Minnie mouse printable template

Suggestions/ideas for Public domain(Copyright free) Kaiju to add to gigabash

2024.06.01 05:15 Super_Dupers Suggestions/ideas for Public domain(Copyright free) Kaiju to add to gigabash

Believe it or not, there is a very large slew of kaiju or giant monsters in the public domain that could be used for Gigabash's original roster since they do not strictly require copyright permits due to either lapsing in copyright or being of long natural folklore and mythology.

Bonus:
The Retrosaur lineages of TyrantisTerror: Tyrantis terror (a kaiju artist with his own website and novella) has fully offered up their basic lineages of the giant dinosaur kaiju "retrosaurs" into the public domain, since they are technical blankish templates inloosely following into the kaiju he owns (also, its possible for people to willingly put things they own whether copyrighted or intellectual property into the public domain). The retrosaur lineage templates (a whopping 16!) up for grabs include: Transitional tyrant, Primitive Carnivorous retrosaur, Primitive herbivorous retrosaur, True tyrant, Tiny tyrant, Egg theif, Flying tyrants, Long-necked sea tyrant, Long tailed sea tyrant, Short-tailed sea tyrant, Long necked goliath, Duck-billed goliath, Helmeted goliath, Spike-tailed goliath, Club-tailed goliath, and Horned goliath.
submitted by Super_Dupers to GigaBash [link] [comments]


2024.06.01 03:49 Swimmingathome Minnie Mouse Ears IUTR

Minnie Mouse Ears IUTR submitted by Swimmingathome to HotGirlsAtDisneyland [link] [comments]


2024.06.01 03:17 FullOcelot7149 Coming Up Next - More Tappers Starting June 3

From the Patch Notes (edited into chronological order).

Jeweled Crabs – June 3rd – June 8th

Spawn Time: Up to five (5) Jeweled Crabs Tappers every two (2) hours
~Characters Involved:~
~Token Sources (Crab Gem Lure)~
Token Sources (Crab Net)
~Possible Milestone Rewards Include:~
~Possible Leaderboard Rewards Include:~

Sand Whirls – June 5th – June 10th

Spawn Time: Up to five (5) Sand Whirls Tappers every four (4) hours
~Characters Involved:~
~Token Sources (Dust Whirl Duster)~
Token Sources (Dust Whirl Container)
~Possible Milestone Rewards Include:~
~Possible Leaderboard Rewards Include:~

Pegasus Clouds – June 7th – June 10th

Spawn Time: Up to ten (10) Pegasus Clouds Tappers every two (2) hours
~Possible Milestone Rewards Include:~
~Possible Leaderboard Rewards Include:~
submitted by FullOcelot7149 to disneymagickingdoms [link] [comments]


2024.06.01 00:26 Gamerboy_117 Template for printable ship cards I made

submitted by Gamerboy_117 to victoryatsea [link] [comments]


2024.05.31 21:04 antisocial_burrito Payday = payday!!

Payday = payday!!
Purchased 4 packs from target And I'm glad I did !!

2 enchanted for the collection!

submitted by antisocial_burrito to LorcanaCollectors [link] [comments]


2024.05.31 19:54 DarkeSword Logitech, you will make so much money if you make a Wireless G600.

I alone will buy three of these at launch (one for me at home, one for my wife, and one to take to work), and will probably buy more as the years progress (for the kids, for friends, etc.).
It's simple. The exact same gold-standard MMO mouse, but wireless. Easy. You don't need to change anything else about it. 12-buttons on the side. G-shift on the ring finger. The two DPI buttons on under the wheel. It's all already there. You have the template. Just make a wireless version and rake in the cash-money.
submitted by DarkeSword to LogitechG [link] [comments]


2024.05.31 16:36 sissy_samantha06 What do you think?

What do you think? submitted by sissy_samantha06 to TrapCuties [link] [comments]


2024.05.31 14:53 Angfg16 Bitwig Studio 5 at 200$ vs Ableton Live 12 Suite EDU at 325$

I'm hesitating between bitwig studio crossgrade from another DAW at $200 (-50%) or Ableton Live edu at 325$ (upgrade intro to suite is at $525 and so expensive)
I'm trying Bitwig and I find it very good (simple clear intuitive) and it's cheaper but it's less popular than Ableton and according to my research it's missing these elements:
ARA2 compatibility ++++++++
what also interests me is the possibility of using software APIs.
I have a Youtube channel, i'm french, i make and i love EDM music and i compare DAWS; I have already Ableton live 10 intro, Studio one 5 Pro, FL Studio Producer and GarageBand
Bitwig really tempts me...but I appeal here to your infinite knowledge to help me decide....
Thanks for your response
submitted by Angfg16 to DAWs [link] [comments]


2024.05.31 12:22 forkliftgames Regular Update (Experimental). Experimental_UE5 0.1.13071

Regular Update (Experimental). Experimental_UE5 0.1.13071
The first preview of the next big update for Desynced is now live on a new beta branch in Steam called "experimental_ue5". It's a big one!
Overview
  • Engine upgraded to Unreal Engine 5
  • New Overlay Settings and notification options
  • Changes to copy/paste
  • Behavior editor and instruction updates
  • Tutorial overhaul
  • Many more updates and fixes
  • Modding updates
  • Some known issues we're still working on
As usual, best to make a backup of your saves and be sure to post any feedback if you tried it! Thanks for playing!
https://preview.redd.it/yiq52etjmq3d1.png?width=600&format=png&auto=webp&s=159c69b5970b298ef46bf87747add6eef14f2585
  • Engine was upgrade from Unreal Engine 4 to 5, this brings a whole lot of internal changes
  • New global illuminations and reflections as well as overall changes to the lighting
  • System requirements (both minimum and recommended) should not change even with the engine upgrade
  • Still performance might be different depending on system specs, work continues to improve performance even more
  • Save games should be fully compatible back and forth between the new and old engine. But as always with experimental builds unforeseen complications might come up, it is advised to back up your save data.
  • Game options are also shared between old and new versions. If you notice any issues with it, please report them on the Discord.
https://preview.redd.it/yncop38mmq3d1.png?width=600&format=png&auto=webp&s=1ff1117b0ee6cb8dce62adaa6fed8a4093dd100a
  • Added "Overlay Settings" menu, accessable from button underneath minimap with detailed customizations for what unit connections, state icons or health bars are shown
  • Added a "Stale Order" state icon on units waiting a long time for an order
  • Added a "Inefficient" state icon on units that run at less than 100% power efficiency
  • Added a "Running Behavior" state icon on units with a running behavior controller (off by default)
  • Added state icons for logistics settings "Connected", "Disconnected", "High Priority" and "Transfer Route" (off by default)
  • Added optional showing of unit connection lines for "Power Transmitters" and "Teleporters"
  • Allow individual toggling of showing unit connections globally or only for selected entities
  • Give health bars a different outline color depending on the faction of the unit and the local factions trust levels towards it
  • Notifications can be toggled off by type under Options -> Game
https://preview.redd.it/erecyp8omq3d1.png?width=600&format=png&auto=webp&s=ce3d112e1cd6884b442eb10f956dc4c674ee8aa3
  • Removed distinction between "Copy inside the game" and "Copy to clipboard". Now when copying anything with the C/V shortcut keys it will be in your operating system clipboard and can be easily shared online.
  • Support copy/pasting registers with C/V keys while hovering over a register or value, including the ability to paste a copied unit onto a production register
  • Show "Last Copied" blueprint in production selection as well as build view (and also in construction/production nodes in the behavior editor).This includes blueprint codes copied from outside the game.
https://preview.redd.it/9nrxzkaqmq3d1.png?width=600&format=png&auto=webp&s=f5a90aa9f9901d9d08d514a74e90c6175063f087
  • Added a "pin" to Control Center optionally allowing it to stay on screen
  • Show shields separate from batteries in Power tab of Control Center
  • Added "Select all" in the units tab of the control center
  • Added logistic filters for units in control center
  • Made left-click on frame icon open the Control Center order list with "only related to selected unit" checked
https://preview.redd.it/3ifkb42umq3d1.png?width=600&format=png&auto=webp&s=1cc3e7c1a84386808a244f82b46e6ecf39ad3ba8
  • Editor: Support ctrl+click and multi selection with dragging.
  • Editor: Ctrl+drag copies original data to new instruction
  • Editor: Draw lines that loop back to the same row above that row instead of the top of the behavior
  • Editor: Added library of templates and examples as an introduction to behaviors
  • Added new "Is Unlocked" instruction (Checks whether a faction has an item unlocked)
  • Added new "Get Season" instructions (Divert program depending on season)
  • Added new "Compare Register" instruction (Compares Registers for equality)
  • Added new "Get Shield" instruction (Get a unit's shield as a percentage, current remaining and max amount)
  • Fix component check on "Can Produce" instruction
  • Fix "First Item" instruction when processing a unit without inventory (i.e. wall or beacon)
  • Fix for override items not handled properly in "Solve Explorable" instruction
https://preview.redd.it/wvxs44kvmq3d1.png?width=600&format=png&auto=webp&s=c9c7ad5a361541b13f124cb81c1d4cec9b087af4
  • Longer tutorial covering more topics
  • Yellow highlights and popups to help guide the user to the next step
  • Improved descriptions and more pictures to help with understanding
  • Various UI is hidden and only revealed when first needed
https://preview.redd.it/6v6vapywmq3d1.png?width=600&format=png&auto=webp&s=e416c270a0bd2811ed71a8eae67a5b48b8018fa7
  • Prepared support for dedicated servers, the dedicated server package will be released soon
  • Show a window in the UI in multiplayer when catching up the game simulation with the server
  • Improve speed of downloading map state from the server when joining by switching from RPC to custom data transfer channel
  • Allow "Alien Soldier" to be searchable with the Radar component using the "Alien" filter
  • Change number input interface on registers/arguments that allow negative numbers
  • Allow inputting of negative number on unit base registers as well as behavior parameter registers
  • Modify order of items listed in the register selection (order by category, then tech race, and last alphabetically by internal id)
  • Added infinite button to register selection window
  • Add "Flying Unit Only" setting to logistics network options. If both "Flying Unit Only" and "Item Transporter Only" are checked, either flying or transporters can do an order.
  • When a building has "Item Transporter Only" set, remove the special treatment to ignore the setting for manual orders to/from bots.
  • Remove efficiency bar, change health/power bar to show numbers inside the bar, show battery storage instead of efficiency (details still available in tooltip when hovering mouse over the bar)
  • Show info box with health/power state on construction sites
  • Add "Center Camera" and "Show Orders" option to right-click context menu on units
  • Drones no longer need to be tethered to a drone hub or produced as packages to work more like other units
  • Blueprint support for flying units such as drones
  • Clicking again on an already selected item in the register selection window does a +1
  • Allow construction of foundations under buildings and walls
  • Charge batteries shield components first before batteries
  • Removed second Drop Pod when deploying
  • Changed rules of netwalk puzzle to only require lamps to be lit not all tiles be connected to the grid (to match what a player might assume based on the visual representation of the puzzle)
  • Added option to hide categories in the resource bar on the top of the screen
  • Remember unit shortcut groups per faction so switching the local player faction doesn't lose them
  • Changed "Power Grid" to be referred to as "Logistics Network", changed map overlay texture (with overlay by pressing "P")
  • Add -GameSettings and -SessionSettings command line option to start up a specific scenario or directly host a multiplayer session from the command line (documentation to be written)
  • Allow auto save time to be set via -AutoSaveMinutes=X on the command line
  • Add shift + double click to select multiple nearby units of the same type
  • New camera views for the main menu background
  • Show current server name and more server settings when playing multiplayer in the in-game menu
***
https://preview.redd.it/04u9h13zmq3d1.png?width=600&format=png&auto=webp&s=72313a0dcd936f3ef36c7db8733142b3d5a02c35
  • Visual fix for gates on low detail setting
  • Update broken mothership/explorer repair user interface
  • Limit building name length to 16 characters
  • Trilobyte no longer able to eat foundations
  • Fix Trilobyte sometimes not processing item it has picked up
  • When closing the game while the video options are opened, revert any video mode settings that haven't explicitly been applied
  • When closing the game while the video options are opened, avoid crash if there are unapplied complex video options (i.e. HDR)
  • Multiplayer going out-of-sync fix for when multiple drones moved through each other
  • Human story mission, more fixes to stop the mission getting stuck / allow steps to be skipped if explorable already acquired by various other means / already had the 20 particles when accessing the human building for the first time when using "Connect"
  • Fix Deployer component on a building with a crane not being able to deploy a building larger than 1x1 at positions to the left and top of the crane building
  • Fixed outline width when DLSS is enabled
  • Fix moving component between different sockets not properly moving any active effects with it (i.e. shield components)
  • Save Gamma setting
  • Don't show ingredients on upgrade construction sites with negative numbers if there were more materials than needed in the building that gets upgraded
  • Fix image of tech in research queue showing vertically stretched when the list of unlock icons wrap onto a second line
  • Fix applying settings to multiple units only applying the settings fully to the first selected unit
  • Sort items in the resource bar that have equal amount alphabetically by id instead of reverse alphabetical
  • Fix for miner range to include visibility modules
https://preview.redd.it/zecx5kd0nq3d1.png?width=600&format=png&auto=webp&s=18a8a259aa45b6aabb4c690b645316568aeeded2
  • Generate a Lua Language Server library file which enables Lua code assist and analysis in VS Code (see documentation on the modding wiki)
  • Add Lua functionality UI.FindWidgetWithProperty and UI.FindWidgetsWithProperty to easily find any widget currently on screen
  • Add optional entity filter argument to faction:GetActiveOrders function
  • Add new function faction:GetNumActiveOrders also with optional entity filter
  • Fix UI.FindWidget/UI.FindWidgets which were unable to find widgets with a custom layout tag
  • Make entity.power_grid_index look up the power grid by tile location if the entity itself is unpowered
  • Add entity.battery_stored and entity.battery_total getters
  • Allow :Add to be called with a widget that is already attached to something and have it switch parents without calling destruct/construct again on the widget
https://preview.redd.it/zyc8kcs1nq3d1.png?width=600&format=png&auto=webp&s=fb819fb0d46a8633c725c7e24cb93f1dd5f44d79
  • Units can become very blurry (especially on lower frame rates) when moving while the anti-aliasing method is set to "TemporalAA"
  • On certain AMD cards and driver versions, resources and foliage in the center of the screen sometimes become invisible depending on view-angle or zoom level
  • NVidia advanced DLSS feature "Frame Generation" is available again, though there is an issue with map overlay icons which still needs to be resolved
  • Translations into languages other than English have not been done for any new and modified text and will show as English on all languages
  • Hovering the mouse over a unit makes construction sites glow
***
The main aim of the experimental branch is for the bravest and most inquisitive among you to get a first-hand experience of the latest game changes and share your impressions with us.
Additionally, you can share your experiences within the community.
How to activate the experimental branch:
  • Right-click on Desynced in your Steam library
  • Properties => Betas => Beta Participation => Experimental Branch
Please note that if you want to return to the regular version of the game, you'll need to switch back to 'None' in this menu.
submitted by forkliftgames to Desynced [link] [comments]


2024.05.31 11:35 Maleficent_Energy615 My doll wishlist

My doll wishlist
I love the Sindy with the pink Minnie Mouse swimsuit,but all three are sooo cute. 1st edition Yasmin (she always was my favourite Bratz.) Also the 1st edition Jade. Of course I have MANY MORE dolls to add to my wishlist :)
submitted by Maleficent_Energy615 to Dolls [link] [comments]


2024.05.31 09:26 No-Coffee3266 Disney_Minnie_Mouse_Best_Mom_Ever_Icon_Flowers

Disney_Minnie_Mouse_Best_Mom_Ever_Icon_Flowers submitted by No-Coffee3266 to u/No-Coffee3266 [link] [comments]


2024.05.31 07:26 posturehomeworker Hybrid Homeworker Assessment

Home Worker Risk Assessment Template
As remote work becomes an increasingly common aspect of modern employment, ensuring the safety and well-being of employees working from home is paramount. The Home Worker Risk Assessment Template provided by Posture Group is an essential tool designed to help employers and employees systematically identify and mitigate potential risks associated with home working environments. This comprehensive template facilitates a structured approach to risk management, promoting health, safety, and productivity.
Hybrid Homeworker Assessment

Purpose of the Home Worker Risk Assessment
The primary goal of the Home Worker Risk Assessment Template is to create a safe and ergonomic workspace for employees working remotely. By using this template, organizations can ensure compliance with health and safety regulations, thereby reducing the likelihood of work-related injuries and illnesses. The template helps in identifying potential hazards and implementing necessary control measures to create a conducive working environment.

Key Components of the Template
Work Environment Evaluation:
The template begins with an assessment of the general work environment. This includes evaluating the adequacy of lighting, ventilation, and temperature control. Ensuring that the home office is free from excessive noise and other distractions is also crucial for maintaining focus and productivity.

Ergonomic Assessment:
The template guides the evaluation of the workstation setup, including the desk, chair, monitor, keyboard, and mouse positioning. It emphasizes the importance of adjustable furniture and equipment to maintain a neutral body posture.

Equipment and Technology:
Assessing the availability and condition of necessary equipment is another critical aspect. This section ensures that employees have access to functional and safe devices, such as laptops, monitors, keyboards, and mice. It also covers the use of surge protectors and proper cable management to prevent electrical hazards.

Work Practices:
The template encourages the adoption of good work practices, such as taking regular breaks, performing stretching exercises, and maintaining a healthy work-life balance. It highlights the importance of setting boundaries to avoid overworking and burnout.

Health and Safety Policies:
Employees are reminded of the company’s health and safety policies and their responsibilities in maintaining a safe working environment. This includes reporting any accidents, incidents, or near-misses promptly.

Emergency Procedures:
The assessment covers emergency preparedness, ensuring that employees are aware of procedures for dealing with emergencies such as fire, medical incidents, or power outages. This includes having a first aid kit accessible and knowing how to contact emergency services.

Implementation and Review
The Home Worker Risk Assessment Template is not a one-time exercise but a continuous process. Employers should encourage employees to regularly review and update their assessments, especially when there are changes in their working environment or health status. Regular check-ins and feedback sessions can help address any new risks that may arise.

Benefits of Using the Template
Compliance with Regulations:
Using the Home Worker Risk Assessment Template ensures compliance with occupational health and safety regulations, reducing the risk of legal issues and fines.

Reduced Risk of Injury:
By identifying and mitigating potential hazards, the template helps prevent work-related injuries and illnesses, contributing to a healthier workforce.

Increased Productivity:
A well-designed home workspace can enhance employee comfort and efficiency, leading to improved productivity and job satisfaction.

Cost Savings:
Preventing injuries and illnesses can result in significant cost savings for organizations by reducing absenteeism, medical expenses, and workers’ compensation claims.

In conclusion, the Home Worker Risk Assessment Template provided by Posture Group is a vital resource for employers aiming to protect their remote workforce. By systematically assessing and addressing potential risks, organizations can create a safe, healthy, and productive home working environment for their employees.
submitted by posturehomeworker to u/posturehomeworker [link] [comments]


2024.05.31 07:25 posturehomeworker Hybrid Homeworker Assessment

Home Worker Risk Assessment Template
As remote work becomes an increasingly common aspect of modern employment, ensuring the safety and well-being of employees working from home is paramount. The Home Worker Risk Assessment Template provided by Posture Group is an essential tool designed to help employers and employees systematically identify and mitigate potential risks associated with home working environments. This comprehensive template facilitates a structured approach to risk management, promoting health, safety, and productivity.
Hybrid Homeworker Assessment

Purpose of the Home Worker Risk Assessment
The primary goal of the Home Worker Risk Assessment Template is to create a safe and ergonomic workspace for employees working remotely. By using this template, organizations can ensure compliance with health and safety regulations, thereby reducing the likelihood of work-related injuries and illnesses. The template helps in identifying potential hazards and implementing necessary control measures to create a conducive working environment.

Key Components of the Template
Work Environment Evaluation:
The template begins with an assessment of the general work environment. This includes evaluating the adequacy of lighting, ventilation, and temperature control. Ensuring that the home office is free from excessive noise and other distractions is also crucial for maintaining focus and productivity.

Ergonomic Assessment:
The template guides the evaluation of the workstation setup, including the desk, chair, monitor, keyboard, and mouse positioning. It emphasizes the importance of adjustable furniture and equipment to maintain a neutral body posture.

Equipment and Technology:
Assessing the availability and condition of necessary equipment is another critical aspect. This section ensures that employees have access to functional and safe devices, such as laptops, monitors, keyboards, and mice. It also covers the use of surge protectors and proper cable management to prevent electrical hazards.

Work Practices:
The template encourages the adoption of good work practices, such as taking regular breaks, performing stretching exercises, and maintaining a healthy work-life balance. It highlights the importance of setting boundaries to avoid overworking and burnout.

Health and Safety Policies:
Employees are reminded of the company’s health and safety policies and their responsibilities in maintaining a safe working environment. This includes reporting any accidents, incidents, or near-misses promptly.

Emergency Procedures:
The assessment covers emergency preparedness, ensuring that employees are aware of procedures for dealing with emergencies such as fire, medical incidents, or power outages. This includes having a first aid kit accessible and knowing how to contact emergency services.

Implementation and Review
The Home Worker Risk Assessment Template is not a one-time exercise but a continuous process. Employers should encourage employees to regularly review and update their assessments, especially when there are changes in their working environment or health status. Regular check-ins and feedback sessions can help address any new risks that may arise.

Benefits of Using the Template
Compliance with Regulations:
Using the Home Worker Risk Assessment Template ensures compliance with occupational health and safety regulations, reducing the risk of legal issues and fines.

Reduced Risk of Injury:
By identifying and mitigating potential hazards, the template helps prevent work-related injuries and illnesses, contributing to a healthier workforce.

Increased Productivity:
A well-designed home workspace can enhance employee comfort and efficiency, leading to improved productivity and job satisfaction.

Cost Savings:
Preventing injuries and illnesses can result in significant cost savings for organizations by reducing absenteeism, medical expenses, and workers’ compensation claims.

In conclusion, the Home Worker Risk Assessment Template provided by Posture Group is a vital resource for employers aiming to protect their remote workforce. By systematically assessing and addressing potential risks, organizations can create a safe, healthy, and productive home working environment for their employees.
submitted by posturehomeworker to u/posturehomeworker [link] [comments]


2024.05.31 07:25 posturehomeworker Home Worker Risk Assessment Form

Home Worker Risk Assessment Template
As remote work becomes an increasingly common aspect of modern employment, ensuring the safety and well-being of employees working from home is paramount. The Home Worker Risk Assessment Template provided by Posture Group is an essential tool designed to help employers and employees systematically identify and mitigate potential risks associated with home working environments. This comprehensive template facilitates a structured approach to risk management, promoting health, safety, and productivity.
Home Worker Risk Assessment Form

Purpose of the Home Worker Risk Assessment
The primary goal of the Home Worker Risk Assessment Template is to create a safe and ergonomic workspace for employees working remotely. By using this template, organizations can ensure compliance with health and safety regulations, thereby reducing the likelihood of work-related injuries and illnesses. The template helps in identifying potential hazards and implementing necessary control measures to create a conducive working environment.

Key Components of the Template
Work Environment Evaluation:
The template begins with an assessment of the general work environment. This includes evaluating the adequacy of lighting, ventilation, and temperature control. Ensuring that the home office is free from excessive noise and other distractions is also crucial for maintaining focus and productivity.

Ergonomic Assessment:
The template guides the evaluation of the workstation setup, including the desk, chair, monitor, keyboard, and mouse positioning. It emphasizes the importance of adjustable furniture and equipment to maintain a neutral body posture.

Equipment and Technology:
Assessing the availability and condition of necessary equipment is another critical aspect. This section ensures that employees have access to functional and safe devices, such as laptops, monitors, keyboards, and mice. It also covers the use of surge protectors and proper cable management to prevent electrical hazards.

Work Practices:
The template encourages the adoption of good work practices, such as taking regular breaks, performing stretching exercises, and maintaining a healthy work-life balance. It highlights the importance of setting boundaries to avoid overworking and burnout.

Health and Safety Policies:
Employees are reminded of the company’s health and safety policies and their responsibilities in maintaining a safe working environment. This includes reporting any accidents, incidents, or near-misses promptly.

Emergency Procedures:
The assessment covers emergency preparedness, ensuring that employees are aware of procedures for dealing with emergencies such as fire, medical incidents, or power outages. This includes having a first aid kit accessible and knowing how to contact emergency services.

Implementation and Review
The Home Worker Risk Assessment Template is not a one-time exercise but a continuous process. Employers should encourage employees to regularly review and update their assessments, especially when there are changes in their working environment or health status. Regular check-ins and feedback sessions can help address any new risks that may arise.

Benefits of Using the Template
Compliance with Regulations:
Using the Home Worker Risk Assessment Template ensures compliance with occupational health and safety regulations, reducing the risk of legal issues and fines.

Reduced Risk of Injury:
By identifying and mitigating potential hazards, the template helps prevent work-related injuries and illnesses, contributing to a healthier workforce.

Increased Productivity:
A well-designed home workspace can enhance employee comfort and efficiency, leading to improved productivity and job satisfaction.

Cost Savings:
Preventing injuries and illnesses can result in significant cost savings for organizations by reducing absenteeism, medical expenses, and workers’ compensation claims.

In conclusion, the Home Worker Risk Assessment Template provided by Posture Group is a vital resource for employers aiming to protect their remote workforce. By systematically assessing and addressing potential risks, organizations can create a safe, healthy, and productive home working environment for their employees.
submitted by posturehomeworker to u/posturehomeworker [link] [comments]


2024.05.31 05:36 Kookie2023 The Complexity of Hannibal’s Mentality and Feelings

I was debating whether to make this post since it was such a complex topic and I also didn’t want to beat a dead horse into the ground. I know a lot of ppl have talked about this, but I wanted to compile my thoughts on this somehow.
First and foremost, I think we all need to remind ourselves that Hannibal (TV) is a work of fiction and not to be seen as something to mirror real life. The second we start doing this, we get into arguments about morality on the things we should and should not watch. And that’s something I’m not going to argue about with anyone. Okay we got that out of the way.
I find Bryan Fuller’s Hannibal Lecter to be a very interesting adaptation compared to the Hannibal Lecter I grew up with (Hopkins) since he acts very different than the “boogeyman” that Hopkins had created in his role. Hopkins’ Hannibal is scary, savage, violent, feral, and the stuff of nightmares. He haunts children’s dreams like Freddy Krueger would. But Fuller’s Hannibal seems like a distinguished and well educate gentleman who is completely sane. In fact when Mads got the role for Hannibal Lecter, along with his congratulations, Anthony Hopkins gave him one solid piece of advice: “Act completely sane”. And act sane he did. And then he took it a step further.
In earlier seasons, Hannibal is depicted as a very well adjusted person who has a lifestyle and routine he’s gotten used to. He engages in his “activities”, but he does so in a way that’s very nonchalant and flawless that’s akin to let’s say us going to work, going to the market, and making ourselves dinner. There’s no difference in his facial expression from if he’s drawing a picture or slaughtering a person for a meal. He’s also very influential with his charm and is capable of lying without much effort. He’s well respected and admired by many in his community who are oblivious to his true nature. He’s truly a master of manipulation who indulges in all things hedonistic. This is the probably the rather terrifying thing about Hannibal in that on the surface, there really seems to be nothing wrong with him. And in his mind, there probably isn’t.
Now we would go back and forth and send each other links about psychopathy and sociopathy and try our hands at psychoanalyzing Hannibal Lecter, but I can tell you right off the bat that this would be pointless. Not only because Hannibal Lecter is a character of fiction, but because he won’t check off every and all boxes even if we tried to analyze him. And even if we did, something that is too “textbook” is unnatural in it of itself because that doesn’t exist in nature either. No matter what, it would be an argument of “the book said this” or “psychology says that” and everyone will have their own two cents on it. All we’ll really ever be able to gather would be a list and mix of different “traits” of certain disorders And that is ever hardly a solid diagnosis. But is any character or person just a list of F codes and ICD-10 codes? Surely not.
The way Hannibal operates is more akin to a different species altogether who knows how to act like a human. A “person suit” as Bedelia says. He has his own logic with how he operates (“Eat the Rude”) and it’s a situation where we can’t truly understand the beast while they can understand us humans. He’s predatory in nature and does instinctually what a beast is born to do. It’s just this beast is highly intelligent and likes to play games with humans as he remains hidden in plain sight. And he has so for over four decades.
And then in comes Will who really rattled things up.
Will presented something new in Hannibal’s life that he’s never seen before. Someone who could truly see him as the beast he is and could understand him at the core level. Like a solitary creature finally meeting another creature of the same species after resigning to live its life all alone. Or as Bryan says, a person who’s been playing chess alone all his life then seeing someone else knows how to play. It’s exhilarating as it is shocking probably. Life changing. But it didn’t start out very nice.
The very beginning of Hannibal’s relationship with Will was very much a cat and mouse game where Hannibal kept living as he always did, but found Will was catching up to him ever so quickly like no one else ever had before. The closer Will got, the more Hannibal had to do in order to keep him from catching him even if it excited him. He was still very much invested in his own preservation and freedom above anything else and worked aggressively to keep himself safe from the authority’s watchful eyes. This wouldn’t have been all that different from his usual life as an apex predator, except that we saw definite shifts and changes in Hannibal’s behavior over time. We saw things emerging like worry, panic, anxiety, and eventually jealousy, longing, protectiveness, an extreme level of possessiveness, and even regret. All very “human” emotions he probably hadn’t felt in decades and/or didn’t even know he had. And still yet, we saw these things mix with his usual depraved behaviors which made Hannibal’s evolution rather…strange to see. Like you know what he’s doing is definitely and undeniably wrong, but you can’t help but notice how he handles the aftermath seems rather “normal” for once. But that in itself of itself is actually pretty explainable.
All Hannibal has largely had in his life were templates and concepts for love or family. His parents and sister have long since died and we don’t even know what kind of relationship he has with his aunt and uncle in this universe. He has many conceptualized ideals and templates from literature and lore to guide him as well as his ever changing natural instincts. Almost like a small child reading from fairy tale books and thinking “Ah, this must be what love and family is supposed to be”. Except the child is a 40 something year old cannibal serial killer and the fairy tales are largely fables and stories of blood and war. Not only that but his internalized idea of truly loving someone else is to hold them close like an object with pride and joy and not let go. Kind of like Sméagol and his “precious” I suppose…To navigate “falling in love” was likely highly experimental. So he pretty much had to wing it with the vast knowledge and the ideals he had in mind. It was all likely doomed to fail, but he tried his best.
In many respects, I feel that the events in between Kaiseki and Mizumono were some of the happiest times in Hannibal’s life at least from his perspective. Will was willing to spend time with him, share his interests with him, and everything was largely going according to plan. His courtship had been successful and he was enjoying having an equal by his side who he could actually talk to instead of talk at. Maybe he even had the possibility of a lover. He was on cloud nine. That was until the disaster of Mizumono where his person suit that was slowly dismantling for a while now had completely unraveled and his mind was eviscerated. He yelled, he cried, he feared, he grieved, and he starkly broke standards of who was worthy of killing by slaughtering Abigail for the sole purpose of breaking Will as he had broken him. He started losing it, but he hadn’t lost it completely.
I personally find post-Mizumono Hannibal to be the most interesting Hannibal for the reason that we see him as more “human” than ever before. Although he became absolutely vicious in his killings and much darker than before, it’s highly apparent that Will’s betrayal was a very traumatic event for him. As much as he tries to hide it and be pragmatic to get back to his status quo, he reeks of negative emotions and becomes self destructive. He begins to question if his actions are “too much” or “just enough” and even resigns to let Jack of all people give him a beating of a lifetime. He can’t even pick up that Bedelia is manipulating him by taking advantage of his complex trauma to get away unscathed. Despite his monstrosity, he is not at all immune to the psychological defense mechanisms that protect every human from mental damage and harm. His memory palace is in shambles and he’s lost a grip on who or what he is. And it only got worse with Will’s second betrayal that pushed him towards the edge. I find that the moment he starts sawing Will’s head open in Dolce is when he absolutely lost his marbles. But it’s not like he never became aware of what was happening to him or what he was doing.
Prior to Hannibal turning himself in to the FBI there’s a moment of great clarity where he calms down and allows himself to truly reflect on what’s occurred. He and Chiyoh are quite aware of his recent loss of control and he entrusts her to become his guardian and “stabilizer”. To allow him to remain a steady beast instead of an uncontrollable human who makes regrettable decisions. And he does regret many things even if he doesn’t say it outright. What he’s asking of Chiyoh is to stop him or probably even shoot him dead in his tracks should he lose himself again and hurt Will like he did. None of these things are something a “psychopath” would typically do. Neither is allowing himself to be confined and stripped of his decades long freedom and lifestyle after being rejected by someone he loved. Again, reiterating that Hannibal is anything but “textbook”. He’s ever evolving and not static just like anyone else in the story.
Prison and post prison Hannibal is sometimes an odd concept for me since his behaviors are somewhat familiar, but also quite odd. For one, despite having had a great fear of losing his autonomy and freedom, he’s rather chipper and laid back. Perhaps some structure in a confined space did him some good. Having a quiet space to do the things he used to do before he lost control like read, draw, and occasionally be given the privilege to cook may have been therapeutic. His mind palace also seemed to be rather stable. Nevertheless, Hannibal is still Hannibal. He becomes irritated by Will’s continuous streak of cheating himself of his true potential, despises Alana’s ever growing ego, has fun with his new “companion” Francis Dolarhyde, and finds humor in discrediting Chilton’s books as well as his tragic emulation(which Will had partially caused). Not to mention his obsession with Will remains intact in that he would eliminate anyone who gets too close to him. That much has not changed. What probably has changed most is he’s unwilling to kill Will even if he thinks about it for his own self preservation. He also tolerates Will’s intentional acts of cruelty probably partially out of fear that any retaliation would chase him away again. As he says, his compassion for him is inconvenient.
But what of the future?
I’m equally intrigued as I am concerned for Hannibal’s future with his ever evolving psyche. I’m unsure of how much or how long Hannibal can remain Hannibal so long as he’s with Will and how much of Will’s cruelty he would tolerate just to keep him by his side. I’m also curious if being a human is really that much worse than being a beast and if a middle ground exists where he can coexist as both in peace. Hannibal is going through his own evolution just as much as Will. We just don’t always see it.
submitted by Kookie2023 to HannibalTV [link] [comments]


2024.05.31 03:14 gnarlfield Tate

Tate submitted by gnarlfield to WetCaleb [link] [comments]


2024.05.31 02:36 maxisnotawake First Ever Build! ~$1300 budget

Hello! I'm in the market for my first PC, and I'm upgrading from a macbook air that was a graduation present in 2017. My dad made some suggestions from PC Part Picker, but I thought I'd get a second opinion on his build OR alternate builds if this one doesn't seem all that great.
Here is the request post template Q&A for further info, and let me know if any other info is needed!
New build or upgrade?
Existing parts/monitors to reuse? (List with models/links)
PC purpose? (Gaming, editing, etc. List apps/games)
Purchase country? Near Micro Center?
Monitors needed? (Number, size, resolution, refresh rate)
Budget range? (Include tax considerations)
WiFi or wired connection?
Size/noise constraints?
Cololighting preferences?
Any other specific needs?
submitted by maxisnotawake to buildapcforme [link] [comments]


2024.05.31 02:10 n3wb589 Newborn photo edit

Newborn photo edit
Just to start off I can tip up to 10 dollars for this. I have attached the three photos I'll be refer G too. One is the one month photo. That is what I am aiming for the newborn one to look like (I lost the photo I had taken). I took a Pic of the Minnie mouse I want to impose on the newborn photo to look like he one month. The Minnie in the newborn photo would be the same height as her.
submitted by n3wb589 to PhotoshopRequest [link] [comments]


2024.05.30 22:57 Condensed_Sleep [1.20.1] Having trouble using specific features of the Axiom Mod

Hi hi,
So, I've been working on putting together a kind of "forever modpack" geared toward building in creative. I started with FXNT's Create 2 modpack and modified it significantly (a lot more mods added, some removed). After a good deal of trial and error, it started running well. I've decided to make Axiom my main building tool, so having the mod is a dealbreaker. It's been working great up until now, and every other mod in the pack seems to be working fine (with maybe a few less-than-ideal compatibility situations).
Two features of the mod I recently discovered are autoshading and generating a color field of blocks. They're under the "Operations" menu in the build mode UI. Both of these operations immediately crash my game with the exit code "-1". Other operations work fine, like "fill" and "replace". I imagine it has something to due with the amount of additional blocks in the game, but even when specifying a vanilla-only color palette for the autoshade feature, the game crashes. Maybe it's a memory issue? Or a graphics driver out of date? I'm stumped. It's a LOT of mods and I'm trying to avoid going through one by one if I can.
I don't know how familiar this community is with the Axiom mod, but I thought I'd give it a go. Feel free to point me toward another sub if you think they can help. Also, let me know if there are any other files/specs that would be of use. Many thanks. I'm using FABRIC, by the way.
The most recent crash report is here:
---- Minecraft Crash Report ---- // Don't be sad, have a hug! <3 Time: 2024-05-29 19:42:04 Description: Unexpected error java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1920.method_23752(net.minecraft.class_2338, net.minecraft.class_6539)" because "$$0" is null at net.minecraft.class_1163.method_4965(class_1163.java:14) at net.minecraft.class_1163.method_4962(class_1163.java:18) at elocindev.grassoverhaul.GOBlocks.lambda$colorreg$0(GOBlocks.java:109) at net.minecraft.class_324.method_1697(class_324.java:123) at com.moulberry.axiom.block_maps.BlockColourMap.calculateLAB(BlockColourMap.java:198) at com.moulberry.axiom.block_maps.BlockColourMap.recalculate(BlockColourMap.java:65) at com.moulberry.axiom.block_maps.BlockColourMap.getLab(BlockColourMap.java:276) at com.moulberry.axiom.operations.AutoshadeOperation.getShadedBlock(AutoshadeOperation.java:116) at com.moulberry.axiom.operations.AutoshadeOperation.lambda$autoshadeSet$0(AutoshadeOperation.java:56) at com.moulberry.axiom.collections.PositionSet.forEach(PositionSet.java:156) at com.moulberry.axiom.render.regions.ChunkedBooleanRegion.forEach(ChunkedBooleanRegion.java:569) at com.moulberry.axiom.operations.AutoshadeOperation.autoshadeSet(AutoshadeOperation.java:55) at com.moulberry.axiom.operations.AutoshadeOperation.autoshade(AutoshadeOperation.java:33) at com.moulberry.axiom.editor.windows.operations.AutoshadeWindow.render(AutoshadeWindow.java:248) at com.moulberry.axiom.editor.EditorUI.drawOverlay(EditorUI.java:1270) at net.minecraft.class_310.handler$zpf000$axiom$afterMainBlit(class_310.java:35130) at net.minecraft.class_310.method_1523(class_310.java:1234) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at net.minecraft.class_1163.method_4965(class_1163.java:14) at net.minecraft.class_1163.method_4962(class_1163.java:18) at elocindev.grassoverhaul.GOBlocks.lambda$colorreg$0(GOBlocks.java:109) at net.minecraft.class_324.method_1697(class_324.java:123) at com.moulberry.axiom.block_maps.BlockColourMap.calculateLAB(BlockColourMap.java:198) at com.moulberry.axiom.block_maps.BlockColourMap.recalculate(BlockColourMap.java:65) at com.moulberry.axiom.block_maps.BlockColourMap.getLab(BlockColourMap.java:276) at com.moulberry.axiom.operations.AutoshadeOperation.getShadedBlock(AutoshadeOperation.java:116) at com.moulberry.axiom.operations.AutoshadeOperation.lambda$autoshadeSet$0(AutoshadeOperation.java:56) at com.moulberry.axiom.collections.PositionSet.forEach(PositionSet.java:156) at com.moulberry.axiom.render.regions.ChunkedBooleanRegion.forEach(ChunkedBooleanRegion.java:569) at com.moulberry.axiom.operations.AutoshadeOperation.autoshadeSet(AutoshadeOperation.java:55) at com.moulberry.axiom.operations.AutoshadeOperation.autoshade(AutoshadeOperation.java:33) at com.moulberry.axiom.editor.windows.operations.AutoshadeWindow.render(AutoshadeWindow.java:248) at com.moulberry.axiom.editor.EditorUI.drawOverlay(EditorUI.java:1270) -- Affected level -- Details: All players: 1 total; [class_746['Zaddy147'/139, l='ClientLevel', x=-2109.60, y=118.32, z=741.42]] Chunk stats: 4096, 809 Level dimension: minecraft:overworld Level spawn location: World: (0,79,0), Section: (at 0,15,0 in 0,4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 47933 game time, 9876 day time Server brand: fabric Server type: Integrated singleplayer server Stacktrace: at net.minecraft.class_638.method_8538(class_638.java:458) at net.minecraft.class_310.method_1587(class_310.java:2406) at net.minecraft.class_310.method_1514(class_310.java:826) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) -- Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, diagonalblocks:default_block_models -- System Details -- Details: Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 3875517664 bytes (3695 MiB) / 8069840896 bytes (7696 MiB) up to 13153337344 bytes (12544 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz Identifier: Intel64 Family 6 Model 63 Stepping 2 Microarchitecture: Haswell (Server) Frequency (GHz): 2.50 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA Quadro P5000 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1bb0 Graphics card #0 versionInfo: DriverVersion=31.0.15.4629 Graphics card #1 name: Red Hat QXL controller Graphics card #1 vendor: Red Hat, Inc. (0x1b36) Graphics card #1 VRAM (MB): 0.00 Graphics card #1 deviceId: 0x0100 Graphics card #1 versionInfo: DriverVersion=10.0.0.21000 Memory slot #0 capacity (MB): 12288.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: RAM Virtual memory max (MB): 22996.33 Virtual memory used (MB): 20540.72 Swap memory total (MB): 10727.90 Swap memory used (MB): 1460.23 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx12544m -Xms256m Fabric Mods: accelerateddecay: Accelerated Decay 3.0.1+mc1.20.1 ad_astra: Ad Astra 1.15.5 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 ash_api: Ash API 3.0.2+1.20.1 athena: Athena 3.1.2 axiom: Axiom 3.0.0 com_moulberry_axiomclientapi_axiomclientapi_: axiomclientapi 1.0.0 com_moulberry_mixinconstraints: mixinconstraints 1.0.1 bakery: [Let's Do] Bakery 1.1.9 balm-fabric: Balm 7.2.2 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 beautify: Beautify 1.1.0+1.20 bellsandwhistles: Create: Bells & Whistles 0.4.5 betteradvancements: Better Advancements 0.3.2.162 betterend: Better End 4.0.11 betternether: Better Nether 9.0.10 bigcontraptions: Create: Big Contraptions 1.0 bitsnbobs: FXNT BitsNBobs [Fabric] 0.4-1.20.1-FABRIC+1.20.1 blockgradients: Block Gradients 1.0.3 bookshelf: Bookshelf 20.1.10 borderlessmining: Borderless Mining 1.1.8+1.20.1 botanypots: BotanyPots 13.0.29 botarium: Botarium 2.3.3 team_reborn_energy: Energy 3.0.0 brewery: [Let's Do] Brewery 1.1.8 cardinal-components: Cardinal Components API 5.2.2 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-block: Cardinal Components API (blocks) 5.2.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 cardinal-components-item: Cardinal Components API (items) 5.2.2 cardinal-components-level: Cardinal Components API (world saves) 5.2.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.2.2 cardinal-components-world: Cardinal Components API (worlds) 5.2.2 carryon: Carry On 2.1.2.7 cerbons_api: Cerbons API 1.1.0 cherishedworlds: Cherished Worlds 6.1.6+1.20.1 chipped: Chipped 3.0.6 cicada: CICADA 0.7.1+1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps 12.0.0.4 collective: Collective 7.57 comforts: Comforts 6.3.5+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 continuity: Continuity 3.0.0-beta.4+1.20.1 controlling: Controlling For Fabric 12.0.2 copycats: Create: Copycats+ 1.20.1-1.2.6 create: Create 0.5.1-f-build.1417+mc1.20.1 com_electronwill_night-config_core: core 3.6.6 com_electronwill_night-config_toml: toml 3.6.6 com_google_code_findbugs_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.10-2 milk: Milk Lib 1.2.60 dripstone_fluid_lib: Dripstone Fluid Lib 3.0.2 porting_lib_brewing: Porting Lib Brewing 2.3.2+1.20.1 porting_lib_models: Porting Lib Models 2.3.2+1.20.1 porting_lib_obj_loader: Porting Lib Obj Loader 2.3.2+1.20.1 porting_lib_model_loader: Porting Lib Model Loader 2.3.2+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 reach-entity-attributes: Reach Entity Attributes 2.4.0 registrate-fabric: Registrate for Fabric 1.3.62-MC1.20.1 porting_lib_data: Porting Lib Data 2.1.1090+1.20 porting_lib_model_generators: Porting Lib Model Generators 2.1.1090+1.20 porting_lib_gametest: Porting Lib GameTest 2.1.1090+1.20 porting_lib_model_materials: Porting Lib Model Materials 2.1.1090+1.20 create_enchantment_industry: Create Enchantment Industry 1.2.16 create_dragon_lib: Create Dragon Lib 1.4.2 create_new_age: Create: New Age 1.1.2 create_questing: Create Questing 1.0.0 createaddition: Create Crafts & Additions 1.2.3 createdeco: Create Deco 2.0.2-1.20.1-fabric createdieselgenerators: Create Diesel Generators 1.2.3h cristellib: Cristel Lib 1.1.5 blue_endless_jankson: jankson 1.2.3 ctov: ChoiceTheorem's Overhauled Village 3.4.3 cull-less-leaves: Cull Less Leaves 1.3.0 cupboard: cupboard 1.20.1-2.6 cyclepaintings: Cycle Paintings 3.5 darkpaintings: DarkPaintings 17.0.4 decorative_blocks: Decorative Blocks 4.1.3 diagonalfences: Diagonal Fences 8.1.4 diagonalblocks: Diagonal Blocks 8.0.5 diagonalwalls: Diagonal Walls 8.0.3 diagonalwindows: Diagonal Windows 8.1.4 display_case: Display Case Mod 1.0.8 doapi: [Let's Do] API 1.2.11 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.1 easymagic: Easy Magic 8.0.1 ecologics: Ecologics 2.2.0 emi: EMI 1.1.6+1.20.1+fabric emi_enchanting: EMI Enchanting 0.1.0+1.20.1 emi_loot: EMI Loot 0.6.6+1.20.1 emiffect: EMIffect 1.1.2+mc1.20.1 emitrades: EMI Trades 1.2.1+mc1.20.1 org_quiltmc_parsers_json: json 0.2.1 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 everycomp: Every Compat 1.20-2.6.55 extra-mod-integrations: Extra Mod Integrations 0.4.5+1.20.1 fabric-api: Fabric API 0.92.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.19+kotlin.1.9.23 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.23 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.23 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.23 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.23.2 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.10 mixinextras: MixinExtras 0.3.5 fallingleaves: Falling Leaves 1.15.6 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 fastpaintings: Fast Paintings 1.20-1.2.7 ferritecore: FerriteCore 6.0.1 flowerpatch: Flower Patch 3.1.0 forgeconfigapiport: Forge Config API Port 8.0.0 freecam: Freecam 1.2.1+1.20 friendsandfoes: Friends&Foes 2.0.10 ftbchunks: FTB Chunks 2001.3.0 ftblibrary: FTB Library 2001.2.1 ftbquests: FTB Quests 2001.4.2 ftbteams: FTB Teams 2001.3.0 fxntstorage: Create: Storage 0.5-1.20.1-FABRIC+1.20.1 geckoanimfix: GeckoLibIrisCompat 1.0.0 geckolib: GeckoLib 4 4.4.4 com_eliotlash_mclib_mclib: mclib 20 getittogetherdrops: Get It Together, Drops! fabric-1.20-1.3.1 gjeb: GJEB (GammaJustExtremeBright) 1.3.0.32 grassoverhaul: Grass Overhaul 23.10.11 handcrafted: Handcrafted 3.0.6 immediatelyfast: ImmediatelyFast 1.2.14+1.20.4 net_lenni0451_reflect: Reflect 1.3.2 immersive_paintings: Immersive Paintings 0.6.7+1.20.1 indium: Indium 1.0.30+mc1.20.4 iris: Iris 1.6.17 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 irisflw: Iris Flywheel Compat 0.2.4 isometric-renders: Isometric Renders 0.4.5+1.20 worldmesher: Worldmesher 0.4.2+1.20 itemfilters: Item Filters 2001.1.0-build.59 jade: Jade 11.8.0 jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 kiwi: Kiwi Library 11.6.2 leaky: leaky Mod 1.20.1-2.0 letmedespawn: Let Me Despawn 1.2.0 lithium: Lithium 0.11.2 magnumtorch: Magnum Torch 8.0.2 malilib: MaLiLib 0.16.3 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.4 mcwroofs: Macaw's Roofs 2.3.0 mcwtrpdoors: Macaw's Trapdoors 1.1.2 mcwwindows: Macaw's Windows 2.2.1 minecraft: Minecraft 1.20.1 minihud: MiniHUD 0.27.0 mkb: ModernKeyBinding 1.2.1 modernfix: ModernFix 5.17.0+mc1.20.1 modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.17 mousetweaks: Mouse Tweaks 2.26 naturalist: Naturalist 4.0.3 naturescompass: Nature's Compass 1.20.1-2.2.3-fabric necronomicon: Necronomicon 1.4.2 niftycarts: NiftyCarts 3.0.2+1.20.1 no_fog: No Fog 1.3.5+1.16.5-1.20.4 nvidium: Nvidium 0.2.6-beta observable: Observable 4.4.1 ok-boomer: Ok Boomer 0.1.3+1.20 owo: oωo 0.11.2+1.20 packetfixer: Packet Fixer 1.2.8 paintings: Paintings++ 11.0.0.0 player-animator: Player Animator 1.0.2-rc1+1.20 polymorph: Polymorph 0.49.3+1.20.1 puzzleslib: Puzzles Lib 8.1.18 puzzlesaccessapi: Puzzles Access Api 8.0.7 railways: Create: Steam 'n' Rails 1.6.3+fabric-mc1.20.1 reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101 resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 searchables: Searchables 1.0.3 showmeyourskin: Show Me Your Skin! 1.9.0+1.20 skinlayers3d: 3d-Skin-Layers 1.6.4 smoothchunk: Smooth chunk save Mod 1.20.1-3.6 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sophisticatedbackpacks: Sophisticated Backpacks 3.19.4+mc1.20.1-build.39 sophisticatedcore: Sophisticated Core 0.5.108+mc1.20.1-build.39 stendhal: Stendhal 1.4.1-1.20 strawstatues: Straw Statues 8.0.3 puzzlesapi: Puzzles Api 8.1.4 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 supplementaries: Supplementaries 1.20-2.8.11 mixinsquared: MixinSquared 0.1.1 tectonic: Tectonic 2.3.4 templates: Templates 2 2.1.1+1.20.1 terra: Terra 6.3.1-BETA+73baaec6c cloud: Cloud 1.8.0 cloud_commandframework_cloud-brigadier_: cloud-brigadier 1.8.0 cloud_commandframework_cloud-core_: cloud-core 1.8.0 cloud_commandframework_cloud-services_: cloud-services 1.8.0 io_leangen_geantyref_geantyref: geantyref 1.3.13 terralith: Terralith 2.5.0 timecontrol: TimeControl 1.6.0 toms_storage: Tom's Simple Storage Mod 1.6.6 toomanypaintings: Too Many Paintings! 1.0.1-1.20-fabric transparent: Transparent 8.0.1+1.20.1 trinkets: Trinkets 3.7.2 trowel: Trowel 1.2.1@1.20 twigs: Twigs 3.1.0 veinmining: Vein Mining 1.4.1+1.20.1 vinery: [Let's Do] Vinery 1.4.18 wands: Building Wands 2.6.9-release waystones: Waystones 14.1.3 xaerominimap: Xaero's Minimap 24.1.1 xaeroworldmap: Xaero's World Map 1.38.4 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 yigd: You're in Grave Danger 2.0.0-beta.11 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT libgui: LibGui 8.1.1+1.20.1 jankson: Jankson 6.0.0+j1.2.3 libninepatch: LibNinePatch 1.2.0 Loaded Shaderpack: (off) Flywheel Backend: GL33 Instanced Arrays Launched Version: fabric-loader-0.15.10-1.20.1 Backend library: LWJGL version 3.3.2-snapshot Backend API: Quadro P5000/PCIe/SSE2 GL version 3.2.0 NVIDIA 546.29, NVIDIA Corporation Window size: 1827x1561 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map_client.txt) Graphics mode: fancy Resource Packs: vanilla, fabric, Moonlight Mods Dynamic Assets Current Language: en_us CPU: 8x Intel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz Server Running: true Player Count: 1 / 8; [class_3222['Zaddy147'/139, l='ServerLevel[Terra World]', x=-2109.60, y=118.32, z=741.42]] Data Packs: vanilla, fabric, Everycomp Generated Pack, Moonlight Mods Dynamic Assets, Supplementaries Generated Pack, tectonic/terratonic Enabled Feature Flags: minecraft:vanilla World Generation: Experimental 
submitted by Condensed_Sleep to MinecraftMod [link] [comments]


2024.05.30 22:23 SheepyGlobeyIgnotard Hey, GameLoft, can you Gift me 30 Epic Shards each for Daisy Duck and Minnie Mouse?

Since you've been in the gifting mood lately! LOL
submitted by SheepyGlobeyIgnotard to DisneySpeedstormGame [link] [comments]


2024.05.30 22:00 IceJD 63.0.0 Observations - Events 📅

This post always starts as an outline, and then I add my full detailed chart images....check back often for more event details being added


This post has NOT YET been QAed
=====================================.
☕ Thank You Opportunity ☕
*** This information is not an official resource connected to Jam City. This is unofficial info that is subject to change at any time (including after an event/box/sale has already begun in part of the world). This info is more detailed than official resources, but it may contain minor errors (as will any resource, including official resources!). Great efforts are taken to reduce and minimize errors. But some are inevitable and, thus, planning and relying on this info carries some risk by those using it ***
IceJD maintains many other comprehensive resources in this DEB Facebook Group as an admin
=====================================.
Random Insights:
Notes about QA, between initial posting and QA (barely started) the following images had the following updates:


‍🎩 🪄 Magical Challenge Event


🧠🧡😟🩷😳🩵🥹💜🙄 Inside Out Clear Event


📸 👨‍👩‍👧‍👦 Family Photo Hunt Event


🟡 Pixar Survival Event


🌖🏖🎉 Night Time Beach Party June Token Quest #2


🎡🤠👨‍🚀 Toy Story Clear Event


🏖 🍧 Lilo & Stitch Item Card


💎💰 Worthy Wonders July Token Quest


🌳🐿🐇 Woodland Tales Clear Event


🦁🐗🦜 Circle of Life Survival Event


☀️⛱ Summer Vacation Item Card


📸💡 Electrical Parade Photo Hunt Event


🐁 Minnie Mouse Challenge Event


🌈⭐️🎉 Rainbow Star Anniversary Clear Event


😴😈 Dreamers & Schemers Item Card


🐉🐙💪 Multi-Villain Villain Event



submitted by IceJD to disneyemojiblitz [link] [comments]


2024.05.30 21:47 cdrjameson Which DIY Space Mouse is a better project?

I started practicing CAD with Fusion 360 but now use Onhape following Angus from Teaching Tech's tutorial series (I'm just a beginner but can model most things albeit using janky techniques). I am exploring a DIY space mouse but I want one with the most features - I can't determine if Teaching Tech's project (v2) or Salim's DIY Space Mouse has more functionality (never used a Space Mouse before but I'm keen to have a new build project).
For those that are familiar with a space mouse, which do you think is the better build? (aesthetically I prefer Salim's but I would rather have functionality over form). Or let me know if you think there are better DIY options out there...
View Poll
submitted by cdrjameson to Onshape [link] [comments]


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