Where can i download translated ds game

Nintendo 3DS™

2010.06.16 10:15 McKing Nintendo 3DS™

The place to discuss all stuff related to the Nintendo 3DS™ family!
[link]


2018.06.07 16:35 Jimga150 Delta Emulator

Delta is an all-in-one classic video game emulator for non-jailbroken iOS devices. Need immediate support? Talk to us directly on Discord: https://bit.ly/delta-and-deltroid-discord-invite
[link]


2019.07.19 06:55 OffBrand_Soda Oculus Quest Piracy

A group dedicated to the discussion of piracy for the Meta Quest, Quest 2, Quest Pro, and Quest 3, the standalone VR gaming headsets from Meta.
[link]


2024.05.14 12:51 Far_Awareness_8404 I (22F) want to breakup with my high school sweetheart (21M), what’s the best way to do it?

My partner and I have been together for 5 years now however after a very depressing day of thinking I came to the realisation that I am not satisfied with our relationship. Often times after attempting to discuss our issues, he closes up, shuts down, and makes himself the victim. An example would be when we’ve had a fight over how he would ignore me to play games all day, when I told him he got upset and instead of apologising and doing better, he would get super depressed and call himself a bad boyfriend and stuff. It can be really draining to have this happen so often that I don’t bring up when I’m upset anymore, and if I’m upset at something else, I usually get a very poor response back. He also has this thing (which to be fair, has only happened 3 times) where he has broken something of mine and gotten angry and won’t apologise. This in particular has stuck out to me.
I’ve been the one and only girlfriend he’s ever had, up until recent I wanted to get engaged, married, have kids! Everything to look forward to is in this weird future I’ve created for the two of us, a dream. ‘In the future’, ‘when we’re older’, ‘one day’, but I want to do things now. And I don’t mean just big life events, but just going camping, to the beach of a night, and much more. Why do we spend our week doing nothing? There are so many things we can do for cheap/free that he can’t be bothered doing with me. I want to start living in the present because realistically I’ve missed many years staying home, and playing video games.
The hard part? Outside of what I’ve said he’s perfect. He understands my weird traits, he looks after me, I’m all he’s ever known, he’s met my family, I’m a part of his family, he has siblings that love me like a sister, I’m so used to having him around, we share a friend group, and really I don’t think what I’ve said is a good enough reason to break up with him. But staying makes me feel trapped almost. I’m scared. Please give me some advice.
submitted by Far_Awareness_8404 to relationship_advice [link] [comments]


2024.05.14 12:51 MOMSHIEANN Big Excitement, Bigger Wins! Chase the Mega Jackpot at Hugewin's Casino Games

Hey fellow Redditors,
I wanted to share my experience with an online casino that's been gaining traction lately—Hugewin. If you're into online betting and gaming, especially with a penchant for crypto, this might pique your interest. I’ve spent some time exploring what they offer and thought I'd provide a rundown for anyone curious.
A Fair Game for All
One of the standout features of Hugewin is its commitment to fairness. The casino leverages blockchain technology to ensure all games are provably fair. This means each game's outcome is determined by an algorithm that anyone can verify. It's refreshing to know the odds aren’t skewed and every player has a genuine shot at winning.
Security First
Security is another aspect where Hugewin excels. The platform uses advanced encryption to protect personal and financial information. Transactions are verified through smart contracts, adding an extra layer of security and transparency. For those wary of online scams, this is a big plus.
Rewarding Loyalty
Hugewin has a pretty generous reward system. Players earn points and rewards for their activity, which can be redeemed for cash or other perks. There’s also a referral system that lets you earn more by bringing in friends. It's a nice incentive to keep playing and to get your social circle involved.
Game Variety
When it comes to game selection, Hugewin doesn't disappoint. They offer a wide range of options, from slots and table games to live dealer games. The variety in themes and styles means there's something for everyone, whether you’re a casual player or a seasoned pro.
Customer Support
Another thing I appreciate is their customer support. Available 24/7, the support team is responsive and helpful. Whether you reach out via live chat, email, or phone, they’re there to assist with any issues or questions. It’s reassuring to know help is just a message away.
Quick Withdrawals
Withdrawals at Hugewin are processed quickly, usually within 24 hours. This is a big deal if you're eager to get your winnings without delay. The fast turnaround adds to the overall positive experience, making the gaming process smooth and hassle-free.
Mobile Friendly
For those who like to play on the go, Hugewin’s platform is fully mobile compatible. The site is optimized for smartphones and tablets, so you can enjoy your favorite games seamlessly wherever you are. It's a great feature for anyone with a busy lifestyle.
Community Vibes
Hugewin has a solid community of players. There’s a forum where users share tips, strategies, and experiences. It's a great place to connect with fellow gamers, participate in tournaments, and be part of the casino’s social fabric.
Token-Based Economy
The platform uses a token-based economy, with $HUGE tokens as the native currency. You can use these tokens to play games, participate in governance, and receive rewards. This adds an interesting dimension to the gaming experience, blending traditional casino elements with the world of cryptocurrency.
Promotions and Tournaments
Hugewin also runs regular promotions. There’s a Super Wednesday with a 25% slot bonus and a 15% casino discount, plus a 100% welcome bonus up to $1,000. Monthly slot tournaments with a $100,000 prize pool add an extra layer of excitement. These promotions keep things fresh and provide additional opportunities to win big.
User-Friendly Interface
The site itself is user-friendly, with a simple membership form and a clean interface. Deposits and withdrawals are straightforward, with a minimum deposit amount of $1 and a maximum of $5,000,000 at once. Withdrawal limits are similarly flexible, ranging from $10 to $1,000,000.
Crypto Payments
Payment methods include a variety of cryptocurrencies like Bitcoin, Tether, Tron, Dogecoin, Binance Coin, Litecoin, and Ripple. This broad range of options makes transactions convenient and caters to a wide audience of crypto enthusiasts.
Overall, Hugewin is shaping up to be a compelling choice for anyone interested in online crypto betting. With its fair games, secure platform, and rewarding system, it offers a balanced mix of excitement and reliability. If you’re looking to try your luck and perhaps chase a mega jackpot, Hugewin might just be worth checking out.
Feel free to explore more on their official website.
Happy gaming, and may the odds be ever in your favor!
submitted by MOMSHIEANN to AltcoinTalk [link] [comments]


2024.05.14 12:51 Throw4away477 30 [M4F] Italy/Anywhere Looking for my player 2

I am not giving up just yet, I know you are out there and wherever you are, I really hope this reaches you. There were times, when I was younger, where I used to cry myself to sleep pretty often, I've always felt lonely, insecure, like I am not good enough, not cute enough or smart or funny like everybody else. That shit hurt back then and made me even more reserved and insecure. I also dreamed about something real, authentic yet simple and genuine. I don't cry anymore, it's very rare. I am starting to worry about the fact that I am accepting it...and it's scary ngl. I still hope to find someone I can be myself with; someone I can rely on for emotional support; someone who can be patient and kind; who can be my best friend; whom I can trust fully; whom I can be proud of for their successes; who loves a lot of cuddles and being bothered a little; who doesn't mind someone who is a bit clingy; who will force me to do stuff when I lack the motivation to; who will laugh at my stupid jokes; who will go on adventures with me; who will smile at me when I am sad knowing that their smile melts me all the time; who is not afraid to tell me what she thinks; whom I can have conversations about all kind of topics; who is not afraid to be themselves. I could go on lol
Let's talk a little about me starting with a physical description. I am 174 cm tall ( 5'8''), white skin, black hair and brown eyes. I workout at the gym regularly and I eat healthy.
I am nerdy and I like videogames: I am a sucker for souls games, bg3, the witcher, read dead redemption 2, ff, metal gear, nier automata, indie games etc... Mostly single player but I played a lot of overwatch in the past. Recently I started playing Civilization VI ( very new to the game) and fell in love with the main soundtrack which is entirely in italian and inspired by Leonardo Da Vinci and his "dream of flight" (literal name of the song). Which...reminds me of someone who also dreams about something that seems impossible...😂🥺
I love animals (I have a dog), nature, I am usually a homebody and an introvert but I wouldn't mind doing outdoors activities with the right company. I watched a few anime, old movies and tv shows; always open to recommendations :) I am calm, patient, a bit awkward and I literally can't lie because you can always tell when I am or I am just too stupid to make up a good lie 😅 I am not big into politics or religion but I am left leaning and an atheist.
As for you: just be yourself! But please, write something about yourself if you decide to reach out...for some reason lol
submitted by Throw4away477 to ForeverAloneDating [link] [comments]


2024.05.14 12:48 milcolhc 29 [M] #Boston Massachusetts- Looking for something lasting anywhere

Thank you for clicking my post! I’m not great at talking about myself, but I figured I throw myself out there. I’m certainly not getting any younger. Ideally we’d be in the same state, if not close by. I’m open to anyone that wants to chat at the very least and see where it goes. I truly appreciate it! It’s hard enough to find people. I’m 29, 5’10, 175lb. and average built Chinese. I’m more of the quiet type, but that doesn’t mean I can’t go off rambling about topics of interest.
I’m a big fan of gaming (mostly rpgs, strategy, and party games), history (primarily in East Asia studies and love learning about culture as well), and sports (mma, pro wrestling, nfl, and nba enthusiast). I also enjoy watching all sorts of movies and shows. Two series I always keep up are American Horror Story and My Hero Academia.
It’d be nice to finally find someone to spend time with. My pic will be on my profile for any inquiring. Feel free to chat with me!
submitted by milcolhc to amwfdating [link] [comments]


2024.05.14 12:47 therohitshah1999 How to Create Interactive eBooks: Bring Your Words to Life

How to Create Interactive eBooks: Bring Your Words to Life
https://preview.redd.it/fn7z4kc8gd0d1.jpg?width=1500&format=pjpg&auto=webp&s=b2a4841722590873622855e886a37812c328f177
In today’s digital world, readers crave engaging experiences. Static text on a screen just doesn’t cut it anymore. Enter the realm of interactive eBooks — a dynamic and immersive way to share your stories, knowledge, and ideas.
Interactive eBooks go beyond the limitations of traditional formats. Imagine embedding quizzes to test reader comprehension, adding video demonstrations to complex topics, or incorporating clickable hotspots that reveal hidden information. These elements not only enhance understanding but also transform reading into an active and enjoyable journey.
So, how can you create these captivating interactive eBooks? Let’s delve into the exciting world of crafting engaging digital experiences for your readers.
1. Concept and Planning: Charting Your Course
The first step is to solidify your concept. What kind of interactive eBook are you creating? Is it a children’s story with touch-activated animations, a non-fiction guide with embedded infographics, or a language learning tool with interactive exercises? Having a clear purpose will guide your design and content decisions.
Next, plan the interactive elements. Will you incorporate quizzes, games, simulations, or multimedia content like audio and video? Sketching out your ideas with storyboards or mind maps can help visualize the flow of your eBook and ensure a seamless reading experience.
2. Content Creation: Crafting Compelling Narratives
Here’s where your storytelling prowess comes in. Craft compelling text that draws readers in and keeps them engaged. Remember, your content should be optimized for the interactive format. Keep the text concise and focus on delivering key information.
Consider incorporating different content types. Break up text with bulleted lists, tables, and images. Interactive elements like clickable definitions or pop-up explanations can add depth without overwhelming readers.
3. Choosing the Right Tools: Building Your Interactive World
Several tools can help you create interactive eBooks. Some popular options include:
  • Authoring tools: These platforms offer drag-and-drop functionalities to embed multimedia content, quizzes, and other interactive features.
  • ePub3 editors: This format allows for advanced interactivity and is compatible with most eBook readers.
  • Coding languages: For ultimate customization, consider using HTML5, CSS3, and JavaScript. While this requires coding knowledge, it offers complete control over the interactive experience.
4. Design and User Experience: Making it Look and Feel Great
A well-designed eBook is visually appealing and easy to navigate. Use high-quality images, consistent fonts, and a clean layout to enhance readability.
Consider the user experience on different devices like tablets and smartphones. Ensure the interactive elements are optimized for touchscreens and offer clear instructions for user interaction.
5. Testing and Publishing: Getting Your Masterpiece Out There
Once you’ve built your interactive masterpiece, it’s time for testing. Use various devices and platforms to ensure responsiveness and functionality. Get feedback from beta readers to identify any issues and refine the user experience.
Finally, publish your eBook on a platform that supports interactive features. Popular options include Apple iBooks, Kindle Direct Publishing (KDP), and Kobo.
Kitaboo: Your Gateway to Interactive eBooks
Creating interactive eBooks can seem daunting, but it doesn’t have to be. Kitaboo, a leading eBook creation platform, empowers authors and publishers to craft immersive and engaging reading experiences.
With Kitaboo’s user-friendly interface, you can easily embed multimedia content, quizzes, and other interactive elements without needing coding expertise. Their platform ensures seamless reading across various devices and offers advanced analytics to track reader engagement.
Embrace the Future of Reading
Interactive eBooks represent the future of reading. They capture attention, enhance understanding, and create a deeper connection between readers and your content. By following these steps and leveraging platforms like Kitaboo, you can bring your words to life and create a truly captivating experience for your audience.
So, unleash your creativity, embrace interactivity, and embark on a journey of crafting the next generation of eBooks!
submitted by therohitshah1999 to u/therohitshah1999 [link] [comments]


2024.05.14 12:45 Only-Percentage4627 Help me out by filling this small google form for a collage thesis regarding gaming.

My gf in Europe is writing a collage thesis regarding the effects of reddit on decisions related to buying games.
It’s a pretty interesting topic so I thought I could help her out by posting the form on this sub too.
Any response will be much appreciated 🙏
It is in Romanian but you can use google translate to translate it.
Thanks a lot
https://docs.google.com/forms/d/e/1FAIpQLSdFcY5w0n-tsMObrVdOmlw8vDsQvPrRIN4--5VvAqiWNATOEw/viewform?usp=sf_link
submitted by Only-Percentage4627 to IndianGaming [link] [comments]


2024.05.14 12:43 mr_chay Let's show more love for devs (and for Sweet Liberty of cause!)

TL DR: Cut some slack for devs, let them cook, they shipped a ton of content at this point, but they need time for them to "catch up", as mister Twinbeard said. They need a lil time to regroup, tie loose ends, and clean up the game, all the mess after Sony situation, community interactions and etc. Let's show them a lil bit of love. Maybe we can start "operation high spirits"?
Ok, if you want to read all of this - i want to start a conversation about how we support devs, and how they support us. This may be pointless, but maybe this will start a chain, where more intelegent people will make more concrete points.
"Context" first: I know how much we all love Arrowhead and Helldivers, and hope we all here understand how hard is mantaining and improving video-games of this scope. Nonetheless, i am sure vast majority of active community thought at least once about how slow Arrowhead pushes bug fixes, or how they lack in communication, or how they unfairly nerfing guns, and so on, and so forth...
Arrowhead have 100+ employees (lets think every single one of them works on Helldivers 2), it ain't low count, but still ain't massive. And as mister Twinbeard said, they still catching up in terms of development. Sometimes it looks like they move forward on borrowed time.
Some community engagments were and still rough, some rants are evil (some reasonable, some not), some patches are not so popular, some problems are enraging. And we all have diffrent opinions. But, we all love this game. As do the devs, as do the CEO, as do the community managers.
And now to the point: Let's show more love to devs, they are in pretty deep right now and they have not too much manpower to fix evrything in one second, and mosе definitely in low spirits. Let's give em time. Let's give them some chiering. let's just talk here a little what we love in this game, in this community, in devs themself. Let's make some community event ourselfs, for exaple "chain" posting our beloved things in Helldivers 2, or something in this vein. Every bit counts, small or large. If even 100 helldivers just message in discord server some cheering for devs, they may see it and get some morale boost. Trust me, even smallest sights of love can make huge diffrence. We may call this "operation high spirits", i don't know.
And, dear reader, if you made it here - please please please spread love. We dive together or don't dive at all, and this extands to people who created our beloved game.
submitted by mr_chay to Helldivers [link] [comments]


2024.05.14 12:41 JamesNintendoTurd The Post Slobs Era in detail

As you may remember, the slobs went out with an amazing bang in 2021. That was a banner year of horrible content at Cinemassacre. The podcast, BTS, plagiarized monster madness, shitting out awful AVGNs every two weeks in a mad dash to get episode 200 out by Christmas. Which ep 200 also really sucked.
Remember the first post slobs video? When James was going to get back to basics and make videos on topics he liked. It was that damn VHS tribute video. Which was I think the third ode to VHS he had made. Boy if that wasn’t a sign of things to come. The Post Slobs Era could be renamed the Reheated Leftovers Era. Bimmy, just bankrupt of ideas, has been rehashing old topics and treading over the same ground for two years now. Here’s an itemized list of him recycling his own content:
  1. VHS memories
  2. Nosferatu 100th anniversary
  3. The Last Ninja (where he attempts to recreate his old style and look, the first self nostalgic moment.)
  4. Lloyd Kaufman returns! 5 Contra How I Remember It, including his recounting of the time he beat the game before school. Which is like his fifth retelling of that story.
  5. Joe Bob Briggs returns!
  6. Top Gun NES revisited, for a nonsensical comparison of an 8 bit game with a modern movie sequel.
  7. Rocky Climbed a Mountain (remember when he jumped a park bench?)
  8. Doom! Him talking more about his limited experiences with Doom and sharing the same two stories about it.
  9. Indiana Jones AVGN. He once more tried to mimic his own older style, doing the meta self nostalgic bit again.
  10. Beating Jekyll and Hyde. I can’t remember if this was his 3rd or 4th video on this obscure NES game. Just member berries
  11. And now more Castlevania. Because he hasn’t spoken enough about Castlevania and that fucking eight directional whip from Super Castlevania 4. Did anyone really need to hear this guy whining about the whip again. Bonus #13. Neighbor Nerds. Which is the off brand James and Mike Mondays. Only James doesn’t have to leave his house.
I mean damn. The Slobs produced a ton of awful content, but I’ll give them credit for trying some things. At least they were able to get Bimdog out of his comfort zone. He’s been in nothing but his comfort zone the past two years and it’s been a total snooze fest.
What is your prediction for his next bit of recycled content?
submitted by JamesNintendoTurd to TheCinemassacreTruth [link] [comments]


2024.05.14 12:41 Any-Classic-5733 Why HW3 feels like a disappointment to fans of previous HW campaigns

I was in two minds as to add my opinion to an already crowded field, but I think I need to write my feelings down on a franchise that has inspired my imagination for decades. I will state up front that I think BBI had a nearly impossible task - how to please veterans and players of old, and attract new players to the franchise that will continue to breathe life into it.
I think they may have succeeded with the latter, but probably failed with the former.
It pains me to have to be so negative, and I don't want to come across as a spoiled entitled gamerdude who's angry he didn't get the game he wanted. I'm sure many will disagree with my points, but I don't think I'm alone either.
TLDR at the bottom.
First, some nice things to say
The game does look lovely. Battles, while chaotic and messy the sound design is wonderful, the battle chatter and PDCs from capital ships/assault frigates are seriously impressive.
Campaign
It's short. Unbelievably so. I completed it in two sittings. Some missions/levels, whatever you want to call them are over in 20 minutes, some take a little longer but usually consist of one or two objectives before the player is hastily moved onto the next mission.
I didn't really gel with the story, it felt a little clichéd - 'the new protagonist is in search of the old one' didn't make any sense to me. The whole thing felt like a missed opportunity. They had free reign to do whatever they wanted, but seemed to have gravitated back to a weird 'prophecy' story where I understood very little considering just how much exposition is forced upon the player.
I must have missed what the 'anomaly' was because I kept seeing it being mentioned but had no idea how it fit into the story.
Gameplay and storytelling pacing is a problem
Gone is the slow and steady story telling of old, no sense of wonder or mystery - instead we're hurried along from beat to beat, always being told something is urgent and frequently being reminded that an objective needs completing.
The player is robbed of agency in a lot of cases. In one mission, we're just given a carrier from the start - no research or objectives to complete in order to earn it - just hey you'll need this. I remember in HW1, the first time you make a destroyer, or the first time you build a carrier it's an exciting moment, you feel a sense of achievement and can't wait to see how this changes the battlefield.
You don't get to feel that in HW3. In fact, some missions you might get access to several new units within minutes of each other, so you never really get to explore how each one affects the battles. The pace of the gameplay means you're constantly under attack or under pressure with few moments of calm.
Also, there are times when storytelling got in the way, especially after a lengthy cut-scene the player would be taken out of the game for a moment to show something on the sensors, sometimes multiple times within a few moments of each other. Infuriatingly this didn't seem to pause the action. It was like the steering wheel was taken away from you while you were trying to navigate around a bend.
Gameplay mechanics are simplified compared to previous HW titles
Because there is little in the way of microing your units, (no attack move, no kiting more powerful ships) you find yourself constantly in the build menu maxing out your unit caps to replace lost ships. And you can do that, by the way, because you have literally infinite resources. At no point during the campaign did I have less than 10,000 RUs.
Resource collecting no longer means a player has to choose how to best manage their resource economy. They've taken all that away by giving the player the easy version. The resource controller does it all for you. I really miss how cool it was that resources would drop off at the MS or carriers, then you could upgrade your economy with controllers. Here we've skipped over that, you get the dumbed down version, the player no longer has to choose between positioning a valuable carrier for their economy or as a forward base for supporting strike craft and replenishing frigates.
I remember a while ago I saw someone post here that they hated HW2 strikecraft squadrons and preferred the individual units of HW1. I honestly thought it was the stupidest thing I've ever read regarding this franchise. Strikecraft squadrons added to the scale of the battles, but more importantly it was much more rewarding to manage. By efficiently microing your fleet, you could 'save' a whole squadron by docking it. Now it feels like you just spaming strike craft endlessly with little hope to save individual ones because they'll usually die before you can react and send them home to dock. I just can't understand why they went back to HW1 with that mechanic when clearly, squadrons are the superior choice for many reasons.
For all the talk of terrain and cover being a major gameplay mechanic, I found myself barely using it. Frigates and capital ship pathfinding meant it was just easier to avoid going near it.
Support frigates look like they have space for strikecraft to dock, but I've never seen them go near it. Feels like a feature that was never implemented.
Enemy faction feels... uninspired
The Incarnate ships have all taken their design from the Progenitors, but I'm surprised just how little variation there is in the design. They all look like mini Sajuuks or Progenitor Dreadnaughts from HW2. Don't get me wrong, they look great - but this is problematic from a gameplay perspective, but you only really see the subtle differences up close. However, you rarely have the opportunity to appreciate that due to the chaotic nature of the battles. Distinguishing between Incarnate units is almost impossible as they all share a very similar profile.
UI is much improved since the demo, controls are much better
I'm glad they listened to the feedback, the UI is more intuitive and micro animations give the player the right clues as to what is going on. However, I still struggled to identify which ships I have selected at any given time. Sometimes there will be little numbers over the top of units, but they don't correspond to the group number - it's quite confusing.
I was one of the biggest complainants of the new control system after playing the demo, however, I found myself switching from classic to modern during the campaign - mostly out of necessity - it's quite difficult to navigate around the terrain elements of the maps in classic mode.
But the improvements BBI have made to the responsiveness of the controls have made that transition much easier, props to them for doing that.
Multiplayer / War Games
I haven't had much luck with either of these modes, quickplay doesn't seem to work - trying to connect to anyone in the lobby results in failure most of the time. Of the few games I've played half the time one or more players drop out. This is going to be a major paint point for players new and old, and it'll need improving quickly if this game is going to hold onto any significant player count.
What I think happened here
Making an AAA title these days is hard. It's expensive, and the resources and investment needed to deliver it are enormous. It's why we see so many games released that feel rushed or unfinished. Investors/publishers want to see a return on that investment at some point, it's just a reality of modern-day game development. HW3 was delayed several times and we still ended up with (in my opinion), a sequel that feels rushed and underbaked.
I suspect a lot of this was down to pressure from the publisher to:
A. Try to appeal to a wider market by simplifying the gameplay B. Cut the amount of content to get the product released sooner
Unfortunately for players like me, who wanted a uniquely Homeworld campaign experience has left me feeling wanting. And I'm really sad about that. There are clearly many talented folks at BBI, and I can't help but feel this isn't the game they wanted to release... like they could have used another year or two of development if they could perhaps?
The campaign ending left it open for the possibility of us seeing more content set after these events. I would be entirely open to that, but they'd need to fix some of issues that I'd outlined above if I thought it'd be worth my time and money. But that doesn't appear to be on the year 1 roadmap. My current experience with War Games sort of tells me I've wasted my money a bit if that's all we're getting.
Maybe, after the Year 1 roadmap we'll see the possibility of a continuation of the story - the hunt for the crew of Karan's ship for example.
TLDR
The campaign is too short, and while punctuated with genuine moments of delight, pacing is problematic and the player is often robbed of agency and a sense of wonder. Battles, while pretty, are ultimately a chaotic war of attrition due to simplified gameplay mechanics.
The campaign experience has felt rather shallow and underbaked. Players of previous HW titles will be left feeling like underwhelmed in my opinion.
However I'm sure many new players will enjoy the game much more, it is still one of the most unique titles out there at the moment.
6/10
Edit: formatting
submitted by Any-Classic-5733 to homeworld [link] [comments]


2024.05.14 12:40 Specialist_Bake6514 Vapiano P3: Italian Food Made in Germany

Vapiano P3: Italian Food Made in Germany
The kitchen is on fire. Welcome to the final part of the Vapiano story where the tables are turning. In the first two episodes we followed Mark Korzilius' journey from setbacks to founding Vapiano, a groundbreaking restaurant concept, highlighting its fresh ingredients, dynamic atmosphere, and data-driven operations that drove rapid success. While achieving initial profitability and garnering attention from industry giants like McDonald's, Vapiano's global expansion has led to stellar revenue growth. However, it has also resulted in the emergence of numerous side projects (or distractions), operational challenges, increased costs, significant investments, and a notable accumulation of debt. This underscores the prioritization of top-line growth over profitable growth. We will continue on this thread and see how the story ends, but I would encourage you to read part one and two for better context. Vapiano P1: Italian Food Made in Germany (substack.com). Let's dig in.
Before Going Public
We are now in 2015 and the year is a disaster for Vapiano's PR department. Employee time stamps are being manipulated, endless overtime for employees and high turnover in managerial roles are reported; mice in the kitchen and even rotten food allegedly found.
The company is confronted with allegations of exceeding working hours among trainees in an article published by Welt am Sonntag, while the same outlet accuses Vapiano of manipulating punch times. The auditing firm PwC is commissioned to investigate the allegations and finds that there is no systematic approach but rather misconduct by individual employees, a mistake that’s being corrected. Internal however, investigations into stamp times are carried out regularly now and beyond its obvious reputational impact, this sucks up valuable management time and attention.
In the summer of 2015 CEO, co-founder and investor Gregor Gerlach, who has been running the group since 2011 is stepping down and Jochen Halfmann is taking over. A new Vapiano People Program with an App is being developed with the aim to better interact with customers that will incorporate innovate features such as mobile pay. The German website sees a launch of new magazine to further promote the brand and there is now a full inhouse blogger and Instagram team being installed. In October the company buys seven restaurants from original co-founder, former co-investor and ex-president previously responsible for internation expansion Kent Hahne (2x Bonn, 3x Cologne, 1x Koblenz and one in Cologne that’s under construction). This package of Vapiano restaurants is very successful and generates net sales of more than 20 million euros in 2014. Hahne opened his first Vapiano restaurant in Cologne in August 2006 and in 2015 with his company apeiron AG, Hahne operates six L'Osteria franchise restaurants, a direct Vapiano competitor, and two self-owned restaurants GinYuu.
Then in November of 2015, the next public relations bomb goes off with allegations regarding the company's quality standards. The company immediately investigates the issue through internal and external specialists but finds no evidence of any quality issues. Nevertheless, knowing that the group is now being closely watched, the company’s already in place hygiene standards are being reinforced. Additional audits and inspections are performed nationally. Further, all Vapianos worldwide are being audited twice by the partners SGS Institut Fresenius and SAI Global. Auditing software is purchased to simplify the implementation of the audits and the resulting measures. Apart from the external examinations, there is a food sampling plan in place being performed continuously. Again, all of this sucks up costs, management time and attention. With all these tumultuous developments the company’s growth engine is undeterred. Revenue grows by a whopping 50 million euros to 202 million euros, an increase of 33%. Impressive. While average spent per customer increases in all countries, the number of customers per day in Germany decreases by 3.3% partially due to the negative press towards the end of the year. Five own, four JV and 19 new franchise restaurants are added that year to the group, the total number of own managed restaurants grows to 51, there are 31 JVs and 84 franchises which bringing the total to 166 Vapiano restaurants. Global restaurant sales are now above 400 million euros.
But while revenue grows by an astronomical 50 million euros, operating profits, alarmingly, shrink again. Gross margins are staying perfectly healthy above 75% but operating costs keep growing disproportionately fast. The Company’s outstanding debt jumps by almost 30 million, close to 85 million euros by the end of the year. With operating profits at 9.5 million euros, alarm bells should be going off right now.
In Q4 of 2015, new CEO Jochen Halfmann introduces Strategy 2020. The new strategy includes five essential points. One, profitable growth in the newly defined core markets of Germany and Austria as well as in the UK, Netherlands, France and USA. Two, operational excellence through strict “best practice” management. Three, further development and digitalization of the concept considering guest feedback. Four, greater focus on long-term employee retention and five, building a modern and sustainable IT landscape. Sound’s good on paper but let’s see how things pan out.
Vapiano's investments (capital expenditures) that year are primarily directed towards new restaurant openings, renovations of existing establishments, and share acquisitions in other Vapiano restaurants from franchisees or JV partners. A significant portion of funds is allocated to the digitalization of the guest experience, including the development of a new app scheduled for market release in 2016 and the implementation of a time recording system across all group restaurants. The world's first standalone Vapiano restaurant with a delivery service that year is built in Fürth, Germany. The company keeps expanding its presence in both inner-city locations and international markets, such as Shanghai, China.
To finance all of this, the group has its own operating cash flow which comes in at 18 million while capital expenditures are 26 million euros plus 14 million for acquisitions. The funding gab is filled with 26 million euros of new debt and a seven-million-euro equity raise. At that end of the year and after the equity raise Gregor Gerlach (through his AP Leipzig GmbH & Co. KG entity) holds 30.1%, Hans-Joachim and Gisa Sander through their Exchange Bio GmbH hold 25.5% and the Tchibo heirs, Herz through their Mayfair Beteiligungsfonds II GmbH & Co. KG hold 44,4%.
But for the first time the restaurant’s concept that was so successful to date is being questioned. Some customers are starting to mislike the operational flow of the concept itself. If you want pasta, you must queue for pasta. If you want pizza you stand in a different queue. A small side salad, yet another queue. "You spend more time carrying trays than an actress in Berlin-Mitte. The audience in the pasta limbo can only consist of people who have worked for an insurance company for a long time and, like Stockholm syndrome, they can no longer get away from the industrial canteen feeling," writes TV host Beisenherz provocatively. While overly harsh in his assessment he's not entirely wrong judging by customers venting their frustrations in forums and social media channels. It isn’t uncommon for those who ordered pizza to have already finished eating while there is little movement in the pasta queue. Long term that doesn't go down well, QSRs competitors like L’Osteria are handling this process differently, with much success.
https://preview.redd.it/6cas01oked0d1.png?width=1200&format=png&auto=webp&s=2da6e0b4bc0e07dbee558de412feb414cd598d4a

Tipping Point

Where are now in the year 2016 and things start to deteriorate visibility. Perhaps not for the leman’s eye but any business minded observer can see that there are problems under the hood. Yes, revenue grows yet another whopping 50 million to almost 250 million euros but half of that growth, comes from acquisitions of restaurants that the group didn’t already own 100%, which is now being fully consolidated within the group’s accounts. Here is a concrete example. In the past, Vapiano SE, the group’s top holding company held an indirect 50% stake in a French subgroup via the subsidiary VAP Restaurants SA, based in Luxembourg, and included this as an associated company in the Vapiano SE consolidated financial statements using the equity method. Due to the acquisition of additional shares in September of 2016, Vapiano SE's indirect share in the French subgroup increased to 75%. This means that Vapiano SE takes control of the French subgroup, which is therefore included in the group’s financial statements as part of the full consolidation. The revenue from the acquired subsidiary now recorded in the consolidated income statement amounts to 12.8 million euros. While that’s great for the top line, the loss of the fully consolidated entity equates to 0.2 million euros. Yes, you are buying revenue, but there are losses attached to them, not profits. A similar case is the Swedish entity that runs eight restaurants with revenue of 11.5 million euros but has losses of 235 thousand euros. So much for Strategy 2020 and “profitable” growth.
That year the group’s operating profits are absolutely tanking, halving to 3.5 million euros. Operating profits are now a mere 1,4% of revenue. Remember original founder Mark Korzilius who talked about operating margins of 25% to 28% at the restaurant level? Yes, there are overhead costs for the organization that sits above the chain of restaurants, but operating margins that low indicates a course correction is needed. What’s telling is that in the annual report, in the management discussion section, the company starts talking about EBITDA as a proxy measure of profitability, rather than operating profit or net income. This wasn’t the case in the years before. Is this window dressing for an upcoming IPO? EBITDA is short for earnings before interest, tax, depreciation, and amortization. How can you measure profitability of a restaurant chain that absolutely and unequivocally needs capital investment to maintain its restaurant operations, the very source of cash generation, by simply excluding this maintenance charge (depreciation in the income statement)? Vapiano’s own annual report talks about the fact that existing restaurants must be rejuvenated from time to time and that new interior designs have to be implemented every few years. These things wear and tear, they go out of style, kitchen equipment breaks and needs replacement. This business absolutely needs maintenance capital expenditure, why anyone talks of profits before these maintenance costs is beyond me. Fun fact: in the previous annual report EBITDA is mentioned seven times, mostly around restaurant acquisitions and financing, not however as a profit indication for the group. In the new annual report, EBITDA is mentioned 28 times. Maybe it’s just me but belated Charlie Munger liked to call EBITDA: bullsh*t earnings. When in doubt I stick with Charlie. Interestingly, EBITDA for Vapiano keeps growing while operating and net profits keep falling.
Operating cashflow for the group that year is about 21 million euros, but capital expenditure is 30 million and acquisitions for subsidiaries another 20 million. To finance these expenditures another 28 million euros of debt and 16 million of equity is raised. Net debt rises above 130 million euro. The operating cashflow of the group before any capital expenditures is 21 million euros. I am not sure free cash flow would be significantly positive after maintenance capex is paid out; it’s not broken out so we can’t be sure. Granted, I am not on the ground during this time, and I am not in the board room, I am simply reading what’s in front of me, but to me this is starting to look like a distressed situation. Regardless, the following year the company goes public.

IPO

Where are now in the year 2017 and its Vapiano’s first year as public company. The company’s annual report reads the following “Sales revenue, like-for-like growth (LfL) and the earnings figures EBITDA and adjusted EBITDA are used as the most important financial performance indicators for controlling operational business activities.” The very same report however also says: “The majority of the group's investments regularly go towards opening new restaurant locations and modernizing existing restaurants. The latter are differentiated into regular replacement investments that occur during ongoing operations (Maintenance CAPEX) and fundamental investments in the renovation of a restaurant (Remodeling CAPEX). On average, a restaurant remodeling takes place nine years after opening.” It says it right there in their own report; every nine years a remodeling is taking place. Remodeling and updating is not cost free, so why exclude depreciation charges which reflect capital expenditures? I understand that perhaps you would want to strip out one-off opening costs, that’s fine and fair, but don’t go overboard.
The number of restaurants increases by 26 (previous year: 13) to a total of 205. The increase consists of 27 new openings and one closure. Group revenue grows to an astonishing 325 million euros but here comes the shocker, operating profits turn negative to 25 million. Fine, strip out foreign exchange losses of 3 million, IPO costs of 5.8 million and new opening costs of 6.1 million and you still have 10 million euros of operational losses. All the while the debt load of almost 130 million hasn’t materially changed, so those operating losses are before a six-million-euro interest payment. 184 million euros are raised through the IPO of which 85 million go to the company. This money is earmarked for further expansion as the group has ambitions to almost double the footprint to 330 restaurants by the end of 2020. The company is currently not profitable on an operating basis, and still wants to expand aggressively? I don’t get it. The remaining 100 million euros of the IPO money raised is distributed to co-founder Gregor Gerlach and Wella heirs Hans-Joachim and Gisa Sander. The family office of the former Tchibo owners Günter and Daniela Herz with a 44% stake, don’t sell a single share. After the IPO, 32% of all the company’s shares are now in free float.
One year later, in 2018, things get even worse. Revenue grows to 371 million, but operating losses mount to 85 million euros, that’s before interest expenses of 9 million. Even the beloved EBITDA figure turns negative, meaning the operating business before any expansionary or even maintenance capital expenditures is loss making. All regions are experiencing significant deterioration in their earnings profiles. Like for like sales are down 1% across the board. That’s revenue, not profitability. The question naturally arises: is the Group approaching its natural saturation point here or this operational by nature? The operating cash flow is now 9 million while financing cost are close to 7 million. That leaves 2 million for maintenance capital for 74 own restaurants and 76 joint ventures ones. Describing this as financially tight, would be an understatement.
Things are not looking good at this point. Yet the company still grows restaurants by 26 new sites. 64 million euros are spent on acquisitions, new openings, and maintenance costs, financed through a 20 million-euro equity raise and 72 million of new debt. The Company now has net debt outstanding of over 160 million euros. After the equity raise and by the end of the year 2018, Mayfair owns 47.4%, VAP Leipzig, Gregor Gerlach’s entity owns 18.9% and the Sander couple own 15.5% of the company. Yes, the Sanders and Gerlach may have taken 100 million euros off the table, but they still have substantial skin in the game. Plus, Mayfair hasn’t sold a single share and instead injects more money into the company through the equity round. The stock has now fallen from its IPO price of 23 euros per share to under 6 euros by the end of 2018. Something must be done here. And indeed, there is pivot in strategy and a hard push for change. At last, the management team abandons its aggressive growth plan and curtails new openings significantly. Additionally, the team wants to run a thorough analysis of weak locations to then either discontinue or sell sites. In Europe, the operating focus will be put on corporate restaurants and joint ventures in major cities to ensure the ideal size and location to match the respective demographic target group. Outside of Europe, the franchising business is being expanded and at the same time a consolidation of the existing corporate and joint venture markets is being sought. All future investments will be reviewed to achieve higher rates of returns on new openings. Investments are also being made in the renovation of older restaurants. The goal in the future is to also open smaller formats, like Mini-Vapianos (less than 400 square meters) or Freestander at prominent transportation hubs outside city centers (currently in Fürth and Toulouse) to cater to individual location requirements, and to enter new partnerships. I am not sure why management hasn’t stopped all expansion altogether, bringing the ship in order first, getting profitable, clean up, all hands-on deck before considering any further expansions whatsoever. But again, it’s easy to comment from the sidelines; maybe they saw white spaces that would be covered by competing concepts if they weren’t moving fast and aggressively enough. Although pushing internationally means competing with local players such as Jamie's Italian, Prezzo, Pizza Express, Wagamama, Nando's and many more which brings in its own dynamic.
Management also aims to enhance guest satisfaction. This involves refining operational processes, reorganizing the support center, and refocusing on the core offering: providing fresh and high-quality Italian food at affordable prices for a broad audience. The group also aims to reduce waiting times, especially during lunch, while also improving the evening atmosphere. There is even what I would call an evolution, away from Vapiano’s original concept, reorientating the customer journey. The ordering flow is being changed, offering guests synchronized preparations of all dishes while eliminating wait times at the cooking stations. The open show kitchen remains, staying true to original mantra of freshness and transparency but now guests can choose their preferred method of ordering through a mobile app, using a digital order point (kiosk), or by personally placing an order with a waiter. Guests can still freely choose their table and are then informed about the complete preparation of their order through a pager or their smartphone. This is a substantial deviation from the original concept, but a needed one. The group is also exploring and implementing the expansion of take-away and home delivery services but only at suitable locations, not universally across new openings. I am not sure why home delivery is even a priority here; it adds operational complexity. It’s better to clean up shop first and get back to the basics before adding new complexities. To be fair management does try to simplify. There are 49 different permanent dishes on the menu and additional 10 seasonal ones. Customers can choose from eleven different types of pasta. There is simply too much choice, and it makes orders complicated. The company announced to slim the menu down to its most popular and typical Vapiano dishes. There’s no need for an Asian salad at an Italian restaurant. "We have to go back to the roots, i.e. classic, honest Italian cuisine" says COO Everke. Regardless, in November of 2018, the supervisory board pulls the plug on CEO Jochen Halfmann and replaces him with Cornelius Everke. Everke himself has just become COO five months ago. Since 2017 he was responsible for international expansion. From 2011 to 2017 that role was filled by Mario Bauer – put a pin in that name, he’ll play a key role in the groups fate later. Then nine months later, in the middle of 2019, Cornelius Everke quits. He essentially concludes that his skillset and experience in the areas of internation expansion is no longer needed in the foreseeable future. To put it differently: Vapiano has moved from a growth story and has become a restructuring case, and other skills are required for that job. In June of 2019 Everke says the following “(we’ve) made a bit of a mistake when it came to foreign expansion”. No sh#t. Vapiano postpones the presentation of the 2018 annual financial statements three times in the spring of 2019, citing negotiations over an urgently needed loan of 30 million euros. It’s not until the end of May that a binding loan commitment comes through from the financing banks and major shareholders.
We are now in August of 2019 and the corona pandemic is just around the corner. Supervisory board chief Vanessa Hall takes over as interim-CEO and things are unravelling. Visitor numbers are declining; originally, it was planned to sell the US business but halfway through the year the buyer cannot come up with the money. But not all restaurants are performing poorly. The group's poor figures contrast starkly as an example with the experiences of the Swiss-German franchisee, who runs six restaurants. The Sodano family in Switzerland pays Vapiano a royalty of 6% of sales for the use of the brand. Enrico Sodano explains in an interview that they operate largely autonomously from the licensor. If an “accident” were to occur, he could immediately replace the Vapiano sign with Sodano, he says. The family concluded the rents and contracts with employees and suppliers independently. The Sodano family have six locations in Bern, Basel and Zurich, around one million guests every year and 350 employees. Things are going well on the ground. The delivery service they’ve built is offering them a second income stream. Expansion into Winterthur, St. Gallen and Lucerne are being planned; small locations with 150 to 250 square meters and an attached delivery service. Originally, Vapiano restaurants used to be huge but for such a large restaurant to be profitable, 800 to 1,000 guests per day are needed. That’s possible in medium-sized cities, but not in smaller towns which is why the Vapiano group now also supports smaller formats. Back to our corporate drama. The 2019 annual report would be the last report the group files. By the end 2019 the outstanding debt of the company is at an astronomical 450 million euros. Revenue has grown by another 7%, produced by four net new openings through two JVs and two franchise restaurants but operating losses come in at 317 million euros. That sound like an absolute shocker at first but depreciation and amortization charges are 345 million, so that operating cash flow is actually positive but unfortunately capital expenditures and interest payments are so large that they are eating up all of the company’s operating cash flow. Then in the beginning of 2020 Corona hits with full force and the world shuts down. As a result of the measures to prevent further spreading of the virus, the group is forced to cease all global business operations (except in Sweden). While all these shutdowns are happening, the group is the middle of negotiating with its lending banks and main shareholders. There are additional financing needs for restructuring measures, even without a pandemic happening in the background. The situation is so dire that the company starts pleading to the German government to roll out the package of financial help more quickly. Unfortunately, it’s to no end. The rapid closure of restaurants and the resulting lack of operating cash inflows in conjunction with the additional financing requirements, lead to the company’s final knockout punch. In April of 2020, the Vapiano group officially files for insolvency proceedings. The end of an era.

New Beginnings

Because of the pandemic, the majority of the group's subsidiaries in Austria, the Netherlands, Denmark, the United States, Sweden, and China also file for insolvency or seek liquidation. The US business never gets sold in the end and is wound down. In the summer of 2020, significant group divestments occur, including the sale of 75% shares in the group's French subsidiaries, shares in franchisor companies, Australian subsidiaries, German subsidiaries, associated companies, self-managed restaurants in Germany, and insolvency-related sales in the Netherlands, Great Britain, and Sweden. The buyer of the Vapiano brand and one of these bundles of Vapiano restaurants is company named Love & Food Restaurant Holding, a consortium led by Mario C. Bauer – a name I told you to remember. Bauer was a former Vapiano board member and led the national and international expansion, opening 200 sites in 33 countries from 2011 to 2017 until he was succeeded by Cornelius Everke. Bauer didn’t feel comfortable with the IPO at the time but clearly has a lot of managerial and entrepreneurial talent.
The buyer consortium is an absolute A-Team comprised of European QSR top league hitters, including the founder of the Pret A Manger chain Sinclair Beecham; Henry McGovern, the founder and Ex-CEO of the giant international restaurant and foodservice operator AmRest; the Van der Valk Family that runs hotels and Vapiano restaurants in the Netherlands, and co-founder and ex-CEO Gregor Gerlach. The acquisition value is 15 million euros and entails 30 Vapiano restaurants in Germany, albeit that’s just the purchase price which comes on top of any capital investment needed to refresh and return the sites to its former glory. Nevertheless, just as a thought experiment, if you can get each site to 2 million euros of revenue and 400,000 euros in operating profit on average, which wouldn’t be an overly aggressively assumption given the company’s history, you’ve got yourself a package that can deliver restaurant-level operating profits of 12 million euros or more. It’s not disclosed how much capex was needed to refresh the operations, just that fact that the overall investment plus purchase price was a middle double-digit million-euro figure. Stil, it probably was a decent purchase. The same consortium buys Vapiano’s French business for 25 million euros just two weeks prior. After the transaction concludes, the master franchise is given to Delf Neumann and his Gastro & Soul GmbH. Neumann is an experienced operator, and he is ambitious to revitalise the brand with new services and products. For example, instead of pizza, the restaurants will be serving pinsa - a flatbread made from sourdough, wheat and rice flour, topped similarly to a pizza. It targets a more health-oriented customer base looking for a less calory heavy option. The menu overall is expanded by including a variety of vegan and vegetarian dishes.
https://preview.redd.it/kpt7ea6red0d1.png?width=1242&format=png&auto=webp&s=c9930ced85ee364e9df414547cae06b47a03fc19
Today Neumann’s Gastro & Soul GmbH operates 18 Vapianos on its own account and has 29 franchise sites, amongst other brands. By the year 2021, Vapiano operates 191 restaurants in 34 countries. This is around 50 fewer sites than before the bankruptcy. The number of branches is particularly thinned out in Germany – from 80 to 55. Nevertheless, Vapiano's home country remains by far the largest market, followed by France with 35 restaurants and Austria with 15 locations. “We have shrunk ourselves to health,” says Bauer in the aftermath and there is no further shrinking planned. Quite the opposite, the smell of expansion is in the air again – pun intended. Not as aggressively as before and with a new menu and ordering process.
Overall, the team around Bauer is filled with industry experts with knowledge and networks gained over decades who have a great track record, a long-term view, and the staying power to let Vapiano breath and finds its way back to success. The pressure of being a public company with all the associated quarterly, half-year and yearly disincentives have been removed. The menu is changed and extended with new types of pasta and sauces with significantly more vegetarian and vegan dishes available. Guests can order with restaurant staff, at terminals or on their phones and there are barcodes attached to the tables identify the respective seat. The food is brought to your table, all at the same time if you are in a group, no more annoyances with waiting in line. There is a plan for smaller, 350 square meter locations, with half the number of guests and significantly fewer staff and less set-up costs required to make the economics work. Locations that capitalize on remote work and increased demand for local lunch options, higher population density with shorter delivery routes and therefore cost-effective in house delivery services are targeted. And Bauer is testing the concept of ghost kitchens, which operate without a dining room or service staff, focusing solely on preparing food for delivery services, which for obvious reasons have a very different operational set up and footprint. Original founder Mark Korzilius however is not entirely convinced. He is not a fan of the pinsa for instance and he considers Vapiano's pizza as its cash cow, flagship product and believes that the core Vapiano proposition of Pizza, Pasta, Bar that has given the company its original success is being diluted. He instead admires the competitor L'Osteria, saying they’ve done a better job by focusing on Italian classics, especially the impressively large pizzas that sticks out beyond the plate is leaving every customer in awe. The guys who run L’Osteria are the same guys who have built Vapiano with him in the first place. Bauer on the other hand, like a true business leader, remains undeterred, stating that he is frequently asked whether Vapiano's restart was bold or foolish. He believes in entrepreneurship, franchising, in his experienced fellow partners and importantly the Vapiano concept. By the year 2024 you can find over 140 Vapiano branded restaurant in 27 countries across the globe, including locations far away from its birthplace like Australia, USA, Columbia, Chile, Bahrain, and Saudi Arabia. And why not? Italian food is, and will remain to be, incredibly popular. Vapiano offers fresh and tasty food at affordable prices in a good atmosphere. This combination of attributes should attract a lot of customers. It certainly has in the past.
For more stories: WIP Thomas Weitzendoerfer Substack
submitted by Specialist_Bake6514 to unpackbusinesses [link] [comments]


2024.05.14 12:40 oTalAmigoBi Wrapped up Superhot and Superhot: Mind Control Delete. The first one is a must-play, the second one not so much, but still pretty fun

Obviously skipping the VR one here as I do not have a VR set, nor am I planning in getting one.
SUPERHOT
At risk of hyping up a game that's already hyped up as a modern classic by a fair share of people, I have to say that Superhot is absolutely fantastic. Plays out like a really good mix of basic FPS gameplay and puzzles, in the sense that you actively have to figure out what's the next best move for you to do, as you clear out a room that would usually result in your death if played in real time. It's a great twist on the concept of shooters, and the result is an amazing game that is only held back by annoying button prompts and sections that are required to advance through the story.
The game was already great by itself, but it absolutely shines with the post-game challenges. No story segments to push through, just straight up gameplay, one level after the other, with different challenges that force you to see and replay the levels in a different style, to a point where you just zone out and fully focus on clearing level after level after level... at that point you're entranced, thus mimicking something the game talks about during the story.
It's simple. It's short. But you can get a lot out of it.
As for Mind Control Delete... there are ups and downs.
SUPERHOT: MIND CONTROL DELETE (MCD)
The best thing about this sequel is how they improved enemy AI. Katana wielders now deflect bullets as well, and if you throw something at a guy using a bat he will use it to cancel it out. They have more erratic movement, which can be either a plus or a negative to you. Personally I like it, makes it more challenging to kill the dudes.
On top of that, you now have several power ups that you can use to spice up your gameplay. You can spawn with a katana, or a random gun. You can be faster. You can have more bullets. You can become temporarily invincible by engaging in melee combat, skip your reload if your shot kills, accumulate HP as you kill more and more enemies, slow down bullets near you even further, increase your throwing strength so now shurikens come back to you if they hit an opponent... in short the powers are a great addition!
But to me... it lost a bit of the charm. This sequel plays like an entire game was made based around one of the alternative modes in the original Superhot (and not even my favourite), so it feels like a sort of spin off, rather than a true sequel. To me, the joy of Superhot was in figuring a carefully built level out (solving the puzzle) and then tackling it in different ways without getting hit, not even once!
MCD simply throws you into a gauntlet of levels (and give you at least 2 hearts, so you can get hit at least once) and while that is certainly fun... it feels a lot like a separate mode, rather than the Superhot experience I've had with the original. Which results in a game that feels more like a shooter employing Superhot mechanics, and is still technically Superhot, but it's just not the same. It's too random. Too reliant on killing X dudes in this well-designed room. At least the original could tell a very small, self-contained story with each level. In this one you're just there.
By no means do I consider the latest entry a bad game! Far from it. It just doesn't scratch the same itch.
CONCEPT
I'm using concept here instead of plot since it fits Superhot better. I mean... there is a plot and some lore, sure, but I feel this game is more concept-driven than the other way around. Meaning that there is a theme, and there is a narrative going on, but it all circles around this idea of the game being very addicting and spreading like a virus. Both the original and the sequel play off these tones, but in different ways.
SOUND
Other than certain sections, there is no music. Just straight up beautiful, satisfying, eargasmic sound design. I also enjoyed how in certain levels you can actually hear the background if you don't stop, especially in the Disco level in MCD where the music gets less muted if you keep moving, thus sort of influencing you to play it as close to real-time as possible.
FINAL THOUGHTS
Absolutely a modern classic for sure with an idea that just works in both gameplay and in a conceptual sense. MCD is also pretty fun, but if the puzzle aspect is what captivated you the most in the first game, curb your expectations a little before playing it.
submitted by oTalAmigoBi to patientgamers [link] [comments]


2024.05.14 12:40 aladdin142 Going to do my second run through this game, but don't want to explore again. Are there any simplified guides out there for only the important stuff?

So with my first playthrough of this game (at release) I clocked in about 120 hours and really felt that at the end of it, I had done and seen 95%+ of the game and was super satisfied.
Now though I want to do another run to prepare a character for the DLC but even though it's been so long since I've played, I don't wan to explore and 100% the game again.
Are there any super simplified guides out there that tell me where to go for only the important stuff? Obviously build specific gear I can search for myself.
Thanks for any advice!
submitted by aladdin142 to Eldenring [link] [comments]


2024.05.14 12:39 IllustriousFee1820 Looking for where i can read/download the alphas possession by jessica hall for free?

submitted by IllustriousFee1820 to novelsfree [link] [comments]


2024.05.14 12:39 Soninetz SimpleTexting Reviews: Features & Benefits for Businesses

SimpleTexting Reviews: Features & Benefits for Businesses
Looking for honest and insightful SimpleTexting reviews? Curious about real user experiences, the platform's pros and cons, questions, analytics, vendor response, and review? Dive into this comprehensive guide where we break down everything you need to know. From features and pricing to customer support and usability, we've got you covered. Stay informed about communication, make informed decisions about messages and texts, and unlock the full potential of SimpleTexting for your business today with notifications.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial

Key Takeaways

  • Utilize SimpleTexting Features: Make the most of SimpleTexting's features like mass texting, automation, and analytics to streamline your communication efforts.
  • Harness Business Benefits: Leverage SimpleTexting's benefits for businesses such as increased customer engagement through texts, improved marketing campaigns, enhanced customer service, and effective communication.
  • Consider Pricing and Comparison: Compare SimpleTexting's pricing plans with competitors to ensure you choose the best option that aligns with your budget and needs.
  • Learn from User Experiences: Gain insights from real user experiences shared in reviews to understand how SimpleTexting has helped businesses similar to yours with customer service, messages, communication, and keywords.
  • Start with a Free Trial: Take advantage of SimpleTexting's free trial to explore the platform firsthand and see how it can benefit your business before committing to a plan, making communication easy.

Exploring SimpleTexting Features

SMS Marketing

SimpleTexting offers a user-friendly platform for SMS marketing, allowing businesses to reach customers directly on their phones. With features like scheduled messages and autoresponders, companies can engage with their audience effectively through communication and texting.
https://preview.redd.it/1cxplgosed0d1.png?width=879&format=png&auto=webp&s=5fe86709a05be74dc956cf26c02723c526c5de82
Ready to level up your customer engagement? Try SimpleTexting for free and automate your welcome messages today! 🚀

Contact Management

Managing contacts efficiently is crucial for any business, employees, and SimpleTexting simplifies this process. Users can segment contacts based on various criteria, ensuring targeted messaging that resonates with different customer groups.

Analytics Dashboard

The analytics dashboard provided by SimpleTexting offers valuable insights into campaign performance. From open rates to click-through rates, businesses can track key metrics to optimize their SMS marketing strategies.

Integration Options

SimpleTexting integrates seamlessly with popular platforms like Shopify, Facebook, and Mailchimp. This enables businesses to streamline their marketing efforts and synchronize data across multiple channels effortlessly.

Customer Support

For users needing assistance, SimpleTexting provides reliable customer support through various channels. Whether it's live chat or email, help is readily available to ensure a smooth experience for all users.

Compliance Features

To adhere to regulations like TCPA and GDPR, SimpleTexting includes compliance features such as opt-out management and consent tracking. This ensures that businesses stay compliant while running their SMS marketing campaigns effectively.

Benefits for Businesses

Cost-Effective Marketing

Businesses using SimpleTexting benefit from cost-effective marketing strategies. By sending mass text messages, companies can reach a large audience without spending exorbitant amounts on traditional advertising methods.
Expanding Customer Reach SimpleTexting enables businesses to expand their customer reach significantly. With the high open rates of text messages, companies can engage with a broader audience and attract new customers to their products or services.
Enhanced Customer Engagement Through personalized messaging and instant communication, SimpleTexting helps businesses enhance customer engagement. This direct line of communication allows for quick responses to inquiries, feedback, and promotional offers.
Increased Sales Conversion By leveraging SimpleTexting's features, businesses can experience increased sales conversions. Sending targeted messages to interested customers can lead to higher conversion rates and ultimately drive more sales for the company.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial
Improved Customer Satisfaction Using SimpleTexting for customer service purposes can greatly improve overall customer satisfaction. Quick responses, order updates, and personalized interactions contribute to a positive customer experience.

Pricing and Comparison

Cost Analysis

SimpleTexting offers various pricing plans to cater to different business needs. The pricing is based on the number of contacts you plan to reach, starting from as low as $25 per month for 500 contacts. For larger enterprises, custom pricing options are available upon request.
The comparative analysis of SimpleTexting against its competitors reveals that it stands out due to its user-friendly interface and robust features. While some competitors may offer lower prices, they often compromise on functionality and customer support.

Feature Variations

  • SimpleTexting's features include mass texting, drip campaigns, and detailed analytics.
  • Competitor A focuses more on email marketing integration.
  • Competitor B emphasizes social media integrations over SMS capabilities.
When considering pricing and comparison, it's crucial to assess not just the cost but also the value provided by each platform. While SimpleTexting may not always be the cheapest option, its comprehensive features and excellent customer service make it a worthwhile investment for businesses looking to enhance their communication strategies.

User Experiences

Customer Satisfaction

Customers have praised SimpleTexting for its user-friendly interface, making scheduling texts and managing contacts effortless. The platform's intuitive design has garnered positive feedback from users across various industries.

Reliable Service

Users have highlighted the reliability of SimpleTexting in delivering messages promptly without delays. This aspect is crucial for businesses relying on timely communication with their customers to ensure operational efficiency.

Customer Support

SimpleTexting's customer support team has received acclaim for their responsiveness and helpfulness. Users appreciate the prompt assistance provided, whether it's resolving technical issues or offering guidance on maximizing the platform's features.

Starting with a Free Trial

Easy Sign-up

Signing up for simpletexting's free trial is a breeze. Just provide your email address, create a password, and you're good to go. No credit card required!

Access to Features

Once you're in, explore the platform's various features. From SMS marketing tools to contact management options, you can test them all during the trial period.

Real-time Testing

During your free trial, send out test messages to see how they perform. Get a feel for the platform's interface and functionalities firsthand.

Support and Resources

Need help navigating the platform? Utilize simpletexting's customer support available even during the trial phase. Access resources like tutorials and guides for a smooth experience.

Decision Time

As your trial nears its end, evaluate if simpletexting meets your needs. Consider factors like ease of use, feature set, and customer support quality.

Closing Thoughts

You've seen how SimpleTexting's features can streamline your communication, the benefits it offers businesses, pricing details, and real user experiences. Now it's time to take action. Sign up for a free trial today and experience the difference for yourself. Explore the features, witness the benefits firsthand, and see why users rave about SimpleTexting. Your business deserves efficient communication that drives results. Take the next step and elevate your messaging game with SimpleTexting.
Streamline your communication with SimpleTexting's automation tools! Sign up for a free trial now and start sending out-of-office texts effortlessly. 📲

Frequently Asked Questions

What are the key features of SimpleTexting?

SimpleTexting offers features like mass texting, autoresponders, contact management, and text-to-win campaigns. It provides tools for scheduling messages, segmenting contacts, and analyzing campaign performance.

How can businesses benefit from using SimpleTexting?

Businesses can benefit from SimpleTexting by improving customer communication, increasing engagement through SMS marketing, boosting sales with targeted promotions, and enhancing overall customer satisfaction and loyalty.

How does the pricing of SimpleTexting compare to other similar platforms?

SimpleTexting offers competitive pricing based on the number of contacts and messages sent. Compared to other platforms, it provides a balance of affordability and comprehensive features suitable for businesses of all sizes.

What are some user experiences with SimpleTexting?

Users praise SimpleTexting for its user-friendly interface, reliable customer support, seamless integration capabilities, and effective campaign results. Many users appreciate the platform's ease of use and robust features for SMS marketing campaigns.

Can I start using SimpleTexting with a free trial?

Yes, SimpleTexting offers a free trial period for new users to explore its features and capabilities before committing to a subscription. The free trial allows businesses to test the platform's functionalities and determine if it meets their specific needs.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial
submitted by Soninetz to NutraVestaProVen [link] [comments]


2024.05.14 12:37 catboy519 If I will not get a job related to programming, is there still a reason to keep learning beyond the basics?

I have a little bit coding experience from html and python. Python is fun, because often when I want to calculate a lot of things I can do that very quickly by using loops and variables.
But beyond that? I know I could get to a point where I can make games with python, but why should I go through that effort when there is already programs that let me make games without requiring big coding knowledge?
I think that right now its best for me to take a break from programming because there seems to be no immediate use of learning more about it, but am looking for opinions from the programming community. Should I take a break or is there a good reason I should continue learning despite seeing no immediate use of it?
submitted by catboy519 to learnprogramming [link] [comments]


2024.05.14 12:34 No-Psychology5571 Did Jesus Die ?

So recently I’ve came across a verse in the Quran which says that Allah killed Jesus (read it in arabic, not the English translations that don’t translate it accurately).
مَا قُلْتُ لَهُمْ إِلَّا مَآ أَمَرْتَنِى بِهِۦٓ أَنِ ٱعْبُدُوا۟ ٱللَّهَ رَبِّى وَرَبَّكُمْ ۚ وَكُنتُ عَلَيْهِمْ شَهِيدًۭا مَّا دُمْتُ فِيهِمْ ۖ فَلَمَّا تَوَفَّيْتَنِى كُنتَ أَنتَ ٱلرَّقِيبَ عَلَيْهِمْ ۚ وَأَنتَ عَلَىٰ كُلِّ شَىْءٍۢ شَهِيدٌ ١١٧
Quran 5:117
I never told them anything except what You ordered me to say: “Worship Allah—my Lord and your Lord!” And I was witness over them as long as I remained among them. But when You took me [The Arabic Word Tawaffani Actually Means When You Caused Me To Die / Killed Me - Very Clear), You were the Witness over them—and You are a Witness over all things.
This reminded me of the verse in the Quran where the Prophet is commanded to ask for proof from the Torah when they claimed certain things about God’s law:
ll food was lawful for the children of Israel, except what Israel made unlawful for himself before the Torah was revealed. Say, ˹O Prophet,˺ “Bring the Torah and read it, if your claims are true.” [3:93-95]
(QUESTIONS: Is the prophet’s example one we should follow here ? If someone claims something is Haram, should we ask for proof from the scripture or from outside of it ? Have we made things unlawful for ourselves that Allah did not ?)
Is the narrative that we have become accustomed to as Muslims actually supported in the Quran itself ? Or are we adding our own inferences to it and following our logic rather than the text ?
I watched this video for further context, very interesting: https://www.youtube.com/watch?app=desktop&v=TR3NSX3UFy8
I’ll pull up all verses related to Jesus’ death ‘ resurrection so that we can have a discussion on it.
submitted by No-Psychology5571 to IslamReason [link] [comments]


2024.05.14 12:33 QA_shard [PS3] [BEFORE 2014] FPS WHERE WHEN YOU DIED YOU SWITCHED TO A NPC INSTEAD OF RESPAWNING

sadly i only remember two bits of the game, the first is where you get a order to cross a bridge and there's a cruise missile computer you can find and use right before you cross the bridge. the second bit is where your fighting to get to a missile launch and you have to switch over to a sniper spotter pair and call a airstrike on it.
some mechanics i believe where in the game where that there was no respawns only what troops you get from completing objectives and what you start with. and the ability to switch soldiers when ever you wanted. also i think you switched sides at some point but that maybe wrong
submitted by QA_shard to tipofmyjoystick [link] [comments]


2024.05.14 12:31 throwmeawayyyybaby Is there any way to find replay files for professional games?

Basically the title. For context, I am doing my data science masters and I would like to create a model which will be able to analyze replays and evaluate/predict things about the game such as "%chance to win", "%chance it's a throw", "resource used ratio per play made" (eg flash for 2 ults and a ghost).
In order to do this, I would require full replay files that can be interacted with inside the riot client. Also having some tabular game stats table for each professional game played would also be very helpful. So far I haven't found any. Anyone know where such data may exist?
submitted by throwmeawayyyybaby to leagueoflegends [link] [comments]


2024.05.14 12:30 F3n1x_ESP I've had it with the AA Defenses Operation modifier (the one that reduces stratagems to 3)

Title. In a game where fighting certain types of enemies almost requires the use of stratagems, specially when they come in big numbers, this modifier is just an absurd, repetitive and unfixable way to artificially ramp up the difficulty.
If at least one of the missions on the operation, or a secondary within each one of them, removed it, that would be absolutely fine, it would feel more organic, more natural, but as it is right now I just don't want to deal with that shit anymore.
To make things worse, in this moment the modifier seems to be on almost every single operation available on the bot front, so I'm done with it, back to the bug front (I also hate the fucking spores modifier, but that's a rant for another day).
Really, Arrowhead, please, just make the Operation modifiers something that can be fixed through secondary objectives. Make them something funny to counter, not just an obnoxious obstacle.
submitted by F3n1x_ESP to Helldivers [link] [comments]


2024.05.14 12:30 fedibrahem [PC] [1990s / early 2000s] 2D game, pixel art style, adventure game, browser

Platform(s): As the title suggests it was on PC and probably a flash game.
Genre: Side : Adventure, action
Estimated year of release: Early 2000s I guess
Graphics/art style: Pixel art 2D(kinda old one)
Notable characters: A young man.
Notable gameplay mechanics: starter area in a forest fighting hard monsters
Other details: i remember you start in a forest as a young adult in a forest , he got an armor and a sword , the first enemy encountered is a green slime which takes 4 attacks to defeat there is exploration in the forest where you find treasure chests and weapons and armor there are multiple variety of the slime ( notebaly a purple poison and a red lava one) there was knights in a black armor too( i couldn t defeat them as a kid) the checkpoint system is messed up you be thrown screens away from where you died
the game was a browser game, probably from miniclip or newground , idk about Friv too tho tbh
Obviously, this is all from memory but I have such a nostalgic feeling towards that game. I don't know if it is a flash game or not but I remember playing it on my PC a long time ago in the early 2000s. It would be much help if anyone can find the game for me.
submitted by fedibrahem to tipofmyjoystick [link] [comments]


2024.05.14 12:28 L21JP What can I play that actually gives me a chance of winning?

Two days in and I’m yet to win a set let alone a game. I’m only level 3 but I’m playing the tournament and every person I’m playing has like three times my stats and I have literally no chance, why am I not playing people that are more my level? Is there a mode I’m missing where I can actually play people with similar stats to me so I have a chance?
submitted by L21JP to TopSpin2K [link] [comments]


2024.05.14 12:28 HoshinoMaria Understanding Counter Spark property and how to use them effectively.

This will be sort of a short guide for new players trying to improve themselves. Of course, since the game is still a PS5 exclusive as of the writing of this post, no official datamine has been done, so things I say here might not be entirely correct. What I write here is based on my own experience from playing the game (150 hours for now, beating Midnight and currently at level 100). I encourage other players to contribute their experience.
Counter Spark (will be abbreviated as CS onward) is the game main combat mechanic. As the basic level, it's an attack (well, most CS are attack, there's some special cases where it is a parry stance, e.g. Hayabusa-ryu CS). Unlike other games that focus on parry mechanic (Sekiro, Wolong, etc…), the CS in RotR is quite difficult to master mainly because of 2 reasons: It being an attack makes it very unsafe if you fail, and each style got its own CS with its own property, making the learning process even more difficult. I see many people in the past claim that the timing of CS is inconsistent, or straight out bug, but I presume they have not fully understood how CS work. CS works by clashing its hitbox into the enemy's attack hitbox. For a successful CS to happen, you have to consider the hitbox shape, size, active frame of both your CS and the enemy's attack. Sometimes, you also have to take into account the distance between you and the enemies, as being further would mean the enemy's hitbox would take a few frame longer to reach you.
On the enemy side, specifically their martial art attacks (the red attack), the hitbox would form after the white flash, so in general, don't press your button before seeing that white flash. As for their normal attack, you have no way but to learn their attack pattern and timing. The best way to learn enemy’s attack is to use a style with “easy to execute” CS. A CS easy to use would be CS that has large frontal hitbox (so enemy’s attack will clash into your hitbox easier), and the most important part is that it has long active frame. CS with long active frame usually share 1 common feature: it has 2 slashes instead of 1 slash, some examples: Tatsumi-ryu and Mugai-ryu for Katana, or Niten Ichi-ryu for Paired sword. With how long these CS are, you can press button either on reaction or even a bit early and will still get a successful CS. After you nail down the enemy pattern, you can start changing to a style with harder CS and learn more precise timing. So, just hit the dojo and test out the CS of your weapon of choice.
However, sometimes, you’ll encounter some weird attacks that even using easy CS still won’t net you a successful counter consistently. I hypothesize that these attack have pretty odd (most often extremely vertical hitbox) that hit you at area where your CS does not cover. Fortunately, these attacks are most often on the slower side, so if you have a hard time against those, either take a step back to reposition your CS hitbox, or JUMP and perform an aerial CS. Aerial CS can hit many attacks that normally very annoying to ground CS.
I hope this help. And anyway, please also contribute your own finding if possible.

submitted by HoshinoMaria to riseoftheronin [link] [comments]


http://rodzice.org/