Cool mysoace display names

Dating After Thirty / Dating Over Thirty / Dating as a grown-up is more fun.

2018.03.08 21:57 ClassyAnalViolator Dating After Thirty / Dating Over Thirty / Dating as a grown-up is more fun.

Dating After Thirty / Dating Over Thirty / Dating as a grown-up is more fun.
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2014.01.02 18:03 MechWarrior Online :: Outreach HPG :: MWO

Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI.
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2014.02.28 07:06 wirelesswarehous Mobile Repair Or New Mobile Phone

* Come here to discuss news, techniques, or anything you'd like related to cell phone, tablet, & laptop repair in Canada.
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2024.06.01 15:36 elvisshow What could cause a sheet to convert “June 2024” to 6/1/24 automatically?

I have several sheets that we use for work to keep up with monthly sales and each one gets marked at the top what month it is for and it’s just Month name followed by the year.
On a couple of these sheets typing in say “June 2024” will make it display 6/1/24 when I tab to the next cell rather than what I had typed. I can go back and type June and then tab to the next cell and then go back and add 2024 and it will display “June 2024” but in the formula box it will read 6/1/24
These sheets do have a script that automatically changes text to uppercase but it is set to ignore dates due to how it was originally converting dates to strings of numbers.
Any idea what could cause this?
submitted by elvisshow to googlesheets [link] [comments]


2024.06.01 15:35 mansplanar 20 Best Bumble Bio Examples, According to a Bumble Insider

Keep your bio short, sweet and lighthearted. Avoid things and statements that can be used against you. You don't need something special or extravagant and having a bio that's too long or in depth can look as too tryhard. Instead work on your pictures, because in the end those will decide if someone swipes left or right on you regardless of what they say... because only once they decided that you are cute enough they will open up your bio
Tease slightly. Be humorous. Tell them how good your life is without directly saying it. And pictures pictures pictures. Each picture needs to be high quality. Bio doesn't have the same strength as decent pictures.
Write something that tells me about you--what you like to eat, do in your free time, watch on tv, last cool place you visited or want to visit next, whatever. The worst is guys who write nothing or just their IG handle, FFS. If that's all the time and thoughtfullness you can put into a profile, I'm going to assume that's what I'll get from you in a relationship. Also, is it laziness or complete lack of self-awareness? This is why writing even a little bit about yourself can be really important in this context.
Every girl is gonna be attracted to something different and the character limit blows. Just be yourself
OK, so, you officially downloaded Bumble, picked out your best dating-app-friendly photos, and brushed up on some Bumble openers. Now, it's time to create the best Bumble bio. But where do you begin?
Creating a good Bumble bio that stands out may sound like an intimidating task, but it's super important you don't half-ass this step. According to Bumble's US data from April, "those who added a bio to their profile experienced an increase in their average number of monthly matches than members who didn't," a Bumble spokesperson says. Clearly, it's important for a better dating experience.
But just because crafting the best Bumble bios sounds intimidating doesn't mean it has to be. Really, it starts with thinking about all of the things that make you you. With the help of a Bumble spokesperson, here are some tips and ideas on how to craft the best Bumble bios to score quality matches.
Tips on How to Write the Best Bumble Bio
Complete your entire profile first. Before deciding on what to include in your bio, Bumble recommends filling out the rest of your profile. Add to your "Interests," "Basics," and "Lifestyle" badges, which will give people an idea of who you are and what you're looking for. Then, take a look at your profile and decide what about yourself is missing from it. Per the Bumble spokesperson, some of the most popular Bumble profiles included information on a user's dating intentions, exercise interest, and zodiac sign.
Highlight the things that matter to you. The Bumble spokesperson said this will help to make sure you're matching with people who share similar interests as you. For example, if it's important you match with a fellow dog-lover, make sure you mention something about your own dog (or the type of dog you want). To stand out from the billion other profiles that mention a dog, don't be afraid to add some spice to your profile. "Try to jazz your bio up a little by exaggerating your statements or cracking a joke," the Bumble spokesperson says. Just remember, you don't have to say too much — brevity is key.
Focus on the positive and not the negative. Bumble data shows that positivity is one of the most important traits for Bumble members worldwide, according to the spokesperson. Instead of listing out what you don't want in a partner, hone in on what you do want. "Focusing on what you do like can be a much better way to find someone who ticks all your boxes," the rep says. In other words, don't use your bio to list out things you're not looking for in a dating-app match.
Ask those closest to you what makes you special. Ask your friends or family what key things they think a date should know about you, the Bumble spokesperson suggests. "They won't overthink it in the same way you might."
Once you're ready to write your bio, here are some ideas to get the juices flowing. Feel free to copy and paste, or tailor the below to your individual preferences and needs.
Funny Bumble Bios
"Would do dirty things to [insert the name of your favorite sports team's coach] if it meant the [your favorite sports team] would win."
"If you're not messing up the lyrics to 'Fergalicious' with me, I don't want it."
"My definition of loving me unconditionally is always giving me the last mozzarella stick."
"As an English major, you will 1,000 percent make my day if you prove you know the difference between your and you're."
"Always hungry, and I mean, physically hungry — not hungry for success, or anything."
Best Bumble Bios
"If you're down to rave with me, you have my heart."
"Looking for someone who also has an adventurous palate!"
"I'm DTF. Yes, that's down to food — always."
"If attending a Saturday morning SoulCycle date is your idea of 'fun,' I'm yours."
"What's your most controversial opinion?"
Sexy Bumble Bios
"Ice cream is my second favorite thing to eat in bed."
"In the mood for a glizzy, and not the hot dog kind."
"Looking to cook my famous lasagna in exchange for you showing me your favorite bagel spot the next morning."
"Nothing will turn me on more than a match who knows their Harry Potter."
"My favorite summer activity is playing sand volleyball, so you could say I'm pretty good on my knees."
Good Bumble Bios
"Team sweets over salty. Don't agree? Give me your best argument."
"Tell me about your next tattoo or piercing."
"I would sell my soul for an unlimited supply of my mom's homemade dumplings."
"Must know your thoughts on Beyoncé's new country album."
"If you like Pizza Hut breadsticks, Taylor Swift, and drinking way too many espresso martinis, we'll get along just great."
submitted by mansplanar to MatchMeBro [link] [comments]


2024.06.01 15:34 kenUdigitt Novel Chapter 424

Disclaimer: I do not speak Korean. This is purely translated by machine with a lot of cleanup afterward. With that in mind, I am open to criticism to improve these translations. Enjoy!

Chapter 424

Kwaaaaah!

Engulfed in searing blue flames, the vortex devoured everything in its path,

Buildings crumbled - their concrete skeletons exposed and steel frames twisted grotesquely. The ground was littered with the scattered bodies of humans and monsters alike, casualties of the relentless destruction.

The ultra-high heat obliterated nearly everything, reducing it all to ash and molten remnants.

Except for one.

- Blink.

Everything but him.

Beep.



- Skill, [One Strike] has been activated!

- [Qi] has been completely exhausted!

- Everything comes with a price. Despite serious injuries, you have overexerted your power.

- Status abnormality, [Exhaustion] has been applied!

- [Strength], [Stamina], [Agility] have temporarily plummeted!



My strength ebbed away, leaving me hollow. The alerts from the System rang incessantly in my ears, while the distant cries of the Skeleton Warlord in my inventory faded to mere whispers.

My body felt leaden, as though submerged in icy water. In the frigid solitude of my mind, one thought spun relentlessly:

'This was my last chance.'

Why hadn’t I seen it coming? Why hadn’t I guessed?

The Arch Lich had warned me; he had been observing me through his network of familiars scattered across the battlefield.

I should have suspected he'd seen my earlier uses of [One Strike] on the Liches and Death Knights.

I should have questioned it, even without certainty.

‘Idiot.’

A laugh, bitter and mocking, broke from my lips. I had promised myself never to let down my guard, yet here I was, caught in the most critical of errors.

The lack of options was no excuse. In battle, it is the outcome that counts, not the intent. This was the bitter fruit of my negligence.

Thud!

The iron bar I clutched fell from my weakening grasp, clanging loudly as it hit the ground. My legs buckled, forcing me to kneel.

Head bowed, I was enveloped by a suffocating darkness.

- You, human. How does it feel to pay the price for your reckless courage?

Struggling to lift my head, I locked eyes with his fiery red gaze. A hoarse whisper clawed its way through my parched throat.

"Of course it feels shitty, you damn bastard."

- It was a fearsome strike. I'll give you that much praise.

The Arch Lich’s voice dripped with triumph.

Despite his use of teleportation magic, he couldn’t entirely evade One Strike, resulting in the loss of his left arm. Yet, there he stood, a grim victor amidst the chaos of the battlefield.

His eyes, a sinister red, gleamed with a cruel joy as he gazed down at me, kneeling like a penitent sinner.

- I waited until the end. Despite the humiliation suffered at the hands of a human, I endured and persevered. And finally... this body claims victory.

His cunning was undeniable.

As I had feared, he had been anticipating One Strike from the outset.

Previously, I had obliterated Liches and Death Knights with One Strike, replenishing my stamina through leveling up, but he had keenly observed the moment I depleted all my strength.

- Do you understand now? This is your limit - the limit of a human.

Limit.

That word burrowed deeply into my chest.

Despite all my struggles, the label of F-rank haunted me. It was a limit I had strived to surpass every day since acquiring the System.

'Is this really the end?'

I had fought desperately, for myself and for those I loved, pushing through peril after peril. This was my life: a relentless challenge of transcending my own boundaries.

"It's not over... not yet."

The words fell from my lips, hollow and lifeless, as if spoken by another.

My vision blurred as I raised my eyes to meet the Arch Lich’s gaze.

- What?

"It's not over yet."

A battle to the death concludes only when one side falls and the other stands victorious.

Until then, the struggle persists.

As death loomed close, I whispered to myself.

'Inventory open. Summon.'

I thought I had secured one of the spears from my inventory in my grasp.

But then, I dropped it.

Clang!

In that moment, I realized my strength had waned too far to wield a spear, let alone swing it.

- Hahahaha!

The Arch Lich’s laughter was grotesque, reveling in my plight.

Yet, surrender was not an option for me. I would not, could not give up.

'Open Inventory. Summon.'

Weapon after weapon appeared in my hands.

Thud!

And one by one, I dropped them.

'Open Inventory. Summon.'

Thud!

- Oh, you foolish, stupid human!

The Arch Lich's mockery rang out.

Yet I persisted, undeterred.

Is it courageous to humbly accept one's end? If that is courage, then label me a coward.

I must survive — I believed this was the highest respect I could pay to the life I had fought so hard to live.

'Open Inventory. Summon.'

It was at that very moment.

Ding.



- [Endurance] greatly increases.

- The attribute, [Endurance], transforms into [Will]!

- Those with strong will are not easily broken; they do not fall. They will fight with all their might until the very end.

- A strong will, at times, can give you the power to overcome your limits!

- Special effect, [Indomitable], has been activated. Temporarily, all attributes slightly increase, and fatigue is reduced!



A surge of warmth spread through my core, faint yet fiercer than any force I had known.

It wasn't just a burst of power.

It was a beacon of hope kindled by my desperation and given by the System.

With hands shaking, I clasped the cold spear shaft firmly.

- You...

The Arch Lich had noticed the shift too.

His gaze, previously dismissive as if I was merely an exhibit, now widened in alarm. Seizing the moment, I mustered all my remaining strength and lunged forward.

Time seemed to stretch, elongating the seconds as I thrust the spear towards his looming figure.

Screeeeech!

As the spear tore through the air with a sonic boom, I saw it clearly — the Arch Lich’s eyes, twisted into a crescent of scorn.

It was a sneer.

- Blood Explosion.

Boom!

The force of the explosion reverberated through my body, sending shockwaves pulsing through every fiber.

With the last of my strength spent, my muscles seized up. The spear slipped from my weakened grip and impaled the ground at an awkward angle.

I blinked through eyes filled with blood. In a world now painted a visceral red, something warm and sticky splattered onto my face.

Drip, drip-drip.

'...Ah.'

It was blood.

My own blood, spurting forth like a gruesome fountain, showered down in a macabre rain.

As I raised my trembling hands, quivering like aspen leaves in a storm, the ghastly sight of my shredded flesh and starkly exposed bones confronted me.

Blood Explosion. A literal explosion of blood.

From the edges of my dimming consciousness, the cries of the Skeleton Warlord pierced the air.

- ...Human, human!

How long had he been shouting?

I tried to answer, but all that escaped my lips was a grotesque mix of blood and fragments of my organs.

"Cough."

The world spun chaotically before my eyes.

I reached out toward the Arch Lich, now just a blur through the blood-smeared lens of my vision, but my hand grasped only air.

Perhaps it always would.

- Snap out of it! Aren't you supposed to live?

Is that supposed to be encouragement?

I knew I had to survive, defeat him, and return home.

But...

'Can I really?'

Slowly, the world seemed to tilt.

No, the world was stable; it was I who was faltering. My body, ravaged by relentless bleeding and grievous injuries, used the last vestiges of its strength just to keep from collapsing.

'No. If I fall, it's all over.'

I propped myself up on a broken ankle.

The faint, thorn-like pain was a grim reminder that I was dying, yet the intermittent shouts from the Skeleton Warlord, sounding through the haze like a broken radio, affirmed that I was still somehow alive.

- ...Do it, human! Hurry!

Do it? Do what?

- Summon me now...!

My eardrums were ruptured, my consciousness slipping; the Skeleton Warlord's shouts were just muffled echoes in my shattered senses.

Even if I could have made out his words, there was nothing I could do to intercept the Arch Lich's next move.

- You have some interesting possessions.

Suddenly, in the Arch Lich's hand was a familiar object.

My cherished weapon, White Flames, which had weathered many battles at my side, now blazed in the hands of this usurper. He laughed, his skeletal frame aglow within the dancing flames.

- I have received a gift far too extravagant. I suppose it should be returned to its owner.

The Arch Lich drew back his arm. A potent magic dampened the inferno of White Flames and surged along the spear’s blade.

- Farewell, noble adversary — or perhaps just a fool who might have been something more.

Screech!

The sonic boom was fleeting, yet the moment stretched into an eternity.

I watched, mute, as White Flames hurtled towards me like a meteor. A whirlwind of thoughts raced through my mind, leading me to an inevitable conclusion.

'I can't avoid it.'

Then the only end left for me was death.

I had survived countless battles over the past seven years, but never had the specter of death loomed so palpably.

All I could do was witness its relentless advance.

'Yes, this is the end.'

I repeated the thought with eerie calm.

Crack!

The blade of White Flames cleaved through bone as it impaled me squarely in the chest.

I froze, eyes wide in shock — not pain.

"...You."

- Why, what?

Words failed me as I stared into the flickering blue eyes just inches from my face.

From a skull no larger than a soccer ball, the Skeleton Warlord had morphed into a towering figure over two meters tall, his voice blunt and confounding.

- Don't ask how I was able to get out on my own. Even this commander doesn't understand why.

"But why? ...Why?"

I asked, facing him.

The blade of the spear, protruding from the Skeleton Warlord's back to his chest, halted just a whisper away from piercing me.

If no one had intervened, I would have surely died.

He had just thrown himself to save my life.

- ...I don't know anymore. Damn it. I don't know anything now. Maybe I was enchanted by this sword.

Only then did I recognize the identity of the sword in the Skeleton Warlord's hand.

"Hero's Soul."

The only relic of Lei Fei, a sword that cannot be wielded by those who are not qualified to be heroes.

Yet here it was.

Held not by a hero, but by a Named Monster — the Skeleton Warlord.

- Hero's Soul, huh? For something made by humans, that's a pretty decent name. No, honestly, it's cool. Although it's too late to swing it properly now...

His voice trailed off, and the intense blue light in his eyes began to fade.

I understood what was happening to him.

'Extinction.'

Undoubtedly. Even now, the magical force of the Arch Lich, carried by the blade of White Flames, was devouring the Skeleton Warlord.

"You."

- Don't say any more. I'm already regretting this as it is.

I doubted his sincerity, especially given the soft chuckle that seemed at odds with his typically gruff demeanor.

- Human. There's something I'm curious about.

As the Arch Lich approached and the shoulders of the Skeleton Warlord crumbled, I gave a silent nod.

"Anything."

He hesitated for a moment then asked in a soft voice.

- About what you said last time. Was it sincere?

"Last time, what... Oh."

I suddenly remembered. The way he had been right after Lei Fei's death, pondering his forgotten past.

And the casual remark I had made.



'Well, I think he was probably a pretty good guy.'

'...Huh? Are you talking about me?'

'No. I'm just talking to myself.'

'Oh, yes. Right.'



So that's what it is.

For the Skeleton Warlord, who had awakened with power from a spirit that had lost all its memories, I might have been the closest thing to a friend he ever had.

The simple words I had spoken were like a pebble tossed into the still waters of his heart, causing ripples to spread outward.

'What an idiot.'

What was that all about? Why go this far over such a trivial thing?

A surge of emotion welled up within me, heat flushing my face, but I reined it in. I barely managed to muster my voice.

"Of course it was sincere."

- Yes, I see.

At that moment, as the blue light in his eyes flickered feebly, a cold voice cut through the air, heralding the end.

- Are you finished with your farewells?

"…!"

- Bone Explosion.

Boom!

Instinctively, I shielded my face with my arms, but the force of the explosion hurled me backward, sending shockwaves pulsating through me.

As I staggered to my feet, I witnessed a skull catapulted into the sky, bones splintering and scattering like brittle ice.

And then… silence.

The Skeleton Warlord had vanished.

Whoosh!

[Hero's Soul] plummeted from the heavens, its blade burying itself deep into the earth, gripped by a hand that had not relinquished it until the very end.
submitted by kenUdigitt to u/kenUdigitt [link] [comments]


2024.06.01 15:30 Thanah85 Dev Blog #9 - May 2024

Dev Blog #9 - May 2024
May was another abbreviated month of development due to the same Irish/Greek/Italian adventure that stymied April upgrades, sorry not sorry!
Greetings from Rome!
All things considered, though, as far as AFoG is concerned it was a productive month and the highlight without question was the BCH Bliss conference in Ljubljana, Slovenia!
https://preview.redd.it/xyqb5kkvny3d1.jpg?width=3000&format=pjpg&auto=webp&s=493581b9a65d6c26124deff52f7ad8144a066586
This event was absolutely incredible. It was amazing to shake hands with (and in some cases be recognized by) genuine legends in the Bitcoin Cash community. The presentations were exciting, the hallway conversations were stimulating, and it was a great encouragement to see so many smart people working on interesting projects elsewhere in the BCH ecosystem.
During the Builders Open House I was surprise-interviewed by The Bitcoin Cash Podcast!
https://x.com/TheBCHPodcast/status/1796811972597420495
I was also delighted to have been asked by the conference organizers to use the AFoG platform to orchestrate a Street Fighter II tournament during the builders and VIPs social event! The conference itself sponsored the event, tossing a cool 50,000,000 satoshis into the event prize pool, and 17 challengers stepped into the ring!
https://preview.redd.it/9ess87f1oy3d1.jpg?width=4000&format=pjpg&auto=webp&s=f4a3ed68b0a0378458eff7d9cb9dd2fc6b2d8f70
To see how your favorite BCH celebrity stacks up in Street Fighter II, see the bracket and final standings here!
https://afifthofgaming.com/Session/Detail/1290
BCH Bliss was also an occasion to celebrate the successful deployment of the Adaptive Blocksize Limit Algorithm to BCH main net. As a weary veteran who lived through the blocksize wars, watching this upgrade go live was just amazing.
https://preview.redd.it/ysg0x1g4oy3d1.png?width=902&format=png&auto=webp&s=a0a23be2f0397042a42d5e6bcb51b9fbb1d4a47e
As an engineer building tools (BitcoinCashClient) and services (AFoG) on top of BCH, I can now have confidence that my efforts will never be retroactively rendered useless by an artificially crippled base layer!
Anyway, enough about the conference, let's talk about AFoG!
SPONSORS
As promised last month, the big deliverable during the month of May was Sponsors!
Sponsors have existed in AFoG since pretty much the beginning of the tournament era, but only in a very manual and informal way. Generous donors would see my enthusiasm for the project and throw some money into event prize pools to show support and in return I would manually put their logo on the page so participants could see (and click through to the websites for) the organizations funding the events.
The overarching goal for the set of stories delivered this month was to fully automate and decentralize that process while also defining and codifying the basic rules and subsystems for sponsorships.
So how does it work?
Anyone with an AFoG account can create a Sponsor by simply providing a name, url, and logo. They can then create Sponsorships (a link between a given sponsor and a given guild) for any number of guilds. The act of creating a sponsorship will generate a BCH address and any funds sent to that address will be treated by AFoG as sponsorship money being sent from the given Sponsor to the Guild they're supporting.
For any given tournament event page, the logos of the sponsors who have supported this guild will be displayed in the top right corner, with the size of the logos determined by their sponsorship tier.
There are five tiers of Sponsorship that a Sponsor can earn for each guild, with those tiers being awarded based on what percentage of the guilds recent (past 12 months, with payments weighted by age) support has come from the Sponsor. The percentages and tiers are:
Tier Percentage
Emerald >50%
Diamond 25-50%
Gold 10-25%
Silver 5-10%
Bronze 1-5%
To put it simply, the more money a sponsor contributes to a guild, the bigger their logo will be on the event pages.
The more sponsorship money a guild attracts for itself, the more expensive it becomes to secure the (one available) Emerald spot at the top of that guild's sponsorship tree, but also since payments are weighted by their age, the more time passes since a given contribution, the more potent new donations become for pushing older ones down the list.
How exactly is Sponsorship money used?
To be clear straight away, guild administrators and tournament organizers have no control of any kind over this money at any point.
When BCH is sent into a Sponsorship wallet, AFoG checks the subscription of the guild. If it has less than 3 months remaining, a portion of the received BCH goes into their guild fund to push their subscription end date out into the future.
The rest of the money (or all of the money if the subscription was already in good shape) goes into the guild vault, which is used to automatically seed the prize pools for newly created tournament events.
So the more sponsorship money a guild receives, the larger and more exciting its events will be, and the more players will be incentivized to sign up and participate!
What's the vision here?
My hope is that Sponsorships will become another of the feedback loops driving adoption of AFoG. Organizations who want their logo and url to have eyeballs of AFoG players on them put money into the prize pools, which attracts more players to the events, which in turn drives the demand for sponsor logo space, which entices more sponsorship money.
This mechanism also gives guild administrators a more formal system for soliciting support from external organizations in a way that is beneficial to everyone. They will no longer be begging for handouts, they will be offering a trade ("your logo on our high-traffic tournament page in exchange for your money in our prize pools").
So there you have it! Let's have a look through the formal change log for the month of May!
NEW FEATURES
  • A Sponsors list is now accessible from the top bar of the site. This list shows all current sponsors ordered by their total contributions to support guilds across the entire platform. Any Sponsor can be clicked on to navigate to their detail page.
  • The Sponsors page allows any user with an AFoG account to create a new Sponsor by simply providing the name of the person/organization, a logo for the sponsor, and a URL that users should be redirected to when they click on the logo.
  • A Sponsor detail page has been created which shows all of its sponsorships along with the current tier of each sponsorship. Clicking the logo here will redirect to the sponsors website.
  • Sponsorships (links between a specific sponsor and a specific guild) can be created from the Sponsor detail page by simply clicking the 'create' button and selecting the desired guild from a dropdown. Any Sponsor administrator (currently just the user who created the Sponsor) can perform this action.
  • A Sponsorship detail page has been created which displays the wallet address for this sponsorship, the history of BCH transactions of this sponsorship, and how much BCH needs to be sent to the address to advance the sponsorship from its current tier to all higher tiers.
  • The Events page now displays a list of the 10 largest (by player count) tournaments that have been hosted on AFoG over the last 12 months. Each event row can be clicked through to see the details of that event, including all payouts, the brackets, and the sponsors of the guild (at the time the event took place).
UI/UX
  • The Sponsor logos on the event pages are now sized based on their sponsorship tier for this guild. The Emerald sponsor (if there is one) gets the largest front-and-center spot, and all lower tiers have progressively smaller logos as you go farther down the list.
  • The tournament page will now automatically refresh whenever something relevant changes (such as the tournament officially starting or a match result being formally finalized), so players will no longer need to manually refresh the page to see their matchups.
  • When somebody tries and fails to register on the site, a list of possible reasons for the failure (all of them username/password validation checks) are now displayed on the page to help the user. Previously the page would just refresh with no explanation or error of any kind and I saw with my own eyes many users at Bliss being confused and frustrated by this. Should hopefully be a smoother experience now!
  • When a user joins a guild, they will now be automatically redirected to the next upcoming tournament page, since registering for that event is almost certainly why they are joining the guild in the first place. Previously we would just redirect them to the guild detail page and (especially for a new user of the site), there was no simple or clear way to get back to the event page they were just looking again. Again I saw this annoying problem happen in-person at Bliss, and I want the initial join-up routine to be as simple and painless as possible!
  • The calculation used to count the number of Active players in a guild has been changed to decrease the size of the window being considered from "last 6 months" to "last 3 months" - Although this will make the guild sizes less impressive on the global Guilds list, it will also provide a more accurate and more fair representation of how large the guild actually is which is important for the calculation of subscription costs.
BUG FIXES
  • The referral payments and admin tips would fail to broadcast if the send amount was miniscule. This resulted in events with tiny initial prize pools getting stuck in the "Payout" phase. Fixed by restricting the referral and admin tips such that they will only be broadcast if there is at least 10 cents available to distribute.
  • The forgot password page was not working. Fixed.
June 2024
There is SOOOO much work to do! June is going to be incredibly busy!
My primary focus is going to be supporting tournament organizers on the site. I will be doing this in two very specific ways:
First, I will be organizing a sponsorship drive with a view towards attracting organizations to utilize our newly deployed Sponsors features to financially support the guilds that are actively running events. For them to be successful, they need players and they need prizes. With the Sponsors system now in place, we can spin up the feedback loop of prizes attracting players and players attracting prizes!
Second, I will be building out a long list of administrative features that have been much-requested by the existing admins. These will give tournament organizers more control and more options for running events that are both smooth and customized to their preferences. Highlights of the list include new tournament formats (like Swiss, round-robin, single elimination), controls for cadence (how often events should happen) and entry fees, and a text editor for controlling the content of the "tournament rules" section of the event pages!
Get Involved
It means the world to me that you've read my dev blog! Thank you for your interest in this project and for your kind attention! If you want take your support to the next level, here are four very specific things you can do to help in a huge way!
  • Play in a tournament! There are always events coming up within the next day or so, and the more people that show up for tournaments, the more exciting the events are and the more likely other people are to hop in themselves! If you're not a fan of the games currently being played, create your own guild for free and start hosting your own events! It's easy! https://afifthofgaming.com/Session
  • Become a Sponsor! If you're not a player but still love the vibe of and idea behind AFoG and want to help support these tournament organizers, create your own Sponsorships and throw some money into their prize pools!
  • Follow us on social media! All our links are in the footer of the page, and we are especially active on Twitter and Discord.
  • Send me money! I love working on AFoG and I will continue doing it regardless, but the time and money I have poured into it have FAR exceeded my returns. Obviously there are the expenses of running a site and the cost of my time as a top-shelf engineer, but I have also been by-far the largest Sponsor of guilds over the lifetime of AFoG (which you can see here: https://afifthofgaming.com/Sponsor). I believe I will be in the black someday when AFoG becomes self-sustaining, but for now I dig deeper into my own pocket every month to make this dream a reality. Any financial support you can send my way would be amazing! My dev wallet for AFoG is here: bitcoincash:qz5hccuhr036drq7m3mah3qf5x3f5phv05v5rtu5z2
Items continue to be added to the todo list faster than they're being checked off! Back to the grind!
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2024.06.01 15:30 MireaBP jupiter community letter musings by mirea

jupiter community letter musings by mirea
Hey cool cats! 🐈 Mirea here, trying my hand at some content creation. Here’s this week’s community update love letter from me! Ima keep it chatty, but if you wanna know more about anything I’m sure I can find you links.
Let’s get right to it with some Jupiter product updates:
Have you spotted Opacks’ recent post? Here he infographicizes (yes that’s a new word, shh I’m making it happen) the recently introduced Jupiter Product Changelog. This is available on jupresearch, but I’m loving this format too! Jupiter moves so fast and partners so well that even if this was just the other day - we still have some new updates for you. JupSOL is now live in Kamino Multiply 💸. Jupiter Perpetuals has updated their trading fees structure! It should benefit the vast majority of traders, pretty much 99%. 🏆
https://www.jupresear.ch/t/jupiter-changelog/16834
Congrats to 0xYankee for going from yellow (trusty discord mods) to green (jup team)!!! 🚀
LFG!! <3
BTW when Opacks says he’ll forward your feedback, he really means it! If you can’t make it to the town halls and calls, drop your feedback or questions in the Reddit. There’s trusty delivery cats who will ensure your message makes it to the right eyes & ears - you will be heard 📣! Siong read these himself.
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Meteora Alpha Vault & UpRock Launch on LFG
Meteora launched their latest anti-sniper bot system alongside the $UPT launch on Jupiter’s LFG platform. For the first time, you could be the first to buy, ahead of bots and other buyers, by depositing USDC into the vault before it closed.
No Operators* allowed - the Alpha Vault is Chamber* proof! ❌ Your tokens will be secured ASAP, but with a Vesting period (like he’s wearing a vest… coincidence?! 🤯)
*to be clear, these are Valorant references - OP is a sniper rifle, Chamber’s ult is a sniper rifleAND he has a vest, Alpha Vault tokens have a vest. TY for coming to my TED talk.
BTW guys - do I need to remind you that there’s a difference between the free 10 $UPT drop and the ASR rewards coming in July? No? Good. 😜 Either way, jup_dao has us covered re What’s ASR. Pretty sure Opacks and BlueZenith also have some cool infographics for this topic!
meme by menger on Discord
if you DID need that reminder, TY slorg!
Now, I heard there were some hiccups with communications… you better hop on jupresearch for that tea. 🍵
Uplink WG Video Missions
Uplink will have a video mission each week to jumpstart ‘Community Powered Comms’ - and yes Kash, I do like the name. You can hear him discuss this during the Planetary Call #15. I hear Organized General is the one to reach out to if you’ve got bounty questions - easily find him on #uplink-work-group on Discord.
Ordirums explains how they work through a video he posted on X:
https://x.com/ordirums/status/1796120930537570468
I think it’s ingenious crowdsourcing mixed with some good ole community empowerment. I’ll be waiting to see some of those vids cross-posted here on Reddit! No cross-posts, no cookies. 🍪
Don’t know how to make videos? I hear there’s a class for that in a few hours (12nn EST) - check the Discord! Upskill -> Upload -> Uplink, sounds good to me. Up, Up, and Up! 🆙⬆️
Speaking of the Planetary Call, make sure to catch the next one. Drop a J4J in the chat there for me! If you missed it, I know Web Work Group is compiling summaries - I’m excited to see those back on the jup.eco site soon! v2 is looking 🤩
Community Spotlight
Over on Discord, I heard wake, SAX, and KEMO had a trippy art day? Tell me if I’m wrong, but show me if I’m right!! I demand pictures 🖼️. There’s another Jupiter Catdet Meetup coming up in Vietnam! If you find yourself in Ho Chi Minh City on June 7 - Julian’s posted a link to register.
link to register is in #catdet-notifications on Discord!
On X, we spotted a killer core and a sus official retweet! I think Slorg’s onto something here 🤔
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Always happy to see lots of things going on! I know I didn't touch on everything so please do comment some other highlights and things you enjoyed seeing this week ♥️
Let’s be excellent to each other, LOVE that.
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See you next time, cats 🐈
Love, Mirea
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2024.06.01 15:29 PhilAceAston Tony Martin Talks About Black Sabbath, The Anno Domini Box Set & What Might Happen Next!

Phil Aston: Hello and welcome to the Now Spinning Magazine podcast with me, Phil Aston. And in this episode, I’m absolutely delighted to have with me Tony Martin, one of the UK’s most underrated rock vocalists. You’ve had a really varied career, but what we’re going to talk about today specifically is Black Sabbath and the new “Anno Domini” box set. So, welcome, Tony. Thank you so much for joining me.
Tony Martin: Thank you. And thank you for having me on the show. Very cool.
Phil Aston: A bit of context, because I think this is kind of helpful for you. My son is 30 now, but when he was 15, he set up a Facebook group, kind of saying, “One day, please can we have the Tony Martin Black Sabbath albums released?” That was 15 years ago. He was still at school, half his lifetime ago. And I think in the early time when he set this up, he may have reached out to you and you might have said something like, “I don’t think it’s gonna happen, Dan.” And here we are, all these years later, and it’s not only happened, but it comes out this Friday. How does that feel to know that these albums are now going to be available again?
Tony Martin: Well, first of all, well done to your son. It took 15 years, but he got it done. To be honest, there’s been a few periods when I didn’t think it was happening. In fact, about a year ago, Tony Iommi’s manager called me and said, “You know what, this is just so complicated. I don’t think we can do this.” So I was resigned to it not happening myself. It’s all to do with band politics, really. There are so many people involved or have their fingers in the pie that they all have to be on board. And there were allegiances changing all over the place, left, right, and center. So in the end, it was getting a bit tiring, but well done to Tony Iommi and BMG. My God, the patience they showed to get this thing together and actually get it out there. Wow. But how does it feel? It feels brilliant, to be honest. I’m very excited. I haven’t actually had these albums in my own hands physically for the past 25 years. I gave all mine away thinking I’d be able to get some more, and I didn’t. They just stopped making them. So to actually physically hold them again is really cool. What a great job they’ve done of it. So I’m thrilled and excited. And I’m helping out now because I’m not in the band, obviously, anymore. So I just offered my help to promote it and they said, “Great, let’s do it.”
Phil Aston: Isn’t it amazing? Because I’ve done quite a few reviews about Black Sabbath box sets and stuff, but this one, within about 12 hours, there’s literally 12,000 views of the review. The love for this period of Black Sabbath is actually huge. It’s grown. It almost feels as if the profile is higher now than it was at the time.
Tony Martin: Yeah, there is a kind of reason for that. Partly people have got over the “it’s the new guy” thing, and also it’s been 25 years since. So now we’re reaching out to a whole other group of people, in addition to those that were already there. But to the outside world, it looks like there was a huge gap, and to me it felt like a huge gap. But actually, the fans were always there. I’ve been waiting myself as well to get this back out there. And it’s just band politics, really. That’s all it is.
Phil Aston: Because you had that period when it was almost as if this part of Sabbath’s history was hidden because of band politics. None of this really happened, which I think probably stirred up more interest and kind of people wanting to find out more.
Tony Martin: Yeah, it could be. It’s an old famous thing, you know, if something ain’t around for a while, people start talking about it. But yeah, it’s a strange thing, the music business. You’re either in fashion or you’re not. But I am just thrilled that they’ve got around it. Just the patience they’ve shown to actually put this together. At one point they were just saying, “We can’t do it.” But I’m really chuffed anyway.
Phil Aston: I imagine there’s been compromises along the way. Lots of fans probably don’t understand how complicated the politics and all the different licenses and everything that goes on over the years, they become more and more entangled. People say, “Where’s Eternal Idol?” But of course, that was a different record label. Different people own it.
Tony Martin: Yeah, absolutely. It’s owned by somebody else. And also Eternal Idol, or “Eternal Idiot,” as we call it, was kind of reissued not that long ago. Really.
Phil Aston: That’s right. With the two CD version, wasn’t it?
Tony Martin: Yeah. So they were kind of thinking, “Well, there’s no real panic because that’s already been done and let’s just move on.” Because that would have wrapped them up in contracts for centuries, I think. I can’t even think that they’ll ever get them to let that go. But they were struggling to get the people involved with these four albums to make up their minds and do stuff. I’ve been all for it all the way along, I have to say. Obviously, because it’s my career, my history. It’s not just the band’s history. It’s ten years of my life that went AWOL. So, yeah, I’ve been up for it all the way along, but some people don’t and it’s taken them a while to get on board.
Phil Aston: I think it’s fantastic. The first one was Headless Cross. You joined one of the biggest rock bands with all that history behind it. You were an established singer with the Alliance. But this was a chance, as you say, with Eternal Idol, you went in and it was already prepared. You sang it, but this one was where you could really put your mark on it, your personality lyrically as well as musically. Can you remember what it was like actually being at the beginning of that? Did you feel comfortable around Iommi and Powell and thinking, “Right, what kind of lyrics am I going to do by Headless Cross?”
Tony Martin: Yeah, I was comfortable by then. Well, kind of. The thing is, with Eternal Idol, if I can just backstep a little bit. The Eternal Idol wasn’t the first call up. The first call up was in 1986 when they were doing the Seventh Star with Glenn Hughes. And that scared me to death because I can’t sing like Glenn Hughes. Nobody can sing like Glenn Hughes. They put me on standby back then, so I’d sort of tentatively had an introduction to Tony Iommi. Then in ’87, they got me in for the audition, and that was the next introduction to Tony Iommi. But because Eternal Idol was already written, that gave me a whole year plus a bit more to find out what this thing was. What the hell was I supposed to do? So just doing Eternal Idol like that was fine by me because I didn’t have to discover anything myself back then. It gave me a chance to get my feet in. So by the time it got to Headless Cross, now I know all the guys, and I kind of know what’s expected of me. I still had to find the “me” that I needed to find. I went around it the only way I could, by focusing on things I was interested in. I couldn’t do the lyrics and melodies that Geezer was writing for Ozzy because that was a generation before me. The stuff that Ronnie was doing was fantastic, but I couldn’t get inside his head. So I had to think about what I was going to do. I had an interest in the old gothic death stuff, like Dracula and Frankenstein, Mary Shelley type writing, and of course, in England, we have Shakespeare. Nobody speaks English like that anymore, that old English text. I thought, “Old English text, gothic death, and Black Sabbath. That might work.” So I put them all together and came up with Headless Cross, which is where I lived. I lived in a village called Headless Cross.
Phil Aston: Yeah, you put that on the map. They weren’t pleased about it. The most recognition I’ve got is my name on a bus stop. And Cozy Powell thought the album needed more death, didn’t he?
Tony Martin: Oh, that’s true. That’s actually true. We were recording “When Death Calls,” and he was in the studio playing, and he suddenly stopped. We went, “You alright?” He went, “Yeah, just remind me, what’s this song called again?” I said, “It’s called When Death Calls.” He said, “I don’t think there’s enough death in it.” And he carried on playing. So, okay, maybe he’s taking the piss, but isn’t it such a great sounding album? As Tony Iommi says, he never left Black Sabbath. So when people criticize him, saying, “You should change the name or whatever,” he never left. So it was still Black Sabbath. The riffs, the guitar sound was reaching new peaks of excellence around this time.
Because when it was just him and Ozzy, for example, it was guitar, that was it. When Geoff Nichols joined during the Dio period, it introduced a few more keyboard things. That allowed Iommi to play solos against those keyboard pads and chords. And then you come along and start sticking 50 tracks of vocal harmonies on it, like in Anno Mundi and stuff like that. It just kept developing. Sabbath isn’t really known for vocal harmonies and keyboards, but underneath that was still Tony Iommi. And it still sounded like Sabbath. We were happy to do that. We just wanted to make Tony happy and do the best for him. It was his band. So we were happy to seek out that Sabbath sound and make sure it did what it said on the tin. A couple of times, like with the Seventh Star thing, he ventured a little bit away from it. Songs like Heart Like a Wheel don’t really make the Black Sabbath sound, but it’s still good stuff. I have great respect for all of the eras that went before. I had to sing all of the songs. So I do have great respect for it. And it’s been an honor, you know, like being part of the whole story. But he was the only one that stuck it out. And we respected him for that. You’re right, they did ask him to change a couple of times. He said, “No, I can’t change now.”
Phil Aston: The next one, if I pronounce this right, it’s Tyr.
Tony Martin: Yeah.
Phil Aston: Because when it came out, me and my friends, actually, because there was no Internet back then and nowhere to go and check it, we did call it Tyr. To be.
Tony Martin: Yeah, Tyr.
Phil Aston: Watch you find in Birmingham. You know what I mean? So it actually rhymes with beer, doesn’t it?
Tony Martin: It is, yeah. Actually, it’s Tiw, which is Scandinavian for the son of Odin or something.
Phil Aston: Well, this is almost as close, probably, to Sabbath getting into almost a concept album. Isn’t it? This is a collection of songs that in another time and space you probably as a band would have gone out and performed the whole thing.
Tony Martin: Yeah, it wasn’t meant that way, but they were struggling to find a name for the album. We were recording and getting towards the end and the management called us up and said, “We really need a name for this album.” And Cozy said, “I’ve got one. Let’s call it Satanic Verses.” We went, “What, like Salman Rushdie thing?” He said, “Yeah, it would be great publicity.” We said, “Yeah, but we’ll all be dead.” So we did struggle, but they happened across the artwork. We’d done Anno Mundi, we’d done Gates of Valhalla and all that sort of stuff. They went, “What if… Tyr?” It was fine by me. So it took on the Viking sort of theme. By that time, I was thinking, once I’d done Headless Cross and started to have an interest in the Vikings and stuff. As you know, the Vikings haven’t been particularly good for us. They came over and stole all our women and sheep and whatever. But I had an interest in them as well. So I was thinking, every culture, every religion has its dark side. There’s always a devil type in a god type. I thought we could go around the world and I could do this. You could pick up on all sorts of cultures and pick out the dark side of various things. But it was the last kind of… I still did that with various other songs and various other artists. But Tyr was leaning towards that theme.
Phil Aston: It’s an excellent album. Then of course, the strangeness of the politics in Sabbath. Dehumanizer comes along and Dio re-enters the scene. You obviously had an opportunity because every cloud has a silver lining. You can go off and do your solo album at this time. But you did kind of like… It sounds like it was almost a forced relationship, the way that he was and he wasn’t. I mean, how was that period for you? Because you did demo some of the tracks, didn’t you?
Tony Martin: Firstly, it was a shock. I didn’t see that coming at all. Literally just walking out the door to the next writing rehearsals. My managers called up and said, “They don’t want you to go.” From what I recently found out, although I had my suspicions, Tony Iommi said the record label just wasn’t supporting it. They weren’t getting behind us at all. Then they started banding about all different names and stuff, and Ronnie’s name came up. They thought they’d give it a go. He said it was all on and off all the time. After they let me go, it wasn’t too long before Tony called me back and said, “Can you come back?” I said, “No, I can’t. I’m doing my solo album.” More time went by, and he called me back again and said, “Are you sure you can’t come back?” I said, “I’m doing my solo album. I really can’t.” He said, “Do you want to come down and try?” So I did. I went down and tried putting my voice on some of the songs, but it would have meant rewriting everything, and they weren’t going to do that. So I said, “The best thing is if you finish this with Ronnie, get this done and out of the way, then maybe we can talk again later.” So that’s kind of what happened. By that time, I’d done my solo album, which I wanted to get as far away from the Sabbath thing as I could at the time. I went back to doing what the Alliance and some of the bands I’d been with, that middle-of-the-road AOR type stuff. But when they called me back to Sabbath, Polydor dropped my solo album like a brick. They said, “We can’t do this if you’re going to go back with them.” So that got stopped. It’s so confusing. By the time I got back with the guys to Cross Purposes, it didn’t feel that much of a gap for me, because I’ve been talking to them and working with them through the Dehumanizer thing.
Phil Aston: Stylistically, that album, because it was on the IRS label, I know some people have said, “Well, it should be in there.” Stylistically, musically, it’s very different. I mean, you take it out. These four albums in this set, excluding Eternal Idol, they sound like a progression. Dehumanizer sounds like a kind of sidestep. Even the way the riffs are done in the songs, it’s changed. You take the vocalist out, but the music continued. You took you out and it was very different.
Tony Martin: I suppose it does a bit. If I go back and think over it, I guess that’s what it was. It was kind of an interruption into the flow of things. When we were doing Tyr, I thought we were doing really well. I thought we were onto something. Dehumanizer, in that sort of respect, does feel a little bit like an interruption. But there was some good stuff on there. Ronnie’s always been a good singer. I don’t quite know how they feel about it, but it was kind of nothing to do with me. I just let them get on with it.
Phil Aston: After that, Cross Purposes is probably, out of the four albums in this set, my personal favorite. Geezer’s back in the band now, so you’ve got his bubbling bass in there. And again, lyrically, it’s all you. Did you feel any kind of, “Oh, Geezer’s back. Will he want to help out?”
Tony Martin: I did ask. He just said, “No, you can do it.” So I just carried on.
Phil Aston
The reason why I love this album is that it’s varied. A lot of people think of Black Sabbath as the Godfathers of heavy metal, and heavy metal is always heavy metal. But if you think back to albums like Sabbath Bloody Sabbath in the seventies, they weren’t all heavy metal. There were all sorts of things on there. There were keyboards and light and shade. This, I felt, connected to that album, because you had light and shade on it. So there were more dynamics in the lyrical delivery and the song delivery, in the way that Iommi is weaving his riffs around the melodies. What are your thoughts looking back on this album now?
Tony Martin: I think you’ve just summed it up. It did sort of shift up a notch. Not only that, but the sound they were getting with Leif Mases producing it, it sort of grew up. It lifted somehow out of what they’d done before. It felt like, “Oh, this sounds good.” The songwriting and the exploring we were doing with the songs and stuff. At the time, Geezer Butler said that’s the best album he’s ever been on. He never said that again, but he said it at the time.
Phil Aston: I can imagine him saying just that.
Tony Martin: But it was good. Having Bobby Rondinelli in the band as well. Technically amazing. Brilliant player. His drums close in, and he plays with his wrists. Very technical. Whereas Cozy’s drums are stretched out far and wide. He’d lean over and hit them. But great to have them both in. What an honor. I mean, it’s Geezer Butler as well.
Phil Aston: When you got to South America, Bill Ward was in for a few gigs, wasn’t he? That must have been quite surreal. Bill Ward and Geezer playing songs like Headless Cross, which they had nothing to do with.
Tony Martin: They had nothing to do with. We were kind of weird because once we’d started to get Geezer and Bill back in, they wanted to start doing more of the older songs. That just makes you look, read between the lines going, “What’s going on? Where’s this going?” Once it’s happened to you, you know it. Then you’re reading between the lines. You start to feel it. Then you go, “Ah, right.” You can feel it. They’re clearing up. I did ask if they were going to do a reunion with Ozzy. Iommi was always denying it. Said, “No, no, we’re not doing that.” But I didn’t mind. The reason for that is because I knew what I could do in the future then. I thought, “Well, if they just tell me, that’s fine. Cause then I can plan.” The first time it was a shock and I didn’t know what to do. But I was kind of keyed up for it the next time. But he kept going. They got Bill in. I love Bill. I think he’s brilliant. We did some shows with him. But for some reason, and I don’t know what it is, I mean, I can tell you Iommi loves Bill. He regaled so many stories about when they were out there and how funny it was. I never understood why they never gave him time to get back in it. When you think of Def Leppard, they made a drum kit for a one-armed drummer.
Phil Aston: Yes, very true.
Tony Martin: Surely they can find time to get Bill settled back in. Whatever problems they’ve got. I mean, come on.
Phil Aston: You would think, yeah, very true.
Tony Martin: Get on with it. I thought, “Right, this is going to go south again.” But it didn’t. We carried on with Forbidden, and then Cozy came back after his accident. It was really up and down. Confusing. People in and out. During the time I was in the band, there were eight different lineups.
Phil Aston: It was very much a revolving door, wasn’t it? Before we move on, I just want to ask, because I know a lot of fans ask this. In the booklets in these box sets, there’s an image of Cross Purposes Live. That was a VHS tape and a CD. Is there a reason why that wasn’t included in some way? Is that game politics?
Tony Martin: I did ask about that, and they were just keen to get on with it. They said, “Come on, let’s go, let’s do it.” What they told me was that they’re going to take their time now to see what else they can gather and do an additional thing to this along the way with more of that in it. With the Cross Purposes Live and some other stuff. There’s a track that I recorded with them when Eddie Van Halen came and did Evil Eye.
Phil Aston: Yes, yeah, Evil Eye, wasn’t it?
Tony Martin: Yeah. I used to take the track out. I had it everywhere. Writing sessions, recording sessions, rehearsals. I just happened to be there. I didn’t even know who was coming. Iommi just turned up with Eddie Van Halen. I went, “Holy hell, it’s Eddie Van Halen. What’s he doing here?” He did some rehearsals with us and then disappeared. Never saw him again. But I got the recordings of the rehearsals that we did.
Phil Aston: Oh, wow.
Tony Martin: So I sent them to Tony Iommi. I said, “Use these. Get these on.” He said, “No, no, we can’t.” The reason they said was anything that has the slightest newness about it looks like a new Black Sabbath track or album track. They’re not allowed to release anything new under the Black Sabbath name. So even if it’s historical, they couldn’t allow it. It’s really weird.
Phil Aston: That means there must be lots of live stuff recorded. More bands were recording live stuff from the nineties onwards that you just couldn’t work on because it would go out under the Black Sabbath name.
Tony Martin: Not just live stuff. I’ve got about eight tracks that we never released. Just from the writing sessions and rehearsals and stuff that we used to do. They just can’t get out. They just won’t allow it.
I don’t understand. Well, I kind of understand. When you’re trying to protect your name, your mark, your image, your everything, which is where the band politics comes in, they won’t allow you to do anything that they think. And there’s all kinds of… Everybody from Ozzy to Dio to everybody. They don’t want their thing to be diluted or taken away. I do understand that. There are people involved all along the way that have an objection of some kind or another.
Phil Aston: But I guess, hopefully, this box set’s going to sell out really quickly and will show there’s a demand for this material and for this part of Black Sabbath history. There’s a lot of love for it. A lot of people worked really hard within it, like yourself. They’re great albums, wonderful songs. If there’s other music waiting in the wings, whereas we all get older, thinking through the eyes of the fan, it would go down so well, wouldn’t it? But I am, as you are, very grateful that these four albums have arrived in a box.
Tony Martin: Yes, it’s an important thing for me. It’s an important thing for the band, and it’s a great thing for the fans. I’m thrilled. It’s been an honor to be part of the story. I love the fact that it’s out there now. They did say there is no limit to the box sets. They have sold out on day one.
Phil Aston: I’m not surprised.
Tony Martin: They said the way they do it is they tend to poll the outlets and stuff and say, “How many do you think you can sell?” And they put their numbers in, and they’ve gone way past that. So now they’ve got to go back and produce more. There’s no limit to it. I love what they’ve done. There’s more in the box set than just the albums. Posters, programs, and everything.
Phil Aston: And then Forbidden. I’ll be honest, Tony, when I heard this for the first time back in the day, I didn’t like it. I tried, but I didn’t like it. My son liked it because I think probably because his dad didn’t. But now the remix, it’s as if someone’s released the drums and the guitars. It sounds like a Black Sabbath album. It sounds fantastic, doesn’t it?
Tony Martin: It does. It’s brilliant. I love the fact that they’ve dismantled it and put it back in a way that they couldn’t or didn’t with the other three. Forbidden needed it for all kinds of reasons. It was done under a sort of cloud where a lot of us weren’t really into it very much. But it was also an attempt at trying to give Sabbath a kind of acceptable twist to the youth. It didn’t work.
Phil Aston: The nineties were weird, weren’t they? The nineties were strange for heavy rock.
Tony Martin: The problem was we were fast heading towards great new bands like Nirvana and eventually Green Day and Metallica doing stuff. We were going and they were trying to change the sound to fit in. It didn’t work. We didn’t think it would. But there are people out there that love Forbidden as it is. I said that to Iommi. Last time I saw him, there are people out there that love it. He said, “They’ll probably love this version now.” But shaking the chains, guilty as hell, rusty angels, forbidden. And of course, “Loser Gets It All” is a great track. That wasn’t even on the album originally.
Phil Aston: It’s brilliant.
Tony Martin: Yeah. Strange. I absolutely love it now. It does sound like a Black Sabbath album. It sounds like it should be there in amongst the others. They’ve done a great job. Tony and his engineers have really pulled it together. It’s slightly more guitar and slightly less keyboard. They’ve done Cozy’s drums. Fantastic job on those.
Phil Aston: They’re just unleashed, aren’t they?
Tony Martin: Yes. They haven’t changed anything. They’ve mixed it and given it a new attitude, which is brilliant. They’ve given it more space. It sounds bigger. I just love what they’ve done to it. I’m really proud of it now. I didn’t like it then. There’s still a couple of tracks where I would love to have gone back in and…
Phil Aston: Yeah, you know.
Tony Martin: I thought at the time, because I was that off it at the time, my head just wasn’t quite there. A couple of tracks I thought I could have done better. I did sort of say when they were doing it, “Can I go back in?” They said, “No.”
Phil Aston: I suppose because that might edge towards it being a new recording then.
Tony Martin: Yeah, tricky. I’m not going to tell you which tracks it is, but there were a couple in there that I wasn’t quite happy with. But on the whole, it’s a great job they’ve done.
Phil Aston: Because when you were playing live, there were more songs from your period in Sabbath coming into the set, weren’t there? You were a unique vocalist in many ways for the band. You could cover Ozzy, Dio. You probably could have done Ian Gillan. Anything. You could have the ultimate set list, really, going through every era.
Tony Martin: That was a bit of a mistake. I told them I could sing anything, really. They thought, “What can we give him to sing?” They threw all sorts of stuff at me. I had a shot. Fortunately, I’ve got the kind of voice that can get around most things, and that’s a result of being in so many different kinds of music. I’ve been involved in everything from reggae to rock.
Phil Aston: Who were your key vocal influences growing up? As you say, outside of this Black Sabbath badge, your voice can go in any direction. So who were your influences? Was it blues, soul, rock?
Tony Martin: It kept changing. Everything I listened to, I thought, “That’s good. That’s good.” Each couple of years, something else took my attention. I’d really pour my soul into it. When I started off with reggae, believe it or not, I worked with Musical Youth and Dexys Midnight Runners in the studio. I was a guitarist back then. Then I loved blues. I got into prog rock bands like Yes, King Crimson, Jethro Tull. Then it shifted to Emerson, Lake & Palmer. That led to Rush and bands like that. Then I had to come down out of that prog rock technical stuff because Sabbath is much more honest and basic and straightforward. To a point. When you’re in the band and you find out how he does it, it’s stunning. I never even gave it a thought. I thought, “It’s got to be easy.” It wasn’t easy at all. Iommi can put seven, eight different riffs into one song, and each one of the riffs could be a song on their own.
Phil Aston: Very true.
Tony Martin: So, wow. You get your head around it. It’s weird. Plus, the time signatures he was throwing at us. There was a 14/4 and a 15/8 or something he was throwing at us. How he gets his head around it, I just don’t know. When I saw him a few weeks ago, he said, “You did a really good job on this.” I said, “Thanks, man.” He said, “I actually don’t know how you sang over some of this stuff.” I said, “Neither do I.”
Phil Aston: Just mad, isn’t it? You could try anything. I might have thought, “That means you might be able to put some of the songs in that Ozzy couldn’t do into the set. Or I can try something that I’ve never been able to do before because Tony says he can do anything.”
Tony Martin: It’s because I showed willing. I told them I’d have a go. And I did have a go. I did put into it. The songs, the writing, the live shows, whatever. I kind of made a rod for my own back in some ways because it was hard flicking between all of the different vocal techniques. But I did my best. It sort of came across okay. The problem is when you try to do stuff like that, it can sound a bit like a tribute act. But we got it nailed, I think. Especially having people like Cozy Powell, Geezer Butler, and all those guys in the band. We were willing to seek out that Sabbath sound, and we were conscious of it. So we were all aiming for the same thing. From outside, it might have looked like a chaotic mess. But on the inside, it all had a focus. We were all willing to give it a go. That’s what I think they saw in me. I knew they liked my voice, but I think that’s what they saw, a willingness to have a go and see if you can make it work. All those different time signatures and riffs that I had to go, looking back, to me, it’s Black Sabbath. Like,
Phil Aston I’m a Deep Purple fan, and every lineup of Deep Purple is still Deep Purple. I know Black Sabbath, there’s lots of politics in the way some of the fans look at it. But I think, which is why they had Heaven and Hell later on instead of Black Sabbath, because of the politics. But listening to these four albums, one after the other, you brought to life Viking mythology and song. More death. Just your passion and the way you projected the lyrics and your phrasing makes these albums unique. An important part of the Sabbath story. Finally, do you feel like this outpouring of love for this lineup is validating everything? Any doubt that might have been back then?
Tony Martin: Yeah, doesn’t it just? The biggest validation is from Tony Iommi himself. It wasn’t regarded that highly until he sat and listened to it without the bickering going around. When I went down a few weeks ago, he said, “You did a great job on this. There’s fantastic songs on here.” I said, “I know.” It’s just that validation that he gives it. The fact that the fans are returning to it. The fact that we’ve got new fans coming to it. Whole new record labels. I think it’s Rhino in America. It’s BMG in the UK, Europe. The record labels are coming back to it and getting behind it. They see something in it. The management sees something in it. So it’s all coming together. Which is a shame because I’m not in the band anymore.
Phil Aston Who knows? Maybe you and Tony will think, “It’d be great if some of this other stuff can come out at some point and we don’t have to wait another 25 years.”
Tony Martin: If he was going to do that, he’d say, “Let’s just write some new stuff.” But from what I’ve been told, Tony’s touring dates are done now. He won’t be going out on the road again. That’s probably out of the question for writing. I did tell him I was interested if he wants to do something. But he’s got so much going on. He’s still busy. Doing stuff. He had that ballet, the Black Sabbath ballet.
Phil Aston: Yeah, that’s true.
Tony Martin: Never saw that coming. No, he’s working on all kinds of stuff. He’s writing new material for something else now.
Phil Aston: So what about you, Tony? Have you got any plans for another solo album?
Tony Martin: I never actually stopped. For the past 25 years, my career took me into the studio and writing for people. My voice appears on 89 albums and projects now. It’s been good for me. I owe everything to Black Sabbath because that’s how the world got to hear my voice. People know what they’re talking about when they talk to me. “Can you write, can you sing on this?” They already know what they’re hearing or expecting. I always try to make it better than what they give me in the first place. A lot of that is me in the studio, and I’m happy, and I still am, happy doing that. But I do tend to choose what I do these days.
Phil Aston: Yeah, that makes sense.
Tony Martin: So I’m still doing the odd thing for people now. I did have a solo album a couple of years ago called Thorns.
Phil Aston: Great album.
Tony Martin: Yeah, totally unknown guitarist from America, Scott McClellan. I only met him because he kept badgering me on Facebook. He kept sending me stuff. I was like, “Go away.” He said, “Listen to this. What about this one?” In the end, I listened to it and it was brilliant. So I gave it a go and it turned out really well. But then Covid interrupted that and we couldn’t get out there with it. Some countries were saying, “Yeah, you can come,” and other countries were saying, “No, you can’t.” It all got distracted. I haven’t finished with Thorns because they wanted to do a vinyl for it. They said we had to take some tracks off to get it to fit on the vinyl. I don’t want to take any tracks off.
Phil Aston: Make it a double.
Tony Martin: Yeah, make it a double. Write some more. I wasn’t prepared for that. I’m pacing up, trying to write some new songs. Scott has sent me loads. We’ve got enough tracks for Thorns 2, but I haven’t finished Thorns 1 yet. I’ve got to come back to that. I do want to finish that off and get that done. Then if we can do the next Thorns thing, who knows? We’d like to try and get it out on the road. Getting out on the road for me is so different to the Sabbath thing. The Sabbath machine is huge. They only have to mention it and all the cogs start turning all at the same time all the way around the world. It all starts fitting into place within days, within weeks. On your own, it’s different. I can’t do that. I have to hire other musicians to go out on the road and rehearse the whole thing and start again with a brand new show. It’s a lot harder for me, but I would love to get back out there. My career took me into the studio, so I’ve got more to do. But I just tend to choose now.
Phil Aston: If people want to get Thorns, is it DarkstarRecords.net? Is that the best place?
Tony Martin: No, Battle God. They are the main label. Darkstar were involved and they’re still there, but they’ve had some troubles in the past couple of years. They were on board and I did two versions of it from between the two territories. I liked that. But mostly now, Battle God is the label to grab hold of it. It’s still available and I’m still signing them. People send me the stuff to sign.
Phil Aston: But I haven’t finished yet, so there’s more to come.
Phil Aston: Brilliant. Well, thanks very much, Tony, for all of your time today. Everybody, make sure you go and get a copy on CD or vinyl of this Black Sabbath Tony Martin years box set, “Anno Domini.” It’s absolutely superb.
Tony Martin: Yeah, it is good. I’m just smiling. I think it’s brilliant.
Phil Aston: No, that’s it, isn’t it? Whatever anyone thinks, these albums are available again. People can hear just how awesome this time for Sabbath really was.
Tony Martin: Thank you. Thank you very much.
Phil Aston: All right, take care, and hopefully I’ll talk to you again in the future.
Tony Martin: Thank you. All right, Phil, thanks, mate. Cheers.
Phil Aston: Well, a huge thank you to my guest, Tony Martin. That was fantastic. I’m almost lost for words in knowing what to say to sum up that interview because I know a lot of you are really interested in this box set, “Anno Domini” by Black Sabbath, which is out on CD and vinyl. Just as I thought, it’s sold out already, but there’s going to be another pressing. I was able to ask some of the questions I know some of you have been wanting to know, like why weren’t there extra tracks? Why wasn’t the live Cross Purposes included, etc. So now you know. Some of it is really exciting because it means there might be a companion set with some outtakes or live stuff as well. That’s really exciting.
Tony Martin is a fantastic vocalist, really passionate, really imaginative with his lyrics and his vision of how he writes his music. These four albums are essential. They’re Black Sabbath albums, okay? That’s what they are. They sound like Black Sabbath albums. Wasn’t it interesting that Geezer Butler said Cross Purposes is the best album he’d ever played on? It is a truly remarkable album. But they all are: from Headless Cross, to Tyr (which I can now pronounce correctly), Cross Purposes, and Forbidden, which has been given a new lease of life. Seriously, it is incredible. Just stunning.
Thank you again to Tony Martin for joining me here on the Now Spinning Magazine podcast. Please keep spinning those discs, whether they are vinyl or CD. Check us out on the podcast. We’re on every platform you can think of, from Apple to Spotify to Amazon. Of course, we’re on YouTube. Please subscribe and check out the website at nowspinning.co.uk. Remember, music is the healer and the doctor. So take care and I’ll see you all very, very soon.
Watch the full interview here
Phil Aston Now Spinning Magazine
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2024.06.01 15:28 AnimeWeebTrash31 Does anyone know where NPC display names are stored?

i wanna mess around and mod hades 2, starting with easy stuff like changing god names to something silly. is that possible? if so, does anyone know where i could find the file with their name in it?
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2024.06.01 15:26 Finngreek Post flair text color problem: Help?

I made changes to post flair colors in a subreddit today, and a user is reporting that the colors are not displaying correctly for them: While the intended white text shows up for them on the completed subreddit posts, the text color is black on the post flair selection tab. This problem has been discussed here: https://www.reddit.com/etymology/comments/1d5m427/comment/l6maesl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I do not have this problem when viewing the tab on either reddit or new.reddit, but for some reason they do. How do I correct this problem, so that the text color appears white on the post flair selection tab? Thank you.
submitted by Finngreek to help [link] [comments]


2024.06.01 15:25 BobRushy [FIRST WATCH] Review of TP: The Return

POSITIVES
*Kyle MacLachlan. No matter what role he plays, he commits to it absolutely and is always very engaging to watch.
*I was very happy with how the show handled Bobby, Hawk, the Log Lady, Andy, Lucy, Ed, Nadine, Norma, MIKE and Shelly.
*The atmosphere was very strong, and I liked the idea of reality breaking down around the characters. The visual and audio editing was superb.
*Andy's visit to the Fireman's place (the White Lodge?) was such an amazing moment of the mundane encountering the supernatural. I never expected him of all people to end up there.
*The Log Lady's death was extraordinarily well written.
*I was very impressed with Robert Forster as Frank Truman. Replacing Harry with a random new brother sounds so cheap, yet somehow it worked perfectly.
*I really liked Naomi Watts' performance as Janey-E. Of all the newcomers, she was my favourite.
*The evolution of the arm was so fucking awesome. Way to make lemonade out of lemons.
MIXED
*Although I enjoyed Dougie and Demon Coop as characters, their storylines eventually started to feel like Lynch just wanted to make two extra movies without bothering with studio negotiations, so he just squeezed them into his Twin Peaks show.
*Demon Coop in particular was really oddly utilised. I would have thought the whole point of having a doppelganger is to make use of the fact that he looks like someone else. Him raping Diane is the one thing I would EXPECT Demon Coop to do. To me, it would've worked better if he stayed in Twin Peaks and committed acts of evil against people Cooper has a connection with.
*I really enjoyed the dynamic between Gordon Cole and Albert (my personal interpretation is that Cole has kept him close out of fear of losing the last agent he has a connection with). But nothing they did was very interesting. I wanted to see them actually discover the Black Lodge and maybe share a few more scenes with Demon Coop. It was cool when they brought Tammy into the fold, but then she does absolutely nothing.
*The Audrey Dance was a delight, and I thought Charlie's actor was hilarious. That aside, her storyline was a disgrace.
*I felt the Roadhouse band-of-the-week thing was kinda silly. Nice music, though.
*I didn't necessarily miss Annie's character, but I wish Coop at least asked about her and showed some emotion instead of suddenly being into Diane now.
*Speaking of her, Laura Dern gave a good performance, but I really can't imagine her as Coop's secretary.
*A few of the original characters seemed to just kinda be there, namely Ben, Jerry, Dr Jacoby and James. The actors did fine with what they were given (I especially loved that first scene between Jerry and BROTHER BEN), but the material wasn't there. Jacoby's transformation into an alt-right commentator was mildly funny, but could've gone a lot further than the occasional monologue.
NEGATIVES
*The narrative was very weak, consisting mostly of overconvoluted lore and shameless retconning. Nothing that they introduced here was as compelling or worth exploring as the threat of Bob and the Black Lodge in the original show.
*I was surprised how minimal Bob's involvement was. I know Frank Silva is sadly no longer with us, but Ray Wise proved that the character can be magnificent even without him.
*I no longer understood what our characters were fighting for and why, so it was difficult to care. The show was far too obtuse for my personal tastes. Despite how ambiguous the original could be, they made Bob into a visceral and real threat whom we hated for hurting characters we liked. Judy is barely a concept, and Demon Coop spends most of the show wandering around America killing random one-off characters. It just didn't have the same impact.
*The British guy with the green glove is the single dumbest thing in any Twin Peaks story.
*I did not need to see Dougie have sex.
*As a fan of the Windom Earle character, I didn't appreciate his total erasure from the canon (not even a member of Blue Rose??).
CONCLUSION
Overall, I felt that Twin Peaks: The Return was experimental and intriguing, but not a good Twin Peaks story or a standalone piece of art.
I have to emphasise again that I went in knowing that it would have a different tone, that it would focus on other characters, that Cooper wasn't in it much. All of that I can live with. It can be its own thing whether I like it or not.
But centering the entire story around a minute-long cameo from David Bowie in a spin-off prequel film and pretending that this was what Coop, Briggs and Cole were working on the entire time during the original show confounds me. It's like Lynch and Frost want The Return to be a follow-up to some idealised version of the 1990 Twin Peaks where they had full control. A sequel to a show that doesn't exist. They want people to care about their version of the story, not the story that was aired. And that's just sad.
This dependence on the original lore and characters means it cannot be its own thing. But it's also completely ignoring how that lore and those characters used to function on a fundamental level, preventing it from being a good Twin Peaks story. So to me, it just doesn't come together. You can say "reality is breaking apart" and "who is the dreamer", but as a viewer, I'm not satisfied purely by Lynch's half-sleepy musings. Why bother building up these characters and this world in the first place if that's all that matters?
The only interpretation that makes even halfway sense to me is that both Cooper and Laura are still trapped in the Black Lodge, and all of season 3 is just their demented fever dream as they slowly realise they can never leave. But that's hardly worth a whole season of television.
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2024.06.01 15:24 Sweaty_Tangerine9999 LG 27GP850P-B no Signal with HDMI

I want to use the LG 27GP850P-B as a second monitor, but I constantly get the message “no signal”. Since my computer only has one display port and my main monitor is already connected to it, I forcibly connected it to the HDMI cable but, as I said, I don't get a signal. I've already tried several HDMI cables and also tried HDMI2 but I still get the message that it has no signal. In the monitor settings it shows me that there is a second monitor and its name also appears. It can't actually be the monitor itself, as it runs perfectly via the DisplayPort. I always chose the right monitor for the monitor, i.e. hdmi1 or hdmi2 - so I'm completely at a loss. Please help! Thanks
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2024.06.01 15:24 LordChozo Chronicles of a Prolific Gamer - May 2024

May got out to a lightning start for me, continuing the torrid April pace for a while before cooling off a bit in the back end of the month. That's partially by design, as I jumped into a pair of longer games (one enormously so) which I won't finish until deeper into June, but I've also noticed I'm slowly bleeding gaming time from my evenings. As my kids get incrementally older and the days grow incrementally longer entering summer, an hour that would previously be my own is now deferred to them, and that adds up over the course of an entire month.
Not that I'd trade my kids, you understand.
(Games are presented in chronological completion order; the numerical indicator represents the YTD count.)


#27 - Contra: Hard Corps - GEN - 8/10 (Great)
It's been fascinating to watch the Contra series evolve over time, and Hard Corps on the Sega Genesis is no different. With no Mode 7 (the SNES' proprietary isometric viewpoint mode) available on the system, necessarily some of the top down content from Contra III would need to be altered or removed, and that begged the question of what would take its place: after all, a return to basic sidescrolling action might feel like a big step down, and we can't have that. So I think I expected Hard Corps to throw in a new wrinkle to keep the formula a bit more fresh. What I did not expect was for it to make three enormous changes.
For one, Hard Corps has four different characters to choose from, and each is actually unique. It's not just the look - where else can you play a cybernetic wolfman? - but they've got different sizes and hurtboxes as well. And while each starts with the same basic low power machine gun, each has a completely different loadout of possible weapon upgrades, ensuring that all four play very differently from one another outside of the fundamentals of movement. To that end, the two weapon toggle of Contra III is expanded in Hard Corps, allowing you to hold all four of your upgraded weapons simultaneously and switch between them at will, which adds a new layer of depth and strategy to the action. Building upon this notion of enhanced player choice even further, the second big change is that the game has branching paths. After the first stage you make a choice that determines where you head for the second level, and then later on you make another choice that creates further divergence, such that the game has four main endings (and a secret fifth!), all with their own dedicated unique stages. It's for that reason possibly the most replayable game so far in the franchise; I myself did a run through of each ending using a different character per run to get a feel for them all.
This leads to the final big change, which is the only one I don't regard a resounding success: the entire game is basically a boss rush. Let's zero in on the main path that I followed on my primary playthrough and add up all mini-bosses and full boss phases. What number might you expect that to come out as? A dozen or so? Well, sorry about your naiveté, but the answer is 43: it's bosses all the way down. This is a MUCH more mentally taxing load than previous Contra games where you could kind of skate through the non-boss sections with good fundamentals. And that's just one of four possible paths through the game! It's absurd! It's also way more fun than it sounds it would be from the description, but I've heard people say Hard Corps is the toughest Contra game and now I know why. I do miss just running and gunning and dropping dudes in one hit before a thrilling finale; it's hard to be properly wowed by a boss fight when that's all you ever see. But nevertheless Contra: Hard Corps is lives up to the legacy of greatness the franchise had up until that point established...just steel yourself mentally for the extensive memorization it requires of you.

#28 - Ancient Enemy - PC - 5.5/10 (Semi-Competent)
Solitaire is one of those games that nobody really wants to play. It’s a game of convenience and opportunity, only attractive in the absence of something better, which is to say “nearly anything else at all.” Slightly more entertaining are variations on the form, such as Mahjong Solitaire or Free Cell, where certain cards/tiles are locked until the ones above them have been cleared away. These are still just time wasting games for people with nothing else to do, but when presented as a discrete set of challenges there’s a bit more appeal. Do you know they say that every one of the 32,000 numbered games of FreeCell on classic Windows operating systems was supposedly beatable? Did you know a very bored teenage me once decided to see if I could prove it by playing and beating every single unique game of FreeCell in order? I got into the low 30s or so before I questioned what the hell I was doing with my life and wisely moved on.
Well, Ancient Enemy is a game for people with nothing better to do, masquerading as a game that would qualify as "something better to do." It’s an RPG, I guess, but the gameplay revolves entirely around a solitaire variant. You have a deck of “stock cards” numbered 0-9 and start each encounter (“hand”) by flipping the top one. Then on the board you have to collect a card with a number adjacent to the one you’re displaying - 0 serving as a bridge between 1 and 9. Getting a card reveals any card trapped immediately below it and enables that card to be collected as well. If you can’t make a move, you can flip a new stock card over to get a random new number until your deck runs out. Some levels are simple puzzles in this vein, trying to clear all the cards from the board. Most encounters though are battles, where you do the exact same thing, except the color of the card you collect enables you to attack, defend, or cast a spell. So it’s turn-based combat, except each turn is you basically clearing as many cards as you can from the board to juice up your attack or bolster your defense, and that’s about it.
Now, at first, this is actually way more fun than I’m making it sound. I mean, I like solitaire type games for what they are, and the extra mechanics definitely do enrich the experience. You get consumable wild cards, battle boards have bonus cards with instant benefits, you get powers that manipulate the board, new types of cards appear, all good stuff. The problem is that the game completely runs out of these new ideas about a quarter of the way through, at which point you’re just going through the motions until the end, accompanied by a complete nothing of a story that I was confident I had figured out, only to find that the ending was somehow worse than the cliche I’d been anticipating. Thus, the game sadly settled into that exact same niche of games it was supposed to improve upon and supplant. Which I suppose is ok…if you’ve got nothing better to do.

#29 - Snakebird Primer - PC - 7/10 (Good)
I follow a general rule of always playing game franchises in order, but Snakebird Primer is a unique case wherein the developers of the original Snakebird decided that it was too off-putting to new players, and so they made a sequel that they explicitly wanted newcomers to play first. A "primer" in truth to ease you into the overall Snakebird challenge, as it were. So when I decided to check out Snakebird, I thought all right: just this once I'll do it your way.
So how does Snakebird Primer shake out? Well...it's fine. It's a jaunty kind of puzzle game, with bright colors, friendly art and music, and general good vibes. In each stage you control one or more segmented "snakebirds" and have to get them all to the rainbow portal to complete the level. Sometimes you need to eat fruit to open the portal as well, but that's the entire game in a nutshell. It's a very simple concept, complicated only by the fact that a snakebird that has no body segments touching the ground will fall, and so each stage is a kind of pathing challenge, tasking you to figure out the right order of operations to reach the end. The levels are very well paced and designed if you just go in order: there aren't any hand-holdy tutorials, but new ideas are introduced organically at various intervals, and the challenge always feels reasonable, especially because you can undo any number of moves at will, like stepping through code to find an error.
There is, however, a significant difficulty spike for the last couple levels, which is pretty jarring. And when you add to that the fact that the designer of Baba Is You said he built a lot of his design philosophy around the original Snakebird, I've got to admit I'm a lot less keen on checking that one out. It's in that same realm of "enter these six dozen commands in precisely the right order" that made Baba Is You eventually feel more tedious and frustrating to me than anything else, so I think for now I'm happy to have just played the "lite" version instead.

#30 - It Takes Two - PS4 - 8.5/10 (Excellent)
When trying to write down a genre for It Takes Two in my tracking spreadsheet, I wanted to put "Yes". It's as though the developers wanted to make a bunch of different kinds of games and, rather than accepting any limitations (self-imposed or otherwise), they just found a way to do it all at once. It Takes Two is a platformer. It's a third-person shooter. It's a puzzle game. It's a rhythm game. It's a racing game. It's a stealth game. It's a boss battling action adventure. It's a minigame collection. It's a romantic comedy. It's an exploration playground. One minute you're flying around on a jetpack chucking Captain America shields at devils and the next you're literally playing a timed game of chess. None of the things that It Takes Two does would be characterized as masterpiece forms of their respective genres, but that's not the point. There's sufficient depth and development of each mechanic that it never feels like a lazy tack-on to check a box - and that in itself is beyond impressive - but it's the sheer number of different ideas tossed into this package that make it truly special.
It's hard for me to even review this game, frankly. Part of that is because I feel a strong bias towards the game for the audaciousness of what it tries to achieve, and for the way it inspires me to keep stretching myself in new ways however I can. But it's also hard because I don't remember the whole thing. It Takes Two is both fresh in memory, having just finished it, and yet far away and mingled in my mind with similar bits of similar other adventures (Tearaway foremost among them). Why is that? Well, I first booted up It Takes Two in May of 2022 as a co-op experience to share with my wife - quite fitting, as it turns out, given the nature of the game's plot of trying to reconcile an embattled couple. We'd only play in smaller bursts of 1-2 hours at a time, but every session we played it felt like we were playing a new, different game. Music to my ears, but much harder on my gaming-challenged wife, who took longer to adjust to each mechanical shift. Pretty soon we were playing less and less often, even as I was playing a game like Tearaway early on that occupied some similar design space in my head. Soon we stopped playing at all. When I tried to suggest resuming this title over the past year, I was repeatedly rebuffed until finally a month ago I managed to wear her down enough that we picked it up again for about an hour a week. So it is that the first half of the game is fuzzy and nebulous to me, even as I recall that I loved playing, whereas the back half is much fresher, and it's nigh impossible for me to separate my wife's frequent frustrations from my own experience - especially since I've been playing on a controller experiencing heavy stick drift, so managing the camera was a nightmare through no fault of the game's.
All that said, how could I not recommend this game? It's best played with two experienced gamers, but the story only fully lands if you play as a couple, so there's a bit of potential for a disconnect there, as I experienced. It's not a perfect game. But it is an incredibly ambitious one that had me routinely grinning from ear to ear, despite the grumblings on the couch next to me. When I pointed out to my wife that we finished the game in May 2024, almost to the day when we started back in '22, she said "They should've called it It Takes Two Years." We're both glad it's over, but I think for very different reasons.

#31 - Rogue Legacy 2 - PS5 - 7/10 (Good)
Some game sequels try to really shake things up and try something different from the one before. Final Fantasy is probably the biggest and most obvious example of this, but you can also see it in virtually every Super Mario Bros. game, in the Castlevania series, and the list goes on extensively from there. On the other hand, some game sequels treat their predecessors like rough drafts to be perfected. With these, the idea is to take the vision for the previous game, use the increase in time/budget/developer expertise now available, and try to execute on it more completely than was possible before. When a game like this is successful, there becomes almost zero reason to ever play the original game (other than possibly its story), because the new version has replaced it entirely as the definitive experience.
Rogue Legacy 2 is one of these latter types of games. Everything from the first game is pretty much still there (bosses excepted): enemies, basic combat and room design, character classes, traits, progression, etc. It immediately feels like "Hey, I've played this before," yet a cursory look reveals a huge wealth of additional content over the first game. Classes are better differentiated, you get new weapons, more spells, special abilities, new items, new upgrades, new explorable regions, new mechanics, new new new. It truly is a total replacement for Rogue Legacy 1 in this regard, a "go ahead and uninstall that thing forever because we've got it all right here and then some" type of mission statement. I was amazed at how I kept finding ever more avenues of progression and discovery, even many hours into the game, In fact, I never did manage to play as every class, and each class has a variant form as well, most of which I didn't even unlock. It's overflowing with stuff.
And I think that's why it didn't work quite as well for me as the first game: it's all too much. Now there are four different types of currency, all acquired in different ways, all for different upgrade paths. You're always competing with yourself on what to level up between runs because there are too many choices and all of them seem pretty good, but as you're finding your early groove the game throws a big wrench in there: labor costs. While each upgrade has a set gold cost that increases as you level it up, early on the game adds a universal tax mechanic to the entire upgrade tree, making it increasingly prohibitive to spend your money on stuff, and it feels awful. Rogue Legacy 1 had a similar system where each upgrade cost 10g more than the previous, but in the sequel these escalate far more rapidly, to the point where you'll complete a huge run and still feel like you can only afford one or two upgrades that barely move the needle. It's a pure inflationary grinding system meant to pad playtime, and I'm not about that. I played RL1 through multiple New Game + levels, but I was thrilled to beat RL2's final boss and move on because the economy is so frustrating. Other than that though, it's got quite a lot going for it.

#32 - Undertale - PS4 - 7/10 (Good)
When is some information too much information? Undertale is notorious for its rabid fan community insisting that there is only one "right" way to play the game, and so if you've ever heard of Undertale there's a good chance you already know what that preferred method is: pacifism. Undertale takes a unique approach to the JRPG in two primary ways: first, that defending against enemy attacks is an active system pretty much akin to dodging in a bullet hell game, and second that you almost never actually need to choose the "Fight" command from the battle menu in order to succeed in an encounter. The argument from the community is that you must play in this fully pacifist manner, largely because of a design decision that thoroughly punishes players who do not, only revealed after the game's conclusion. Thus, these players are "helping" curious newcomers by saving them from falling victim to a fairly vindictive design choice that would create a lot of frustration.
The problem with that approach is that Undertale makes it abundantly clear from the outset that you have the option for these alternative combat approaches, trains you on how to use them, and then gives you a positive feedback loop for choosing that direction with your gameplay. Which means the discourse surrounding this game effectively undermines not only the game's own ability to surprise and educate you, but also the authorial intent of that same design decision, which in context is a conscious player decision to go against the grain and suffer the possible consequences of doing so. In short, I wish I'd never heard of Undertale before I played it, as I'm sure I would've had a much better time.
As it stands, Undertale is still a highly creative take on the genre that, despite an aesthetic I didn't care for and writing that leaned a bit too hard at times into "lol I'm so random" territory for my tastes, still managed to get me invested with some of its characters and even make me laugh aloud at times. I was particularly impressed with that aforementioned approach to combat, as each enemy introduced unique hazards to avoid, so fighting a new monster was far more exciting here than in a standard turn-based RPG where the only meaningful question is "How much damage did this whatever move do to me?" So for those reasons I applaud Undertale. Even still, there's a lot of walking back and forth with no major purpose beyond "it was decided the game should be a little bit inconvenient here," adding some unnecessary tedium to the mix. In short, Undertale's a generally good time, but if you want it to be even better, just pretend you haven't read anything I just said.

#33 - Marvel's Spider-Man: Miles Morales - PS5 - 7.5/10 (Solid)
2018 was a big year for Miles Morales. In the fall he showed up in the PS4 title Marvel's Spider-Man as a major supporting character, and by the end of the year he was stunning cinema audiences in the fantastic Spider-Man: Into the Spider-Verse as the primary protagonist. It's no surprise then that by 2020, with his brand so hot, Sony and Insomniac Games would cash in with a follow-up title to the hit PS4 game with Miles front and center. And for the most part, the game is what you'd expect it to be from that basic pitch: more of the same from 2018, only focusing on Miles' family, his new home of Harlem and its people, and his path to becoming a fully fledged hero in his own right. That's all fine, but here's the problem: all of it has been done better before, and recently to boot. Miles' story of personal growth and family drama was handled better in the Spider-Verse series, even though MSM:MM wisely walks chooses to walk some different beats along the way. "Superhero of Harlem" was done masterfully by Netflix with the Luke Cage series (the first season, at least) back in 2016, and MSM:MM doesn't even try to address any issues beyond the most surface level. And the "more of the same" gameplay?
Well, admittedly that's still pretty good. Web swinging is as fun as ever to the point that there's an XP challenge to web swing at high speed for a full cumulative hour of real time and I caught myself thinking, "Hmm, maybe..." There are fast travel points that unlock relatively early on, but the joy of traversal feels like the main point of the game, so why would you bother? Miles also gets some new Spidey moves related to his bio-electric powers, and these are really fun and impactful to pull off, such that "more of the same" isn't in this case a damning phrase. And yet, it's also distinctly not "more, but better." In order to emphasize your new powers, the goons you fight (now including women for the first time I can recall ever seeing in a superhero game like this) have upgraded their own abilities as well, which means the simple pleasure of chaining big combos is a bit diminished. Maybe this enemy just blocks all your basic attacks and stops you cold. Maybe this one turns the tables to dodge and counter you. Or maybe you're just constantly surrounded by a flood of dudes with guns and rocket launchers and you feel like you never get a chance to press "punch" without being thoroughly punished.
Now add to that the game's relatively brief length and general lack of meaningful activities compared to its predecessor, as well as its truly awful villains and the ho-hum plot that they service, and you've got a title that's decidedly a step back from what came before. Of course, what came before was excellent, so even a step back still lands you in territory that's quite fun to play around with. My 6-year-old summed it up best when he came downstairs to ask me a question one day and caught me playing: "Whoa...how are you Spider-Man?!" Which is to say that Marvel's Spider-Man: Miles Morales is a game that really makes you feel like a wannabe Spider-Man who hasn't gotten it all figured out just yet. And I guess that's all right.

Coming in June:
  • I've had less time for PC gaming lately for a couple of different reasons, but I'm expecting that to be a temporary thing, and I don't think I'm in danger of failing to finish Mass Effect 3 by the end of June. I didn't realize the version of the game I had included all the DLC. Nor did I actually know what any of the DLC was. So I was quite a ways into the game and feeling great about my progress when I got suspicious that the section I was playing wasn't actually base game content. I looked it up and found that, in fact, about 90% of what I'd played to date was DLC and I'd barely actually started the base game itself. That explains why the main story was taking a while to get off the ground, at any rate.
  • Speaking of getting off the ground, my journey through The Legend of Zelda: Tears of the Kingdom began impatiently a few months after release, but I took an extended break from the game and have now spent pretty much all of May continuing my thorough trek through the game world. I'm well over 200 hours into the game and am only several days away from having explored the entirety of the game's map. At which point I believe I'll finally advance the main quest past its initial stage.
  • In my review for Rogue Legacy 2 above I mentioned the Castlevania franchise, which I feel I can speak to as a whole given that I've finished nearly every game in the series to date. Unsurprisingly I felt most drawn to the metroidvania style games, so there was a layer of disappointment in exhausting the last of those to discover. Disappointment that will soon be temporarily eradicated when I boot up Bloodstained: Ritual of the Night, produced by that same creative mind.
  • And more...


← Previous 2024 Next →
submitted by LordChozo to patientgamers [link] [comments]


2024.06.01 15:23 Part-European-Psycho (M4A) looking for a long term partner + pal!

Hey there, my names Greyson and I’m a 17 year old high school grad! First off, as I’m 17 (turning 18 and in a few weeks) please be within the age range of 17-19! I really would rather be friends and write with fellas around my age, no exceptions
Anyways if you made it past that little roadblock here’s an introductory type thing:
What type of genres/themes I’m into:
That’s about all from me, sorry for being so lengthy. If you made it this far give me an introduction about yourself (like name and age for starters) PLEEEEASE put effort into it or I won’t even bother because that means you didn’t bother to read this :( happens quite a bit so yeah
submitted by Part-European-Psycho to Roleplay [link] [comments]


2024.06.01 15:21 Kawaiicatlove Please join my tribe if you can feed your monster to level 140-180

Looking for 2-3 high level players to join my tribe( I am mainly looking for players who are at least game level 65 or higher) our tribe members are mostly game level 70-90 that range! Must show your ID when you apply to my tribe. ID means your friend code, so you should add your friend code to your Display Name. my username is RitaCat my avatar is Ghazt my tribe name: 135+Epic my friend code: 2546790BE
submitted by Kawaiicatlove to MSMfriendcodes [link] [comments]


2024.06.01 15:16 Ready_Amoeba5401 Is this laptop okay enough for its price?

Is this laptop okay enough for its price? submitted by Ready_Amoeba5401 to Tech_Philippines [link] [comments]


2024.06.01 15:15 amyjaihalll [18F] who wanna chat too a random ahh person?!?!?

well I hope you find them!
but uhh if not, here I am! my name is Amy :D I’m just on here looking for some possibly new homies! all because making friend irl is way to stressful🫡
uhh here’s a little about ya girl
i am a certified shawty standing at a massive 5’1 (yes i know, please don’t be scared of my massive height), uhh I am half Thai and half British! But I legit look Thai but sound so posh, it’s is terrible😭
I go to the beach daily but I cannot swim 👍 the water is just so pretty 😭 uhh I have a moped that may be the coolest vehicle ever! I am also a massive car fan, if you have a cool car😭 I’m in love!
submitted by amyjaihalll to MakeNewFriendsHere [link] [comments]


2024.06.01 15:13 redemral Trip Report from first time visitor - Amazing!

I asked for advice a few times from this sub and I just wanted to come back and share how much we loved our visit!
I'm from the US (Florida) and have been wanting to go to Alton Towers since I was a kid playing Rollercoaster Tycoon. I'm also a huge B&M invert lover and horror lover, so Nemesis was my dream coaster and top of the bucket list.
I've been a traveling theme park enthusiast my whole life and I've been over to the UK a few times in my life but never made the effort to get to Alton Towers until this year - honestly so overdue.
We went mid week in late April, away from holidays. The park was generally pretty dead, as expected. We did two and a half days. I'm glad we had that much time as we got to do everything multiple times. Weather was good - cool, and only hit major one rain of the days and only for a couple hours.
Here's my thoughts on each ride (approximately in order of ranking), then I'll talk about feedback on the park overall and the hotel:
Nemesis - Amazing! Loved it, absolutely worth the trip. I adore the horror theme and the scenery is gorgeous. I wish it was a slightly longer ride (of course that's a theme with Alton Towers), so I can't quite say it is my favorite B&M invert overall - I think that title still belongs to Montu. But it is very close and I would say a top 10 coaster overall.
Smiler - Loved it! I was not sure I would as I read many things about it being rough, and I am roughness sensitive. Honestly I can say, I did not find this to be a rough coaster. For comparison, at Thorpe Park, Saw and Colossus are pretty much not rideable because of how rough/painful/headbanging they are. Smiler, no, not at all.
I wasn't expecting Smiler to become one of my all time favorite coasters but I think it did. I heard the front row is the only good row - did not find that to be the case either. The front row is best but it's not by much, I found it to be a good ride in every row. Left me slightly dizzy after each half of the ride, but not in a bad way.
Wicker Man - Loved it! I'm not a huge wooden coaster fan overall because I don't have a huge roughness tolerance, but thankfully Wicker Man is not at all rough. I love the theme and the pre-show. The ride is pure fun. We were lucky enough to get a front row ride which was my favorite.
Thirteen - I think this is overhated - I really enjoyed it! The theme is great (I do love horror themes) and I don't mind that this is more of a family coaster. The only thing I would really want to improve it would be a slightly longer drop and an animatronic instead of a static set piece in the drop room.
Galacticair - Despite never having been here before, I've always thought of this coaster by its original name. Really enjoyed it! I'm not the biggest fan of flying coasters in general, and I think I do like that this is less intense than some of the others.
Alton Towers needs to get on a retheme, scenery, and paint job for it though. It's looking a bit rough and could use some love.
Oblivion - It's a fun drop. The first time I rode it, I was like - I walked all the way through this massive queue line for that? I didn't realize it really is literally JUST the drop. Unfortunately I'm spoiled by having Sheikra at my home park. But the second time riding and knowing what to expect, I was like - yeah, this is a really good drop and the black hole theme is cool.
Spinball Whizzer - It's a spinning coaster. You like them or you don't like them. I like them alright - although Dragon's Fury at Chessington was actually amazing. Spinball Whizzer is alright.
Runaway Mine Train - This is a cute family coaster, good fun. I love the long train. Our ride op sent us around 3 times. Only rode this once which was enough to get the idea but I will definitely ride it again next time.
Rita - This is the only coaster at Alton Towers that I'm not really a fan of. Rode twice, first time back row, second time waited for front row. It's worth the wait for the front row. It's a bit rough for me otherwise. Before coming, I honestly thought - who cares if it's just the launch, I love launches! But for whatever reason this launch is kind of mediocre and then the rest of the ride is somewhere between painful and boring.
Non coasters:
Curse at Alton Manor - Loved it! I'm spoiled having been to Disney/Universal a good bit, and I know Alton Towers does not have the budget to produce the same caliber of dark ride - but Curse is really quite outstanding considering that limitation. Love the theme (as usual with the whole park) and they tell a really good story.
Nemesis Sub Terra - I don't think this deserves all the hate it gets. It's a cool experience - maybe not especially rerideable, and the "ride" portion is underwhelming, but it was a fun one time ride. I do wish cooler stuff happened with the egg. Also, the part where it whips your legs really hurt.
Gangsta Granny - Rode it once, it's very cute considering it cannot be Disney level. I do not mean to sound spoiled and hope that I don't - I just know what is theoretically possible with a dark ride, but given budgets, this a very cute family ride.
Dungeon - Did the London one a few years ago and remember liking that better, but this wasn't bad at all. It was a fun time and I'm glad I did it, especially with the Merlin pass discount. Unlikely I'd spend the time to do it again on a return visit. I know it's closing this summer, not sure if that's permanent, but honestly if it was permanent and they replace it with something else, I think that would be just fine.
Hex - Booooooo it was closed. Gives me something else to look forward to when I return, which I hope to do whenever Project Horizon is done.
Food:
Rollercoaster Restaurant: Did this both nights we stayed here. It was mostly alright, I had a burger that was pretty good. The nachos were a joke. The curry chickpea thing was decent. The gluten free menu was pretty pathetic, but at least they had some options so that my husband could eat dinner.
Middle Eastern restaurant by Wicker Man (I forget its name): This was the only place to get a meal in the park that had GF accommodation that we found. For whatever dumb reason, the chicken and chips that they CAN make gluten free is not advertised that way on the menu. But to their credit, the cook was SUPER good about making sure to cook the meal in a safe way for someone with a gluten allergy.
Ate there twice, and the food was actually pretty good.
My only complaint - both this and the one near Rita sell baked potatoes, which are one of the only things in the park we found that would be gluten free, and both days they seemed to run out of the potatoes at midday. One day, we got the literal last half a potato they had left, and the other, they were already out.
I saw that Alton Towers had a notice up about switching suppliers or something and bringing more GF options to their menus... that's needed. Hopefully next time the situation will be better.
Ice cream by the Curse: Ok, I have to say, I was obsessed with this. The black ice cream in the black cone just made me happy. And it was really delicious. Especially with the toppings even if they kept falling off. Got it two days in a row, would get it every day on a return visit.
Hotel:
Splash Landings: No real complaints here, it was what I was expecting. Certainly didn't need air conditioning for the time of year. The staff was very friendly and they were great about storing multiple bags for us both on our arrival and on our checkout day.
The breakfast was good for a buffet style breakfast. Enough GF options to eat a good sized meal.
The only actual complaint I have, and this one is weird, but true - the shower is terrible. It has a half glass door that didn't lock in place, and the sides of the tub are tall. This is a recipe for disaster as it's very tempting to hold the door to try to climb out of the tub... but it doesn't lock, so if you do that, you're likely to fall and break your head open. And if you don't hold on... well, good luck climbing out of the tall tub with nothing to grip onto. Not even a towel rail.
I genuinely don't know how they went with something this unsafe in their design process. I don't know how people aren't injuring themselves all the time.
Overall thoughts:
It's certainly spread out - I was warned. It takes some hustling to get from one area to another in a timely fashion, but I didn't find it to be too much. It sure would be though in hot weather, I'll take cold any day.
Actually my biggest "complaint" is how long the queues are in terms of - walking forever, often uphill, to get to the ride. I'm used to theme parks that are able to section off large parts of the line when not in use which doesn't seem to happen much here.
Legit, it's a workout to ride Nemesis if it's not busy and all you have to do is walk to the station.
I didn't find the park to be run down, unclean, or understaffed. All the staff was great, and operations were great. Multiple trains on everything despite it not being busy at all.
Overall we absolutely loved our time here! It lived up to my expectations for sure. Nemesis, Smiler, and Wicker Man were my favorite things, but I dug Thirteen and Curse too.
And as I mentioned, Rita is the only ride I didn't really like - from someone who has visited a ton of theme parks, only one dud with the rest of the stuff being quality is kind of rare.
I'm so glad I finally got to visit, and I will absolutely be back. Hopefully Project Horizon actually happens and isn't later than 2026... currently that's the year I'd plan to come back.
Can't wait for my return!
submitted by redemral to altontowers [link] [comments]


2024.06.01 15:08 odesauria Just submitted as a second author, but...

It was such a strange experience in retrospect. A more established colleague sort of guilted me into doing this project with her. I didn't want to because I'd worked with her previously and had had a nightmarish experienceince, hating the way she thinks, works, and writes (which seems rushed, chaotic, unfounded, and vague to me - I don't understand how any of her work gets accepted). But since I was going to do it anyway, I figured it'd better be something that actually interests me and makes sense to me. So I wrote the proposal. We went back and forth a few times and she agreed. So, in her mind, this is all my idea, I made her do it, and I'm leading the project.
We are on a very tight timeline. In the early stages we sort of alternate taking the lead prompting each other to move forward. At some point I'm thinking it's just not possible to get it done in time for the call for papers, so I suggest we call it quits. She responds by significantly delineating and limiting the scope and prompting me to move forward with that. I do.
I start taking it very seriously, finding and analyzing lit (the study is partly documentary) We both recruit interviewees and conduct interviews together. I do the analysis and write up findings on my own (I have no idea what she would have done for this part, as she didn't even seem to understand what our data was or how to draw conclusions from it). She's supposed to be writing the intro and methods. All this time I've been thinking I'll want to be second author, since I was so ambivalent about the project and wasn't confident I'd like the end result.
We're approaching the deadline, and I send her part of the methods, the findings (which she loves), and a draft for the discussion. She's supposed to complete the intro, methods and discussion. When I get it back, her sections are so monumentally disastrous to me that I rewrite them. Also, parts of the findings are now disfigured (which she herself realized in hindsight and said I could get back to their original shape). At this point it's so close to the deadline that we're not meeting anymore - just texting and sending things back and forth. We never discussed author order (I know, I know), but her assumption matches mine, because she entered our names in a paper template and she's first author.
The last few rounds of revisions from her I actually find helpful. I finalize and submit just in time. The paper would have needed closer revisions, and I'm sure there'll be mistakes, but now I'm thinking the article is actually decent and a cool contribution. And it also occurs to me that I did most of it...
submitted by odesauria to academia [link] [comments]


2024.06.01 15:08 counts_per_minute Why does Dell try to bundle the WD19DCS with ultra niche enterprise workstations, but pair Latitudes with WD22TB4 for users that aren't likey to ever utilize the downstream TB4 ports?

WD19DCS (Dell and my company's paired dock to Precision $3000+ laptops
WD22TB4 (Dell and my companys paired dock to my quad core 11th gen latitude):
My company only provides at most 2x 1440p displays, so both docks easily satisfy that. The whole logic behind the WD19DCS seems to be "You will lose the powerbrick and we cant ever replace it, we must have your laptop be fast charging at all times even though the WD22TB will deliver required power to not operate while plugged in AND draining except for very artifical forced power draws. It seems to assume the person that can leverage the hardware in the precision somehow cant figure out discrete GPU display outputs and never would use TB4
submitted by counts_per_minute to Dell [link] [comments]


2024.06.01 15:08 Actual_Somewhere_115 GWUSB--what has (was) your experience been like?

Considering transferring as a finance major--career goal is Investment Banking. My current school is a small LAC where I've had great professors and learned a lot. If you could help with any of these questions, I'd appreciate it. If you'd rather DM, that's cool.
Why did you choose GWUSB?
If you've graduated, did you get the first job you hoped for?
What size are most of your business classes (sophomore and up)?
Are professors personable and the type that know your name (a lot of the Rate My Prof reviews are old and not good)?
Do professors grade fairly and is the workload manageable?
Is the atmosphere collaborative or competitive?
How helpful has the career center been?
Have you found alumni willing to help you with an internship or get your resume to the hiring team? (I don't have family with Wall Street connections, but many peers at my current school do. They already know what jobs they can get.)
Are you able to sign up for the classes you need/want or do they fill up pretty fast?
The school advertises access to lots of opportunities in DC (IMF, World Bank, etc). Have you found that to be true?
submitted by Actual_Somewhere_115 to gwu [link] [comments]


2024.06.01 15:06 tonywithice [REQUEST] [STEAM] Persona 5 Royal

Introduction

Hello friends of the GoG community, hope you guys/gals are having a great weekend!
Today i have a request of a beloved franchise in the JRPG department, as you can see in the title, it is the multi faceted delight that is Persona 5 Royal. I personally can't deny that it really lives up to the name of being royal, given the games aesthetic, gameplay and overall stylish presentation. (its so darn good...)

What is persona 5?

I assume most of you are familiar with the genre, it has the classic turn based combat you generally know from, say, the pokemon or final fantasy franchise. But one of the things that makes Persona stand out from its competerors, is its social aspects between the dungeons. you hang out with friends to go further into their personal story (you can also romance) complete tasks like jobs or just explore the city of Tokyo, along other activities. There is a great cast of characters that are interesting in their own way and i would love to learn about them in depth and bond a personal connection. Just on the side, i find it funny when people talk about the "post persona depression" xD it really says a lot about the awesome experience, i think. Which sparks my interest, since i love to dive deep into fictional worlds and get lost in it for a while. (i think you guys can relate :D)
The visuals of the game are off the charts awesome, if you have seen it, you know what i'm talking about. In the game you impersonate a male high school student (and phantom thieve in the fighting segments) JokeRen. You and your group fight corrupt adults to expose their crimes by... going into the metaverse, where peoples desires and thoughts take shape. That is such a cool concept!!

Outro

The game has been on my radar for a long time and i would be more than blessed to experience this masterpiece. As to my personal reasons why i can't buy it for myself, is because i've been out of funds to contribute to my favorite hobby due to being a student, so it is hard to afford such a pricy game at the moment. Thank you for reading through my request and i hope you have a great day :)
The Game: Persona 5 Royal
My Steam: tonywithice
submitted by tonywithice to GiftofGames [link] [comments]


2024.06.01 15:04 StopDownloadin But Wait, There's More! 1/?

Had this idea bouncing around in my head about the little ferret guy, Etholin Esila. I figured with him being a 'merchant lord' he'd want to start cutting deals with Emma once the initial curiosity and amazement over Earth tech would have passed. Not sure where this is going, if anywhere, but just wanted to get it out of my head and onto 'paper'.
Thanks to u/DndQuickQuestion for helping with feedback on earlier drafts.
Afternoon Transgracian Academy of Magical Arts
The hulking minotaur loomed menacingly over me. "Crawling along the floor suits you well, Merchant Lord Etholin Esila!” it boomed in an intimidating baritone. “Merchant Lord, pfah! Even a mangy cur such as that Mercenary Prince has a legacy of valor and martial prowess behind his dubious title, but you?”
An accusatory finger was jabbed in my direction. “Nothing but puffery and bluster to buttress your status as a glorified shopkeep! Your ilk claims to broker fair trade between the Realms, but those with integrity and honor recognize the deceit you employ to conjure false value from nothing." It was difficult to tell if Lord Auris Ping's tirade was aimed more at myself, the Esila clan, or the concept of inter-realm commerce in general.
At the moment, I was more concerned with herding my scattered belongings back into my satchel. While rushing to my next appointment, I had the dubious privilege of colliding with this mountain of a brute. Naturally I was on the losing side of that contest, and was sent tail over head to the floor, scattering the contents of my school satchel across the polished granite. Not one to pass up the chance at a crass display of dominance, Lord Ping had launched into the rant that everyone in earshot was currently enduring.
"Look at you, scrabbling on the floor to fetch your little trinkets, a fitting match for your base and covetous nature!" Fairly pedestrian, as far as character assassination went. I’d been called far worse while helping Father with trade negotiations, sometimes at sword or stave point. One had to develop quite a thick hide when engaging in cross-realm commerce. Especially with many realms having rather… absolutist opinions about the value of goods, like Lord Ping here. But I had zero interest in contesting his assertions, despite how idiotic they were.
Haggling or arguing with Pronarthians was a singularly wretched experience. They were infamous across the Realms for their single-mindedness and a compulsive need to have the last word that bordered on lunacy. I didn’t have the patience for the endless ingratiating flattery required to bore through such stubbornness. If that wasn’t enough, a gentleman of my stature also had to consider Pronarthians’ sizeism; specifically their intrinsic respect for the larger and taller races.
And that was merely the average Pronarthian! Arguing with a belligerent lout, accustomed to deference as Lord Ping? I'd sooner try my hand at flying out the nearby window. At least the loamy soil below would give me a fighting chance, or a jagged rock would grant me the mercy of a swift end.
Instead, I busied myself putting my things in order, taking special care with one item in particular. It was a set of memory crystals I received from the Earthrealmer, Cadet Emma Booker. It was part of a ‘transdimensional cultural exchange pilot program,’ as she had described it with her nation’s peculiar bureaucratic jargon. I had previously conducted similar transactions in my initial dealings with Cadet Booker, and it was those first tentative steps that convinced me to make Cadet Booker a full-fledged premiere trade partner of the Ocean Breeze Trading Company, the pride of the Esila clan.
The myriad tomes and treatises from Earthrealm, such as the riveting "The Wealth of Nations," amply demonstrated that Earthrealm had an extremely sophisticated understanding of commerce, finance, and logistics. But it was the ‘video archive footage,’ transferred onto memory crystals for ease of viewing, that convinced me at a visceral level that these Earthrealmers were a sound investment. I felt it on my whisker-tips, as the commoners back home would say.
"May I offer a helping hand, Lord Esila?" inquired a familiar voice. I looked up to see a scaly, clawed hand extended toward me. “And perhaps a sympathetic ear? After all, that was a rather nasty bit of slander from Lord Ping, would you not agree?”
Wonderful. This nonsense again.
While I had been lost in thought contemplating Ocean Breeze’s latest windfall, Lord Ping seemed to have lost interest and resumed going about his business. Taking his place, as always, was Lord Qiv Ratom, ever ready to sift through the rubble of Lord Ping's latest ham-fisted antics for personal gain. "You will find that my views differ considerably from Lord Ping's. I, for one, admire the manner in which you extract value from your trade partners. After all, does it not require skill and cunning to convince the customer that your wares are worth far greater than their true value? Such nuance and subtlety is lost on the likes of Auris Ping, content to strong-arm what he desires from others."
I paused for a moment, at a loss for words. His tone suggested his 'praise' was sincere, but only stoked my ire further. What in the thrice-damned Hells did he think he was accomplishing? Did he really think that telling me, "Well, I still regard you as a thief, but I APPRECIATE your thieving nature, unlike that uncouth lout!" was going to win me over? Dealing with parties with this attitude to commerce and trade was tedious at best. But ever since making acquaintances with Cadet Booker, whose people's understanding and appreciation of commerce rivaled the Nexians, dealing with the likes of Ping and Ratom was nigh UNBEARABLE.
I rattled off the usual rigmarole we used at Ocean Breeze for clients we wished to keep at arm's length. "With respect, Lord Ratom, the value of the goods we sell is determined by the customer's needs and circumstances. The merchants of my clan arbitrate prices taking such factors into consideration. We see it as our responsibility to provide equitable trade that is not only beneficial to all parties, but also provides fair compensation for the tradesmen involved in executing the transaction."
"But of course, it is as you say," replied Lord Ratom with his signature oily charisma. "Fair and equitable trade, according to the customer's circumstances. Thus, you are but a facilitator of the Fates, a most humble tool of Destiny itself. And one who collects a respectable commission, at that," he continued. He stopped short of winking conspiratorially, but the impish grin playing across his features was a fine substitute. Every mote of my being wanted to shake him until he shed his skin. He continued, "Your... humility aside, my admiration of your clan's cunning and resourcefulness still stands. The insight of one so skilled is always welcome within my inner circle, should you wish to grace us with your presence."
It took all my restraint to not tell him into which orifice he could jam his charity-case friendship offer. After all, I'd been keeping far better and more like-minded company of late. Company that the Baralonian lord was likely dying to ingratiate himself with, given how Cadet Booker and her peer group had taken pains to keep Lord Ratom and his entourage of gossips at arm’s length. Instead, I left the smug reptile’s offer dangling in the air, twisting in the wind for a few agonizing moments while I finished tidying my things. Rising to my feet, I finally replied, "An offer most generous and kind. I will of course, have to consider the circumstances of both customer and merchant. Surely you would not begrudge a humble servant of Fate for waiting for the most auspicious circumstances?" Even at my best, I was hardly a master of rhetoric, so crudely tossing his words back at him was the best I could do.
"As you please, Lord Esila," replied Lord Ratom, finally sensing his return on investment wouldn't be worthwhile, leaving me alone to stew in the hallway. Such was the game played among the aristocracy. I looked down at the bundle of memory crystals in my hands, contemplating on their origin, and how Earthrealm could change how the Esila clan, perhaps even all of Rontalis, played the game.
I continued on my way, thoughts heavy once more.
Evening Ocean Breeze Trading Company, Elaseer Offices, Private Chambers
The Elaseer branch office of the Ocean Breeze Trading Company was a modest affair by Nexian standards, a second-storey affair nestled on the edge of the warehouse district. The restrained yet tasteful trappings were a calculated decision of the Esila clan, proprietors of the trading company. A fine balance had to be struck when it came to outward appearances, after all. Some measure of artful decoration was necessary to appease the Nexian eye’s obsession with projecting might and wealth, but not so much that it would attract too much attention.
Only in the private chambers would a guest finally see some personality in the decor, and a generous measure at that. These were the chambers of the nobleman assigned stewardship of these offices, Lord Rikad Esila, uncle to Etholin Esila. Colorful murals with aquatic motifs adorned the walls, highlighted with tastefully matching lacquered panels featuring artwork done in mother-of-pearl inlay. Similar decor was present in the dining room, where uncle and nephew were currently enjoying what Rikad thought would be a leisurely dinner.
CRACK!
The sharp sound rang out loud and clear in the small room, the source being a steamed crab claw, dashed to pieces on a smooth river stone placed between the two diners at the table.
Lord Rikad's branch of the Esila line hailed from the wetlands of Rontalis that opened up into the sea, and they regularly partook of the ocean's bounty. In antiquity, they were known to smash shellfish and other armored morsels against stones they carried with them to lay bare the tasty prizes within. This dining set configuration was a modern interpretation of that old tradition, with a communal stone for guests to open their shellfish.
Of course, such a homestyle service was available solely behind closed doors and shuttered windows and only then to Rikad and his close associates. Here in the Crownlands, such a 'barbarous and unseemly' artifact would be frowned upon by the prevailing Nexian culture and their gold and mother-of-pearl seafood forks that split the shell with a simple tap. But young Etholin labeled that languid dining as a boring conversational backdrop, inferior to the communal excitement of a well-placed strike.
Etholin’s spirited strike had a strong measure of anger behind it, a fact not lost on Rikad. "Steady now, lad. The aim is to crack the shell, not grind it to powder," chided Rikad, an otter clothed in well-tailored robes that melded practicality with muted elegance. He looked aged and gray compared to the ferret-like Etholin, clad in sumptuous silks and embroidery that assertively declared the young lord’s wealth and standing. Etholin hung his head in embarrassment. "Apologies, Uncle. I lost the reins of my temper."
"Well now, aggravated enough to make a mess of my dining set," observed the older gentleman. "It takes a great deal to get your humors churning like this, from my experience. So tell me lad, what urchin needles you?"
"Ugh, more Academy theatrics, what else? With Lords Auris Ping and Qiv Ratom being today’s star players."
"Ah, The Dunce and the Devil," remarked Rikad, nodding with understanding. This wasn't the first time his nephew had related the pestilent pair’s antics. "What two-act farce did they put on this time?"
"Ping opened with the usual blather about merchants being honorless tricksters, with Ratom swooping in to capitalize on the aftermath. Textbook at this point, really," explained Etholin, waving his hand dismissively. "It... it was just the way those two put forward their thoughts. In isolation, each would have been merely irritating. But with one following the other, I was ready to grind my fangs to nubs! To be cursed as a thief on one side, only to be praised as a thief on the other! It was like they were wielding ignorance as one would a greatsword, and managed to cut me with both edges! Gods, I wanted to THROTTLE the idiocy out of them!"
"‘Tis to be expected," said Rikad in consolation. "A great many noble families, even entire Realms at times, came about their status through force of arms or magical prowess, and thus they hold a dim view of commerce as a profession. It is a routine chore for us, navigating around them to find those with less absolutist views on the worth of goods, or more forgiving definitions of 'honest work'. An Adjacent Realm that does not cheat its creditors by altering the weight of its coins or debasing them with base metals and insisting otherwise while hiding behind the safety of their portal is worth its weight in gold."
"Sometimes I feel we ought to cut them out of our affairs entirely and deal with the Nexians, directly and exclusively," mused Etholin bitterly.
"Now, now, though your anger is justified, that's hardly reason for it to take hold of your mind's rudder," cautioned Rikad with a frown. "The Nexians have well-developed philosophies on trade in line with our own, but we only have the resources of a single Realm at our disposal, while the Nexians can leverage the bounty of their never-ending and mana-rich lands. Dealing solely with a behemoth that can devour us with a thought, no matter how frictionless those dealings are, is hardly my idea of a beneficial partnership."
Etholin sighed. "As always, your counsel is sensible, Uncle. Like I said, I lost the reins of my temper in a moment of weakness."
"Don't be so sour on things like this, lad. Our base nature gets the better of us at times, that is the animal within that we all struggle with. That you acknowledged such a lapse and took back the helm is proof that civility prevails. But, enough moping about!" Rikad jumped out of his seat with a little pep in his step. "Looks like we need to guide you back into good spirits, and I know JUST the thing for gentlemen such as us," concluded the elder merchant, twirling his whiskers playfully.
"Somehow I think a night at the theater or music halls will do little for me, Uncle. Or are you suggesting we seek respite at the bottom of a tankard?"
Rikad snorted derisively. "Oh please, I'm not senile yet, pup! Since when has SPENDING money brought joy to anyone worthy of the Esila name?" That made Elothin perk up a bit. Rikad continued, "No, I speak of a PROPER good time, I speak of..."
"COMMERCE!" they cried out in unison, fists held aloft in a triumphant pose. "Does that mean..." began Etholin.
"Indeed, we've just received the latest prototypes for the centralized mana ampoule, linking cords, and so-called 'mana motors'. Perfectly timed with the parts delivery from Cadet Booker not two days ago. Sukie, be a dear and clear this up, and have the remainder bundled up and sent to the young master's rooms at the Academy." Rikad motioned for the housekeepers to clear the table, then ushered Etholin to his private offices where they could discuss business strategy in depth.
Uncle Rikad’s offices were more than just a cozy place where Etholin could get a taste of home. Officially, Rikad was stationed here to oversee the administration of this branch office of the Ocean Breeze Trading Company. In reality, the office was a means to circumvent the Academy's prohibition against students communicating regularly with their home realm. Many aristocratic families employed similar cheats and dodges involving ‘familial duties’ and ‘business obligations’ to skirt the rules. If the Nexians cared about closing such loopholes, they didn’t show it. Perhaps the quaint maneuverings of their lessers amused the elves, who could say?
In this case, Rikad and Etholin were leveraging this loophole to the fullest, as they strategized on how to execute the next steps of their latest commercial venture, which Rikad would then relay to the head offices in Rontalis. As their planning session drew to a close, Rikad remarked on the time. “Well, it would seem that evening has fast become night. You are welcome to stay overnight here, as always, or perhaps you would prefer to retire to the Academy dormitories? Either way, I doubt you’d want to watch an old man doze off in his reading room listening to music.”
At the mention of leisure time, Etholin's eyes widened in surprise, and he began rooting around in his satchel. "Oh goodness, I entirely forgot!"
"What is it, lad?"
"Oh, Cadet Booker has provided us with more of her 'video archive files', transcribed to memory crystal," explained Etholin as he produced the set of crystals from his satchel, perfectly sized for the compact projection device that Rikad kept in his rooms.
"Ah, splendid! Another of the young lady's documentary presentations on commerce? Or perhaps one of her theatrical serials? Both are fine ways to while away the night."
“I’m not sure, but Cadet Booker said we would enjoy them a great deal,” said Etholin as he placed the crystal into the office's projector. As the machine spooled up, a moving image was cast onto the whitewashed wall across the room. As with all Earthrealm recordings, it was entirely mundane, bereft of any sign of manafields. Compared to mana based memory shards, Earthrealm recordings felt like faded sketches. None of that hindered the recording's impact on the viewers.
"Hoh? This is-" exclaimed Rikad, eyes lighting up in recognition.
An Earthrealmer with a thick, lustrous beard strode into view, his confidence and enthusiasm palpable despite the muted colors of the recording. The Earthrealmer’s voice rang out from the projector, carrying that same confidence and infectious enthusiasm like a barker worthy of the title of Grand Master.
Rikad and Etholin cheered in unison.
"HI! BILLY MAYS HERE, WITH ANOTHER GREAT PRODUCT!"
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