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The game crashed whilst registering texture Error: java.lang.IndexOutOfBoundsException Exit code: 255

2024.06.09 07:18 Unspoken_Mist The game crashed whilst registering texture Error: java.lang.IndexOutOfBoundsException Exit code: 255

I was just casually playing Minecraft when my poodle ran over my power cable, shutting down my computer unexpectedly. This was while Minecraft was in the middle of loading. Upon rebooting, I cannot start Minecraft without it crashing and giving me the message shown in my title. I don't know how any of this works and am unsure what to do, any help would be appreciated.
Additional information: I am using Ubuntu version 20.04.6 LTS, my processor is AMD® Ryzen 5 3600 6-core processor × 12, my GPU is NVIDIA Corporation TU116 [GeForce GTX 1660 SUPER], and I have 32 gbs of RAM.
The following is the crash report:
---- Minecraft Crash Report ----
// Why did you do that?
Time: 2024-06-08 22:00:29
Description: Registering texture
java.lang.IndexOutOfBoundsException
at java.base/java.nio.Buffer$1.apply(Buffer.java:757) at java.base/java.nio.Buffer$1.apply(Buffer.java:754) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210) at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302) at java.base/java.nio.Buffer.checkIndex(Buffer.java:779) at java.base/java.nio.DirectByteBuffer.getLong(DirectByteBuffer.java:861) at net.minecraft.class\_8800.method\_54945(class\_8800.java:43) at net.minecraft.class\_1011.method\_4303(class\_1011.java:139) at net.minecraft.class\_1011.method\_4310(class\_1011.java:111) at net.minecraft.class\_1011.method\_4309(class\_1011.java:102) at net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture.method\_18153(PuzzleSplashScreen.java:163) at net.minecraft.class\_1049.method\_4625(class\_1049.java:29) at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at java.base/java.nio.Buffer$1.apply(Buffer.java:757) at java.base/java.nio.Buffer$1.apply(Buffer.java:754) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:213) at java.base/jdk.internal.util.Preconditions$4.apply(Preconditions.java:210) at java.base/jdk.internal.util.Preconditions.outOfBounds(Preconditions.java:98) at java.base/jdk.internal.util.Preconditions.outOfBoundsCheckIndex(Preconditions.java:106) at java.base/jdk.internal.util.Preconditions.checkIndex(Preconditions.java:302) at java.base/java.nio.Buffer.checkIndex(Buffer.java:779) at java.base/java.nio.DirectByteBuffer.getLong(DirectByteBuffer.java:861) at net.minecraft.class\_8800.method\_54945(class\_8800.java:43) at net.minecraft.class\_1011.method\_4303(class\_1011.java:139) at net.minecraft.class\_1011.method\_4310(class\_1011.java:111) at net.minecraft.class\_1011.method\_4309(class\_1011.java:102) at net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture.method\_18153(PuzzleSplashScreen.java:163) at net.minecraft.class\_1049.method\_4625(class\_1049.java:29) at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) 
-- Resource location being registered --
Details:
Resource location: minecraft:textures/gui/title/mojangstudios.png Texture object class: net.puzzlemc.splashscreen.PuzzleSplashScreen$DynamicLogoTexture 
Stacktrace:
at net.minecraft.class\_1060.method\_24303(class\_1060.java:96) at net.minecraft.class\_1060.method\_4616(class\_1060.java:68) at net.minecraft.class\_425.handler$coi000$puzzle-splashscreen$puzzle$initSplashscreen(class\_425.java:1048) at net.minecraft.class\_425.method\_18819(class\_425.java:63) at net.minecraft.class\_310.(class\_310.java:689) at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Initialization --
Details:
Modules: 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:223) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.6 Minecraft Version ID: 1.20.6 Operating System: Linux (amd64) version 5.4.0-182-generic Java Version: 21.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 304826280 bytes (290 MiB) / 536870912 bytes (512 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 3600 6-Core Processor Identifier: AuthenticAMD Family 23 Model 113 Stepping 0 Microarchitecture: Zen 2 Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: TU116 \[GeForce GTX 1660 SUPER\] Graphics card #0 vendor: NVIDIA Corporation (0x10de) Graphics card #0 VRAM (MB): 288.00 Graphics card #0 deviceId: 0x21c4 Graphics card #0 versionInfo: unknown Virtual memory max (MB): 18101.42 Virtual memory used (MB): 3030.19 Swap memory total (MB): 2048.00 Swap memory used (MB): 0.00 JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: animatica: Animatica 0.6+1.20 badoptimizations: BadOptimizations 2.1.1 capes: Capes 1.5.4+1.20.5 cloth-config: Cloth Config v14 14.0.126 cloth-basic-math: cloth-basic-math 0.6.1 continuity: Continuity 3.0.0-beta.4+1.20.2 cubes-without-borders: Cubes Without Borders 1.1.0+1.20 dynamic\_fps: Dynamic FPS 3.4.3 ears: Ears 1.4.6 emuno: EmuNO 1.1.1 entity\_model\_features: Entity Model Features 2.0.2 entity\_texture\_features: Entity Texture Features 6.0.1 org\_apache\_httpcomponents\_httpmime: httpmime 4.5.10 entityculling: EntityCulling 1.6.4 fabric-api: Fabric API 0.98.0+1.20.6 fabric-api-base: Fabric API Base 0.4.40+80f8cf51b0 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.59+e9d2a72bb0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.25+be5d88beb0 fabric-block-api-v1: Fabric Block API (v1) 1.0.20+6dfe4c9bb0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.8+80f8cf51b0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.50+80f8cf51b0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.12+7f945d5bb0 fabric-command-api-v1: Fabric Command API (v1) 1.2.45+f71b366fb0 fabric-command-api-v2: Fabric Command API (v2) 2.2.24+80f8cf51b0 fabric-commands-v0: Fabric Commands (v0) 0.2.62+df3654b3b0 fabric-content-registries-v0: Fabric Content Registries (v0) 8.0.5+b82b2392b0 fabric-convention-tags-v1: Fabric Convention Tags 2.0.4+7f945d5bb0 fabric-convention-tags-v2: Fabric Convention Tags (v2) 2.1.0+70fd1b46b0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.27+80f8cf51b0 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.1.16+2a2c66b6b0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 19.1.0+ad474493b0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.68+94793913b0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.8+e9d2a72bb0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.7.6+c5fc38b3b0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.50+80f8cf51b0 fabric-item-api-v1: Fabric Item API (v1) 8.2.0+5bcea88ab0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.39+aae0949ab0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.45+80f8cf51b0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.43+df3654b3b0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.3.4+c5fc38b3b0 fabric-loot-api-v2: Fabric Loot API (v2) 3.0.5+97f703dab0 fabric-message-api-v1: Fabric Message API (v1) 6.0.10+109a837cb0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.12+80f8cf51b0 fabric-models-v0: Fabric Models (v0) 0.4.11+9386d8a7b0 fabric-networking-api-v1: Fabric Networking API (v1) 4.0.8+0dca0349b0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 15.1.4+c5fc38b3b0 fabric-particles-v1: Fabric Particles (v1) 4.0.0+c5fc38b3b0 fabric-recipe-api-v1: Fabric Recipe API (v1) 5.0.3+c5fc38b3b0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 5.0.16+ad474493b0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.12+97f703dab0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.12+80f8cf51b0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.61+df3654b3b0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.46+73761d2eb0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.1.3+2c869dedb0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.64+df3654b3b0 fabric-rendering-v1: Fabric Rendering (v1) 4.2.4+b21c00cbb0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 4.1.0+83154f1bb0 fabric-resource-loader-v0: Fabric Resource Loader (v0) 1.1.0+c0e5481fb0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.21+7b70ea8ab0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.73+8c7b71c2b0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.21+c5fc38b3b0 fabric-transfer-api-v1: Fabric Transfer API (v1) 5.1.6+c5fc38b3b0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 6.0.10+74e2f560b0 fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fabricskyboxes: FabricSkyBoxes 0.7.4+mc1.20.5 fastquit: FastQuit 3.0.0+1.20.6 ferritecore: FerriteCore 6.1.1 fix-keyboard-on-linux: Fix Keyboard on Linux 1.0.1 fsb-interop: FabricSkyBoxes Interop 1.4.0+mc1.20.5-build.53 immediatelyfast: ImmediatelyFast 1.2.14+1.20.6 net\_lenni0451\_reflect: Reflect 1.3.2 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.6 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isxander-main-menu-credits: Main Menu Credits 1.2.0 java: OpenJDK 64-Bit Server VM 21 lithium: Lithium 0.12.3 minecraft: Minecraft 1.20.6 modernfix: ModernFix 5.17.3+mc1.20.6 modmenu: Mod Menu 10.0.0-beta.1 moreculling: More Culling 0.25.0 com\_github\_fallen-breath\_conditional-mixin: conditional-mixin v0.6.2 mixinsquared: MixinSquared 0.1.1 nvidium: Nvidium 0.2.7-beta optigui: OptiGUI 2.3.0-beta.2+1.20.5 org\_apache\_commons\_commons-text: commons-text 1.12.0 org\_ini4j\_ini4j: ini4j 0.5.4 puzzle: Puzzle 1.6.2+1.20.6 midnightlib: MidnightLib 1.5.5 puzzle-base: Puzzle Base 1.6.2+1.20.6 puzzle-gui: Puzzle GUI 1.6.2+1.20.6 puzzle-models: Puzzle Models 1.6.2+1.20.6 puzzle-splashscreen: Puzzle Splash Screen 1.6.2+1.20.6 reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.5-build.103 sodium: Sodium 0.5.8+mc1.20.6 sodium-extra: Sodium Extra 0.5.5+mc1.20.6-build.118 caffeineconfig: CaffeineConfig 1.3.0+1.17 world-host: World Host 0.4.11 org\_quiltmc\_parsers\_json: json 0.2.1 org\_semver4j\_semver4j: semver4j 5.2.2 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.5-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 zoomify: Zoomify 2.13.4+1.20.6 com\_akuleshov7\_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.6 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 Loaded Shaderpack: Solas Shader V2.0 \[BETA 0.6b\].zip Profile: Custom (+0 options changed by user) Launched Version: additive-1.26.0-1.20.6 Launcher name: minecraft-launcher Backend library: LWJGL version 3.3.3-snapshot Backend API: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 GL version 3.2.0 NVIDIA 535.171.04, NVIDIA Corporation Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Universe: 404 Type: Client (map\_client.txt) Locale: en\_US CPU: 12x AMD Ryzen 5 3600 6-Core Processor 
submitted by Unspoken_Mist to fabricmc [link] [comments]


2024.06.09 06:48 Ok_Entertainment_546 Needing help diagnosing issue.

I'm not the smartest with this stuff, so if someone could tell me the issue in this text, it would be greatly appreciated.
---- Minecraft Crash Report ---- // This doesn't make any sense! Time: 2024-06-09 00:44:33 Description: mouseClicked event handler java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_526.method_19944(class_526.java:60) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:333) at net.minecraft.class\_526.method\_19944(class\_526.java:60) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:56) at net.minecraft.class\_339.method\_25402(class\_339.java:189) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class\_526 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:409) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallback$Container.invoke(GLFWMouseButtonCallback.java:81) at imgui.glfw.ImGuiImplGlfw.mouseButtonCallback(ImGuiImplGlfw.java:123) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class\_310.method\_1523(class\_310.java:1244) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 71215688 bytes (67 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 8 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2400G with Radeon Vega Graphics Identifier: AuthenticAMD Family 23 Model 17 Stepping 0 Microarchitecture: Zen Frequency (GHz): 3.59 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: Radeon(TM) RX 580 Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=31.0.21001.45002 Graphics card #1 name: AMD Radeon(TM) RX Vega 11 Graphics Graphics card #1 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #1 VRAM (MB): 2048.00 Graphics card #1 deviceId: 0x15dd Graphics card #1 versionInfo: DriverVersion=31.0.21001.45002 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 35237.30 Virtual memory used (MB): 14759.36 Swap memory total (MB): 4608.00 Swap memory used (MB): 60.70 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: ambientenvironment: Ambient Environment [11.0.0.1](http://11.0.0.1) architectury: Architectury 9.2.14 autotag-convention: AutoTag Convention 2.0.2+1.20 autotag: AutoTag 2.0.2+1.20 backpacked: Backpacked 3.0.0-beta.4 mm: Manningham Mills 2.3 bettercombat: Better Combat 1.8.5+1.20.1 bountiful: Bountiful 6.0.3+1.20.1 brewinandchewin: Brewin And Chewin 3.0.3+1.20.1 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 chefsdelight: Chefs Delight 1.0.3-fabric-1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 configured: Configured 2.2.3 copper\_pipe: Simple Copper Pipes 1.13.6 corgilib: CorgiLib [4.0.1.1](http://4.0.1.1) com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 corndelight: Corn Delight 1.0.4 cratedelight: Crate Delight 2024.5.5-1.20-fabric creativecore: CreativeCore 2.11.30 net\_minecraftforge\_eventbus: eventbus 6.0.3 cristellib: Cristel Lib 1.1.5 blue\_endless\_jankson: jankson 1.2.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 culturaldelights: Cultural Delights Fabric 0.14.11+1.20.1 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 dataattributes\_dc: Data Attributes: Directors Cut 1.6.0+1.20.1 dehydration: Dehydration 1.3.6 dummmmmmy: MmmMmmMmmMmm 1.20-1.8.17b enhancedcelestials: Enhanced Celestials [5.0.0.4](http://5.0.0.4) enhancedvisuals: EnhancedVisuals 1.8.1 enhancedweather: Enhanced Weather 1.0-Beta5.4 environmentz: EnvironmentZ 2.0.8 satin: Satin 1.13.0 epic\_knights\_japanese\_armory: Epic Knights: Japanese Armory 1.6.2 exlinecopperequipment: Copper Equipment 2.1.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 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fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric 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fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated porting\_lib\_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting\_lib\_base: Porting Lib Base 2.3.4+1.20.1 
porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1
porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1
porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1
porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1
porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1
 porting\_lib\_client\_events: Porting Lib Client Events 2.3.4+1.20.1 porting\_lib\_config: Porting Lib Config 2.3.4+1.20.1 porting\_lib\_extensions: Porting Lib Extensions 2.3.4+1.20.1 
porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1
porting_lib_common: Porting Lib Common 2.3.4+1.20.1
reach-entity-attributes: Reach Entity Attributes 2.4.0
 porting\_lib\_lazy\_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting\_lib\_loot: Porting Lib Loot 2.3.4+1.20.1 porting\_lib\_networking: Porting Lib Networking 2.3.4+1.20.1 porting\_lib\_recipe\_book\_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting\_lib\_registries: Porting Lib Registries 2.3.4+1.20.1 porting\_lib\_tags: Porting Lib Tags 3.0 
porting_lib_core: Porting Lib Core 2.3.4+1.20.1
 porting\_lib\_tool\_actions: Porting Lib Tool Actions 2.3.4+1.20.1 farmersknives: Farmer's Knives 3.2 fdjei: Just Enough Farmer's Recipes 1.0.1 festive\_delight: Festive Delight 1.0.0 firstperson: FirstPerson 2.4.1 fleshz: FleshZ 1.5.1 forgeconfigapiport: Forge Config API Port 8.0.0 framework: Framework 0.7.6 org\_javassist\_javassist: javassist 3.29.2-GA org\_reflections\_reflections: reflections 0.10.2 handcrafted: Handcrafted 3.0.6 harvest\_scythes: Harvest Scythes 2.5.6+mc1.20 immersive\_melodies: Immersive Melodies 0.2.0+1.20.1 immersive\_weathering: Immersive Weathering 1.20.1-2.0.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 jamlib: JamLib 0.6.1+1.20.x java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](http://15.3.0.4) kambrik: Kambrik 6.1.1+1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 magistuarmory: Epic Knights Mod 9.8 magistuarmoryaddon: Epic Knights: Addon 1.6 mca: Minecraft Comes Alive 7.5.18+1.20.1 minecraft: Minecraft 1.20.1 minefortress: MineFortress 1.8.6-beta automatone: Automatone 1.0.3+minefortress cardinal-components-base: Cardinal Components API (base) 5.2.6+minefortress cardinal-components-entity: Cardinal Components API (entities) 5.2.6+minefortress cardinal-components-world: Cardinal Components API (worlds) 5.2.6+minefortress modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.33 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric 
com_twelvemonkeys_common_common-image: common-image 3.10.0
com_twelvemonkeys_common_common-io: common-io 3.10.0
com_twelvemonkeys_common_common-lang: common-lang 3.10.0
com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0
com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0
com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0
org_quiltmc_parsers_gson: gson 0.2.1
org_quiltmc_parsers_json: json 0.2.1
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2024.06.09 04:59 healthmedicinet Health Daily News June 8 2024

DAY JUNE 8 2024
6-8-2024

‘WE CANNOT SIMPLY GO, GO, GO.’ WHAT IS ‘GIRL MOSSING,’ THE WELLNESS TREND THAT REJECTS HUSTLE CULTURE?

On TikTok and Instagram, people are “girl mossing”: lying on a forest floor, staring up at a leafy canopy or caressing moss. The United States National Forest Foundation even borrowed the term to kick off its 2024 Instagram account. Girl mossing recognizes a need to step away from the pressures of modern, urban life, promoting spending time in nature as a restorative practice. The fast pace and pressure of neoliberal capitalism take an enormous toll on well-being: not just personal, but social and planetary.
6-8-2024

FIVE WAYS ARTIFICIAL INTELLIGENCE CAN IMPROVE YOUR DATING LIFE

Artificial intelligence is going to transform how we date. The question is: will it be for better or worse? It’s already causing some real problems, especially related to “romance scams” and other fraud. But it’s not all doom and gloom. Used in the right way, AI can actually make dating better. It can help write profiles and find matches, provide dating advice and coaching and, if all else fails, become a date companion. I have spent the last few years studying the impact of technology, and especially AI, on our
6-8-2024

STUDY ASSESSES ‘THE DANCER PERSONALITY’

“Tell me if you dance and I will tell you who you are!” A study led by researchers at the Max Planck Institute for Empirical Aesthetics (MPIEA) in Frankfurt am Main, Germany, has shown that both amateur and professional dancers are less neurotic than people who do not dance. They are also more agreeable, more open, and more extraverted.
6-8-2024

ONLINE SHOPPERS BEHAVE DIFFERENTLY AFTER CHATTING WITH STAFF OF THE OPPOSITE GENDER, RESEARCH SHOWS

In a digital world where people are mere pixels on a screen, gender bias can show up in unexpected forms. When people are online, anonymity and physical detachment embolden them to behave in biased ways
6-8-2024

INVESTORS BET BIG ON SUNNY DAYS, STUDY FINDS

It’s often said we can’t control the weather. But what if the weather controls how and when we invest our money? More specifically, what if the skies control how much we’re willing to gamble in the stock market? New research by the University of South Australia has found a connection between pleasant weather conditions and higher investment in lottery-like stocks. Lottery-like stocks are cheap compared to other stocks and, like lottery tickets, they can be seen as an opportunity to make a substantial gain. However, the chance of a higher
6-8-2024

TEENS TREATED UNFAIRLY BY TEACHERS MORE LIKELY TO HAVE POPULIST ATTITUDES

Perceived unjust teacher behavior is strongly and positively associated with populist attitudes among children and adolescents. Populist attitudes consist of ideologies including anti-elitism, people-centrism, and a dualistic perception of good versus evil, and where the foundation of political decision-making should be based on the general will of the people. In contrast to the association with teacher behavior, the correlation between young people’s relationships with peers and the development of populist attitudes is less strong, and the correlation between young people’s relationships
6-8-2024

MICROINCLUSIONS IMPROVE WOMEN’S WORKPLACE BELONGING AND COMMITMENT

New research shows how “microinclusions”—brief instances of positive treatment, especially from members of the dominant group—help women feel valued at work. Imagine your first day at a new job. You probably feel nervous, wondering how you’ll fit in with the team. It’s natural to worry if your co-workers will be supportive, or if they’ll take your contributions seriously. This experience is amplified for women in technology companies, who often face underrepresentation and
6-8-2024

BURNT OUT? HOW YOUR EMPLOYER CAN HELP YOU RETURN TO WORK FOR THE BETTER

The working world can be a pitiless one, as competition in the marketplace can put significant pressures on employees. Relentless deadlines, shrinking resources and shifting priorities all take their toll on employees’ well-being and mental health. In my home country of Belgium, more than two thirds (66.4%) of individuals on disability for psychological reasons had cases related to depression or burn-out. These worrisome statistics reflect broader trends across OECD countries, where nearly half (47.6%) of workers with mental-health problems have been absent from the office in the past year, compared
6-8-2024

FAMILY-FRIENDLY WORKPLACES BENEFIT EMPLOYEES, BUSINESSES

Paid leave and employee well-being are the focus of a three-part policy series on family-friendly business practices put together by the Brown School’s Clark-Fox Policy Institute at Washington University in St. Louis. “Creating a family-friendly workplace benefits both employees and businesses,” said Gary Parker, associate dean for external affairs and director of the institute. “For employees, it enhances work-life balance and job satisfaction,” he said. “For businesses, it leads to higher retention rates, reduced absenteeism and improved productivity. Policies such as paid leave, flexible work arrangements
6-8-2024

HOW TRUMP’S DEFINITION OF A ‘REAL’ AMERICAN HAS GRABBED HIS AUDIENCE—WHAT OUR RESEARCH SHOWS ABOUT WHY

Donald Trump has recently doubled down on his derogatory depictions of undocumented migrants in his bid to win the 2024 presidential election. In an interview with Time magazine, published on April 30 2024, Trump referred to migrants as “criminals,” who “come in and they steal our jobs, and steal our wealth, and they steal our country.” Trump was especially disparaging towards migrants from China, who he said are a “major force that’s forming in our country.” In short, according to Trump, undocumented migration is “an invasion of our country.” Trump’s
6-8-2024

NEW STUDY SHOWS MARKETING A BRAND’S SIMPLICITY CAN BACKFIRE

Irritability is a common side effect of heat. When companies tout the simplicity of their products, they may unknowingly invite customer dissatisfaction, new University of Oregon research finds. For decades, “simpler is better” has been accepted as a universal truth in marketing. Nick Light, assistant professor of marketing at the UO’ Lundquist College of Business, has tested that assumption. He found that most consumers prefer offerings that appear to be easy to use and understand. However, trumpeting simplicity can have a hidden, costly downside. “When marketing convinces consumers that things
6-8-2024

RESEARCHERS CREATE WINNING STRATEGY TO COMBAT VACCINE MISINFORMATION ON X

A new in-depth analysis shows that users who reply to misinformation about the COVID-19 vaccine on X, formerly known as Twitter, with a positive attitude, politeness, and strong evidence are more likely to encourage others to disbelieve the incorrect information. Researchers from three Georgia Tech schools found the most
6-8-2024

STUDY SHOWS DISENGAGED STUDENTS MORE LIKELY TO USE AI TOOLS FOR ASSIGNMENTS

A Swansea University psychology study has found that disengaged students are more likely to use AI tools—particularly ChatGPT—for academic assignments, raising questions about academic integrity and the need for proactive interventions. Launched in November 2022, ChatGPT is an AI program capable of answering questions in detailed, human-like ways. Researchers surveyed 160 undergraduate students, aged between 18 and 24, in March 2023 to assess their attitudes towards and past usage of AI tools such as ChatGPT in academic coursework. The study is published in The Internet and Higher Education journal. Thirty-two
6-8-2024

HUMAN CULTURE IS CHANGING TOO FAST FOR EVOLUTION TO CATCH UP—HERE’S HOW IT MAY AFFECT YOU

Research is showing that many of our contemporary problems, such as the rising prevalence of mental health issues, are emerging from rapid technological advancement and modernisation. A theory that can help explain why we respond poorly to modern conditions, despite the choices, safety and other benefits they bring, is evolutionary mismatch. Mismatch happens when an evolved adaptation, either physical or psychological, becomes misaligned with the environment. Take moths and some species of nocturnal flies, for example. Because they have to navigate in the dark, they evolved to use the moon
6-8-2024

YOUNG PEOPLE IN THE UK SAY THEY ARE LESS LIKELY TO VOTE IF THEIR PARENTS REPORT DEPRESSIVE SYMPTOMS

With a U.K. General Election approaching, new research has found that parental history of depression can predict whether a young person is likely to intend to vote. The research, led by the Department of Politics at the University of Liverpool, found that, at age 26, people were less likely to intend to vote if they had grown up with a parent experiencing high levels of depressive symptoms. Published in the journal Electoral Studies, the research used the British Cohort Study (BCS), which followed more than 16,000 babies born across a
6-8-2024

WHO GETS TO DECIDE WHAT COUNTS AS ‘DISORDER’?

As a scholar of urban governance and data policy, I viewed the responses to protests on U.S. campuses as about more than threats to academic freedom and freedom of speech. They are also threats to the fundamental rights of people in public spaces. The protesters’ tactics, particularly their use of tents in encampments, have brought debates around definitions of public order and disorder to the fore. Over the past couple of months, students in universities across the country, from the University of California, Los Angeles to the Massachusetts Institute of
6-8-2024

STUDYING VIOLENCE TOWARD WOMEN AND ANIMALS CAN HELP US DEVELOP STRATEGIES TO PREVENT BOTH

We live in a world where not everyone feels safe and respected, especially women. Sexual violence and abuse are significant global health issues. Intimate partner violence continues to be a problem in Canada. According to Statistics Canada, of the 117,093 victims of police-reported intimate partner violence in 2022, almost 80% were women and girls. More than half of women in the United States have experienced sexual violence involving physical contact. Given these high rates of sexual abuse, it is imperative that we improve upon what we currently know about violence
6-8-2024

WHY THE FUTURE OF DEMOCRACY COULD DEPEND ON YOUR GROUP CHATS

I became newly worried about the state of democracy when, a few years ago, my mother was elected president of her neighborhood garden club. Her election wasn’t my worry—far from it. At the time, I was trying to resolve a conflict on a large email group I had created. Someone, inevitably, was being a jerk on the internet. I had the power to remove them, but did I have the right? I realized that the garden club had in its bylaws something I had never seen in nearly all the
6-8-2024

NET ZERO IS NOT JUST GOOD SCIENCE—IT’S ALSO A GOOD DEAL FOR ORDINARY PEOPLE

As the UK moves into a general election, a misinformed debate over the country’s climate transition and legally binding net zero targets risks further dividing people. Much of this debate in the UK focuses on the “cost” of net zero. For instance, energy secretary Claire Coutinho recently stated the government did not want a “net zero leviathan” to crush the nation’s “brilliant enterprise economy,” while the Labor Party had to backtrack on its own headline climate investment pledge, citing “affordability” and “fiscal rules.” But the true “cost” is tricky to
6-8-2024

THE FASCINATING PSYCHOLOGY BEHIND ‘DINE AND DASH’ AND WHY IT’S ABOUT SO MUCH MORE THAN A FREE MEAL

Sometimes when I read the newspapers, I think that going to a restaurant and leaving without paying has become something of an epidemic. My research into lying has taught me that the psychology behind acts of deception is often deeply complex. Let me start with a confession. I was guilty of dine and dash a very long time ago before it had a catchy name. I was in a group that hung about a chip shop at the turn-of-the-road in north Belfast, a poor and troubled area. I had a
6-8-2024

YOU CAN NOW BE FROZEN AFTER DEATH IN AUSTRALIA. IF YOU’RE REVIVED IN THE FUTURE, WILL YOU LEGALLY BE THE SAME PERSON?

In recent weeks, Southern Cryonics—the southern hemisphere’s only cryopreservation facility, located in rural New South Wales—announced it had successfully cryopreserved its first patient. There are only a handful of cryopreservation facilities across the globe—two in the United States, and one each in Russia, China, Australia and Switzerland. If the claims made on their websites and in the press are accurate, these facilities likely have no more than 600 patients in cryonic storage in total. Media reports however suggest interest in cryopreservation has risen since the onset of the COVID pandemic,
6-8-2024

ENGINEERS HAVE A DUTY TO PROTECT PUBLIC WELL-BEING, BUT LESS THAN HALF LEARN HOW TO DO SO EFFECTIVELY

Engineers who received public welfare responsibility training in classes are more likely to consider the societal impact of technologies they design and to take action when concerns arise, according to a study by University of Michigan researchers published in The Journal of Engineering Education. While engineers are professionally obligated to protect the safety and well-being of those their technologies impact, the study found that nearly a third of U.S. practicing engineers have never received any training in public welfare
6-8-2024

HIRING PRESSURES TO DIVERSIFY ARE INFLUENCING PATTERNS OF DISCRIMINATION IN UNEXPECTED WAYS

In 2004, a pair of economists published a landmark study to measure discrimination in the labor market. In the study, the researchers applied to real job openings with fictitious applicants but changed the applicant names to reflect a different gender or race. They found clear evidence of discrimination: White men and women received 50% more callbacks than Black men and women. More recently, Berkeley
6-8-2024

STUDY FINDS RACIAL BIAS IN TRAFFIC STOPS BY CHICAGO POLICE

Black drivers in Chicago are significantly more likely than white drivers to be stopped by police regardless of where the drivers live or are going, according to a new study led by a Cornell city planning expert that maps the racial composition of roads by using mobile phone GPS data. The study confirms a racial bias
6-8-2024

DO WE HAVE MORE EMPATHY FOR PEOPLE WHO ARE SIMILAR TO US? NEW RESEARCH SUGGESTS IT’S NOT THAT SIMPLE

How do people successfully interact with those who are completely different from them? And can these differences create social barriers? Social scientists are struggling with these questions because the mental processes underlying social interactions are not well understood. One recent concept that has become increasingly popular is the “double-empathy problem.” This draws on research looking at people who are known to experience social difficulties,
6-8-2024

HOW CAN WE MAKE GOOD DECISIONS BY OBSERVING OTHERS? A VIDEOGAME AND COMPUTATIONAL MODEL HAVE THE ANSWER

How can disaster response teams benefit from understanding how people most efficiently pick strawberries together, or how they choose the perfect ice cream shop with friends? All these scenarios are based on the very fundamental question of how and when human groups manage to adapt collectively to different circumstances. Two recent studies on collective dynamics by the Cluster of Excellence Science of Intelligence (SCIoI) in Berlin, Germany, lay the groundwork to promote better
6-8-2024

OTHERS’ WORDS, NOT FIRSTHAND EXPERIENCE, SHAPE SCIENTIFIC AND RELIGIOUS BELIEF FORMATION, STUDY FINDS

Three proposals explaining the differential confidence. (A) Intuitively, one might assume that confidence in scientific entities (e.g., germs) is higher than confidence in religious entities (e.g., angels) because scientific entities are observable in principle whereas religious entities are not. (B) The Dual- Pathway Model proposes separate information pathways for scientific versus religious beliefs; belief in scientific entities is primarily driven by direct experience of causal outcomes whereas belief in religious entities is primarily driven by testimony. (C) Contrary to these two models, the Unified Model proposes that belief in both
6-8-2024

TRYING TO SAVE MONEY? RESEARCH SUGGESTS PAYING IN CASH—WHILE YOU STILL CAN

Cash is in crisis. In Australia, it’s now only used for 16% of in-person transactions, down from about 70% in 2007. The situation is so dire that on Monday, independent federal MP Andrew Gee introduced a private member’s bill that would force businesses to accept cash or else face big fines. The reality is that over the past decade, technological advancements have utterly transformed the way we pay for goods and services. Phones and smartwatches can now easily be used to pay by card, and buy-now-pay-later
6-8-2024

MESSAGES CAN TRIGGER THE OPPOSITE OF THEIR DESIRED EFFECT—BUT YOU CAN AVOID COMMUNICATION THAT BACKFIRES

The best graduation speeches dispense wisdom you find yourself returning to long after the graduation tassels are turned. Take the feel-good life advice in Baz Luhrmann’s song to a class that graduated 25 years ago. Only on a recent relisten did I realize it also captures one of the research-based strategies I teach for avoiding communication that backfires. The tip is hiding in plain sight in the song’s title, “Everybody’s Free (to Wear Sunscreen).” Communication aimed at promoting a certain behavior can have the opposite
6-8-2024

DIFFERENCES IN EDUCATION, VALUES BETWEEN MEN AND WOMEN CAUSE MISMATCHES WHEN SEEKING A PARTNER, FINDS SPANISH STUDY

The educational expansion of women has led to changes in the differences in educational level of men and women when looking for a partner. Research conducted by the UAB Center for Demographic Studies (CED-CERCA) has examined for the first time the role of discrepancies in gender role values and education among potential spouses. According to the study, about a third of women in favor of gender equality and with a higher education would not be able to find a homogamous male partner. The work is published in the journal Perspectives
6-8-2024

‘FUZZY’ MAPS OFFER INSIGHT INTO LOCAL PERCEPTIONS OF THE VALUE OF VOLUNTEERING

In the global South, volunteer programs are framed by policymakers and scholars as an effective vehicle for empowering women living in poverty. But this narrative often rests on scant knowledge of the perspectives and experiences of a key set of local stakeholders: the volunteers. A new study co-authored by Yale anthropologist Catherine Panter-Brick addresses this knowledge gap by engaging with Syrian refugees and Jordanian women from poor households in Amman, Jordan,
6-8-2024

EXPERTS SAY USE OF POLITICAL MEMES ARE A PREDICTOR OF POLITICAL VIOLENCE

In a study of social media activity prior to Russia’s full-scale invasion of Ukraine, researchers at the University of Notre Dame say a sharp increase in politically salient imagery online—visual content designed to influence, dehumanize, manipulate and motivate audiences—was a predictor of the conflict. With collaborators at Colby College and Kennesaw State University, the researchers collected post history from a select group of 989 Russian milbloggers—a term used for “military bloggers”
6-8-2024

PROGRAMS TO PREVENT SEXUAL VIOLENCE SHOW NO EVIDENCE OF CURBING ASSAULTS, ANALYSIS FINDS

Sexual violence prevention programs effectively change ideas and beliefs that underscore assaults, but show no evidence of reducing their actual occurrence, a new comprehensive analysis shows. The findings are published in Psychological Science in the Public Interest. Researchers led by behavioral scientist Roni Porat of Hebrew University challenge the assumption that changing people’s thoughts about sexual violence will change their actual behavior. They call on scientists to study more behavior-centered approaches to reducing sexual
6-8-2024

DIVERSE FRIEND GROUPS PROMOTE BETTER SOCIAL COHESION AND WELL-BEING, STUDY FINDS

New research featuring more than 24,000 people has found that having diverse groups of friends improves well-being and social cohesion, despite people’s tendency to gravitate towards people more similar to them. Led by researchers at the University of Birmingham and published in Psychological Science, the study used data from 24,726 adults from over 10,000 English neighborhoods to examine the composition of people’s social networks according to age, ethnicity, income, and education to understand the implications of homophily (preference for similar people) on social cohesion subjective well-being. Dr. Miguel Ramos, lead
6-8-2024

STUDY SHOWS JUSTICE FACILITY DOGS BENEFIT WELL-BEING FOR CHILDREN FACING COURT

A new Edith Cowan University (ECU) study has revealed that having a four-legged friend at Children’s Court significantly reduces stress and anxiety for young victims, witnesses, and their caregivers. ECU criminology researchers Dr. Suz Rock and Associate Professor Natalie Gately have published the first Australian study to evaluate the impact of introducing a justice facility dog to a Children’s Court. The study “Kids, Courts and Canines: Evaluating the Justice Facility Dog Program through a Therapeutic Lens
6-8-2024

SEXUAL MINORITIES EXPERIENCE MORE EXCLUSION IN EVERYDAY SITUATIONS, FINDS STUDY

Lesbian, gay and bisexual people experience exclusion more frequently than heterosexual people. This is the finding of a recent study published in the Personality and Social Psychology Bulletin by researchers from the University of Basel and the RPTU University of Kaiserslautern-Landau. According to the study, people who are perceived as less gender-conforming are more frequently socially excluded. This could also affect heterosexual people if they deviate from traditional
6-8-2024

STILL RIDING LA’S METRO AFTER THE PANDEMIC? YOU PROBABLY THINK IT’S SAFER THAN THOSE WHO DON’T ANYMORE

As Jon Regardie wrote last year in Los Angeles Magazine, “Metro’s raison d’etre is to get hundreds of thousands of people each day across Southern California.” But the COVID-19 pandemic sent the numbers of riders plummeting to a low of 13%, and ridership still hasn’t fully rebounded. The reason may now be clear, thanks to the latest USC Dornsife LABarometer survey, conducted by the Center for Economic and Social Research (CESR) at the USC Dornsife College of Letters, Arts and Sciences. The survey found that although public transportation ridership in
6-8-2024

CAN VAGUE GO VIRAL FOR GEN Y?

Generation Y, Gen Y, is commonly referred to as the millennial generation. It usually includes individuals born between the early 1980s and the mid-to-late 1990s or early 2000s. This generation follows Generation X and precedes Generation Z. The millennials, it is said, grew up during the transition to digital technology and the rise of the internet, and this has shaped their perspectives, behavior, and the way they use technology and media. They are often characterized as tech-savvy, adaptable, and socially conscious, with a strong affinity for social media and digital
6-8-2024

ITALIAN MOMS WITH 3+ KIDS WORK FAR FEWER YEARS THAN DADS, WHILE FINLAND SHOWS EQUALITY

Over the past century, the number of working women in Western countries has steadily increased. However, numerous studies show that it is still primarily women who have to manage the balancing act between parenthood and working life. Compared to fathers and childless women, mothers often have a less straightforward career path and face greater hurdles to career advancement. Little research has been done on what happens to women’s employment trajectories from midlife when childrearing efforts are
6-8-2024

TOP IT INDUSTRY MANAGERS ARE DIVIDED ON THE NEED FOR FACE-TO-FACE COMMUNICATION IN THE WORKPLACE

Many managers are currently seeking a balance between digital and face-to-face communication. A recent study from the University of Eastern Finland published in Information Technology & People shows that top IT industry managers have different views on when and for what purposes face-to-face communication in the workplace is needed. “Some top managers felt that all work tasks can be performed remotely with the help of digital communication. According to them, face-to-face communication is only necessary for maintaining interpersonal relationships and a sense of community,” says Doctoral Researcher Lotta Salin of
6-8-2024

STUDY FINDS SIMPLE HEADLINES ATTRACT MORE ONLINE NEWS READERS

The competition for online attention in today’s news environment is fierce. High-quality news from credible sources must compete for attention with misinformation and a rapidly increasing amount of partisan content. How can a news organization stand out as a reputable and trustworthy outlet while driving readers to its site? The answer is simple: literally. According to research from Michigan State University, news readers engage more with simple writing, suggesting journalists should write simply—clearly and without ambiguity—to attract attention online. The study was published in the journal Science Advances. “Newsrooms want
6-8-2024

STUDY SHOWS BANNING FALSE INFORMATION TRAFFICKERS ONLINE CAN IMPROVE PUBLIC DISCOURSE

When Twitter banned more than 70,000 traffickers of false information from its platform in the wake of the violence at the U.S. Capitol on Jan. 6, 2021, the impact went beyond the silencing of those users. A study co-authored by UC Riverside public policy and political science scholars published in the journal Nature on June 5, found that the crackdown by Twitter (now called X after it was acquired by billionaire Elon Musk in late 2022) also significantly reduced the number of misinformation posts by users who stayed on the
6-8-2024

YOUNG ADULTS SAY STEADY SUPPORT FROM CARING ADULTS MADE DIFFERENCE IN TRANSITIONING FROM CHILD WELFARE SYSTEM

Young people who have exited foster care generally fare better—in work, school and relationships—if they get consistent support from adults who care about them during their teen years. My research team reached these findings by interviewing 21 people, now in their late 20s, who had aged out of foster care when they turned 18, had spent time in foster care as children or grew up in families that had active child welfare cases. These young adults relayed the degree to which they received support from
6-8-2024

HOW THE 1901 DISCOVERY EXPEDITION’S POLAR EXPLORERS STAYED HEALTHY DURING THEIR ANTARCTIC JOURNEY

Antarctica is the most inhospitable continent on earth. It’s dry, cold, and completely dark for months of the year. Edwardian explorers were some of the first to brave the Antarctic winter, developing new knowledge still drawn upon by scientists today. The Discovery expedition (1901–4) played a key role in the history of polar exploration. It was led by the Royal Navy commander Robert Falcon Scott, a pioneering polar explorer who died in 1912 after attempting to reach the south pole. The expedition’s third lieutenant was Ernest Shackleton, who led three
6-8-2024

SUSTAINABLE BUSINESS MODELS INFUSED WITH AGRI-INNOVATION SYSTEMS CAN REDUCE POST-HARVEST FOOD LOSS AND WASTE

developing sustainable business models that are multi-actor networked for integrating them with agricultural innovation systems initiatives can enable a systemic approach for reducing food loss and value loss at the post-harvest
6-8-2024

WILL THE 2024 OLYMPIC GAMES BECOME THE PLAYING FIELD FOR SOCIAL JUSTICE PROTESTS?

Yannick Kluch, a professor of recreation, sport and tourism at the University of Illinois Urbana-Champaign, studies sport as a platform for promoting social justice. Kluch has worked with the U.S. Olympic and Paralympic Committee, U.S. Diving and the National Collegiate Athletic Association. He spoke with research editor Sharita Forrest about the history of Olympic athletes’ social justice protests and governing organizations’ efforts to avert them with Rule 50 of the Olympic Charter.
6-8-2024

STUDY FINDS WE SPEND MORE WITH CASHLESS PAYMENTS

A study found support for the existence of a positive “cashless effect,” which is when consumers spend more when using cashless payment methods in comparison to cash. The study suggests the cashless effect leads people to spend more when purchasing products that are typically used to signal status, such as jewelry. However, the
6-8-2024

LAWS MEANT TO KEEP DIFFERENT RACES APART STILL INFLUENCE DATING PATTERNS, DECADES AFTER BEING INVALIDATED

If you are single and looking for a romantic partner, chances are that you have used a dating app. But the likelihood that others will like, or even see, your profile may depend on your race. Studies have found that all people on dating apps, regardless of their own race, are more likely to contact white people using the app. And all people using dating apps are least likely to contact African American women and Asian American men. Until recently, some popular apps, including OkCupid, Match, Hinge and Grindr, provided
6-8-2024

VIRTUAL LABS IN PSYCHOLOGY RESEARCH BOOST DIVERSITY

University of Oregon psychologists are breaking down barriers to include underrepresented populations in research by bringing laboratories online. The researchers are trying to address a longstanding issue in psychology studies, which often rely on undergraduate students to volunteer as research subjects.
6-8-2024

ATTENDING LOCAL EVENTS STRENGTHENS NEIGHBORHOOD BONDS, SURVEY REVEALS

how often people visit and actively participate in local events and how this affects their sense of place or their connection to their community. A survey of almost 400 households in the state’s coastal council area of the City of Holdfast Bay found that people who frequently attend local events or participate as volunteers, organizers or exhibitors, have a stronger
6-8-2024

STUDY SHOWS ONLINE PROFESSIONAL EDUCATION WORKS FOR COMPLEX TOPICS

“COVID-19 forced educators to adjust their educational best practices to an unfamiliar virtual classroom, and professional development was no different,” said Karen Jo Matsler, assistant professor in practice for UTeach at UTA
6-8-2024

EYE-TRACKING STUDY REVEALS THAT SIMPLY LOOKING AT THE NATURAL WORLD IN URBAN AREAS CAN REAP WELL-BEING BENEFITS

Integrating more natural features into city landscapes can play a crucial role in enhancing the mental well-being of residents. A study by Bangor University and Technion- Israel Institute of Technology, published in the scientific journal People and Nature, involved city dwellers and showed how paying visual attention to greenery, rather than human-made structures, can alleviate anxiety and enhance restorative feelings. The 117 urban residents who took part in the study, were guided on a
6-8-2024

ADVERTISERS MAY BE INADVERTENTLY FUNDING MISINFORMATION

Companies in industries such as health care, technology and insurance have been found to advertise on misinformation websites, according to an analysis published in Nature. In a related experiment, consumers who were made aware that a company advertised on a misinformation website were likely to reject an offer of a gift voucher to spend with that company. The majority of digital advertisement placement on the internet is done via an algorithm-based distribution
6-8-2024

STUDY SUGGESTS EVOLUTIONARY BASIS FOR MALE RISK-TAKING BEHAVIORS

why we associate risk-taking with males rather than females, from an evolutionary standpoint. Study author Hannah Goodman, from UWA’s School of Human Sciences, said researchers found men engaged in riskier behaviors when crossing a busy traffic intersection, supporting growing evidence that risk-taking is predominantly an androcentric behavior. “Males
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2024.06.09 04:19 Dragonz7741 Crashing Error

I was playing on this modpack that I created just fine until it just started crashing on startup one day. I use modrinth and I get a yellow box indicating there was a crash and to check the logs that I've never seen before regarding a crashing issue. It didn't provide me with a crash log that I could see so I copied the log. Most of the errors are at the bottom of the long log so, but I wanted to post the entire thing just incase it helps with anything.
[22:17:06] [main/INFO]: Loading Minecraft 1.20.1 with Fabric Loader 0.15.11
[22:17:06] [main/INFO]: Loading 286 mods:
- ambientsounds 6.0.1 - anviluses 1.0.0 - architectury 9.2.14 - azurelib 2.0.24 - badpackets 0.4.3 - bebooks 2.0.3-beta - better\_ruby 1.0.0 - betterdungeons 1.20-Fabric-4.0.4 
\-- org_reflections_reflections 0.10.2
- betterfpsdist 1.20.1-4.3 - betterfurnacesreforged 1.1.3 - blueprints 1.20.1.2 - bookshelf 20.1.11 - boss\_blades 1.0.0 - cloth-config 11.1.118 
\-- cloth-basic-math 0.6.1
- clumps 12.0.0.3 - cobbledex 1.0.0 - cobbleit 0.0.1 - cobblemon 1.5.2+1.20.1 - cobblemon-sizechanger 1.0.1+1.20.1 
\-- fabric-permissions-api-v0 0.2-SNAPSHOT
- cobblemon\_armor\_sets 1.0.0 - cobblemon\_capturexp 1.5-fabric-1.0.1 - cobblemon\_quests 1.1.9 - cobblemon\_spawn\_notification 1.5-fabric-1.0.0 - cobblemon\_unimplementeditems 1.5-fabric-1.0.1 - cobblemonintegrations 1.0.5 - cobblemontrainers 1.1.9+1.5.2 
-- fabric-permissions-api-v0 0.2-SNAPSHOT
\-- selfdotmodlibs 2.2.3+1.20.1
- cobblepedia 0.6.2 - collective 7.61 - commonnetworking 1.0.3-1.20.1 - craftableexperiencebottle 1.20.1-0.1 - creativecore 2.11.30 
\-- net_minecraftforge_eventbus 6.0.3
- cristellib 1.1.5 
\-- blue_endless_jankson 1.2.3
- ctov 3.4.3 - cupboard 1.20.1-2.6 - disenchanter 0.1.8+1.20 - dragonloot 1.1.4 - elytraslot 6.3.0+1.20.1 - enchantableshears 0.1.0-1.20.1 - enchantmentcompat 1.2.1 - enchantmentsplus 1.2.2+1.20.1 
\-- reach-entity-attributes 2.4.0
- enchdesc 17.0.16 - fabric-api 0.92.2+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.2+85287f9f77
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.11.0+kotlin.2.0.0 
-- org_jetbrains_kotlin_kotlin-reflect 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 2.0.0
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 2.0.0
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.1
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.1
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.6.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricenchantments 1.0.0 - fabricloader 0.15.11 
\-- mixinextras 0.3.5
- factory\_api 2.1.4 - farmersdelight 1.20.1-2.1.1+refabricated 
-- mm 2.3
-- porting_lib_accessors 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_base 2.3.4+1.20.1
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_common 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_entity 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
-- porting_lib_utility 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_client_events 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_config 2.3.4+1.20.1
-- com_electronwill_night-config_core 3.6.6
-- com_electronwill_night-config_toml 3.6.6
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_common 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_lazy_registration 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_networking 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_recipe_book_categories 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_registries 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_tags 3.0
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- forgeconfigapiport 8.0.0 - ftblibrary 2001.1.5 - ftbquests 2001.3.5 
\-- team_reborn_energy 3.0.0
- ftbteams 2001.2.0 - geckolib 4.4.5 
\-- com_eliotlash_mclib_mclib 20
- golemfirststonemod 0.0.11-1.20.1 - gooeylibs 3.0.0+1.20.1 - grindenchantments 3.1.2+1.20 
\-- codec-config-api 1.0.2+1.19.3
- gts 2.0.1 - guardvillagers 2.0.9-1.20.1 - gymbadges 1.0 - icarus 2.9.0 - immersive\_aircraft 1.0.1+1.20.1 
\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1
- impactor 5.2.6+1.20.1 
-- adventure-platform-fabric 5.9.0
-- net_kyori_adventure-platform-api 4.3.0
-- net_kyori_adventure-text-serializer-ansi 4.14.0
\-- net_kyori_ansi 1.0.2
-- cloud 2.0.0-beta.2
-- fabric-permissions-api-v0 0.2-SNAPSHOT
-- io_leangen_geantyref_geantyref 1.3.15
-- org_incendo_cloud-brigadier 2.0.0-beta.2
-- org_incendo_cloud-core 2.0.0-beta.2
-- org_incendo_cloud-minecraft-modded-common-fabric-repack_ 2.0.0-beta.2
\-- org_incendo_cloud-services 2.0.0-beta.2
-- impactor-command-api 5.2.5+1.20.1-SNAPSHOT
-- io_leangen_geantyref_geantyref 1.3.15
-- net_kyori_adventure-api 4.14.0
-- net_kyori_adventure-key 4.14.0
-- net_kyori_adventure-nbt 4.14.0
-- net_kyori_adventure-text-logger-slf4j 4.14.0
-- net_kyori_adventure-text-minimessage 4.14.0
-- net_kyori_adventure-text-serializer-gson 4.14.0
-- net_kyori_adventure-text-serializer-json 4.14.0
-- net_kyori_adventure-text-serializer-legacy 4.14.0
-- net_kyori_adventure-text-serializer-plain 4.14.0
-- net_kyori_event-api 5.0.0-SNAPSHOT
-- net_kyori_examination-api 1.3.0
-- net_kyori_examination-string 1.3.0
-- org_incendo_cloud-annotations 2.0.0-beta.2
-- org_incendo_cloud-minecraft-extras 2.0.0-beta.2
-- org_incendo_cloud-processors-common 1.0.0-beta.1
-- org_incendo_cloud-processors-confirmation 1.0.0-beta.1
\-- placeholder-api 2.1.3+1.20.1
- improved\_anvils 1.0.3-1.20.1 - indium 1.0.30+mc1.20.4 - iris 1.7.0+mc1.20.1 
-- io_github_douira_glsl-transformer 2.0.0-pre13
-- org_anarres_jcpp 1.4.14
\-- org_antlr_antlr4-runtime 4.11.1
- ironchests 5.0.2 - java 17 - jei 15.3.0.4 - jeresources 1.4.0.247 - justenoughbreeding 1.2.1 - justenoughprofessions 3.0.1 - libipn 4.0.2 - lithium 0.11.2 - lithostitched 1.1.5 - lootballs 1.1.3 - majruszlibrary 7.0.8 - majruszsdifficulty 1.9.10 - maxenchantx 1.3-1.20 - mcdw 9.0.4 - megamons 1.5.0+1.20.1-forge+fabric-75b66fa - mes 1.3.1-1.20-fabric - midnightlib 1.4.1 - mine-spawners 1.0 - minecraft 1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - mr\_cobblemon\_legendarystructures 1.0.0 - mr\_edf\_remastered 4.3 - mr\_smelting\_plus 1.0.5 - mr\_ultimate\_bosses 1.0.4 - mr\_warden\_bossbar 2.0.0 - mymod 0.1-1.20-1 - mythicmobs 1.20.1-fabric-1.4.5 - narratorbegone 1.0.0 - newshieldvariants 1.2.0 - owo 0.11.2+1.20 - packedup 1.0.30 - patchouli 1.20.1-84-FABRIC 
\-- fiber 0.23.0-2
- pureemeraldtools 3.0.0 - puzzleslib 8.1.20 
\-- puzzlesaccessapi 8.0.7
- reeses-sodium-options 1.7.2+mc1.20.1-build.101 - resourcefulconfig 2.1.2 - resourcefullib 2.1.25 
-- com_teamresourceful_bytecodecs 1.0.2
\-- com_teamresourceful_yabn 1.0.3
- scytheexpansion 2.3.0 - silk-all 1.10.1 
-- silk-commands 1.10.1
-- silk-core 1.10.1
-- silk-game 1.10.1
-- silk-igui 1.10.1
-- silk-nbt 1.10.1
-- silk-network 1.10.1
\-- silk-persistence 1.10.1
- slabsexpanded 1.20.1-0-fabric - smallships 2.0.0-b1.2 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115 
-- caffeineconfig 1.3.0+1.17
\-- crowdin-translate 1.4+1.19.3
- structurized-reborn 1.20.1-01 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - t\_and\_t 1.12 - trinkets 3.7.2 
-- cardinal-components-base 5.2.0
\-- cardinal-components-entity 5.2.0
- tutorialmod 1.0.0 - veinmining 1.4.1+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- villagernames 7.3 - villagersffh 0.5.1 - wands 2.6.9-release - wardentools 2.4.0+mc1.20.1 - weapons\_expanded 1.5.3 - withered-bone-meal 2.1.0+1.20.1 - witherturnsskeletons 1.2.0+1.20 - wsnds 0.1.0 - wthit 8.12.0 - xaerominimap 24.2.0 - xaeroworldmap 1.38.8 - yet\_another\_config\_lib\_v3 3.4.4+1.20.1-fabric 
-- com_twelvemonkeys_common_common-image 3.10.0
-- com_twelvemonkeys_common_common-io 3.10.0
-- com_twelvemonkeys_common_common-lang 3.10.0
-- com_twelvemonkeys_imageio_imageio-core 3.10.0
-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0
-- com_twelvemonkeys_imageio_imageio-webp 3.10.0
-- org_quiltmc_parsers_gson 0.2.1
\-- org_quiltmc_parsers_json 0.2.1
- yungsapi 1.20-Fabric-4.0.5 
-- mixinextras 0.3.5
\-- org_javassist_javassist 3.29.2-GA
- zoomify 2.13.5+1.20.1 
-- com_akuleshov7_ktoml-core-jvm 0.5.1
-- dev_isxander_settxi_settxi-core 2.10.6
\-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6
[22:17:07] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/{COMPUTER_USERNAME}/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.13.3+mixin.0.8.5/sponge-mixin-0.13.3+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT
[22:17:07] [main/INFO]: Compatibility level set to JAVA_17
[22:17:07] [main/WARN]: Reference map 'BetterFurnaces-fabric-refmap.json' for betterfurnaces.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'cobblemonintegrations-fabric-refmap.json' for cobblemonintegrations.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'codec-config-api-refmap.json' for codec-config-api.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'ctov-fabric-fabric-refmap.json' for ctov.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'ctov-common-common-refmap.json' for ctov-common.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'JustEnoughResources-Fabric-1.20.1-refmap.json' for jeresources.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/INFO]: Loaded configuration file for Lithium: 115 options available, 0 override(s) found
[22:17:07] [main/WARN]: Reference map 'monolib.refmap.json' for monolib.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'monolib.refmap.json' for monolib.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'newshieldvariants.refmap.json' for fabric-newshieldvariants.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'newshieldvariants.refmap.json' for fabric-newshieldvariants.fabric.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/INFO]: Loaded configuration file for Sodium: 42 options available, 3 override(s) found
[22:17:07] [main/INFO]: Loaded configuration file for Sodium Extra: 34 options available, 0 override(s) found
[22:17:07] [main/WARN]: Reference map 'supermartijn642configlib.mixins.refmap.json' for supermartijn642configlib.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'witherskeletonnds-fabric-refmap.json' for fabric-wsnds.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Reference map 'witherskeletonnds-common-refmap.json' for fabric-wsnds-common.mixins.json could not be read. If this is a development environment you can ignore this message
[22:17:07] [main/WARN]: Error loading class: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext (java.lang.ClassNotFoundException: io/vram/frex/base/renderecontext/rendeEntityBlockRenderContext)
[22:17:07] [main/WARN]: @Mixin target io.vram.frex.base.renderer.context.render.EntityBlockRenderContext was not found porting_lib_base.mixins.json:client.frex.EntityBlockRenderContextMixin from mod porting_lib_base
[22:17:07] [main/WARN]: Error loading class: juuxel/adorn/block/variant/BlockVariantSets (java.lang.ClassNotFoundException: juuxel/adorn/block/variant/BlockVariantSets)
[22:17:07] [main/WARN]: @Mixin target juuxel.adorn.block.variant.BlockVariantSets was not found mixins.cobblemon-common.json:invoker.AdornRegisterInvoker from mod cobblemon
[22:17:08] [main/WARN]: Error loading class: fcatcore/servetranslations/api/resource/language/SystemDelegatedLanguage (java.lang.ClassNotFoundException: fcatcore/servetranslations/api/resource/language/SystemDelegatedLanguage)
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.CuboidMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.ModelPartMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.cull.EntityRendererMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.entity.shadows.EntityRenderDispatcherMixin' as rule 'mixin.features.render.entity' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.gui.font.GlyphRendererMixin' as rule 'mixin.features.render.gui.font' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.BackgroundRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.ClientWorldMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/WARN]: Force-disabling mixin 'features.render.world.sky.WorldRendererMixin' as rule 'mixin.features.render.world.sky' (added by mods [iris]) disables it and children
[22:17:08] [main/INFO]: Searching for graphics cards...
[22:17:08] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5).
[22:17:09] [main/INFO]: Found graphics card: GraphicsAdapterInfo[vendor=NVIDIA, name=NVIDIA GeForce RTX 3060 Ti, version=DriverVersion=32.0.15.5599]
[22:17:09] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS]
[22:17:09] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver.
[22:17:10] [main/WARN]: @Inject(@At("INVOKE")) Shift.BY=3 on golemfirststonemod.mixins.json:MixinMinecraftClient from mod golemfirststonemod::handler$ceh000$golemfirststonemod$inject_doAttack_swingDandoriItem exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:17:10] [main/WARN]: @Inject(@At("INVOKE")) Shift.BY=2 on porting_lib_entity.mixins.json:common.LivingEntityMixin from mod porting_lib_entity::handler$eal000$porting_lib_entity$port_lib$onFinishUsing exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning.
[22:17:14] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 110 milliseconds
[22:17:15] [main/WARN]: Method overwrite conflict for method_8183 in maxenchantx.mixins.json:LuckMixin from mod maxenchantx, previously written by com.zyga.maxenchantx.mixin.LootingMixin. Skipping method.
[22:17:17] [Render thread/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[22:17:17] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME}
submitted by Dragonz7741 to fabricmc [link] [comments]


2024.06.09 01:42 Mockpit ll the Modrinth crash.

Alright so weird one here. I've download All the Modrinth 1.5 and im able to make and play a world BUT if i exit and try to open the world again the game crashes after the loading is complete. This is the log. Your help and expertise is greatly appreciated my friends.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 2024-06-08 13:45:09
Description: Exception in server tick loop
java.lang.StackOverflowError: Exception in server tick loop
at java.base/java.util.HashMap.hash(HashMap.java:338) at java.base/java.util.HashMap.getNode(HashMap.java:568) at java.base/java.util.LinkedHashMap.get(LinkedHashMap.java:441) at net.minecraft.class\_2985.method\_12882(class\_2985.java:312) at net.minecraft.class\_2985.method\_12877(class\_2985.java:376) at net.minecraft.class\_2985.method\_12879(class\_2985.java:353) at net.minecraft.class\_2985.method\_12885(class\_2985.java:326) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Details:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.11, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 2188906496 bytes (2087 MiB) / 8925478912 bytes (8512 MiB) up to 13690208256 bytes (13056 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.80 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon RX 7800 XT Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x747e Graphics card #0 versionInfo: DriverVersion=31.0.24033.1003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 45494.05 Virtual memory used (MB): 32122.04 Swap memory total (MB): 12800.00 Swap memory used (MB): 121.55 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xms8512m -Xmx13056m Fabric Mods: adorn: Adorn 3.9.1+1.19.2 advancementplaques: Advancement Plaques 1.4.6 ae2: Applied Energistics 2 12.9.8 noindium: No Indium? 1.1.0+1.19 team\_reborn\_energy: Energy 2.0.0-beta1 ae2wtlib: AE2WTLib 12.9.8 animal\_feeding\_trough: Animal Feeding Trough 1.0.3+1.19.2 animatica: Animatica 0.5+1.19 another\_furniture: Another Furniture 1.19.2-2.1.4 antighost: AntiGhost 1.19.1-fabric0.58.5-1.1.5 crowdin-translate: CrowdinTranslate 1.4+1.19 anycapes: AnyCapes 1.1.0+1.18.2 appleskin: AppleSkin 2.5.1+mc1.19 arcanus: Arcanus 1.30 architectury: Architectury 6.5.85 artisanat: Artisanat 2.3.0 authme: Auth Me 4.2.0 autoconfig1u: Auto Config v1 Updated 3.4.0 balm-fabric: Balm 4.6.0 bebooks: Better Enchanted Books 1.4.1 bedrockify: BedrockIfy 1.5.1+mc1.19.1 bedrockwaters: BedrockWaters 1.7.3+1.19.2 betterbeds: Better Beds 1.2.0 bettercombat: Better Combat 1.7.1+1.19 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1 betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0 betterf3: BetterF3 4.0.1 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1 betterstats: Better Statistics Screen 2.9.3+1.19.2 tcdcommons: TCD Commons API 2.9.1+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0 biomemakeover: Biome Makeover 1.19.2-1.6.4 blossom: Blossom 1.0.7 bobby: Bobby 4.0.1 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bodacious\_berries: Bodacious Berries 2.0.7+mc1.19.2 spruceui: SpruceUI 4.0.0+1.19 botania: Botania 1.19.2-440-FABRIC fiber: fiber 0.23.0-2 reach-entity-attributes: Reach Entity Attributes 2.3.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 byg: Oh The Biomes You'll Go [2.0.1.6](http://2.0.1.6) c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.11 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.11 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.11 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.11 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.11 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.11 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.11 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.11 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.11 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.11 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.11 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.11 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.11 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.11 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.11 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.11 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 com\_ibm\_async\_asyncutil: asyncutil 0.1.0 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 capes: Capes 1.5.2+1.19.2 capetweaks: Cape Tweaks 1.0.1 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 carryon: Carry On [2.1.1.22](http://2.1.1.22) charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmonium: Charmonium 4.2.1 cherishedworlds: Cherished Worlds 6.0.5+1.19.4 chipped: Chipped 2.1.5 clickthrough: ClickThrough 1.19.1-fabric0.58.5-0.4 gbfabrictools: GBfabrictools 1.3.4+1.19 cloth-config: Cloth Config v8 8.3.115 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.26 comforts: Comforts 6.0.7+1.19.2 spectrelib: SpectreLib 0.12.8+1.19.2 computercraft: CC: Restitched 1.101.2 io\_netty\_netty-codec-http: netty-codec-http [4.1.77.Final](http://4.1.77.Final) org\_squiddev\_cobalt: Cobalt 0.5.5 conjuring: Conjuring 1.0.26+1.19 connectiblechains: Connectible Chains 2.1.4+1.19.2 consistency\_plus: Consistency Plus 0.5.2+RC.2+1.19.2 stonecutter\_recipe\_tags: Stonecutter Recipe Tags 4.2.2+1.19.fabric continuity: Continuity 2.0.2+1.19 controlling: Controlling For Fabric 10.0+7 corgilib: CorgiLib [1.0.0.34](http://1.0.0.34) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 craftify: Craftify 1.12.0 elementa: Elementa 590 universalcraft: UniversalCraft 269 vigilance: Vigilance 284 create: Create 0.5.1-c-build.1160+mc1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-6 forge\_tags: Porting Lib Tags 3.0 milk: Milk Lib 1.0.51 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 porting\_lib\_accessors: Porting Lib Accessors 2.1.1096+1.19.2 porting\_lib\_base: Porting Lib Base 2.1.1096+1.19.2 
porting_lib_attributes: Porting Lib Attributes 2.1.1096+1.19.2
porting_lib_common: Porting Lib Common 2.1.1096+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1096+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1096+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1096+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1096+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1096+1.19.2
porting_lib_models: Porting Lib Models 2.1.1096+1.19.2
serialization_hooks: Serialization Hooks 0.3.26
 porting\_lib\_entity: Porting Lib Entity 2.1.1096+1.19.2 porting\_lib\_extensions: Porting Lib Extensions 2.1.1096+1.19.2 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1096+1.19.2 porting\_lib\_networking: Porting Lib Networking 2.1.1096+1.19.2 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1096+1.19.2 porting\_lib\_transfer: Porting Lib Transfer 2.1.1096+1.19.2 registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2 ctov: ChoiceTheorem's Overhauled Village 3.2.6c culinaire: Culinaire 2.5.0 dark-enchanting: Dark Enchanting 1.0.2+1.19.2 libgui: LibGui 6.4.0+1.19 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 omega-config: OmegaConfig 1.2.3-1.18.1 dawn: Dawn API 3.5.0 debugify: Debugify 2.8.0 delightfulcreators: Delightful Creators 1.1.7 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 distinguishedpotions: Distinguished Potions 4.0.1 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cicada: CICADA 0.1.2 
langfiles-plus: Langfiles Plus 1.0.0
 doubledoors: Double Doors 5.2 dungeons\_andtaverns\_mr: Dungeons and Taverns 2.0.2 dungeons\_arise: When Dungeons Arise 2.1.56 dustrial\_decor: Dustrial Decor 0.5 dynamiccrosshair: Dynamic Crosshair 5.7.1+1.19.2 e4mc\_minecraft: e4mc 4.0.1 eatinganimationid: Eating Animation 1.9.1 editsign: EditSign 2.6.0 emojitype: Emoji Type 2.0.1+1.19 endermanoverhaul: Enderman Overhaul 0.0.0 endrem: End Remastered 5.2.0 ends\_delight: End's Delight 1.19.2-1.0 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 entitycollisionfpsfix: Entity Collision FPS Fix [2.0.0.0](http://2.0.0.0) entityculling: EntityCulling-Fabric 1.6.1-mc1.19.2 expandeddelight: Expanded Delight 0.2.5 extraalchemy: Extra Alchemy 1.9.0 extrasounds: ExtraSounds 2.3.1+1.19.2-1.19.1 soundcategories: Sound Categories 1.2.4+1.19 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.10.17+kotlin.1.9.22 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.22 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.2 fabricloader: Fabric Loader 0.15.3 mixinextras: MixinExtras 0.3.2 fabrishot: Fabrishot 1.9.2 fallingleaves: Falling Leaves 1.13.0+1.19.2 farmersdelight: Farmer's Delight 1.19.2-1.3.10.2 farmersknives: Farmer's Knives 2.4.1 festive\_delight: Festive Delight 1.0.0 fireplacelib: Fireplace Lib 7.0.3+1.19.2 annotateddi: Annotated DI 4.0.2+1.19.2 
aopalliance_aopalliance: aopalliance 1.0
com_google_inject_guice: guice 5.1.0
javax_inject_javax_inject: javax.inject 1
 firstperson: FirstpersonModel 2.2.3 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 2.0.6 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 harvest\_scythes: Harvest Scythes 2.5.4+mc1.19.2 highlight: Highlight 1.0.0 iceberg: Iceberg 1.0.46 immediatelyfast: ImmediatelyFast 1.2.8+1.19.2 net\_lenni0451\_reflect: Reflect 1.3.1 immersive\_aircraft: Immersive Aircraft 0.6.2+1.19.2 immersive\_armors: Immersive Armors 1.5.6+1.19.2 indium: Indium 1.0.9+mc1.19.2 inventoryprofilesnext: Inventory Profiles Next 1.10.9 invmove: InvMove 0.8.4 iris: Iris 1.6.11 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isometric-renders: Isometric Renders 0.4.1+1.19 worldmesher: Worldmesher 0.2.12+1.19 jade: Jade 8.7.3 java: Java HotSpot(TM) 64-Bit Server VM 17 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT languagereload: Language Reload 1.5.10+1.19.2 lazydfu: LazyDFU 0.1.3 legendarytooltips: Legendary Tooltips 1.3.3 letmedespawn: Let Me Despawn fabric-1.0.2 libipn: libIPN 4.0.1 lithium: Lithium 0.11.1 macos\_input\_fixes: MacOS Input Fixes 1.6 mca: Minecraft Comes Alive 7.5.11+1.19.2 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.3 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modelfix: Model Gap Fix 1.8 modernfix: ModernFix 5.11.1+mc1.19.2 modmenu: Mod Menu 4.2.0-beta.2 monsters\_in\_the\_closet: Monsters in the Closet 1.0.3+1.19 morechathistory: MoreChatHistory 1.1.1 moreculling: More Culling 1.19.1-0.17.0 conditional-mixin: conditional mixin 0.3.0 mostructures: Mo' Structures 1.4.3+1.19.2 mousetweaks: Mouse Tweaks 2.22 mtr: Minecraft Transit Railway 1.19.2-3.2.2-hotfix-1 nochatreports: No Chat Reports 1.19.2-v1.13.12 notenoughanimations: NotEnoughAnimations 1.6.4 origins: Origins 1.7.1 apoli: Apoli 2.6.1 
additionalentityattributes: Additionalentityattributes 1.0.0+1.19
calio: Calio 1.7.0
playerabilitylib: Pal 1.6.0
 overlord: Overlord 3.2.3+1.19.2 owo: oωo 0.9.3+1.19 blue\_endless\_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC phosphor: Phosphor 0.8.1 player-animator: Player Animator 1.0.2 polymorph: Polymorph 0.46.5+1.19.2 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 promenade: Promenade 2.7.1 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.0.0 purpeille: Purpeille 3.2.3+fabric-1.19 cmods: Combined Modifiers 1.3.1+fabric-1.19 voidcrafting: Void Crafting 1.7.2+fabric-1.19 puzzleslib: Puzzles Lib 4.4.3 railways: Create: Steam 'n' Rails 1.5.1+fabric-mc1.19.2 mm: Manningham Mills 2.3 recipe-book-delight: Recipe Book Delight 0.2.0-1.19.2 dark-matter-base: Dark Matter Base 1.0.0-1.19.2 dark-matter-enums: Dark Matter Enums 1.0.0-1.19.2 dark-matter-minecraft: Dark Matter Minecraft 1.0.0-1.19.2 dark-matter-recipe-book: Dark Matter Recipe Book 1.0.0-1.19.2 reeses-sodium-options: Reese's Sodium Options 1.6.4+mc1.19.2-build.93 replaymod: Replay Mod 1.19.2-2.6.14 repurposed\_structures: Repurposed Structures 6.3.28+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.682 error\_notifier: Error Notifier 1.0.9 rrls: Remove Reloading Screen 1.19.2-3.1.1-fabric seamless\_loading\_screen: Seamless Loading Screen 2.0.3+1.19.2 satin: Satin 1.9.0 seasons: Fabric Seasons 2.3+1.19 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 secretblocks: Secret Blocks 1.19.2-1.2.0 simple\_pipes\_dep\_container: SimplePipeTest (Dependency Container) 0.8.2 libblockattributes: LibBlockAttributes 0.11.1 
libblockattributes_core: LibBlockAttributes (Core) 0.11.1
libblockattributes_fluids: LibBlockAttributes (Fluids) 0.11.1
libblockattributes_items: LibBlockAttributes (Items) 0.11.1
 libmultipart: LibMultiPart 0.8.2 libmultipart\_compat: LibMultiPart (Mod Compatibility) 0.8.2 libnetworkstack: Lib Network Stack 0.7.1 simple\_pipes: SimplePipeTest 0.8.2 skinlayers: 3d Skin Layers 1.5.2-mc1.19.1 smoothswapping: Smooth Swapping 0.9.2 sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 t\_and\_t: Towns and Towers 1.10 terrablender: TerraBlender [2.0.1.166](http://2.0.1.166) toms\_storage: Tom's Simple Storage Mod 1.5.9 tooltipfix: ToolTip Fix 1.1.1-1.19 totw\_additions: Towers of the Wild: Additions 1.2.3 travelersbackpack: Traveler's Backpack 1.19.2-8.2.32 travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0 traverse: Traverse 6.0.8 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.2.0 terraform-config-api-v1: Terraform Config API (v1) 4.2.0 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 4.2.0 terraform-tree-api-v1: Terraform Tree API (v1) 4.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 traverse-client: Traverse: Client 6.0.8 traverse-common: Traverse: Common 6.0.8 traverse-worldgen: Traverse: World Generation 6.0.8 trinkets: Trinkets 3.4.2 universal-graves: Universal Graves 2.1.3+1.19.2 common-protection-api: Common Protection API 1.0.0 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT hologram-api: Hologram API 0.2.2+1.19 placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 polymer: Polymer (Core) 0.2.17+1.19.2 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 server\_translations\_api: Server Translations API 1.4.18+1.19.2 sgui: sgui 1.1.5+1.19.1 valkyrienskies: Valkyrien Skies 2 2.2.0-beta.3 villagernames: Villager Names 7.3 visualoverhaul: VisualOverhaul 4.1.1 visualworkbench: Visual Workbench 4.2.4 voicechat: Simple Voice Chat 1.19.2-2.4.32 walllanterns: Lanterns Belong on Walls 1.4.0-1.19 waveycapes: WaveyCapes 1.3.2 waystones: Waystones 11.4.2 windchimes: Windchimes 1.2.1 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yungsapi: YUNG's API 1.19.2-Fabric-3.8.10 org\_javassist\_javassist: javassist 3.28.0-GA yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 zoomify: Zoomify 2.9.0 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.5 dev\_isxander\_settxi\_settxi-gui: settxi-gui 2.10.5 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.5 settxi-gui-yacl: Settxi Gui (YetAnotherConfigLib) 2.10.5 Loaded Shaderpack: (off) (fallback) Flywheel Backend: GL33 Instanced Arrays Server Running: true Player Count: 0 / 8; \[\] Data Packs: vanilla, Fabric Mods, t\_and\_t\_waystones\_patch\_1.19.2.zip World Generation: Stable Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Launched Version: 1.19.2 
submitted by Mockpit to fabricmc [link] [comments]


2024.06.08 22:29 Theoderic8586 [USA-MA] [H] Nintendo Switch Games, RPGs, JRPGs, Final Fantasy, Persona 3, Playstation 2–4, Super Famicom, and some other stuff [W] Venmo or Paypal

Selling my Nintendo Switch RPG collection as well as some other stuff. Shipping factored into prices but feel free send offers. Not interested in shipping under 25 dollars at the moment (low on supplies and such). Also only looking to do friends and family
Nintendo Switch:
PS4 GamesBanner Saga Trilogy (sealed) 20$Bioshock Collection 15$Borderlands Handsome Edition 12$Borderlands 3 7$Dead Island Definitive Collection 15$ Diablo 3 Eternal Collection 15$ Dying Light Anniversary Edition 15$ Exist Archive (sealed) 33$ Fairy Fencer F Advent Dark Force (sealed) 43$ Greed Fall 15$Horizon Zero Dawn Complete Edition 15$King’s Bounty 2 15$Kingdom of Amalur Re-Reckoning 15$ Nioh 2 9$Othercide 35$Pillars of Eternity Complete Edition 20$ Pillars of Eternity II Ultimate Edition 20$ Risen (sealed) 16$Sakura Wars 20$ SD Gundam G Generations Crossrays (sealed x2) 25$Skyrim Anniversary Edition 25$ SOLDSpellforce III Reforced 15$Sudden Strike Complete Edition (disk only) 15$Tales of Arise 15$Uncharted the Nathan Drake Collection 14$Wasteland 2 Director’s Cut 13$ Witcher 3 Complete Edition 16$
PLAYSTAYION 5
. Trails into Reverie 55$ .
Game Boy Advance (Manuals and cartridges only/ custom cases don’t factor in prices)Tales of Phantasia SOLD
Nintendo DS JP (take them all for 55$)7th Dragon 20$A.S.H Archaic Sealed Heat 20$Blood of Bahamut 20$Tales of Innocence 20$Tales of the Tempest 20$
Super FamicomTake all three for 60$Albert Odyssey 30$Feda: The Emblem of Justice 20$Treasure Hunter G 35$
Playstation 2Legaia 2 DualSaga 25$
Playstation 3Deus Ex: Human Revolution 7$Final Fantasy XIII 15$Final Fantasy XIII-2 15$Nier 25$Rune Factory: Tides of Destiny 20$Star Ocean: The Last Hope 20$Tales of Graces F 35$Tales of Symphonia Chronicles (from special edition with internal art and thick manual) 50$Valkyria Chronicles (missing manual) 10$White Knight Chronicles 10$
A Guide to Japanese Role Playing Games book 45$
submitted by Theoderic8586 to GameSale [link] [comments]


2024.06.08 21:23 DonutIllustrious1414 can i have help with this crash report?

[15:17:54] [main/INFO]: Loading Minecraft 1.20.2 with Fabric Loader 0.15.3 [15:17:54] [main/INFO]: Loading 87 mods: - appleskin 2.5.1+mc1.20.2 - architectury 10.1.20 - carpet 1.4.121+v231011 - cloth-config 12.0.119 \-- cloth-basic-math 0.6.1 - clumps **.**.**.** - continuity 3.0.0-beta.5+1.20.2 - effortless 2.0.0-SNAPSHOT - entityculling 1.6.5 - fabric-api 0.91.6+1.20.2 -- fabric-api-base 0.4.33+fce67b32a0 -- fabric-api-lookup-api-v1 1.6.43+b1792f7da0 -- fabric-biome-api-v1 13.0.14+b1792f7da0 -- fabric-block-api-v1 1.0.12+73761d2ea0 -- fabric-block-view-api-v2 1.0.1+73761d2ea0 -- fabric-blockrenderlayer-v1 1.1.43+f4b7e424a0 -- fabric-client-tags-api-v1 1.1.4+86b12645a0 -- fabric-command-api-v1 1.2.37+f71b366fa0 -- fabric-command-api-v2 2.2.16+b1792f7da0 -- fabric-commands-v0 0.2.54+df3654b3a0 -- fabric-containers-v0 0.1.81+df3654b3a0 -- fabric-content-registries-v0 5.0.6+b1792f7da0 -- fabric-convention-tags-v1 1.5.8+b1792f7da0 -- fabric-crash-report-info-v1 0.2.20+f4b7e424a0 -- fabric-data-generation-api-v1 13.1.11+b1792f7da0 -- fabric-dimensions-v1 2.1.57+b1792f7da0 -- fabric-entity-events-v1 1.5.26+b1792f7da0 -- fabric-events-interaction-v0 0.6.10+b1792f7da0 -- fabric-events-lifecycle-v0 0.2.70+df3654b3a0 -- fabric-game-rule-api-v1 1.0.42+a44e16a6a0 -- fabric-item-api-v1 2.1.33+b1792f7da0 -- fabric-item-group-api-v1 4.0.15+e3d2bf3fa0 -- fabric-key-binding-api-v1 1.0.38+f4b7e424a0 -- fabric-keybindings-v0 0.2.36+df3654b3a0 -- fabric-lifecycle-events-v1 2.2.28+c8b10480a0 -- fabric-loot-api-v2 2.1.1+3ba460fba0 -- fabric-message-api-v1 6.0.2+e3d2bf3fa0 -- fabric-mining-level-api-v1 2.1.56+f4b7e424a0 -- fabric-model-loading-api-v1 1.0.6+b1792f7da0 -- fabric-models-v0 0.4.5+9386d8a7a0 -- fabric-networking-api-v1 3.1.5+f4be560ba0 -- fabric-object-builder-api-v1 12.1.2+2ff98d3ba0 -- fabric-particles-v1 1.1.4+f4b7e424a0 -- fabric-recipe-api-v1 2.0.14+52b3ebe5a0 -- fabric-registry-sync-v0 4.0.12+b1792f7da0 -- fabric-renderer-api-v1 3.2.1+2034447ca0 -- fabric-renderer-indigo 1.5.1+2034447ca0 -- fabric-renderer-registries-v1 3.2.49+df3654b3a0 -- fabric-rendering-data-attachment-v1 0.3.39+73761d2ea0 -- fabric-rendering-fluids-v1 3.0.30+f4b7e424a0 -- fabric-rendering-v0 1.1.52+df3654b3a0 -- fabric-rendering-v1 3.0.11+b1792f7da0 -- fabric-resource-conditions-api-v1 2.3.11+239dafd8a0 -- fabric-resource-loader-v0 0.11.12+b1792f7da0 -- fabric-screen-api-v1 2.0.12+b1792f7da0 -- fabric-screen-handler-api-v1 1.3.47+b1792f7da0 -- fabric-sound-api-v1 1.0.14+f4b7e424a0 -- fabric-transfer-api-v1 3.3.13+4944b5a5a0 \-- fabric-transitive-access-wideners-v1 5.0.3+fce67b32a0 - fabric-language-kotlin 1.11.0+kotlin.2.0.0 -- org_jetbrains_kotlin_kotlin-reflect 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib-jdk7 2.0.0 -- org_jetbrains_kotlin_kotlin-stdlib-jdk8 2.0.0 -- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0 -- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.1 -- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.1 -- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.6.0 -- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3 -- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3 \-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3 - fabricloader 0.15.3 \-- mixinextras 0.3.2 - java 17 - jei **.**.**.** - litematica 0.16.0 - malilib 0.17.0 - minecraft 1.20.2 - minihud 0.28.0 - modmenu 8.0.1 - shulkerboxtooltip 4.0.7+1.20.2 - skinlayers3d 1.6.5 - sodium 0.5.5 - starlight 1.1.3+fabric.5867eae - tweakeroo 0.18.0 - voicechat 1.20.2-2.5.12 - worldedit 7.3.0-beta-02+e11f161 [15:17:55] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/********/AppData/Roaming/com.modrinth.theseus/meta/libraries/net/fabricmc/sponge-mixin/0.12.5+mixin.0.8.5/sponge-mixin-0.12.5+mixin.0.8.5.jar Service=Knot/Fabric Env=CLIENT [15:17:55] [main/INFO]: Compatibility level set to JAVA_17 [15:17:55] [main/INFO]: Loaded configuration file for Sodium: 42 options available, 0 override(s) found [15:17:56] [main/WARN]: [carpet] detected, disabling UPDATE mixin com.sk89q.worldedit.fabric.mixin.MixinLevelChunkSetBlockHook [15:17:56] [main/INFO]: Searching for graphics cards... [15:17:57] [main/INFO]: Found graphics card: GraphicsAdapterInfo[vendor=NVIDIA, name=NVIDIA GeForce GTX 1660 SUPER, version=DriverVersion=32.0.15.5585] [15:17:57] [main/WARN]: Sodium has applied one or more workarounds to prevent crashes or other issues on your system: [NVIDIA_THREADED_OPTIMIZATIONS] [15:17:57] [main/WARN]: This is not necessarily an issue, but it may result in certain features or optimizations being disabled. You can sometimes fix these issues by upgrading your graphics driver. [15:17:57] [main/INFO]: Initializing MixinExtras via com.llamalad7.mixinextras.service.MixinExtrasServiceImpl(version=0.3.2). [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::negativeLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:02] [main/WARN]: @ModifyConstant conflict. Skipping mixins.tweakeroo.json:MixinStructureBlockBlockEntity from mod tweakeroo->@ModifyConstant::overrideMaxSize(I)I with priority 999, already redirected by carpet.mixins.json:StructureBlockEntity_limitsMixin from mod carpet->@ModifyConstant::positiveLimit(I)I with priority 1000 [15:18:04] [Datafixer Bootstrap/INFO]: 192 Datafixer optimizations took 189 milliseconds [15:18:04] [main/WARN]: @Redirect conflict. Skipping mixins.tweakeroo.json:MixinServerPlayNetworkHandler from mod tweakeroo->@Redirect::tweakeroo_removeHitPosCheck(Lnet/minecraft/class_243;Lnet/minecraft/class_243;)Lnet/minecraft/class_243; with priority 1005, already redirected by mixins.litematica.json:MixinServerPlayNetworkHandler from mod litematica->@Redirect::litematica_removeHitPosCheck(Lnet/minecraft/class_243;Lnet/minecraft/class_243;)Lnet/minecraft/class_243; with priority 1010 [15:18:06] [main/WARN]: Method overwrite conflict for getClimateSettings in architectury.mixins.json:BiomeAccessor from mod architectury, previously written by carpet.mixins.Biome_scarpetMixin. Skipping method. [15:18:07] [Render thread/INFO]: Environment: Environment[accountsHost=https://api.mojang.com, sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD] [15:18:07] [Render thread/ERROR]: Failed to verify authentication com.mojang.authlib.exceptions.AuthenticationException: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read value      Service unavailable   

The request is blocked.

20240608T191807Z-16f44f876c92vktwqhrwr6r6k000000004bg000000003p3h
at com.mojang.authlib.exceptions.MinecraftClientException.toAuthenticationException(MinecraftClientException.java:31) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:163) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.(YggdrasilUserApiService.java:53) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.createUserApiService(YggdrasilAuthenticationService.java:55) ~[authlib-5.0.47.jar:?] at net.minecraft.client.MinecraftClient.createUserApiService(MinecraftClient.java:787) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.(MinecraftClient.java:451) ~[client-intermediary.jar:?] at net.minecraft.client.main.Main.main(Main.java:214) ~[1.20.2-0.15.3.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.3.jar:?] Caused by: com.mojang.authlib.exceptions.MinecraftClientException: Failed to read value Service unavailable

The request is blocked.

20240608T191807Z-16f44f876c92vktwqhrwr6r6k000000004bg000000003p3h
at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:32) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more Caused by: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:397) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1227) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1137) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1047) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:982) ~[gson-2.10.1.jar:?] at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:30) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:393) ~[gson-2.10.1.jar:?] at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:386) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1227) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1137) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:1047) ~[gson-2.10.1.jar:?] at com.google.gson.Gson.fromJson(Gson.java:982) ~[gson-2.10.1.jar:?] at com.mojang.authlib.minecraft.client.ObjectMapper.readValue(ObjectMapper.java:30) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:99) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:57) ~[authlib-5.0.47.jar:?] at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:130) ~[authlib-5.0.47.jar:?] ... 8 more [15:18:07] [Render thread/INFO]: Setting user: {MINECRAFT_USERNAME} [15:18:08] [Render thread/INFO]: [voicechat] Compatibility version 18 [15:18:08] [Render thread/INFO]: [voicechat] Loading plugins [15:18:08] [Render thread/INFO]: [voicechat] Loaded 0 plugin(s) [15:18:08] [Render thread/INFO]: [voicechat] Initializing plugins [15:18:08] [Render thread/INFO]: [voicechat] Initialized 0 plugin(s) [15:18:09] [Render thread/INFO]: Got request to register class com.sk89q.worldedit.fabric.FabricPlatform with WorldEdit [com.sk89q.worldedit.extension.platform.PlatformManager@3c68c714] [15:18:09] [Render thread/INFO]: WorldEdit for Fabric (version 7.3.0-beta-02+e11f161) is loaded [15:18:09] [Render thread/INFO]: Registering S2C receiver with id architectury:spawn_entity_packet [15:18:10] [Render thread/INFO]: [Indigo] Different rendering plugin detected; not applying Indigo. [15:18:10] [Render thread/INFO]: Sending ConfigManager... [15:18:10] [Render thread/INFO]: Sending ConfigManager took 2.637 ms [15:18:10] [Worker-Main-2/INFO]: Checking mod updates... [15:18:10] [Render thread/INFO]: [voicechat] Using Cloth Config GUI [15:18:10] [Render thread/INFO]: [voicechat] Loading Opus [15:18:11] [Render thread/INFO]: Backend library: LWJGL version 3.3.2-snapshot [15:18:11] [Render thread/WARN]: Applying workaround: Prevent the NVIDIA OpenGL driver from using broken optimizations (NVIDIA_THREADED_OPTIMIZATIONS) [15:18:12] [Render thread/INFO]: OpenGL Vendor: NVIDIA Corporation [15:18:12] [Render thread/INFO]: OpenGL Renderer: NVIDIA GeForce GTX 1660 SUPEPCIe/SSE2 [15:18:12] [Render thread/INFO]: OpenGL Version: 3.2.0 NVIDIA 555.85 [15:18:13] [Worker-Main-3/ERROR]: Failed to retrieve profile key pair java.io.IOException: Could not retrieve profile key pair at net.minecraft.client.session.ProfileKeysImpl.fetchKeyPair(ProfileKeysImpl.java:139) ~[client-intermediary.jar:?] at net.minecraft.client.session.ProfileKeysImpl.method_44291(ProfileKeysImpl.java:79) ~[client-intermediary.jar:?] at java.util.concurrent.CompletableFuture$AsyncSupply.run(Unknown Source) ~[?:?] at java.util.concurrent.CompletableFuture$AsyncSupply.exec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool.scan(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:?] at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:?] [15:18:13] [Render thread/INFO]: Reloading ResourceManager: vanilla, fabric (appleskin, carpet, cloth-config, continuity, effortless, entityculling, fabric-api, fabric-api-base, fabric-api-lookup-api-v1, fabric-biome-api-v1, fabric-block-api-v1, fabric-block-view-api-v2, fabric-blockrenderlayer-v1, fabric-client-tags-api-v1, fabric-command-api-v1, fabric-command-api-v2, fabric-commands-v0, fabric-containers-v0, fabric-content-registries-v0, fabric-convention-tags-v1, fabric-crash-report-info-v1, fabric-data-generation-api-v1, fabric-dimensions-v1, fabric-entity-events-v1, fabric-events-interaction-v0, fabric-events-lifecycle-v0, fabric-game-rule-api-v1, fabric-item-api-v1, fabric-item-group-api-v1, fabric-key-binding-api-v1, fabric-keybindings-v0, fabric-language-kotlin, fabric-lifecycle-events-v1, fabric-loot-api-v2, fabric-message-api-v1, fabric-mining-level-api-v1, fabric-model-loading-api-v1, fabric-models-v0, fabric-networking-api-v1, fabric-object-builder-api-v1, fabric-particles-v1, fabric-recipe-api-v1, fabric-registry-sync-v0, fabric-renderer-api-v1, fabric-renderer-indigo, fabric-renderer-registries-v1, fabric-rendering-data-attachment-v1, fabric-rendering-fluids-v1, fabric-rendering-v0, fabric-rendering-v1, fabric-resource-conditions-api-v1, fabric-resource-loader-v0, fabric-screen-api-v1, fabric-screen-handler-api-v1, fabric-sound-api-v1, fabric-transfer-api-v1, fabric-transitive-access-wideners-v1, fabricloader, jei, litematica, malilib, minihud, modmenu, shulkerboxtooltip, skinlayers3d, sodium, starlight, tweakeroo, voicechat, worldedit), black_icons [15:18:13] [Worker-Main-3/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading [15:18:15] [Render thread/WARN]: Missing sound for event: minecraft:item.goat_horn.play [15:18:15] [Render thread/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break [15:18:15] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headset Earphone (G435 Wireless Gaming Headset) [15:18:15] [Render thread/INFO]: Sound engine started [15:18:15] [Render thread/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas [15:18:15] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas [15:18:15] [Render thread/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas [15:18:15] [Render thread/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas [15:18:15] [Render thread/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas [15:18:15] [Render thread/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas [15:18:16] [Render thread/WARN]: Shader rendertype_tinted_solid could not find uniform named GameTime in the specified shader program. [15:18:16] [Render thread/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program. [15:18:16] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [15:18:16] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [15:18:16] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [15:18:16] [Render thread/INFO]: Created: 1024x512x0 minecraft:textures/atlas/gui.png-atlas [15:18:16] [Render thread/INFO]: Created: 256x128x0 jei:textures/atlas/gui.png-atlas [15:18:21] [Render thread/INFO]: Registering commands with com.sk89q.worldedit.fabric.FabricPlatform [15:18:21] [Render thread/INFO]: Loaded 7 recipes [15:18:21] [Render thread/INFO]: Loaded 1271 advancements [15:18:22] [Render thread/INFO]: Applied 0 biome modifications to 0 of 64 new biomes in 2.087 ms [15:18:22] [Server thread/INFO]: Starting integrated minecraft server version 1.20.2 [15:18:22] [Server thread/INFO]: Generating keypair [15:18:22] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 0% [15:18:24] [Render thread/INFO]: Preparing spawn area: 11% [15:18:25] [Render thread/INFO]: Preparing spawn area: 97% [15:18:25] [Render thread/INFO]: Time elapsed: 2505 ms [15:18:25] [VoiceChatServerThread/INFO]: [voicechat] Voice chat server started at port 52502 [15:18:26] [Server thread/INFO]: Changing view distance to 16, from 10 [15:18:26] [Server thread/INFO]: Changing simulation distance to 14, from 0 [15:18:27] [Server thread/INFO]: {MINECRAFT_USERNAME}[local:E:ee2ade98] logged in with entity id 5 at (332.53282662112423, -56.682242932594214, -2.3815727935892608) [15:18:27] [Server thread/INFO]: {MINECRAFT_USERNAME} joined the game [15:18:28] [Render thread/INFO]: Started 6 worker threads [15:18:28] [Render thread/INFO]: [voicechat] Sending secret request to the server [15:18:28] [Server thread/INFO]: [voicechat] Received secret request of {MINECRAFT_USERNAME} (18) [15:18:28] [Server thread/INFO]: [voicechat] Sent secret to {MINECRAFT_USERNAME} [15:18:28] [Render thread/INFO]: Using 3 total BufferBuilder caches [15:18:28] [Render thread/WARN]: Unable to read property: east with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: south with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: north with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: west with value: false for blockstate: {Name:"minecraft:cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: east with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: south with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: north with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/WARN]: Unable to read property: west with value: false for blockstate: {Name:"minecraft:mossy_cobblestone_wall",Properties:{east:"false",north:"false",south:"false",up:"false",west:"false"}} [15:18:28] [Render thread/INFO]: [ShulkerBoxTooltip] Server integration enabled, attempting handshake... [15:18:28] [Netty Server IO #1/INFO]: [ShulkerBoxTooltip] {MINECRAFT_USERNAME}: protocol version: 2.0 [15:18:28] [Netty Local Client IO #0/INFO]: [ShulkerBoxTooltip] Handshake succeeded [15:18:28] [Netty Local Client IO #0/INFO]: [ShulkerBoxTooltip] Server protocol version: 2.0 [15:18:28] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Loading 1 plugin: shulkerboxtooltip [15:18:28] [Server thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 7 providers for mod shulkerboxtooltip [15:18:28] [Render thread/INFO]: Starting JEI... [15:18:28] [Render thread/INFO]: Registering item subtypes... [15:18:28] [Render thread/INFO]: Registering item subtypes: jei:minecraft took 11.94 milliseconds [15:18:28] [Render thread/INFO]: Registering item subtypes took 13.18 ms [15:18:28] [Render thread/INFO]: Registering fluid subtypes... [15:18:28] [Render thread/INFO]: Registering fluid subtypes took 8.750 ms [15:18:28] [Render thread/INFO]: Registering ingredients... [15:18:28] [Render thread/INFO]: Registering ingredients: jei:minecraft took 113.0 milliseconds [15:18:28] [Render thread/INFO]: Registering ingredients took 114.2 ms [15:18:28] [Render thread/INFO]: Registering categories... [15:18:29] [Render thread/INFO]: Registering categories: jei:minecraft took 57.90 milliseconds [15:18:29] [Render thread/INFO]: Registering categories took 61.99 ms [15:18:29] [Render thread/INFO]: Registering vanilla category extensions... [15:18:29] [Render thread/INFO]: Registering vanilla category extensions took 4.287 ms [15:18:29] [Render thread/INFO]: Registering recipe catalysts... [15:18:29] [Render thread/INFO]: Registering recipe catalysts took 2.944 ms [15:18:29] [Render thread/INFO]: Registering advanced plugins... [15:18:29] [Render thread/INFO]: Registering advanced plugins took 371.2 ?s [15:18:29] [Render thread/INFO]: Building recipe registry... [15:18:29] [Render thread/INFO]: Building recipe registry took 24.93 ms [15:18:29] [Render thread/INFO]: Registering recipes... [15:18:29] [Render thread/INFO]: Registering recipes: jei:minecraft took 537.3 milliseconds [15:18:29] [Render thread/INFO]: Registering recipes took 538.6 ms [15:18:29] [Render thread/INFO]: Registering recipes transfer handlers... [15:18:29] [Render thread/INFO]: Registering recipes transfer handlers took 7.216 ms [15:18:29] [Render thread/INFO]: Building runtime... [15:18:29] [Render thread/INFO]: Registering gui handlers... [15:18:29] [Render thread/INFO]: Registering gui handlers: jei:minecraft took 21.25 milliseconds [15:18:29] [Render thread/INFO]: Registering gui handlers: jei:gui took 12.88 milliseconds [15:18:29] [Render thread/INFO]: Registering gui handlers took 35.33 ms [15:18:29] [Render thread/INFO]: Registering Runtime... [15:18:29] [Render thread/INFO]: Starting JEI GUI [15:18:29] [Render thread/INFO]: Building ingredient list... [15:18:29] [Render thread/INFO]: Building ingredient list took 5.451 ms [15:18:29] [Render thread/INFO]: Building ingredient filter... [15:18:29] [Render thread/INFO]: Adding 1441 ingredients [15:18:30] [Render thread/INFO]: Added 1441 ingredients [15:18:30] [Render thread/INFO]: Building ingredient filter took 258.0 ms [15:18:30] [Render thread/INFO]: Registering Runtime: jei:fabric_gui took 409.6 milliseconds [15:18:30] [Render thread/INFO]: Registering Runtime took 410.3 ms [15:18:30] [Render thread/INFO]: Building runtime took 499.8 ms [15:18:30] [Render thread/INFO]: Sending Runtime... [15:18:30] [Render thread/INFO]: Sending Runtime took 237.4 ?s [15:18:30] [Render thread/INFO]: Starting JEI took 1.410 s [15:18:30] [Render thread/INFO]: Loaded 237 advancements [15:18:30] [Render thread/INFO]: [ShulkerBoxTooltip Plugins] Registered 19 color keys for mod shulkerboxtooltip [15:18:30] [Render thread/INFO]: [voicechat] Received secret [15:18:30] [Render thread/INFO]: [voicechat] Connecting to voice chat server: '127.0.0.1:52502' [15:18:30] [VoiceChatAuthenticationThread/INFO]: [voicechat] Trying to authenticate voice chat connection [15:18:30] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Successfully authenticated player {MINECRAFT_UUID} [15:18:30] [VoiceChatConnectionThread/INFO]: [voicechat] Server acknowledged authentication [15:18:31] [Render thread/WARN]: Received passengers for unknown entity [15:18:31] [Render thread/WARN]: Received passengers for unknown entity [15:18:31] [VoiceChatAuthenticationThread/INFO]: [voicechat] Trying to validate voice chat connection [15:18:31] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Successfully validated connection of player {MINECRAFT_UUID} [15:18:31] [VoiceChatPacketProcessingThread/INFO]: [voicechat] Player {MINECRAFT_USERNAME} ({MINECRAFT_UUID}) successfully connected to voice chat [15:18:31] [VoiceChatConnectionThread/INFO]: [voicechat] Server acknowledged connection check [15:18:50] [Server thread/INFO]: Stopping server [15:18:50] [Server thread/INFO]: Saving players [15:18:50] [Server thread/INFO]: Saving worlds [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:overworld [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:the_nether [15:18:51] [Server thread/INFO]: Saving chunks for level 'ServerLevel[Building world]'/minecraft:the_end [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (Building world): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [15:18:51] [Server thread/INFO]: ThreadedAnvilChunkStorage: All dimensions are saved [15:18:51] [Render thread/INFO]: [voicechat] Clearing audio channels [15:18:51] [Render thread/INFO]: [voicechat] Stopping microphone thread [15:18:51] [Render thread/INFO]: [voicechat] Disconnecting voicechat [15:18:51] [Render thread/INFO]: Stopping worker threads [15:18:51] [Render thread/ERROR]: Reported exception thrown! net.minecraft.class_148: Rendering Block Entity at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.runReported(BlockEntityRenderDispatcher.java:111) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.render(BlockEntityRenderDispatcher.java:79) ~[client-intermediary.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntity(SodiumWorldRenderer.java:369) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntities(SodiumWorldRenderer.java:308) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at me.jellysquid.mods.sodium.client.render.SodiumWorldRenderer.renderBlockEntities(SodiumWorldRenderer.java:271) ~[sodium-fabric-mc1.20.2-0.5.5.jar:?] at net.minecraft.client.render.WorldRenderer.handler$bne000$sodium$onRenderBlockEntities(WorldRenderer.java:7282) ~[client-intermediary.jar:?] at net.minecraft.client.render.WorldRenderer.render(WorldRenderer.java:1140) ~[client-intermediary.jar:?] at net.minecraft.client.render.GameRenderer.renderWorld(GameRenderer.java:1113) ~[client-intermediary.jar:?] at net.minecraft.client.render.GameRenderer.render(GameRenderer.java:881) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1275) ~[client-intermediary.jar:?] at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:856) ~[client-intermediary.jar:?] at net.minecraft.client.main.Main.main(Main.java:253) ~[1.20.2-0.15.3.jar:?] at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.15.3.jar:?] at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.15.3.jar:?] Caused by: java.lang.NullPointerException: Cannot invoke "net.fabricmc.fabric.api.renderer.v1.Renderer.meshBuilder()" because the return value of "net.fabricmc.fabric.api.renderer.v1.RendererAccess.getRenderer()" is null at me.pepperbell.continuity.impl.client.ProcessingContextImpl.(ProcessingContextImpl.java:18) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.client.model.CtmBakedModel$CtmQuadTransform.(CtmBakedModel.java:86) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.client.model.ModelObjectsContainer.(ModelObjectsContainer.java:10) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at java.lang.ThreadLocal$SuppliedThreadLocal.initialValue(Unknown Source) ~[?:?] at java.lang.ThreadLocal.setInitialValue(Unknown Source) ~[?:?] at java.lang.ThreadLocal.get(Unknown Source) ~[?:?] at me.pepperbell.continuity.client.model.ModelObjectsContainer.get(ModelObjectsContainer.java:18) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.impl.client.ContinuityFeatureStatesImpl.get(ContinuityFeatureStatesImpl.java:16) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at me.pepperbell.continuity.api.client.ContinuityFeatureStates.get(ContinuityFeatureStates.java:10) ~[continuity-3.0.0-beta.5+1.20.2.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.handler$znf000$continuity$beforeRenderModels(PistonBlockEntityRenderer.java:1015) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.render(PistonBlockEntityRenderer.java:39) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.PistonBlockEntityRenderer.render(PistonBlockEntityRenderer.java:20) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.render(BlockEntityRenderDispatcher.java:90) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.method_23081(BlockEntityRenderDispatcher.java:79) ~[client-intermediary.jar:?] at net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher.runReported(BlockEntityRenderDispatcher.java:104) ~[client-intermediary.jar:?] ... 14 more
submitted by DonutIllustrious1414 to Minecraft [link] [comments]


2024.06.08 21:09 SanderSo47 Directors at the Box Office: Ang Lee

Directors at the Box Office: Ang Lee
https://preview.redd.it/3ey3xk1cce5d1.png?width=1920&format=png&auto=webp&s=013619527a9526a4c1a28fce38d2b1320c6e7192
Here's a new edition of "Directors at the Box Office", which seeks to explore the directors' trajectory at the box office and analyze their hits and bombs. I already talked about a few, and as I promised, it's Ang Lee's turn.
Lee's father, a respect principal, was hoping that his son would become a professor. But he was disappointed when his son failed his high school exam twice, forcing him to attend a less privileged university. Seeing Ingmar Bergman's film The Virgin Spring was a formative experience for him. After finishing his mandatory military service, he moved to the United States to complete his studies. He wanted to become an actor, but his struggle with English made him move into directing. After finally meeting a few contacts in the industry, he started working as a director.
From a box office perspective, how reliable was he to deliver a box office hit?
That's the point of this post. To analyze his career.

Pushing Hands (1991)

His directorial debut. It stars Sihung Lung, Lai Wang, Bo Z. Wang, Deb Snyder and Haan Lee. It follows a Chinese tai chi master living in New York, who struggles to find his place in the world. The film shows the contrast between traditional Chinese ideas of Confucian relationships within a family and the much more informal Western emphasis on the individual.
Lee graduated from New York University Tisch School of the Arts in 1984, but had failed to find career opportunities since, working almost full-time as a house-father. During the intermediate six years, he became interested in martial arts, specifically tai chi, after reading the wuxia novel Jianghu qixia zhuan. This motivated him to write a screenplay, which brought the attention of Hsu Li-kong, a recently promoted senior manager in a major studio who had a strong interest in Lee's unique style and freshness. He invited Lee to make his directorial debut.
It had a very limited release, and it was reported that it made just $152,322 domestically. But it received acclaim in the United States and Taiwan. And that allowed Lee to finally get a chance to expand his horizon.
  • Budget: N/A.
  • Domestic gross: $152,322.
  • Worldwide gross: $152,322.

The Wedding Banquet (2023)

"You are cordially invited to a wedding where everybody wants to kiss the bride... except the groom."
His second film. The film stars Gua Ah-leh, Lung Sihung, May Chin, Winston Chao and Mitchell Lichtenstein. The story concerns a bisexual Taiwanese immigrant man who marries a mainland Chinese woman to placate his parents and get her a green card. His plan backfires when his parents arrive in the United States to plan his wedding banquet and he has to hide the truth of his gay partner.
Neil Peng approached Lee with the idea in 1986 by revealing to Lee that one of their mutual friends had moved to the United States and was in a same-sex relationship without the knowledge of the man's parents. Lee and Peng began writing the screenplay two years later and were soon joined by James Schamus. Schamus wrote that the film was "first drafted in Chinese, then translated into English, re-written in English, translated back into Chinese, and eventually subtitled in Chinese and English and a dozen other languages."
The film was critically acclaimed, and became a sleeper hit, earning $23.6 million against a budget of just $1 million. Lee was on the rise.
  • Budget: $1,000,000.
  • Domestic gross: $6,933,459.
  • Worldwide gross: $23,633,459.

Eat Drink Man Woman (1994)

"It's hard to tell where sex stops and food begins."
His third film. It stars Sihung Lung, Wang Yu-wen, Wu Chien-lien, and Yang Kuei-mei. It follows four members of the Zhu family as they navigate the challenges of love, life, tradition and family. This film deals with the transition from tradition to modernity. It is Lee's first (and to date, only film) to be shot entirely in his native Taiwan.
Like his previous films, another critical and commercial success. Lee quickly made himself a household name.
  • Budget: N/A.
  • Domestic gross: $7,294,403.
  • Worldwide gross: $24,294,403.

Sense and Sensibility (1995)

"Lose your heart and come to your senses."
His fourth film. Based on the novel by Jane Austen, and it stars Emma Thompson (who also wrote the screenplay), Kate Winslet, Hugh Grant and Alan Rickman. The story follows the Dashwood sisters, members of a wealthy English family of landed gentry, as they must deal with circumstances of sudden destitution. They are forced to seek financial security through marriage.
In 1989, producer Lindsay Doran suggested adapting the novel to her colleagues. She was a lifelong fan of the novel, and vowed to make a film adaptation if she ever made it into the industry. Looking for a writer, Doran read screenplays by English and American writers until she came across a series of comedic skits, often in period settings, that actress Emma Thompson had written and decided that that was the direction she wanted for the film. As they were working on the film Dead Again, Doran hired Thompson to write the film, even though she never wrote a feature-length film before.
Thompson spent five years writing and revising the screenplay, both during and between shooting other films. Believing the novel's language to be "far more arcane than in [Austen's] later books," Thompson sought to simplify the dialogue while retaining the "elegance and wit of the original." Despite Doran's confidence, studios were reluctant to pick up the film, as Thompson never wrote a film. Columbia Pictures executive Amy Pascal supported Thompson's work and agreed to sign as the producer and distributor.
In 1993, Lee was hired to direct, basically for his work in The Wedding Banquet. Even though he was not familiar with Jane Austen, Doran felt that Lee's films, which depicted complex family relationships amidst a social comedy context, were a good fit with Austen's storylines. Viewing it as a "director for hire" job, Lee spent six months in preparing for the film, as it would have his largest budget ($16 million) by that point. Doran and Columbia asked Thompson to play Elinor herself.
The film received widespread critical acclaim, and was included on more than a hundred top-ten of the year lists, as well as one of the best Austen adaptations. It was a huge box office hit, earning $134 million worldwide. It received 7 Oscar nominations, including Best Picture and Best Actress. Thompson won Best Adapted Screenplay, making her the only person to have won an Oscar for both her writing and acting (she won Best Actress two years prior). However, Lee was not nominated for Best Director, a decision that was criticized by many as Hollywood's racism against Lee and Chinese cinema in general. Lee sought to avoid turning his omission into a scandal and specifically asked the Taiwan state media not to make it a "national issue", explaining that he endured more pressure when forced to act as his country's representative.
  • Budget: $16,000,000.
  • Domestic gross: $43,182,776.
  • Worldwide gross: $134,582,776.

The Ice Storm (1997)

"The American Dream was over. But the hangover was just beginning."
His fifth film. Based on the novel by Rick Moody, it stars Kevin Kline, Joan Allen, Tobey Maguire, Christina Ricci, Elijah Wood, Katie Holmes, Glenn Fitzgerald, Jamey Sheridan and Sigourney Weaver. Set during Thanksgiving 1973, it follows two dysfunctional New Canaan, Connecticut, upper-class families who are trying to deal with tumultuous social changes of the early 1970s, and their escapism through alcohol, adultery and sexual experimentation.
The film ended Lee's winning streak at the box office, but it was still critically acclaimed.
  • Budget: $18,000,000.
  • Domestic gross: $8,038,061.
  • Worldwide gross: $16,011,975.

Ride with the Devil (1999)

"In a no-man's land between North and South, you didn't fight for the blue or grey, you fought for your friends and your family."
His sixth film. Based on the novel Woe to Live On by Daniel Woodrell, it stars Tobey Maguire, Skeet Ulrich, Jeffrey Wright, Jewel, Simon Baker, Jonathan Rhys Meyers, James Caviezel, Thomas Guiry and Jonathan Brandis. Set during the American Civil War, it follows a group of men who join the First Missouri Irregulars, also known as the Bushwhackers — guerrilla units loyal to pro-Confederacy units of the state — and their war against Northern Jayhawkers allied with the Union army.
Despite commanding a $38 million budget, the film had a very limited three-day run, making less than $1 million. It also received mixed reviews from critics.
  • Budget: $38,000,000.
  • Domestic gross: $635,096.
  • Worldwide gross: $635,096.

Crouching Tiger, Hidden Dragon (2000)

"A timeless story of strength, secrets, and two warriors who would never surrender."
His seventh film. Based on the Chinese novel serialized between 1941 and 1942 by Wang Dulu, it stars Chow Yun-fat, Michelle Yeoh, Zhang Ziyi, and Chang Chen. Master Li Mu Bai, a warrior, is about to retire and gives his sword to his lover Yu Shu Lien to keep it safe. However, the sword is stolen and now an embittered Li embarks on a mission to find it.
The stunt work was mostly performed by the actors themselves and Ang Lee stated in an interview that computers were used "only to remove the safety wires that held the actors" aloft. "Most of the time you can see their faces," he added. "That's really them in the trees." The film specifically targeted Western audiences rather than the domestic audiences who were already used to Wuxia films. As a result, high-quality English subtitles were needed. Ang Lee, who was educated in the West, personally edited the subtitles to ensure they were satisfactory for Western audiences.
Whatever were the expectations for this, the film exceeded them by a large margin. After a limited release, it earned $8 million in its first wide domestic opening weekend. But the crazy thing was how insane were its legs; it didn't hit a sub $4 million weekend until its 12th wide weekend, and it even increased from some weekends. It closed with a colossal $128 million domestically, becoming the highest foreign-language film in United States, a record it still keeps, and it's twice as much as the second place, Life Is Beautiful. Worldwide, it earned $213.9 million worldwide, becoming a worldwide phenomenon and Lee's highest grossing film.
The film was widely acclaimed across the world, hailed as one of the greatest films of the century. The film led to a boost in popularity of Chinese wuxia films in the Western world, where they were previously little known, and led to films such as Hero and House of Flying Daggers, both directed by Zhang Yimou, being marketed towards Western audiences. It received 10 Oscar nominations (the most for a foreign film), including Best Picture and Best Director for Lee. It won four: Best Foreign Language Film, Best Art Direction, Best Original Score, and Best Cinematography. To this day, one of the most iconic foreign titles. Lee made history.
  • Budget: $17,000,000.
  • Domestic gross: $128,530,421.
  • Worldwide gross: $213,978,518.

Hulk (2003)

"Unleash the fury."
His eighth film. Based on the Marvel Comics character created by Stan Lee and Jack Kirby, it stars Eric Bana, Jennifer Connelly, Sam Elliott, Josh Lucas, and Nick Nolte. The film explores Bruce Banner's origins. After a lab accident involving gamma radiation, he transforms into a giant green-skinned humanoid with superhuman strength known as the Hulk whenever stressed or emotionally provoked. The United States military pursues him, and he clashes with his biological father, who has dark plans for his son.
Since 1990, Avi Arad and Gale Ann Hurd were working on a Hulk film, but Universal was struggling in finding the right script. Hurd brought her husband Jonathan Hensleigh as co-producer the following year, and Universal hired Industrial Light & Magic to create the Hulk with computer-generated imagery. Joe Johnston was hired as director, but he eventually left to work on another film, while Zak Penn was brought to rewrite. Hensleigh subsequently rewrote the script with J. J. Abrams. Scott Alexander and Larry Karaszewski were also brought on board to rewrite, with Hensleigh deciding to direct the film himself despite not having directed before. By 1998, Universal put the film on hiatus due to its escalating $100 million budget and worries of Hensleigh directing his first film. $20 million was already spent on script development, computer animation, and prosthetics work. Hensleigh immediately went to rewrite the script to reduce the budget.
In 2001, Lee and his colleague James Schamus signed for the project, after Lee chose not to direct Terminator 3: Rise of the Machines. He was dissatisfied with the script and commissioned Schamus for a rewrite, merging Banner's father with the Absorbing Man. Lee cited influences from King Kong, Frankenstein, Jekyll and Hyde, Beauty and the Beast, Faust, and Greek mythology to interpret the story. Schamus said he had found the storyline that introduced Brian Banner, allowing Lee to write a drama that again explored father-son themes. Schamus admitted to feeling pressure after the release of Spider-Man.
Eric Bana commented that the shoot was "Ridiculously serious... a silent set, morbid in a lot of ways." Lee told him that he was shooting a Greek tragedy, and that he would be making a "whole other movie" about the Hulk at Industrial Light & Magic. An example of Lee's arthouse approach to the film was taking Bana to watch a bare-knuckle boxing match. Bana would later disfavorably reflect on his experience making the film as the majority of the time he was working indoors while the rest of the cast interacted with a CGI recreation of the Hulk, somewhat limiting his screen time.
After the colossal success of Spider-Man, Universal mounted an extensive marketing campaign, which also highlighted Ang Lee's involvement. The film opened with a huge $62.1 million in its first weekend, the biggest June debut and the 16th biggest ever. However, the film had absolutely no legs at the box office. In its second weekend, it dropped a colossal 69.7%, which was the biggest for a film that opened above $20 million. In its third weekend, it fell another steep 56.3% and it kept falling until it left theaters, becoming the largest opener not to earn $150 million. It closed with $132 million domestically and $245 million worldwide. Good enough to be the 15th highest grossing film of the year and Lee's highest grossing film, but not a hit given its $137 million budget.
If Spider-Man was an immediate crowd-pleaser, Hulk was the exact opposite. It received polarizing reviews; while its ambition and style was praised, a lot criticized its CGI and very limited action ("too much talking and not enough smashing"). In subsequent years, some have praised the film as an ambitious film that deviated from the superhero formula, although it's still not widely considered as a beloved film. Lee admitted the challenges of the film, but stood proud of the film and its fans.
  • Budget: $137,000,000.
  • Domestic gross: $132,177,234.
  • Worldwide gross: $245,285,165.

Brokeback Mountain (2005)

"Love is a force of nature."
His ninth film. Based on the short story by Annie Proulx, it stars Heath Ledger, Jake Gyllenhaal, Anne Hathaway, Michelle Williams and Randy Quaid. Its plot depicts the complex romantic relationship between two American cowboys, Ennis Del Mar and Jack Twist, in the American West from 1963 to 1983.
Screenwriter Diana Ossana discovered Annie Proulx's short story in October 1997, just days after its publication. She convinced writing partner Larry McMurtry to read it, who thought it was a "masterpiece". The pair asked Proulx if they could adapt it into a film screenplay; although she did not think that the story would work as a film, she agreed. The big challenge wasn't the script, it was about getting the film made in the first place.
Gus Van Sant attempted to make the film, hoping to cast Matt Damon and Joaquin Phoenix as Ennis and Jack, respectively. He also considered Leonardo DiCaprio, Brad Pitt, Ryan Phillippe and Josh Hartnett. Damon, who previously worked with Van Sant on Good Will Hunting, told the director, "Gus, I did a gay movie (The Talented Mr. Ripley), then a cowboy movie (All the Pretty Horses). I can't follow it up with a gay-cowboy movie!"
James Schamus, who was now the CEO of Focus Features, optioned the film rights in 2001. Pedro Almodovar was approached, but he felt he couldn't get his artistic freedom respected. At Ossana's request, Schamus showed the story and screenplay to Lee. Lee decided instead to make Hulk, and that film's experience left him exhausted, to the point that he considered retiring. When he was offered Brokeback, he changed his mind and agreed to direct. He was particularly drawn to the authentic rural American life and repression depicted in the story.
Ossana and McMurty suggested Heath Ledger, but the film studio thought he was not masculine enough. Regardless, Ledger got the script, who thought it was "beautiful" and put himself forward. Gyllenhaal reacted to the script positively and signed on for the role; he also did not want to miss the opportunity working with Lee and friend Ledger. Lee met with Mark Wahlberg for a role in the film, but Wahlberg declined as he was "creeped out" by the script. Gyllenhaal admired Ledger and described him as "way beyond his years as a human". Other actors were considered for the leads but Lee said they were too afraid to take on the roles.
You have to consider that while the world progressed a lot in the past years, 2005 was a very different era, so a film like Brokeback Mountain had a tough hill to climb. Some countries refused to play the film, while others censored it. LGBT films weren't big at the time, so it felt like there wouldn't be a big audience here.
And they were proven wrong.
The film debuted with $547,425 in 5 theaters, a huge $109,485 per-theater average. It had fantastic legs, eventually closing with a huge $83 million domestically. But the big surprise is that it was bigger overseas; it made $178 million worldwide, becoming Focus Features' highest grossing film. The film received universal acclaim on its release, touted as one of the greatest films of the century. It received 10 Oscar nominations, including Best Picture. It won three: Best Director, Best Adapted Screenplay, and Original Score. In a shocking decision, it lost Best Picture to Crash, a decision that has been reviled ever since. We'd like to say it's a polarizing decision... but let's face it, there are no Crash fans nowadays. Or at least, none that prefer that to Brokeback.
But at the end of the day, it doesn't matter; Brokeback may not have won the Oscar, but it won over the general public.
It wasn't the first LGBT film, not even close. But it might have been the most influential and a huge landmark.
  • Budget: $14,000,000.
  • Domestic gross: $83,043,761.
  • Worldwide gross: $178,064,141.

Lust, Caution (2007)

"The trap is set."
His tenth film. Based on the novella by Eileen Chang, it stars Tony Leung Chiu-wai, Tang Wei, Anupam Kher, Joan Chen, Wang Leehom and Shyam Pathak. The film is set in Hong Kong in 1938 and in Shanghai in 1942, when the city was occupied by the Imperial Japanese Army and ruled by the puppet government led by Wang Jingwei. The film depicts a group of Chinese university students from The University of Hong Kong who plot to assassinate a high-ranking special agent and recruiter working for the puppet government by luring him into a honey trap.
The actors who played university classmates, spent six months of preproduction in Hong Kong just to get into character and understand the period before filming. During this period the group of actors, including Tang Wei and Wang Leehom became very close friends. Both Tang Wei and Tony Leung Chiu-wai were asked whether the sex scenes in the movie were unsimulated. Tang Wei responded, "In the movie, we are just doing what we should do to have a baby." As for Tony Leung, he responded, "When the bodies collide with each other, it is indeed like a fake show!" The film was rated NC-17 in North America for its explicit sex scenes, and Lee made it clear he would not re-cut the film. Despite that, the version released in China was cut by about seven minutes (by Lee himself) to make it suitable for younger audiences, since China has no rating system.
The film won the Golden Lion at the Venice Film Festival, where it received critical acclaim. Due to the rating, it only earned $4 million domestically. But it was much bigger overseas, where it earned $67 million worldwide, becoming the highest grossing NC-17 film (a record it still keeps).
  • Budget: $15,000,000.
  • Domestic gross: $4,604,982.
  • Worldwide gross: $67,091,915.

Taking Woodstock (2009)

"Take the trip."
His 11th film. Based on the memoir by Elliot Tiber and Tom Monte, it stars Demetri Martin, Paul Dano, Dan Fogler, Henry Goodman, Jonathan Groff, Emile Hirsch, Eugene Levy, Jeffrey Dean Morgan, Imelda Staunton and Liev Schreiber. Elliot's parents own a motel in Catskills, New York. To overcome the family's financial crisis, Elliot offers the organisers of the Woodstock music and art festival boarding and lodging in the motel.
The film received mixed reviews, and bombed at the box office.
  • Budget: $30,000,000.
  • Domestic gross: $7,460,204.
  • Worldwide gross: $9,975,737.

Life of Pi (2012)

"Don't lose hope."
His 12th film. Based on the novel by Yann Martel, it stars Suraj Sharma, Irrfan Khan, Tabu, Rafe Spall, Gérard Depardieu and Adil Hussain. The storyline revolves around two survivors of a shipwreck who are on a lifeboat stranded in the Pacific Ocean for 227 days. One is a sixteen-year-old Indian boy named Pi Patel and the other is a ferocious Bengal tiger named Richard Parker.
Fox 2000 Pictures executive Elizabeth Gabler acquired the film rights in February 2003. M. Night Shyamalan was attached to direct, and he was expected to film it after The Village. But he dropped to instead make Lady in the Water, "I was hesitant [to direct] because the book has kind of a twist ending. And I was concerned that as soon as you put my name on it, everybody would have a different experience." Other directors considered were Alfonso Cuarón and Jean-Pierre Jeunet, both of which declined.
In 2009, Lee was hired, but the film was stuck in development hell when he asked for a $120 million budget. But the revival of 3-D motivated Fox in greenlighting the film under Lee's terms. As Lee started casting, one of the actors involved was Tobey Maguire, who would play a reporter. But it was later reported that Lee chose to cut his scenes, feeling he wanted to emphasize an entirely international cast. His scenes were re-shot with Rafe Spall.
Fox mounted an extensive marketing campaign selling the film as "the next Avatar" in terms of visuals and 3-D. And it fucking killed it at the box office. It earned $124.9 million domestically, which was considered a soft performance. But the real money was in the rest of the world; the film broke records in countries like China, United Kingdom, India and Mexico. It earned a colossal $609 million worldwide, easily becoming Lee's highest grossing film. An absolutely insane performance.
The film also received critical acclaim, praised for its CGI and 3-D. It received 11 Oscar nominations, including Best Picture. And it won four: Best Cinematography, Best Visual Effects, Best Original Score, and then Lee himself won his second Oscar for Best Director, becoming the first Asian to win the award twice. And just like that, he cemented himself as one of the greatest filmmakers of our era. And here's how he celebrated it; going to In-N-Out.
  • Budget: $120,000,000.
  • Domestic gross: $124,987,023.
  • Worldwide gross: $609,016,565.

Billy Lynn's Long Halftime Walk (2016)

"To walk the path of a hero, you have to see how it all began."
His 13th film. Based on the novel by Ben Fountain, it stars Joe Alwyn, Garrett Hedlund, Kristen Stewart, Vin Diesel, Steve Martin, and Chris Tucker. After a horrifying battle in Iraq, Private Billy Lynn and his fellow comrades are brought home for a victory tour. Soon, he recollects the harsh realities of the war and struggles to cope with life.
The film used an unprecedented shooting and projection frame rate of 120 frames per second in 3D at 4K UHD resolution, which Lee terms the "whole shebang". It is the first feature film ever to be shot in such a high frame rate, over twice the previous record (Peter Jackson's The Hobbit: An Unexpected Journey, shot at 48 fps) and five times the standard speed of 24 fps. Lee undertook such a bold step after reading the book since he wanted the film to be an "immersive" and "realistic" experience of the reality and emotional journey of soldiers.
Due to the complexity involved in shooting at a very high frame rate, Lee could not afford to do many takes even for a single scene. Every shot was difficult and at the same time precious. He would rehearse every scene beforehand and would conduct regular morning meetings with the key crew members to highlight things they needed to be alert on. Shooting close-up shots in 3D with such high resolution meant the cast could not wear make-up and could not deliver less-than-authentic performances. Since no make-up was allowed, make-up artist Luisa Abel spent months of preparation on their skin tones. Throughout filming, the production team had to rethink everything, including different approaches to lighting as the camera needed extra lights due to the higher frame rates.
Due to the complexity of the film's unprecedented high frame rate and the cost of installing equipment capable of projecting the film in its intended format, only five theaters globally were equipped to show it at its highest resolution and maximum frame rate: two in the United States (one at a theater in New York City's AMC Lincoln Square where the film had its world premiere and the other in Los Angeles's the ArcLight Hollywood), and one theater each in Taipei, Beijing, and Shanghai.
The film opened in 2 theaters (New York City's AMC Lincoln Square and Los Angeles's the ArcLight Hollywood's Cinerama Dome), which were the only ones in the country to play the film at 120fps and the ticket prices at both locations running $20 or higher. It made a pretty great $114,129, which made for a fantastic $57,064 per-theater average (the third best of the year). But when it hit wide release, the film was dead on arrival. It made just $901,062 in 1,176 theaters, which was one of the worst wide debuts ever. And then, despite having its second weekend fall on Thanksgiving, it collapsed by 77.3%. It closed after just 3 weeks with only $1.7 million domestically. It fared better overseas, where China made colossal $23.7 million. Worldwide, it made just $30.9 million, making it a box office flop. Reviews were mixed, and people were polarized over the high-frame rate; some deemed it immersive and impressive, while others found it distracting and flat.
  • Budget: $30,000,000.
  • Domestic gross: $1,738,477.
  • Worldwide gross: $30,930,984.

Gemini Man (2019)

"Who will save you from yourself?"
His 14th film. It stars Will Smith, Mary Elizabeth Winstead, Clive Owen and Benedict Wong. The film follows a retiring Force Recon Marine scout sniper who is targeted by a much younger clone of himself while on the run from a corrupt private military company.
In 1997, Darren Lemke sold his pitch for Gemini Man after impressing Don Murphy with an unproduced spec script. Warner Bros. Pictures pursued the project, but Walt Disney Pictures ultimately won out and Tony Scott would become attached to direct. Complications soon arose when the studio were planning how to make the film. The producers toyed with the idea of an actor play both roles through the use of visual effects, but Scott moved on from the film before any progress could be made.
The project was stuck in development hell, and saw many actors considered, such as Mel Gibson, Harrison Ford, Chris O'Donnell, Nicolas Cage, Sean Connery, Clint Eastwood and Jon Voight. Many directors were also considered, before Lee finally signed in 2017, with Smith also joining. Like his previous film, the film was shot digitally at an extra-high frame rate of 120 frames per second (fps), modified for 3D, this time on modified ARRI Alexa cameras mounted on STEREOTEC 3D Rigs.
Again, due to the requirements needed, only 14 theaters in North America could show the film at a 120fps 2K 3D high-frame rate (two in Los Angeles, two in Chicago, and one each in Miami, Orlando, New Orleans, Denver, New York, San Francisco, Atlanta, Las Vegas, Baltimore and Houston). Even then, the film was shot at 120fps 4K 3D, which means no theater showed its intended vision. Lee said that 120fps 2K 3D felt like the necessary avenue to make “Junior,” Smith’s digital avatar, a soulful character who could also appear to beat the living crap out of a real actor in the film’s many fight sequences.
The film received negative reviews, particularly for its CGI and story. And like his previous film, the high-frame rate received polarizing reactions. Despite the presence of a big star like Will Smith, the film flopped with just $173 million worldwide, against its $138 million budget, and losing an estimated $111 million for Paramount. Lee's attempt at high-frame rate was just not clicking with the public.
  • Budget: $138,000,000.
  • Domestic gross: $48,546,770.
  • Worldwide gross: $173,469,516.

The Future

His next film, as confirmed in November 2022, is a Bruce Lee biopic. The lead actor will be Mason Lee, Ang's son. And he suggested he's not done with the 120fps high-frame rate, claiming he would continue using it in his next film for action sequences.

MOVIES (FROM HIGHEST GROSSING TO LEAST GROSSING)

No. Movie Year Studio Domestic Total Overseas Total Worldwide Total Budget
1 Life of Pi 2012 20th Century Fox $124,987,023 $484,029,542 $609,016,565 $120M
2 Hulk 2003 Universal $132,177,234 $113,107,931 $245,285,165 $137M
3 Crouching Tiger, Hidden Dragon 2000 Sony $128,530,421 $85,446,864 $213,978,518 $17M
4 Brokeback Mountain 2005 Focus Features $83,043,761 $95,019,405 $178,064,141 $14M
5 Gemini Man 2019 Paramount $48,546,770 $124,922,746 $173,469,516 $138M
6 Sense and Sensibility 1995 Sony $43,182,776 $91,400,000 $134,582,776 $16M
7 Lust, Caution 2007 Focus Features $4,604,982 $62,486,933 $67,091,915 $15M
8 Billy Lynn's Long Halftime Walk 2016 Sony $1,738,477 $29,192,507 $30,930,984 $30M
9 Eat Drink Man Woman 1994 The Samuel Goldwyn Company $7,294,403 $17,000,000 $24,294,403 N/A
10 The Wedding Banquet 1993 The Samuel Goldwyn Company $6,933,459 $16,700,000 $23,633,459 $1M
11 The Ice Storm 1997 20th Century Fox / Disney $8,038,061 $7,973,914 $16,011,975 $18M
12 Taking Woodstock 2009 Focus Features $7,460,204 $2,515,533 $9,975,737 $30M
13 Ride with the Devil 1999 USA Films $635,096 $0 $635,096 $38M
14 Pushing Hands 1991 Lionsgate $152,322 $0 $152,322 N/A
Across 14 films, he has made $1,727,122,572 worldwide. That's $123,365,898 per film.

The Verdict

Despite his past two films getting two of the worst reviews in his career, Lee has proved himself to be a very reliable director.
Something impressive about him is the versatility in his resume. A comic book film, a survival film, a LGBT film, a wuxia film, a sci-fi film, a post-war film, a Jane Austen film, a noir film, an erotic NC-17 thriller, a Western, and some romantic comedies. Even if some don't fully work, there's still some good and interesting aspects in him. And of course, the first Asian director to win 2 Oscars for Best Director. So if he wants to continue with the controversial 120fps high-frame rate, let him cook. Hopefully in more and more theaters worldwide.
Hope you liked this edition. You can find this and more in the wiki for this section.
The next director will be Zack Snyder. Oh boy. This is where the fun begins.
I asked you to choose who else should be in the run and the comment with the most upvotes would be chosen. Well, we'll later talk about... John McTiernan and Rob Reiner. Whaaaaat? Two posts for the price of one? You're welcome! It was a very tight race, and it was tough to choose one or the other. The former has the dishonor of going to director jail and real jail, while the latter had an incredible run before completely crashing with one of Roger Ebert's most hated films.
This is the schedule for the following four:
Week Director Reasoning
June 10-16 Zack Snyder RIP Inbox.
June 17-23 Tony Scott Action films have not been the same ever since his death.
June 24-30 Roland Emmerich The King of disaster films.
July 1-7 John McTiernan & Rob Reiner The rise and fall of two once-great directors.
Who should be next after McTiernan and Reiner? That's up to you.
submitted by SanderSo47 to boxoffice [link] [comments]


2024.06.08 18:32 Intrepid_Box_2398 CFW on SP - muOS is the one, for now

Knulli is beautiful and its GUI is well designed, however I think the best CFW for SP, at least for now is muOS. The sleep when lid closes function is still not there yet, but other than this I have no issue with it.
Two major negative things that I noticed when using Knulli.-
  1. Battery drain is crazy. Within 30 mins the battery drops from 100% to 60%, and I’m not even playing any games, just checking out the menus and settings.
  2. Unable to connect to the Internet. I’ve tried various methods - reflash, reboot, switching SD card, router reset etc. For some reason it detects the Wifi when scanning and even manage to give the ip address, but internet connection is no go.
UPDATE : Knulli is using the outdated WPA2 internet protocol hence the reason why I was unable to connect to my router. In order to use the home wifi I need to downgrade the encryption from WPA3 to WPA2. I can connect to my mobile hotspot without any problem. I'm not willing to go as far as changing my home network security for the sake of one retro device.
Anyone tried Knulli on SP and has the same issues as me?
submitted by Intrepid_Box_2398 to RG35XXSP [link] [comments]


2024.06.08 13:55 SherbetKey5772 I get this problem everytime i load my mods up and click singleplayer

---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.
Time: 2024-06-08 12:47:41
Description: mouseClicked event handler
java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:332) at net.minecraft.class\_528.method\_43462(class\_528.java:146) at net.minecraft.class\_528.(class\_528.java:90) at net.minecraft.class\_526.method\_25426(class\_526.java:59) at net.minecraft.class\_437.method\_25423(class\_437.java:427) at net.minecraft.class\_310.method\_1507(class\_310.java:1079) at net.minecraft.class\_442.method\_19861(class\_442.java:159) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:57) at net.minecraft.class\_339.method\_25402(class\_339.java:187) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_442.method\_25402(class\_442.java:308) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:540) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:234) at net.minecraft.class\_310.method\_1523(class\_310.java:1241) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main(Main.java:237) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_7655.method\_45121(class\_7655.java:111) at net.minecraft.class\_7237.method\_45142(class\_7237.java:67) at net.minecraft.class\_7237.method\_45143(class\_7237.java:71) at net.minecraft.class\_7237.method\_42098(class\_7237.java:34) at net.minecraft.class\_525.method\_31130(class\_525.java:332) at net.minecraft.class\_528.method\_43462(class\_528.java:146) at net.minecraft.class\_528.(class\_528.java:90) at net.minecraft.class\_526.method\_25426(class\_526.java:59) at net.minecraft.class\_437.method\_25423(class\_437.java:427) at net.minecraft.class\_310.method\_1507(class\_310.java:1079) at net.minecraft.class\_442.method\_19861(class\_442.java:159) at net.minecraft.class\_4185.method\_25306(class\_4185.java:94) at net.minecraft.class\_4264.method\_25348(class\_4264.java:57) at net.minecraft.class\_339.method\_25402(class\_339.java:187) at net.minecraft.class\_4069.method\_25402(class\_4069.java:38) at net.minecraft.class\_442.method\_25402(class\_442.java:308) at net.minecraft.class\_312.method\_1611(class\_312.java:98) at net.minecraft.class\_437.method\_25412(class\_437.java:540) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class\_442 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:540) at net.minecraft.class\_312.method\_1601(class\_312.java:98) at net.minecraft.class\_312.method\_22686(class\_312.java:169) at net.minecraft.class\_1255.execute(class\_1255.java:102) at net.minecraft.class\_312.method\_22684(class\_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:234) at net.minecraft.class\_310.method\_1523(class\_310.java:1241) at net.minecraft.class\_310.method\_1514(class\_310.java:801) at net.minecraft.client.main.Main.main(Main.java:237) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 2 Reload reason: manual Finished: Yes Packs: vanilla, fabric 
Stacktrace:
at net.minecraft.class\_6360.method\_36565(class\_6360.java:49) at net.minecraft.class\_310.method\_1587(class\_310.java:2413) at net.minecraft.class\_310.method\_1514(class\_310.java:820) at net.minecraft.client.main.Main.main(Main.java:237) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.19.4 Minecraft Version ID: 1.19.4 Operating System: Linux (amd64) version 5.15.0-89-generic Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 391846912 bytes (373 MiB) / 840957952 bytes (802 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz Identifier: Intel64 Family 6 Model 60 Stepping 3 Microarchitecture: Haswell (Client) Frequency (GHz): 4.00 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: GM206 \[GeForce GTX 960\] Graphics card #0 vendor: NVIDIA Corporation (0x10de) Graphics card #0 VRAM (MB): 288.00 Graphics card #0 deviceId: 0x1401 Graphics card #0 versionInfo: unknown Virtual memory max (MB): 10015.64 Virtual memory used (MB): 3584.23 Swap memory total (MB): 2048.00 Swap memory used (MB): 0.00 JVM Flags: 3 total; -Xss1M -Xmx4096m -Xms256m Fabric Mods: dawn: Dawn API 4.2.1 cloth-config: Cloth Config v10 10.0.96 
cloth-basic-math: cloth-basic-math 0.6.1
 terraform-shapes-api-v1: Terraform Shapes API (v1) 6.1.0 terraform-wood-api-v1: Terraform Wood API (v1) 6.1.0 endium: The Endium Expansion 3.0.0 reach-entity-attributes: Reach Entity Attributes 2.3.2 fabric-api: Fabric API 0.87.2+1.19.4 fabric-api-base: Fabric API Base 0.4.28+737a6ee8f4 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.29+504944c8f4 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.10+6b242079f4 fabric-block-api-v1: Fabric Block API (v1) 1.0.8+e022e5d1f4 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.38+10ce000ff4 fabric-client-tags-api-v1: Fabric Client Tags 1.1.1+0eee1254f4 fabric-command-api-v1: Fabric Command API (v1) 1.2.31+f71b366ff4 fabric-command-api-v2: Fabric Command API (v2) 2.2.10+10ce000ff4 fabric-commands-v0: Fabric Commands (v0) 0.2.48+df3654b3f4 fabric-containers-v0: Fabric Containers (v0) 0.1.59+df3654b3f4 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.14+10ce000ff4 fabric-convention-tags-v1: Fabric Convention Tags 1.5.3+6d727b51f4 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.17+aeb40ebef4 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 11.5.2+26f09d40f4 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.50+44c9c860f4 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.17+10ce000ff4 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.1+4b6b93f0f4 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.56+df3654b3f4 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.36+3f657af2f4 fabric-item-api-v1: Fabric Item API (v1) 2.1.21+10ce000ff4 fabric-item-group-api-v1: Fabric Item Group API (v1) 3.0.10+8400c67ef4 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.35+504944c8f4 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.33+df3654b3f4 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.19+10ce000ff4 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.32+10ce000ff4 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.36+9e7660c6f4 fabric-message-api-v1: Fabric Message API (v1) 5.1.5+53c11dadf4 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.44+10ce000ff4 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.2+3a1ea2f1f4 fabric-models-v0: Fabric Models (v0) 0.4.1+a0255436f4 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.6+ae9c4c6af4 fabric-networking-v0: Fabric Networking (v0) 0.3.46+df3654b3f4 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 7.1.1+d63b52eaf4 fabric-particles-v1: Fabric Particles (v1) 1.1.1+86d48884f4 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.13+10ce000ff4 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.2+95ae8716f4 fabric-renderer-api-v1: Fabric Renderer API (v1) 2.4.2+90110d8df4 fabric-renderer-indigo: Fabric Renderer - Indigo 1.4.2+90110d8df4 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.42+df3654b3f4 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.32+10ce000ff4 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.25+10ce000ff4 fabric-rendering-v0: Fabric Rendering (v0) 1.1.45+df3654b3f4 fabric-rendering-v1: Fabric Rendering (v1) 2.1.5+10ce000ff4 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.3+10ce000ff4 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.7+8400c67ef4 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.49+10ce000ff4 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.25+10ce000ff4 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.11+10ce000ff4 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.1+602c17c7f4 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 3.3.0+1b5f819af4 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 java: OpenJDK 64-Bit Server VM 17 minecraft: Minecraft 1.19.4 Launched Version: fabric-loader-0.15.11-1.19.4 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce GTX 960/PCIe/SSE2 GL version 3.2.0 NVIDIA 535.129.03, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric Current Language: en\_us CPU: 8x Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 
submitted by SherbetKey5772 to ModdedMinecraft [link] [comments]


2024.06.08 03:07 MinaseInori Any recommendation PC build list for gamers?

The main usage would be AAA gaming.
The following list is some picks w/ most stars, but I hope to optimize it to ~1.5k.
Any advice or recommendations will be appreciated.
[PCPartPicker Part List](https://pcpartpicker.com/list/bs7QHG)
TypeItemPrice
:----:----:----
**CPU** [AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor](https://pcpartpicker.com/product/3hyH99/amd-ryzen-7-7800x3d-42-ghz-8-core-processor-100-100000910wof) $339.99 @ Amazon
**CPU Cooler** [Noctua NH-D15 chromax.black 82.52 CFM CPU Cooler](https://pcpartpicker.com/product/84MTwP/noctua-nh-d15-chromaxblack-8252-cfm-cpu-cooler-nh-d15-chromaxblack) $119.95 @ Amazon
**Motherboard** [Gigabyte B650 AORUS ELITE AX ATX AM5 Motherboard](https://pcpartpicker.com/product/WBwypg/gigabyte-b650-aorus-elite-ax-atx-am5-motherboard-b650-aorus-elite-ax) $199.99 @ Amazon
**Memory** [G.Skill Flare X5 32 GB (2 x 16 GB) DDR5-6000 CL36 Memory](https://pcpartpicker.com/product/pwxRsY/gskill-flare-x5-32-gb-2-x-16-gb-ddr5-6000-cl36-memory-f5-6000j3636f16gx2-fx5) $106.00 @ Amazon
**Storage** [Samsung 980 Pro 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive](https://pcpartpicker.com/product/f3cRsY/samsung-980-pro-2-tb-m2-2280-nvme-solid-state-drive-mz-v8p2t0bam) $159.99 @ B&H
**Video Card** [Gigabyte GAMING OC GeForce RTX 4070 SUPER 12 GB Video Card](https://pcpartpicker.com/product/tzRwrH/gigabyte-gaming-oc-geforce-rtx-4070-super-12-gb-video-card-gv-n407sgaming-oc-12gd) $597.27 @ Amazon
**Case** [Corsair 4000D Airflow ATX Mid Tower Case](https://pcpartpicker.com/product/bCYQzy/corsair-4000d-airflow-atx-mid-tower-case-cc-9011200-ww) $104.99 @ Amazon
**Power Supply** [Corsair RM1000x (2021) 1000 W 80+ Gold Certified Fully Modular ATX Power Supply](https://pcpartpicker.com/product/jRvdnQ/corsair-rm1000x-2021-1000-w-80-gold-certified-fully-modular-atx-power-supply-cp-9020201-na) $149.99 @ Amazon
**Wireless Network Adapter** [TP-Link ARCHER T2E 802.11a/b/g/n/ac PCIe x1 Wi-Fi Adapter](https://pcpartpicker.com/product/xsxRsY/tp-link-archer-t2e-80211abgnac-pcie-x1-wi-fi-adapter-archer-t2e) $14.97 @ Amazon
*Prices include shipping, taxes, rebates, and discounts*
**Total** **$1793.14**
Generated by [PCPartPicker](https://pcpartpicker.com) 2024-06-07 21:03 EDT-0400
submitted by MinaseInori to buildapc [link] [comments]


2024.06.08 02:53 lbabinz [Best Buy] Weekly Deals Sale at Best Buy: June 7 - 13 (Sony, Xbox Controllers / Microsoft, Ubisoft, Switch Digital Games, more)

Top Deals Sale
Play at Best Buy Sale
Top Deals Video Games
All Video Game Deals
Top Deals PC Gaming
Top Deals TVs and Home Theatre
Outlet Sale

Video Game Top Deals

Item Sale Price MSRP Savings
Assassin's Creed Mirage: Standard Edition (ps5) $39.99 $69.99 $30.00
Assassin's Creed Mirage: Standard Edition (xbox Series X) $39.99 $69.99 $30.00
Avatar: Frontiers Of Pandora (ps5) $49.99 $89.99 $40.00
Avatar: Frontiers Of Pandora (xbox Series X) $49.99 $89.99 $40.00
Backbone One Play Station Gaming Controller For Ios Smartphone - White $97.99 $139.99 $42.00
Dreamgear Joystick Player Galaga 2-in-1 Mini Arcade - Black/green $34.99 $69.99 $35.00
Ea Sports Fc 24 (ps5) $39.99 $49.99 $10.00
Ea Sports Fc 24 (switch) $39.99 $39.99 $0.00
Ea Sports Fc 24 (xbox Series X / Xbox One) $39.99 $69.99 $30.00
God Of War Ragnarok (ps4) $39.99 $79.99 $40.00
God Of War Ragnarok (ps5) $49.99 $89.99 $40.00
Gran Turismo 7 (ps4) $39.99 $79.99 $40.00
Gran Turismo 7 (ps5) $49.99 $89.99 $40.00
Halo Infinite (xbox Series X / Xbox One) $19.99 $79.99 $60.00
Insignia Carrying Case & Protection Kit For Switch Lite - Black - Only At Best Buy $17.99 $24.99 $7.00
Insignia Glass Screen Protector For Switch - 2 Pack - Only At Best Buy $9.99 $14.99 $5.00
Insignia Go Carrying Case For Switch Lite - Black - Only At Best Buy $12.99 $19.99 $7.00
Insignia Go Storage & Travel Case For Nintendo Switch - Black - Only At Best Buy $14.99 $19.99 $5.00
Insignia Nintendo Switch Steering Wheel - 2 Pack - Blue/red - Only At Best Buy $9.99 $16.99 $7.00
Insignia Power Pack For Switch - Black - Only At Best Buy $19.99 $24.99 $5.00
Just Dance 2024 (switch) $29.99 $79.99 $50.00
Nhl 24 (ps5) $39.99 $69.99 $30.00
Nhl 24 (xbox Series X) $39.99 $69.99 $30.00
Playstation 5 Slim Console $579.99 $649.99 $70.00
Playstation 5 Slim Digital Edition Console $509.99 $579.99 $70.00
Playstation Vr2 $629.99 $749.99 $120.00
Playstation Vr2 Horizon Call Of The Mountain Vr Bundle $699.99 $819.99 $120.00
Prince Of Persia The Lost Crown (ps5) $39.99 $69.99 $30.00
Prince Of Persia The Lost Crown (switch) $39.99 $69.99 $30.00
Prince Of Persia The Lost Crown (xbox Series X / Xbox One) $39.99 $69.99 $30.00
Ratchet & Clank: Rift Apart (ps5) $39.99 $89.99 $50.00
Razer Kaira Pro Dual Wireless Gaming Headset For Ps5 $149.99 $189.99 $40.00
Razer Kishi V2 Gaming Controller For Android $99.99 $129.99 $30.00
Razer Kishi V2 Gaming Controller For Ios $109.99 $129.99 $20.00
Razer Kishi V2 Usb-c Gaming Controller For Android & Iphone $109.99 $139.99 $30.00
Rise Of The Ronin (ps5) $64.99 $89.99 $25.00
Rocketfish Nintendo Switch 4 Joy-con Charging Station 2 (rf-nsjccs2-c) - Only At Best Buy $24.99 $34.99 $10.00
Rocketfish Nintendo Switch/switch Lite Ac Charger 2 (rf-nsaccrgl2-c) - Only At Best Buy $24.99 $29.99 $5.00
Rocketfish Tv Dock Kit 2 For Nintendo Switch - Only At Best Buy $54.99 $59.99 $5.00
Seagate 1tb Storage Expansion Card For Xbox Series X And Series S $204.99 $204.99 $0.00
Skull And Bones Limited Edition (ps5) - Only At Best Buy $49.99 $89.99 $40.00
Skull And Bones Limited Edition (xbox Series X) - Only At Best Buy $49.99 $89.99 $40.00
Spider-man 2 Launch Edition (ps5) $64.99 $89.99 $25.00
Spider-man: Miles Morales (ps5) $29.99 $64.99 $35.00
Spider-man: Miles Morales (ps4) $29.99 $64.99 $35.00
Spider-man: Miles Morales Ultimate Edition (ps5) $49.99 $89.99 $40.00
The Last Of Us: Part I (ps5) $49.99 $89.99 $40.00
Thrustmaster T128 Racing Wheel & Magnetic Pedals For Ps5/ps4/pc $259.99 $299.99 $40.00
Thrustmaster T128 Racing Wheel & Magnetic Pedals For Xbox Series X/S & Xbox One/pc $259.99 $299.99 $40.00
Xbox Wireless Controller - Astral Purple $59.99 $74.99 $15.00
Xbox Wireless Controller - Black/gold $64.99 $79.99 $15.00
Xbox Wireless Controller - Carbon Black $59.99 $74.99 $15.00
Xbox Wireless Controller - Deep Pink $59.99 $74.99 $15.00
Xbox Wireless Controller - Dream Vapor $64.99 $79.99 $15.00
Xbox Wireless Controller - Electric Volt $59.99 $74.99 $15.00
Xbox Wireless Controller - Nocturnal Vapor Edition $64.99 $79.99 $15.00
Xbox Wireless Controller - Pulse Red $59.99 $74.99 $15.00
Xbox Wireless Controller - Robot White $59.99 $74.99 $15.00
Xbox Wireless Controller - Shock Blue $59.99 $74.99 $15.00
Xbox Wireless Controller - Velocity Green $59.99 $74.99 $15.00

Video Game Deals

Item Sale Price MSRP Savings
Advance Wars 1 + 2 Re-boot Camp (switch) - Digital Download $55.99 $79.99 $24.00
Animal Crossing: New Horizons + Happy Home Paradise Bundle (switch) - Digital Download $79.08 $113.08 $34.00
Animal Crossing: New Horizons - Happy Home Paradise (switch) - Digital Download $23.09 $33.09 $10.00
Animal Crossing: New Horizons (switch) - Digital Download $55.99 $79.99 $24.00
Assassin's Creed Mirage (ps4) $39.99 $69.99 $30.00
Assassin's Creed Mirage (xbox Series X) $39.99 $69.99 $30.00
Assassin's Creed: The Ezio Collection (switch) $29.99 $49.99 $20.00
Assassin's Creed: Valhalla (ps5) $29.99 $49.99 $20.00
Assassin's Creed Valhalla (ps4) $29.99 $49.99 $20.00
Assassin's Creed Valhalla (xbox One / Xbox Series X) $29.99 $49.99 $20.00
Astral Chain (switch) - Digital Download $55.99 $79.99 $24.00
Astro Gaming A20 Gen 2 Wireless Gaming Headset With Microphone For Xbox Series X / Xbox One - White/green $149.99 $169.99 $20.00
Bayonetta Origins: Cereza And The Lost Demon (switch) - Digital Download $55.99 $79.99 $24.00
Bayonetta 3 (switch) - Digital Download $55.99 $79.99 $24.00
Bloodborne (ps4) $9.99 $19.99 $10.00
Bravely Default Ii (switch) - Digital Download $55.99 $79.99 $24.00
Cocoon (switch) - Digital Download $19.79 $32.79 $13.00
Contra: Operation Galuga (switch) - Digital Download $42.79 $53.79 $11.00
Daemon X Machina (switch) - Digital Download $55.99 $79.99 $24.00
Days Gone (ps4) $29.99 $44.99 $15.00
Dc Super Hero Girls: Teen Power (switch) - Digital Download $55.99 $79.99 $24.00
Donkey Kong Country: Tropical Freeze (switch) - Digital Download $53.32 $80.32 $27.00
Dragon Ball Fighterz: Fighterz Edition (switch) - Digital Download $19.99 $124.99 $105.00
Dragon Quest: Builders 2 (switch) - Digital Download $45.49 $65.49 $20.00
Dragon Quest Builders (switch) - Digital Download $45.49 $64.49 $19.00
Dragon Quest Xi S: Echoes Of An Elusive Age - Definitive Edition (switch) - Digital Download $45.49 $65.49 $20.00
Dragon's Dogma: Dark Arisen (switch) - Digital Download $6.99 $39.99 $33.00
Dreamgear My Arcade Atari 100-in-1 Micro Player Pro 6.75" Mini Arcade Machine $39.99 $49.99 $10.00
Dreamgear My Arcade Bubble Bobble Micro Player Pro 6.75" Mini Arcade Machine - Yellow $24.99 $49.99 $25.00
Dreamgear My Arcade Data East Micro Player Pro 6.75" Mini Arcade Machine $24.99 $49.99 $25.00
Dreamgear My Arcade Galaga 2 In 1 Micro Player Pro 6.75" Mini Arcade Machine $39.99 $49.99 $10.00
Dreamgear My Arcade Galaga 2-in-1 Pocket Player Pro Gaming System $44.99 $54.99 $10.00
Dreamgear My Arcade Mega Man 6-in-1 Micro Player Pro 6.75" Mini Arcade Machine $39.99 $49.99 $10.00
Dreamgear My Arcade Mega Man 6-in-1 Pocket Player Pro Gaming System $44.99 $54.99 $10.00
Dreamgear My Arcade Ms.pac-man Micro Player Pro 6.75" Mini Arcade Machine $39.99 $49.99 $10.00
Dreamgear My Arcade Ms.pac-man Pocket Player Pro Gaming System $44.99 $54.99 $10.00
Dreamgear My Arcade Pac-man Micro Player Pro 6.75" Mini Arcade Machine $39.99 $49.99 $10.00
Dreamgear My Arcade Pac-man Pocket Player Pro Gaming System $44.99 $54.99 $10.00
Dreamgear My Arcade Space Invaders Micro Player Pro 6.75" Mini Arcade Machine $24.99 $49.99 $25.00
Dreamgear My Arcade Street Fighter Ii Pocket Player Pro Gaming System $44.99 $54.99 $10.00
Dreamgear My Arcade Super Street Fighter Ii Micro Player Pro 6.75" Mini Arcade Machine - Orange $44.99 $54.99 $10.00
Dreamgear Uni Pocket Player Space Invaders Portable Gaming System $29.99 $54.99 $25.00
Ea Sports Fc 24 (ps4) $39.99 $69.99 $30.00
Elden Ring (ps5) $44.99 $64.99 $20.00
Elden Ring (ps4) $29.99 $54.99 $25.00
Elden Ring (xbox Series X / Xbox One) $44.99 $64.99 $20.00
Fae Farm (switch) - Digital Download $55.99 $79.99 $24.00
Far Cry 6 (ps4) $29.99 $49.99 $20.00
Far Cry 6 (ps5) $29.99 $49.99 $20.00
Far Cry 6 (xbox Series X / Xbox One) $29.99 $49.99 $20.00
Fire Emblem Engage Expansion Pass (switch) - Digital Download $27.99 $39.99 $12.00
Fire Emblem Engage (switch) - Digital Download $55.99 $79.99 $24.00
Fire Emblem Engage With Expansion Pass (switch) - Digital Download $83.98 $119.98 $36.00
Forza Horizon 5 (xbox Series X / Xbox One) $39.99 $79.99 $40.00
Forza Motorsport (xbox Series X) $44.99 $89.99 $45.00
God Of War Iii Remastered (ps4) $9.99 $19.99 $10.00
God Of War (ps4) $9.99 $19.99 $10.00
Grand Theft Auto: The Trilogy - The Definitive Edition (switch) - Digital Download $39.99 $79.99 $40.00
Horizon Forbidden West Complete Edition (ps5) $49.99 $79.99 $30.00
Hyrule Warriors: Age Of Calamity And Expansion Pass Bundle (switch) - Digital Download $74.88 $106.88 $32.00
Hyrule Warriors: Age Of Calamity Expansion Pass (switch) - Digital Download $18.89 $26.89 $8.00
Hyrule Warriors: Age Of Calamity (switch) - Digital Download $55.99 $79.99 $24.00
It Takes Two (switch) - Digital Download $27.49 $54.49 $27.00
Kirby And The Forgotten Land (switch) - Digital Download $55.99 $79.99 $24.00
Layton’s Mystery Journey: Katrielle & The Millionaires’ Conspiracy Deluxe Ed. (switch) - Digital Dl $29.99 $49.99 $20.00
Live A Live (switch) - Digital Download $45.49 $64.49 $19.00
Logitech G29 Driving Force Racing Wheel For Playstation/pc - Dark $349.99 $399.99 $50.00
Logitech G920 Driving Force Racing Wheel For Xbox/pc - Dark $349.99 $399.99 $50.00
Logitech G Pro Trueforce Racing Wheel For Pc - Black $999.99 $1299.99 $300.00
Madden Nfl 24 (ps5) $39.99 $69.99 $30.00
Madden Nfl 24 (ps4) $39.99 $69.99 $30.00
Madden Nfl 24 (xbox Series X) $39.99 $69.99 $30.00
Mario + Rabbids Sparks Of Hope Cosmic Edition (switch) - Only At Best Buy $29.99 $49.99 $20.00
Mario + Rabbids Sparks Of Hope (switch) $29.99 $49.99 $20.00
Mega Man 11 (switch) - Digital Download $12.99 $39.99 $27.00
Metal Gearsolid: Master Collection Volume 1 (switch) - Digital Download $63.99 $79.99 $16.00
Minecraft: Bedrock Edition + 3500 Minecoins (xbox Series X / Xbox One) $19.99 $39.99 $20.00
Minecraft Deluxe Collection (switch) - Digital Download $24.99 $49.99 $25.00
Minecraft Dungeons (switch) - Digital Download $12.99 $25.99 $13.00
Minecraft Dungeons: Ultimate Dlc Bundle (switch) - Digital Download $12.99 $25.99 $13.00
Minecraft Dungeons Ultimate Edition (switch) $24.99 $49.99 $25.00
Minecraft Dungeons Ultimate Edition (switch) - Digital Download $24.99 $51.99 $27.00
Minecraft Dungeons Ultimate Edition (xbox Series X / Xbox One) $24.95 $49.95 $25.00
Minecraft Legends Deluxe Edition (switch) $32.49 $64.49 $32.00
Minecraft Legends: Deluxe Edition (switch) - Digital Download $32.49 $64.49 $32.00
Minecraft Legends Deluxe Edition (xbox Series X / Xbox One) $32.49 $64.49 $32.00
Minecraft Legends (switch) - Digital Download $25.99 $51.99 $26.00
Minecraft (switch) $14.99 $29.99 $15.00
Minecraft (switch) - Digital Download $14.99 $29.99 $15.00
Mlb The Show 24: Negro-leagues Edition (ps5) $99.99 $164.99 $65.00
Mlb The Show 22 (ps5) $14.99 $33.99 $19.00
Mlb The Show 24 (ps5) $64.99 $89.99 $25.00
Mlb The Show 23 (ps4) $14.99 $29.99 $15.00
Mlb The Show 23 (ps5) $29.99 $39.99 $10.00
Mlb The Show 24 (switch) $54.99 $79.99 $25.00
Mlb The Show 24 (xbox Series X) $64.99 $89.99 $25.00
Monster Hunter Rise + Sunbreak (switch) - Digital Download $26.99 $79.99 $53.00
Mythforce (switch) - Digital Download $20.25 $40.25 $20.00
Neon White (switch) - Digital Download $18.99 $31.99 $13.00
New Super Mario Bros. U Deluxe (switch) - Digital Download $53.32 $80.32 $27.00
Nhl 24 (ps4) $34.99 $59.99 $25.00
Nhl 24 (xbox One) $34.99 $59.99 $25.00
Outer Wilds: Archaeologist Edition (switch) - Digital Download $29.99 $49.99 $20.00
Pdp Airlite Pro Wireless Gaming Headset For Xbox - Jolt Green $89.98 $99.98 $10.00
Pdp Lvl40 Gaming Headset For Switch - Blue/red $29.98 $39.98 $10.00
Playstation Pulse 3d Wireless Gaming Headset For Playstation 5 - Midnight Black $99.98 $129.98 $30.00
Playstation Pulse 3d Wireless Gaming Headset For Playstation 5 - White $99.98 $129.98 $30.00
Prince Of Persia The Lost Crown (ps4) $39.99 $69.99 $30.00
Ratchet & Clank (ps4) $9.99 $19.99 $10.00
Razer Wolverine V2 Chroma Wired Controller For Xbox Series X/S - Black $179.99 $189.99 $10.00
Razer Wolverine V2 Wired Gaming Controller For Xbox Series X/S - Mercury $99.99 $139.99 $40.00
Red Dead Redemption (switch) - Digital Download $45.49 $65.49 $20.00
Riders Republic (ps5) $29.99 $39.99 $10.00
Seagate 2tb Storage Expansion Card For Xbox Series X And Series S $339.99 $384.99 $45.00
Shin Megami Tensei V (switch) $29.99 $49.99 $20.00
Slay The Spire (switch) - Digital Download $11.38 $33.38 $22.00
Sonic Frontiers (switch) - Digital Download $31.99 $79.99 $48.00
Sonic Origins Plus (switch) - Digital Download $26.99 $54.99 $28.00
Sony Inzone H3 Gaming Headset - White $79.99 $129.99 $50.00
Spider-man Game Of The Year Edition (ps4) $39.99 $49.99 $10.00
Splatoon 3 + Expansion Pass Bundle (switch) - Digital Download $78.39 $112.39 $34.00
Splatoon 3 (switch) - Digital Download $55.99 $79.99 $24.00
Steelseries Arctis Nova 1p Gaming Headset - White $59.98 $69.98 $10.00
Steelseries Arctis Nova 1x Gaming Headset - Black $64.98 $69.98 $5.00
Super Mario Odyssey (switch) - Digital Download $53.32 $80.32 $27.00
Sushi Striker: The Way Of Sushido (switch) - Digital Download $45.49 $65.49 $20.00
Teenage Mutant Ninja Turtles: The Cowabunga Collection (switch) - Digital Download $24.99 $49.99 $25.00
The Crew Motorfest (ps5) $49.99 $89.99 $40.00
The Crew Motorfest (xbox Series X) $49.99 $89.99 $40.00
The Last Of Us Part Ii (ps4) $39.99 $49.99 $10.00
The Last Of Us: Part Ii Remastered (ps5) $49.99 $64.99 $15.00
The Last Of Us Remastered (ps4) $9.99 $19.99 $10.00
The Legend Of Zelda: Link's Awakening (switch) - Digital Download $55.99 $79.99 $24.00
Thrustmaster Eswap X Racing Wheel For Xbox Series X/S/xbox One/pc - Forza Horizon 5 Edition $32.99 $39.99 $7.00
Thrustmaster Ferrari F1 Racing Wheel $249.99 $279.99 $30.00
Thrustmaster Leather 28 Gt Racing Wheel $249.99 $279.99 $30.00
Thrustmaster T818 Ferrari Sf1000 Racing Wheel Bundle For Pc $1399.99 $1499.99 $100.00
Thrustmaster T-lcm Pedals For Pc/xbox One/ps4 $329.99 $359.99 $30.00
Tokyo Mirage Sessions #fe Encore (switch) - Digital Download $55.99 $79.99 $24.00
Tomb Raider 1-3 Remastered (switch) - Digital Download $30.48 $40.48 $10.00
Topspin 2k25 (ps5) $69.99 $89.99 $20.00
Topspin 2k25 (xbox One) $59.99 $79.99 $20.00
Topspin 2k25 (xbox Series X / Xbox One) $69.99 $89.99 $20.00
Triangle Strategy (switch) - Digital Download $55.99 $79.99 $24.00
Uncharted: Legacy Of Thieves Collection (ps5) $29.99 $64.99 $35.00
Uncharted: The Nathan Drake Collection (ps4) $9.99 $19.99 $10.00
Uni Atari Portable Gaming System With 100 Games $44.99 $54.99 $10.00
Unicorn Overlord Monarch Edition (switch) - Digital Download $70.11 $93.11 $23.00
Uni Gamer V Classic Tetris Portable Gaming System (201 Games) $24.99 $34.99 $10.00
Uni Go Gamer Classic Tetris Portable Gaming System (301 Games) $29.99 $39.99 $10.00
Until Dawn (ps4) $9.99 $19.99 $10.00
We Love Katamari Reroll+ Royal Reverie (switch) - Digital Download $9.99 $39.99 $30.00
Wwe 2k24 (ps5) $69.99 $89.99 $20.00
Wwe 2k24 (xbox Series X) $69.99 $89.99 $20.00
Xbox Wireless Controller - Stormcloud Vapor Edition $64.99 $79.99 $15.00
Xbox Wireless Controller (2020) With Usb-c Cable - Carbon Black $59.99 $74.99 $15.00
Xbox Wireless Controller (2020) With Wireless Adapter - Carbon Black $84.97 $99.97 $15.00
Xenoblade Chronicles: Definitive Edition (switch) - Digital Download $55.99 $79.99 $24.00
Xenoblade Chronicles 3 + Expansion Pass (switch) - Digital Download $83.98 $119.98 $36.00
Xenoblade Chronicles 3 Expansion Pass (switch) - Digital Download $27.99 $39.99 $12.00
Xenoblade Chronicles 3 (switch) - Digital Download $55.99 $79.99 $24.00

Play at Best Buy

Item Sale Price MSRP Savings
Assassin's Creed Mirage: Standard Edition (xbox Series X) 39.99 69.99 30.00
Asus Rog Azoth Wireless Nx Snow Mechanical With Oled Display Custom Gaming Keyboard - Moonlight White - Only At Best Buy 279.99 329.99 50.00
Avatar: Frontiers Of Pandora (ps5) 49.99 89.99 40.00
Ea Sports Fc 24 (switch) 39.99 69.99 30.00
Ea Sports Fc 24 (xbox Series X / Xbox One) 39.99 69.99 30.00
Forza Horizon 5 (xbox Series X / Xbox One) 39.99 69.99 30.00
Hyperx Cloud Iii Wireless Gaming Headset - Red/black 169.99 194.99 25.00
Minecraft (switch) 14.99 29.99 15.00
Nhl 24 (xbox Series X) 39.99 69.99 30.00
Prince Of Persia The Lost Crown (ps5) 39.99 69.99 30.00
Prince Of Persia The Lost Crown (switch) 39.99 69.99 30.00
Razer Huntsman V2 Tkl Backlit Mechanical Linear Red Optical Ergonomic Gaming Keyboard 119.99 149.99 30.00
Razer Kaira Pro Dual Wireless Gaming Headset For Ps5 149.99 199.99 50.00
Skull And Bones Limited Edition (xbox Series X) - Only At Best Buy 49.99 89.99 40.00
Zotac Gaming Geforce Rtx 4070 Twin Edge Oc White Edition 12gb Gddr6x Video Card 699.99 799.99 100.00

Top Deals PC Gaming

Item Sale Price MSRP Savings
Acer Nitro 27" Fhd 180hz 1ms Gtg Led Curved Freesync Gaming Monitor (ed273 S3biip) – Black $179.99 $189.99 $10.00
Acer Nitro 5 15.6" Gaming Laptop - Black (intel Ci5-12450h/8gb Ram/512gb Ssd/geforce Rtx 3050) $799.99 $899.99 $100.00
Acer Nitro N50 Gaming Pc - Black/red (intel Core I5-14400f/1tb Ssd/16gb Ram/geforce Rtx 4060/win 11) $1299.99 $1559.99 $260.00
Acer Nitro 31.5" Wqhd 165hz 1ms Gtg Curved Va Led Freesync Gaming Monitor (ei322qur Sbmiipphx) - Black $299.99 $399.99 $100.00
Alienware Aurora R16 Gaming Pc (intel Core I7 14700f/16gb Ram/512gb Ssd/geforce Rtx 4060) $1899.99 $2099.99 $200.00
Alienware 34" Wqhd 165hz 0.1ms Gtg Curved Qd-oled Led G-sync Freesync Gaming Monitor (aw3423dwf) $1099.99 $1299.99 $200.00
Asus Rog Ally 7" 1080p Touch Gaming Console (amd Z1 Extreme/radeon Navi3/16gb Ram/512gb Ssd/windows 11/xbox Gamepass) $699.99 $799.99 $100.00
Asus Rog Azoth Wireless Nx Snow Mechanical With Oled Display Custom Gaming Keyboard - Moonlight White - Only At Best Buy $279.99 $329.99 $50.00
Asus Rog G16chr Gaming Pc - Grey (intel Core I7-14700f/1tb Ssd/32gb Ram/geforce Rtx 4070/windows 11) $2099.99 $2799.99 $700.00
Asus Rog Strix G17 17.3" Gaming Laptop - Eclipse Grey (amd Ryzen 7 6800h/512gb Ssd/16gb Ram/rtx 3050)- En $1199.99 $1649.99 $450.00
Asus Rog Strix G18 18" Gaming Laptop - Eclipse Grey (intel Core I9-14900hx/1tb Ssd/32gb Ram/geforce Rtx 4060) $2499.99 $2699.99 $200.00
Asus Rog Strix G13 Gaming Pc - Dark Grey (intel Core I7-14700f/1tb Ssd/32gb Ram/geforce Rtx4060/win11) $1599.99 $1999.99 $400.00
Asus Rog Strix G13 Gaming Pc - Extreme Dark Grey (intel Ci5-14400f/1tb Ssd/16gb Ram/geforce Rtx3050) $999.99 $1299.99 $300.00
Asus Tuf A15 15.6" Gaming Laptop - Mecha Grey (amd Ryzen 7 7735hs/512gb Ssd/32gb Ram/geforce Rtx 4050) $1499.99 $1649.99 $150.00
Asus Tuf A15 15.6" Gaming Laptop - Mecha Grey (amd Ryzen 7 6800hs/512gb Ssd/8gb Ram/geforce Rtx 2050)- En $799.99 $1099.99 $300.00
Asus Tuf 23.8" Fhd 180hz 1ms Gtg Ips Led G-sync Freesync Gaming Monitor (vg249ql3a) $209.99 $249.99 $40.00
Asus Tuf Gaming A15 15.6" Gaming Laptop - Mecha Grey (amd Ryzen 7 8845hs/1tb Ssd/32gb Ram/geforce Rtx 4060) $1599.99 $1799.99 $200.00
Asus Tuf Gaming F17 17.3" Gaming Laptop - Mecha Grey (intel Core I5-12500h/1tb Ssd/16gb Ram/geforce Rtx 3050) $1099.99 $1299.99 $200.00
Hp Omen 16" Gaming Laptop - Shadow Black (intel Core I7-13620h/1tb Ssd/16gb Ram/geforce Rtx 4060 /win 11) $1699.99 $1999.99 $300.00
Hp Omen 25l Gaming Pc (intel Core I7-14700f/1tb Hdd/32gb Ram/geforce Rtx 4070 Supewin11) $2299.99 $2799.99 $500.00
Hp Victus Desktop Gaming Pc (intel Core I7-14700f/1tb Ssd/16gb Ram/geforce Rtx 4060 Ti/windows 11) $1649.99 $1999.99 $350.00
Lenovo Ideacentre 5i Gaming Pc - Raven Black (intel Core I5-12400f/512gb Ssd/16gb Ram/rtx 3050/win 11) $789.99 $999.99 $210.00
Lenovo Legion Tower 5i Gaming Pc - Storm Grey (intel Core I5 14400f/32gb Ram/1tb Ssd/ Rtx 4060/win 11) $1499.99 $1699.99 $200.00
Lenovo Legion Tower 5i Gaming Pc- Storm Grey (intel Core I7-13700f/1tb Ssd/16gb Ram/geforce Rtx 4070)- En $2099.99 $2699.99 $600.00
Lg Ultragear 23.8" Fhd 165hz 1ms Gtg Va Led Freesync Gaming Monitor (24gq50f-b) - Only At Best Buy $149.99 $179.99 $30.00
Lg Ultragear 27" 1440p Qhd 165hz 1ms Gtg Ips Lcd Freesync Gaming Monitor (27gr75q) $329.99 $499.99 $170.00
Lg Ultrawide 34" Fhd 100hz 5ms Gtg Led Ips Freesync Gaming Monitor (34wq650-w) - White - Only At Best Buy $329.99 $449.99 $120.00
Msi Aegis R Gaming Pc - Black (intel Core I7-14700f/1tb Ssd/16gb Ram/geforce Rtx 4070 Supewindows 11) $2099.99 $2299.99 $200.00
Msi Cyborg 14 A13v 14" Gaming Laptop - Black (intel Core I7-13620h/1tb Ssd/16gb Ram/geforce Rtx 4050) $1379.99 $1479.99 $100.00
Msi Thin 15 15.6" Gaming Laptop - Cosmos Grey (intel Core I7-13620h/512gb/16gb Ram/geforce Rtx 4060) $1399.99 $1499.99 $100.00
Razer Huntsman V2 Tkl Backlit Mechanical Linear Red Optical Ergonomic Gaming Keyboard $119.99 $149.99 $30.00
Samsung 24" Fhd 75hz 5ms Gtg Ips Led Freesync Monitor (lf24t350fhnxza) - Dark Blue Grey $109.99 $149.99 $40.00
Samsung Odyssey G3 24" Fhd 144hz 1ms Gtg Va Lcd Freesync Gaming Monitor (ls24ag30annxza) - Black $149.99 $179.99 $30.00
Samsung Odyssey Oled G9 49" Qhd 240hz 0.03ms Gtg Curved Oled G-sync Freesync Gaming Monitor(ls49cg932snxza) – Silver $1399.99 $1599.99 $200.00

Top Deals TVs and Home Theatre

Item Sale Price MSRP Savings
Amazon Fire Tv Cube (3rd Gen) Media Streamer With Alexa $159.99 $189.99 $30.00
Amazon Fire Tv Stick 4k Max (2023) Media Streamer With Alexa Voice Remote $64.99 $69.99 $5.00
Amazon Fire Tv Stick 4k (2023) Media Streamer With Alexa Voice Remote $49.99 $59.99 $10.00
Amazon Fire Tv Stick Lite Media Streamer With Alexa Voice Remote Lite (2022) $34.99 $39.99 $5.00
Amazon Fire Tv Stick (3rd Gen) Media Streamer With Alexa Voice Remote $41.99 $49.99 $8.00
Audio-technica At-sb727 Sound Burger Portable Bluetooth Turntable- Black $259.99 $279.99 $20.00
Audio-technica At-sb727 Sound Burger Portable Bluetooth Turntable - Yellow $259.99 $279.99 $20.00
Bose Bass Module 700 Subwoofer - Arctic White $949.99 $1099.99 $150.00
Bose Bass Module 700 Subwoofer - Bose Black $949.99 $1099.99 $150.00
Bose Smart Soundbar 600 With Dolby Atmos - Black $509.99 $549.99 $40.00
Bose Smart Soundbar 550 With Dolby Atmos - Black $399.99 $559.99 $160.00
Bose Smart Ultra 5.1.2 Channel Sound Bar - Arctic White $999.99 $1148.99 $149.00
Bose Smart Ultra 5.1.2 Channel Sound Bar - Black $999.99 $1148.99 $149.00
Denon Avr-x2800h 7.2 Channel 8k Ultra Hd Network Av Receiver $1229.99 $1528.99 $299.00
Harman Kardon Soundsticks 4 Bluetooth Wireless Speaker System - White $329.97 $419.97 $90.00
House Of Marley Stir It Up Belt Drive Usb Turntable $229.99 $349.99 $120.00
Ihome Ibtw281v2bc Colour Changing Bluetooth Alarm Clock - Black $99.99 $129.99 $30.00
Ihome Iop18 Bluetooth Alarm Clock With Usb And Qi Wireless Charging - Black $49.99 $59.99 $10.00
Jbl Authentics 500 Wireless Multi-room Speaker With Voice Control Built-in - Black $739.99 $999.99 $260.00
Jbl Bar 2.0 80-watt 2.0 Channel Bluetooth Sound Bar $199.99 $299.99 $100.00
Jbl Bar 700 620-watt 5.1 Channel Dolby Atmos Sound Bar With Wireless Subwoofer $799.99 $1249.99 $450.00
Jbl Spinner Belt Drive Bluetooth Turntable - Gold $529.99 $599.99 $70.00
Jbl Spinner Belt Drive Bluetooth Usb Turntable - Black $529.99 $599.99 $70.00
Kanto Fillable Speaker Stands (sx22w) - White $269.99 $339.99 $70.00
Kanto Fillable Speaker Stands (sx26w) - White $289.99 $359.99 $70.00
Klipsch Aw-400 50-watt All-weather Outdoor Speakers - Pair $199.97 $349.97 $150.00
Klipsch Dual R50c 400-watt 2-way Center Channel Speaker - Black $299.99 $449.99 $150.00
Klipsch Dual R605fa 400-watt 2-way Tower Speaker - Single - Black $699.99 $999.99 $300.00
Klipsch Dual R800f 600-watt 2-way Tower Speaker - Single - Black $499.99 $799.99 $300.00
Klipsch Dual R600f 400-watt 2-way Tower Speaker - Single - Black $399.99 $649.99 $250.00
Klipsch Quad R30c 400-watt 2-way Center Channel Speaker - Black $449.99 $599.99 $150.00
Klipsch R40sa 200-watt Bookshelf Speaker - Pair - Black $449.99 $649.99 $200.00
Klipsch R1650w 140-watt In-wall Speaker - White - Single $79.99 $139.99 $60.00
Lg Éclair Se6s 100-watt 3.0 Channel Dolby Atmos Smart Sound Bar $299.99 $549.99 $250.00
Lg 4k Uhd Blu-ray Player (ubk80) $229.99 $249.99 $20.00
Lg S80qr 620-watt 5.1.3 Channel Sound Bar With Wireless Subwoofer - Only At Best Buy $699.99 $799.99 $100.00
Lg S65q 420-watt 3.1 Channel Sound Bar With Wireless Subwoofer $349.99 $399.99 $50.00
Lg S80qy 480-watt 3.1.3 Channel Sound Bar With Wireless Subwoofer $599.99 $999.99 $400.00
One For All Essential 4-device Universal Remote Control $24.99 $32.99 $8.00
One For All Essential 6-device Universal Remote Control $32.99 $39.99 $7.00
One For All Smart 8-device Universal Remote Control (urc7880) $59.99 $79.99 $20.00
One For All Smart Streamer Universal Remote Control $39.99 $69.99 $30.00
Onkyo Dxc390 6-disc Cd Carousel Changer $429.99 $499.99 $70.00
Onkyo Tx-nr6100 7.2 Channel 8k Ultra Hd Network Av Receiver $999.99 $1199.99 $200.00
Onkyo Tx-sr494 7.2 Channel 4k Ultra Hd Dolby Atmos Av Receiver $399.99 $409.99 $10.00
Pioneer Vsx-935 7.2 Channel 8k Ultra Hd Network Av Receiver $649.99 $749.99 $100.00
Pro-ject T1-btxw Belt Drive Turntable With Bluetooth - Only At Best Buy $449.97 $599.97 $150.00
Roku Premiere 4k Media Streamer With Remote $29.99 $39.99 $10.00
Samsung 65" Hdr Neo Qled Tizen Smart Tv (qn65qn90dafxzc) -2024- Graphite Black $3199.99 $3299.99 $100.00
Samsung Hw-c400 2.0 Channel Sound Bar $129.99 $179.99 $50.00
Samsung Hw-q990d/zc 11.1.4 Channel Sound Bar With Wireless Subwoofer & Up-firing Rear Speakers - Graphite Black $1899.99 $2199.99 $300.00
Samsung Hw-s61b 5.0 Channel Sound Bar - White $299.95 $499.95 $200.00
Samsung 85" 4k Uhd Hdr Neo Qled Tizen Smart Tv (qn85qn90cafxzc) - 2023 - Titan Black $3999.99 $5299.99 $1300.00
Samsung 75" 4k Uhd Hdr Qled Smart Tv (qn75q80cafxzc) - 2023 - Titan Black $1799.99 $2699.99 $900.00
Samsung 65" 4k Uhd Hdr Qled Tizen Os Smart Tv (qn65q70dafxzc) - 2024 $1499.99 $1599.99 $100.00
Samsung 32" 1080p Hd Led Tizen Smart Tv (un32n5300afxzc) - Glossy Black $279.99 $299.99 $20.00
Sennheiser Ambeo Max 500-watt 5.1.4 Channel Dolby Atmos Sound Bar $2399.99 $2599.99 $200.00
Sennheiser Ambeo Sub 350-watt Subwoofer - Anthracite $799.99 $999.99 $200.00
Sonos Arc Sound Bar - Black $879.99 $1099.99 $220.00
Sonos Arc Sound Bar - White $879.99 $1099.99 $220.00
Sonos Beam (2nd Gen) Sound Bar With Amazon Alexa And Google Assistant Built-in - Black $519.99 $649.99 $130.00
Sonos Beam (2nd Gen) Sound Bar With Amazon Alexa And Google Assistant Built-in - White $519.99 $649.99 $130.00
Sonos Era 100 Multi-room Speaker - Single - Black $255.99 $319.99 $64.00
Sonos Era 100 Multi-room Speaker - Single - White $255.99 $319.99 $64.00
Sonos Roam Sl Waterproof Bluetooth Wireless Speaker - Black - Exclusive Retail Partner $159.95 $199.95 $40.00
Sonos Sub (3rd Gen) Wireless Subwoofer - Black $799.99 $999.99 $200.00
Sonos Sub (3rd Gen) Wireless Subwoofer - White $799.99 $999.99 $200.00
Sony Alarm Clock Radio (icfc1/buc) - Black $34.99 $39.99 $5.00
Sony 3d Blu-ray Player With 4k Upscaling & Wi-fi (bdps6700/ca) $149.99 $169.99 $20.00
Sony Ht-a9 High Performance Home Theatre System $1999.99 $2499.99 $500.00
Sony 4k Uhd Blu-ray Player (ubpx700/ca) $279.99 $329.99 $50.00
Sony 55" 4k Uhd Hdr Oled Smart Google Tv (xr55a80l) - 2023 $1999.99 $2199.99 $200.00
Sony 65" 4k Uhd Hdr Oled Smart Google Tv (xr65a80l) - 2023 $2399.99 $2499.99 $100.00
Sony 77" 4k Uhd Hdr Oled Smart Google Tv (xr77a80l) - 2023 $3799.99 $4199.99 $400.00
Sony 1080p Upconverting Dvd Player (dvpsr510h) $49.99 $59.99 $10.00
Sony Str-an1000 7.2 Channel 8k Ultra Hd Av Receiver $899.99 $999.99 $100.00
Sony Str-dh590 5.2 Channel 4k Ultra Hd Home Theatre Av Receiver $449.99 $459.99 $10.00
Sony X80k 65" 4k Uhd Hdr Led Smart Google Tv (kd65x80k) $999.99 $1099.99 $100.00
Tcl 55" Q-class 4k Uhd Hdr Qled Smart Google Tv (55q750g-ca) - 2023 $649.99 $799.99 $150.00
Tcl Q5 55" 4k Uhd Hdr Qled Google Tv Smart Tv (55q550g-ca) - 2023 - Only At Best Buy $499.99 $549.99 $50.00
Tcl Q5 50" 4k Uhd Hdr Qled Google Tv Smart Tv (50q550g-ca) - 2023 - Only At Best Buy $449.99 $499.99 $50.00
Tcl Q5 65" 4k Uhd Hdr Qled Google Tv Smart Tv (65q550g-ca) - 2023 - Only At Best Buy $649.99 $699.99 $50.00
Tcl 50" S-class 4k Uhd Hdr Led Smart Google Tv (50s450g-ca) - 2023 $349.99 $359.99 $10.00
Tcl 40" S-class 1080p Hd Hdr Led Smart Google Tv (40s350g-ca) - 2023 $249.99 $269.99 $20.00
Tcl 32" S-class 1080p Hd Hdr Led Smart Google Tv (32s350g-ca) - 2023 $179.99 $199.99 $20.00
Toshiba 65" 4k Uhd Hdr Led Fire Smart Tv (65c350lc) - 2023 - Only At Best Buy $599.99 $799.99 $200.00
Toshiba 50" 4k Uhd Hdr Led Fire Smart Tv (50c350lc) - 2023 - Only At Best Buy $419.99 $599.99 $180.00
Victrola Stream Carbon Direct Drive Turntable - Works With Sonos - Black/silver $799.99 $999.99 $200.00
Victrola Stream Onyx Direct Drive Turntable - Works With Sonos – Black $599.99 $799.99 $200.00
submitted by lbabinz to VideoGameDealsCanada [link] [comments]


2024.06.08 00:26 Internal_Prune_5108 contracting 101

Residential Contracting 101
With over 20 years of building experience, I would like to share with you my insights in navigating becoming a successful contractor. With many different avenues of the building world its key to understand what problems will arise on any given day. A man once told a saying that stuck-the 6 p’s in life- Piss Poor Preparation leads to Piss Poor Performance. Preparation builds everything in construction, without preparation the jobsite will not run correctly. The best advice I was ever given was to learn a little about every trade giving you the ability to understand trade lingo and secrets. An example would be painters use the terminology flash; this means when the sub structure bleads through the paint. Subcontractors will give the best pricing if they respect your knowledge of the industry. If the subcontractor feels they will have to hold your hand through the job they will charge an extra fee…i.e. I call it the aggravation fee. In this blog I will explain the key elements in finding success in all aspects of the industry. Contracting is a physically and emotionally demanding job which requires planning and foresight to complete projects on time within budget. Picking your customer is just as important as picking your employees or subcontractors. I have worked for some of the most demanding customers leading me to question at the end if the job was even worth it. Sleepless nights, constant changes, lack of payment, lawsuit threats, adding work that was in the contract are just a few things you could face with a tough customer. With so many moving parts at all times it is critical to be able to adapt to changes within a short time frame. Materials will come in damaged, subcontractors will be late, employees will get sick, but the deadline you set does not change. The stress can be overwhelming at times keeping your mind in a good place is key to navigating all that is thrown at you. Choosing your client picking the right jobs-Keep these questions in mind The first question to be asked is what the time frame is to start the job to see if it fits within the timeframe for your business. If the time frame doesn’t work then move on from the project or let them know when you would be available to start. If the client really wants to use, they will wait until you are available. Taking on too much work will only lead to problems. Construction is a serviced based business, staying on top of the project and client will eliminate an unhappy customer and construction issues that will be over seen. With online presence if details are missed and customer service lacks it will only be a matter of time the phone will not ring. The second question to be asked to the client is do they have a budget in mind for the project. If they answer yes this is good, follow through with what the budget is. If the budget seems low let them know, this will eliminate a tire kicker, educate them on what the price range could be. If the budget seems reasonable then continue the discussion to the next question. If they answer no let them know that you can give them an estimate to see if the project is feasible with their finical capabilities. Taking on a job that is not correctly budgeted will lead to an unsatisfied customer due to non-transparency of the construction cost. The third question to be asked is anyone else bidding on the job, if the answer is yes, understand you might just be number check for the contractor doing the job. Dig a little deeper and find out how many numbers they are getting and why. If your business model is to be competitive be completely transparent with customer, this will gain trust with them. Let them know you get what you pay for and if you they choose the lowest bid it could lead into lack of quality of work.
The fourth question I will ask is there any specific subcontractors they wanted to use. If the answer is yes then I would explain to them you only use the subcontractors you have a working relationship with. Otherwise, this could backfire as the subcontractor might not show, do subpar work, talk behind your back to the homeowner. In my experience I would stay away from using any homeowner to alleviate problems down the road. A quick conversation now can save headaches down the road. The fifth question I will ask are planning on getting the job permitted, this needs to be known it takes more time for the permitting process. Plans will have to drawn submitted and approved to the city before work can commence. The sixth question I will ask if a residential remodel is are you going to be living through the remodel if yes understand this will take more time to navigate the project due to answering questions and cleaning the house on a daily occurrence. I would recommend seeing if the customer would be willing to move into an Airbnb or friends for at least the demo portion of the project. If they do plan on living through the remodel add a couple hours a day to accommodate the extra time that will be required. The seventh question I would ask in a residential remodel is how old the house is to see if there is asbestos that would need to removed by a proper company. A home built before 1979 will most likely have some asbestos in the house, use a licensed company with proper insurance to dispose of the materials. If everything looks good to this point find out a little more about the client personality. If the client seems reasonable, I would bid the job. Unreasonable people can cause you more stress than its worth. These are some red flags I would look out for. Some jobs are not worth the money. Very demanding in the way you are going to perform your job- I.e., tell you how you are going to do your job- You’re the professional not them! Give you a hard time about your price- haggle with price you estimated- The price is the price! If they are a family with little money and you want to help them out is one thing, if they are trying to beat you down is another. Mention they have a lawyer-there is no need for them to bring up that they have a lawyer - Run for the hills as if the job goes south, you will be the one losing out! Tell you what the payment terms are. It’s your business you get paid how it works for your company. If you want to get paid every Friday, put it into your contract-If the clients do not agree move on it will save you frustrations If they talk bad about the last contractor, chances are they will talk bad about you. There is a reason why the contractor does not work for them anymore, unless he did subpar work this a red flag Clients are using an interior decorator that will purchasing all of the materials- The materials could be ordered incorrectly by the interior designer your company will not make the mark-up it deserves. Interior decorators usually add time to the job as well as act like your boss. Charging a little extra for the time and stress that it will entail is only fair. Clients want to purchase the materials- You are using your knowledge to buy the correct materials-The mark up on the materials keeps the doors open working for wages only pays the bills The husband and wife do not get along-You will become the mediator between the couple it will lead to taking sides a losing proposition- A drama free work place is always best! Dangling carrot-if you do this job the next one will be better-Only look at what there offering at the present moment, if its not a good fit do not take the job for a job down the road…Its not worth chasing a job that might not happen! The Art of the Sale First things first selling your company is all about presentation. In meeting your clients for the first time show up with a collared golf shirt tucked in, belt, nice jeans, and newer shoes. Have a truck that a clean, no dents scratches, preferably washed the day you are going into your meeting. Have a leather note pad that is clean no dirt or paint visible. Show up 5 minutes early, if you’re running a little late shoot them a text to let them know. Treat the situation as if were going on a first date, best foot forward. As you introduce yourself give them a warm greeting, letting them know you are very interested in the work. Find out a little about them, hobbies, where they lived, etc etc. You are going to be working with them on a daily basis its nice to know what makes them tick. Having a good working relationship from the start is key forming a solid relationship. As the conversation progresses find out who wears the pants in the family…ie who’s the final decision maker. If its fits the wife, chances it is…..then kindly let the husband know happy wife happy life when their in a stall mate on an issue. As your looking at the project throw in some suggestions of what you think would look good from past experiences, this will get their attention that you have knowledge and want what’s best for them. If you see ways to save them money in their project let them know, money is a large point of the sale keep that in mind. Mention that you’re not the least expensive contractor but you’re not the most expensive either. Your customer satisfaction is your number one goal which leads to more time spent on keeping them happy. One happy customer will lead to another, one unsatisfied customer leads to work in the future. Bring up the fact the finishing the job on time is key goal to your business, many contractors run several jobs at once causing the jobs to be finished way behind schedule. You must stand out as having integrity, good morals, and the ability to problem solve to get the job. The clients will be testing you to see if you’re a good fit as well. Keep in mind as you take your notes that you must not forget anything they mention as it will come back before the job is completed…i.e. we mentioned that to you before we started the job! Take pictures of the proposed area for work, that way you can use it to better right your estimate. Let them know you will give them a detailed outline of when the job will be completed letting them see how long each phase will take and correlate it with your payment schedule. Before you leave their house let them know when the estimate will be sent to them. MAKE SURE YOU HIT THAT DEADLINE! Once you sent the email over with estimate make sure you get confirmation that they received it. Wait at least 2 days before checking with them, hopefully they contact you first! If they want negotiate the price, let them know that it is the best price that you can manage, its not worth losing money before you start. I closed 80% of the work I estimated by being very transparent and friendly. If you come off with an attitude charge double what the going rates are you might only land 1 out of 10 jobs as well as getting the reputation of being expensive. Bidding the job Looking up industry standards on pricing is what I would go buy for pricing. If you google the coat of any installation there will be a cost range for everything. Looking at the cost ranging from high to low I would tend to be in the middle. Some items might be low on the internet if this is the case use your best judgment not to lose money. Closing sales is key to success and keep the doors open for business. Being in the middle on pricing is key as most customers shy away from contractors that are extremely low or high on the price range. I tend not bid out hourly as wages do not pay for retirement. Bidding is better as customers no the exact price of the cost of construction. It also keeps the job moving quicker as time and material contractors take longer to complete projects…Thus costing the client more money and valuable time they could spend in their house. Using a Contract Using a detailed estimate tied to a contract covers your butt in 99% of the time. Having a piece of mind that every aspect of the job is covered in the estimate and contract protects both your company and the client. Key terms to include in your estimate/contract are. Have a schedule on excel showing the start dates and dates of each trade this will show the customer you are organized with time lines. If not written in the detailed in the estimate the item is excluded- This ensures if its not written down its not included. TBD- To be Determined- A phrase on a line item that has yet to had final decision of products or service needed. -The pricing will follow the decisions to be finalized Give out what your written warranty will be for parts and labor this changes state to state. If the homeowner provides the product than no warranty will be given on that particular item. In the contract have a start date and end date with the verbiage subject to change due to weather, product delivery, change orders Have a progress payment schedule to ensure the client understands when funding will be expected-Including if not payment is rendered service to the project will stop. Have written terms of how change orders will be charged-cost plus 20% or a set fee Make sure in your contract that arbitration is required versus going to court- This will save lawyer fees and going to court Many contracts can be found online and each state requires different contracts
Finding leads Finding leads is easy with the right network of people. I personally do not find working for friends or family members a good fit. Relationships get strained when money is involved, causing undue stress for both parties. I have listed a couple of ways to build a network or find work using the internet. Get in contact with realtor’s- Realtors have a big client base of homeowners who need work done Contact local Architects to see if they are working with any general contractors Leave some business cards at your local materials suppliers-Doowindow/lumber-many times clients will ask salesman for a referral. Join a business networking group- BNI is one of many Join a internet website lead generation company- Houzz, Angie’s List, Home Advisor, thumbtack, Yelp run an ad on craigslist Use a marketing company to market your website-This could become costly with little results Create a Facebook business page Create a Yelp business page
Building your subcontractor base Having 2 subcontractors for every trade, gives you the flexibility of completing jobs on time if the one the subcontractors is too busy at the time you need their service. Your subcontractors are the face of your business, choose owner run companies that are professional. Check to make sure there license are up to date..ie workman’s comp, liability insurance, state license. Choosing subcontractors with lettered vans, logoed t-shirts is s key to looking professional in the clients’ eyes. In the past I have gotten a lot of subcontractors for material supply shops, stopping by jobsites, researching the internet using Yelp, Home Advisor, etc etc. Once you get one good subcontractor ask them if they know any other trades they would recommend. One good subcontractor leads to another in most cases. The key to having a good group of subcontractors is to let them know that you are there to get help them get the job done. They do work for you but without them you are nothing…keep that in mind! Make them aware a clean jobsite is required at the end of everyday to ensure the proper safety for all parties including theirs! Over the years I have referred a lot of companies work when there is only 1 trade needed. Referring work to subcontractors is a good way to get top priority when you have work that needs to be completed ASAP. Timing is everything in times of emergency having a good group of subcontractors will make your business run smoothly. Pay your subcontractors immediately after performing work, this will make them feel appreciated! A happy subcontractor is one that will gladly go the extra mile for you knowing that there not just a number to your business! Buying lunch once a week for the jobsite is always a good token of appreciation!
Supervising In supervising any jobsite its key to monitor everything from materials on hand, weather, vehicle parking (if applicable), jobsite safety, and subcontractors’ workmanship. If you hired a professional there should be little supervision in the work being performed, on rare occasions a new hire might need some mentoring to get the results completed correctly. If you see a problem with there work address it with the worker directly, no need to call his boss…. building repour with the worker letting him know you got his back goes miles down the road! Checking in on the job first in the morning to answer any questions or changes that need to be conveyed and once in the afternoon to make sure all work be completed is done per construction industry standards. A job that is run blindly will have many more issues than one that is watched over. I have seen many jobs with no site supervision, leading to subpar quality work as well as safety hazards. Its better to be like an eagle than cluck like a turkey!
Working with the City/Inspectors On permitted jobs the city and site inspector will be a large part of how smoothly the job runs. Each phase of construction has an inspection allowing for the project to continue. Make sure your subcontractors are aware that the project is inspected before starting the job. The best way to stay on his good side is to provide a clean jobsite and having the job built to the highest standards possible. When having the site inspected be courteous to the inspector asking any questions or concerns you have with the work during the job. Being completely transparent will save you aggravation of problems down the road. The more he trust you the better if you seem sneaky or rude he will make your life a living nightmare! Many inspectors will have an attitude towards you….I suggest keeping quiet and doing what ever he wants….he’s the boss no need to get in a pissing match you will not win at. How to deal with irate customer Stay calm during any argument with an irate customer. Never raise your voice or show that you are bothered by their disgruntled behavior. If the customer is trying to get more from you than agreed upon stand your ground. Worst case scenario is you walk from the job, which in the long run be more of a loss for the client. I have only run into a couple of these clients; they are unreasonable and not worth losing sleep over a few dollars. Its best to terminate the relationship as it would be my best guess that a referral from this customer would not be one you wanted anyway. If you feel it was just a miscommunication on your end, take reasonability and remedy the problem. Taking accountability for your mistake will go a far way in their eyes and on future issues that arise. Prepping the homeowner pre-construction Before starting the job, it very important to give the homeowners a warning of what will happen during the construction process.
  1. All furniture in the proposed working area must be moved- I would recommend having the clients take care of this to limit the risk of damage to their belongings.
  2. There will be dust that will be in the house up to 3 months after construction-I would recommend hiring a construction cleaning company at the end of the job even so after it is cleaned dust will be present months after words.
  3. There will be conflicts between you in the homeowner at some course of the job. - You will do your best to eliminate them as quickly as they arise-i.e. material damages, miscommunication, job delays
  4. All decisions on materials must be made before the start of the job- this will eliminate job stoppage due to materials not being on site.
  5. All materials will be on site before commencement of job-
  6. Payment structures must be made per contract otherwise job will stop until payment rendered
  7. Cars are to be moved out of the driveway- Ensures ease of loading and unloading of materials/tools
  8. Give the specific hours that workers will be present- i.e. 7-3:30
  9. Determine what areas are allowed to be used as staging for tools/materials
  10. If animals are present in the home that they put outside or in a room during the day
  11. All valuables in the house are locked in safe
  12. Ask if using client’s household bathroom is okay or to bring in Porter Potty
  13. Being transparent as possible is key to keeping a great relationship with your client!
During Construction During construction it is key to take detailed photos to eliminate any damages that were not caused by the construction process. I would also make a video to ensure all areas are included. All subcontractors should also take progress pictures to ensure if problems arise in the future, they will not be responsible for any work that they did not perform. Keep an on-going log of progress to the homeowners and share the pictures for there records. This will keep homeowners excited of the progress being made. When the house is gutted to the studs it is important to have construction photos showing where all utilities are run in the walls or sub floor. If there is a problem in the future there will photos showing all utility locations. Protect all flooring with plywood or floor protective. I also like to protect front door and tarp all areas where subcontractors are to be working. Make sure to cover any chandeliers/furniture/doorways with plastic to eliminate dust. Ask the homeowners if they have any concerns that they could think of. We’re all human and possibly a detail was missed! Post Construction Phase If the project went smoothly appreciation should be shown to the customer. Find out if the husband likes a particular type of liquor. Bring the wife a bouquet of flowers. Send a Christmas card to the family letting how much you appreciated the work. You know you have done a good job if they tell you they will refer you to their friends. The best compliment you could receive is a good referral. In Summary Try to find a knitch in the market, I found kitchens to be a great remodel projects. Bathrooms are tough as they are small, expensive with little profit margin with every trade involved. Windows/doors are also another great knitch as they can be installed quickly. There are so many different remodeling items that can be stream lined to make the selling installing process flawless. Once the core group subcontractors are in place the job almost runs itself. Every day is a learning experience with new materials or methods in construction. Keeping up with codes, materials, fluctuating labor and material cost is a job within itself. Anyone can be a contractor with the right mindset.
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2024.06.07 22:35 Basic-Masterpiece375 I can't download the new update

It's been two days since I last used it and there's this new update, but I can't download it, I click on download and install, a new window opens and then closes, is there a way to solve this?
I will leave the changes below:

Changes:

This update will download 25.32 MB.
submitted by Basic-Masterpiece375 to duckstation [link] [comments]


2024.06.07 18:05 KBragg87 [USA-OH] [H] (switch) Switch Games PS5 Games Accessories SNES Games Xbox Games LRG Games [W] Advance Wars 1+2: Re-Boot Camp, Offers

[H]
My main interest is swapping my 512 gb Steam Deck + extra for an OLED steam deck.
Digital Switch Games
Amiibo
Switch Games
NES
PS4
PS1
PS5
Super Nintendo (all loose)
XBOX One
Accessories
[W]
submitted by KBragg87 to gameswap [link] [comments]


2024.06.07 14:28 sistyko How to earn Money with Pawns.app

How to earn Money with Pawns.app
Pawns.app offers an innovative way to earn money by sharing your internet bandwidth and participating in surveys. If you're looking to generate some extra income, Pawns app provides a simple and effective solution. Here’s how you can get started and make the most of this platform.
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Once your account is set up, the next step is to download the Pawns.app on your preferred device. The app is available for a variety of platforms including Windows, macOS, Linux, Android, and iOS, ensuring compatibility with most devices.
After installing the app, you’ll need to configure it according to your preferences. This includes setting how much bandwidth you are willing to share and specifying the times when you want the app to be active. Once configured, simply keep the app running and connected to the internet. As the app shares your unused bandwidth with its network, you start earning money passively. The amount you earn depends on the volume of bandwidth you share and the duration your device is online.
More info: How to Earn Money by sharing your Internet Bandwith
In addition to sharing bandwidth, Pawns.app provides an opportunity to earn money by participating in surveys. Regularly check the app for available surveys and complete them to share your opinions on various topics and products. Each completed survey adds to your earnings, making this a proactive way to increase your income on the platform.
Pawns.app also offers a referral program, allowing you to earn commissions by inviting friends and family to join. When your referrals sign up and start using the app, you receive a bonus, further boosting your earnings. This is a great way to expand your income potential with minimal effort.
Once you have accumulated sufficient earnings, you can withdraw your money through various payment methods offered by Pawns.app, such as PayPal, Gift Cards and cryptocurrencies. The platform ensures a secure and straightforward withdrawal process, making it easy to access your earnings (Payments in Pawns app are managed through the Tremendous platform). To withdraw your earnings from Pawns.app, you need to have a balance of at least $5. Once you have reached this threshold, you can request a payout.

More info: Pawns.app, Revew, Guide & Tutorial

https://preview.redd.it/4nx81njz755d1.png?width=872&format=png&auto=webp&s=d5a6509275f38bada66bdc6fcbdf25ec425ff5a3
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2024.06.07 14:20 ThePromptfather I've created a magic trick I'd like you to try!

Hi everyone,
I've been a magician for over 40 years, but it wasn’t until the mid-90s, when David Blaine popped up, that I realized magic wasn’t confined to traditional routines and packet tricks. Instead, a newfound freedom in magic was born, allowing me like all performers to explore more spontaneous and dynamic forms of magic.
Throughout my career, I've performed in all settings—from street performances to professional engagements at magic venues, and daily magic integrations into my day job. I've made cards appear in every imaginable place within a room, tucked into articles of clothing, and even wedged between body parts. I've revealed cards on the radio, orchestrated dramatic calls from unknown numbers to spectators, and engaged in some of the most convoluted setups and reveals imaginable.
The advent of AI technology has been a game changer for me, igniting my imagination. AI doesn’t just mimic human interaction; it can talk, listen, draw, follow commands, and even keep secrets. It's like having a magical assistant that's completely free yet immensely powerful.
I've developed a few tricks using AI, including one I'd like to share with you. It appears as a self-working trick, but in reality, the magician is always in control, subtly guiding the spectator and handling the AI. While it requires some practice before presentation, the payoff is a fantastic picture of the spectator that ends the performance on a high note.
Effect: Magician asks GPT to show a trick. GPT gets the spectator to select a card from the deck in front of them and attempts to guess the card, which it does unsuccessfully. To make amends, GPT continues to generate an image for the spectator, which displays the original card in a personalised and unexpected way.
This trick is available via a custom GPT I created and is free to use. They've recently rolled out so everyone can use the GPTs without having ChatGPT+ subscription.
Ask GPT how to do the trick and it will give you instructions. For full instructions and diagrams which are available to download for free, GPT will also give you the link. Trick should take up 5/6 messages in total, so I recommend downloading the instructions so you can practice it offline.
Here's the link https:
https://chatgpt.com/g/g-15lflpMuG-the-dumb-assistant
I would love to hear your feedback on it.
Thank you very much for reading!
submitted by ThePromptfather to LearnMagicTricks [link] [comments]


2024.06.07 14:12 Not-explaining eFootball wishlist to Konami (2024-06-07)

eFootball wishlist to Konami (2024-06-07)
eFootball wishlist
eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, horrible passing, interceptions, game adding input lag offline and online, constant shoulder charging and fouls not being called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun or rewarding to play anymore, neither online or vs AI. The game is turning more and more to a 2 button press card collecting game. Personally I want to pass, dribble, manual defend, score a few goals and be able to play local Dream team co-op with the kids.
eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.
Gameplay
  1. Reduce the heavy AI assistance / game-balancing / handholding / Auto defending / Auto interception / Auto block / Dynamic Difficulty Adjustment (DDA) / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances and goals are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently. If you are 1-2 goals up your team suddenly transforms to drunk, fumbling idiots with weights tied to their boots. This goes on until the last few minutes of each match or until opposition gets a few goals in. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with:
    1. added input lag and your players turn, react with 0,5 sec delay
    2. 1 team loses every header
    3. 4 shots in goalpost
    4. own goals
    5. missed open goals from 2-3m consequently, instead you have to run the ball into goal!!!
    6. hide n seek players with pass receiver running away from the ball positioning himself behind defender
    7. every ball intercepted
    8. misdirected passes
    9. pass straight to other team
    10. passes goes through "invisible" player
    11. player freezing
    12. player even running wrong direction vs your stick, dragged out of position
    13. unmarked attacker jumps over incoming pass and let's it go to next guy who is marked by 2 defenders
    14. opponent attacking with high punt or lofted pass but your defender running opposite direction past the ball
    15. ball glued to defending player in the box
    16. every attempt clearing the ball goes short distance straight to other team, even goalie high punt
    17. all stunning shots 3m over the goal before 85min
    18. all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skilfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/lose. This kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful. Just let the better player win, without this awful DDA affecting the result.
  2. Passing currently worst ever. Passes going 10-20 degrees off to opponent no matter how you perform the pass on your controller. Or full force pass/through ball is kicked with minimum force so opponent can gain control of it. It feels like another game balancing mechanic (DDA). In worst cases game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂. Additional passing improvements see no 3
  3. Short low passes should be easier, very long low passes much much harder. Perhaps this could make passing fun and working again. (credit: thehottee / YouTube)
  4. Constant interceptions. No flow in the game. Please work on this Konami.
  5. Remove the artificial input-lag. A game vs AI offline or an online game can be super-responsive or your players are running in mud. This is a controversial one, some players simply don't believe our experience it. For me it's obvious as it can be tested offline in several ways. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0.5 sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. It might activate from beginning of game or in 2nd half, usually when you are doing well. And vice versa it can disappear in 2nd half. From my experience it can be reduced or removed by switching playstyle. When finding the right playstyle for that specific match, your players suddenly become responsive again, it can even happen after switching to lowest Manager profiency. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
  6. Fix the player freezing. Usually happens when you have a decent attacking opportunity Vs last guy or goalie after a 50/50, you have a chance of regaining the ball but instead you can't move. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
  7. Reward different playstyles like build up play. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety. Every match is the same.
  8. Make each playstyle worth using. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
  9. Co-op events. So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the DDA / AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels predecided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball like a scripted play where you can't interfere. In my experience the AI assistance is at its worst in the onine games. Quite easy to spot as players regularly just drop the controller and the game continues to autodefend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with the 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
  10. Find a way to prevent players from forfeiting games, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
  11. 1st celebration should also be skippable. It's just time consuming and annoying in online games. Not adding any value to except maybe noobs who scored their first goal ever.
  12. Heavy first touch or fumble receiving the ball. +97 Ball control Messi on A-form cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing DDA just decides anyway?
  13. AI games are boring and inconsistent. Even on easier difficulties the DDA or whatever makes you miss so many chances in 1st half, open goals whatever. Then in 2nd its just walk the ball into box and quick shot goal. But if you decide to pass the ball in the box then it's magnet to defender, why not reward passing in the box? The inconsistency in the AI is just bad. And the coding seems lazy. I watch our 11 year old play and do all the right things, but the game just kills all her self-created chances. On harder difficulties even if I read the play and position perfectly to intercept a pass, the pass goes straight through my defender. And adding to that the constant interceptions and not being able to hold ball more than 0.3sec. To my understanding the AI was better before without having to bypass game mechanics (cheat), instead it was actually playing smarter. For me playing the AI is either to easy once the early game "Thou shall not score" wears off or just boring on higher difficulties. How hard is it to develop AI gameplay which is both fun, rewarding and teaching how to play better?
  14. Player speed is broken. The slowest defender will catch up in 2-3 seconds with any attacker running with the ball. No matter stats of players. You make a great pass but this broken game mechanic ruins the opportunity. This is both unrealistic and highly unrewarding.
  15. Player switching. Another game mechanic which seems broken and with hidden punishments added. I have mostly been using semi-assist and player oriented switching, R stick to switch. Recently changed to ball-oriented. And in my experience. When the game is against you, it constantly punishes you with bad player switching and worst default player selection. Many times the game refuses to switch to player in front of ball when I am trying to defend. Instead I am flicking through the guys behind the attacking player, while I am trying to get control of my defender. When I have free kick against me, default player is always the worst possible option eg. a forward standing 10m behind the free kick taker. Why?
  16. Header, Aerial superiority, Jump and player height doesnt matter? Played several games where either sides Maradona is winning 50/50 headers vs tall players like Rodri (w. Header skill added) and Saliba. Seems like another broken mechanic in the game.
  17. 2 sub tactics, one offensive, one defensive (credit: thehottee / YouTube)
  18. Constant shoulder charging and fouls not being called. 2nd shoulder charge should be a card. End of story. So tired of this.
  19. Consistency in gameplay. Every week having to switch Pass Assist, Playstyle or whatever just to make the game enjoyable, passing to work and game to be responsive. I cant imagine anyone wanting to spend half gametime screwing around with settings.
Game modes & Co-op
  1. Create a game mode free from Dynamic Difficulty Adjustment (DDA), AI assistance & artificial input lag. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready😉. To be honest if another football game is released without these type of game-balancing features and with gameplay based on pure skill. I think eFootball will lose a lot of players.
  2. Add Dream team into Trial match, so 2-4 local offline players can play eachother with their Dream Teams. As Trial match is the only game mode which supports 2-4 players on same screen using one Playstation. But you cant use Dream Team!😢 We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op with their own Dream team on the same screen from one Playstation. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
  3. Add Dream team to Trial match local co-op Vs AI. As Trial match is the only game mode which supports 2-4 local players on same screen using one Playstation. But you cant use Dream Team!😢 Would be so much fun to test my Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
  4. Add local co-op (one screen, one Playstation) to Events. Would be great if me and the kids could take on the events together from one Playstation. At least add it to the AI events. Then we would actually play them and not just sim them for GP and experience.
  5. Myleague local and online co-op. Add both local co-op (one Playstation, same screen) and online co-op into Myleague please. A reason to play it and win the league together with the kids or friends 😀
  6. Make My League worth playing. 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers, position trainers and raise the GP perhaps?
  7. Make it worthwhile playing League / divisions. Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time. Add prices like Special unique cards, Kits, Avatars, POTW spins or something else to keep players motivated. This game needs special rewards!!
  8. The daily penalty needs an upgrade. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
  9. More variety in Events. BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... C'mon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
  10. More Beat the Clock type of events. Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to dribble and perform skill move x and y before scoring.
  11. Objectives with extra bonuses. Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
  12. Add 2nd local player to co-op online events. Why can't 2 players join the co-op online events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
  13. Add 2nd and 3rd local player to Friend match co-op. S we can play 2-3 players from on one Playstation Vs 1-2 players online.(Credit: Dancilo / Reddit)
  14. Add the possibility to rate the goal in replays, perhaps 1-5 stars. Could be a fun feature especially in online and co-op games. Maybe more replays of nice goals would be watched and not skipped.
Functions & features
  1. Add all Goal Scorers, Assists and passing statistics for each player to Half Time and Full Time game stats. So we can quickly get the overview of which player cards is performing well in both teams. That information would be highly appreciated.
  2. Contract renewal is way too expensive. Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
  3. Remove the GP cost for player reset. Every reset period I only have time to retrain and test a few players. And then having to wait for 2-3 months and then stressing again for a few free weeks to retrain and test new builds. It doesn't make sense and is just another unnecessary annoyance from Konami. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
  4. Reduce the cost for skill legacy transfer. Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
  5. Skills on POTW cards. If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
  6. Replace/delete added skills. Building players would be much more fun if I could remove or replace a trained skill with another one using legacy transfer. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
  7. GP an option for pack spins. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 10M GP you get 50 spins in a 150 pack. And perhaps the remaining 100 spins is coins only. Lower thresholds like 5 spins for 1M GP would be great but I guess its not gonna happen, as it would hurt the coin sales too much.
  8. Remove the 500 player cap or reduce cost of adding player slots. If you are grinding skill trainers with 0 GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
  9. An option to make Sub tactic clearly visible in Game plan if activated. I played to many games now without knowing I had sub-tactic activated 😂
  10. Add statistics of headers, penalties and free kicks scored on each player card. This would add value and make it more interesting building squads. Konami you have the data, use it!
  11. Booster player forms. Wirtz card and several other are never on A-form. Kroos just got a booster card but is retiring after Euro 2024. Whats the point of creating a booster card then? (credit: PES Pepe)
  12. Sort player list by team name or player country. Would help when choosing team for events. And a nice feature when browsing all my players.
  13. Position trainers. This feature was a nice addition. But can be improved and made more interesting. (A) Remove the possibility of getting duplicates on full position slots. It's just stupid and annoying. (B) Add random playstyle rewards on the new position. So an AMF Hole Player could also be SS Deep Lying Forward after Position training. (Credit: efNuts YouTube)
  14. GP as an option for extra POTW spins. Cost perhaps 50.000-200.000 GP for an extra spin. Or maybe 1st extra spin is 100.000, 2nd spin 200.000, 3rd 300.000, 4th is 400.000. Give us a higher chance of getting the card we want. Also GP would become more valuable and appreciated. Please? (Original idea credit: efootball universe / YouTube)
  15. More game plan slots. 10 is not enough if you have many players or want to create different teams like best of Milan, Liverpool etc (Credit: Lord Pessoa/Reddit)
  16. Player form not representing real life performance. Vini Jr had D-form after scoring twice in UCL semi, and after scoring in the final he was UEFA Champions League Player of the Season. Still on C-form. Ok we cant expect every player form to be accurate. But try to spend 10min weekly reading football news and adjust player form on at least worlds top 20 players.
Match pass
  1. Add skill trainers and position trainers to each match pass. Would make the Match Pass way more interesting and I would spend coins.
  2. Add +10 player slot upgrade into Match pass. Nice to have and some variety in the match pass rewards.
  3. Add an extra POTW spin to match pass. 1 for Silver. 2 for Gold. More variety and another reason to buy the match pass.
Point shop
  1. Better & more expensive Point shop players. Can we please have some decent players? I'd gladly spend 50.000-100.000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
  2. Add Position and Skill trainers to point shop. At least we could spend the pink points on something. Or let us even buy a specific skill for maybe 10.000 Pink Points? (Partly credit: Shoshinsha65)
  3. Add +50 player slot upgrade to point shop. Another thing I would spend pink points on if available.
  4. Add more good looking kits into Point shop. Not designed by a 5-year old like the yellow or white monstrosity. The dark X kit was ok though.
Other
  1. Matchmaking. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
  2. Communication. Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
  3. Don't launch Crossplay with mobile. I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, 2 button press, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.
  4. Master League. Promised but I guess it does not generate enough coin sales?
  5. Edit mode. Create a custom crest and kits for our dream team.
  6. Cheating. Quite many weird games on PS5 and mobile. Are you really doing something about cheaters Konami or do they increase coin sales so you don't care?
Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.
I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline modes.
All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want offline couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.
/ Cheers and thanks for reading
eFootball wishlist
submitted by Not-explaining to pesmobile [link] [comments]


2024.06.07 14:01 Demilio55 Weekly Free-Talk for /r/MLBTheShow - week of June 07, 2024

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submitted by Demilio55 to MLBTheShow [link] [comments]


2024.06.07 13:52 Not-explaining eFootball wishlist to Konami (2024-06-07)

eFootball wishlist to Konami (2024-06-07)
eFootball wishlist
eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, horrible passing, interceptions, game adding input lag offline and online, constant shoulder charging and fouls not being called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun or rewarding to play anymore, neither online or vs AI. The game is turning more and more to a 2 button press card collecting game. Personally I want to pass, dribble, manual defend, score a few goals and be able to play local Dream team co-op with the kids.
eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.
Gameplay
  1. Reduce the heavy AI assistance / game-balancing / handholding / Auto defending / Auto interception / Auto block / Dynamic Difficulty Adjustment (DDA) / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances and goals are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently. If you are 1-2 goals up your team suddenly transforms to drunk, fumbling idiots with weights tied to their boots. This goes on until the last few minutes of each match or until opposition gets a few goals in. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with:
    1. added input lag and your players turn, react with 0,5 sec delay
    2. 1 team loses every header
    3. 4 shots in goalpost
    4. own goals
    5. missed open goals from 2-3m consequently, instead you have to run the ball into goal!!!
    6. hide n seek players with pass receiver running away from the ball positioning himself behind defender
    7. every ball intercepted
    8. misdirected passes
    9. pass straight to other team
    10. passes goes through "invisible" player
    11. player freezing
    12. player even running wrong direction vs your stick, dragged out of position
    13. unmarked attacker jumps over incoming pass and let's it go to next guy who is marked by 2 defenders
    14. opponent attacking with high punt or lofted pass but your defender running opposite direction past the ball
    15. ball glued to defending player in the box
    16. every attempt clearing the ball goes short distance straight to other team, even goalie high punt
    17. all stunning shots 3m over the goal before 85min
    18. all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skilfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/lose. This kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful. Just let the better player win, without this awful DDA affecting the result.
  2. Passing currently worst ever. Passes going 10-20 degrees off to opponent no matter how you perform the pass on your controller. Or full force pass/through ball is kicked with minimum force so opponent can gain control of it. It feels like another game balancing mechanic (DDA). In worst cases game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂. Additional passing improvements see no 3
  3. Short low passes should be easier, very long low passes much much harder. Perhaps this could make passing fun and working again. (credit: thehottee / YouTube)
  4. Constant interceptions. No flow in the game. Please work on this Konami.
  5. Remove the artificial input-lag. A game vs AI offline or an online game can be super-responsive or your players are running in mud. This is a controversial one, some players simply don't believe our experience it. For me it's obvious as it can be tested offline in several ways. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0.5 sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. It might activate from beginning of game or in 2nd half, usually when you are doing well. And vice versa it can disappear in 2nd half. From my experience it can be reduced or removed by switching playstyle. When finding the right playstyle for that specific match, your players suddenly become responsive again, it can even happen after switching to lowest Manager profiency. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
  6. Fix the player freezing. Usually happens when you have a decent attacking opportunity Vs last guy or goalie after a 50/50, you have a chance of regaining the ball but instead you can't move. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
  7. Reward different playstyles like build up play. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety. Every match is the same.
  8. Make each playstyle worth using. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
  9. Co-op events. So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the DDA / AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels predecided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball like a scripted play where you can't interfere. In my experience the AI assistance is at its worst in the onine games. Quite easy to spot as players regularly just drop the controller and the game continues to autodefend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with the 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
  10. Find a way to prevent players from forfeiting games, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
  11. 1st celebration should also be skippable. It's just time consuming and annoying in online games. Not adding any value to except maybe noobs who scored their first goal ever.
  12. Heavy first touch or fumble receiving the ball. +97 Ball control Messi on A-form cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing DDA just decides anyway?
  13. AI games are boring and inconsistent. Even on easier difficulties the DDA or whatever makes you miss so many chances in 1st half, open goals whatever. Then in 2nd its just walk the ball into box and quick shot goal. But if you decide to pass the ball in the box then it's magnet to defender, why not reward passing in the box? The inconsistency in the AI is just bad. And the coding seems lazy. I watch our 11 year old play and do all the right things, but the game just kills all her self-created chances. On harder difficulties even if I read the play and position perfectly to intercept a pass, the pass goes straight through my defender. And adding to that the constant interceptions and not being able to hold ball more than 0.3sec. To my understanding the AI was better before without having to bypass game mechanics (cheat), instead it was actually playing smarter. For me playing the AI is either to easy once the early game "Thou shall not score" wears off or just boring on higher difficulties. How hard is it to develop AI gameplay which is both fun, rewarding and teaching how to play better?
  14. Player speed is broken. The slowest defender will catch up in 2-3 seconds with any attacker running with the ball. No matter stats of players. You make a great pass but this broken game mechanic ruins the opportunity. This is both unrealistic and highly unrewarding.
  15. Player switching. Another game mechanic which seems broken and with hidden punishments added. I have mostly been using semi-assist and player oriented switching, R stick to switch. Recently changed to ball-oriented. And in my experience. When the game is against you, it constantly punishes you with bad player switching and worst default player selection. Many times the game refuses to switch to player in front of ball when I am trying to defend. Instead I am flicking through the guys behind the attacking player, while I am trying to get control of my defender. When I have free kick against me, default player is always the worst possible option eg. a forward standing 10m behind the free kick taker. Why?
  16. Header, Aerial superiority, Jump and player height doesnt matter? Played several games where either sides Maradona is winning 50/50 headers vs tall players like Rodri (w. Header skill added) and Saliba. Seems like another broken mechanic in the game.
  17. 2 sub tactics, one offensive, one defensive (credit: thehottee / YouTube)
  18. Constant shoulder charging and fouls not being called. 2nd shoulder charge should be a card. End of story. So tired of this.
  19. Consistency in gameplay. Every week having to switch Pass Assist, Playstyle or whatever just to make the game enjoyable, passing to work and game to be responsive. I cant imagine anyone wanting to spend half gametime screwing around with settings.
Game modes & Co-op
  1. Create a game mode free from Dynamic Difficulty Adjustment (DDA), AI assistance & artificial input lag. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready😉. To be honest if another football game is released without these type of game-balancing features and with gameplay based on pure skill. I think eFootball will lose a lot of players.
  2. Add Dream team into Trial match, so 2-4 local offline players can play eachother with their Dream Teams. As Trial match is the only game mode which supports 2-4 players on same screen using one Playstation. But you cant use Dream Team!😢 We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op with their own Dream team on the same screen from one Playstation. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
  3. Add Dream team to Trial match local co-op Vs AI. As Trial match is the only game mode which supports 2-4 local players on same screen using one Playstation. But you cant use Dream Team!😢 Would be so much fun to test my Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
  4. Add local co-op (one screen, one Playstation) to Events. Would be great if me and the kids could take on the events together from one Playstation. At least add it to the AI events. Then we would actually play them and not just sim them for GP and experience.
  5. Myleague local and online co-op. Add both local co-op (one Playstation, same screen) and online co-op into Myleague please. A reason to play it and win the league together with the kids or friends 😀
  6. Make My League worth playing. 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers, position trainers and raise the GP perhaps?
  7. Make it worthwhile playing League / divisions. Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time. Add prices like Special unique cards, Kits, Avatars, POTW spins or something else to keep players motivated. This game needs special rewards!!
  8. The daily penalty needs an upgrade. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
  9. More variety in Events. BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... C'mon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
  10. More Beat the Clock type of events. Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to dribble and perform skill move x and y before scoring.
  11. Objectives with extra bonuses. Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
  12. Add 2nd local player to co-op online events. Why can't 2 players join the co-op online events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
  13. Add 2nd and 3rd local player to Friend match co-op. S we can play 2-3 players from on one Playstation Vs 1-2 players online.(Credit: Dancilo / Reddit)
  14. Add the possibility to rate the goal in replays, perhaps 1-5 stars. Could be a fun feature especially in online and co-op games. Maybe more replays of nice goals would be watched and not skipped.
Functions & features
  1. Add all Goal Scorers, Assists and passing statistics for each player to Half Time and Full Time game stats. So we can quickly get the overview of which player cards is performing well in both teams. That information would be highly appreciated.
  2. Contract renewal is way too expensive. Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
  3. Remove the GP cost for player reset. Every reset period I only have time to retrain and test a few players. And then having to wait for 2-3 months and then stressing again for a few free weeks to retrain and test new builds. It doesn't make sense and is just another unnecessary annoyance from Konami. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
  4. Reduce the cost for skill legacy transfer. Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
  5. Skills on POTW cards. If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
  6. Replace/delete added skills. Building players would be much more fun if I could remove or replace a trained skill with another one using legacy transfer. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
  7. GP an option for pack spins. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 10M GP you get 50 spins in a 150 pack. And perhaps the remaining 100 spins is coins only. Lower thresholds like 5 spins for 1M GP would be great but I guess its not gonna happen, as it would hurt the coin sales too much.
  8. Remove the 500 player cap or reduce cost of adding player slots. If you are grinding skill trainers with 0 GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
  9. An option to make Sub tactic clearly visible in Game plan if activated. I played to many games now without knowing I had sub-tactic activated 😂
  10. Add statistics of headers, penalties and free kicks scored on each player card. This would add value and make it more interesting building squads. Konami you have the data, use it!
  11. Booster player forms. Wirtz card and several other are never on A-form. Kroos just got a booster card but is retiring after Euro 2024. Whats the point of creating a booster card then? (credit: PES Pepe)
  12. Sort player list by team name or player country. Would help when choosing team for events. And a nice feature when browsing all my players.
  13. Position trainers. This feature was a nice addition. But can be improved and made more interesting. (A) Remove the possibility of getting duplicates on full position slots. It's just stupid and annoying. (B) Add random playstyle rewards on the new position. So an AMF Hole Player could also be SS Deep Lying Forward after Position training. (Credit: efNuts YouTube)
  14. GP as an option for extra POTW spins. Cost perhaps 50.000-200.000 GP for an extra spin. Or maybe 1st extra spin is 100.000, 2nd spin 200.000, 3rd 300.000, 4th is 400.000. Give us a higher chance of getting the card we want. Also GP would become more valuable and appreciated. Please? (Original idea credit: efootball universe / YouTube)
  15. More game plan slots. 10 is not enough if you have many players or want to create different teams like best of Milan, Liverpool etc (Credit: Lord Pessoa/Reddit)
  16. Player form not representing real life performance. Vini Jr had D-form after scoring twice in UCL semi, and after scoring in the final he was UEFA Champions League Player of the Season. Still on C-form. Ok we cant expect every player form to be accurate. But try to spend 10min weekly reading football news and adjust player form on at least worlds top 20 players.
Match pass
  1. Add skill trainers and position trainers to each match pass. Would make the Match Pass way more interesting and I would spend coins.
  2. Add +10 player slot upgrade into Match pass. Nice to have and some variety in the match pass rewards.
  3. Add an extra POTW spin to match pass. 1 for Silver. 2 for Gold. More variety and another reason to buy the match pass.
Point shop
  1. Better & more expensive Point shop players. Can we please have some decent players? I'd gladly spend 50.000-100.000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
  2. Add Position and Skill trainers to point shop. At least we could spend the pink points on something. Or let us even buy a specific skill for maybe 10.000 Pink Points? (Partly credit: Shoshinsha65)
  3. Add +50 player slot upgrade to point shop. Another thing I would spend pink points on if available.
  4. Add more good looking kits into Point shop. Not designed by a 5-year old like the yellow or white monstrosity. The dark X kit was ok though.
Other
  1. Matchmaking. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
  2. Communication. Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
  3. Don't launch Crossplay with mobile. I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, 2 button press, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.
  4. Master League. Promised but I guess it does not generate enough coin sales?
  5. Edit mode. Create a custom crest and kits for our dream team.
  6. Cheating. Quite many weird games on PS5 and mobile. Are you really doing something about cheaters Konami or do they increase coin sales so you don't care?
Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.
I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline modes.
All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want offline couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.
/ Cheers and thanks for reading
eFootball wishlist
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2024.06.07 12:48 asissc Ensuring Security and Safety in Chennai’s International Schools

Ensuring Security and Safety in Chennai’s International Schools
https://preview.redd.it/tftxa5yzp45d1.jpg?width=826&format=pjpg&auto=webp&s=9e20bb79366d2964c943f8509a3d5516412d98ab
Chennai, a bustling metropolis known for its rich cultural heritage and rapid modernization, is home to several international schools that cater to the educational needs of expatriate and local students alike. In a world where safety and security are paramount, these institutions are increasingly prioritizing the implementation of comprehensive measures to ensure the well-being of their students. This article explores the various safety protocols and security measures adopted by international schools in Chennai to provide a secure learning environment.
1. Campus Security Systems
a. Surveillance and Monitoring:
Modern surveillance systems are a staple in Chennai's international schools. High-definition CCTV cameras are strategically placed around the campus to monitor activities continuously. These cameras cover entry and exit points, playgrounds, corridors, and other critical areas, ensuring that any unusual or suspicious activity is quickly detected and addressed.
b. Access Control:
Access to school premises is tightly controlled. Many schools employ electronic access systems, requiring staff, students, and visitors to use ID cards or biometric systems to enter the campus. This ensures that unauthorized individuals are kept out, significantly reducing the risk of intruders.
c. Security Personnel:
Trained security personnel are stationed at various points around the school. They conduct regular patrols and are equipped to respond swiftly to any emergency. Their presence acts as a deterrent to potential threats and provides reassurance to students and parents.
2. Emergency Preparedness
a. Drills and Training:
Regular fire drills, earthquake drills, and lockdown drills are conducted to prepare students and staff for emergencies. These drills are designed to ensure that everyone knows their roles and responsibilities and can act quickly and effectively when needed.
b. Crisis Management Teams:
International schools in Chennai often have dedicated crisis management teams. These teams are trained to handle various emergency scenarios, from natural disasters to security threats. They work closely with local authorities and emergency services to coordinate responses and ensure student safety.
c. Emergency Communication Systems:
Schools employ robust communication systems to alert staff, students, and parents in the event of an emergency. This includes public address systems, mobile apps, and SMS alerts, ensuring timely dissemination of crucial information.
3. Health and Well-being
a. Medical Facilities:
On-campus medical facilities, including well-equipped infirmaries and trained medical staff, are a common feature. Schools also maintain partnerships with nearby hospitals to ensure rapid medical assistance if needed.
b. Health Protocols:
Strict health protocols are in place to prevent the spread of infectious diseases. Regular health check-ups, vaccination drives, and hygiene education are integral parts of the school’s health strategy. Recent global health crises, such as the COVID-19 pandemic, have underscored the importance of such measures, leading to enhanced protocols like temperature checks and sanitization routines.
4. Psychological Safety
a. Counseling Services:
International schools prioritize the mental well-being of their students. Professional counselors are available to provide support and guidance, helping students navigate academic pressures, social challenges, and personal issues.
b. Anti-bullying Policies:
Robust anti-bullying policies are enforced to create a safe and inclusive environment. Schools promote awareness through workshops and campaigns, ensuring that students understand the importance of respect and empathy.
5. Cybersecurity Measures
a. Safe Online Practices:
With the increasing reliance on digital platforms for education, cybersecurity has become a critical concern. Schools implement stringent cybersecurity measures, including firewalls, secure networks, and monitored internet usage, to protect students from online threats.
b. Digital Literacy:
Educational programs on digital literacy and safe internet practices are provided to students. These programs teach students how to protect their personal information, recognize cyber threats, and use technology responsibly.
  1. Collaboration with Parents and Community
a. Parental Involvement:
Schools actively involve parents in safety and security initiatives. Regular meetings and workshops are held to educate parents about the measures in place and how they can contribute to their child’s safety.
b. Community Partnerships:
Collaboration with local law enforcement and community organizations enhances the overall security framework. These partnerships facilitate better response times and access to additional resources in emergencies.
Conclusion
The commitment of Chennai's international schools to maintaining high standards of security and safety is evident through their comprehensive measures. By investing in advanced technologies, robust protocols, and community collaboration, these schools ensure a secure and nurturing environment for their students. As these institutions continue to evolve, they remain steadfast in their mission to provide not only quality education but also a safe haven for the next generation of global citizens.
Discover the best international schools in Chennai offering top-notch education, global curricula, cutting-edge facilities, and a supportive environment to prepare students for a successful future.
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2024.06.07 10:31 dhanushibansal GLOBAL HIGH BANDWIDTH MEMORY MARKET ​ 2024-2030​, SIZE- SHARE-OPPORTUNITY-TRENDS

Key contents of the GLOBAL HIGH BANDWIDTH MEMORY MARKET report include

KEY FINDINGS
  1. The Global High Bandwidth Memory 3 (HBM3) Market is valued at $46.84 Million in 2022 and is anticipated to reach $388.4 Million by 2030, registering a CAGR of 31% from 2023 to 2030.
  2. South Korea and Taiwan are expected to have high production and demand, as HBM3 is being used as a component in the manufacturing of GPUs, servers, and supercomputers.
  3. While general servers have 500 to 600 Gigabytes of DRAM, AI servers require significantly more – averaging between 1.2 to 1.7 Terabytes.
  4. Multiple companies are forming partnerships with SK Hynix, as they are among the first to enter the mass production phase for HBM3. Samsung is also closing the gap.
  5. HBM3 will have an advantage over other memory technologies to support upcoming ADAS levels L4 and L5, where the required bandwidth will cross over 1 TB/s.
  6. Multiple applications within the car will benefit from HBM3, as less power is required to move data.
  7. HBM3 has better specifications than GDDR and LPDDR, with the only constraint being when the drop in price can be justified compared to these other options (GDDR & LPDDR), which are currently available at a cheaper price.
  8. Mass production will reduce the overall price, and the upcoming latest version of HBM3 will also have an impact on the 1st gen HBM3.
  9. ML AI servers are equipped with an average of four or eight high-end graphics cards and two mainstream x86 server CPUs. These servers are primarily used by top US cloud services providers such as Google, AWS, Meta, and Microsoft.
  10. HBM3 comprises a stack of multiple DRAM devices across several independent interfaces. As per JEDEC, in HBM3, each DRAM stack can support up to 16 channels compared to 8 channels in HBM2, which will be a key factor in the upcoming future.
  11. HBM technology works by vertically stacking memory chips on top of one another in order to shorten the distance data has to travel, while allowing for smaller form factors. Additionally, with two 128-bit channels per die, HBM's memory bus is much wider than that of other types of DRAM memory.
  12. HBM3 offers several improvements over the HBM2E standard. Some were expected (bandwidth bump), some unexpected (RAS improvements, updated clocking methodology). All said the new standard offers users a significant improvement to HBM memory for the next generation of SoCs.
Request sample- https://mobilityforesights.com/product/hbm3-market/

HBM3 MARKET TRENDS
  1. Companies such as Synopsys & Rambus have developed silicon-proven HBM3 sub-systems, controllers and physical interfaces. These sub-systems supports up to 1TB/s bandwidth per stack and supports up to 16 DRAM stack
  2. Stack DRAM chips up to 16 dies high: - HBM3 comprises a stack of multiple DRAM devices across several independent interfaces. As per JEDEC, in HBM3, each DRAM stack can support up to 16 channels compared to 8 channels in HBM. Which will be the key factor in the upcoming future
  3. Reduced channel and pseudo channel size, It makes for a better-performing system to have more smaller channels, which is what we’ve seen happen with HBM. From HBM2e to HBM3, they dropped the channel and pseudo channel size very specifically to address the kind of need from the market
  4. ML AI servers are equipped with an average of four or eight high-end graphics cards and two mainstream x86 server CPUs.
  5. In addition to increasing capacity and speed, the improvements in energy efficiency are noteworthy. With HBM3, the core voltage is 1.1V, compared to HBM2E’s 1.2V core voltage. HBM3 also reduces the I/O signaling to 400mV versus 1.2V for HBM2E..

Request sample- https://mobilityforesights.com/product/hbm3-market/

COMPANY PROFILES
  1. SK Hynix
  2. SAMSUNG
  3. Micron

THIS REPORT WILL ANSWER FOLLOWING QUESTIONS
  1. Average B-2-B Price, by Geography
  2. HBM3 market size and forecast, by Geography, Application and Dram Stack
  3. Major Pain points of youtubers and vloggers with respect to their equipment
  4. Technology trends and related opportunity for HBM3
  5. Market share of leading vendors, by region, by product segment
To enquire about the report write to us at [sales@mobilityforesights.com](mailto:sales@mobilityforesights.com)
We are a Market Research firm specialized in mobility domain(s). Our zone of research entails Automotive, Aerospace, marine, locomotive, logistics, and construction & agricultural equipment. We deal in syndicated research, custom research and consumer research for all the aforementioned domains.
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