How to build a deck canopy with a tarp

Yu-Gi-Oh! Master Duel

2020.12.19 11:51 Dkayed9 Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel!
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2013.07.06 05:48 prawn108 Modern Magic: The Gathering

Discussion on Magic: the Gathering's Modern format plus its decks, cards, tournament results, and more!
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2008.04.18 11:25 The Tarot

For tarot enthusiasts of all experience levels and belief systems. Beginners, professionals and skeptics welcome! Discuss the history of tarot cards, oracle cards, lenormand, and other cartomancy systems; learn theory, compare reading techniques, and more.
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2024.05.17 12:42 TheSinisterSex How to identify problems with your deck

So, I got to mythic a bit early this month and just trying to get find the deck to rank up next month. Currently I'm experimenting with [[simulacrum synthesizer]] in bo3. The problem is, the deck doesn't work quite yet, but I have a hard time identifying why.
My question is, when trying out new ideas how do you differentiate between the following problems:
1) the build around card just straight up doesn't work, or it's nothing worth the payoff
2) the build around card could work, but you are not supporting it with other cards correctly
3) the deck is fine, but the current meta is not good for it
Basically, I have a hard time figuring out WHY do I keep losing. What are some signs I should be avare of when examining the matches?
Not posting list because I don't want to be straight up told the answer, I want to get better at analysing my games. It's suffice to say I run the simulacrum, a bunch of 3 cost artifacts, some boardwipes, [[get lost]], and some card draw.
submitted by TheSinisterSex to MagicArena [link] [comments]


2024.05.17 11:46 bagstone Decking advice - how to treat old joists and how to handle side/corner

So, weekend project coming up, a 2.4m x 7m decking. The previous decking had some storage unit to the left and a bench to the right, so we need to extend the decking and its base. Pic of one of the sides: Imgur
As can be seen, the entire yard is concrete base and enclosed with walls on all sides. I've taken off the old decking last week, cleaned everything, power washed, and in the process of painting the walls.
Now to the questions:
1) How do I treat the old joists? We took away a couple that didn't seem right, but most of them we want to leave as they are solid and well-fitted. I'm not sure if it's treated wood; decking was laid ~5 years ago, and most joists seem fine, just on one there was some fungus. The three options I've seen are: a) paint with something (but what exactly - oil, paint, special treatment, ...), b) put some special tape on it (again what exactly - the links I found in previous threads on this sub have nothing that I can find in my local Screwfix/Toolstation/Wickes, so a link would be ace) or c) do nothing.
2) How do I best handle the corner? Do I put the deck straight up to the wall or should I leave a gap of 1cm or even and inch, for drainage etc? And even more importantly, do I attach the joist up to the wall with plugs and screws or leave a gap there so that when I power wash I can get in there and push everything to the drain on the left? Basically - gap or no gap.
All deck building videos I find online are for decks that have at most one or two sides attached to a wall, never anything that's entirely enclosed. (Note that there's plenty of drains below the deck so when I took the old decking off I was surprised how well it looked underneath, very little dirt, despite it being not treated well for years.)
submitted by bagstone to DIYUK [link] [comments]


2024.05.17 11:21 kemorL95 Deck improvements for Runick Water Bystials

Currently I'm building a Runick Water Bystial variant. By now the main deck is simply a copy of the list that topped german opens in Frankfurt. Before you would summon Deep Sea Diva to summon Yama or summon Yama directly and summon Hugin with a runick spell, then Yama and Hugin go into a Baronne. But since Baronne has been banned the way to play this deck has obviously changed. Here is my current build.
There are things I'm not sure about if I should keep them. Called By and Talents are simply to play through handtraps. Munin is an obvious cut for me as well, though her and Yama go into a Herald and can insulate you from handtraps as well. I would appreaciate any ideas on how to improve or change the list.
Edit: I know cards like Typhoon and S:P would be great additions, but I will pray for them to get a reprint in the tins before I dump big money on them.
submitted by kemorL95 to Yugioh101 [link] [comments]


2024.05.17 11:09 FireHandOWHOT An auction worth crashing (typo fix)

(The typos were bothering me so goddamn much i just needed to fix it even though its so far after i originally posted)
Raindrops begin to tap against the stone brick pavement, greeting Scornajis and the drow with a melancholic atmosphere. The crowds sifting through the streets begin to thin out as the minutes pass.
Scorn looks up at the building before him, easily the highest-class building in this town. A slow trickle of well-dressed individuals filters their way in and out.
This was the place.
The date of Wuhmi's sale was almost a week ago. Scorn's shoulders droop from his lack of hope. Despite rushing across the border here, the creeping feeling that he's too late has already sunk its claws into him.
He's taken out of his thoughts by a snap of the drow's mechanical fingers. "Scorn! C'mon, head in the game. Ready for the plan?"
He takes a deep breath and nods, rolling his shoulders back up into his confident stance as he focuses. "Hmm... there didn't seem to be any other entrances, so I guess the front door is the way to go. Sure your illusions will work?"
A hint of doubt hangs on his voice before the drow reassures him confidently. "It will, it will, and you won't even have to actually dress up in a suit." He lets out a slight chuckle. "Aye, that's good. Never can seem to get any in my size anyway."
The pair stand in an alley, and the drow points at Scorn. A far more glamorous robe than anything he usually wears now decorates his body, slightly shimmering. She does the same to herself, a dress appearing on her form. "Alright, ready, Scorn?" He nods in response, and the duo make their way to the building.
Entering the building, they are greeted by warmth and brightness, the contrast with the dark streets and rain leaving Scorn squinting as his eyes adjust.
It's a massive room with a stage surrounded by seats in the back of it, and several trinkets resting upon pedestals, up for silent auctions as people write down bids for them.
"Welcome sir, my lady, we do hope you find what you're looking for today." Says an employee as they stride past, both of them ignoring him. "Drow, over there, left of the stage." Scorn flicks his eyes to it, discreetly gesturing in its direction.
A man with a gold-encrusted cane is talking to an employee before a door is opened for them, another door immediately after, so the first can be shut behind them, hiding what's inside.
"But how do we get in..." The drow gives Scorn a pat on the back. "I've got it. Just go look around at things, act natural." And with that, she steps into a crowd and dissapears entirely
Tension tugs visibly on Scorn's stance as he is forced to stand idly. His body twitches as rage seeps into his every thought, the occasional flicker of flame rising off his body.
They took his apprentice, changed her entire *species*, and sold her like an animal. He leans slightly forward against a table displaying some objects, the weight of his thoughts pushing him down, before it's relieved by a tap on the back, the drow returning.
"Just hung out invisible near the door, I've got the passcode. Come on." Scorn nods, being led to the door by her. The employee stops the pair, drow clears her throat and "I'd like to buy freedom itself." "How much would you pay?" *The doorman asks.
"Everything."
With that, they allow Scorn and the drow through. The hall leads down a flight of stairs into a far larger auction house... and the things for sale are far worse. Cages decorate the stage, shackled waitresses carefully carrying plates of drinks.
Scorn's eye twitches, forcing himself to remain calm, taking in his surroundings. As he collects his thoughts, a man walks onto the stage and starts the auction, seeming to be the man running the business. "Might have some questions for him later.." Drow remarks.
"Alright, looks like that's it." Drow nods towards a door to the side, the occasional employee stepping through it. "Doesn't seem to be guarded." *He strokes his beard in thought before the drow raises her hand "Alright, I can make us both invisible for a bit, hopefully we'll be able to find the records before it ends. Ready?"
The pair slip invisibly inside. Doors lining the walls as they search through the hallway. Peeking in each door, one of which being a large tunnel they assume is for smuggling, yet most of it is storage rooms. a great deal of the storage being people held in cages.
Scorn is stopped from action by a hand on his shoulder, looking back at the drow as she shakes her head "We can make a plan to bust them out after, and besides Scorn.. you're not bulletproof. Maybe get the council in on it, just focus on finding Wuhmi for now." He solemnly nods, looking forward to coming back here and causing a scene.
They hug the walls as a few guards pass them by without a clue of their presence. They wait for them to leave out of earshot, before entering the last door, clearly being an office of some sort.
Paintings and lavish furnishings fill the room, the desk alone likely costing more than Scorn has ever carried. Without wasting a second, they begin their search, flipping through papers, and searching through drawers
"Ahah! Bills of sale once again!" Scorn proudly proclaims, flipping through them, his expression slowly sinking "this can't be right.. there's got to be more..." A frustrated sigh slips out from the wizard. All the sales are coded, disguised as normal objects.
"Painting by ___ 1 platinum, leviathan leather purse 370 gold, great wyrm egg 10 platinum sold to estate of Dupree.." Scorn places his face in his hands, briefly processing before standing up. "lets see if our auctioneer would be so kind as to just tell us."
Scorn and the drow stand in the group of buyers, staring at the stage, trying to think of an opening.. till one is presented. The auctioneer bringing on his next good. "Alright folks we've got a REAL treat on our hands here, a Girallon!"
He pulls a tarp off a tall cage after its wheeled up to him, the metal shaking as the beast inside roars. A large, 4 armed ape grabbing at the metal bars, its body wounded and thin, clearly having been kept weak for safety. The auctioneer rambles on about the beast, and starts the bidding.
Scorn's eyes widen slightly as an idea crosses his mind. "Drow, I need you to turn invisible, and grab the auctioneer, I'm gonna cause a distraction."
She quickly nods, slinking off and turning invisible, climbing up the wall with her enchanted armor, hanging off the ceiling right above the auctioneer, while Scorn gets closer to the stage.
Scornajis points forward, concentrating deeply as he points at the lock, an invisible stream of incredibly cold air coming forth from his finger tip, freezing the lock from a distance.. till it snaps.
"2 platinum! Do i hear 3? 3 plati...num.." The auctioneer looks to the side at the beast he was selling as the Girallon grabs the door to its cage, and pushes it open, the lock clattering to the floor as the beast steps out, the room falling silent.
"..g-..GUARDS!" The auctioneer yells before he gets promptly backhanded by the ape, sending him flying across the stage. The girallon roars, leaping forth into the crowd and throwing around the buyers like toys.
In the midst of the chaos, drow drops from the ceiling. Silently landing next to the wounded auctioneer, lifting him up as he vanishes in her illusion.
Scorn smiles at the scene, quite proud of the outcome of his plan, before holding open the door to the hallway, silent footsteps passing him as the drow walks through, followed shortly by Scorn himself. They take the previously identified smuggling route, the long tunnel empty of noise besides Scorn's heavy footsteps.
it takes several minutes until they find the exit, after which they're greeted by cloudy skies and rolling hills as they exit the tunnel. Scorn takes a deep breathe allowing fresh air to fill his lungs.
He looks to the side at the drow, the unconscious auctioneer hanging from her grasp. He pulls his shrunken scrying orb from his robe, enlarging it and contacting Lex.
*Scorn and the drow take a seat in a nearby grove of trees, and collectively let out a sigh.
"..im going to have to teach Wuhmi to fight better."
submitted by FireHandOWHOT to u/FireHandOWHOT [link] [comments]


2024.05.17 10:37 Rooftoptile2 In defense of heist

Something that I haven't seen talked about much with regards to the new heist mechanic on arena is how much it has given players struggling with the arena economy an evergreen deck to play.
Similar to how one of the cheapest EDH decks you can build is just Pako and Haldan and a bunch of lands, decks that take from other players decks will always inherently match their power level, regardless of how pushed new cards coming out are.
I personally haven't seen too much of these cards on the timeless ladder and when I have they haven't seemed particularly good, so maybe I just haven't experienced the full extent of how oppressive they are in other formats like alchemy and historic, so you can take what I am saying with a grain of salt. But I think something to keep in mind before brow beating wizards too much is how this may help free to play folks or others who have been complaining about being unable to keep up with the economy - this mechanic seems like a safe place to spend a few wildcards for those folks and I think that's a good thing!
submitted by Rooftoptile2 to MagicArena [link] [comments]


2024.05.17 10:00 Kizen42 Smallish pool set up

I bought a 10 foot round 2 foot deep pool. It holds a little over 1000 gallons and I figured will weigh 10,000 pounds full. (Minus any people in it of course).
The spot in my yard I want to put it has a slope.
I know I could dig it out level, and I may do that in the end.
To avoid tearing up the ground I was also thinking of building a wooden platform to level out the space.
Is this a dumb idea?
If not how far apart should I put joists?
I was thinking of running 2x4s across the joists for strength and then topping with 3/4" plywood to be flat and then covering with a tarp to prevent the wood from getting wet due to splashing etc.
I know building the platform would cost more than just the manual labour involved in digging out the spot, I have some of the materials lying around. Its not about material usage.
submitted by Kizen42 to DIY [link] [comments]


2024.05.17 09:45 AwkwardJewler01 You Will Be Safe With Us by AwkwardJewler01

In the vast countryside, away from the busy city of Savannah, exist hills as tall as buildings and green as emeralds. There was also an aura of calmness, with a few birds twittering away in dispersed trees, followed by the gentle swaying of the wind.
Then, out of nowhere, came a small, lonely girl wearing a once-lily-white summer dress with a striped long-sleeved t-shirt underneath it. She was also wearing a dark blue and cream-white baseball hat with the letter D on the front of it. She was moving wearily, with a pistol in one hand, and wiping her damp eyes with the other.
She knew what happened to make her weep. According to her, it was her fault that she got him killed; she was convinced by a towering man who said he knew her parents. But that was a brainless, childish lie that got Lee killed. She shouldn’t have run off. At least, Lee taught her how to use a gun and what to expect in the future before his tragic passing. But now she was all on her own.
Eventually, she came to a log, which was next to the rusted shell of a car. Anyway, she proceeded to sit down on it. Throughout all of this, she was as quiet as a mouse, only looking at her feet and wiping her blood-red eyes. She noticed that on the floor next to the log was a mixture of bullets—some shell casings and some unfired ones. Out of curiosity, she picked it up and examined it before exhaling deeply, which is when she noticed something else. Something she could just about make out if she scrutinised her eyes—something on the nearest hill—looked like two figures. One followed the other, and they looked like they stopped to look at her, making her start to hyperventilate as her eyes extended to the size of oranges. Was it someone she knew? Was it a threat to her? She didn’t know.
"Lee said I needed to find Omid and Christa before he got killed because of me." She said to herself, still looking sad, as she noticed that the two figures were now coming down the prominent hill—they didn't look like walkers. So she clasped her gun tightly until the figures came into view. She ended up not firing the gun and running towards the figures, as it was Omid and Christa, and they were alive!
Omid was a tall, slim Persian-American man with short dark-brown hair and a beard to match.
Christa, on the other hand, was a slightly taller African-American lady. She also had jet-black hair tied up in a ponytail, and she was Omid’s girlfriend.
"Clementine, honey, where's Lee?" Christa asked, kneeling to the nine-year-old.
"H-h-he's...dead." She answered with her face buried in Christa’s shoulder.
"Oh, Clementine, we’re sorry," Omid said, who started to kneel to her height as well.
"W-where's Ben and Kenny?" Clementine asked, still with her face buried in Christa’s shoulder.
Omid and Christa then looked at each other without Clementine noticing, and it was Omid who told her what happened to Ben and Kenny.
"So, it’s just us three," Clementine responded, now looking at Omid and Christa with her eyes dry again, a short while later.
"I guess, Clem, I guess so." Christa replied, "Come on, let’s go somewhere safe."
With this, the trio (Clementine, Omid, and Christa) began to walk, with Clementine tagging behind while Omid and Christa were in front. They were busily talking away, apart from Clementine, who was still looking at her feet, along holding the gun in her hand. As a result of this, she wasn't engaged in the conversation that they were having. She was too melancholy about what happened today. With her being kidnapped, seeing her walker parents, Lee dying, and now Kenny and Ben dying as well.
It was a lot for her to take in.
* * * * *
Sometime later, the trio found an abandoned house that had been abandoned for decades, as thick ivy hugged the walls. Furthermore, it reminded Clementine of that house they stayed at in Savannah; it was hard to believe that was a month ago.
Anyway, they succeeded in getting into the house rather than struggling, so now they could search within it.
Clementine, honey," Christa said, kneeling to her. "Omid, and I believe you can search parts of this house on your own. Just remember, if someone, walker or not, tries to hurt you, you got your gun. If you run out of bullets or are in a tight place, call us, and we will help you if you get into trouble. Do you understand?"
“Yeah, I do, Christa; I will be careful."
“Good," replied Christa, "let me know if you find anything."
With this, Clementine strayed a little by searching for anything useful on her own, though she stayed close to Omid and Christa.
As usual in the kitchen, she found faded, rusted cans with nothing but spoiled food inside. So she decided to head upstairs, and it seemed like they creaked with every step; as Omid and Christa were searching the enormous living room. Once she was upstairs, she clasped her pistol tightly and opened the door with one of her hands and the other on the pistol. Nothing. The room was that of a bathroom, with its normal interior—a bath, sink, toothbrushes, and some cupboards—which was stripped of life.
So she closed the door, walked to the next door, and proceeded to open it in the same manner she did for the bathroom. This room was that of a child’s room, which made Clementine remember her room back in Georgia, with its toys and books. It felt like she was just coming home from school and wanted to play with her dolls until supper time; it was hard to believe that was a year ago. Yet, here she was searching for anything useful in terms of survival—and not searching for a certain toy she wanted to play with at present.
“Just as well Lee found me when he did.” She said to herself as she glanced over at the room, trying to remember simpler times. When she went to school, she watched cartoons all day and rode her bike in the park with her parents. When she was thinking about this, she noticed that there was a medium-sized lump near the wall, cloaked in dust. It was a doll, and there was a string attached to its back, and when Clementine pulled it, it produced the word "Mama”.
Clementine remembered the doll that her mother gave her for her sixth birthday; it was probably still in the back of the wardrobe.
Eventually, she found an old pocket-sized backpack with a few flowery stickers, along with a dark-blue hoodie in her size.
“Have you found anything, Clementine?” called out Christa.
“Yeah, a backpack and a hoodie," answered Clementine, walking towards the edge of the stairs where Omid and Christa were.
“Just remember to check the bag, Clem; they might have something useful." Replied Christa.
“Ok," Clementine replied, unzipping the bag and then putting her hand into it, but not looking into it. Lo and behold, she found a working lighter, and it looked like it had a decent amount of fuel for a while.
Clementine then walked to the conclusive door upstairs, and like what she did before, however, the door required a little exertion to open. As a result of this, Clementine noticed that the noise she made alerted her to the presence of a walker heading towards her. This, of course, made Clementine a little timid, but she knew what to do. As her heart started to ram against her ribcage, likewise, a thick seal of sweat began to form on her hands, transferring onto her gun.
Always aim for the head," Clementine said to herself as she exhaled deeply and fired the gun. BANG!! The walker fell with a deafening thud, and Clementine was astounded at herself for shooting the walker that was coming towards her.
I did it, I did it," she exclaimed in a loud whisper. Which is when the door bursts open to reveal Omid and Christa with perturbed faces.
"Is everything OK, Clem? Are you hurt?" Asked Omid.
Yeah, I’m fine; I’m not hurt. Replied Clementine, as the trio all stood in stupefied silence at the walker that Clementine gunned down. "Did you find anything? Clementine asked after a minute of silence.
"Yes. We have found two cans of beans and some water." Christa replied.
"Oh."
“Well, let’s keep moving on, Clem. People might have heard the shot and might come here.” Omid said.
“Ok," responded Clementine. "I said already, but I found a backpack and a hoodie."
“Put it on, Clem; it’s starting to get colder, and we get going."
“Ok, I’ll put it on now."
Clementine then took off her hat, gave the gun to Omid, put on the dark blue hoodie, put her hat back on, and took the gun back from Omid. After that, Clementine followed Christa and Omid downstairs and out of the house and walked on.
* * * * *
Some short weeks later, the trio now situated in a substantial-sized forest under a thick canopy of leaves with Omid tending to a fire. Clementine and Christa, however, were sitting down on some nearby log around the fire.
Christa was busy talking to Omid about her pregnancy, whereas Clementine was busy herself by looking at the stars. The stars flickered and danced in the sky like a million tiny flames, casting a shimmering glow over the forest below. Furthermore, the sky itself was filled with low oranges, along with a mixture of light blues. Which were progressively getting into the realms of dark blues, purples and then full-on jet-black. Moreover, there seemed to be a chorus of crickets hiding somewhere in lush grasses, chirping away harshly.
“I would say that rabbit is cooked now, Omid.”
“Oh, right, yeah,” replied Omid, as he began to take the cooked rabbit off the spit – and handed it out to Christa and Clementine, then to himself.
"Thank you very much," Clementine said as she reached for the rabbit meat before going back to look at the stars. She thought to herself as she ate: "How many are there? Hundreds? Thousands? Millions?"
“Hm, what – sorry Christa; what did you say?”
“Omid and I said that we are going to rest here tonight and get going in the morning."
"Ok, as my legs still ache from all that walking we did today."
"Well, get some rest, you're going to need it," Omid said, rising from poking the fire.
"Ok," responded Clementine, getting up from the weather-worn log, wishing Omid and Christa a good night before she got onto the floor near the fire and began to close her eyes. She then began to dream about what she would be doing tomorrow, what would happen, and what she would see.
The next morning was filled with colours ranging from warm yellows trickling through the gaps in the trees. Clementine rubbed her eyes before getting up from the harsh, tough ground and walked to the log where she sat last night, where she saw Omid was cooking again.
"Morning, Clem," Omid said. "How did you sleep?"
"Ok, I'd rather sleep in a bed than on the floor."
"Yeah, I don't like it either, but it's necessary until we get to Wellington."
"Where's Christa?" asked Clementine, now looking around the campsite as she noticed Christa wasn't there.
But then, five minutes later, after Clementine had eaten, Christa came back - and with this, the trio began to walk on; with her now near Omid and Christa. Yet, like last time, Clementine's fingers were still wrapped around her pistol as if it were a part of her. But instead of looking at her feet, she was looking around the pensive clearing.
The clearing was serene, where only a few walkers were roaming around, but they could be seen more evidently through a few hacked trees. The trio strolled down the lane through dappled light filtering itself through the trees; moreover, the sound of the leaves rustled in the weak wind. There was also an occasional bird twittering away on a pile of stacked logs near the broad track Clementine, Omid, and Christa were walking. There was also an infrequent number of signs that littered the road.
"TWO MILES UNTIL TRUCK STOP", Clementine read as she walked on with Omid and Christa.
"How about...Isabella?" Christa said aloud.
"Nah," scoffed Omid, "James is far better."
"That's if it's a boy, Omid. Clementine, do you have any name ideas?"
"What about...Carley?"
"Yeah, that's a good name." Responded Omid, with an expression of puzzled thought in his voice.
For the next couple of miles, they (primarily, Christa and Omid) talked about what seemed to be endless baby names for Christa's child; to pass the time. Clementine wondered if her parents had this amount of difficulty when they chose her name.
Eventually, Clementine stopped a little as Omid and Christa walked on regardless; as she noticed there was a blackbird perched on a nearby tree which cawed before flying into the lush forest.
"What do you think?" asked Omid, as he poised at the truck stop over the abandoned road before crossing it with Christa and Clementine.
"Omid, you can't be serious," answered Christa.
"I am."
"We are NOT doing that."
"Why not?"
"Because one of you is enough!"
submitted by AwkwardJewler01 to TheWalkingDeadGame [link] [comments]


2024.05.17 08:51 oatfishjar96 $50 Olivia, Opulent Outlaw (Upgraded Precon)

I wasn’t originally too thrilled by any of the new Thunder Junction precon decks but for some reason I was really inspired to buy the Most Wanted precon deck the other day and throw in some upgrades because I thought [[Olivia, Opulent Outlaw]] had some cool abilities attached to her, aka I’m sucker for +1/+1 counter decks!
https://archidekt.com/decks/7709900/50_olivia_opulent_outlaw
Sadly after I got the deck and started to work on it I realized that by wanting to essentially just build a better outlaw themed deck that it definitely has a ceiling for how good it can be.
With that being said though the deck itself is an outlaw themed deck built around using mostly mercenaries, rogues, and assassins as your outlaw creature types. There is also a sub theme built in of committing crimes so you can benefit from “whenever you commit a crime.” But the deck is mostly just going to be you gaining value of different outlaw synergies. The deck seems pretty flavorful and fun to play especially if you enjoy just the simple idea of playing creatures and going aggro.
For anybody looking to upgrade their own precon decks I’ll list off all of my additions I added to the deck below and if you have any cards you added that you think I should also add please comment them below!
Cards added to precon: Noble’s Purse Forsaken Miner Charming Scoundrel Grenzo, Dungeon Warden Lotho, Corrupt Sheriff Robber of the Rich Silumgar Assassin Treasure Dredger Vadmir, New Blood Vial Smasher, Gleeful Grenadier Claim Jumper Kaervek, the Punisher Laughing Jasper Flint Prickly Pair Taurean Mauler Boneyard Desecrator Hellspur Posse Boss Mer-Ek Nightblade Neyam Shai Murad Rakdos, the Muscle Retribution of the Ancients Brimstone Roundup At Knifepoint Rakish Crew Demand Answers Disenchant Soul Partition Terminate Thrill of Possibility Chaos Warp Generous Gift Make Your Move Stroke of Midnight Unbreakable Formation Big Score Unexpected Windfall Hell to Pay Requisition Raid Strike it Rich Form a Posse Surge to Victory
submitted by oatfishjar96 to BudgetBrews [link] [comments]


2024.05.17 08:45 SpudinatorJr1 Best Sword Tribal Commander?

I always wanted to build a sword tribal deck, where you could some how cheat out all the swords and just make a character super scary lol. The one that came to mind was maybe Sram since he’s cheap to get out. With good old Google I saw a lot for Zurgo. If anyone has suggestions that would be awesome. And if you have a decklist with all the swords even better 🔥
submitted by SpudinatorJr1 to EDH [link] [comments]


2024.05.17 07:42 No-Quality-2644 Yūrei Chronicles

YŪREI CHRONICLES [ 幽霊クロニクルズ ]
Tales of Japanese Horror [ 日本のホラーの物語 ]
By: Seph Cruz [ 投稿者: セフ・クルーズ ]
CONTENTS [ コンテンツ ]
Preface [ はじめに ]
Chapter 1: The Cursed Scroll [ 第 1 章: 呪われた巻物 ]
Chapter 2: The Shrine in the Shadows [ 第 2 章: 影の神殿 ]
Chapter 3: The Haunting of the Geisha [ 第 3 章: 芸者の幽霊 ]
Chapter 4: The Onryo's Revenge [ 第 4 章: 怨霊の復讐 ]
Chapter 5: The Dollmaker's Curse [ 第 5 章: 人形師の呪い ]
Chapter 6: The Shadow in the Forest [ 第 6 章: 森の影 ] Chapter 7: The Haunting of the Yūrei Inn [ 第 7 章: 幽霊旅館の幽霊 ]
Chapter 8: The Curse of the Haunted Kimono [ 第 8 章: 幽霊着物の呪い ]
Chapter 9: The Mirror's Malevolence [ 第 9 章: 鏡の悪意 ]
Chapter 10: The Bridge to the Beyond [ 第 10 章: 彼方への架け橋 ]
 "Yūrei Chronicles: Tales of Japanese Horror" 
Chapter 1: "The Cursed Scroll"
In the heart of Kyoto, where history whispered through the ancient streets, there existed an antique bookstore known only to those who sought the rarest of tomes. Nestled among centuries-old texts and dusty manuscripts, a forbidden scroll lay hidden, waiting for an unwitting soul to stumble upon its chilling secrets.
Chapter 1: "The Cursed Scroll"
The quaint, dimly lit bookstore was a treasure trove of the past. Intricate calligraphy adorned scrolls, while faded ink whispered stories of long-forgotten samurai and mystical creatures. Among these relics of history, one scroll remained elusive, concealed behind a glass case. Its dark, ornate cover bore no title, and its presence seemed to beckon.
Haruki, a young scholar with a fascination for the occult, visited the bookstore one rainy afternoon. His curiosity led him to inquire about the enigmatic scroll. The elderly shopkeeper, Mr. Tanaka, peered at him with a knowing look, cautioning him about the scroll's malevolent reputation.
"Many have sought to uncover its secrets," Mr. Tanaka said, his voice trembling with age, "but few have lived to tell the tale."
Haruki, undeterred by the ominous warning, insisted on examining the scroll. Mr. Tanaka, sensing the scholar's determination, reluctantly unlocked the glass case. As Haruki unrolled the ancient parchment, he saw that it was filled with intricate symbols and incantations, written in a language he could barely comprehend.
For days, Haruki delved into the scroll's mysteries. His sleepless nights were filled with whispers from unseen forces, and chilling drafts seemed to haunt his small apartment. Yet, he pressed on, believing that the scroll held untold knowledge and power.
One fateful night, as a full moon cast eerie shadows across his cluttered study, Haruki recited an incantation from the scroll. The room grew icy cold, and an otherworldly presence enveloped him. A mournful wail echoed through the room, and Haruki's heart raced as he beheld the apparition before him.
A yūrei, its long, disheveled hair obscuring its gaunt face, hovered in the air, its eyes filled with anguish and rage. It reached out bony, pale fingers toward Haruki, its spectral form translucent yet undeniably real.
In that moment, Haruki realized the scroll's true nature – a curse that summoned vengeful spirits to torment the living. He had unwittingly invited the yūrei into his world, and now, it sought retribution for its suffering.
The scholar's life turned into a nightmare as the vengeful spirit haunted his every waking moment. His research became an obsession to find a way to pacify the yūrei and lift the curse. With each passing day, Haruki's health deteriorated, his body and mind succumbing to the relentless torment.
Desperate, he sought the guidance of a renowned exorcist, who revealed a grim truth. The only way to break the curse was to discover the scroll's origins and offer the yūrei the peace it so desperately sought.
As Haruki ventured deeper into the scroll's history, he uncovered a tale of betrayal and tragedy that spanned centuries. With newfound knowledge and a heavy heart, he prepared to confront the vengeful yūrei and set things right.
In a chilling confrontation between the living and the dead, Haruki faced the spirit, offering it the closure it craved. As the yūrei dissipated into the ether, its mournful wail echoed one last time, fading into the night.
Haruki emerged from the ordeal forever changed, carrying the weight of the scroll's curse as a cautionary tale. The forbidden knowledge he had sought had come at a great cost, a reminder that some mysteries should remain hidden, and some curses should never be invoked.
As the sun rose over Kyoto, the antique bookstore remained shrouded in an eerie silence, and the cursed scroll returned to its cryptic slumber, waiting for the next unwitting soul to unlock its dreadful secrets.
End of Chapter 1: "The Cursed Scroll"
Chapter 2: "The Shrine in the Shadows"
In the heart of a tranquil Japanese village, nestled among ancient forests, stood a centuries-old Shinto shrine, known to few but revered by all. This sacred place held an eerie secret, hidden in the shadows of its past.
Chapter 2: "The Shrine in the Shadows"
The village of Mizuki was picturesque, surrounded by dense woods and the whispers of rustling leaves. Its most treasured gem was the Shōrin Shrine, a sanctuary dedicated to the worship of the kami, where the villagers paid homage with heartfelt prayers and offerings.
On a bright spring morning, the Hayashi family moved into a charming house near the shrine. Yuko, a spirited young girl with inquisitive eyes, was enchanted by the quaint beauty of Mizuki and the mystique of the Shōrin Shrine. Her parents, Masato and Yuki, hoped the peaceful village would offer respite from the bustling city.
Their first evening in Mizuki was serene, and the family felt blessed to live in such an idyllic place. As night descended, they heard a faint melody echoing through the forest—a haunting tune played on a traditional shamisen. Yuko, drawn by curiosity, followed the eerie melody to the shrine.
At the shrine's entrance, she saw a flicker of movement among the trees and bushes. As her eyes adjusted to the dim moonlight, she gasped in awe and terror. There, bathed in an ethereal glow, stood a beautiful woman dressed in a white kimono, her long hair cascading like an ebony waterfall.
The woman's face bore an expression of immense sorrow, and her eyes seemed to pierce Yuko's very soul. In her delicate, spectral hands, she held a shamisen, its strings plucked by fingers that had long since turned to mist.
"Who are you?" Yuko asked, her voice quivering.
The apparition gazed at Yuko with an inscrutable sadness and whispered, "My name is Hana. I have been bound to this shrine for centuries, waiting for someone to hear my song."
Hana's story unraveled like a tragic tapestry before Yuko. She had once been a young woman in love with a humble fisherman from Mizuki. Their love was forbidden, and when their secret was discovered, they met a tragic end at the hands of the villagers.
As she spoke, the melody of her shamisen became more mournful, and the trees seemed to weep in sympathy. Hana's spirit, bound to the shrine, could only find solace by sharing her story with the living.
Yuko, moved by Hana's tale, felt a deep connection to the ghostly figure. She promised to help Hana find peace and bring her story to light. Together, they would uncover the truth behind the tragic love story that had ensnared the shrine for centuries.
As Yuko delved into the village's history, she uncovered hidden documents and ancient scrolls that confirmed Hana's story. The injustice done to Hana and her beloved was a blot on the village's past, a truth that had been concealed for generations.
With newfound determination, Yuko rallied the villagers to acknowledge the village's dark history and to seek forgiveness for the sins of the past. In a moving ceremony at the Shōrin Shrine, the villagers offered their prayers, and Hana's spirit was finally set free.
As the first rays of dawn bathed Mizuki in golden light, Hana's ethereal form dissolved into a wisp of gratitude and serenity. The shrine, once shadowed by sorrow, now radiated with newfound peace.
"The Shrine in the Shadows" became a tale passed down through generations, a reminder that love and forgiveness could transcend even the darkest of curses. Mizuki continued to flourish, its shrine standing as a testament to the enduring power of redemption.
End of Chapter 2: "The Shrine in the Shadows"
Chapter 3: "The Haunting of the Geisha"
In the vibrant streets of 19th-century Tokyo, beneath the shimmering lanterns and behind the delicate allure of geisha, a haunting presence lurked—a presence that would forever change the life of a celebrated geisha named Kaede.
Chapter 3: "The Haunting of the Geisha"
In the heart of Tokyo's historic Yoshiwara district, Kaede was renowned as one of the most captivating and skilled geisha. Her beauty was ethereal, her dances mesmerizing, and her laughter like the tinkling of wind chimes. But beneath her porcelain makeup and the grace of her performances lay a heart heavy with secrets.
One cool autumn evening, as the lanterns cast their warm glow on the district, a newcomer arrived at the teahouse where Kaede performed. His name was Kaito, a handsome and enigmatic man with piercing eyes that seemed to see beyond the facade of the geisha. Kaede's heart quickened as their eyes met, and she felt a connection she had never experienced before.
As weeks turned into months, Kaede and Kaito's bond deepened, their love blossoming like the cherry blossoms in spring. But their love was a forbidden one, as Kaito was a samurai, and their worlds were as different as night and day.
One fateful night, Kaito revealed a dangerous secret to Kaede—he was involved in a plot against a powerful daimyo who ruled with cruelty and oppression. Kaito believed that by exposing the daimyo's corruption, he could bring justice to the people. He asked for Kaede's assistance in gathering information from the teahouse's influential patrons.
Reluctantly, Kaede agreed, and together, they embarked on a treacherous path filled with deceit and danger. As the days passed, they uncovered dark secrets that could expose the daimyo's crimes. However, their actions did not go unnoticed.
One evening, as Kaede performed for a gathering of influential men, a sinister figure appeared in the shadows. It was the vengeful spirit of a geisha named Akiko, who had perished in Yoshiwara under tragic circumstances. Her ghostly form was veiled in a blood-red kimono, and her eyes burned with malevolence.
Akiko's haunting began subtly—a chill in the air, whispers of despair, and a feeling of dread that hung over the teahouse like a shroud. Kaede, sensing the supernatural presence, knew that they had awakened a vengeful spirit.
Desperate to protect Kaede, Kaito sought the guidance of a local exorcist, who revealed the tragic story of Akiko. She had been a geisha in love with a samurai, but their forbidden love had led to betrayal and death. Her restless spirit sought vengeance on those who dared to love across societal boundaries.
With the exorcist's help, Kaito and Kaede embarked on a perilous journey to confront Akiko's spirit and offer her the peace she so desperately sought. In a climactic showdown, they faced the vengeful geisha, revealing the truth behind her betrayal and death.
As the first light of dawn bathed the Yoshiwara district, Akiko's spirit dissipated, her eyes filled with sorrow and resignation. The curse she had cast upon the teahouse lifted, and peace returned to the district.
Kaede and Kaito's love story continued, forever marked by the supernatural forces they had encountered. The teahouse thrived once more, its lanterns casting their warm glow over the enchanting district, where love knew no boundaries and forgiveness transcended even death.
"The Haunting of the Geisha" became a legend whispered among geisha in Yoshiwara, a testament to the enduring power of love and the consequences of forbidden desires in the mysterious world of Edo-era Tokyo.
End of Chapter 3: "The Haunting of the Geisha"
Chapter 4: "The Onryo's Revenge"
In the heart of a decaying city, where abandoned buildings stood as silent witnesses to forgotten tragedies, a group of urban explorers would stumble upon a place where the restless dead held their sinister dominion.
Chapter 4: "The Onryo's Revenge"
The city of Kurayami had fallen into disrepair, its once-thriving industries crumbling, and its streets echoing with the memories of better days. Among its many derelict structures was the forsaken Kurayami Hospital, a place whispered about only in fearful tales.
Rumors spoke of a curse that had befallen the hospital after a gruesome series of medical experiments in the early 20th century. Patients had been subjected to horrific procedures, and their agonized cries still seemed to reverberate through the corridors.
A group of urban explorers, lured by the thrill of the forbidden and the allure of the macabre, set their sights on Kurayami Hospital. Among them was Hiroshi, the group's leader, and Yumi, a budding photographer with an affinity for capturing the eerie beauty of abandoned places.
As the explorers entered the hospital's crumbling entrance, they were greeted by the musty scent of decay and the eerie silence of long-abandoned hallways. Shadows danced in the dim light as they ventured deeper into the forsaken building, their footsteps echoing like distant whispers.
The group's excitement turned to unease as they encountered signs of the hospital's dark past—rusty surgical instruments, bloodstained gurneys, and cryptic medical notes. Yumi's camera captured it all, each photograph revealing more about the hospital's gruesome history.
As night fell, the explorers gathered in the hospital's decrepit lobby, their flashlights casting trembling beams into the darkness. It was then that they heard it—a faint, mournful wail, like the keening of a soul in torment.
Hiroshi, the group's fearless leader, brushed off their concerns, attributing the sound to the wind or their imagination. But the cries grew louder and more anguished, echoing through the halls.
The group became separated as they navigated the labyrinthine corridors. Yumi, camera in hand, wandered into the hospital's disused psychiatric ward. There, in a shadowed corner, she saw her camera's flash reveal a horrifying apparition—an onryo, a vengeful spirit with long, disheveled hair and eyes filled with hatred.
The onryo's spectral form contorted with rage as it approached Yumi. Its icy fingers reached out, and she felt an otherworldly coldness pierce her very soul. She knew that this was the spirit of a patient who had suffered unimaginable horrors in the hospital.
As Yumi's companions searched for her, they stumbled upon the onryo's lair and witnessed the terrifying encounter. In a desperate bid to save Yumi, they searched for a way to pacify the vengeful spirit.
Through a combination of research and communication with a local historian, they learned the full extent of the hospital's atrocities. Armed with this knowledge, they returned to the onryo's domain to confront the spirit and offer it the peace it had been denied for so long.
In a climactic showdown, the group faced the onryo, revealing the hospital's dark secrets and acknowledging the suffering of the tormented souls within. With profound remorse, they begged for forgiveness on behalf of those who had perpetrated the atrocities.
As the first rays of dawn broke over Kurayami, the onryo's anguished wails transformed into a mournful sigh. The spirit, its wrath finally quelled, dissipated into the ether, leaving behind a sense of profound sadness and closure.
The group of urban explorers emerged from Kurayami Hospital, forever changed by their encounter with the supernatural. They had confronted the past and offered redemption to the restless dead, leaving the decaying city with a newfound sense of hope.
"The Onryo's Revenge" became a cautionary tale among urban explorers, a reminder that some places are best left undisturbed, and that the past, no matter how dark, can be confronted and reconciled.
End of Chapter 4: "The Onryo's Revenge"
Chapter 5: "The Dollmaker's Curse"
In a remote mountain village, nestled among mist-shrouded peaks, a master dollmaker crafted exquisite creations that captured the hearts of collectors worldwide. Yet, within her secluded workshop, a malevolent force lurked—one that would ensnare a curious journalist in a nightmarish world of living dolls and dark secrets.
Chapter 5: "The Dollmaker's Curse"
Hidden away in the secluded village of Ichiban, known only to those who ventured deep into the mountains, lived a master dollmaker named Ai. Her dolls were celebrated for their lifelike beauty and craftsmanship, with collectors from distant lands coveting her creations.
One brisk autumn morning, a journalist named Keiko received a cryptic letter from a source in Ichiban, hinting at a sinister mystery surrounding Ai's dolls. Intrigued by the enigmatic message, Keiko embarked on a journey to the remote village, determined to uncover the truth.
Ichiban was a place untouched by time, its cobblestone streets winding through dense forests and past centuries-old homes. The village exuded an eerie tranquility, and the locals spoke in hushed tones about Ai's dolls, rumored to be infused with a piece of the human soul.
Upon reaching Ai's workshop, Keiko was greeted by the dollmaker herself, a woman of grace and poise. The workshop was a treasure trove of exquisite dolls, their eyes seeming to follow Keiko's every move. Among them, a particular doll known as Hikari stood out—a hauntingly beautiful creation with ebony hair and obsidian eyes.
As Keiko delved deeper into the village's mysteries, she discovered that Hikari was believed to house the soul of a deceased child, a belief held by both Ai and the villagers. The doll's unsettling presence and the uncanny resemblance it bore to a girl named Mei, who had died tragically years ago, sent shivers down Keiko's spine.
Keiko's nights in Ichiban were filled with restless dreams of porcelain dolls that came to life. In these dreams, Hikari beckoned her to uncover the truth behind the dollmaker's creations. Guided by an inexplicable compulsion, Keiko embarked on a quest to unearth the dark secrets hidden within Ai's workshop.
As Keiko investigated further, she uncovered Ai's own tragic past—a story of unrequited love, loss, and a desperate desire to capture the essence of the human soul in her dolls. With each revelation, the line between the living and the lifeless blurred, and Keiko felt herself becoming entangled in a nightmarish world.
The dolls that had once been works of art now seemed to harbor malevolence. They moved of their own accord, their eyes filled with an eerie, lifelike intensity. Keiko realized that Ai's obsession had bound her to a sinister force, and her creations hungered for more than just existence.
In a chilling climax, Keiko confronted Ai and the curse that had gripped her creations. Together, they sought to break the curse's hold and release the trapped souls within the dolls.
As the moon hung low in the night sky, Ai performed a solemn ritual, guided by the spirit of Mei, whose essence had been captured in Hikari. The dolls, imbued with a restless energy, gathered around, their haunting eyes watching as the curse was lifted.
With a mournful sigh, the dolls' porcelain features softened, and their malevolence dissipated. The spirit of Mei was set free, and the dolls became lifeless once more, their beauty preserved in eternal stillness.
Ichiban returned to its peaceful slumber, and Keiko departed with a newfound appreciation for the power of art and the depths of human longing. The village's haunting tale of the dollmaker's curse served as a reminder that some obsessions could lead to the creation of something far more sinister than art itself.
End of Chapter 5: "The Dollmaker's Curse"
Chapter 6: "The Shadow in the Forest"
In a land steeped in history and tradition, the Aokigahara Forest, known as the "Suicide Forest," concealed a dark secret. Within its dense, ancient foliage, a group of hikers would embark on a journey that would lead them into the heart of a malevolent force.
Chapter 6: "The Shadow in the Forest"
Deep within the prefecture of Yamanashi, shrouded in a perpetual mist, lay the infamous Aokigahara Forest—an expanse of ancient woodland that held a dark reputation. Known as the "Suicide Forest," it had been a site of countless tragic deaths throughout the centuries.
A group of adventurous hikers, seeking to conquer the wilderness and challenge the forest's ominous legends, gathered on a chilly autumn morning. Among them was Akira, an experienced guide with a deep respect for the forest's history, and Yumi, a young woman in search of adventure and solace from her own troubled past.
The hikers ventured deep into the forest, their footsteps muffled by the thick blanket of moss and fallen leaves. The dense canopy above cast eerie shadows, and the trees seemed to whisper secrets of sorrow and despair.
As they trekked further into the woods, they began to notice strange occurrences—a disconcerting sense of being watched, distant whispers on the wind, and ghostly apparitions that flickered at the edge of their vision. Akira, the guide, attributed these phenomena to the forest's ominous reputation and urged the group to press on.
Yet, the forest's grip on their minds and senses tightened. Yumi, in particular, felt a strange connection to the haunting forces that seemed to lurk behind every tree. Inexplicable visions of tragedy and despair flashed before her eyes, and a sense of overwhelming dread enveloped her.
Night descended on the forest, and the hikers set up camp, their flickering campfire offering the only semblance of comfort in the oppressive darkness. It was then that Yumi encountered a spectral figure—a yūrei, her kimono tattered and her eyes empty voids.
The yūrei beckoned to Yumi, her voice a mournful echo. Unable to resist, Yumi followed the apparition into the depths of the forest, her companions unaware of her disappearance. The yūrei led her to a clearing where an ancient tree stood, its gnarled roots forming a grotesque face.
As Yumi approached the tree, she felt a malevolent presence—an ancient spirit of the forest itself. It spoke to her, revealing the tragic history of Aokigahara—the place where those who had lost hope sought refuge in death.
Yumi learned of the forest's vengeful guardian, a yūrei born of countless lost souls, whose suffering fueled its malevolence. It was the embodiment of the forest's sorrow, forever bound to torment those who ventured within.
Realizing that Yumi was now connected to the yūrei, her companions embarked on a desperate search to rescue her from the forest's clutches. With the guidance of Akira's knowledge and determination, they confronted the vengeful spirit, revealing the pain of their own pasts and the impact of their actions on the world around them.
As the first rays of dawn bathed Aokigahara in a pale light, the yūrei's malevolence waned, and its grip on Yumi loosened. With a final sigh, it dissipated into the morning mist, its haunting presence released from the forest.
Yumi was reunited with her companions, forever changed by her encounter with the malevolent spirit of Aokigahara. The forest's ominous reputation remained, a reminder of the darkness that could consume those who dared to venture too close to its heart.
"The Shadow in the Forest" served as a chilling testament to the mysteries of Aokigahara, where the past and the present intertwined, and the boundaries between life and death blurred beneath the ancient canopy.
End of Chapter 6: "The Shadow in the Forest"
Chapter 7: "The Haunting of the Yurei Inn"
In a remote village nestled among mist-covered mountains, a centuries-old inn held a sinister secret. When a weary traveler seeks refuge within its ancient walls, she becomes entangled in a web of supernatural mysteries that threaten to consume her soul.
Chapter 7: "The Haunting of the Yurei Inn"
The village of Okuyama was a hidden gem, nestled among towering peaks and blanketed in mist. Within this secluded haven stood the Yurei Inn, a centuries-old establishment steeped in history and whispered legends. Its age-old charm masked a sinister truth—a haunting presence that had plagued the inn for generations.
Amidst a dense fog, a lone traveler named Rei arrived in Okuyama, weary and seeking shelter from the elements. The Yurei Inn, with its rustic charm and flickering lanterns, seemed like the perfect refuge. Little did Rei know that her stay at the inn would unravel the mysteries hidden within its ancient walls.
Upon her arrival, Rei was greeted by the inn's elderly proprietress, Eiko, a woman whose weathered features and deep knowledge of the village's history hinted at a deeper connection to the inn's haunting past.
As Rei settled into her room, the oppressive atmosphere within the inn became palpable. Shadows seemed to dance in the corners of her vision, and strange, ghostly whispers echoed in the corridors. Unbeknownst to her, Rei had become a pawn in a centuries-old battle between the inn and the vengeful spirits that resided within.
In the dead of night, Rei awoke to a chilling presence at her bedside—an ethereal yurei, her white burial kimono flowing like a spectral river. The vengeful spirit's eyes held an insatiable hunger, and she reached out to Rei, her fingers icy and skeletal.
Rei's nights became torment as she encountered more yurei within the inn, each with their own tragic stories of betrayal, injustice, and unfulfilled desires. The spirits sought vengeance, and Rei's presence within the inn had awakened their malevolence.
Desperate to uncover the inn's secrets and free herself from the spirits' relentless pursuit, Rei sought the guidance of Eiko. The elderly proprietress revealed the tragic history of the inn—an establishment built on the suffering of countless souls who had met their demise within its walls.
Eiko's own family had been entangled in the inn's dark legacy, and she bore the weight of their deeds. Together, Rei and Eiko embarked on a journey to confront the yurei and offer them redemption, hoping to break the cycle of suffering that had plagued the inn for centuries.
In a harrowing confrontation with the vengeful spirits, Rei and Eiko unveiled the truth behind the inn's cursed history and acknowledged the pain of the souls that had been wronged. With heartfelt apologies and rituals of atonement, they sought to release the spirits from their torment.
As the first rays of dawn bathed Okuyama in a golden light, the yurei's spectral forms dissolved into the ether, their eyes filled with a mix of sorrow and gratitude. The Yurei Inn, once a place of darkness, now held the promise of redemption.
Rei departed from Okuyama, forever marked by her encounter with the supernatural. The Yurei Inn, now cleansed of its malevolent spirits, stood as a testament to the power of reconciliation and the hope of breaking the chains of the past.
"The Haunting of the Yurei Inn" became a cautionary tale among villagers, a reminder that the sins of the past could be confronted and forgiven, even in the face of vengeful spirits.
End of Chapter 7: "The Haunting of the Yurei Inn"
Chapter 8: "The Curse of the Haunted Kimono"
In the heart of Kyoto, where tradition and modernity intertwined, a family heirloom, an ancient kimono, carried a chilling curse that had plagued generations. A woman must delve into her family's history to uncover the origins of the curse and find a way to break it before it consumes her and her loved ones.
Chapter 8: "The Curse of the Haunted Kimono"
Kyoto, the city of a thousand temples, was a place where time seemed to stand still. Among the historic districts, the Nakamura family had passed down a treasured heirloom for generations—an exquisite silk kimono adorned with intricate embroidery, a relic of a bygone era.
The kimono had always been a source of fascination and reverence within the Nakamura family. It was said to be imbued with mystical powers, protecting its wearer from harm and misfortune. But beneath its ornate beauty lay a dark secret—a curse that had haunted the family for centuries.
Emi, the youngest of the Nakamura family, had grown up hearing stories of the kimono's mystical properties and the curse that clung to it. When her grandmother passed away, leaving the kimono in her care, Emi became the latest custodian of this fabled garment.
As the years passed, strange occurrences began to plague Emi and her family. The kimono seemed to have a malevolent presence, causing nightmares, unexplained accidents, and a growing sense of dread. Emi's husband, Toshiro, and their young daughter, Yuki, bore the brunt of the curse's effects.
Desperate to protect her loved ones, Emi embarked on a quest to uncover the origins of the curse and find a way to break it. She delved into her family's history, poring over ancient scrolls and consulting with local priests and scholars.
Through her research, Emi learned of a tragic love story that had been concealed for generations—a forbidden romance between a Nakamura ancestor and a woman from a rival clan. The lovers had been torn apart by a vengeful spirit, and their love had been sealed within the cursed kimono.
With newfound determination, Emi sought out the help of a renowned exorcist, who revealed that the curse could only be broken by reconciling the spirits of the star-crossed lovers and offering them a chance at eternal peace.
Emi, Toshiro, and Yuki embarked on a journey to the ancestral shrine of the Nakamura family, where they conducted a solemn ritual to appease the vengeful spirits. As they offered their prayers and made heartfelt apologies on behalf of their ancestors, a profound sense of forgiveness washed over them.
In a climactic moment, the cursed kimono transformed, its once malevolent aura dissipating into the ether. The spirits of the star-crossed lovers, now free from their torment, appeared before Emi and her family, their eyes filled with gratitude.
As the cherry blossoms rained down upon Kyoto, Emi, Toshiro, and Yuki returned home with a newfound sense of peace and closure. The kimono, no longer cursed, became a symbol of their family's resilience and the enduring power of love and forgiveness.
"The Curse of the Haunted Kimono" served as a reminder that the sins of the past could be atoned for and that the bonds of love and family could transcend even the darkest of curses.
End of Chapter 8: "The Curse of the Haunted Kimono"
Chapter 9: "The Mirror's Malevolence"
In a quiet suburban neighborhood, an antique mirror with a sinister past found its way into the home of a young couple. As they unwittingly unleashed the malevolent spirit trapped within, they must confront the mirror's dark history to save themselves and their family.
Chapter 9: "The Mirror's Malevolence"
In a serene suburban neighborhood, where cherry blossoms bloomed with each passing spring, lived a young couple, Hiroshi and Aiko, who were enamored with the charm of their new home. They had recently moved into a quaint, old-fashioned house that came with a peculiar antique mirror.
The mirror was ornate and beautiful, its frame adorned with delicate carvings of cherry blossoms. It had been left behind by the previous owner, a recluse who had passed away under mysterious circumstances. Little did Hiroshi and Aiko know that this mirror carried a malevolent secret.
As they settled into their new home, strange occurrences began to unfold. Reflections in the mirror seemed to distort, showing glimpses of eerie, shadowy figures lurking in the background. At night, whispers filled the room as if unseen voices murmured from within the glass.
Aiko, with her fascination for the occult, was the first to sense the mirror's sinister aura. She delved into research, uncovering tales of a cursed mirror that had plagued the previous owner's family for generations.
The mirror had once belonged to a vengeful spirit, a yūrei who had perished in despair. Its malevolence was bound to the glass, and those who possessed it were tormented by the spirit's relentless anger and sorrow.
Desperate to free themselves from the mirror's curse, Hiroshi and Aiko sought the guidance of a spiritual medium. Through a series of rituals and séances, they made contact with the vengeful spirit trapped within the mirror.
The spirit's story unfolded like a tragic drama—the yūrei had been a young woman in love with a man from a rival clan. Their love was forbidden, and when their secret was discovered, they had both met a grisly end. Her spirit had been bound to the mirror as punishment for her defiance of societal norms.
With the medium's help, Hiroshi and Aiko offered prayers and apologies on behalf of the mirror's original owner, seeking forgiveness for the wrongs committed against the vengeful spirit. They vowed to help the spirit find peace and redemption.
In a chilling climax, they conducted a final ritual, allowing the yūrei to pass on and find the solace she had been denied for centuries. As they gazed into the mirror one last time, they saw the spirit's reflection fade into the distance, her eyes filled with a mix of gratitude and farewell.
The mirror, now cleansed of its malevolence, became a symbol of hope and renewal for Hiroshi and Aiko. Their family flourished, and the cherry blossoms in their garden bloomed with newfound vibrancy, a testament to the enduring power of love and forgiveness.
"The Mirror's Malevolence" served as a chilling reminder that even the most innocuous objects could carry dark secrets, and that confronting the past and seeking redemption could break the bonds of even the most malevolent curses.
End of Chapter 9: "The Mirror's Malevolence"
Chapter 10: "The Bridge to the Beyond"
In a remote mountain village, isolated from the modern world, a historic bridge served as a link between the living and the dead. When a group of travelers crossed its ancient planks, they would discover the chilling truth behind the bridge's supernatural origins.
Chapter 10: "The Bridge to the Beyond"
Deep within the heart of the Japanese mountains, nestled among ancient forests and shrouded in mist, lay the village of Yamanokawa. It was a place where tradition and superstition still held sway, and the bridge that spanned the river was both a lifeline and a gateway to the unknown.
A group of adventurous travelers, drawn by the allure of Yamanokawa's untouched beauty, embarked on a journey to explore the village's remote reaches. Among them were Kaito, a historian with an insatiable curiosity, and Mia, a photographer who sought to capture the essence of this secluded world.
The village's centerpiece was the Akane Bridge, a weathered structure made of ancient wood and adorned with centuries-old lanterns. Its planks creaked with the weight of history, and the river below whispered tales of lives long gone.
As the travelers ventured deeper into Yamanokawa, they discovered that the villagers held a profound reverence for the bridge. It was said to be a link between the living and the dead, a place where offerings were made to appease the spirits that dwelled in the surrounding forest.
As night descended, the travelers set up camp near the Akane Bridge, its lanterns casting an eerie, flickering glow on the river's surface. It was then that they heard the sound—a mournful melody that seemed to emanate from the bridge itself.
Mia, driven by curiosity, followed the haunting tune to the bridge's edge. There, bathed in an otherworldly light, she saw a figure—a woman in a white kimono, her long hair flowing like an ebony waterfall.
The woman, whose name was Hikari, revealed herself to be a yūrei, a spirit bound to the Akane Bridge for centuries. She had once been a young bride whose love had been torn apart by a tragic accident on her wedding day. Her spirit was eternally linked to the bridge, where she waited for her beloved to return.
Kaito, the historian, delved into the village's archives and uncovered the tragic story of Hikari's past. It was a tale of love and loss, of a bride whose life had been cut short, and a groom whose heart had been forever scarred by grief.
With newfound determination, the travelers sought to reunite the spirits of Hikari and her beloved. They embarked on a journey deep into the forest, following a path laden with offerings and prayers.
At the heart of the forest, they discovered an ancient shrine dedicated to love and reconciliation. There, in a poignant ceremony, they offered heartfelt prayers and apologies on behalf of the villagers and the groom who had never returned.
As the first light of dawn broke over Yamanokawa, a sense of serenity washed over the Akane Bridge. Hikari's spectral form dissolved into the river's mist, her eyes filled with a mix of longing and gratitude.
The travelers departed from Yamanokawa, forever changed by their encounter with the supernatural. The Akane Bridge, now freed from its haunting past, stood as a testament to the enduring power of love and the hope of reuniting even in the afterlife.
"The Bridge to the Beyond" became a legend whispered among villagers, a reminder that some bonds could transcend time and that the spirit of love endured even in the face of eternity.
End of Chapter 10: "The Bridge to the Beyond"
submitted by No-Quality-2644 to RS_archive [link] [comments]


2024.05.17 07:33 Professional-Act-579 Organization of your collection

I’ve been growing a pretty big collection and I’m wondering what ways I can improve on my organization. Currently I just have my cards separated by card color and card type (instants with instants and creatures with creatures etc…) but I feel like this kind of slows down my deck building ability because I find myself sifting through all these cards looking for synergy between cards for hours. Is there a better more efficient way to organize my cards to optimize deck building speed, but also keep it neat and color-coded for my OCD ass brain? How do you guys organize your collection? Do you have any recommendations for storage containers? Thanks!
submitted by Professional-Act-579 to magicTCG [link] [comments]


2024.05.17 07:24 InducedRampage New (sort of) and need advice on what to play.

So I've invest in a bunch of stuff and am slowly figuring out my next moves while practicing the game on arena. I have a commander deck, a bulk land bundle, 46 packs of outlaws, and two play booster boxes from the previous two sets as well murder and lost caves. Given that what are some somewhat competitive or at least easy to understand if not competitive decks that I can look to build with these sets. I've built a black blue and black red strictly out of outlaws that have been fun but they def aren't optimized.
If it helps I mainly played hearthstone after the yugioh meta became a joke. I mainly played secret hunter and zoolock. Maybe how those decks play will give you an idea of how I like to play. If you have any more questions to help you help me I'll do my best to answer them all.
submitted by InducedRampage to magicTCG [link] [comments]


2024.05.17 05:54 No_World4814 Wolfpack chapter 1

Hello there, this is a sub-fiction of “In the name of humanity”, if you don’t know what that is, it is fine, I am still working on the first book, so consider this a teaser.
I am happy to receive feedback of any kind, so feel free to give me suggestions… or if you really need to, you can rant at me about how horrible this is, I won’t be offended.
Well, enjoy!
Chapter one, the hunters.

POV High Capt Alexander M Johnson. Date, 6/7/2146.
I entered into the briefing room, seeing that the holograms for all the captains were there, I addressed them,
“Roughly thirty minutes ago, a Xeno fleet was detected, we have determined that it will arrive in roughly forty-nine hours. you will get your ships to maximum combat preparedness that is practical at that time, understood?”
the captain of the Fire of Terra asked, “Do we have an estimate of their ships?” I responded, “The shatterspace sensors have gotten an estimate, only one has the potential of being a capital, forty-seven ships total.” He nodded. there were no more questions, everyone left and went to their business.
I rushed out of the room. Rushing to the primary ladder and ascended two levels to the bridge deck.
When I entered the bridge I gave the order to the intercoms officer, “Tell the engineer crew to do a partial overhaul to as many weapons as possible, tell them to prioritize PD systems, and not to do anything that they are not certain they can get done in thirty hours. Understood?”
He gave a quick nod and responded, “Yes Sir! I’ll relay that right away.”
I switched to the weapons officer, “Have your crews double check the missile’s safeties are disarmed, and that they are fully fueled. Understood?” He confirmed. Then I switched to the IT officer, “Have your crew and the cybersecurity AI check the algorithms of all systems, make sure they are as efficient as possible and have no malware. Understood.”
After going through the same ritual with the sensor and comms officers.
I ordered the alert status to be switched to blue. Then I ascended another level to the officer deck, where I entered my room and inspected my IVA suit and determined that there were no leaks. Then grabbed a ration bar from my locker and headed back to the bridge to continue my Admin duties.

I saw the alert status indicator lights switch from orange to red. Show time.
Beings as I was on the way to the bridge I only had to climb one more deck.
I asked the XO, “What is the ETA of our ‘friends’ I have made the last preparations for the party.”
She chuckled then said, “Our friends are fifteen minutes out, I noted that the yields of the bomb pumped X-ray LASERS were just switched to max.” I gave her a wolfish smile, “Only the best for our friends!”
Fifteen minutes later the first escort ships exited shatterspace, and were promptly destroyed…
Everything is going to plan, and I don’t even have to micromanage.
I felt the ship turn so that she was broadside on to the exit point.
Just then I saw the ship we suspected was a capital appear on the hologram showing relative positions, it was only a fat juicy bulk goods freighter, it was too slow to avoid the three X-ray LASERs that lanced toward it. Five minutes after the battle started, every enemy ship was space debris, our ships were barely scratched, the element of surprise does do that.

Sadly we couldn’t hang out here any more, the last engagement combined with two smaller previous engagements ran our X-ray LASER missiles almost dry.
So we started back to Sirius shipyards. The aforementioned shipyards were orbiting the only planet in the Sirius system, A rocky planet three times the size of earth. It also had a moon the size of phobos that provided the raw materials used by the shipyard,
Overall the Sirius system only had a shipyard due to it being the only star system other than Sol on a small shatterspace corridor, making it faster to get to Sirius from earth than the alpha centauri system is, and from Sirius to the closest corridor used by the Altrax is a week’s travel.
Making Sirius a perfect staging base.
Although there was a corridor used by the Altrax that took less time to get to from Earth, it was used heavily by the military, and to be quite frank, we only have around ten thousand ships, thus, we would be curb-stomped in a head on war with the Altrax. Also, they think we were wiped out or subjugated by someone else, and high command sees no reason to remove the blinders from them, using earth as a staging base would do just that.
My personal opinion was that we needed to build more ships, but of course high command has to deal with pencil pushers saying that we “Needed to be reasonable with how much we ask.”
If I had my way, those pencil pushers would be put in prison for gross negligence, or executed for treason… There are aliens that have been proven hostile, is that not enough reasons for more money to be put into ships?!? The ship doctor is always asking me why I have high blood pressure, this is why.
I climbed up to the galley, it was situated at the very front of the ship due to it being considered the least important section, another example of stupid civilians, put the armory up there, it will be empty in battle anyways… But the galley, some would argue that it is the most important section. If you don’t have a galley, morale drops, if morale drops people are less efficient, and if they are less efficient, systems start failing… if systems start failing, bad things happen.
Chicken teriyaki and rice was on the menu for this crew’s dinner. with cream of wheat and bacon being prepared for the next crew’s breakfast. somehow, the mixture of smells was wonderful. I grabbed a tray and went to an officer's table.
The tables of the officers and standard crew were segregated, with a thin fabric screen in between the two areas. An officer can go into the crew’s area but it was socially unacceptable, an officer shouldn’t be listening to the crew’s gossip. The crew on the other hand can go into the officer’s area, but you couldn’t exactly gossip with an officer like you can with a fellow crewman, so the crew basically stayed to themselves at mealtimes.
When I was midway through the meal the next crew’s sensor officer came and saluted before sitting down, “How are you doing captain?” I got up and returned his salute before sitting back down, “Good, annoyed that we have the return to base, happy that no one was lost in the battle.”
He nodded, “I agree, I would rather get closer to the end of the war than have downtime, like yes downtime here and there is good, but ninety percent of your time is downtime… that’s too much. Agreed?” I nodded, “Yes, but the ships need a thorough inspection and repair after these last six months.” He nodded, we finished our meals in silence and parted ways.
I climbed down to the officers deck and turned in for the night.

I watched the tactical display as our wolfpack decelerated to dock with the station, there were two other wolfpacks docked at the port, both looked like they were almost done with overhaul.
The Nav officer surrendered control of maneuvering and engines to the station at fifty thousand kilometers.
Semper taedium was the ship’s motto for the next five hours as we headed in to dock.
But fifteen minutes before docking the ship turned into a hive of activity as preparations were made for docking, every centimeter of the ship was double checked for loose items, which were then put in safe spots so they didn’t become projectiles when the ship jolted as it docked.
Finally the jolt signified that we had docked and we could enter the station while the station crews spent the next month replacing everything that had any possibility of breaking down, and by anything, I mean even that toaster in the galley that is taking a second too long to make toast, seriously, they do a test with it, and if it is too fast or slow, they replace it, and it gets put on a second rate ship. Sometimes I don’t get what is going on in the minds of engineers.
As I walked out the dock-master greeted me, “Ello. Looked at the engineers report, you guys took those ships through a ringer, two hundred lightyears, why?” I grimaced, “We were avoiding enemy patrols, they doubled up a month ago, the attacks must be hitting em where it hurts.”
He leaned towards me, “I heard that they have been having to rotate ships through their main docks due to the secondary ones not getting enough equipment, you guys must be destroying some major tonnage.” I nodded, “Roughly a megaton of cargo, our wolfpack alone.” he whistled, “Dang, that's a Jupiter class pretty much.” I nodded, “Yeah. Well, I’ll leave you to your work.”
We waved each other bye and departed.

It felt so good to be back on the ship, the last eight weeks were torture.
Although I felt a strange sadness seeing the station drift away on the display.
The station-master's voice crackled on intercom speakers, “God bless you in the hunt.”
I took command of the comms, “Thanks, we’ll make sure to come back to annoy you!”
I heard him groan, “Can I take that back?” I responded, “Nope you already wished us good luck, See you next time!
The ship jolted as it was electro magnetically accelerated to a fifty meters per second relative velocity to the station. Roughly a minute later the ship's engines kicked on. I checked the tactical display to see if the rest of the wolfpack was following suit, they did.
About a minute later, it felt like every atom in my body was slightly tugged in every direction, good a successful jump.
The micro jump took five seconds, we were at the expected location, six light minutes away.
All of the ships automatically changed vector so that they were heading towards the shatterspace corridor, the we jumped… now for the eight day wait as we head towards the corridor… Semper taedium, yay.
End of chapter.
submitted by No_World4814 to HFY [link] [comments]


2024.05.17 04:54 Silvertongue37495 MK8D Multiplayer Character Select Freeze

Like the title says, ever since whatever latest (final) Yuzu update, my Mario Kart 8 Deluxe modded game freezes only in the multiplayer character select screen (single player everything works fine). Every mode worked fine before whatever latest yuzu build and I’m on steam deck with other modded switch games so I’m hesitant to go back a yuzu build (and wouldn’t know how anyway). Any help appreciated. I wanted to show the game off to some friends soon :(
submitted by Silvertongue37495 to yuzu [link] [comments]


2024.05.17 04:46 Broken_Emphasis Writhing Hand Eldrazi - Brew Help

So, I've been fiddling around with a newer version of my Turbo Hand of Emrakul deck, which is built around exploiting the potential for a T2 Hand of Emrakul thanks to [[Universal Automaton]] into [[Brood Birthing]]. The exciting new card that got added to the pile is [[Writhing Chrysalis]], AKA "wow did WotC push this card".
A little bit of goldfish-y playtesting made me go from "Chrysalis is cool" to "what the hell is this card?" pretty quickly. The floor for it in this deck is a T3 4/5 with reach. If you have the right opening hand, it's not unreasonable to chain a Chrysalis into a Hand on T3, leaving you with 13 power on the board. It feels pretty great.
On the other hand... the deck doesn't actually grind that well. If I don't get the explosive start (which relies on cards that there aren't redundant versions of) it just kinda lags, and I've run into positions where I'm just short of getting a Hand of Emrakul into play. I've also noticed that the deck doesn't do well against decks that want to go wide (since they can just throw some tokens in front of a Hand or a big Chrysalis while they dig for an answer). In other words... I need a better plan for grinding.
Some thoughts:
  1. I've been flip-flopping between building around [[Faithless Looting]] vs. building around [[Ancient Stirrings]]. Stirrings digs really deep for lands, Automaton, Chrysalis, and Hand, while Looting churns better and opens up stuff like pitching [[Dragon Breath]] to crash in with a Hand ASAP. Any thoughts on the matter? I have a hunch that we're going to see some more colorless commons in MH3, so... yeah. If someone can figure out a tasty way to get actual card advantage while preserving the overall game plan, I'm all ears.
  2. I currently have a very... basic mana base. I'm wondering if I should pull a Modern ETron and swap over to a Gruul Tron mana base (which would make me lean more towards Stirrings as my method of digging for cards). I'm not super familiar with how to build ramp-y decks in Pauper, so advice in this direction would be helpful.
  3. Currently, the deck's pretty mono-focused on getting four Spawn onto the battlefield ASAP... which kinda sucks when you don't have a Hand ready to play. I feel like I have to pull back from running twenty enablers for Brood Birthing (especially since [[Growth Spasm]] and [[Spawning Breath]] are kinda trash), which will leave space for a nice little midrange package as a plan B. Any suggestions? It's OK if it's a little expensive, since we have a ton of available mana.
  4. Are there any really obvious cards that I'm missing here?
Any ideas will be appreciated!
submitted by Broken_Emphasis to Pauper [link] [comments]


2024.05.17 04:23 Normal-Oil1524 What are some genres you want to see combined with the roguelite formula?

It’s no joke with how much roguelites are booming these days, and with Hades 2 basically already out in a sample version and Slay the Spire also getting a sequel soon — I think 2024-2025 may just be *the* years for roguelites. Maybe. I don’t know.
So with all the new games on the horizon, I’ve been wondering — what genres do you want roguelites to incorporate more of in the future? And don’t get me wrong, this is already being done with games like Noita being bullet hells, Duelists of Eden being a 1v1 fightedeck builder in a grid-based arena, Dungeons of the Endless incorporating tower defense-ish elements and so on. The formula is just so flexible that you could make any sort of gameplay mechanic you want as long as the progression (or not even that in Duelists which is ranked multiplayer basically) is in some ways rogueliteish. As in, you make gradual progress no matter whether you fail a run/battle.
I would personally like more base building/base management as in Darkest Dungeon, perhaps with irl placement of buildings, more strategic decisions (“preparation” kind of moments before the run), so in short — more strategy. Progress could even be presented through cards (as in Cultist Simulator) but the combat having a separate system built into it. So, I guess you could say it would be a TBS and ARPG hybrid? Anyway, yeah, more hybridization is what I’m saying. Hell, could even bring some dead genres back to life, like RTS games
I guess you could sum up all this up as just more experimentation too. With the state of the industry though and all the recent games, I think roguelites are really beginning to take on an identity that’s all their own, which is something that really hypes me up as we’re going through 2024 :)
submitted by Normal-Oil1524 to roguelites [link] [comments]


2024.05.17 04:14 TheSlitherySnek Has "Rule Zero" kept you from playing EDH / cEDH?

I've been having some serious reservations about jumping into EDH and wanted to share my thoughts here.
I may be in the minority, but I've been playing Magic for several years and only ever been a 60 card, competitive format player. The only game of EDH I've ever played was with the Eldrazi Commander Masters pre-con that I played in a pod at Gencon with three other players running the other Commander Masters pre-cons.
The "Rule 0" conversation is largely what has kept me from having any real interest in playing the format. How do you start making an EDH deck from scratch without knowing what it's power level will be and if it wouldn't ruin the play experience of other players at an LGS?
Personally, I'm a sucker for Modern "Boomer" Jund. So I buy a copy of Korvold (or whatever) and start plugging in the cards I like, LotV, Goyf, Huntmaster, etc... But would a deck full of every "Boomer" Jund staple be "too powerful" for play at an LGS? I have no idea. Never played EDH in my local before. No idea what other players will think. Personally, I don't want to waste my time and money to build a deck that might be too powerful or might be a complete and utter dud.
As a competitive player, I'm interested in cEDH but the PRICE is astronomical. And the price of cEDH is solely the fault of Wizards printing chase, Commander staples (Deflecting Swat, Jeweled Lotus, and others). And the Reserved List certainly doesn't help that problem, either.
In my opinion, if Wizards really wants to fully lean in to cEDH as a completely sanctioned format (and make players like me actually interested in playing), the Reserved List has to go OR major format shaking restrictions need put into place.
For example, only Modern legal cards + cards in direct-to-Commander sets are legal in this hypothetical new cEDH. Now players at Wizard's sanctioned, cEDH events or even FNM's can avoid "Rule 0" and build decks that are inherently competitive, but on somewhat the same power level AND lower the barrier to entry (cost).
"Rule 0" can, and probably should, remain in place for casual play or individual play groups, just like every other game has "house rules" that govern what is and isn't acceptable.
Thoughts or insights would be appreciated.
submitted by TheSlitherySnek to magicTCG [link] [comments]


2024.05.17 03:54 d3monz Need some Jodah, the Unifier deckbuilding advice!

Hello, EDH! I recently built a [[Jodah, the Unifier]] deck and I would love some advice or deck-building philosophy to make my deck more cohesive.
I understand that Jodah is the typical "good stuff" commander, but I would love to hear what more seasoned EDH deck-builders say about how I approached this deck.
Here is the list: Jodah Legendary Humans Moxfield
This is a Legendary Humans variant of Jodah (with a couple of non-human exceptions). The goal is to play aggressively once Jodah is out by cascading into either protection or value engines.
I have two major questions in particular:
  1. Is my mana curve in Jodah adequate? I only have two 6 cmc spells and one 7 cmc spell currently. Should I include higher CMC spells to better benefit from cascades?
  2. Is 11 ramp sources enough for what I want to do? This deck was previously [[Aragorn, the Uniter]], and I quickly realized that mana rocks did not feel good to play. If I do need more ramp, should I go for rocks or basic land fetches?
Cool card suggestions are always appreciated too!
submitted by d3monz to EDH [link] [comments]


2024.05.17 02:17 danz107 Genesis Wave and Squad

So I'm building/working a deck I have, and came upon this play testing. I cast a [[Genesis Wave]] for, let's say 5, and come up on [[Galadhrim Brigade]] among the 5. I can put it onto the battlefield, with it's cost being only 3. If I have (for whatever reason) additional mana available after the Wave is cast, can I use it to Squad the Brigade?
My assumption, based on the Brigade's text, is that Squad would not be able to trigger because Genesis Wave PUTS cards onto the battlefield, and Squad triggers on cast. Am I correct here?
I understand how mana should probably be used in the case of casting a Genesis Wave. I'm mostly just looking for a rules answer here. Thanks in advance!
submitted by danz107 to mtgrules [link] [comments]


2024.05.17 02:09 APDesign_Machine Cerberus Pt:3

Finally have everything printed, mocked up and fitting the way I'd like, sorta. There's still some discrepancy with the top-hat I need to work on, but this is version 3 so taking a lil break on it for a lil haha.
Got all the panels fitted, cut down some old plexiglass panels I had from another build to do test panels for the top, deck, and ACM for the base panel. All cut with a jigsaw so definitely not perfect, but perfectly acceptable for now. No foam tape on the panels, I'll do that once I do final assembly. Also figured out how to seal the doors minus the center but got that gap to a mil. Bottom magnets also help keep it closed to the display housing.
Just have to decide on what to do about the bed, stock one has this nasty black glue shit all over the solder connections and I really don't like the fact that it's only rated for 100C. E3V2 bed goes to 110C, makes no damn sense. Also have to sort out the rest of the electronics bay once I decide on that.
Thanks for taking a look. Lemme know your thoughts.
https://preview.redd.it/uq8ljie0pv0d1.jpg?width=3024&format=pjpg&auto=webp&s=5136f4a94b9b47d27f26a4f6bac3e6dd83b7a80b
https://preview.redd.it/mpoy1932pv0d1.jpg?width=3024&format=pjpg&auto=webp&s=a1e10b3085bfa161edd566f38797d8bd46ea1201
https://preview.redd.it/zrj3dxl4pv0d1.jpg?width=3024&format=pjpg&auto=webp&s=11b538a9ae0317015ffc8a8097f51ed3cbf1f8ed
https://preview.redd.it/u8epxdh5pv0d1.jpg?width=3024&format=pjpg&auto=webp&s=ea892d00afa87478834e6bf7884c6ac3b2214ff6
https://preview.redd.it/g1ikzp36pv0d1.jpg?width=3024&format=pjpg&auto=webp&s=7d47e85856dd406dbd09d065f6c9c44464f2ce49
Ps. Previously this printer as well as CAD images had the Voron hex cube logo on multiple parts. I contacted VoronDesign since after all this printer is heavily inspired by and used quite a bit of the CAD. They asked me to not use the logo per their policy since it's not a printer they designed so I had to remove all traces of it.
submitted by APDesign_Machine to ender6 [link] [comments]


2024.05.17 02:02 conbonronjon Getting to Infinite in Pool 3

Hi! I picked up the game in the last month or so and I’d been loving it… made infinite last season with my pool 1 zoo deck. I reached pool 3 recently and hit a real slump… wasn’t really sure how to build a solid deck with the cards I was getting. I finally settled on a mill-style deck, made infinite with it, and now I’m loving things again! I’m wondering what y’alls experiences have been with getting through pool 3. Did you go through a slump like me? If so, how did you get through it?
submitted by conbonronjon to MarvelSnap [link] [comments]


2024.05.17 01:25 Guesstimator2744 Parametric estimating and historical cost data Question: How do you guy handle canopies and covered walkways attached to buildings?

Most buildings have some sort of roof overhang. Those small overhangs are usually not counted in the gross square footage (GSF) of the building. I'm not to concerned with the typical 2 foot overhang since those are common and don't drive cost as much. But I am concerned about the larger canopies and covered walkways that are sometimes part of a building. How do you guys account for those in your historical cost and in your parametric estimating?
submitted by Guesstimator2744 to estimators [link] [comments]


http://rodzice.org/