Starfish dissection game

SuperStarfish

2020.03.02 04:04 OverKnight1221 SuperStarfish

All about the game Super Starfish by Protostar!
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2011.03.22 00:03 Dragon World

A subreddit for the entire Dragon Ball franchise. discord.gg/dbz
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2012.06.30 22:59 SlimSt Savant

This subreddit is dedicated to the norwegian music producer Aleksander Vinter, known otherwise as Savant, Blanco, Vinter in Vegas and many more.
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2024.05.17 06:19 Ko938AUp Why does SteamRip say to run the game as admin even though it dosent make a difference if I don't?

Whenever I download a game from there. The "Read me" txt file will say to run the game as admin or the game wont save. When I don't run it as admin it saves anyways no matter what.
I know SteamRip is safe I dissected the exe to see for myself I'm just honestly curious of why this is the case.
submitted by Ko938AUp to PiratedGames [link] [comments]


2024.05.17 03:40 Bubbachain I have been stuck in Re7 for six hours

I bought re7 yesterday and started it up today. I am at the part where you have to go into the dissection area, and i just found the scorpion key. I have been looking for SIX HOURS. I have no doubt my game is broken and I don't know what to do. Also the game will not allow me to save which is wonderful.
Update: I watched a tutorial and I am supposed to find a key in a pile of flesh, but it is not here. I just requested a refund on steam.
submitted by Bubbachain to residentevil [link] [comments]


2024.05.17 02:01 minny_mighty_mentos Revigorator Gen4 Platinum+, Bio-Hack or Over-Hyped?

Hey Reddit, I've been digging into the Revigorator Gen4 Platinum+ by MaxScientific, which claims to be a game-changer in anti-aging technologies. This product combines several proprietary ingredients aimed at tackling aging from various angles. It’s particularly designed to streamline biohacking routines by providing optimized, synergistic doses, potentially simplifying the longevity practices for the dedicated.
The technology behind Revigorator focuses on enhancing senolytic activity, boosting sirtuins, and increasing NAD+ levels. NAD+ is essential for cellular resilience and DNA protection, but it naturally decreases with age. The promise here is to strengthen the body’s defenses against the wear of time and eliminate senescent cells—those that no longer divide and accelerate aging.
However, while MaxScientific touts Revigorator as a comprehensive solution, it’s crucial to note that supplements alone aren't magic bullets. The company rightly points out that a longer healthspan is achieved through a holistic approach, including proper diet, exercise, mental health care, and a balanced lifestyle. Revigorator is marketed as just one part of this larger health strategy.
Despite the product’s potential and some backing from well-regarded publications, I remain cautious. The field of anti-aging is rife with exaggerated claims, and it's vital to approach such products with a healthy dose of skepticism. Are there independent studies verifying Revigorator's claims? Can actual users share firsthand accounts of its effectiveness?
Any experiences or insights about Revigorator. Have any of you tried it, or do you prefer sticking to traditional lifestyle changes to manage aging? Let’s dissect the hype and see if there’s real substance to Revigorator’s claims.
submitted by minny_mighty_mentos to Revigorator [link] [comments]


2024.05.17 01:57 Ridtom Amy Was Not Born Bad (With citations)

I've been hearing people saying that Amy is an example of a character being "born evil" or "ontologically evil", because her being a sexual predator must mean that Carol was right.
Which is bizarre, because Worm and Ward both show that Amy was just a normal kid dealing with emotional abuse and fucked up dependency, before she leapt off the slippery slope.
So I decided to prove this with a collection of snippets from the Parahumans series showing that the entire point of Amy's character is that she was someone who was a normal child in the first place:
And yes, Carol was singling her out even pre-Worm.
Eric retreated into the living room, plunking himself down into a chair, slumping down so his arms were up on the armrest, feet on the floor, and his upper body stretched along the seat, chin against collarbone.
He looked at us without moving his head.
"What's up?" I asked.
He shrugged.
"How's she doing?" I asked.
He shrugged, then mumbled, "There were some days she was really scary. I had no idea what she'd do. Mostly now she's… extra teenager-ish, I guess."
He sighed, dramatic.
"It's tough being the odd one out, isn't it?" Amy asked. She was sitting on the short couch beneath the window, feet curled up beside her, a folded book in her lap.
"Really tough."
"Do you want to talk about it?" Amy asked.
"Nah."
"You can reach out to us anytime," Amy said.
"Okay. Thanks, I guess."
He got up and pulled a controller out from under the television. He flipped the switches to turn the TV and console on, and it "Thwooomed" with the console's startup sound.
He held out a controller, offering it to Amy and me.
"Reading," Amy said. "Thanks though."
*
Amy took a second to pull a throw blanket down from the back of the couch and toss it over her legs and feet, before picking up her book.
I walked around the end of the couch, leaning over the arm, my head parallel to hers as I read over her shoulder.
"You're distracting me," she said. Her head moved, frizzy brown hair mashing into my face as she butted her head lightly into mine.
"Who's Roaraxia?" I asked.
"Do you want to read this after I'm done?" she asked. "Emphasis on after?"
"Depends. Is Roaraxia cool?"
"She's the bad guy, and yeah, I guess."
"Is the good guy cool?" I asked.
"No," Amy said, sighing. "Almost never, in books."
"In your books, maybe."
"It's the appeal, isn't it? Peasants, criminals, orphans, they get a chance and they become cool by the end of the book."
I snorted, got up, and took my seat at the other end of the short couch. I stuck my feet out and wormed them beneath Amy's blanket.
"Your feet are cold," Amy told me, kicking me in the shin.
"So are yours," I said, grabbing the corner of the blanket and pulling it away from her foot. "Now they're colder."
What ensued was like thumb wrestling, feet kicking at and pushing against feet in a battle for control. She wasn't trying very hard, though, because she had her eyes on the book. The battle was less about the feet and more about me trying to get her attention as much as she tried to avoid giving it to me.
"You need to shave your legs," Amy said. "It's like sandpaper."
"Gross," Eric said, not taking his eyes off the game.
"It gives me the heebie jeebies," Amy said. "Like the squeak from markers on a whiteboard, or sneakers on the gym floor."
"Tiny hairs, sticking in the underside of your feet," I teased her. "And when you walk, you're walking on them and pushing them in deeper…"
She pulled her feet away like I was on fire, and shivered visibly, putting her book down. My victory.
I kept going, "And when they grow, they're pointed in the wrong direction, so they grow in…"
Amy made incoherent sounds of protest.
"I'm pretty sure it doesn't work that way," Eric said.
"It probably doesn't," I said. I let my head loll back onto the armrest behind me, no longer fighting with Amy. "We're supposed to take a science class next semester."
"Chemistry, biology, or physics," Amy clarified. "We got the sheet in homeroom. Also art, music, or drama."
"Same. What did you pick for science?"
"Chemistry. Physics is the advanced kids' stream and is supposed to be hard, and in biology you might have to dissect frogs. No thank you," Amy answered. "Ick."
"I thought there would be some parts of it that are useful for health and fitness, first aid."
"You're thinking about cape stuff," Amy said.
"Naturally."
"And I bet you picked drama."
"Art," I told her. "At least for the one year. I'm not very good at it, but there's emblems and icons, color mechanics, costumes, poses and posture…"
Amy snorted. "Of course. I picked art too, mostly by process of elimination. So we might be in the same class."
"Cool."
*
"We wanted to talk with you because of what happened to Crystal," Aunt Sarah said. "Based on what's happening elsewhere, and how Carol and I both got powers, we wanted each of you to be aware of what might be coming down the road."
"We'll get powers," I said.
"Probably," my dad said. "Possibly. I know you know the answer, but… do you know how?"
"Trigger events," I said.
Amy spoke up, "This is like having a math whiz in the class, putting her hand up every time a question is asked."
"I'm not that bad."
"It's more serious than math class," Uncle Neil said. "Eric, do you understand about Trigger events?"
"That's the day you get powers?" Eric asked.
"It's what makes you get powers. It's a very important moment."
"One of the best or worst days of your life," I said.
"It can be," my Uncle said.
"If you want it to be a good day," my mother said, "The best thing you can do is be a good student, a good athlete, and the best person you can be. Strive for things and then accomplish those things."
"Great," Amy said. "I'm doomed."
"But," Aunt Sarah said, and it sounded like a sentence. She gave my mom a look. "As far as we can tell, it's rare. You should absolutely try to improve your chances, especially Victoria and Eric. The powers seem to run in the family, and getting a 'good' trigger would help reduce the chances that you get a bad one-"
"We don't know if the chances are as high for you, but it would behoove you to get your grades up, Amy," my mom said.
"Great," Amy said, making a face.
"I've been urging you for some time to join a club, a team, make your own friends. You have too contained a life."
"That's not what we're here to talk about," Aunt Sarah said. "Again, yes, I think it would be good to focus on success, but we should be prepared for the other cases. If something happens, if you have a really bad day and you get hurt or scared or angry, then it's possible you could have a bad trigger event. And it's hard. Right now, Crystal is going through a lot. Neil, me, Mark, Carol, we all went through it."
"All bad?" Amy asked.
"Yes, Amy."
"What happened?" Eric asked.
I braced myself, ready for my mom to shut it down.
"Your mother and I were kidnapped," my mother said. "They kept us in a dark basement for a long time. And then they tried to kill us."
I blinked, my head swimming as I absorbed that. Things made sense now. I had so many more questions.
"Neil had the accident, which you know about" my Aunt Sarah said. I knew. They'd met in the physical therapy after. Her for a riding injury, him for his trigger. "Mark-"
"I was on a boat when we were attacked," my dad said.
"The point is," my Aunt Sarah stressed, "we need you to be aware that this is a thing that happens. Very often, when we get powers, it isn't always easy, fun, or great. We need you all to be gentle with Crystal, not to pry, not to pressure, give her space, and let her handle things in her own way."
I felt frustrated at that, yet I couldn't say anything. They were saying this because I'd been asking her questions before.
"As you grow up, and we bring you to more events where capes are present, it's important to remember that many of them have been through the same," my mother said. "It's a question of courtesy and cape politics."
I nodded at that.
"It's not just others. We need you to be gentle with yourselves," Uncle Neil said. "Be prepared and be aware. When Sarah triggered, she hurt people, badly. I did the same."
"And I took a life," my mother said.
My eyes widened at that.
There was a pause, a break in the flow of conversation. And it was my mom, wearing a sweater, her hair long, looking much like a mom, with sunlight coming in from the window, and I could see it in her eyes. The fact that she had come to terms with that.
"…We weren't going to mention that," Aunt Sarah said, indicating Eric.
"I almost killed someone too," Crystal said.
I wasn't sure how to even imagine that. I wasn't sure Crystal could even imagine it, from the look on her face.
All I knew was that some sketchy people had recognized her and followed her off the bus, running after her when she ran. I only knew that much because my mom had told Amy and me to be extra careful, and had insisted she or dad drive us if we went anywhere.
"They're mad, now, apparently," Crystal said, hugging her arms to her body. "They want to get revenge."
"Often the case," my dad said. "Bad begets bad."
I could tell that my parents' approach to things wasn't really jibing with how Aunt Sarah had wanted to approach it. A little too serious when Eric was three years younger than me and Amy.
"It might happen to you," My mother said. "Chances are the time it happens won't be a time you're capable of being your most rational, but that makes it all the more important that you make resolutions and understand things now. There's a good chance that when you're facing the worst day of your life, you might be in a position to do irreparable harm to someone."
"I don't think I'm the type."
"I didn't think I was the type either, Amy," my mother said. "That makes it easier for the moment to catch you off guard."
"It's not all fun and games," my dad said. He met my eyes as he said it.
Aunt Sarah opened her mouth, like she wanted to say something… but she couldn't refute the fact.
"If I could go back-" Crystal started. She stopped, aware that every set of eyes was on her. Her eyes moving so she wasn't looking at anyone at all, she went on, "-I wouldn't do it again. I wouldn't want these powers."
"I'm so sorry, Crystal," Amy said.
Crystal shrugged.
"That's crazy," I said.
"Victoria," my mother's voice was stern. "We were just talking about sensitivity."
"But she can- you can fly, Crystal."
"And every time I do, it feels a bit like I'm still running away from those people," she said.
"That's a reality for many of us," my aunt Sarah said. A woman I'd associated with warm hugs, pumpkin cookies, and all of the cool 'my relative is a superhero' stuff without the 'also my parent' crap, except now she was talking from a place of darkness and hurting people.
"I hope I never get powers," my sister said. I saw Crystal nod.
"I saw scenes from our childhood. Stuff to do with mom, Uncle Neil, and Dean. You were there."
"Fucking up?" she asked.
"Nah," I said. "Just there. Talking about Roaraxia and fantasy books."
"The talk," Amy said. Still without turning around.
Dot crawled up Amy and perched on her shoulder, sitting backwards so she could watch me. Wearing purple overalls with no shirt.
"Yeah. The talk. I'd mostly forgotten."
"I didn't. I couldn't pick up another book in the Roar series without thinking about mom getting on my case in front of everyone. Amy with no friends, no hobbies, she's small."
I looked at my mom. My mom was frowning.
I was no stranger to distorted thinking. Even before… before everything, I'd been swept up in it. As a child, wanting to belong to my family, being the odd one out, until I got my power. I'd later realized how lonely powers were.
The flip side of the coin applied too. Being the odd one in.
Amy had been the odd one in more than I had. Purely average in appearance, quiet, she hadn't been passionate about hobbies or about anything in particular. She'd liked movies from Aleph and when she was twelve she'd break her usual reserved, quiet composure to get way too excited if she checked the change slot of a vending machine or pay phone and found a quarter. And yet when we got to high school, she was automatically included in the group of popular students. The group with Dean, who was supposed to take over his dad's company, and with the star athletes and the star athletes' boyfriends and girlfriends.
I'd eventually looked beyond my bubble of thinking my sister was great because she was my sister and I fucking loved her, wondering why she was included in the group of popular students when she wasn't popular. Then I'd had to draw the eventual, inevitable conclusion, and wonder if I belonged to that group. Was I there just because my parents wore costumes and had flashy powers?
I'd settled in despite that. Amy had settled out- hanging out to keep me company, but not going out of her way to stick with the group. It had been easy for her to move in that direction, after I'd gotten powers. I'd been grateful for my earlier realization about the nature of the group, because it kept me real and provided a starting point for realizing where Dean was coming from, having come from money. I'd loathed it at the same time, because it cast doubt on every normal interaction.
Mark approached, stopping by a table, which he leaned against. "I remember, Amy, you hated to sit still for haircuts."
"I was a terrible child. I get it," Amy muttered.
"No, you were a wonder of a child next to the unholy terror that was Victoria," Mark told her. "And you're a fine woman now. I wish it wasn't such a hard journey to get from there to here, but I'm glad to be here with you in the present moment."
The words seemed to calm Hunter more than they affected Amy.
"You're trying to butter me up."
"You can touch me if you want to tell if I'm sincere."
"Can't. Focusing on Hunter."
"After then."
"No," Amy said. She was pacified, calmer. "No need."
She worked her way through Hunter's brain. There were triggers and flags everywhere. Certain perceptions, certain emotions, attitudes.
Hunter's power was involuntary.
"We'd give you candies to suck on so you couldn't complain while sitting in the chair," Mark said. "And on one particular visit, the last one with the candy, as you'll recall…"
Amy groaned.
"A new hairdresser came up, and she hugged you from behind, looked over your shoulder in the mirror, and she said something to the effect of, 'what would you like us to do, cutie?' She surprised the hell out of you-"
"That wasn't surprise."
"No?" Mark asked. And she could hear the change of tone. He rallied, "But you choked."
"I did choke."
"And you gagged," Mark said, his tone warm. "While you were trying to dislodge the candy. I was thumping your back. And then you threw up, onto the barber's bib, and it wicked straight down onto your shoes."
"I can't believe the world ended and I'm still hearing about it."
"You were inconsolable."
There's obviously more, including how in Worm, Amy single-handedly save the hostages in the bank fight from Skitter. Or how she feels gross about the idea of making people pay for healing.
Amy became a monster, but she was NEVER born bad.
submitted by Ridtom to Parahumans [link] [comments]


2024.05.17 01:44 graywolt Total Flipped World Tour - Chinese Fake-Out

Total Flipped World Tour - Chinese Fake-Out
https://preview.redd.it/686kb83dkv0d1.png?width=1288&format=png&auto=webp&s=e84caf4a560546bb909e03ec5fc8645af9898e8e
In a unanimous vote, Zoey is eliminated, while Scott has gained immunity in a 5-3-3 vote.
Back on the plane. Sugar, Scott, and Topher are plotting. Scott states that as he’s currently safe, it’s Sugar & Topher who need to finish their plan with Zoey. Topher chimes in, saying that he’s got a plan that will definitely show off his natural charisma. He lays the details out, and Sugar tells him that this better work, before Scott tells them all to break.
Max & Staci are sitting in the economy class of the Jumbo Jet when Topher walks up, looking convincingly down. Max angrily asks what Topher wants, and Topher suggests voting out Zoey, as her temper could get really hairy, along with being a threat. Max spits at Topher, saying that Sugar covers all of those things as well, but is much nastier. Topher shuffles out, asking them to simply think about it.
Zoey has grabbed Dawn, Anne Maria, & Cameron, apologizing for what she did in the challenge. They all accept her apology, and just then, the P.A system pipes up, telling everyone to go vote. Topher goes up to Anne Maria as she’s walking out and says that she should vote Zoey for the same reasons in which he told Max & Staci to do so, along with the fact that she can get help with her anger issues outside of the game. Anne Maria asks what he means, but Topher has jetted off.
At the elimination ceremony, Chris quickly grants everyone besides Sugar & Zoey safe. Cameron asks what the holdup is with Sugar & Zoey, as Sugar was most definitely eliminated. Chris tells him that’s what Cameron simply thinks, before whistling, which brings out Will, who is moving around a mini-tv on a cart. He plugs it in, and Chris says that he believes that everyone should see the votes. In the confessional, Anne Maria utters “oh no”, and when Topher is in there, he’s squealing “Oh yeeesss!”, with popcorn in his hand.
Chris presses play, and we see the votes:
An angry Zoey mercilessly stamps Sugar’s face, saying “good riddance”.
Max also stamps Sugar’s passport, and huffs as he leaves the voting booth.
Scott stamps Zoey’s passport, stating that this plan of Topher’s better work, or they’re screwed.
Sugar votes for Zoey, stating that no one will get her out.
Dawn votes for Sugar, saying that one great injustice should be vanquished here.
A silent Staci is choosing between Sugar & Zoey and decides on Zoey.
Cameron puts in his vote for Sugar and says that he hopes Dawn is correct.
A smug Topher puts in his vote for Zoey, saying that the next vote may shock you.
Anne Maria is last, puts down her vote for Zoey while taking a deep breath, saying that she hopes that she doesn’t regret this.
Needless to say, Zoey, Dawn, Max, and Cameron are flabbergasted by these results. Zoey is nearly brought to tears again, simply apologizing for what she did today, before jumping off with a parachute. Dawn & Max are now staring at Scott, Sugar, & Topher with the power of a thousand suns, and Dawn is calling them “wretched souls” that would do anything for the smallest amount of money. Dawn & Max also look at Staci & Anne Maria, with the latter group having nothing to say. Dawn asks how they could do this, and Anne Maria said that she thought it may be best for Zoey to leave to get her issues in check, and that Topher made a decent point. With Max, he promptly kicks Topher in the balls, Scott in the shins, and slaps Sugar in the face. Max then goes up to Staci, saying that their alliance (and friendship) is over, before storming off. As Staci is sniffling about this, Chris barges in, signing off the show after asking some narrative questions.
Chinese Fake-Out
We start in first class, with Scott mocking Anne Maria. He tells her that she can’t possibly consider herself a hero anymore, and mockingly asks if Anne Maria is interested in joining his alliance. Due to this, Anne Maria shoves Scott face-first into the wedding cake right next to them, while walking away with a slice. In the confessional, a cake-covered Scott says that it feels good to be back on top, and that he should have a ticket to the finals if he plays his cards right. Anne Maria comes in next, saying that Scott, Topher, & Sugar are nothing more than a pack of filthy rats in an Atlantic City sewer system, and that she can’t believe that she fell for what Topher had said.
In economy class, Max is distraught, slightly more than Dawn. He laments about how Scott, Topher, and Sugar have the upper hand, and isn’t even sure if he can really trust Staci now, who is moping in a corner. Cameron then tells him that even if he’s upset at Staci & Anne Maria, he doubts that they maliciously voted off Zoey, and were truly worried about her. Staci confirms that’s what she thought, and Max starts to retort before putting his face in his hands, wondering what they’ll do. Topher & Sugar are watching this from afar, enjoying every second. Sugar starts to point & laugh at Max before falling over, as Chef has just roughly started to land the plane.
The contestants are lined up in front of the Great Wall of China. Before a cell phone call interrupts Chris's explanation of the competition, he gets as far as saying that the contestants must race along the wall The contestants start running after they misinterpret a signal, missing out on vital information about the challenge. Chris lets them go, figuring that this will just make things more interesting. As they’re running along the wall, Sugar tells Topher to get the rickshaw. Anne Maria says that the rickshaw isn’t hers yet, and Sugar tells her to get a real tan, which she gets slapped by Anne Maria for.
At the 2/5 mark of their journey, the contestants find many types of vehicles. Topher gets there first, with Sugar right by him. Topher suggests that Sugar carry him in the rickshaw, as she’d be good at that, which Sugar beams at. Topher whispers “Sucker!”, as Sugar gets ready to pull. Anne Maria gets there next and grabs the skateboard.
Dawn gets the bike, and Scott leaps over Cameron with his pogo stick, as Cameron mounts his trike. Max is having trouble mounting his donkey, and Staci comes up, offering to help him. Max says that he doesn’t need help, but after falling for the fourth time, he accepts her help. Staci then looks for her vehicle, which ends up being traditional Chinese Wooden Shoes.
Sugar, Topher, and Anne Maria are vigorously speeding down the Great Wall, until Sugar hits a land mine sending her & Topher into the air. Max’s donkey has stubbornly stopped, and Scott is laughing at him as he bounces past. Max then hatches an idea, which is to kick the donkey in the butt, which nearly sends him flying off the wall. With Dawn & Cameron, Cameron’s tricycle is stuck in a crack. Dawn tries to help him out but can’t get it unstuck, so she offers him a ride on her bike. Dawn & Cameron race for the finish line, but they hit another land mine, sending them both backwards past Chris’s helicopter.
Anne Maria, Topher, & Sugar reach the finish line almost simultaneously, only to discover that there is no prize for first place; instead, whoever crossed the finish line first gets to join Chris for a "special" lunch, which is the next part of the competition. Scott reaches the finish via pogo stick and tells Chris to end the challenge when he sees Max & Staci rapidly advancing. However, Max & Staci make it over the line barely soon enough, making Cameron & Dawn the only ones ineligible to compete in the next part of the challenge.
In the Chinese restaurant, Chris tells the contestants that they will partake in authentic Chinese cuisine. Anne Maria says that she can’t wait to eat some wontons, until Chris describes the food they’ll be eating, such as deep-fried grasshoppers, Kung Pao larvae — the grossest Chris can find, which makes Topher gag. Sugar then says that none of that sounds tough at all, so Topher turns to Sugar to help him eat these dishes, which Sugar happily accepts.
Along with the food being very gross, the contestants must sing a song during the challenge, “A Chinese Lesson”. Max is eliminated first when he believes that the donkey meat served was his friend Ace, Anne Mariais eliminated when she finishes her food last, and Staci is eliminated when she can’t finish a starfish before Scott.
To everyone’s dismay, one of Sugar, Scott, or Topher is guaranteed to win invincibility now. At this point, Anne Maria notices that Topher keeps ducking down under the table, and that Sugar always seems to have a never-ending plate, which means that Topher is giving his food to Sugar. To fix this, Chris puts mousetraps under the table to discourage moving under there. Topher says that this is ridiculous, and when he takes a mere whiff of the century egg on his plate, he pukes directly onto Sugar. Due to this, Sugar can’t handle the food anymore, puking as well. This once again grants Scott immunity, eliciting a chorus of groans.
Vote for two people besides Scott, vote for someone to be immune, and feel free to come up with any plot points!
submitted by graywolt to Totaldrama [link] [comments]


2024.05.16 23:43 Different-Trainer-86 question about some character’s motivations (major spoilers for 2nd arc)

Howdy gang,
Before I ask my question, if you haven’t played thru the 2nd arc of the game and gotten to the 3rd, aka if you haven’t dealt w the big bad villains of the game/big plot twist, DO NOT GO FURTHER. I can’t block out spoilers, so this is your last warning before you really run the risk of getting spoiled. Go play then feel free to come back lol
Anyways… I’m currently working on my third play through and I was revisiting some of Matilda’s character motivations. I wanted to hear yalls opinions bc I’m a little confused on what she may really think. I’m a lil fuzzy on the details just bc it’s been a min since I’ve gone thru the dialogue of her big reveal, but from what I’ve always gotten is that she os from Duvos and is loyal to Duvos bc not only is she from there but she’s tryna make a better life for her kids. I guess what’s getting me atm is that she also seems to have some kinda genuine concern for the ppl of Sandrock, which is totally plausible and would make sense considering how she’s been there for some time and has built connections. She can still be loyal to Duvos and care about Sandrock, that’s all well and good
But I guess I’d like to get more understanding on why she seems to genuinely go out of her way to help Sandrock despite letting things get worse would work better for her plan. For example, I’m wrapping up the construction of the Shonash Bridge and Matilda rallies everyone together to rebuild the bridge. Wouldn’t it just be better to let the bridge stay collapsed or to try and subtly sabotage its reconstruction to more quickly destroy Sandrock? Or maybe there are some smaller details I’ve missed?
Aside from that, I’ve also noticed how manipulative she can be or how using friendly relationships w townsfolk would be to her advantage. I’d also be interested in hearing what y’all noticed about that too
So what are your thoughts on that particular bridge incident and her overall character? How do you interpret her actions? I love dissecting characters and discussing motivations, especially when they’re not terribly cut-and-dry, so feel free to write a lot of you need to lol
submitted by Different-Trainer-86 to MyTimeAtSandrock [link] [comments]


2024.05.16 20:22 No_Alfalfa7374 Dilated ascending aorta

I was diagnosed with a dialated ascending aorta at 41mm about 9 months ago . The finding was incidental and occurred after redoing an echo that was considered technically suboptimal (and did not pick up the dilated ascending aorta)
My cardiologist put me on a small dose (25mg) of Metoprolol XR, has me on an annual CT schedule for (I'm assuming) the rest of my life. She told me I had to cut out heavy weight lifting, but I was ok to play t he occisional game of rugby. She indicated that she did not think this would eventually result in surgery without really telling me why. I may better feel after my next scan (in August of this year) Overall, she was a lot less worried about this than I have been as she indicated it was just at the size to be considered dialated (I'm 52, 5'10 and around 250lbs former rugby prop build)
I have health anxiety which is compounded by a high stress job. I've tried to put it out of mind and just get on with living life but have not had too much luck with that. I'm actually not terrified of the possibility of a rupture or dissection. I am extremely grateful that my condition was detected well before the threshold for rupture and I'll be vigilant about staying on top of this. What I am terrified of is the surgery to repair the ascending aorta. The best way I've found through this is to start preparing for an eventual OHS now. I've always been active (5 - 6x at the gym) but my workouts are more cardio focused. The Metoprolol has made weight loss very difficult, but I've just had some success with high protein meals. My goal is to be at a weight and fitness level that reduces the possibility of complications from surgery as much as possible. The psychological effects of the surgery will also be a challenge (given my health anxiety) and I'll have to talk about that with my therapist.
Any insights on the things I can do for myself that can either reduce my chances of needing surgery or reduce the chances of complications if I do get surgery ?
I'm hoping, at some point, to be able to offer some insights to others once they have been diagnosed, but now I'm just trying to use knowledge of what 's ahead to be best prepared and, by doing so, reign in my anxiety.
Thanks in advance for any info !
submitted by No_Alfalfa7374 to aortic_aneurysm [link] [comments]


2024.05.16 19:07 cadavaberries Inside the NBA’s bs about Celtics

I’m not talking about about Draymond’s disrespectful questions for Tatum after the game, though fuck Draymond.
I’m talking about the misleading halftime “analysis” they put together shitting on us. Of course, Inside the NBA is more about having fun than presenting a deep analysis of the game, but last nights show was complete bs.
The first segment was Kenny showing a single play where Hauser stood in the corner for 15 seconds. They presented this as if it showed the Celtics “just standing around” rather than running our offense. Of course, that can be an issue for us—we’ve all seen Tatum waste 20 seconds off the clock at the end of games just dribbling the air out of the ball before starting the offense.
However, that’s not what happened here. On the play Kenny “dissected” we were running a five out offense where, you know, you stand outside the perimeter unless you’re directly involved in the action. It’s completely normal to park a great shooter in one of the corners for an entire play, especially if you’re playing five out. Was it a great possession? No. But it had nothing to do with Hauser. You’ll notice they only showed half of another possession where Hauser floated from the wing to the corner (so…not just standing in the corner) as “proof” that we are just standing around. Just completely misleading.
Then, Draymond’s arrogant ass is up next. He spends an entire segment shitting on Horfords drop coverage before finally mentioning our 7’3” starting center is out. And the drop coverage was that deep on purpose anyway. The Cavs game plan was to shoot as many threes as possible, so we ran deep drop at times to bait them into shooting twos instead. Just complete if unsurprising bs from Draymond and the Inside the NBA crew last night.
submitted by cadavaberries to bostonceltics [link] [comments]


2024.05.16 18:41 Sweet-Count2557 15 Fun Things to Do With Kids in the Phoenix Area

15 Fun Things to Do With Kids in the Phoenix Area
15 Fun Things to Do With Kids in the Phoenix Area As we were strolling through the vibrant streets of Phoenix, a thought suddenly struck us: what are some fun activities we could do with our kids in this bustling city? Well, buckle up because we've got you covered!In this article, we'll take you on a journey through the top 15 fun things to do with your little ones in the Phoenix area.So, whether you're looking for indoor attractions, outdoor adventures, educational experiences, or unique destinations, keep reading to discover the best ways to create unforgettable memories with your family in the Valley of the Sun.Key TakeawaysPhoenix offers a wide range of indoor attractions for kids, including LEGOLAND Discovery Center Arizona, SEA LIFE Arizona Aquarium, and the Arizona Science Center.Families can enjoy unique experiences in Phoenix, such as visiting the Heard Museum, trying indoor skydiving at iFly, or exploring the Crayola Experience.Outdoor activities in Phoenix include hiking Camelback Mountain, exploring historical sites like the Pioneer Living History Museum, and watching Cactus League Baseball games.Families can also enjoy educational attractions like the Musical Instrument Museum, the Desert Botanical Garden, and the Pueblo Grande Museum, which offer opportunities for learning and exploring nature.Indoor AttractionsWhen it comes to indoor attractions in the Phoenix area, there are plenty of exciting options for families to enjoy together. From interactive museums to thrilling puppet shows, there's something for everyone.One of the top indoor attractions for kids in Phoenix is the Arizona Science Center. This museum offers hands-on exhibits and interactive demonstrations that make learning about science fun and engaging.Another must-visit is the Great Arizona Puppet Theater, where families can watch delightful puppet shows that will captivate both children and adults.For a unique experience, families can visit the Musical Instrument Museum (MIM). This museum houses a vast collection of musical instruments from around the world, and visitors can even try playing some of them. It's a great way to introduce children to different cultures and the beauty of music.Another option is the Children's Museum of Phoenix, which offers a wide range of interactive exhibits that encourage creativity and imagination.When it comes to the best family-friendly museums in Phoenix, the Hall of Flame Fire Museum is a must-visit. Here, families can learn about the history of firefighting and see antique fire trucks up close. It's a fascinating and educational experience for kids of all ages.Unique ExperiencesAfter immersing ourselves in the fascinating world of indoor attractions in Phoenix, it's time to embark on a journey of unique experiences that will leave the whole family enthralled.One of these experiences is the iFly indoor skydiving adventure. Imagine the thrill of floating on a cushion of air, defying gravity as you soar through the sky. It's an adrenaline-pumping activity that will make you feel like a superhero. Whether you're an experienced skydiver or a first-timer, iFly offers a safe and exhilarating experience that's suitable for all ages.Another unique experience that shouldn't be missed is the Mirror Maze adventure. Step into a world of illusion and confusion as you navigate your way through a maze of mirrors. It's a mind-bending experience that will challenge your perception and leave you wondering which way is up. Get lost in the infinite reflections and see if you can find your way out. It's a fun and interactive activity that will keep the whole family entertained.These unique experiences offer a break from the ordinary and provide an opportunity for the whole family to create lasting memories. Whether you choose to defy gravity at iFly or get lost in the Mirror Maze, you're sure to have a thrilling and unforgettable time.Water ActivitiesLet's dive into the refreshing world of water activities in the Phoenix area and make a splash with endless fun and excitement. The Phoenix area offers a variety of options for cooling off and having a great time in the water.Here are three exhilarating water activities that your family will love:Splash Pads: Beat the heat at one of the many splash pads scattered throughout the Phoenix area. These interactive water play areas are perfect for kids of all ages. Watch as your little ones squeal with delight as they run through spraying water, dodge waterfalls, and explore the colorful water features. With numerous splash pads to choose from, you'll never run out of options for a splashing good time.Water Parks: For a day full of thrilling water slides, wave pools, and lazy rivers, head to one of the water parks in the Phoenix area. Hurricane Harbor Phoenix is a popular choice, offering an array of adrenaline-pumping slides and attractions. From high-speed water slides to relaxing floating experiences, there's something for everyone in the family. Get ready to make a big splash and create unforgettable memories.SEA LIFE Arizona Aquarium: Dive into an underwater adventure at SEA LIFE Arizona Aquarium. Explore the wonders of the ocean and get up close to fascinating marine creatures. Watch as your kids marvel at the colorful fish, graceful rays, and majestic sharks. With interactive exhibits and educational presentations, the aquarium provides a unique and immersive water experience for the whole family.Whether you choose to cool off at a splash pad, slide down thrilling water slides at a water park, or discover the magic of the underwater world at SEA LIFE Arizona Aquarium, the Phoenix area offers a wide range of water activities that will leave your family feeling refreshed and exhilarated. So grab your swimsuits and get ready to make a splash in the desert oasis.Educational AttractionsAs we continue our exploration of the exciting attractions in the Phoenix area, let's now turn our attention to the educational offerings that are sure to captivate and enlighten both children and adults alike. From interactive exhibits to hands-on learning experiences, these educational attractions provide a unique opportunity for families to engage in fun and educational activities.One of the most popular educational attractions in Phoenix is the Arizona Science Center. With its interactive exhibits and engaging programs, the Science Center offers a hands-on learning experience that sparks curiosity and fosters a love for science. From exploring the wonders of the human body to discovering the mysteries of outer space, there's something for everyone at this educational hotspot.Another must-visit educational attraction is the Musical Instrument Museum (MIM). This one-of-a-kind museum showcases a collection of over 7,000 musical instruments from around the world. Visitors can't only see and learn about these instruments but also have the opportunity to play them in the interactive exhibits. It's a truly immersive experience that brings the joy of music to life.For a glimpse into the rich history and culture of Phoenix, the Pueblo Grande Museum is a must-visit. This archaeological site and museum offers a fascinating look into the ancient Hohokam civilization through exhibits, artifacts, and hands-on activities. Visitors can learn about the daily life, art, and architecture of the Hohokam people while exploring the ruins of their ancient village.To experience the beauty of the desert and learn about its unique ecosystem, the Desert Botanical Garden is the perfect destination. With its stunning collection of desert plants and informative exhibits, the garden provides a wonderful opportunity to learn about the importance of conservation and sustainability.These educational attractions in the Phoenix area offer a blend of entertainment and learning, making them the perfect choice for families looking for a fun and educational experience. Whether it's exploring the wonders of science, playing musical instruments from around the world, delving into the history of ancient civilizations, or discovering the beauty of the desert, these attractions provide a wealth of knowledge and hands-on experiences that will leave both children and adults inspired and enlightened.Children's EntertainmentWe couldn't wait to dive into the world of children's entertainment in the Phoenix area, where a plethora of exciting activities and attractions awaited our little ones. From interactive shows to creative workshops, there was something for everyone to enjoy.Here are three of our favorite children's entertainment options in the Phoenix area:LEGOLAND Discovery Center Arizona: This indoor attraction is a dream come true for LEGO enthusiasts. Kids can explore the LEGO-themed rides, build and race their own LEGO cars, and even learn from master builders in interactive workshops. It's a place where imagination and creativity take center stage.Great Arizona Puppet Theater: Step into a world of enchantment and wonder at the Great Arizona Puppet Theater. With captivating puppet shows that bring stories to life, children can immerse themselves in the magic of puppetry. From classic tales to original productions, every performance is a delight for young and old alike.Childsplay: If your child has a flair for the dramatic, Childsplay is the perfect place to nurture their love for the performing arts. They offer a variety of theater classes and workshops where kids can learn acting, singing, and dancing from professional instructors. It's a wonderful opportunity for them to express themselves and develop their talents.These are just a few examples of the incredible children's entertainment options in the Phoenix area. Whether your little ones are into LEGO, puppetry, or the performing arts, there's something for every child's interest and imagination to thrive.Outdoor ActivitiesAfter immersing ourselves in the world of children's entertainment, we were ready to venture outdoors and explore the exciting activities and attractions that the Phoenix area has to offer. The region is known for its stunning natural beauty and abundant sunshine, making it the perfect destination for outdoor adventures with kids.One of the top outdoor activities in Phoenix is hiking. With its picturesque landscapes and numerous hiking trails, there's something for everyone. Camelback Mountain is a popular choice, offering breathtaking views of the city from its summit.Families can also visit the Pioneer Living History Museum, where they can step back in time and experience what life was like in the Old West.For those who crave a bit more excitement, there are several outdoor adventure parks to choose from. Castles N Coasters is a thrilling amusement park with rides and attractions for all ages. Jakes Unlimited offers a variety of activities including go-karts, mini-golf, and arcade games. And for those who want to beat the heat, Enchanted Island Amusement Park is a water park with slides and splash pads.MuseumsWhen exploring the vibrant city of Phoenix, don't miss out on the opportunity to visit its fascinating museums. Phoenix is home to a variety of museums that offer engaging and educational experiences for both kids and adults. Here are three must-visit museums in Phoenix:Arizona Science Center: This museum is a hub of interactive exhibits that will spark curiosity and inspire young minds. From exploring the wonders of space in the planetarium to getting hands-on with the latest technology in the Maker Space, there's something for everyone to enjoy. Kids can learn about science, technology, engineering, and math through fun and engaging exhibits.Musical Instrument Museum (MIM): At MIM, you can embark on a musical journey around the world. This unique museum showcases a vast collection of musical instruments from different cultures and time periods. Kids can listen to music from different regions, play instruments, and even participate in interactive performances. It's a great opportunity to introduce them to the beauty of music from around the globe.Heard Museum: Immerse yourself in the rich history and culture of Native American tribes at the Heard Museum. This museum houses a remarkable collection of historical artifacts, including pottery, jewelry, and textiles. Kids can learn about the traditions, art, and stories of Native American communities through exhibits and interactive displays.Animal AttractionsIf you're looking for a wild and exciting adventure in Phoenix, be sure to check out the animal attractions that will leave your kids in awe.Phoenix is home to some of the best zoos in the area, where your little ones can get up close and personal with a wide variety of animals. The Phoenix Zoo is a must-visit, with over 1,400 animals and 125 acres of land to explore. Your kids will love seeing giraffes, elephants, and even Komodo dragons. The zoo also offers animal encounters, where your children can meet and learn about their favorite creatures.But the fun doesn't stop there! Butterfly Wonderland is another animal attraction that your kids will love. This indoor rainforest is home to thousands of colorful butterflies, as well as other insects and reptiles. Your children can even participate in the Butterfly Encounter, where they can hold and release butterflies.For an underwater adventure, SEA LIFE Arizona Aquarium is the place to go. This interactive aquarium allows kids to get up close and personal with marine life, including sharks, stingrays, and seahorses. They can even touch starfish and sea anemones in the interactive touch pool.Art and CreativityLet's dive into the vibrant world of art and creativity in Phoenix, where imagination knows no bounds. Whether your little ones are budding Picassos or simply love getting their hands dirty, there are plenty of opportunities for them to explore their artistic side in the Phoenix area.Here are three exciting options that will unleash their creativity:Pottery Painting Classes: Let your kids unleash their inner artists at pottery painting classes. They can choose from a wide range of ceramic pieces, from mugs to figurines, and then let their imaginations run wild as they paint and decorate their creations. Not only will they've a blast, but they'll also take home a unique piece of art to cherish.Creative Art Workshops: Encourage your children to think outside the box and express their creativity through innovative art workshops. These workshops often focus on different artistic techniques and mediums, such as painting, drawing, sculpture, and mixed media. With the guidance of experienced instructors, your little artists will have the opportunity to experiment with various materials and create one-of-a-kind masterpieces.Interactive Art Exhibits: Take your kids to interactive art exhibits that engage all their senses. These exhibits allow children to become part of the artwork, encouraging them to touch, explore, and even contribute to the creative process. From immersive installations to interactive digital displays, these exhibits will spark their imagination and leave a lasting impression.Amusement ParksGet ready for a thrilling adventure at the amusement parks in Phoenix, where excitement and fun await visitors of all ages. If you're a thrill seeker looking for an adrenaline rush, you won't be disappointed. Phoenix is home to some of the best amusement parks that cater to your need for speed and excitement. Whether you're a daredevil or just looking for a fun family outing, these parks have something for everyone.One of the top amusement parks for thrill seekers in Phoenix is Castles N Coasters. This park offers a variety of exhilarating rides, including roller coasters, bumper cars, and a log flume ride. With its thrilling attractions and exciting atmosphere, Castles N Coasters is sure to get your heart racing.For families looking for the best family-friendly attractions, Enchanted Island Amusement Park is a must-visit. This park is perfect for kids of all ages, with a wide range of rides and attractions that are both fun and safe. From gentle carousel rides to exciting mini roller coasters, there's something for everyone at Enchanted Island.Jakes Unlimited is another great option for families. This indoor amusement park offers a mix of arcade games, bumper cars, mini golf, and even a zip line. With so many activities to choose from, your family will have a blast exploring all that Jakes Unlimited has to offer.When it comes to amusement parks in Phoenix, there's no shortage of fun and excitement. Whether you're a thrill seeker or looking for family-friendly attractions, these parks have it all. So grab your family and get ready for a day of adventure and fun at the amusement parks in Phoenix.Historical and Cultural SitesWhen exploring the vibrant city of Phoenix, don't miss the opportunity to immerse yourself in the rich history and diverse culture found at the historical and cultural sites throughout the area. Phoenix isn't just a modern metropolis; it's also home to fascinating sites that offer a glimpse into the past and the unique cultures that have shaped this region.Here are three must-visit historical and cultural sites that will captivate both kids and adults:Pioneer Living History Museum: Step back in time and experience what life was like in the Old West at the Pioneer Living History Museum. This immersive outdoor museum showcases authentic 19th-century buildings and artifacts, and offers interactive activities such as gold panning and blacksmith demonstrations. Kids will love dressing up in period costumes and exploring the restored schoolhouse, saloon, and other historic structures.Deer Valley Petroglyph Preserve: Embark on a journey of discovery at the Deer Valley Petroglyph Preserve. This archaeological site is home to over 1,500 petroglyphs created by the ancient Hohokam people. Take a guided tour to learn about the significance of these rock carvings and gain insight into the Hohokam culture. Kids will be fascinated by the intricate designs and the stories they tell.Heard Museum: Delve into Native American art, history, and culture at the Heard Museum. This renowned institution showcases a vast collection of traditional and contemporary art, including pottery, jewelry, textiles, and sculptures. Kids can participate in hands-on activities, such as weaving and pottery making, and learn about the rich traditions and contributions of Native American tribes.These historical and cultural sites offer a chance to explore the past and gain a deeper appreciation for the diverse cultures that have shaped Phoenix. So, grab your family and embark on an adventure of discovery at the Pioneer Living History Museum and the Deer Valley Petroglyph Preserve, and don't forget to visit the Heard Museum for a truly immersive cultural experience.Water ParksWater parks in the Phoenix area offer a refreshing and thrilling escape from the desert heat, providing endless fun and excitement for the whole family. When it comes to water parks, Phoenix has some of the best in the country. Let's take a look at the top water parks in Phoenix and the best water park attractions for kids.One of the top water parks in Phoenix is Hurricane Harbor Phoenix. This park boasts a variety of attractions that are sure to keep kids entertained all day long. From thrilling water slides to relaxing lazy rivers, there's something for everyone at Hurricane Harbor. The little ones can splash around in the children's play areas, while older kids can brave the giant water slides.Another great water park in Phoenix is SEA LIFE Arizona Aquarium. While not a traditional water park, it offers an underwater adventure like no other. Kids can explore the wonders of the ocean through interactive exhibits and even touch some of the marine life. It's a great way to combine learning and fun in one.For a more laid-back water park experience, splash pads are a popular choice. These water playgrounds are scattered throughout the city and offer a safe and fun environment for kids to cool off. They feature fountains, sprays, and other interactive elements that are sure to keep kids entertained for hours.SportsNow let's dive into the exciting world of sports in the Phoenix area, where there's no shortage of thrilling activities and events to keep both kids and adults entertained.Here are three sports events and activities in Phoenix that are perfect for kids:Cactus League Baseball: Phoenix is home to several Major League Baseball teams that participate in the Cactus League during spring training. Taking your kids to a baseball game is a fantastic way to introduce them to the sport and create lasting memories. They can cheer for their favorite teams, enjoy ballpark food, and experience the excitement of America's pastime.Other Sports: Phoenix offers a wide range of sports options for kids to get involved in. From soccer and basketball to swimming and golf, there are countless opportunities for children to explore different sports and find their passion. Local community centers, sports clubs, and recreational facilities often offer youth leagues and programs that cater to different age groups and skill levels.How to get kids involved in sports in the Phoenix area: Getting kids involved in sports isn't only a great way to keep them active but also helps develop important skills like teamwork, discipline, and perseverance. Encourage your children to try different sports and find something they enjoy. Attend local sports clinics or camps where they can receive professional coaching and guidance. And most importantly, be their biggest cheerleader and support them in their sports endeavors.Gardens and NatureExploring the gardens and nature in the Phoenix area offers a captivating experience that immerses both kids and adults in the beauty and tranquility of the natural world. From botanical gardens to wildlife sanctuaries, there are plenty of opportunities to connect with nature and create lasting memories.One of the must-visit destinations for nature enthusiasts is the Desert Botanical Garden. This stunning botanical garden showcases a wide variety of desert plants and offers a unique opportunity to learn about the diverse ecosystems found in the region. Kids will love exploring the garden's trails and discovering the fascinating plants and wildlife that call the desert home.For those seeking outdoor adventure, Phoenix is home to several outdoor adventure parks and nature trails. These parks offer a range of activities such as hiking, biking, and even zip-lining, providing endless opportunities for families to get active and enjoy the great outdoors. Whether you're looking for a leisurely stroll through a scenic nature trail or an adrenaline-pumping adventure, there's something for everyone.In addition to the botanical gardens and adventure parks, Phoenix is also home to wildlife sanctuaries where kids can get up close and personal with animals. These sanctuaries provide educational experiences and allow children to learn about different species and their habitats. It's a wonderful way to teach kids about the importance of conservation and the need to protect our natural world.Exploring the gardens and nature in the Phoenix area isn't only a fun way to spend time with your kids, but it also offers valuable learning experiences. It allows children to appreciate the beauty of the natural world and develop a deeper understanding and respect for the environment. So, grab your sunscreen and get ready for an unforgettable adventure in the gardens and nature of Phoenix!Phoenix LandmarksWhen visiting Phoenix, be sure to explore the iconic landmarks that make the city truly unique. Here are three must-see Phoenix landmarks that will captivate both kids and adults:Great Arizona Puppet Theater: Step into a world of imagination and wonder at the Great Arizona Puppet Theater. Watch in awe as the talented puppeteers bring characters to life through their skillful performances. From classic fairy tales to original stories, the puppet shows here are a delight for all ages. Let your children's imaginations run wild as they're transported to magical worlds filled with adventure and laughter.Hall of Flame Fire Museum: Delve into the fascinating history of firefighting at the Hall of Flame Fire Museum. Learn about the brave men and women who risk their lives to protect our communities. Explore the impressive collection of vintage fire engines and equipment. Kids will love the interactive exhibits where they can try on firefighter gear and even ride on a mini fire truck. This museum isn't only educational but also a great way to show appreciation for our local heroes.Musical Instrument Museum (MIM): Immerse yourself in the world of music at the Musical Instrument Museum. Discover instruments from across the globe and learn about different musical cultures. Kids can participate in hands-on activities like playing instruments from around the world or creating their own melodies in the interactive exhibits. The MIM also offers live performances and concerts, providing a truly immersive and enriching experience for the whole family.Explore these Phoenix landmarks and create unforgettable memories with your kids. Whether it's the magic of puppet shows, the history of firefighting, or the universal language of music, these attractions will leave a lasting impression on everyone who visits.Frequently Asked QuestionsAre There Any Outdoor Activities Suitable for Kids in the Phoenix Area?There are plenty of outdoor activities suitable for kids in the Phoenix area. Outdoor playgrounds offer endless fun and adventure, while hiking trails provide opportunities for exploration and discovery.With the beautiful weather and stunning landscapes, kids can enjoy playing outside and connecting with nature. Whether it's climbing rocks, running through grassy fields, or spotting wildlife, there's something for every child to enjoy in the great outdoors of Phoenix.What Are Some Popular Historical and Cultural Sites to Visit With Kids in Phoenix?Popular historical sites in Phoenix suitable for kids include:The Heard MuseumPueblo Grande MuseumPioneer Living History MuseumDeer Valley Petroglyph PreserveThese sites offer a fascinating glimpse into the rich history and culture of the region.Fun cultural sites in Phoenix for children include:The Great Arizona Puppet Theater, where kids can enjoy captivating puppet showsThe Musical Instrument Museum, which showcases a wide variety of musical instruments from around the worldThese sites provide a unique and educational experience for kids of all ages.Are There Any Water Parks in the Phoenix Area That Are Suitable for Young Children?There are some great water parks for toddlers in the Phoenix area! In addition to traditional water parks, there are also splash pads scattered throughout the city.These splash pads are perfect for little ones to cool off and have fun in the water. They typically have shallow pools and interactive water features that are safe and enjoyable for young children.Are There Any Sports Activities or Events Specifically Catered Towards Kids in Phoenix?There are several sports activities and events in Phoenix that are specifically catered towards kids. Kids-only sports leagues provide a great opportunity for young athletes to learn and grow in their chosen sport.Additionally, there are fun sports tournaments that allow kids to showcase their skills and compete against other young athletes. These activities not only promote physical fitness but also teach important values like teamwork and sportsmanship.Engaging in sports can be a fun and rewarding experience for kids in Phoenix.Can You Recommend Any Gardens or Nature Parks in Phoenix That Are Kid-Friendly?When it comes to kid-friendly gardens in Phoenix, one place that comes to mind is the Desert Botanical Garden. With its vibrant array of desert plants and beautiful walking trails, it's a perfect spot for families to explore and learn about the unique flora of the region.Another family-friendly nature park is the Phoenix Zoo, where kids can't only see a variety of animals but also enjoy interactive exhibits and educational programs.These destinations offer a fun and educational experience for the whole family to enjoy.ConclusionIn conclusion, Phoenix offers a wide range of exciting and memorable experiences for families with kids. Whether you prefer indoor attractions, outdoor adventures, educational activities, or water parks, there's something for everyone.While some may argue that visiting multiple attractions can be expensive, the memories created and the quality time spent with your children are priceless. So, seize the opportunity to explore Phoenix and create cherished memories that will last a lifetime.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 13:20 samacora Official - Thursday Free Chat Thread

Good Morning Patriots
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Free place to chat and a good place to discuss whatever you like with other sub users
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2024 Opponents Set.

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Patriots front office tracker

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Meet New England’s 2024 Rookie Class.

Patriots updated depth chart

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New England Patriots News Catchup Links - Dissecting Drake Maye: Premature evaluations

submitted by samacora to Patriots [link] [comments]


2024.05.16 07:48 Alienatedpoet17 Just Finished Final Draft, ask me anything.

So as said, I finished the final draft and tried to get as close as I could to 100% as I could (I'm missing some manuscript pages)
I had my first playthrough in November after my 1st semester of grad school (Ironically in English Creative Writing) and this has been stuck with me all these months. I really wanted a second playthrough, but I took a break then got caught up in my second semester. I finished my first full year and I ran through the Final Draft.
I had so many questions and theories, but now that I ran through nearly everything and dissected just about everything in my head and I have so much of a clearer picture and I think I've connected it more.
To those saying that "its just the base game with some story changes" technically yes, but the point was to go in already with a base-line knowledge, and reconnecting points, creating new points together, and then with the new info it stacks on top.
I feel like I finally have a nearly whole picture of what's going on and where the next game will go. With that, I'd love to discuss or answer questions people are still hung up on. I don't want to say that I'm an expert, but I've been obsessed with this game for months and I feel like I got closure and I hope I can bring some of that to others.
The only questions left unanswered are What's going on with Tom (Though I think I have an idea) and what's up with Warlin Door (that is 100% waiting on a sequel.) Jesse and Darling (I think that will be left to some hints in the Lakehouse DLC and Control 2)
submitted by Alienatedpoet17 to AlanWake [link] [comments]


2024.05.15 22:30 KyleKKent OOCS, Into A Wider Galaxy, Part 004

~First~
Not Exactly Hidden
The sound of old bones creaking is the result of him finally sitting down and straightening a little. He twists his cane around and gently presses the head into the torso of the woman that just tried to sneak up on him. “Really now, we don’t have that kind of relationship, you can talk to me like a normal person.”
“I understand Daiju-San, I just want to inform you that I’m going to watch your conversation.” Madam Stepanova says as she forces away his cane with surprising force. Or perhaps not so surprising, she’s been out into the wider galaxy once already, it would not surprise him in the slightest if she was already doing something to restore herself the vigour and power of her youth.
“I doubt your old boyfriend is going to be where my grandson has ended up. No doubt he’s stirring up trouble in that very British way of his.” Koga Daiju, father of Koga Daigo, grandfather of Koga Daiki and Koga Daini remarks and his cane is pushed back into him with enough force to slide him down the plush leather of the couch somewhat. He pulls his cane back and she sits down next to him.
“Do you remember when we were both assigned to stop the deviant?” She asks and he chuckles.
“Yes. To be honest I knew he was hiding among the sumo-wrestlers I just figured it would be impossible for him not to get thrown out by the larger men. I had a lot of... how do you say it? Egg on my face? Yes, a lot of egg on my face when I learned that day how quickly he makes friends.”
“So it was your fault.”
“Yours as well, you could have told me the man could charm anyone.”
“There was a language barrier a mile wide and a cultural barrier at least twice it’s size! It shouldn’t have been possible!” Madam Stepanova says before growling. “Not that he didn’t pull that sort of nonsense off on the regular. We didn’t speak much afterwards, but I understand you received additional orders to let him go?”
“He uncovered a source of corruption and quite literally cut it out while fighting off the effects of deliberately improper fugu. After that it was determined that he would either no longer be a problem, or was not a priority problem any longer as he was departing and there was quite the mess he had revealed.” Daiju says before turning a pointed look to Madam Stepanova. “Of course, it’s not like YOU weren’t a massive problem to deal with as well. While I understand that weapon smugglers dealing with certain cults in our country were indeed an issue for us both, random buildings imploding with the dissected corpses of your enemies inside lead to quite a few sleepless nights.”
“Oh, you mean like what you gave my division when high ranking administrators were panicking at the sight of their own shadows, insistent that they were being stared at through them?”
“I fail to see how Gaijin superstitions are my fault.” Daiju notes with a warm smile.
“And I fail to see how the poor building practices of your country are mine.” Madam Stepanova replies primly. After about a minute they both smirk and look away.
“I’m going to call my grandson now. If you’re going to listen in, then I request a lack of commentary.”
“Since when have I been the type to give commentary?”
“Age, youth and I assume Axiom as well, all change people.”
“Like how you became a voyeur in your old age.”
“I simply lack a reason to avoid appreciating the lovelier side of things. Beauty is to be appreciated after all.” He says as he leans back a little and uses his cane to bang on a few buttons. A holographic interface shows itself and he spends about a minute slowly pecking at the long sequence of numbers for his boy. “Now then, mind your manners Madam.”
His teasing only earns a light scoffing before the screen lights up. Daiju moves quickly to make sure he adjusts his glasses at the exact same time Daiki does. His grandson pauses and so does he. Moves to the side and Daiji mimics the movement. Including several more shifts until Daiki holds up a hand and there is fire within it.
“Still learning to do that.”
“Grandfather! You’re alive!”
“Yes, when my time came I went to the western countries so I could challenge their reaper to go rather than chess. He wasn’t too practised with it, so I bought enough time to escape.” Daiju says and Daiki raises a skeptical eyebrow.
“So I can expect you soon then?” Daiki asks.
“Sooner than you think.”
“That does not help.” Daiki replies.
“It’s all you need.” Daiju says with a fond smile before nodding. “Now, how is this village you’ve told me about?”
“Our population has ballooned lately. There are many children underfoot.”
“You scoundrel! Tell me everything!”
“Not like that!”
“And much of my interest is now gone.”
“Even if I tell you it involves a blood feud centuries old with two noble houses butchering each other down into poverty even as they interbreed and turn from merely murderers to kinslayers in the process?” Daiki asks and Madam Stepanova leans a little closer at that revelation. “Grandfather.”
“Yes?” Daiju asks.
“I will never call that evil creature grandmother.” Daiki states and Madam Stepenova cackles at that.
“Grandson! Surely you understand I have better taste than that!” Daiju protests.
“Yes, but I also know that at your age, senility can be a thing.” Daiki says in a regretful tone and Daiju puts a hand to his chest as if wounded.
“My own blood! Turning on me!”
“I am merely concerned for your health grandfather. If your mind is so far gone as to woo so wicked a witch then there is so very little I can do for you. Little more than perhaps a mercifully swift...” Daiki says solemnly and Madam Stepanova cackles again even as she stands up and leaves the room.
“Put the knife down young man, or I’ll find a way to thump you from here.” The very amused Daiju says and is met with the much younger version of his smile from Daiki. “She’s gone now, well done.”
“Thank you.” Daiki says. “Now as to what bloated the village, our mutual friend Vernon, on his sappy romantic way, stepped into the middle of a centuries old blood feud and things got interesting in a hurry. Many of the details can be skipped, but the Forest Kami decided that the feud was a foul thing and intervened. As I am bound to it as it is bound to me I became part of it, and now the children of both the Barlis and Harkul clans are living as one group here. Forced to intermingle.”
“That’s... that’s one way of doing it!” Daiju says after a moment of consideration.
“It gets better.”
“Please continue.”
“Part of the way the families made war with each other was taking advantage of how rare and valuable men are.”
“Kidnapping?”
“Indeed.”
“Oh! And it led to the interbreeding. Quite literally one family with two names and an increasingly pointless feud... Oh! Tell me that there were some members who were known by different names to both sides and they were forced to try and fight themselves.”
“Not quite that crazy. Just a lot of stupid. The children still get into fights with each other across Barlis and Harkul lines... or rather they try. The Forest is powerful and ever watching. Any attempt to hurt each other just fails.”
“Fails how?” Daiju asks and suddenly Daiki is a few inches to the left without moving. “Shunshin?”
“Something like that. It’s called woodwalking and since they’re in the woods, they’re subject to it.”
“Woodwalking?”
“Teleportation is well known the galaxy over. But woodwalking is unique. It cares not for distance, it cares not for energy. It’s sensation is unique to those that understand how to feel for it, and it always leads back to The Forest in some manner.”
“This feel for Axiom. Can you teach it? From this distance?”
“Oh? Has the master become the student?”
“In the end a Master is merely the best student. And this student always seeks to learn.” Daiju says fondly.
“Very well, everyone Undaunted had a basic guidance. But... get comfortable.”
“Already done.”
“Good. Then turn your eye inwards. You’re already IN the Axiom. It surrounds you, it has merged with you. With every part of your clothing, with the cane in your hands. Your skin, your hair, your bones and muscles and organs. All of it. The gravity returning distracted you with the sensation of your muscles needing to work again, but there is something new. Something that you’ve been fooled into thinking is normal. Something that feels old, but is new.” Daiki explains
“And it is nowhere specific?” Daiju asks.
“It is everywhere, in everything.”
“In everything...” Daiju notes as he closes his eyes and feels. “It responds to thought?”
“It does, words and gestures can help but are not needed.” Daiki says and Daiju nods before suddenly moving his arms in gestures. After the third there is a brief flicker of flame which he catches. He holds onto the fire and brings it in front of his face before gently blowing on it. The flames grow and dance within his hand as a smile crosses his face.
“I believe I have found it.” Daiju says as he has the fire shrink and then dance along the back of his knuckles.
“Well... damn.”
“Oh come now grandson. I’ve just told you that I’ve learned to learn. And I’ve spent three of your lifetimes learning how to better learn.” Daiju notes before he catches the tiny rolling fireball and crushes it into a wisp of smoke.
He then breathes a small tongue of flame into his hand and nods as it responds just as eagerly. “This will make setting things on fire much easier. Thank you grandson.”
“I’m still a little annoyed you had so easy a time with it. I needed to have someone directly hand me khutha to get it.” Daiki says.
“Well as they say, youth is wasted on the young.”
“And wisdom is lost on the old.”
“Hey now, no turning my smug superiority around like that. Respect your elders boy!”
“You’re not an elder out here grandfather. Oh no, outside of Cruel Space you’re an irresponsibly young parent who sired an equally irresponsibly young parent.” Daiki says wagging a finger at him. “For shame grandfather! Siring a family so young!”
“Young he calls it...” Daiju says with a very amused smile. “Well, if I’m such a bad influence then I’m sure you’d to chastise me in person.”
“Yes, get over to Serbow as quickly as possible you’re on Genin training duties.”
“Oh no! However will I survive teaching children how to move and think and observe their surroundings! To think of my own grandson turning one of my favourite things into a punishment! The deviousness of it all!” Daiju keeps his tone so devoid of sarcasm in his comment it actually loops around to being sarcastic again.
“That’s what you get. You will be placed in a mountain village hidden beneath the branches of a mighty forest, surrounded by snot nosed students on all sides, forced to eat freshly hunted game and harvested crops on the daily and made to show your secrets!”
“Oh no! Mercy please!” Daiju is no longer able to keep the amusement or sarcasm from his tone and both Koga devolve into a half snickering laugh.
“I missed you grandfather!”
“I missed you as well my boy!” Daiju replies with a bright and earnest smile. “I really did fear I wouldn’t get the chance to speak with you again.”
“I...”
“No no. Just listen.” Daiju says and Daiki quiets down. “Do not feel ashamed that you chose the stars. What you did was courageous and necessary, bold moves are required to find new and better things. There is no shame in that boldness. I am proud of you, as is your father and mother and sister. Our family is blessed to have so brave and dutiful a child.”
“Thank you.”
“Good. Now that that’s out of the way, back to the topic! I was worried I would never get the chance to speak with you again! It was strange that I always got on better with you than with your father or mother. Or my own siblings. Strange minds think alike do they not?”
“Oh they certainly do, especially when they hear the call of...” Daiki says before clasping his hands together in a mudra and smoke erupts around him. Daiju starts to laugh even as Daiki reveals he is now hanging from the ceiling. “Ninja!”
“I’ll show you the call of ninja boy!” Daiju says through the laughter.
“No call of Ninja. Not call of Ninja Boy.” Daiki ‘corrects’ him and there’s a huff from Daiju.
“Is that the level of humour you’re going for? Something that simple?”
“Simple is effective.” Daiki says. “Making things more complicated is just asking for trouble.”
“True, but speaking of complication how difficult is it to master that trick where the elderly reinforce themselves to be stronger?”
“Just will the power through yourself for a basic enhancement. It usually helps as practice to think about a great hero or champion you want to emulate. Batman is a popular pick when The Undaunted were just learning how to do so.”
“I see. So if I simply focus on how...” Daiju begins to ask before he suddenly sits up straighter and gives his cane an expert twirl. “Ah! I’m twenty five again! If you’ll excuse me, I need make an old woman pull out her hair in frustration.”
“Try not to blow up the ship grandfather.”
“I’ll get to an escape pod first, I assure you.”
“Oh no!”
“Oh yes!”
~First~ Last Next
submitted by KyleKKent to HFY [link] [comments]


2024.05.15 20:11 RLKay Bhuvneshwar Kumar: Let's Talk

Welcome to Season 3, Episode 2 of Let's Talk. Here I am doing the last thing I thought I would do a couple of years ago: Dissecting the greatest player of this franchise. David Warner might have been our greatest batsman, Rashid might have been our greatest bowler. Against the test of time, there has stood only one player for the last 10 years as the franchise's flag-bearer: Bhuvneshwar Kumar. As the epitome of humility, dedication, and loyalty, Bhuvi has been associated with the franchise more deeply than anyone else in its history. But we are at a crossroads where doubts are seeping in about this great man. Why is that? I ask myself that question often. What made us lose confidence in Bhuvi? What is the actual turmoil he's going through? And is it ever really possible for him to regain his past self? We shall discuss everything in brief(oxymoron, judging by the length of this post). For the sake of the sanctity of the discussion, the stats I'll be presenting will pertain exclusively to his IPL career.
▫️The When:
When did he reach his peak? When did his downfall begin? What is this "When" supposed to mean? The question we should be asking is, when did we stop trusting in Bhuvi? Did it coincide with the onset of his injuries? Yes. Was it because of the injuries? No. Let me explain the differences. Bhuvi's IPL stats for SRH are 147 wickets in 133 matches at an average of 26.1, a strike rate of 20.6, and an economy of 7.62. Prior to the start of 2024, Bhuvi was four wickets away from becoming the first Indian player to take 150 wickets for a single franchise (a feat achieved by Bumrah). But that never came to pass due to a poor start to the season.
Bhuvi's career can be diverged into two parts: the 2014-17 period, which represented his peak, and the 2018-24 period, which represented his struggles. We will compare the statistics (especially those in the IPL and somewhat in T20Is) of these two phases to understand the two biggest phases of his career. This time period is not strictly quantified as a specific type of performance. He has had his struggles during his peak, while showing occasional brilliance during his struggles. Such is the life of a sportsman.
Now, the pre-2018 Bhuvi was India's best seamer across formats. It would be called a hyperbole, but I believed him to be so. Not only did he find his place in the longer format thanks to those fantastic IPL seasons in 2016 and 2017, but he also spearheaded the LOI bowling lineup with the then up-and-coming Jasprit Bumrah to absolute perfection. Bhuvi's defensive bowling gelled with the attacking bowling of Bumrah like fish to water, and it elevated the performance and status quo of both of them. The IPL seasons following the international ones were both the cause and effect. During this peak period, Bhuvi averaged a ridiculous 18.6 at a strike rate of 15.4 while maintaining an economy of 7.26. That meant he was taking wickets almost every two overs despite being primarily a defensive bowler. The dot ball percentage in the powerplay during this phase was an impressive 59.7%, while he was bowling two dot balls per over at the death (dot ball percentage in this period is 33.8%). Two overs at the start and two overs at the death were the fixed template for Bhuvi. The overs seemed insufficient when he was on song, and no wonder Dave respects him so much as a bowler. Every single fan who witnessed Bhuvi bamboozle Vohra in that immortal match against KXIP remains his fan to this day because it just feels right. So where did it all go wrong?
▫️The Why:
It all went wrong as soon as the greed of Indian cricket triumphed over the well-being of its premier pacer. The year was 2018, and there happened to be a pointless bilateral series against England. I'm getting too far ahead of myself. Let's add some more context to it. The year was 2014. Bhuvi ended that season with an exceptional tally of 20 wickets in 14 matches while maintaining an impressive economy of 6.66 at an average and SR of 17.7 and 16.0 respectively. Those are quite literally his best overall figures in any edition of the IPL, but the reality goes far beyond these numbers. Let's go back a little further and add some more context. Bhuvi debuted under MS Dhoni in 2012 against Pakistan. "Duh! We all know that! We see the highlights of it on DeathRattlePorn every other day." Despite having a great audition, Bhuvi wasn't considered a solution to India's long-running search for a generational seamer. Many considered him a generic swing bowler from UP with a paper-thin career. He was compared to Praveen Kumar and RP Singh, but never beyond. I won't be a contrarian and declare these opinions invalid because they were absolutely justified. For a couple of years since his debut, Bhuvneshwar remained strictly a new-ball bowler. MS Dhoni made sure to use up his overs at the powerplay and maximize the utilization of the conditions if they suited him. It suited Bhuvneshwar with his skill levels at that point and paved a path for him towards a red-ball debut (and that excellent series in England).
The trend set by MS carried over to the IPL as well. In the otherwise spectacular 2014 season, Bhuvi bowled 60% of his overs in the Powerplay, while trying his hand at the death in merely 26% of the total overs bowled. His economy at the Powerplay was 5.53 which skewed the overall economy to the lower side, while the economy was 8.96 at the death in this period, which despite not seeming much in the current scenario was in the bottom 38% percentile in that season (for bowlers bowling 10+ overs at the death). This version of Bhuvi was not far from the best version of him despite having the best stats. He did have a lean frame, and his speed barely crossed 135 kmph with an average speed between 125-130 kmph. It needed something more to make him stand out. In 2015, he gained slightly more muscle and tried to increase his speed. This was the first time in his career when he started bowling yorkers more frequently at the death while being more confident in bowling during this period. The gained muscle, however, attributed slightly to reduced consistency and accuracy, which resulted in the economy at the death being increased to 9.11 (highest during his peak) and a dot ball percentage of 29.2 (lowest during his peak). The encouraging signs, however, were the increased overs percentage at the death (37%), which showed that he was getting more and more confident in bowling at the death. Then came the crucial 2016 season, which changed the general public's perception of Bhuvi as a bowler. The Purple Cap did help the cause; the stats expectedly reflected his growth as a bowler. The death overs percentage was 32%, while the dot ball percentage at the death reached 35%. The overall dot ball percentage also reached a career-high of 47%. (In comparison, arguably the second-best bowler of the season, Fizz, had a death over dot ball percentage of 34 and an overall dot ball percentage of 42.) 2017 was the peak for Bhuvi, who was a lethal death bowler. It marked one of the most important seasons of his career in terms of skill development. He frequently used Yorkers and Leg Cutters (he used to be overly reliant on Off Cutters earlier), which ensured a brilliant Dot Ball Percentage (DB%) of 38 (a career high) while bowling 42% of the total overs during this phase. This was the absolute peak of Bhuvi's career. He won the Purple Cap for the second time, consistently clocked past the 140 kmph mark, and maintained clockwork accuracy over his lengths and lines. However, this season also saw a drastic decline in his powerplay wicket tally, raising concerns among the cricketing fraternity about whether Bhuvi was losing his natural swing in pursuit of pace.
These concerns became his worst nightmares in 2018. After coming back from his career-best overseas tour against South Africa, he suffered his first major injury, which would become the pioneer in a long string of injuries. The additional muscle mass was in question; some questioned the heavy workload he was subjected to as an all-format bowler, and some attributed it to his lack of natural fitness. Amidst all this, he was prematurely drafted in to play a meaningless decider in a bilateral series against England. This match is widely considered the undoing of Bhuvi's career in the long run, as not only was he unable to complete this match but also his injury was aggravated, and he was sidelined for a longer period than he was expected to be. His frequent injuries were an even heavier blow to the franchise, which meant they not only missed out on their best batsman but also had a question mark over the fitness of their best-ever bowler. This resulted in a stop-start season for Bhuvi in 2018, where he played in 12 out of 17 matches and finished with a career-worst average of almost 40. More than the numbers, his bowling style was questionable. He never looked 100% while bowling; the pace was down, he barely could extract swing from the pitch (while the most average opposition seamers managed to do it far better than him on the very same matches), and his accuracy at the death was more wayward as it had ever been. A seam bowler suffering from recurring injuries or immediately after a recent recovery is usually very cautious regarding his body, which prompts him to hold off on effort deliveries like yorkers and bouncers. Injury recovery and rehabilitation is more physical than mental. At times, despite recovering completely cricketers catch a knack of frequently injuries because they are not ready mentally. So without complete psychological recovery, even the greatest of comebacks can fizzle out like that. Bhuvi went down the same spiral. With the newly introduced knuckleball proving to be a decent wicket-taking option, he adapted slower balls as his go-to deliveries at the death while occasionally missing his lengths trying to hit the blockhole. The more he missed his lengths, the more he shied away from the delivery. At some point, bowling these slower balls became ingrained as his stock delivery at the death. Despite being hit for boundaries at the death after repeatedly bowling the slower balls (at varied lines, however), he still didn't have second thoughts about his increased predictability, which continued to cost him dearly. The injuries concerns playing at the back of his head and the severe lack of self confidence were painstakingly apparent. After months of battling through injuries, he reached a point where his body recovered, but his mind didn't.
Coming to the indirect factors, the modern-day game is meant to kill bowlers like Bhuvi. The balls barely swing anymore, and the pitches are as unresponsive as a girl to her toxic ex. (Can the seam bowlers be considered toxic exes, given how exploitative they were in the late 90s?) The boundaries are getting smaller, and new cricketing rules are being introduced every other day to rub salt in the injuries of these bowlers. The bowlers are fighting a losing battle, and the game demands only the freaks of nature to survive. Bhuvi, despite all his greatness, is a mere mortal. So as much as his own shortcomings have haunted him, he has suffered equally worse at the hands of the system and environment. With every injury, he found the ball to swing a little less. With every comeback, he was questioned about his range of abilities. The lack of confidence and self-belief this man has suffered, thanks to the inside and outside factors, can never be brushed out.
▫️The How:
How does he come out of that shell? Is it going to be magical? Is he going to wake up one day and turn the clock back? No! That's not how cricket works. He has already sorted out his frequent injury issues. For the last two years, he has maintained an average speed of 132-135. And these are not mutually exclusive events. He has sacrificed bowling effort deliveries in search of swing again. He's going back to his roots, and that's not necessarily a bad thing. At this point in his career, it's impractical to expect any drastic change in action or run-up. Fast bowlers are far too stubborn about that anyway. To find out the hows, we have to go back into the whys again. In the first 8 matches of this season, his line and length were all over the place. I use a particular stat as the Hittable Area bowled; shortened as HA% (the lower the better), to evaluate a bowler's consistency with his line and length. This HA% was staggeringly high for Bhuvi in these first 8 matches at 58%. That means he bowled a pressure-relieving ball every second ball. Not only did his wicket column suffer because of that, but he also was uncharacteristically expensive throughout different phases of the game. If you bowl 3 boundary balls per over, you are bound to go for 10 per over even if you get lucky on two balls.
In the last 4 matches, however, his HA% dropped to a mere 22%, and he was the only bowler whose HA% dropped during this period. (Nattu and Pat's HA% increased during this period.) I didn't have the time to go through all of the bowlers to draw a wider comparison, but the couple of bowlers I drew comparisons to (Bumrah and Harshal), despite having a better overall HA% than Bhuvi (16 and 34, respectively), ranked below him since this mini peak of 4 matches (Bumrah and Harshal had 27 and 31%, respectively). So this is the solution to his conundrum. The increase in control has brought out the best version of him, despite the current limitations.
Three overs in the powerplay should be given to Bhuvi irrespective of the conditions, and an over before the 17th over would not hurt his initial momentum. Like the match against RR, he can be occasionally trusted in crunch scenarios thanks to his experience. But the clearer his role is chalked out (as said earlier, going back to his roots as a defensive bowler), the more his confidence will flourish, which in turn will reflect in his bowling figures (as in the last four games). In the powerplay, however, it's paramount that he's paired with an attacking bowler who can operate as a strike bowler. Time and time again, Bhuvi has proven himself as an excellent setter(when the conditions are not inductive to his bowling style) in the powerplay for a more attacking bowler to take advantage of the pressure created by him. Otherwise, his spells are used up without any collateral damage to the opposition, and the initial pressure built up gets relieved consequently. (HELLO, 2018 FINAL!)
▫️Epilogue:
Bhuvi is at an odd conundrum in his career. His international career has been declared dead by the selectors and fans alike, despite having so much left to give. In his own franchise, there are barely any fans looking at him as a genuine retention choice. Part of it can be attributed to the inconsistenty and part of it can be attributed ironically to his very own essence. The understated, underrated, and hardworking guy who will never scream about his own value. To me, Bhuvneshwar Kumar personifies Sunrisers Hyderabad: understated, underrated, and hardworking, but forever hesitant to take the spotlight. For that very reason, I have always considered Bhuvneshwar Kumar is the greatest this franchise has ever seen. Nights will change, and the days will pass by. On some days, we'll feel shaky about Bhuvneshwar Kumar. On other nights, we'll declare him the King of the world. Such is his career graph at the moments. But SRH needs to make sure that he's never forgotten no matter how much the rest of the world tries to feign away from his existence(as they've already started to).
For he is SRH, and SRH is Bhuvneshwar Kumar.
submitted by RLKay to SunrisersHyderabad [link] [comments]


2024.05.15 19:58 ArthRol Axiom Verge - estranging, unwelcoming, yet a brilliant metroidvania.

Well, Axiom Verge is eery, or, in other words, there is nothing concrete in its labyrinthine world. To me, everything was abstract and uncanny. This made me feel like a stranger in this dimension, whom I actually were - seeking forms and shapes where they never should have been. The music was contributing to this impression with its outlandish rhythm. At one location, it begins with a humanish voice in a crescendo, making you inwardly shudder.
How should I describe the enemies, the locations, the bosses? Like something abstract, too. Unfathomable even. Albeit they would sometimes arise an association - say, with marine life, or with an alien desert. And then there were those colossal structures - Rusalki, they were called. And that weird, giant steel-made moving head. Something grim about it all.
Yet these are only subjective impressions. Frankly, Axiom Verge felt off-putting at first - but then I grew accustomed to all its quirkiness and came to appreciate it. From objective point of view, this metroidvania is almost flawless. The world is captivating to explore, and with every new ability, you might come back and visit previously inaccessible locations. Some of them are tricky as hell. But the reward is due, and you are somehow driven to explore every uncompleted corner in your reach. Honestly, I haven't felt such motivation in other games. And the world is diverse - locations are not similar to each other, and they are even dissected in sub-locations. There isn't a proper fast-travel system - but you don't need it either.
I liked the weapon system. You find new guns during your organic progression or exploring some nooks. Every weapon has its pros and cons, they all have their use against certain types of enemies. The bosses are not that hard, but will anyway pose a challenge and are fun to beat.
Oh, and the game is full of glitches - intentional glitches. They are part of the core mechanics. You have to pass through them, or even use them for your favor. You may run into the wall and glitch, but... nothing is really done without a reason. At one instance, you glitch yourself.
Overall, I liked it very much, but since I have run out of adjectives, I'd simply say it was very interesting. It's really worth playing. A shame it has got only 5 thousand Steam reviews.
P.S. Frankly, I not really grasped the plot, and I will have to watch a video on it or something. My bad - should have been more attentive. But I still sensed that I was in a ruined world, in an epicenter of a battle for the fate of it all, that I were a chosen one.
submitted by ArthRol to metroidvania [link] [comments]


2024.05.15 18:44 TheGentleman300 Conquest Chapter 18: the worst chapter in the series imo, and rewriting it (part 1)

A friend of mine started playing Fates for the first time, so once again I got bitten by the “complaining about Fates” bug. In particular, watching chapter 18 of Conquest again after so many years really got me going, and while the general consensus I’ve seen online about this chapters writing was negative, I wasn’t that satisfied by any of the overviews of it I read. I decided to give it a shot myself.
Dissecting why something doesn’t work is fun and all, but I think it’s also important to be constructive which is why I wanted to rewrite this chapter alongside my criticisms. I really do think there’s a lot of potential here that could have been the highlight of the entire story, and so I’d love to try my hand rewriting this chapter to be what it could have been rather than what we got. I have most of it done already, but Reddit only has so many characters before it cuts you off and this post is plenty long enough as is, so I’ll save that for another part coming up soon. This will be part 1, explaining what the chapter is and elaborating on my issues with it, while part 2 will be rewriting it along with my thought process and explanations.
Recap: https://fireemblem.fandom.com/wiki/Black_%26_White/Script
Corrin and Co are traveling when they decide to rest for the night at the nation of Izumo. They are greeted by Izana, the archduke of the kingdom, who seems to be a real goofball. After introducing himself, the levity is ended when it’s revealed the entire Hoshidan family has been invited here as well! Before any swords can be undrawn, Izana tells both parties that the kingdom has a strict neutrality pact neither of them can violate.
The scene cuts to later, where Ryoma enters Corrin and Xanders room to talk with them. Xander and Ryoma’s argument is cut short when Ryoma is dragged off by Nohrians. Turns out “Izana” is actually a Nohrian mage named Zola, who disguised himself to trick the Hoshidan royal family into a trap. Corrin and Xander don’t approve of such dishonorable methods to win, however, and fight to rescue their captives with Xander saying “we’ll win this war with honor or die trying”. After Leo kills Zola, the game cuts to later where we see Nohrians and Hoshidans alike having a meal, much to the delight of the real Izuma, who turns out is exactly as bizarre as the fake impression. Xander and Ryoma confirm with eachother that their fight will continue as usual, but Corrin states that no matter what happens they’re grateful they got to see both families eating together even if it’s not under the best circumstances, and the chapter ends with them saying they’ll revel in this feeling.
So on paper, I think this chapter is a great idea. Despite being at war, when one family is at the total mercy of the other, they lend a hand instead of kicking them while they’re down. This highlights how the two nations could accomplish so much together if only they weren’t at war with eachother. If utilized well, this could have been a great “eye of the tornado scene” emphasizing how tragic it is that these two families who share so much in common are forced by fate to fight eachother, making it all the more sorrowful when that’s brought to it’s conclusion through bloodshed. This would also encourage Conquest players to buy Birthright in a natural and subtle way as well now that they’ve had a nice sample of the other side. Of course, I don’t think this chapter was utilized well, and after reading the script again I believe it boils down to three major problems.
-Problem 1: The Lack of Worldbuilding Causes the Conflict to be Driven by Contrivances.
This is one of the many instances where the lack of fleshing out the world and it’s rules out really hampers the weight of the scenes. Unlike Awakening where there was a general cause-and-effect outlining the level structure, all of the Fates routes are much more individual and self-contained when it comes to chapters. This means the game has to really stretch itself to justify this elaborate setup being brought up and solved in one single chapter of regular length, and it’s very apparent when you write out the summary of events here.
Corrin and his army are just walking by when they happen upon the capital of the country. Corrin decides this would be a great place to rest for the night at and are instantly welcomed by its leader, who is also the only person in the game of that country. The entire Hoshidan family also just happen to bump into us because they coincidently came here at roughly the same time, with somehow neither party noticing the other until they were staring at eachother in the same room.
The only thing we know about this new nation we’ve never seen or heard about before is that it’s a peace-loving land with some sort of neutrality pact which means the two nations can’t fight here. What is the importance of this place that would entice all the Hoshidan royals to come over for a banquet in the middle of their country being invaded? Never explained. What exactly is this pact and what power does Izuno have to enforce it, if any? Never explained. Xander, prince of a nation at war and frontline general, has never heard of it. How does Garon or Iago never figure out or look into what happened here, considering the royals walked through their trap unharmed and everybody in charge of the trap vanished? Never brought up.
How many times here was this supposedly major event dependent on coincidences, seemingly important details left completely unexplained, and characters not knowing things that should be basic information of the world they live in? Things like all this quickly build up and make the world feel small scale and artificial, as if nothing truly exists until it’s in the peripheral vision of main characters. In a vacuum, this could all be excusable if the main meat of the chapter was just so dense and important that they just want a convenient excuse to delve into it. But about that…
-Problem 2: Nothing happens, either character-wise or plot-wise.
This is the only scene in both Birthright and Conquest where all eight of the royal families are together in one spot, and they’re unable to fight eachother. What a brilliant idea! How many great scenes could you come up with from this setup alone? How many directions could this move towards?
-The families bonding over their memories with Corrin (X)
-Calling eachother out for uncool actions, like Ryoma refusing to help Elise or Nohr siccing monsters on farming villages (X)
-Working together to defeat some threat they’d have trouble taking down on their own (X)
-Some cultural exchange (X)
-Some melancholy scene where, even if there’s a lot of resentment, they acknowledge how this may be the last time they ever get to have a meal with Corrin. (Somewhat?)
-Corrin sits down and has a mature conversation with his birth family elaborating on their choice to stay with Nohr (X)
-Some negotiation or debate between the two families about the future of their countries relationship, successful or not (X)
-Corrin being formally declared by the Hoshidan royals as a Nohrian, officially cutting them out of the family (X)
So what does Conquest do with this prompt? It does the unexpected route where all of them but Ryoma are shuffled out as soon as they’re introduced, captured offscreen, rescued offscreen, most of their dinner is offscreen, finishing their meal and leaving is offscreen, all of them sans Ryoma have barely any dialog, and none of them are even present in any of the CG’s.
We actually start off strong, Ryoma and Xander naturally puff out their chest and don’t get along when they’re in the same room, but seem to calm down when Corrin elaborates on how similar they are to eachother. But the game is so eager to get to fighting that it drags Ryoma away kicking and screaming before he even gets to share what he had to say to Corrin, let alone explore what having common ground means to the two of them.
1) I understand this is the Nohrian route so it makes sense the focus is mostly on them, but Takumi only gets three lines here, one of which is “…” Hinoka also only gets three lines, which I think is still more than she got in Birthright, and two of those lines are “You!” and “What are you doing here?”. Sakura lucks out as she’s the only sibling on either side who has anything to say whatsoever when Corrin says they’re grateful they could share another meal with the Hoshidans. That’s a start, but the fact remains Ryoma is the only sibling in the chapter whose remotely relevant, the rest could be omitted and nothing would change. They are only here to be damsels in distress heightening the stakes of defeating the local bad guy rather than providing any character development, checking up on how they are doing without Corrin and Azura, comparing and contrasting their differences between their counterparts, sharing any new information about them, foreshadowing Takumi’s possession, any notable interactions with their counterparts, etc. But no, nothing happens.
2) I also understand this is a video game and they don’t have all the time in the world before the next fight has to happen, yet Conquest is oddly completely uninterested in it’s own set-up. Zola, a minor chapter boss introduced and killed in this chapter, has more screentime and relevance here than any of the siblings, something you’d think would be the actual meat of the chapter they’d want to delve into.
The implications and weight of two dueling nations and families obligated to pause their fighting and dine with eachother could easily take up two or even three chapters as a pivotal arc, yet it’s completely blazed through as if the game considered it a cute novelty rather than a potential life-changing or history-changing moment. Simply put, it’s wasted potential, as if to say “Oh both of the two families meeting in a game about choosing between mutually exclusive families? Eh whatever.”
I wanna stick with just this chapter and not rewrite a good chunk of the entire story, but I can’t stress enough that in any other game this chapter would be the plot-defining moment paving the new way forward rather than chapter 15’s “we’ll expose Garon as a monster by helping him invade an innocent people.”
Neither of the two families are fighting because they outright want to, this isn’t a war about irreconcilable differences or mutually exclusive goals, the only reason for any conflict whatsoever as far as the game has shown us is that the guy in charge of Nohr is a sociopath who threatens to kill his own children at the drop of a hat. Sure, they probably won’t hold hands singing kumbaya after one extended conversation with eachother, but when all of them are in a truce far away from Garon’s authority having a meal together, nothing significant comes out of it plot-wise?
In fact, at the end of the day what significance happened here at all?
If there’s no juicy character interactions or exploration, and no setting up future events, then presumably the point of this big moment of Corrin and Xander leaping to save their enemies was made to show off that despite working in the same army, our heroes are indeed better than the swarms of war criminals under Nohr’s name we’ve seen and would never tolerate such things under normal circumstances. They’ve talked the talk about disagreeing with their father’s cruel methods, now here’s proof they’ll walk the walk, aren’t they such noble people? The way this is done however, opens up another can of worms…
-Problem 3: Protags come off as dicks
While our heroes are indeed more likeable and moral than blatant monsters like Garon and Hans, liking peace and disliking war crimes is not enough of a reason for a pat on the back. Our protags might not be burning villages for fun, but it’s difficult to take their proclaimed goal of peace seriously considering both the context of working for people who DO burn villages for fun and they way they handle themselves when presented with an opportunity to work on this supposed goal.
Corrin and Azura
Azura in particular is problematic here. During Odovakar 's excellent overview of the problems with Fates writing, he goes into detail about how Azura’s line about “this is all quite heartwarming. We're like one big family...albeit, a dysfunctional one.” in particular comes off as incredibly tone deaf and tasteless given the circumstances of Azura and Corrin marching on one family’s homeland for the sake of the other family. What I think was also worth noting is the context leading up to that line…
Sakura: I was just, um...th-thinking...it's really nice to finally see you again. I'm glad you... I'm glad you f-found a way to be happy... Corrin: Sakura... I'm happy to see you too. Sakura: R-really? You mean it?! Oh, Corrin! Elise: HMPH! Back off, you! He/She's my brothesister! MINE! Sakura: Ah! I'm s-sorry! Corrin: Elise! Mind your manners, little one. Elise: But she's trying to take you away from me... She's my archnemesis
Whether intentional or not, this is actually a very clever microcosm of the family’s conflict acted out by the youngest and most innocent among them who probably weren’t even born when the conflict started. The Hoshidan loves their sibling, but their time with Corrin is interrupted by the Nohrian shoving them away and declaring Corrin for themselves. This is a great way to challenge our protags to some introspection about themselves.
Azura: Heehee! Corrin: Azura? Did you just...giggle?
Instead, Azura just finds this a real knee-slapper. I understand maybe this is just meant to be a cute image of imoutos fighting over oni-chan Corrin and nothing more, but the context makes it very hard to swallow the narrative’s insistence that all this is “heartwarming” as Azura puts it. Keep in mind that all the Hoshidan nobles are sitting at the same table watching all this. Do you think Ryoma also finds it funny that his little sister is scared off and declared an archnemesis by the daughter of the man who killed his father in cold blood? Do you think Hinoka also thinks it's like one big dysfunctional family when Corrin is preparing to march on her homeland with an army?
I get it, I totally know what they were going for, and in a vacuum it could be a great line making for a properly bittersweet moment. “Even if the two are at eachothers throats and the future is bleak, me and Azura are grateful we get to have at least one big normal dinner together like a real family.”
But the future is bleak because of Corrin and Azura participating in an invasion, the families are at eachothers throats partially because Corrin and Azura haven’t accomplished anything to reform Nohr. If anything, Corrin should feel great shame here. Elise just unintentionally reenacted the history between the nations where Nohr was clearly in the wrong, and Corrin is sitting directly across and staring at the family who’ve done nothing wrong to him yet are going to be hurt because of Corrin’s decision. Grateful they could spend time with them again? Maybe. But cheerful and laughing?
ProZD: D-did an alien write this game? blows gently
But at least Corrin doesn’t show outright contempt for the family they’re screwing over…
Xander and Leo
Xander: Corrin! There's no need to insult me like that. I could not possibly be anything like this sorry excuse for a prince. … Xander: We will win with honor or die trying. Come, Corrin. Let us go set free our sworn enemy. … Corrin: Heh, sorry... It's just that you and Ryoma really are so much alike. If you weren't on opposite sides of a war, I think you could have been great friends. Xander: Yeesh... Do me a favor and keep that nonsense in your head where it belongs. … Xander (to Ryoma): We only acted as Nohrian royals should. When we leave this place, you'll be nothing but an enemy to be defeated once more.
Okay, but why? Ryoma is not the one Xander overheard laughing to himself about how much he’s going to make Corrin suffer. How are the Hoshidan royals “nothing but enemies to be defeated” here when they’re just trying to defend their homeland from somebody who assassinated their king at a peace meeting? Where is all this contempt from Xander coming from?
It’s perfectly understandable he doesn’t get along super well with Ryoma because of the tensions between their nations, that makes sense, but I see no reason for why Xander is making several petty insults to his face unprompted, let alone so nonchalant and even somewhat eager to get back to waging a war Xander himself calls “a senseless war of greed and madness” in the epilogue.
He doesn’t treat his own people much better this chapter, declaring Zola and his henchmen as “traitors” to be “dealt with” for their dishonorable methods when ironically Zola taking over the country by disguising himself as the archduke is actually one of the least evil and self-destructive things we’ve seen the kingdom do so far. It must be emphasized that every sibling was in the same room watching Garon demand Xander kill Corrin if he interferes with killing POWs for his amusement, and half of them were in the same room when Garon ordered his henchmen to murder every singer they can find in a neutral country. So a few hundred or thousand innocent people, most of whom would presumably be young woman, murdered to snuff out potential assassins. Or Garon directly ordering the deaths of unarmed civilians in chapter 13 with Hans relaying “Villagers are just soldiers who haven’t picked up a sword yet.”
Xander talks a big game in this chapter about how “we’ll win this war with honor or die trying”, but how do you honorably win a war when your nation is constantly and openly rushing to pointless overkill brutality like this at every turn? What moral high ground does this country have that Xander is so determined to preserve he kills loyal soldiers over what he sees as sullying it, when at no point in the game does the influence of Nohr ever do anything but make life significantly worse? His sudden fervor towards doing the right thing is completely contrasted later on when Xander is the one telling Corrin there’s no justice to be found in war and you just gotta do what you gotta do rather than what’s morally right, in response to Corrin being upset the Nohrian army is killing woman and children who looked at them funny.
“Justice is an illusion, a fairy tale…Letting innocents die is a tragedy, but so is letting the chance for peace slip away. This is war. There is no such thing as a clean win when lives are on the line.”
“Justice is just a fairy tale, innocent people getting screwed over is something we have to accept in war because there’s no such thing as a clean win! But also we better win this senseless war of greed and madness with honor or die trying!”
I understand one might get the impression I’m going off topic or selectively picking and choosing quotes here from all over the game, but no matter how you look at it Xanders beliefs, morality, and priorities are just all over the place depending on what the plot needs him to do. This means not only is his motivation for helping his enemies here faulty no matter how you look at it, but it also makes the extreme lengths he goes to do so, killing his own subjects who won him victory on a silver platter because it wasn’t a “proper” victory, come off as baselessly self-righteous at best and outright cruel at worst.
I’m sure the game would assure us Zola and all his mooks are terrible people who had it coming, but the issue is no matter how virtuous you portray Xander and creepy you portray Zola, Xander is still directly managing the war for a megalomaniac and helping him achieve his goals in spite of his long history of open sadism and public crimes that make Zola look like a saint. By ignoring the clear root cause of Nohr's dishonor while going this hard against random goon's participating in dishonor, instead of being a gallant preserver of morals, he comes off like a bully who selectively picks and choices punishment.
On the topic of punishment, it particularly rubs me the wrong way how Leo just casually mercs Zola at the end, keep in mind Birthright confirms for all his faults he actually isn’t a complete monster like Garon and dies trying to help the protag.
Leo (smiling portrait): You’d probably rather die than live with the shame, correct? In that case…
Zola: Eek! No, please! M-m-milord... I was wrong! S-so wrong! I have seen the error of my ways! P-please...spare my unworthy life!!
Leo (still smiling): Make peace with it, Zola. Perhaps on the other side you will find forgiveness.
Leo makes a fair argument that the stakes are too high and Zola can’t be trusted not to snitch, but this is bit sadistic, no? One of the most powerful people in the country is smug and sarcastic as he’s getting ready to execute somebody whose bleeding on the ground begging for his life and genuinely confused as to why we’re upset with him. I know the intent of “I was wrong! I have the seen the error of my ways!” is supposed to be him saying whatever Leo wants to hear to weasel out of punishment, but that’s exactly the thing, he’s fully cooperating and doing everything he can to appease this guy. And then he’s just killed like a dog without trial or final words, presumably using the spell that skewers you with tree branches.
Didn’t the game use killing defeated foes like this to establish Garon as a bloodthirsty monster? Why is Corrin just standing there watching this happen? This exact same scenario in Birthright has them jump to spare Zola, but here their disapproval is very meek and only voiced after the deed is already done. It’s still apparently too much for Leo though, who chastises Corrin for being “too soft…I envy your innocence.” And then he declares the matter settled on their behalf.
I’m sure this scene was meant to show off Leo’s pragmatism and strategy skills, but it just makes him look like a sociopath and Corrin look spineless. And that’s the biggest issue with this chapter to me, more than the plot being driven by contrivances that aren’t explained or the lack of any character development or interesting scenes taking advantage of the setup, the actions and dialog of our protags don’t match the noble heroes the narrative insists they are:
These are not the actions of heroic characters.
Summary: Overall, this is a very bizarre chapter. It feels like something meaningful happens here at first glance, your brain sees what’s going on and knows that this is supposed to be a huge moment. Peaceful music playing, a very well-drawn CG of dozens of individual units, liberating a country from Nohrian control, Corrin and Azura are happy and say some lines that sound like they should be deep and impactful.
But when you step back and analyze the bigger picture and context, you find that more or less embodies all of Fates writing, both good and bad. It has a brilliant premise that gets your mind going, excellent presentation to accompany it, and some individual scenes or dialogue in a vacuum are very welcome. If you’re a casual player who just wants context for your favorite characters fighting, it’s easy to feel satisfied at first glance and move on thanks to those factors, especially since the gameplay and MyCastle are very fun. At the same time, there’s no denying the severe flaws that hamper the experience.
Despite being the hyped-up main draw of the chapter, our exciting premise that opens so many doors is almost completely neglected in favor of (once again) exposition on meaningless settings and characters that aren’t relevant anywhere else and also reminding us how evil Nohr is, to the point the chapter title is Black and White. The context makes it very difficult to take the plight of our heroes seriously due to their lack of action (both before and in the present) to achieve their proclaimed goal despite ample opportunity, the proaction they do have being unnecessarily extreme and self-serving, and a narrative that insists they are in the right at every turn despite the results clearly showing us otherwise. There’s definitely bits and pieces of something great buried in all this teasing us, otherwise I wouldn’t be interested enough to write this much all these years later, but as is it’s just a mess. An enjoyable mess, but a mess all the same.

But what do you guys think of Conquest Chapter 18: Black and White? Do you also consider it a wreck, or was there something positive here you believed I missed? What would you like to see in a potential rewrite of it?
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2024.05.15 18:11 eddino55 cbs fantasy baseball help notes

  1. cbs fantasy baseball help notes Email Not Displaying? Click Here Wednesday, May 15, 2024 On a day when Aaron Nola threw a complete game shutout, it's Reese Olson's and Erick Fedde's partial shutouts that are more deserving of dissection. That's because the two of them are still available in roughly one-third CBS Sports leagues, raising the question of which is the higher-priority pickup. It's simply a fact that Fedde has been the more impactful of the two to this point, but that's mostly because he's 4-0 while Olson is 0-4. The team context should benefit Olson more in the long run, and Olson also has the better ERA (2.09 vs. 2.60) and WHIP (0.99 vs. 1.06) so far. Both pitchers seem likely to regress, but Olson perhaps not as much given that he has two pitches with better than a 40 percent whiff rate (slider and changeup) and an elite 55 percent ground-ball rate. Whatever Fedde is doing well isn't as demonstrable by the data. If you could afford to roster both, great, but from where I'm sitting, Olson would seem to be the better pickup.
  2. [11:48 AM]Another standout pitcher from Tuesday was Chris Sale, who two-hit the Cubs over seven innings, striking out nine and walking none. He now has a 2.54 ERA, 0.89 WHIP and 11.1 K/9 on the season, appearing to recapture his ace form after several injury-plagued years, and while some would suggest selling him before he gets hurt ... isn't every pitcher a significant injury risk? It's probably better just to enjoy the higher-end outcomes for Sale for as long as he's able to provide them. Meanwhile, Carlos Rodon turned in another strong outing and is verging on must-start status again. Reid Detmers got hit hard for a fifth straight start and is looking like a sit despite his high whiff rate. Ronel Blanco was ejected for having a sticky substance on his glove, which might dampen your sell-high hopes (not that he's a drop by any means). Also, A.J. Puk made his first relief appearance for the Marlins and got a save, albeit in the 10th inning. Tanner Scott remains the closer for now.
  3. [11:54 AM]Junior Caminero, 3B, Rays 2023 minors: .324 BA (460 AB), 31 HR, .976 OPS, 42 BB, 100 K 2024 minors: .316 BA (98 AB), 7 HR, .967 OPS, 11 BB, 22 K The most notable development for Caminero over the past week is that he got a start at second base Tuesday. It was his first start there in the last two years, and it may present an easier path with Isaac Paredes and Yandy Diaz holding down the corners in the majors. Of course, Brandon Lowe is a pretty good second baseman and is trending toward a return from an oblique injury. Jonathan Aranda is also capable of playing second base and was just activated from the IL. It seems like Caminero's opportunities for at-bats are dwindling with each passing day. So why is he the top prospect to stash? Because the bat is legit, delivering some of the highest-quality contact at any level of baseball, and all it takes is one injury to the right player to make his path clear.
Royce Lewis did some light running on the field Tuesday. He'll do more aggressive change-of-direction things later this week and that will give more insight to the timeline for his rehab assignment.
Evan Carter received a cortisone injection in his back and could rejoin the Rangers lineup on Friday.
Bobby Miller will throw two simulated innings on Wednesday. If all goes well, Miller will either move on to a sim game or a rehab assignment. He's on the IL with right shoulder inflammation.
Both George Springer and Justin Turner were out of the lineup again with that illness hampering the Blue Jays.
Zack Gelof has been reinstated and was in the lineup at second base for the A's.
Imaging revealed structural damage in Jung Hoo Lee's left shoulder. He'll receive a second opinion from Dr. Neal ElAttrache on Thursday.
Rhys Hoskins was placed on the IL with a right hamstring strain.
Evan Phillips will throw a bullpen Wednesday. He's on the IL with a strained right hamstring.
Patrick Bailey was placed back on the 7-day concussion IL, retroactive to Sunday.
Noelvi Marte has been able to play in exhibition games in Arizona during his suspension.
Jonathan Aranda was activated by the Rays and wasn't in the lineup against a RHP. They opted for Paredes at DH with Amed Rosario at third base and Richie Palacios at second.
The Mets will recall Mark Vientos on Wednesday. It sounds like he'll work in a platoon with Brett Baty at third base.
Michael Soroka has been moved to the White Sox bullpen. Brad Keller will take his spot in the rotation.
submitted by eddino55 to freefantasylgueswchat [link] [comments]


2024.05.15 16:17 DrBraniac Any Correlation between Dissection and surgery?

First year here wondering if the hands on experience one gets by dissecting cadavers in first year has any correlation with surgery later on in the field? Or is surgery a completely different ball game since we're dealing with real patients here?
submitted by DrBraniac to indianmedschool [link] [comments]


2024.05.15 14:58 supriya_l89 "Exploring the Intriguing World of Virtual Reality: Are We Ready for the Next Frontier?"

Hey Reddit community,
With the rapid advancements in technology, it’s no surprise that virtual reality (VR) is becoming a hot topic once again. From gaming to healthcare, education to entertainment, VR has the potential to revolutionize various aspects of our lives.
But are we truly ready for this next frontier?
As VR technology continues to improve, we find ourselves immersed in digital worlds like never before. The lines between reality and virtual reality blur as we strap on our headsets and enter new realms filled with endless possibilities.
One of the most exciting applications of VR is in gaming. Imagine stepping into your favorite game and actually being a part of the action, feeling every adrenaline rush and heart-pounding moment as if it were real. VR gaming has the potential to redefine how we experience interactive entertainment.
Beyond gaming, VR has promising implications for fields such as healthcare and therapy. From virtual simulations for surgical training to exposure therapy for treating phobias, VR offers a safe and controlled environment for practitioners and patients alike.
Education is another area where VR could make a significant impact. Students can embark on virtual field trips, explore historical landmarks, or even dissect a virtual frog—all from the comfort of their classroom. This immersive learning experience has the potential to engage students in ways traditional methods cannot.
However, with all the excitement surrounding VR, there are also important considerations to keep in mind. Issues such as privacy concerns, potential addiction, and the digital divide need to be addressed as VR becomes more widespread. Additionally, there's the question of accessibility and affordability—will everyone have equal access to this transformative technology?
So, Reddit, what are your thoughts on the rise of virtual reality? Are we ready to fully embrace this new frontier, or are there still hurdles we need to overcome? Share your insights, experiences, and predictions in the comments below. Let’s dive into this fascinating discussion together! 🚀✨
submitted by supriya_l89 to u/supriya_l89 [link] [comments]


2024.05.15 09:26 youngurbanproject Best Online Digital Marketing Course in India – Young Urban Project

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submitted by youngurbanproject to u/youngurbanproject [link] [comments]


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2024.05.15 04:16 StarBurstero Analysis of Michael: The path to being human

Warning: This post contains chapter 261, so only read it after you've read that chapter! Also this post is 10% cringy, 50% analytical, 40% theory crafting. Hope you enjoy!
Now that Kaiser's flashback is over, it's time to analyze where Kaiser's character arc seems to be heading this match.
Kaiser's proof of originality I think what's most interesting about Kaiser is that while the backstory explained Kaiser's mentality, we've been seeing signs of who Kaiser is as a person even before the backstory. His way of speaking theatrically, his constant obsession with sinking other players into despair, his self-harming attitude, and even the way he treats Ness as a person. All of what we've been seeing as been building up to the current backstory that we're witnessing unfold in our eyes.
Now, let's talk about the originality of Kaiser.
https://preview.redd.it/gt93j21qfh0d1.png?width=960&format=png&auto=webp&s=c74caf91fb7bdccb3636ab3cf66af7d62aefb1e9
Kaiser is a complex character, but if I were to sum it all up. His environment brought out the monster known as malice. He's someone whose perception of love has been warped due to him being constantly tortured by his father. To him there is no such thing as kindness. In the world he lives in, you can only show kindness through the act of malice.
The act of hurting others and destroying their dreams brings him one step closer to being human. It explains the actions of Kaiser throughout the NEL, he isn't the type to play nice with others. While others would introduce themselves with a simple hello, he would rather introduce himself by challenging others to a fight as seen at the start of the NEL).
https://preview.redd.it/7uwrquwgjh0d1.png?width=960&format=png&auto=webp&s=69609b27a2f203221f32ea7c263c29835267917d
We've seen before that certain players in Blue Lock come from unfortunate homes and soccer is a means of escape to them. For Kaiser, it's no different and it's warped the way he views football. It is impossible to play football as a single person, soccer as a sport is one that requires you to communicate with your teammates and to craft plays to crush the opposition.
In order to counteract this level of teamwork, he created a single weapon to prove his individuality and sink his opponents into despair. That weapon being known as the Kaiser Impact. A weapon not born out of love, but pure malice. Even with such an invincible weapon, it's still a sport played by 11 people. Most people in his situation would have realized that they need to make a friend or at least a teammate they're on friendly terms with.
https://preview.redd.it/xdtvobcxkh0d1.png?width=1200&format=png&auto=webp&s=d242eba1fc3f30b0fc299e2b77da7537f661ee39
But instead, he decided to find someone that would be loyal to him to a fault. Somebody that couldn't challenge his ideas and wouldn't question him. Someone he could bring hope to and easily corrupt their heart. And that person being Ness, now before I dissect more into Ness and Kaiser's relationship. Let's take a quick moment to answer a question that a few people are wondering in this match. Even though Kaiser is such a talented player, why is his current level of play not as satisfactory?
Ultimate performance
https://preview.redd.it/e4qt3lpglh0d1.png?width=1920&format=png&auto=webp&s=2fde1a2243319caab7603b596af2460e953eaa2c
So far in the current match, we've had 2 goals scored and each of them were done by a clash of peak performances. The first goal being a clash with Shidou and Charles pulling a similar move as the final goal scored in Ubers. And the next goal being scored by a clash of three players colliding their ultimate performances in order to score in this match.
Each of these goals were scored by following the proposed formula that Hiori explains in the panel above. Hunger -> Suitable Goal -> Flow -> Ultimate Challenge -> Peak Performance. Let's use Kunigami as an example! His hunger was destroying Shidou which transformed into his suitable goal of man-marking him. Leading him to reach the state of flow and having successfully completing his ultimate challenge of stopping Shidou, he reached his peak performance allowing Isagi and Hiori to make use of this.
If you've been reading so far and paying attention. In order to succeed in this match, you need to fulfill two simple conditions.
  1. Reaching your peak performance
  2. Collaborating with someone else's peak performance to score.
And so far, Michael Kaiser has failed at reaching both of these conditions. So, let's start with condition one and how his character arc is leading to that.
The path to being human
This section of the post was inspired by this comment from u/Zukiinis: Inspiration!
https://preview.redd.it/kdz4qdpxoh0d1.png?width=960&format=png&auto=webp&s=449f55e823606d2442e6a55d8bdbac538b04f834
There are a lot of things eating at Kaiser right now, but if I were to name the biggest one. It's the fact that his current ego is not the one that will lead to his best performance. This ego of hurting others through malice is something that is eerily similar to that of his father when he was heartbroken. It's an ego that was born as a result of that day.
But this current ego leads him to seeing himself as not human and to plunge all of his foes into despair and to reign over his teammates as a tyrant. It's one that dissociates himself from reality and leads him to believing he's someone not worthy of love. Which has given him a warp sense of view on his relationship with Ness and one that was possibly blooming into a friendship. It's true that Kaiser approached Ness with the intent of using him as nothing but a tool. But is that how their relationship has stayed throughout everything?
https://preview.redd.it/4vrtxt7dqh0d1.png?width=960&format=png&auto=webp&s=8ca8a1b5b71f7b7f694481de80f2c79ba698759d
If Kaiser considers Ness as a tool, then why is he openly laughing with him? Why would he allow someone else to touch his hair and get close to him? Better yet, why would he open his heart to someone else and reveal that part of his past? In Kaiser's mind he may consider Ness as nothing but a tool (currently), but his heart and actions are speaking differently. He's treating Ness as more of a friend, something that Kaiser has never had before in his life and has no way of knowing how to act with a friend. I'm pretty sure the concept of friendship is foreign in Kaiser's mind. So, where am I going with all of this?
https://preview.redd.it/ym8az2xyqh0d1.png?width=1920&format=png&auto=webp&s=e593a01e66020d8eb3043eb192a3618157b10f6a
I (and many others) believe that Kaiser is on the verge of an awakening. When Kaiser first awakened his ego, it wasn't out of despair as Kaiser seems to believe. But it was out of the fact that he wanted to protect the one thing in his life that he learned to love, the one thing that his father was attempted to take away from him. A soccer ball, Kaiser didn't awaken his sense of identity due to malice as he seems to believe, but due to the fact that in the first time in his life he learned to love something.
I believe that Kaiser at the end of this match will learn to view himself as human and will start to learn of the concept of love. And for that to happen he needs to receive a similar trigger and that trigger will be when he's on the verge of losing Ness. Which I'm not sure how that would happen, but what better way to awaken Kaiser fully by having his rival Isagi stealing Ness temporarily by forcing a pass out of him. Which will potentially spiral Kaiser to despair and lead to the birth of his evolution.
https://preview.redd.it/0yk5udvqth0d1.png?width=960&format=png&auto=webp&s=c5bc553ccc75879d92c01066dddca83dd4e424e4
So, why do I think Ness being almost taken away from Kaiser is the key to his evolution? I think the ball in the flashback is literally just Ness and is foreshadowing the future for this two. The current Kaiser is very abusive to Ness and simply treats him as the ball in his flashback. Someone who is there to just be obedient to Kaiser and not make up a fuss. But I think what's really interesting is that the ball (Ness) is Kaiser's only companion and the moment he was about to lose that companion. It sparked the birth of his ego and prompted him into action.
Interlude: Ness's evolution So, if Kaiser's evolution is linked to Ness being taken away, then what is the key to Ness's evolution? I believe Ness's evolution will come before Kaiser's evolution and the key to that will be seeing Kaiser in despair and being on the verge of almost giving up. This will spark Ness to unleash his creativity and try to make a play that will allow for both him and Kaiser to succeed. But Isagi will be the first one to notice this change and will run to the perfect pass course forcing the pass out of Ness as he hoped Kaiser could have read him. Once Kaiser sees this interaction of Isagi stealing Ness's pass, that will be when Kaiser will awaken.
Honestly, I imagine it'll be a mix of Bachira's evolution for Ness and a Barou like conqueror moment for Isagi.
Now, let's move on to the final act of this post
A weapon not born out of malice, but pure friendship
https://preview.redd.it/ooh9acuyvh0d1.png?width=960&format=png&auto=webp&s=82c7aedf44f2577e18efc51ba199513bcc2d00ea
Kaiser's whole character arc seems to be heading in a direction where he's being forced to discover who he really is as a player and to understand what he wants. And in order to do that, he's being constantly met with the same level of despair that he forced onto others. In order for Kaiser to reach his peak performance, he has to fight with the same intensity of ego as he felt first when he discovered himself for the first time.
And I think one of the main things that needs to happen is Kaiser is taking a moment of introspection (possibly on the bench after Noa swaps with him). Understanding that behaving like his father isn't the best way to move forward in life. Him being constantly obsessed with putting others in despair is clouding his judgement and leading to him making reckless mistakes that he would normally avoid. And most importantly to realize that he no longer sees Ness as a tool, but as a friend for the first time in his life. Leading to him accepting Ness's creativity and to stop berating him.
And if Kaiser does possibly get benched, I think it'll be the moment he goes back to analyzing the field and planning his moves accordingly. Which will lead to Kaiser utilizing Ness's imagination on the field and leading to both of them succeeding in their ultimate challenge. Which is...
Making the Kaiser Impact: Magnus succeed.
https://preview.redd.it/t7zig57qsh0d1.png?width=960&format=png&auto=webp&s=82c34d109d5ef278b2edd7dfe60056c33cb4e0e7
If Kaiser Impact was a weapon born out of an individual talent to drive those into despair. The Kaiser Impact: Magnus will be a weapon born out of a collaboration of peak performance to turn a 0 into 1. In order for this weapon to succeed, there are two main conditions that need to be fulfilled.
  1. The ball must not be in motion
  2. Kaiser has to perform the Magnus
Each of these conditions are absurdly difficult to perform in a moving game and it's almost impossible. But with someone who loves unexplainable things and another that loves trying the impossible. It's quite the perfect challenge for them, isn't it? Anyway, I'm sure many of you see where I'm going with this. But for this shot to work, Ness will have to perform a godly maneuvepass utilizing those ankles of his to lead the ball into having zero motion. While Kaiser will have to arrive at the perfect spot in time to use the Kaiser Impact: Magnus and unleash it.
This weapon will be born out of Ness and Kaiser's peak performance. I imagine that once Kaiser and Ness scores the final goal, this two will be on better terms and Kaiser will actually put effort into treating Ness as a friend. The path to being human isn't easy, but all it takes is one single friend to make you human. Ask Ray Dark, he knows what I'm talking about.
My face after completing this post
And that's the end of my theory/analysis. I hope you enjoyed it, let me know your thoughts!
submitted by StarBurstero to BlueLock [link] [comments]


2024.05.15 02:40 ShiftYourReality How to Escape the Confines of Time and Space According to the CIA (The Gateway Experience)

About the Gateway tapes: In the ’80s, the spy agency investigated the "Gateway Experience" technique to alter consciousness and ultimately escape spacetime.
The intrigue revolves around a classified 1983 CIA report on a technique called the Gateway Experience, which is a training system designed to focus brainwave output to alter consciousness and ultimately escape the restrictions of time and space.
The CIA was interested in all sorts of psychic research at the time, including the theory of applications of remote viewing, which is when someone views real events with only the power of their mind. The documents have since been declassified and are available to view.
This is a comprehensive excavation of The Gateway Process report. The first section provides a timeline of the key historical developments that led to the CIA’s investigation and subsequent experimentations. The second section is a review of The Gateway Process report. It opens with a wall of theoretical context, on the other side of which lies enough understanding to begin to grasp the principles underlying the Gateway Experience training. The last section outlines the Gateway technique itself and the steps that go into achieving spacetime transcendence.
Let’s go.
THE TIMELINE
• 1950s - Robert Monroe, a radio broadcasting executive, begins producing evidence that specific sound patterns have identifiable effects on human capabilities. These include alertness, sleepiness, and expanded states of consciousness.
• 1956 - Monroe forms an R&D division inside his radio program production corporation RAM Enterprises. The goal is to study sound’s effect on human consciousness. He was obsessed with “Sleep-Learning," or hypnopedia, which exposes sleepers to sound recordings to boost memory of previously learned information.
• 1958 - While experimenting with Sleep-Learning, Monroe discovers an unusual phenomenon. He describes it as sensations of paralysis and vibration accompanied by bright light. It allegedly happens nine times over the proceeding six weeks, and culminates in an out-of-body experience (OBE).
• 1962 - RAM Enterprises moves to Virginia, and renames itself Monroe Industries. It becomes active in radio station ownership, cable television, and later in the production and sale of audio cassettes. These cassettes contain applied learnings from the corporate research program, which is renamed The Monroe Institute.
• 1971 - Monroe publishes Journeys Out of the Body, a book that is credited with popularizing the term “out-of-body experience.”
• 1972 - A classified report circulates in the U.S. military and intelligence communities. It claims that the Soviet Union is pouring money into research involving ESP and psychokinesis for espionage purposes.
• 1975 - Monroe registers the first of several patents concerning audio techniques designed to stimulate brain functions until the left and right hemispheres become synchronized. Monroe dubs the state "Hemi-Sync" (hemispheric synchronization), and claims it could be used to promote mental well-being or to trigger an altered state of consciousness.
• 1978 to 1984 - Army veteran Joseph McMoneagle contributes to 450 remote viewing missions under Project Stargate. He is known as “Remote View No. 1”.
• June 9th, 1983 - The CIA report "Analysis and Assessment of The Gateway Process" is produced. It provides a scientific framework for understanding and expanding human consciousness, out-of-body experiments, and other altered states of mind.
• 1989 - Remote viewer Angela Dellafiora Ford helps track down a former customs agent who has gone on the run. She pinpoints his location as “Lowell, Wyoming”. U.S. Customs apprehend him 100 miles west of a Wyoming town called Lovell.
• 2003 - The CIA approves declassification of the Gateway Process report.
• 2017 - The CIA declassifies 12 million pages of records revealing previously unknown details about the program, which would eventually become known as Project Stargate.
THE REPORT
Personnel
The author of The Gateway Process report is Lieutenant Colonel Wayne M. McDonnell, hereon referred to simply as Wayne. There isn’t a tremendous amount of information available on the man, nor any photographs. In 1983, Wayne was tasked by the Commander of the U.S. Army Operational Group with figuring out how The Gateway Experience, astral projection and out-of-body experiences work. Wayne partnered with a bunch of different folks to produce the report, most notably Itzhak Bentov, a very Googleable American-Israeli scientist who helped pioneer the biomedical engineering industry.
A scientific approach
From the outset of the report, Wayne states his intent to employ an objective scientific method in order to understand the Gateway process. The various scientific avenues he takes include:
• A biomedical inquiry to understand the physical aspects of the process.
• Information on quantum mechanics to describe the nature and functioning of human consciousness.
• Theoretical physics to explain the time-space dimension and means by which expanded human consciousness transcends it.
• Classical physics to bring the whole phenomenon of out-of-body states into the language of physical science (and remove the stigma of an occult connotation).
Methodological frames of reference
Before diving into the Gateway Experience, Wayne develops a frame of reference by dissecting three discrete consciousness-altering methodologies. He’s basically saying, there’s no way you’re going to get through The Gateway without a solid grounding in the brain-altering techniques that came before it.
1) He begins with hypnosis. The language is extremely dense, but the basic gist is as follows: the left side of the brain screens incoming stimuli, categorizing, assessing and assigning meaning to everything through self-cognitive, verbal, and linear reasoning. The left hemisphere then dishes the carefully prepared data to the non-critical, holistic, pattern-oriented right hemisphere, which accepts everything without question. Hypnosis works by putting the left side to sleep, or at least distracting it long enough to allow incoming data direct, unchallenged entry to the right hemisphere. There, stimuli can reach the sensor and motor cortices of the right brain, which corresponds to points in the body. Suggestions then can send electrical signals from the brain to certain parts of the body. Directing these signals appropriately, according to the report, can elicit reactions ranging from left leg numbness to feelings of happiness. Same goes for increased powers of concentration.
2) Wayne continues with a snapshot of transcendental meditation. He distinguishes it from hypnotism. Through concentration the subject draws energy up the spinal cord, resulting in acoustical waves that run through the cerebral ventricles, to the right hemisphere, where they stimulate the cerebral cortex, run along the homunculus and then to the body. The waves are the altered rhythm of heart sounds, which create sympathetic vibrations in the walls of the fluid-filled cavities of the brain’s ventricles. He observed that the symptoms begin in the left side of the body, confirming the right brain’s complicity. Bentov also states that the same effect might be achieved by prolonged exposure to 4 - 7 Hertz/second acoustical vibrations. He suggests standing by an air conditioning duct might also do the trick. (David’s Lynch and other celebrities are committed adherents to transcendental meditation today.)
3) Biofeedback, on the other hand, uses the left hemisphere to gain access to the right brain’s lower cerebral, motor, and sensory cortices. Whereas hypnosis suppresses one side of the brain, and TM bypasses that side altogether, biofeedback teaches the left hemisphere to visualize the desired result, recognize the feelings associated with right hemisphere access, and ultimately achieve the result again. With repetition, the left brain can reliably key into the right brain, and strengthen the pathways so that it can be accessed during a conscious demand mode. A digital thermometer is subsequently placed on a target part of the body. When its temperature increases, objective affirmation is recognized and the state is reinforced. Achieving biofeedback can block pain, enhance feeling, and even suppress tumors, according to the report.
The Gateway mechanics
With that, Wayne takes a first stab at the Gateway process. He classifies it as a “training system designed to bring enhanced strength, focus and coherence to the amplitude and frequency of brainwave output between the left and right hemispheres so as to alter consciousness.”
What distinguishes the Gateway process from hypnosis, TM, and biofeedback, is that it requires achieving a state of consciousness in which the electrical brain patterns of both hemispheres are equal in amplitude and frequency. This is called Hemi-Sync. Lamentably, and perhaps conveniently, we cannot as humans achieve this state on our own. The audio techniques developed by Bob Monroe and his Institute (which are comprised as a series of tapes). claim to induce and sustain Hemi-Sync.
Wayne employs the analogy of a lamp versus a laser. Left to its own devices the human mind expends energy like a lamp, in a chaotic and incoherent way, achieving lots of diffusion but relatively little depth. Under Hemi-Sync though, the mind produces a “disciplined stream of light.” So, once the frequency and amplitude of the brain are rendered coherent it can then synchronize with the rarified energy levels of the universe. With this connection intact, the brain begins to receive symbols and display astonishing flashes of holistic intuition.
The Hemi-Sync technique takes advantage of a Frequency Following Response (FFR). It works like this: an external frequency emulating a recognized one will cause the brain to mimic it. So if a subject hears a frequency at the Theta level, it will shift from its resting Beta level. To achieve these unnatural levels, Hemi-Sync puts a single frequency in the left ear and a contrasting frequency in the right. The brain then experiences the Delta frequency, also known as the beat frequency. It’s more familiarly referred to these days as binaural beats. With the FFR and beat frequency phenomena firmly in place, The Gateway Process introduces a series of frequencies at marginally audible, subliminal levels. With the left brain relaxed and the body in a virtual sleep state, the conditions are ideal to promote brainwave outputs of higher and higher amplitude and frequency. Alongside subliminal suggestions from Bob Monroe (naturally), the subject can then alter their consciousness.
The Gateway system only works when the audio, which is introduced through headphones, is accompanied by a physical quietude comparable to other forms of meditation. This increases the subject’s internal resonance to the body’s sound frequencies, for example the heart. This eliminates the “bifurcation echo”, in which the heartbeat moves up and down the body seven times a second. By placing the body in a sleep-like state, The Gateway CD’s, like meditation, lessen the force and frequency of the heartbeat pushing blood into the aorta. The result is a rhythmic sine wave that in turn amplifies the sound volume of the heart three times. This then amplifies the frequency of brainwave output. The film surrounding the brain—the dura—and fluid between that film and the skull, eventually begin to move up and down, by .0005 and .010 millimeters.
The body, based on its own micro-motions, then functions as a tuned vibrational system. The report claims that the entire body eventually transfers energy at between 6.8 and 7.5 Hertz, which matches Earth’s own energy (7 - 7.5 Hertz). The resulting wavelengths are long, about 40,000 kilometers, which also happens to be the perimeter of the planet. According to Bentov, the signal can move around the world’s electrostatic field in 1/7th of a second.
To recap, the Gateway Process goes like this:
• Induced state of calm
• Blood pressure lowers
• Circulatory system, skeleton and other organ systems begin to vibrate at 7 - 7.5 cycles per second
• Increased resonance is achieved
• The resulting sound waves matches the electrostatic field of the earth
• The body and earth and other similarly tuned minds become a single energy continuum.
We’ve gotten slightly ahead of ourselves here though. Back to the drawing board.
A psycho-quantum level deeper
Wayne then turns to the very nature of matter and energy. More materially (or less if you will), solid matter in the strict construction of the term, he explains, doesn’t exist. The atomic structure is composed of oscillating energy grids surrounded by other oscillating energy grids at tremendous speeds. These oscillation rates vary—the nucleus of an atom vibrates at 10 to the power of 22, a molecule vibrates at 10 to the power of 9, a human cell vibrates at 10 to the power of 3. The point is that the entire universe is one complex system of energy fields. States of matter in this conception then are merely variations in the state of energy.
The result of all these moving energies, bouncing off of energy at rest, projects a 3D mode, a pattern, called a hologram, A.K.A our reality as we experience it. It's best to think of it as a 3D photograph. There’s a whole rabbit hole to go down here. Suffice it to say, the hologram that is our experience is incredibly good at depicting and recording all the various energies bouncing around creating matter. So good, in fact, that we buy into it hook, line, and sinker, going so far as to call it our "life."
Consciousness then can be envisaged as a 3D grid system superimposed over all energy patterns, Wayne writes. Using mathematics, each plane of the grid system can then reduce the data to a 2D form. Our binary (go/no go) minds can then process the data and compare it to other historical data saved in our memory. Our reality is then formed by comparisons. The right hemisphere of the brain acts as the primary matrix or receptor for this holographic input. The left hemisphere then compares it to other data, reducing it to its 2D form.
In keeping with our species' commitment to exceptionalism, as far as we know humans are uniquely capable of achieving this level of consciousness. Simply, humans not only know, but we know that we know. This bestows upon us the ability to duplicate aspects of our own hologram, project them out, perceive that projection, run it through a comparison with our own memory of the hologram, measure the differences using 3D geometry, then run it through our binary system to yield verbal cognition of the self.
The click-out phase
Wayne then shows his cards as a true punisher, issuing, "Up to this point our discussion of the Gateway process has been relatively simple and easy to follow. Now the fun begins." Shots fired, Wayne. What he's preparing the commander reading this heady report for is the reveal—how we can use the Gateway to transcend the dimension of spacetime.
Time is a measurement of energy or force in motion; it is a measurement of change. This is really important. For energy to be classified as in motion, it must be confined within a vibratory pattern that can contain its motion, keeping it still. Energy not contained like this is boundary-less, and moves without limit or dimension, to infinity. This disqualifies boundary-less energy from the dimension of time because it has no rate of change. Energy in infinity, also called "the absolute state," is completely at rest because nothing is accelerating or decelerating it—again, no change. It therefore does not contribute to our hologram, our physical experience. We cannot perceive it.
Now back to frequencies. Wave oscillation occurs because a wave is bouncing between two rigid points of rest. It's like a game of electromagnetic hot potato (the potato being the wave and the participants' hands being the boundaries of the wave). Without these limits, there would be no oscillation. When a wave hits one of those points of rest, just for a very brief instant, it "clicks out" of spacetime and joins infinity. For this to occur, the speed of the oscillation has to drop below 10 the power of -33 centimeters per second. For a moment, the wave enters into a new world. The potato simply disappears into a dimension we cannot perceive.
Theoretically speaking, if the human consciousness wave pattern reaches a high enough frequency, the “click-outs” can reach continuity. Put another way, if the frequency of human consciousness can dip below 10 to the power of 33 centimeters per second but above a state of total rest, it can transcend spacetime. The Gateway experience and associated Hemi-Sync technique is designed for humans to achieve this state and establish a coherent pattern of perception in the newly realized dimensions.
Passport to the hologram
In theory, we can achieve the above at any time. The entire process though is helped along if we can separate the consciousness from our body. It’s like an existential running head start where the click-out of a consciousness already separated from its body starts much closer to, and has more time to dialogue with, other dimensions.
This is where things get a little slippery; hold on as best you can. The universe is in on the whole hologram thing, too, Wayne writes. This super hologram is called a "torus" because it takes the shape of a fuck-off massive self-contained spiral. Like this:
Give yourself a moment to let the above motion sink in...
This pattern of the universe conspicuously mirrors the patterns of electrons around the nucleus of an atom. Galaxies north of our own are moving away from us faster than the galaxies to the south; galaxies to the east and west of us are more distant. The energy that produced the matter that makes up the universe we presently enjoy, will turn back in on itself eventually. Its trajectory is ovoid, also known as the cosmic egg. As it curls back on itself it enters a black hole, goes through a densely packed energy nucleus then gets spat out the other side of a white hole and begins the process again. Springtime in the cosmos, baby!
And that is the context in which the Gateway Experience sits.
[Deep breaths.]
THE TECHNIQUE
The following is an outline of the key steps to reach focus levels necessary to defy the spacetime dimension. This is an involved and lengthy process best attempted in controlled settings. If you’re in a rush, you can apparently listen to enough Monroe Institute Gateway Tapes in 7 days to get there.
The Energy Conversion Box: The Gateway Process begins by teaching the subject to isolate any extraneous concerns using a visualization process called “the energy conversion box.”
Resonant Humming: The individual is introduced to resonant humming. Through the utterance of a protracted single tone, alongside a chorus on the tapes, the mind and body achieve a state of resonance.
The Gateway Affirmation: The participant is exposed to something close to a mantra called The Gateway Affirmation. They must repeat to themselves variations of, “I am more than a physical body and deeply desire to expand my consciousness.”
Hemi-Sync: The individual is finally exposed to the Hemi-Sync sound frequencies, and encouraged to develop a relationship with the feelings that emerge.
Additional Noise: Physical relaxation techniques are practiced while the Hemi-Sync frequencies are expanded to include “pink and white” noise. This puts the body in a state of virtual sleep, while calming the left hemisphere and raising the attentiveness of the right hemisphere.
The Energy Balloon: The individual is then encouraged to visualize the creation of an “energy balloon” beginning at the top of the head, extending down in all directions to the feet then back up again. There are a few reasons for this, the main one being that this balloon will provide protection against conscious entities possessing lower energy levels that he or she may encounter when in the out-of-body state.
Focus 12: The practitioner can consistently achieve sufficient expanded awareness to begin interacting with dimensions beyond their physical reality. To achieve this state requires conscious efforts and more “pink and white noise” from the sound stream.
Tools: Once Focus 12 is achieved, the subject can then employ a series of tools to obtain feedback from alternate dimensions.
Problem Solving: The individual identifies fundamental problems, fills their expanded awareness with them, and then projects them out into the universe. These can include personal difficulties, as well as technical or practical problems.
Patterning: Consciousness is used to achieve desired objectives in the physical, emotional, or intellectual sphere.
Color Breathing: A healing technique that revitalizes the body’s energy flows by imagining colors in a particularly vivid manner.
Energy Bar Tool: This technique involves imagining a small intensely pulsating dot of light that the participant charges up. He or she then uses the sparkling, vibrating cylinder of energy (formerly known as the dot) to channel forces from the universe to heal and revitalize the body.
Remote Viewing: A follow-on technique of the Energy Bar Tool where the dot is turned into a whirling vortex through which the individual sends their imagination in search of illuminating insights.
Living Body Map: A more organized use of the energy bar in which streams of different colors flow from the dot on to correspondingly-colored bodily systems.
Seven days of training have now occurred. Approximately 5 percent of participants get to this next level, according to the report.
Focus 15 - Travel Into the Past: Additional sound on the Hemi-Sync tapes includes more of the same, plus some subliminal suggestions to further expand the consciousness. The instructions are highly symbolic: time is a huge wheel, in which different spokes give access to the participant’s past.
Focus 21 - The Future: This is the last and most advanced state. Like Focus 15, this is a movement out of spacetime into the future.
Out-of-Body Movement: Only one tape of the many is devoted to out-of-body movement. This tape is devoted to facilitating an out-of-body state when the participant’s brain wave patterns and energy levels reach harmony with the surrounding electromagnetic environment. According to Bob Monroe, the participant has to be exposed to Beta signals of around 2877.3 cycles per second.
CONCLUSIONS
Wayne expresses concern about the fidelity of information brought back from out-of-body states using the Gateway technique. Practical applications are of particular concern because of the potential for “information distortion.”
The Monroe Institute also ran into a bunch of issues in which they had individuals travel from the West to the East Coast of the U.S. to read a series of numbers off of a computer screen. They never got them exactly right. Wayne chalks this up to the trouble of differentiating between physical entities and extra-time-space dimensions when in the out-of-body state.
Wayne swings back to support mode though, lending credence to the physics foundation of the report. He cites multiple belief systems that have established identical findings. These include the Tibetan Shoug, the Hindu heaven of Indra, the Hebrew mystical philosophy, and the Christian concept of the Trinity. Here he seems more interested in hammering home the theoretical underpinnings that make The Gateway Experience possible, rather than the practical possibilities promised by The Gateway Tapes.
Possibly with his CIA top brass audience in mind, Wayne then gives an A-type nod to The Gateway Experience for providing a faster, more efficient, less subservient, energy-saving route to expanded consciousness. This finishes with a series of recommendations to the CIA for how to exploit Gateway’s potential for national defense purposes.
The missing page
One curious feature of The Gateway Report is that it seems to be missing page 25. It’s a real cliffhanger too. The bottom of page 24 reads “And, the eternal thought or concept of self which results from this self-consciousness serves the,” The report picks back up on page 26 and 3 sections later as if Wayne hadn’t just revealed the very secret of existence.
The gap has not gone unnoticed. There's a Change.org petition requesting its release. Multiple Freedom of Information Act requests have demanded the same. In all cases, the CIA has said they never had the page to begin with. Here’s a 2019 response from Mark Lilly, the CIA’s Information and Privacy Coordinator, to one Bailey Stoner regarding these records:
One theory goes that that rascal Wayne M.-fricking-McDonnell left the page out on purpose. The theory contends that it was a litmus test—if anyone truly defies time-space dimensions, they’ll certainly be able to locate page 25.
[Cosmic shrug.]
Writing Credit Vice

CIA Declassified Report– The Gateway Experience
Here is a copy of the Missing Page 25
There will be a Gateway Help Post following within the next few days. Thought you might be interested in a little background history in the meantime. Cheers!
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