my head, so we’ll see how that shakes out, but for the most part, this is where I start wrapping up plot threads, laying down threads for what comes next, and all that other good stuff.
So yeah, next chapter is going to involve everyone wrapping up what happened here, some fun little Military Justice, and potentially a bunch of plot. Also, I’m planning on starting a “rewrite”/edited version of this to go up on AO3, so keep an eye out for that. Early installment weirdness is a bitch and I’m not proud of what the older stuff looked like.
Well, I hope you have a wonderful morning, afternoon or evening whenever you read this and I will see you next chapter.
[NEXT CHAPTER]
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2024.05.16 16:26 CherokeeBoyColin 2008 Toyota Solara Pressure Sensors

Good morning everyone I am not familiar with Toyotas and I’m hoping someone here can help us out. My coworker has a 2008 Solara with two dead pressure sensors. The local garage who has the programming tool will program the new sensors if we install them in the vehicle. He says he has the Autel tool and the snap on but he recommends buying the Autel sensors.
Will Autel sensors work in a 2008 Toyota?
If so, can you just replace the 2 dead ones or will Autel require replacing with 4 Autel sensors?
Do these sensors need programmed before installation or can we install them and then drive the car down to get programmed?
I’m a ford guy and I have the ford relearn tool. So much easier than other brands. Thanks in advance for the advice
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