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springboot application can not connect to mysql database

2024.05.23 10:49 Dangerous_Word_1608 springboot application can not connect to mysql database

I'm new in springboot and docker;
I tried to connect dockerize my springboot application with mysql using docker-compose.
this is the problem I got after runing :
mam-spring-app-1 java.sql.SQLNonTransientConnectionException: Could not create connection to database server. Attempted reconnect 3 times. Giving up.
here it is my configuration files; if any one has any suggestion I'll be thankful:
docker-compose.yml :
services: mysql: image: mysql:8.0 command: --default-authentication-plugin=caching_sha2_password restart: always environment: MYSQL_DATABASE: 'company' MYSQL_ROOT_PASSWORD: 'password' volumes: - ./init.sql:/docker-entrypoint-initdb.d/init.sql - C:\ALLSOFTWARE\youtube_1\SpringGradle\data:/valib/mysql ports: - "3306:3306" spring-app: build: dockerfile: Dockerfile ports: - "8080:8080" environment: SPRING_DATASOURCE_URL: jdbc:mysql://mysql:3306/company?autoReconnect=true&useSSL=false depends_on: - mysql 
dockerfile :
FROM eclipse-temurin:17 WORKDIR /app COPY target/*.jar app.jar CMD ["java", "-jar", "app.jar"] 
application-properties:
# Database Configuration spring.datasource.url=jdbc:mysql://mysql:3306/company spring.datasource.username=root spring.datasource.password=password spring.datasource.driver-class-name=com.mysql.cj.jdbc.Driver spring.jpa.properties.hibernate.dialect=org.hibernate.dialect.MySQLDialect 
submitted by Dangerous_Word_1608 to docker [link] [comments]


2024.05.23 10:49 Dangerous_Word_1608 springboot application can not connect to mysql database

I'm new in springboot and docker;
I tried to connect dockerize my springboot application with mysql using docker-compose.
this is the problem I got after runing :
docker-compose up --build
mam-spring-app-1 java.sql.SQLNonTransientConnectionException: Could not create connection to database server. Attempted reconnect 3 times. Giving up.
here it is my configuration files; if any one has any suggestion I'll be thankful:
docker-compose.yml :
services: mysql: image: mysql:8.0 command: --default-authentication-plugin=caching_sha2_password restart: always environment: MYSQL_DATABASE: 'company' MYSQL_ROOT_PASSWORD: 'password' volumes: - ./init.sql:/docker-entrypoint-initdb.d/init.sql - C:\ALLSOFTWARE\youtube_1\SpringGradle\data:/valib/mysql ports: - "3306:3306" spring-app: build: dockerfile: Dockerfile ports: - "8080:8080" environment: SPRING_DATASOURCE_URL: jdbc:mysql://mysql:3306/company?autoReconnect=true&useSSL=false depends_on: - mysql 
dockerfile :
FROM eclipse-temurin:17 WORKDIR /app COPY target/*.jar app.jar CMD ["java", "-jar", "app.jar"] 
application-properties:
# Database Configuration spring.datasource.url=jdbc:mysql://mysql:3306/company spring.datasource.username=root spring.datasource.password=password spring.datasource.driver-class-name=com.mysql.cj.jdbc.Driver spring.jpa.properties.hibernate.dialect=org.hibernate.dialect.MySQLDialect 
submitted by Dangerous_Word_1608 to SpringBoot [link] [comments]


2024.05.23 10:25 Nirmitlamed Help I am trying to understand how the logical operator works

I have a task that every time i connect to my home wifi it will check if media is not playing or i am not in phone call and if the bluetooth is on then it will turn bluetooth off els it will leave my bluetooth on.
As i have explained logically i assume that i need to put OR between %playing (check media) and %anapp (check call notification) and to put AND for %BLUE:
If [ %playing eq false %anapp neq Call & %BLUE ~ on ]
However it only seems to work if every thing is AND like this:
If [ %playing eq false & %anapp neq Call & %BLUE ~ on ]
Why is that? and i will be happy if someone can share a guide that explain the logical operator for Tasker.
Here is my task:
Task: Connecting Wifi
A1: Location Mode [
Mode: Off ]
A2: Mobile Data [
Set: Off ]

A3: Java Function [
Return: manage
Class Or Object: CONTEXT
Function: getSystemService
{AudioManager} (String)
Param 1 (String): audio ]
A4: Java Function [
Return: %playing
Class Or Object: manage
Function: isMusicActive
{boolean} () ]
A5: Java Function [
Return: (AudioManager) am
Class Or Object: CONTEXT
Function: getSystemService
{Object} (String)
Param 1 (String): audio ]

A6: AutoNotification Query [
Configuration: Notification Apps: Call
Timeout (Seconds): 20
Structure Output (JSON, etc): On ]

A7: If [ %playing eq false & %anapp neq Call & %BLUE ~ on ]
A8: Bluetooth [
Set: Off ]
A9: End If
submitted by Nirmitlamed to tasker [link] [comments]


2024.05.23 09:37 3tern1ty_ Guy told me I was gonna pay 115 $ this month then starting next month 150$

Guy told me I was gonna pay 115 $ this month then starting next month 150$
So I bought 2 new phones for my brother and sister still haven't payed the bill for this month and the guy told me I have to pay 115$ this month then next month 150$ so I went in person and payed it and still shows I have to pay 95$ doesn't make any sense since the guy already told me I payed the bill for thus month
submitted by 3tern1ty_ to MetroPCS [link] [comments]


2024.05.23 09:35 UnkownInsanity When going to the nether, java.lang.IndexOutOfBoundsException: Index: 5, Size: 5

Here is the log
``` ---- Minecraft Crash Report ---- // There are four lights!
Time: 5/23/24 12:55 PM Description: Exception generating new chunk
java.lang.IndexOutOfBoundsException: Index: 5, Size: 5 at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.051] {re:computing_frames} at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_51] {re:computing_frames} at corgiaoc.byg.util.LayerRandomWeightedListUtil.pickBiomeFromID(LayerRandomWeightedListUtil.java:36) ~[?:1.3.6] {re:mixin,re:classloading} at corgiaoc.byg.util.LayerRandomWeightedListUtil.getBiomeFromID(LayerRandomWeightedListUtil.java:19) ~[?:1.3.6] {re:mixin,re:classloading} at corgiaoc.byg.common.world.dimension.layers.WeightedMasterLayer.getRandomBiome(WeightedMasterLayer.java:27) ~[?:1.3.6] {re:classloading} at corgiaoc.byg.common.world.dimension.layers.WeightedMasterLayer.func_215735_a(WeightedMasterLayer.java:23) ~[?:1.3.6] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer0.func_202820_a(SourceFile:12) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer0$$Lambda$21025/1128650905.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at corgiaoc.byg.common.world.dimension.layers.BYGHillsLayer.func_215723_a(BYGHillsLayer.java:33) ~[?:1.3.6] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer2.func_215724_a(SourceFile:15) ~[?:?] {re:mixin,re:computing_frames,re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer2$$Lambda$21027/954617060.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.ICastleTransformer.func_215728_a(SourceFile:14) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at corgiaoc.byg.common.world.dimension.DatapackLayer.sampleNether(DatapackLayer.java:25) ~[?:1.3.6] {re:classloading} at corgiaoc.byg.common.world.dimension.nether.BYGNetherBiomeSource.func_225526_b(BYGNetherBiomeSource.java:79) ~[?:1.3.6] {re:classloading,re:mixin} at net.minecraft.world.gen.ChunkGenerator.func_242707_a(SourceFile:262) ~[?:?] {re:mixin,re:classloading,pl:mixin:APP:yungsapi.mixins.json:ChunkGeneratorAccessor,pl:mixin:A} at net.minecraft.world.chunk.ChunkStatus.func_222586_d(ChunkStatus.java:41) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercaves.mixins.json:ChunkStatusMixin,pl:mixin:APP:byg.mixins.json:common.world.ChunkStatusMixin,pl:mixin:A} at net.minecraft.world.chunk.ChunkStatus$$Lambda$2327/103587363.doWork(Unknown Source) ~[?:?] {} at net.minecraft.world.chunk.ChunkStatus.func_223198_a(ChunkStatus.java:198) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercaves.mixins.json:ChunkStatusMixin,pl:mixin:APP:byg.mixins.json:common.world.ChunkStatusMixin,pl:mixin:A} at net.minecraft.world.server.ChunkManager.lambda$null$18(ChunkManager.java:524) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$21792/1843303570.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-4.0.26.jar:?] {re:classloading,re:classloading} at net.minecraft.world.server.ChunkManager.lambda$scheduleChunkGeneration$20(ChunkManager.java:522) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$21789/18444063.apply(Unknown Source) ~[?:?] {} at java.util.concurrent.CompletableFuture.uniCompose(CompletableFuture.java:952) ~[?:1.8.0_51] {} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:926) ~[?:1.8.0_51] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:442) ~[?:1.8.0_51] {} at net.minecraft.world.chunk.ChunkTaskPriorityQueueSorter.func_219083_b(SourceFile:58) ~[?:?] {re:classloading} at net.minecraft.world.chunk.ChunkTaskPriorityQueueSorter$$Lambda$21524/976182089.run(Unknown Source) ~[?:?] {} at net.minecraft.util.concurrent.DelegatedTaskExecutor.func_213148_e(SourceFile:94) ~[?:?] {re:classloading} at net.minecraft.util.concurrent.DelegatedTaskExecutor.func_213145_a(SourceFile:137) ~[?:?] {re:classloading} at net.minecraft.util.concurrent.DelegatedTaskExecutor.run(SourceFile:105) ~[?:?] {re:classloading} at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1402) ~[?:1.8.0_51] {} at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:289) ~[?:1.8.0_51] {} at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(ForkJoinPool.java:1056) ~[?:1.8.0_51] {} at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1689) ~[?:1.8.0_51] {} at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:157) ~[?:1.8.0_51] {}

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head -- Thread: Server thread Stacktrace: at java.util.ArrayList.rangeCheck(ArrayList.java:653) ~[?:1.8.051] {re:computing_frames} at java.util.ArrayList.get(ArrayList.java:429) ~[?:1.8.0_51] {re:computing_frames} at corgiaoc.byg.util.LayerRandomWeightedListUtil.pickBiomeFromID(LayerRandomWeightedListUtil.java:36) ~[?:1.3.6] {re:mixin,re:classloading} at corgiaoc.byg.util.LayerRandomWeightedListUtil.getBiomeFromID(LayerRandomWeightedListUtil.java:19) ~[?:1.3.6] {re:mixin,re:classloading} at corgiaoc.byg.common.world.dimension.layers.WeightedMasterLayer.getRandomBiome(WeightedMasterLayer.java:27) ~[?:1.3.6] {re:classloading} at corgiaoc.byg.common.world.dimension.layers.WeightedMasterLayer.func_215735_a(WeightedMasterLayer.java:23) ~[?:1.3.6] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer0.func_202820_a(SourceFile:12) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer0$$Lambda$21025/1128650905.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at corgiaoc.byg.common.world.dimension.layers.BYGHillsLayer.func_215723_a(BYGHillsLayer.java:33) ~[?:1.3.6] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer2.func_215724_a(SourceFile:15) ~[?:?] {re:mixin,re:computing_frames,re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer2$$Lambda$21027/954617060.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.ICastleTransformer.func_215728_a(SourceFile:14) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.ZoomLayer.func_215728_a(SourceFile:31) ~[?:?] {re:classloading} at net.minecraft.world.gen.layer.traits.IAreaTransformer1.func_202711_b(SourceFile:13) ~[?:?] {re:classloading,re:mixin} at net.minecraft.world.gen.layer.traits.IAreaTransformer1$$Lambda$21026/1653702895.apply(Unknown Source) ~[?:?] {} at net.minecraft.world.gen.area.LazyArea.func_202678_a(SourceFile:26) ~[?:?] {re:classloading} at corgiaoc.byg.common.world.dimension.DatapackLayer.sampleNether(DatapackLayer.java:25) ~[?:1.3.6] {re:classloading} at corgiaoc.byg.common.world.dimension.nether.BYGNetherBiomeSource.func_225526_b(BYGNetherBiomeSource.java:79) ~[?:1.3.6] {re:classloading,re:mixin} at net.minecraft.world.gen.ChunkGenerator.func_242707_a(SourceFile:262) ~[?:?] {re:mixin,re:classloading,pl:mixin:APP:yungsapi.mixins.json:ChunkGeneratorAccessor,pl:mixin:A} at net.minecraft.world.chunk.ChunkStatus.func_222586_d(ChunkStatus.java:41) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercaves.mixins.json:ChunkStatusMixin,pl:mixin:APP:byg.mixins.json:common.world.ChunkStatusMixin,pl:mixin:A} at net.minecraft.world.chunk.ChunkStatus$$Lambda$2327/103587363.doWork(Unknown Source) ~[?:?] {} at net.minecraft.world.chunk.ChunkStatus.func_223198_a(ChunkStatus.java:198) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:bettercaves.mixins.json:ChunkStatusMixin,pl:mixin:APP:byg.mixins.json:common.world.ChunkStatusMixin,pl:mixin:A} -- Chunk to be generated -- Details: Location: -1,2 Position hash: 12884901887 Generator: net.minecraft.world.gen.NoiseChunkGenerator@468c3290 Stacktrace: at net.minecraft.world.server.ChunkManager.lambda$null$18(ChunkManager.java:524) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$21792/1843303570.apply(Unknown Source) ~[?:?] {} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) ~[datafixerupper-4.0.26.jar:?] {re:classloading,re:classloading,re:classloading} at net.minecraft.world.server.ChunkManager.lambda$scheduleChunkGeneration$20(ChunkManager.java:522) ~[?:?] {re:classloading,pl:accesstransformer:B} at net.minecraft.world.server.ChunkManager$$Lambda$21789/18444063.apply(Unknown Source) ~[?:?] {} at java.util.concurrent.CompletableFuture.uniCompose(CompletableFuture.java:952) ~[?:1.8.0_51] {} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:926) ~[?:1.8.0_51] {}
-- Player being ticked -- Details: Entity Type: minecraft:player (net.minecraft.entity.player.ServerPlayerEntity) Entity ID: 137 Entity Name: AtomicByte Entity's Exact location: -17.42, 5.00, 271.10 Entity's Block location: World: (-18,5,271), Chunk: (at 14,0,15 in -2,16; contains blocks -32,0,256 to -17,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Entity's Momentum: 0.00, -0.08, 0.00 Entity's Passengers: [] Entity's Vehicle: ERROR NullPointerException: null Stacktrace: at net.minecraft.entity.player.ServerPlayerEntity.func71127_g(ServerPlayerEntity.java:465) ~[?:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:mixins.biomancy.json:ServerPlayerEntityMixin,pl:mixin:A} at net.minecraft.network.play.ServerPlayNetHandler.func_73660_a(ServerPlayNetHandler.java:207) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:combat_commons.mixins.json:attack_reach.ServerPlayNetHandlerMixin,pl:mixin:APP:backpacked.mixins.json:common.ServerPlayNetHandlerMixin,pl:mixin:A} at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:226) ~[?:?] {re:classloading,re:mixin} at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:134) ~[?:?] {re:classloading} at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:865) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A} at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:787) ~[?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A} at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:78) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.server.MinecraftServer.func_240802_v(MinecraftServer.java:642) [?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A} at net.minecraft.server.MinecraftServer.func240783_a(MinecraftServer.java:232) [?:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A} at net.minecraft.server.MinecraftServer$$Lambda$21346/772490462.run(Unknown Source) [?:?] {} at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] {}
-- System Details -- Details: Minecraft Version: 1.16.5 Minecraft Version ID: 1.16.5 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1294130840 bytes (1234 MB) / 4047503360 bytes (3860 MB) up to 5219811328 bytes (4978 MB) CPUs: 8 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx5600m -Xms256m ModLauncher: 8.1.3+8.1.3+main-8.1.x.c94d18ec ModLauncher launch target: fmlclient ModLauncher naming: srg ModLauncher services: /mixin-0.8.4.jar mixin PLUGINSERVICE /eventbus-4.0.0.jar eventbus PLUGINSERVICE /forge-1.16.5-36.2.34.jar object_holder_definalize PLUGINSERVICE /forge-1.16.5-36.2.34.jar runtime_enum_extender PLUGINSERVICE /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE /forge-1.16.5-36.2.34.jar capability_inject_definalize PLUGINSERVICE /forge-1.16.5-36.2.34.jar runtimedistcleaner PLUGINSERVICE /mixin-0.8.4.jar mixin TRANSFORMATIONSERVICE /forge-1.16.5-36.2.34.jar fml TRANSFORMATIONSERVICE FML: 36.2 Forge: net.minecraftforge:36.2.34 FML Language Providers: javafml@36.2 minecraft@1 Mod List: rsrequestify-1.16.5-2.1.6.jar RSRequestify rsrequestify 2.1.6 DONE Manifest: NOSIGNATURE CyclopsCore-1.16.5-1.13.0.jar Cyclops Core cyclopscore 1.13.0 DONE Manifest: NOSIGNATURE fullbrightnesstoggle_1.16.5-2.1.jar Full Brightness Toggle fullbrightnesstoggle 2.1 DONE Manifest: NOSIGNATURE ftb-essentials-1605.1.5-build.32.jar FTB Essentials ftbessentials 1605.1.5-build.32 DONE Manifest: NOSIGNATURE Cucumber-1.16.5-4.1.12.jar Cucumber Library cucumber 4.1.12 DONE Manifest: NOSIGNATURE refinedpipes-0.5.2.jar Refined Pipes refinedpipes 0.5.2 DONE Manifest: NOSIGNATURE jei-1.16.5-7.8.0.1009.jar Just Enough Items jei 7.8.0.1009 DONE Manifest: NOSIGNATURE ProjectE-1.16.5-PE1.0.2.jar ProjectE projecte PE1.0.2 DONE Manifest: NOSIGNATURE Mekanism-1.16.5-10.1.2.457.jar Mekanism mekanism 10.1.2 DONE Manifest: NOSIGNATURE BetterCaves-Forge-1.16.4-1.1.2.jar YUNG's Better Caves bettercaves 1.16.4-1.1.2 DONE Manifest: NOSIGNATURE Clumps-6.0.0.28.jar Clumps clumps 6.0.0.28 DONE Manifest: NOSIGNATURE journeymap-1.16.5-5.8.5p7.jar Journeymap journeymap 5.8.5p7 DONE Manifest: NOSIGNATURE CTM-MC1.16.1-1.1.2.6.jar ConnectedTexturesMod ctm MC1.16.1-1.1.2.6 DONE Manifest: NOSIGNATURE Controlling-7.0.0.31.jar Controlling controlling 7.0.0.31 DONE Manifest: NOSIGNATURE citadel-1.8.1-1.16.5.jar Citadel citadel 1.8.1 DONE Manifest: NOSIGNATURE NaturesCompass-1.16.5-1.9.1-forge.jar Nature's Compass naturescompass 1.16.5-1.9.1-forge DONE Manifest: NOSIGNATURE EvilCraft-1.16.5-1.1.17.jar EvilCraft evilcraft 1.1.17 DONE Manifest: NOSIGNATURE YungsApi-1.16.4-Forge-13.jar YUNG's API yungsapi 1.16.4-Forge-13 DONE Manifest: NOSIGNATURE compactmachines-4.0.0-beta.2.jar Compact Machines 4 compactmachines 4.0.0-beta.2 DONE Manifest: NOSIGNATURE Bookshelf-Forge-1.16.5-10.4.33.jar Bookshelf bookshelf 10.4.33 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 mahoutsukai-1.16.5-v1.34.62.jar Mahou Tsukai mahoutsukai 1.16.5-v1.34.62 DONE Manifest: NOSIGNATURE iceandfire-2.1.12-1.16.5-patch-1.jar Ice and Fire iceandfire 2.1.12-1.16.5-patch-DONE Manifest: NOSIGNATURE MekanismGenerators-1.16.5-10.1.2.457.jar Mekanism: Generators mekanismgenerators 10.1.2 DONE Manifest: NOSIGNATURE Hwyla-forge-1.10.11-B78_1.16.2.jar Waila waila 1.10.11-B78_1.16.2 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.34-universal.jar Forge forge 36.2.34 DONE Manifest: 22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90 BloodMagic-1.16.4-3.1.13-39.jar Blood Magic bloodmagic 1.16.4-3.1.13-39 DONE Manifest: NOSIGNATURE twilightforest-1.16.5-4.0.870-universal.jar The Twilight Forest twilightforest NONE DONE Manifest: NOSIGNATURE refinedstorage-1.9.18.jar Refined Storage refinedstorage 1.9.18 DONE Manifest: NOSIGNATURE MysticalAgriculture-1.16.5-4.2.6.jar Mystical Agriculture mysticalagriculture 4.2.6 DONE Manifest: NOSIGNATURE MysticalAgradditions-1.16.5-4.2.4.jar Mystical Agradditions mysticalagradditions 4.2.4 DONE Manifest: NOSIGNATURE useless-sword-1.16.5-V1.3.7.jar Useless Sword useless_sword 1.3.7 DONE Manifest: NOSIGNATURE forge-1.16.5-36.2.34-client.jar Minecraft minecraft 1.16.5 DONE Manifest: NOSIGNATURE cofh_core-1.16.5-1.5.2.22.jar CoFH Core cofh_core 1.5.2.22 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 thermal_foundation-1.16.5-1.5.2.30.jar Thermal Series thermal 1.5.2.30 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 TConstruct-1.16.5-3.3.4.335.jar Tinkers' Construct tconstruct 3.3.4.335 DONE Manifest: NOSIGNATURE industrial-foregoing-1.16.5-3.2.14.7-19.jar Industrial Foregoing industrialforegoing 3.2.14.7 DONE Manifest: NOSIGNATURE FarmersDelight-1.16.5-0.6.0.jar Farmer's Delight farmersdelight 1.16.5-0.6.0 DONE Manifest: NOSIGNATURE EnchantmentDescriptions-1.16.5-7.1.23.jar EnchantmentDescriptions enchdesc 7.1.23 DONE Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5 thermal_innovation-1.16.5-1.5.0.4.jar Thermal Innovation thermal_innovation 1.5.0.4 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 MouseTweaks-2.14-mc1.16.2.jar Mouse Tweaks mousetweaks 2.14 DONE Manifest: NOSIGNATURE titanium-1.16.5-3.2.8.8-24.jar Titanium titanium 3.2.8.8 DONE Manifest: NOSIGNATURE combat_commons-0.2.0-beta-1.16.5-forge.jar Combat-Commons combat_commons 0.2.0-beta DONE Manifest: NOSIGNATURE Botania-1.16.5-420.3.jar Botania botania 1.16.5-420.3 DONE Manifest: NOSIGNATURE flywheel-1.16-0.2.5.jar Flywheel flywheel 1.16-0.2.5 DONE Manifest: NOSIGNATURE create-mc1.16.5_v0.3.2g.jar Create create v0.3.2g DONE Manifest: NOSIGNATURE curios-forge-1.16.5-4.1.0.0.jar Curios API curios 1.16.5-4.1.0.0 DONE Manifest: NOSIGNATURE Patchouli-1.16.4-53.3.jar Patchouli patchouli 1.16.4-53.3 DONE Manifest: NOSIGNATURE Mantle-1.16.5-1.6.157.jar Mantle mantle 1.6.157 DONE Manifest: NOSIGNATURE collective-1.16.5-5.49.jar Collective collective 5.49 DONE Manifest: NOSIGNATURE thermal_cultivation-1.16.5-1.5.0.4.jar Thermal Cultivation thermal_cultivation 1.5.0.4 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 Searchables-forge-1.16.5-1.0.7.jar Searchables searchables 1.0.7 DONE Manifest: NOSIGNATURE AutoRegLib-1.6-49.jar AutoRegLib autoreglib 1.6-49 DONE Manifest: NOSIGNATURE Quark-r2.4-322.jar Quark quark r2.4-322 DONE Manifest: NOSIGNATURE OreExcavation-1.8.157.jar Ore Excavation oreexcavation 1.8.157 DONE Manifest: e7:68:1c:0d:b9:7e:cf:f8:f3:40:9c:84:c5:39:d7:a4:59:78:b0:6b:c3:fd:b7:4f:69:18:a3:88:e3:76:8c:3f thermal_expansion-1.16.5-1.5.2.16.jar Thermal Expansion thermal_expansion 1.5.2.16 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 backpacked-forge-1.16.5-2.1.13.jar Backpacked backpacked 2.1.13 DONE Manifest: NOSIGNATURE cgm-1.2.6-1.16.5.jar MrCrayfish's Gun Mod cgm 1.2.6 DONE Manifest: NOSIGNATURE obfuscate-0.6.3-1.16.5.jar Obfuscate obfuscate 0.6.3 DONE Manifest: NOSIGNATURE thermal_locomotion-1.16.5-1.5.0.4.jar Thermal Locomotion thermal_locomotion 1.5.0.4 DONE Manifest: 75:0b:cc:9b:64:2e:9b:c4:41:d1:95:00:71:ee:87:1a:b3:5e:4b:da:8e:e8:39:00:fd:5d:e5:9c:40:42:33:09 MekanismTools-1.16.5-10.1.2.457.jar Mekanism: Tools mekanismtools 10.1.2 DONE Manifest: NOSIGNATURE cfm-7.0.0pre22-1.16.3.jar MrCrayfish's Furniture Mod cfm 7.0.0-pre22 DONE Manifest: NOSIGNATURE architectury-1.32.68.jar Architectury architectury 1.32.68 DONE Manifest: NOSIGNATURE ftb-library-forge-1605.3.4-build.90.jar FTB Library ftblibrary 1605.3.4-build.90 DONE Manifest: NOSIGNATURE Chisel-MC1.16.5-2.0.1-alpha.4.jar Chisel chisel MC1.16.5-2.0.1-alphaDONE Manifest: NOSIGNATURE cc-tweaked-1.16.5-1.101.3.jar CC: Tweaked computercraft 1.101.3 DONE Manifest: NOSIGNATURE byg-1.3.6.jar Oh The Biomes You'll Go byg 1.3.4 DONE Manifest: NOSIGNATURE biomancy-forge-1.16.5-1.1.4.0.jar Biomancy biomancy 1.1.4.0 DONE Manifest: NOSIGNATURE refinedstorageaddons-0.7.4.jar Refined Storage Addons refinedstorageaddons 0.7.4 DONE Manifest: NOSIGNATURE chiselsandbits-1.0.63.jar Chisels & bits chiselsandbits 1.0.63 DONE Manifest: NOSIGNATURE BetterMineshafts-Forge-1.16.4-2.0.4.jar YUNG's Better Mineshafts bettermineshafts 1.16.4-2.0.4 DONE Manifest: NOSIGNATURE geckolib-forge-1.16.5-3.0.106.jar GeckoLib geckolib3 3.0.106 DONE Manifest: NOSIGNATURE ars_nouveau-1.16.5-1.25.10.jar Ars Nouveau ars_nouveau 1.25.10 DONE Manifest: NOSIGNATURE ars_elemental-1.16.5-0.1.6.4.jar Ars Elemental - Elemental Spelars_elemental 1.16.5-0.1.6.4 DONE Manifest: NOSIGNATURE ars_creo-1.16.5-1.1.2.jar Ars Creo ars_creo 1.1.2 DONE Manifest: NOSIGNATURE createaddition-1.16.5-20220129a.jar Create Crafts & Additions createaddition 1.16.5-20220129a DONE Manifest: NOSIGNATURE Crash Report UUID: 3134c73b-f539-43b8-a9a1-6afdf5bf536f Patchouli open book context: n/a Player Count: 1 / 8; [ServerPlayerEntity['AtomicByte'/137, l='ServerLevel[ballz]', x=-17.42, y=5.00, z=271.10]] Data Packs: vanilla, mod:rsrequestify (incompatible), mod:cyclopscore, mod:ftbessentials, mod:cucumber, mod:refinedpipes, mod:jei, mod:projecte, mod:mekanism, mod:bettercaves (incompatible), mod:clumps, mod:journeymap (incompatible), mod:ctm (incompatible), mod:controlling, mod:citadel (incompatible), mod:naturescompass (incompatible), mod:evilcraft, mod:yungsapi, mod:compactmachines, mod:bookshelf, mod:mahoutsukai (incompatible), mod:iceandfire, mod:mekanismgenerators, mod:waila, mod:forge, mod:bloodmagic, mod:twilightforest, mod:refinedstorage, mod:mysticalagriculture, mod:mysticalagradditions, mod:useless_sword, mod:cofh_core, mod:thermal, mod:tconstruct, mod:industrialforegoing (incompatible), mod:farmersdelight, mod:enchdesc, mod:thermal_innovation (incompatible), mod:mousetweaks, mod:titanium (incompatible), mod:combat_commons, mod:botania, mod:flywheel, mod:create, mod:curios, mod:patchouli (incompatible), mod:mantle (incompatible), mod:thermal_cultivation (incompatible), mod:searchables, mod:autoreglib (incompatible), mod:quark (incompatible), mod:thermal_expansion, mod:backpacked (incompatible), mod:cgm, mod:obfuscate, mod:thermal_locomotion (incompatible), mod:mekanismtools, mod:cfm (incompatible), mod:architectury, mod:ftblibrary, mod:chisel (incompatible), mod:computercraft, mod:byg, mod:biomancy, mod:refinedstorageaddons, mod:chiselsandbits (incompatible), mod:bettermineshafts, mod:geckolib3 (incompatible), mod:ars_nouveau, mod:ars_elemental (incompatible), mod:ars_creo (incompatible), mod:createaddition, mod:fullbrightnesstoggle, mod:collective, mod:oreexcavation Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge' ```
submitted by UnkownInsanity to feedthebeast [link] [comments]


2024.05.23 09:32 wtsui Unlocking Legal Jargon: How AI Legalese Decoder Can Streamline Seattle Business News and Data

https://legalesedecoder.com/unlocking-legal-jargon-how-ai-legalese-decoder-can-streamline-seattle-business-news-and-data/?utm_source=SocialAutoPoster
submitted by wtsui to legalselfserve [link] [comments]


2024.05.23 09:04 Heavy-Durian4920 List for Upcoming no New Mission Pack

Hi all. Sorry for the long post but I’m looking to talk out a list and give insight into my thought process. With the new mission pack having a focus on battle line units I’m wondering how to adapt to it when it drops. We don’t know all the new mission rules but GW is pushing battleline units and I feel that leaning into battleline may be worthwhile. Full list is at bottom if you want to skip right to it, but here are my thoughts.
Lord Solar- Hangs back with artillery for orders. If enemy has indirect he can join a Catachan squad to give him some ablative wounds and to further screen out backfield. No master vox here bc his three orders just go to the artillery.
Straken- Order support and melee threat with a 10 man Catachan unit and Chimera to scout up and put early pressure on an objective. Im a bit torn between Staken and Creed (with a normal infantry squad and mortar). I settled on Straken because anything doing damage is already AP-3 so Fields of Fire doesn’t seem as necessary as normal. Also, he can punch above his weight if enemy uses a monster model to move onto an objective.
Catachan Squad in second Chimera to again just dog pile an objective early and be a pita for a turn or two.
Catachan squad (or two squads if you run Solar solo) are just there to screen; dog pile an objective or do an action.
2x 10 man Scion Squads with command squad- Using them as pseudo artillery and to clear and hold objectives after the Catachans get wiped. Running them with banners for extra OC to keep pressure on an objective for a turn before they get wiped. Would deep strike in turn 2 or 3 depending on board state.
DKoK 20 man blob with Command Squad- This is a reinforcement target and may play well with some new missions where you can bring them in from reserves. Went with command squad over Marshall because I’m really just trying to out OC my opponent. One of the new mission rules allow them to strategic reserve and come in turn one. Decided to run a master vox for some order flexibility but an additional special weapon could be better.
Tank Commander Demolisher and regular Demolisher. We have 5 points extra to run two commanders to take advantage of shoot on death more but i feel like one tank getting an order may be worth it. Idea is to bait deploy them and then use Solar to put them in reserve and if need be rapid ingress them in so they maximize their shooting before getting blown up. These are here to just take down any big baddies and other armor.
Basilisk- Yea they went up in points but they are still good, especially for the movement debuff. Pretty standard stuff here.
2x Medusas- They do damage and are a poor man’s Manticore. In theory these and the scions have enough punch to clear an objective or punish enemy backfield. Depending on board state may be able to wipe an opponent off their home objective and get a scion squad in for anything that needs to be done in enemy deployment zone. These do damage while the infantry sacrifices themself for points.
Two scout sentinels- Screens and to support artillery. The Medusas really need them to sustain meaningful damage out put. Two may be light but I figured more infantry for OC is better than tossing in another sentinel.
Basically, I’m looking to dog pile objectives and hang on as best I can while outputting goodd damage.
Downside to this list is staying power. Infantry dies super quick but in theory they can hold on long enough to score points to get ahead while enemy gets whittled away. The army is very weak to melee but should be able to trade up fairly well once enemy moves to objectives. It is very character heavy and isn’t exactly durable so an enemy playing fixed objectives may pose an issue but we also don’t know if secondaries will include assassinate or punish units dying. With the alleged focus on battleline maybe we catch a break. Would love to take Bullgryn for durability but in this particular list they just don’t fit what the list is looking to do imo.
Wondering what you all think
Here is the list export.
Tournament list (1995 Points)
Astra Militarum Combined Regiment Strike Force (2000 Points)
CHARACTERS
Lord Solar Leontus (125 Points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze
Militarum Tempestus Command Squad (70 Points) • 1x Tempestor Prime • 1x Plasma pistol 1x Tempestus dagger • 4x Tempestus Scion • 4x Close combat weapon 1x Hot-shot lasgun 1x Hot-shot lasgun 1x Hot-shot laspistol 1x Medi-pack 1x Meltagun 1x Plasma gun 1x Regimental Standard
Militarum Tempestus Command Squad (70 Points) • 1x Tempestor Prime • 1x Plasma pistol 1x Tempestus dagger • 4x Tempestus Scion • 4x Close combat weapon 1x Hot-shot lasgun 1x Hot-shot lasgun 1x Hot-shot laspistol 1x Medi-pack 1x Meltagun 1x Plasma gun 1x Regimental Standard
Platoon Command Squad (60 Points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power fist • 4x Veteran Guardsman • 4x Close combat weapon 3x Lasgun 4x Laspistol 1x Master Vox 1x Medi-pack 1x Plasma gun 1x Regimental Standard
Tank Commander (205 Points) • 1x Armoured tracks 1x Demolisher battle cannon 1x Heavy stubber 1x Hunter-killer missile 1x Lascannon 2x Multi-melta
‘Iron Hand’ Straken (55 Points) • 1x Auto shotgun 1x Bionic arm with devil’s claw 1x Plasma pistol
BATTLELINE
Catachan Jungle Fighters (55 Points) • 1x Jungle Fighter Sergeant • 1x Close combat weapon 1x Laspistol • 9x Jungle Fighter • 9x Close combat weapon 2x Flamer 7x Lasgun 1x Vox-caster
Catachan Jungle Fighters (55 Points) • 1x Jungle Fighter Sergeant • 1x Close combat weapon 1x Laspistol • 9x Jungle Fighter • 9x Close combat weapon 2x Flamer 7x Lasgun 1x Vox-caster
Catachan Jungle Fighters (55 Points) • 1x Jungle Fighter Sergeant • 1x Close combat weapon 1x Laspistol • 9x Jungle Fighter • 9x Close combat weapon 2x Flamer 7x Lasgun 1x Vox-caster
Catachan Jungle Fighters (55 Points) • 1x Jungle Fighter Sergeant • 1x Close combat weapon 1x Laspistol • 9x Jungle Fighter • 9x Close combat weapon 2x Flamer 7x Lasgun 1x Vox-caster
Death Korps of Krieg (130 Points) • 2x Death Korps Watchmaster • 2x Chainsword 2x Laspistol • 18x Death Korps Trooper • 18x Close combat weapon 1x Death Korps Medi-pack 2x Grenade launcher 12x Lasgun 2x Meltagun 2x Plasma gun
DEDICATED TRANSPORTS
Chimera (70 Points) • 1x Armoured tracks 1x Chimera heavy flamer 1x Heavy flamer 1x Heavy stubber 1x Hunter-killer missile 1x Lasgun array
Chimera (70 Points) • 1x Armoured tracks 1x Chimera heavy flamer 1x Heavy flamer 1x Heavy stubber 1x Hunter-killer missile 1x Lasgun array
OTHER DATASHEETS
Basilisk (150 Points) • 1x Armoured tracks 1x Earthshaker cannon 1x Heavy bolter 1x Hunter-killer missile
Leman Russ Demolisher (200 Points) • 1x Armoured tracks 1x Demolisher battle cannon 1x Heavy stubber 1x Hunter-killer missile 1x Lascannon 2x Multi-melta
Medusa Carriage Battery (125 Points) • 1x Battery close combat weapons 1x Medusa siege cannon
Medusa Carriage Battery (125 Points) • 1x Battery close combat weapons 1x Medusa siege cannon
Scout Sentinels (60 Points) • 1x Close combat weapon 1x Hunter-killer missile 1x Lascannon 1x Sentinel chainsaw
Scout Sentinels (60 Points) • 1x Close combat weapon 1x Hunter-killer missile 1x Lascannon 1x Sentinel chainsaw
Tempestus Scions (100 Points) • 1x Tempestor • 1x Plasma pistol 1x Power fist • 9x Tempestus Scion • 9x Close combat weapon 5x Hot-shot lasgun 2x Meltagun 2x Plasma gun
Tempestus Scions (100 Points) • 1x Tempestor • 1x Plasma pistol 1x Power fist • 9x Tempestus Scion • 9x Close combat weapon 5x Hot-shot lasgun 2x Meltagun 2x Plasma gun
Exported with App Version: v1.14.0 (37), Data Version: v379
submitted by Heavy-Durian4920 to TheAstraMilitarum [link] [comments]


2024.05.23 08:28 SellOk1145 Was this a good move for Monaco?

Was this a good move for Monaco?
I’ve been saving the limit less and I feel Monaco might’ve been a good move? But I’ll take any adjustment suggestions!😭
submitted by SellOk1145 to F1Fantasy [link] [comments]


2024.05.23 08:27 wtfizthiss Help with complex health issues, most recent labs & overall declining health?

Female, 134, 5’5”, 120lbs
I am in desperate need of any kind of help as I’m declining in health, and it took a sharp fall off the cliff 2 years ago. I’ve been in and out of every specialist’s office you can think of, and done so many tests that I feel like a lab rat; no answers, no effective care plans, and some doctors just telling me they don’t know what to do and they can no longer help me. Only thing is do get is new symptoms every couple of months. My most pressing issue is my inability to gain weight/strength - I’m a shell of my former self. Started at 160lbs and dropped to 140lbs in 2 months, then 140 to 130 in 1 month. I hovered between 128-133 for about a year, then dropped to 119-123, and have been there since; all of this has been without trying. Since the first sudden drop, I began tracking caloric intake to try to maintain my weight. Since getting into the 120s, I began, and currently have and have a caloric intake which should have me gaining 2-3lbs/ day, given my TDEE, but it’s not working. I’m throwing back around 2,000 (sometimes more) calories/day of all types of food; both healthy and horrible, to the point where I’m grocery shopping 2-3x/wk. The only results I’ve gotten are constipation, pain, and abdominal distention.
I am folate deficient w/macrocytic anemia, have been for years, and my doctors have tried pushing me to eat more folate - spoiler, doesn’t work, as my diet is already high in folate. I also had a severe reaction to taking 1mg of folic acid - I’m talking drug allergy type of reaction. The first time I’d ever had my folate tested, it was at 2.5 mg/dL - and this was while I’d already been taking prenatal vitamins for years, for the biotin, and eating an extremely high-folate diet. I am concerned for my health, given everything I’ve mentioned, and listed below. I’m especially concerned since I now take AEDs, is a contraindication of my MTHFR polymorphism (undermethylation) and can impact my kidneys. Nothing is helping, I’m concerned, and my family and friends are concerned, telling me I need to eat more (how much more can I eat?!), and I just need some input from a broader audience.
I’ve included my current health summary, most recent labs, and relevant test findings. As I am a data analyst, I have all my labs for the last 10 years tracked, and all my H and L values have been creeping more and more out of range every year. Please let me know if there is any additional pertinent data/info you need to give some insight as to what is going on. I’ll try to put my previous bloodwork in the comments, as photos.
Shooting into the dark here - TIA.
Current Health Summary
  • Celiac Disease
    • compliant w/GF diet since 2012
  • Macrocytic Anemia
    • consistently low folate
    • consistently High MCH, MCV
    • consistently Low RBC
    • consistently low Immunoglobulin A, qn, serum: 65 mg/dL (most recent)
  • Elevated Homocysteine
    • 48.9 umol/L before starting AEDs
  • hEDS
  • Primary Generalized Myoclonic Epilepsy
    • sudden onset with rapid progression over 4-6 months
    • controlled on meds
    • negative panel for cancerous cause of sudden onset of epilepsy
    • 2 abnormal EEGs
  • Convulsive Pre-Syncope/Syncope
  • Multiple swollen lymph nodes
    • 3 occipital, one behind jaw/under ear, 2 in groin region
    • all present for over 1 year
    • hard, not painful
    • neck/head US: “likely correspond to benign/reactive lymph nodes”; Pending US for others
  • ADHD
  • Generalized Depression
  • Mild Scoliosis
  • Bilateral trochanteric bursitis
  • Sudden-onset vertical diplopia
    • 02/16/2024
  • Migraines with Aura
  • Frequent heart palpitations
Test Findings
  • Genetics
    • Comp-Het. MTHFR variations: C677T/A1298C; clinically significant
    • HCN4 Gene Variation: heterozygous
    • PMS2 Gene Variation: heterozygous
    • KCNH2 Gene Variation: heterozygous
    • HLA Typing, DQA1*05 - Positive
  • Gastroenterology
    • EGD: “Active granulation tissue with exudate, consistent with erosion/ulcer”
    • Colonoscopy: Unremarkable
    • Small Intestine MRI: Unremarkable
  • Rheumatology
    • was told that eventually I’ll almost certainly be dx’d with Sjögren’s, but bloodwork just wasn’t there yet (2020)
    • Anti-la (ss-B) Ab (rdl): Positive 52 units
    • Anti-nuclear Ab by ifa (rdl): Positive
    • ANA Speckled Pattern: 1:320
    • Sjogren’s anti-ss-B High: 1.8 ai
    • Antinuclear antibodies, ifa, serum: Pos.
    • ANA Speckled Pattern, serum: 1:80
  • Neurology
    • Chiari 1 Malformation (05/31/2023)
Current Medications
  • Lacosamide: 100mg BID
  • Clobazam: 10mg BID
  • AdderallXR: 30mg Capsule, daily as needed (taking maybe 2x/wk)
Lab Results
CBC and Differential (5/4/24) - WBC 5.0 - RBC 3.74 - Hgb 12.9 - Hct 36.7 Low - Platelets 251 - MCV 97.9 High - MCH 34.6 High - MCHC 35.3 - RDW 12.1 Low - MPV 7.2 Low - Neutro Auto 47.0 - Lymph Auto 40.0 - Mono Auto 6.9 - Eos, Auto 4.9 - Basophil Auto 1.1 - NRBC Auto 0.1 - Neutro Absolute 2.4 - Lymph Absolute 2.0 - Mono Absolute 0.4 - Eos Absolute 0.2 - Baso Absolute 0.1 - NRBC Absolute 0.01
Coagulation - Prothrombin Time 14.0 - INR 1.1 - Partial Thromboplastin Time 28
Routine Chemistry - Sodium Level 141 - Potassium Level 4.1 - Chloride Level 110 High - CO2 24 - Alk Phos 50 - AST 13.0 - ALT 12 - BUN 7 - Glucose Level 99 - Creatinine Level 0.76 - BUN/Creat Ratio 9 - eGFR AA 105 - eGFR Non-AA 87 - Calcium Level 8.60 - Protein Total 5.9 Low - Albumin Level 3.8 - Globulin 2 - A/G Ratio 2 - Bilirubin Total 0.4 - Anion Gap 7
Thanks again
Edit: formatting
submitted by wtfizthiss to AskDocs [link] [comments]


2024.05.23 08:15 rvinverter1 Key Tools and Techniques for Photovoltaic Power Plant Design

Key Tools and Techniques for Photovoltaic Power Plant Design
https://preview.redd.it/7sx34yh8c42d1.jpg?width=1280&format=pjpg&auto=webp&s=d06d82a0fda0d90510839492e748e662e9370070
Designing a photovoltaic (PV) power plant encompasses a range of complex stages, from preliminary planning, resource assessment, system configuration, structural design, electrical design, to operation and maintenance management. This process involves the use of various specialized and general software tools, as well as field measurement equipment.
In the design process of PV power plants, a series of professional software tools, computational tools, and on-site measurement instruments are commonly used.
Common Tools and Equipment Used in PV Power Plant Design:
Professional Design Software:
  • PV Designer
  • SketchUp (for designing PV array layouts and building shadow analysis)
  • AutoCAD or other CAD software for detailed construction drawings
  • RETScreen
  • INSEL
  • HOMER
  • PVSYST
  • PV*SOL
  • PVWatts (a free online calculator provided by the U.S. National Renewable Energy Laboratory - NREL)
  • System simulation tools
  • Economic evaluation tools
  • PV system analysis and design tools
Meteorological Data Software:
  • METEONORM (provides meteorological data worldwide)
  • NASA Database (for global climate and solar radiation data)
On-Site Measurement Tools:
  • Tape measures, distance meters (such as laser distance meters), compasses, inclinometers (for determining the optimal installation angle)
  • Compass (for azimuth determination)
  • Multimeters, clamp meters, ground resistance testers, insulation resistance testers
  • Levels, protractors, theodolites, and other surveying tools
  • High-voltage insulated gloves, safety helmets, insulated shoes, and other personal protective equipment
  • MC4 crimping tools, wire strippers, drills, and other installation tools
  • PV module I-V curve testers for on-site performance testing of PV modules
Economic and Electrical Calculation Tools:
  • Power distribution calculators and other small electrical calculation tools
  • Comprehensive PV design calculation spreadsheets or software toolkits for calculating system output, load matching, economic analysis, etc.
In addition to the tools and techniques mentioned above, the design and implementation of PV power plants involve the following:
Geographic Information Systems (GIS): Software such as ArcGIS and QGIS helps designers conduct site analysis, sunlight analysis, shadow analysis, and terrain impact assessment.
Monitoring and Data Analysis Platforms: Companies like SolarEdge and Enphase provide PV plant monitoring systems for real-time monitoring of plant operating status and performance data, facilitating remote fault diagnosis and operation management.
Big Data Analysis Software: Used to collect and analyze historical data from the power plant, predict generation efficiency, and optimize maintenance plans.
Drone Aerial Photography and 3D Modeling: Drones capture high-resolution images to generate 3D models through post-processing, accurately measuring roof areas and terrain features, providing precise data for the preliminary design of large-scale ground-mounted or distributed PV systems.
BIM Technology Applications: Utilizing Building Information Modeling (BIM) software such as Revit integrates PV system design with building design, enhancing overall design quality and collaboration efficiency.
Certification and Compliance Software: Various software tools assist in preparing documentation required for project certification, organizing material lists, and ensuring compliance with national and regional standards and regulations.
Power Simulation Software: Tools like PVSyst, HOMER, and PVsolv offer comprehensive system simulation and performance prediction for PV power plants, including solar resource assessment, inverter matching, loss calculation, and economic analysis, aiding engineers in optimizing design plans before actual construction.
Meteorological Monitoring Stations and Forecasting Services: Automated weather stations installed at the PV plant site collect real-time weather data, combined with professional meteorological forecasting services, providing critical parameters such as solar radiation intensity and temperature for efficient plant operation.
Power Prediction Systems: To meet grid scheduling requirements, PV plants use short-term and ultra-short-term power prediction systems, predicting power output for the coming hours and days based on historical data and real-time weather conditions, ensuring stable grid operation.
Smart Inverters and Module Cleaning Robots: Advanced smart inverters feature self-diagnosis and remote control capabilities, with some high-end products optimizing maximum power point tracking (MPPT). Module cleaning robots automatically clean PV panels under specific conditions to maintain generation efficiency, especially in dusty or desert areas.
Project Management Systems (PMS): From project initiation, bidding, and construction management to final acceptance and delivery, PV plant construction projects use project management software to manage the entire process, ensuring progress and quality control.
Safety Testing and Protective Equipment: Including insulation testers, ground resistance testers, and other electrical safety testing tools, as well as lightning protection systems, overvoltage protection devices, and other safety facilities to ensure safe operation of the plant.
The Zhugulu PV System Design Software offers a range of specialized features, making it stand out in the design and implementation of PV power plants.
Key Features:
  • Powerful Online Site Selection: Integrating satellite remote sensing technology for accurate site assessment, obtaining on-site information such as tree shading, providing scientific basis for PV plant site selection.
  • Comprehensive System Design Tools: Providing common component and household models, supporting weather simulation, shadow, and light analysis, helping users design more efficient and stable PV systems.
  • Efficient Surveying and Calculation Functions: Using satellite maps for quick online surveying of project terrain and area, conducting investment estimates, power generation calculations, installation angle calculations, and energy-saving emission reduction calculations, supporting PV plant planning and design.
  • Intuitive 3D Model Display: Generating 3D models of buildings for a more intuitive display of design plans, helping users better understand and evaluate design proposals.
  • Automated Procurement List Generation: Automatically generating procurement lists based on design plans, eliminating the need for manual statistics, and significantly improving work efficiency.
  • Flexible Report Generation: Quickly generating PPT reports based on survey data and design plans, facilitating communication and exchanges with customers or partners.
  • Construction Supervision and Progress Monitoring: Collecting all construction information online, allowing users to check construction progress at any time, facilitating timely adjustments to construction plans to ensure quality and progress.
By integrating these advanced tools and technologies, the design and implementation of PV power plants can be more efficient, accurate, and reliable.
submitted by rvinverter1 to energyknowledge [link] [comments]


2024.05.23 08:13 Adventurous_Tip6297 Auto Typer Software for Mortgage Form Filling Mortgage Form Filling Auto Typer

Tired of manually entering data into mortgage forms? Our Mortgage Form Filling Auto Typer Software is here to save the day! This innovative tool automates the tedious task of filling out mortgage applications, ensuring accuracy and efficiency. Simply input your data once, and let the software do the rest. Perfect for everyone who are looking to streamline their workflow. Watch our video to see how it works and start saving time today!
submitted by Adventurous_Tip6297 to u/Adventurous_Tip6297 [link] [comments]


2024.05.23 07:55 Vladut_Fiul_tau Gpt 4o is not free anymore

Gpt 4o is not free anymore submitted by Vladut_Fiul_tau to ChatGPT [link] [comments]


2024.05.23 07:00 urovoaustralian How to Use a Mobile Computer Barcode Scanner

Introduction: Mobile computer barcode scanners are powerful tools that can streamline inventory management, improve productivity, and enhance accuracy in various industries. Whether you work in retail, warehousing, or logistics, understanding how to use a mobile computer barcode scanner can greatly benefit your day-to-day operations. This guide will provide step-by-step instructions on how to effectively utilize a mobile computer barcode scanner to maximize its potential.
Step 1: Familiarize Yourself with the Device Before diving into scanning, it is essential to familiarize yourself with the mobile computer barcode scanner. Take a moment to understand its physical features, such as the display screen, keypad, and trigger button. Additionally, ensure that the device is fully charged or connected to a power source to avoid interruptions during scanning.
Step 2: Install the Necessary Software Depending on the model of the mobile computer barcode scanner, you may need to install specific software or applications. Check the manufacturer's instructions or website for the appropriate software and follow the installation process according to their guidelines. This software will enable the device to communicate with your inventory management system or other relevant databases.
Step 3: Configure the Scanner Settings Once the software is installed, it's time to configure the scanner settings to suit your specific requirements. This may include adjusting the scanning distance, selecting the appropriate barcode symbology, or enabling additional features like batch scanning or auto-focus. Refer to the user manual or online resources provided by the manufacturer to learn how to customize the scanner settings.
Step 4: Position the Scanner Correctly To ensure accurate scanning, position the mobile computer barcode scanner at an optimal distance from the barcode. The recommended distance may vary depending on the scanner model, so refer to the user manual for guidance. Hold the scanner steady and align the barcode within the scanner's field of view. Once the barcode is properly positioned, press the trigger button or activate the scanning function to capture the barcode data.
Step 5: Interpret the Scanned Data After scanning, the mobile computer barcode scanner will display or transmit the scanned data. This data may include product details, inventory levels, or other relevant information. Familiarize yourself with the different data formats and understand how to interpret the scanned information accurately. If necessary, consult the software or application user guide to learn how to extract and utilize the scanned data effectively.
Step 6: Troubleshooting In the event of any issues or errors during scanning, consult the troubleshooting section of the user manual or contact the manufacturer's customer support for assistance. They will guide you through resolving common problems and provide solutions to ensure seamless scanning operations.
Conclusion: By following these step-by-step instructions, you can effectively use a mobile computer barcode scanner to enhance your inventory management, streamline operations, and improve overall productivity. Remember to keep the device charged, familiarize yourself with the scanner's features, configure the settings accordingly, position the scanner correctly, interpret the scanned data, and troubleshoot any potential issues. With practice, you'll become proficient in using a mobile computer barcode scanner and harness its full potential in your daily operations.
submitted by urovoaustralian to u/urovoaustralian [link] [comments]


2024.05.23 06:14 Haunting-Welder3190 JEI not working on Bisect hosting server

I set up a Minecraft server with a bunch of mods from my custom modpack, but for whatever reason JEI seems to be only working on singleplayer worlds and not on the server, it also seems that things like stonecutters, and blocks from the Chipped mod dont work, as I cannot make anything with the stonecutters. I don't want to remove any mods, but if I must I will absolutely do it as a last resort, if anyone has a solution pls let me know and ill be happy to provide any and all information including the mod list
submitted by Haunting-Welder3190 to fabricmc [link] [comments]


2024.05.23 06:12 Haunting-Welder3190 JEI not working on fabric 1.20.1 Bisecthosting server

I set up a Minecraft server with a bunch of mods from my custom modpack, but for whatever reason JEI seems to be only working on singleplayer worlds and not on the server, it also seems that things like stonecutters, and blocks from the Chipped mod dont work, as I cannot make anything with the stonecutters. I don't want to remove any mods, but if I must I will absolutely do it as a last resort, if anyone has a solution pls let me know and ill be happy to provide any and all information including the mod list
submitted by Haunting-Welder3190 to ModdedMinecraft [link] [comments]


2024.05.23 05:58 OkArugula4565 Android Auto Voice commands not recognize Samsung contacts

I'm getting annoyed for months a not working Google Android Auto. Using Android Auto wireless and want to call by voice with some saved contacts, it doesn't work. When saying the name of my contact, Assistant keeps asking "who do you wanna call??"😡😡 Reset app cache and data doesn't solve this issue.
When I use USB Android asks me for permission to contacts, but even then when using voice commands and contacts doesn't seem to be recognized. Does anyone have any idea how to resolve this? I've send multiple error reports to Google and Samsung, both doesn't seem to be able to resolve it!!
submitted by OkArugula4565 to S24Ultra [link] [comments]


2024.05.23 05:24 Calienjan 10% Alienware student discount

10% Alienware student discount
As the fastest growing provider of TV, Internet and voice services in the United States, Spectrum is committed to bringing the most advanced products and services to your home.
Now you can enjoy the following coupons.
  • 10% Off Select Items with coupon code: WELCOME10
  • Smart Shopping - Up To 20% Off coupon code: SAVE20
  • Save Big 20% Off Spectrum: LAB20
10% Alienware student discount
submitted by Calienjan to studentdiscountcode [link] [comments]


2024.05.23 05:02 nba_gdt_bot Post Game Thread: The Dallas Mavericks defeat The Minnesota Timberwolves 108-105

Dallas Mavericks at Minnesota Timberwolves

Target Center- Minneapolis, MN
ESPN
TV/Radio
Time Clock
Final
Q1 Q2 Q3 Q4 Total
DAL 27 32 23 26 108
MIN 33 29 21 22 105

Player Stats

Dallas Mavericks
Player MINS PTS FGM-A 3PM-A FTM-A ORB DRB REB AST STL BLK TO PF +/-
D. Jones Jr. 34:54 8 4-9 0-2 0-0 2 2 4 2 0 0 0 1 -8
P. Washington 40:50 13 4-10 2-8 3-3 0 7 7 0 0 2 3 4 12
D. Gafford 21:07 10 5-9 0-0 0-0 4 5 9 0 0 1 2 2 -15
K. Irving 40:08 30 12-23 0-3 6-6 1 4 5 4 0 1 2 3 5
L. Doncic 40:44 33 12-26 3-10 6-7 0 6 6 8 3 1 4 2 -9
D. Lively II 26:31 9 4-4 0-0 1-1 4 7 11 3 0 2 1 1 19
J. Green 13:25 3 1-4 1-2 0-0 0 1 1 0 0 1 1 1 -1
J. Hardy 8:59 2 1-2 0-0 0-0 0 1 1 4 1 0 0 1 4
D. Exum 2:56 0 0-0 0-0 0-0 0 0 0 0 0 0 0 0 1
T. Hardaway Jr. 10:22 0 0-0 0-0 0-0 0 4 4 0 1 0 0 0 7
Minnesota Timberwolves
Player MINS PTS FGM-A 3PM-A FTM-A ORB DRB REB AST STL BLK TO PF +/-
J. McDaniels 39:17 24 9-15 6-9 0-0 2 2 4 3 1 0 3 4 -4
K. Towns 34:23 16 6-20 2-9 2-2 3 4 7 2 1 0 1 2 -5
R. Gobert 37:36 12 4-8 0-0 4-6 1 6 7 1 1 2 0 3 10
A. Edwards 40:42 19 6-16 5-12 2-2 2 9 11 8 2 0 3 1 -1
M. Conley 30:48 6 2-7 1-6 1-4 0 3 3 3 2 0 1 2 1
N. Alexander-Walker 16:03 2 1-6 0-4 0-0 0 1 1 2 0 0 0 1 -5
K. Anderson 17:06 11 5-8 1-3 0-0 1 1 2 2 0 0 0 2 0
N. Reid 24:02 15 5-9 3-6 2-4 1 4 5 2 1 1 2 2 -11

Team Stats

Team FGM-A 3PM-A FTM-A AST PF STL TO BLK OREB DREB REB
DAL 43-87 6-25 16-17 21 15 5 13 8 11 37 56
MIN 38-89 18-49 11-18 23 17 8 10 3 10 30 47
Use reddit-stream.com to get an autorefreshing version of this page
Note: This data is only as accurate as NBA.com
Please message u/nba_gdt_bot if you have any suggestions or notice any bugs with the bot
submitted by nba_gdt_bot to timberwolves [link] [comments]


2024.05.23 05:02 nba_gdt_bot Post Game Thread: The Dallas Mavericks defeat The Minnesota Timberwolves 108-105

Dallas Mavericks at Minnesota Timberwolves

Target Center- Minneapolis, MN
ESPN
TV/Radio
Time Clock
Final
Q1 Q2 Q3 Q4 Total
DAL 27 32 23 26 108
MIN 33 29 21 22 105

Player Stats

Dallas Mavericks
Player MINS PTS FGM-A 3PM-A FTM-A ORB DRB REB AST STL BLK TO PF +/-
D. Jones Jr. 34:54 8 4-9 0-2 0-0 2 2 4 2 0 0 0 1 -8
P. Washington 40:50 13 4-10 2-8 3-3 0 7 7 0 0 2 3 4 12
D. Gafford 21:07 10 5-9 0-0 0-0 4 5 9 0 0 1 2 2 -15
K. Irving 40:08 30 12-23 0-3 6-6 1 4 5 4 0 1 2 3 5
L. Doncic 40:44 33 12-26 3-10 6-7 0 6 6 8 3 1 4 2 -9
D. Lively II 26:31 9 4-4 0-0 1-1 4 7 11 3 0 2 1 1 19
J. Green 13:25 3 1-4 1-2 0-0 0 1 1 0 0 1 1 1 -1
J. Hardy 8:59 2 1-2 0-0 0-0 0 1 1 4 1 0 0 1 4
D. Exum 2:56 0 0-0 0-0 0-0 0 0 0 0 0 0 0 0 1
T. Hardaway Jr. 10:22 0 0-0 0-0 0-0 0 4 4 0 1 0 0 0 7
Minnesota Timberwolves
Player MINS PTS FGM-A 3PM-A FTM-A ORB DRB REB AST STL BLK TO PF +/-
J. McDaniels 39:17 24 9-15 6-9 0-0 2 2 4 3 1 0 3 4 -4
K. Towns 34:23 16 6-20 2-9 2-2 3 4 7 2 1 0 1 2 -5
R. Gobert 37:36 12 4-8 0-0 4-6 1 6 7 1 1 2 0 3 10
A. Edwards 40:42 19 6-16 5-12 2-2 2 9 11 8 2 0 3 1 -1
M. Conley 30:48 6 2-7 1-6 1-4 0 3 3 3 2 0 1 2 1
N. Alexander-Walker 16:03 2 1-6 0-4 0-0 0 1 1 2 0 0 0 1 -5
K. Anderson 17:06 11 5-8 1-3 0-0 1 1 2 2 0 0 0 2 0
N. Reid 24:02 15 5-9 3-6 2-4 1 4 5 2 1 1 2 2 -11

Team Stats

Team FGM-A 3PM-A FTM-A AST PF STL TO BLK OREB DREB REB
DAL 43-87 6-25 16-17 21 15 5 13 8 11 37 56
MIN 38-89 18-49 11-18 23 17 8 10 3 10 30 47
Use reddit-stream.com to get an autorefreshing version of this page
Note: This data is only as accurate as NBA.com
Please message u/nba_gdt_bot if you have any suggestions or notice any bugs with the bot
submitted by nba_gdt_bot to Mavericks [link] [comments]


2024.05.23 05:00 Top_Row_8983 Recommendations for ERP software suitable for growing import/export business

Hi,
Need advice on ERP softwares that are suitable for my requirements.
We’re an import/export business. There is a large amount of paperwork and documentation.
Currently, we’re using a robust system in Excel which is a lot more ‘developed’ that it should be.
Initially, the plan was to take on a couple of SaaS subscription based solutions for CRM, accounting, documentation, etc and connect them into an automated system via Make.com. In fact, it’s still the default plan but I understand ERPs can combine some of those functions into one.
Our process is as follows: 1. Deal is completed via phone and confirmed in a series of emails 2. Deal data is entered into an Excel sheet (separate for import deals and export deals) - It’s some degree of data entry, after which Vlookup and connections with other sheets take over - Essentially, we specify a couple of condition fields (supplier name, amount, product, origin, etc) and the sheet will retrieve the remaining relevant information from our backend sheet & contact list sheet (essentially databases where the info rarely changes - sometimes we do need to make manual changes) based on those fields 3. Deal information flows to a set of different sheets from there - An accounting sheet that generates Statements of Accounts & relevant financial documents + A documentation sheet that generates various documents, including invoices, packing lists, etc 4. Auto email system set up in Excel that sends relevant documents to party - It pulls docs from documentation sheet and recipient address & name from contact list
As you can tell, it’s a huge system.
I’m hoping that the chosen solution can: 1. Input our deals - Manual data entry to start and in the future, I will look into RPA or OCR to pull data from emails 2. A deal ‘project’ can begin automatically - Project management type thing - It can pull customer data from CRM 3. CRM as a customer information database and auto email solution to track emails with customer & to auto email documents to customers once generated 4. Database for all relevant information - Our backend sheet involves a lot of information that helps with documentation - It contains origins, ports, product grade, etc etc - These are standard information that rarely change in deals - I acknowledge that it’s probably better to get a database management tool for this, but would prefer it greatly if the ERP had something like this 5. Human Resource Management - something standard will do 6. 3rd party software integrations - Will need API to link to documentation software, accounting software, and even possibly Make.com 7. In-built workflow automation tool - If not, it should be able to integrate with Make.com robustly such that we can automate workflows
Appreciate the advice!
submitted by Top_Row_8983 to smallbusiness [link] [comments]


2024.05.23 03:51 dudewithacam007 Phone 1 says no simcard in quick settings menu

Phone 1 says no simcard in quick settings menu
Phone says no sim card in quick drop menu But phone has sim card and is able to access data and toggle it on or off in settings
submitted by dudewithacam007 to NothingTech [link] [comments]


2024.05.23 03:37 itinsightsNL . "Exclusieve onthulling: NVIDIA's cruciale rol in megawinsten techgiganten!"

On
"Exclusieve onthulling: NVIDIA's cruciale rol in megawinsten techgiganten!"
De techwereld staat op zijn kop met het recente persbericht van Bloomberg: NVIDIA is de laatste horde voor techgiganten om hun overwinningsronde in de financiële wereld te behalen. Dit nieuws komt als een verrassing voor velen, aangezien NVIDIA voornamelijk bekend is als leverancier van geavanceerde grafische kaarten. Maar wat is precies de rol van NVIDIA in de megawinsten van deze techgiganten? ITInsights dook in het verhaal en heeft de antwoorden voor je.
De Body:
NVIDIA staat momenteel in de schijnwerpers naarmate de techgiganten hun dominantie in de markt blijven vergroten. Het bedrijf heeft de afgelopen jaren een enorme groei doorgemaakt, voornamelijk door de opkomst van kunstmatige intelligentie en datacenters. Het bedrijf is een belangrijke speler geworden in de race om de beste en snelste processoren te bieden voor deze steeds groter wordende markt. Dit heeft geleid tot een aanzienlijke stijging van de aandelenkoers van NVIDIA en heeft het bedrijf een marktwaarde gegeven van meer dan 300 miljard dollar.
Maar hoe draagt dit bij aan de megawinsten van techgiganten? Het antwoord ligt in het feit dat NVIDIA's processoren essentieel zijn voor de meest geavanceerde technologieën die door deze bedrijven worden gebruikt. Denk aan kunstmatige intelligentie, virtual reality en zelfrijdende auto's. Deze technologieën vereisen krachtige processoren die in staat zijn om enorme hoeveelheden data te verwerken en complexe algoritmes uit te voeren. En dat is precies waar NVIDIA in het spel komt. Het bedrijf biedt de snelste en meest geavanceerde processoren die nodig zijn voor deze toepassingen.
Bovendien heeft NVIDIA ook een stevige positie in de markt voor datacenters. Datacenters zijn van cruciaal belang voor de infrastructuur van techgiganten, omdat ze de enorme hoeveelheden gegevens en verwerking ondersteunen die nodig zijn voor hun diensten. En met de groeiende vraag naar cloud computing en opslag, is deze markt alleen maar groter geworden. NVIDIA's processoren zijn ook hier van vitaal belang, omdat ze in staat zijn om de complexe berekeningen uit te voeren die nodig zijn voor deze toepassingen.
De Conclusie:
Al met al is het niet verwonderlijk dat NVIDIA een cruciale rol speelt in de megawinsten van techgiganten. De constante vraag naar de nieuwste en meest geavanceerde technologieën en diensten zorgt voor een constante vraag naar NVIDIA's processoren en dat vertaalt zich in enorme winsten voor het bedrijf. En met hun voortdurende focus op innovatie en het uitbreiden van hun productaanbod, ziet het ernaar uit dat NVIDIA een bepalende factor zal blijven in de techwereld en hun aandeel in de winst van techgiganten alleen maar zal vergroten.
Met dit exclusieve inzicht van ITInsights is het duidelijk dat NVIDIA een cruciale rol speelt in het succes van techgiganten. Het bedrijf blijft groeien en innoveren en zal naar verwachting een belangrijke speler blijven in de techwereld. Dus houd NVIDIA in de gaten, want het is misschien wel het geheime ingrediënt voor de winst van jouw favoriete techbedrijf.
Bronnen: - https://www.bloomberg.com/news/articles/2024-05-22/nvidia-is-the-final-hurdle-for-mega-tech-s-earnings-victory-lap - https://edition.cnn.com/2021/02/25/tech/nvidia-earnings-gpu-chips/index.html - https://www.wsj.com/articles/nvidia-corp-nvda-3q-earnings-report-11603827092
https://itinsights.nl/2024/05/22/exclusieve-onthulling-nvidias-cruciale-rol-in-megawinsten-techgiganten/
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