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Daily Golf Deals 05-28-2024 (Nurseresidencies)
2024.05.28 15:50 Nurseresidences Daily Golf Deals 05-28-2024 (Nurseresidencies)
Your Tuesday daily deals. Sign-up to get these deals via email below, or join
my golf deals subreddit to get these a little earlier in the day (I can schedule ahead)
RIGHT HANDED GOLF CLUBS $215 $155 EXCELLENT Callaway X Forged Utility Iron: Available in RH, Regular or Stiff Flex, and 3H or 4H Loft. Use code PARTY at checkout. Shipping is free
$436 $258 LIKE NEW Callaway Great Big Bertha Driver: Available in RH, Stiff Flex, and 12 Degrees Loft. No code needed. Shipping is free for members (free to join)
GPS AND RANGEFINDERS $70 $35 ACEGMET Q9 Slope Rangefinder (Discontinued): Available in Black with Case. 650 Yard Range, Slope, Flag Lock and Pulse Vibration. Use code 50DZN5IN at checkout. Shipping is free with Prime subscription
GOLF BALLS $50 $44.52 for 3 Dozen Meh-V1s (Shipped): Mix of B-Grade ProV1s and ProV1Xs. Balls may have minor scuffs, player markings, practise stamps. No code needed. Shipping is free
$160 $110 Maxfli 2023 Tour Golf Balls - 48 Pack: Available in White. No code needed. Shipping is free
GOLF SHOES $200 $119 ECCO Men's BIOM Hybrid 4 Spikeless Golf Shoes: Available in White, Sizes 11-13.5. Use code WWGWB15 at checkout. Shipping is free
$130 $68 Charged Phantom Spikeless Golf Shoes: Available in Blue, Sizes 7. Use codes EXTRA30 at checkout. Shipping is free
APPAREL Proozy -
$130 2 for $29 IZOD Men's Saltwater Pigment Cargo Shorts: Available in Grey, Navy and Red, Sizes 31-38. Use code PZYD3P-FS at checkout. Shipping is free
OTHER Don't miss another deal -
Sign-up here to get these posts via email every day (7:30am PT / 10:30am ET).
Yesterday's deals - click
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2024.05.28 15:15 RedChipCompanies Royalty Management Holding Corporation Reports First Quarter 2024 Financial Results and Provides Business Outlook
FULL STORY Company reports profitable first quarter of 2024 highlighting its low-cost, low-overhead operating model Company reports a 160% year-over-year increase in revenue and a 149% year-over-year increase in net income Company is well positioned to continue growing its platform of assets and quarterly revenue growth, given clean balance sheet and unique investment opportunities FISHERS, IN / ACCESSWIRE / May 28, 2024 / Royalty Management Holding Corporation (Nasdaq:RMCO) ("Royalty Management" or the "Company"), an innovative royalty company building shareholder value by acquiring and developing high value assets in a variety of resource-driven and emerging technology industries is pleased to announced today its financial results for the first quarter of 2024.
Thomas Sauve, Chief Executive Officer of the Company, commented, "We are excited to release our first 2024 first quarterly financial results and to share our business update with our investors as we continue a strong start to the 2024 year with a focus on value creation events and opportunistic growth. Post completion of the merger with American Acquisition Opportunity Inc,, we've looked to focus on the highest value contributors of the business while also establishing a low-cost, low-overhead business model. Our team is motivated by the equity value of the Company and aligned with our shareholders on maximizing this value, as opposed to being simply "hired guns" with salaries. With that in mind, we couldn't be more excited how we are positioned to continue to grow the business given our clean balance sheet and strong asset base. We are pleased with our first quarter and the second quarter is tracking growth compared to first quarter in both revenues and cash flow."
Key Highlights - Communicated updated production and revenue guidance of its portfolio company, Ferrox Holdings' Tivani mining project containing deposits of Titanium, Iron and Vanadium from which it has commenced production. Upon completion of Ferrox's investment into its crushing and concentration plant, the company anticipates it will be able to increase production and sales to approximately 50,000 tons of run-of-mine ores per year in 2025 and approximately $8 million in annualized revenue, continuing to expand thereafter as the company continues its investment into the deposit and production.
- Renewed its gold status membership in Texas Tech University's Center for Advancing Sustainable and Distributed Fertilizer Production, or ‘CASFER' organization. As a gold member of CASFER, RMC has access to the technologies and intellectual property developed out of CASFER, in particular the innovative and novel technologies to produce, capture, and recycle nitrogen-based fertilizers from farming activities. Opportunities for Royalty Management to participate in the emerging technologies and patents from CASFER are already occurring, with more Company updates on these opportunities in the near future.
- Announced that its environmental services business, under the wholly-owned subsidiary, RMC Environmental Services LLC, recorded record monthly revenue of slightly under $1.0 million run rate revenue for the month of March, equating to a positive cash flow run rate equivalent for all of Royalty Management Holding Corporation.
- Engaged CM3 Advisory as the Company's independent registered public accounting firm.
- Announced that the Company's Board of Directors voted unanimously to institute a stock repurchase program of Royalty Management Holding Corporation's Class A Common Shares for up to $2.0 million over the next 24 months of which the Company has already commenced the buy-back of stock prior to the start of the current "black out" period.
Mr. Sauve continued, "Looking forward to the remainder of 2024, our belief in, and excitement over, the opportunities we have in front of us continues to reach an all-time high. Our current platform of assets are well positioned to generate attractive cash flow and long-term value for the Company and its shareholders alike. RMC Environmental Services continues to operate efficiently and covers the majority of our overall corporate expenses, let alone our other active and cash-flowing investments and projects we are developing towards that goal resulting in bottom line income. Over the next six months we anticipate additional revenue streams to expand from our portfolio and generate free cash flow which will position us well for an exciting 2025."
Select Financial Results for First Quarter 2024 - For the first quarter of 2024, Royalty Management reported net income of $135,180, or $0.01 per share, as compared with a net income loss of $274,345, or a loss of $0.38 per share, in the prior year period.
- Total revenues were $162,100 for the first quarter of 2024 compared to revenues of $62,292 during the first quarter of 2023.
- Total assets were $13,709,149 as of the end of the first quarter of 2024, an increase from $13,610,731 compared to total assets as of the first quarter 2023.
- Total liabilities were $3,603,779 as of the end of the first quarter of 2024, a decrease from $3,990,542 compared to total assets as of the first quarter 2023, resulting in total stockholders' equity of $10,105,370 as of the end of first quarter 2024.
- 2024 expenses are trending significantly lower than 2023, which were predominantly related to the one-time merger expenses associated with American Acquisition Opportunity.
~Select Portfolio Holdings~ Royalty Management has put together an exciting portfolio of royalty assets which support growing or transitioning industries and to generate near-future royalty and income streams. Some of RMCO's portfolio holdings include:
RMC Environmental Service LLC - A wholly-owned, environmental service business line of RMCO that supports residential, municipal and commercial development in and around Hamilton County, Indiana. The company
recently announced record revenue for the month of March 2024 which currently covers the majority of all of the parent company's expenses.
Ferrox Holdings Ltd. - A majority owner of the Tivani Project; ilmenite, iron, vanadium and phosphate project which is in an advance development stage. It is located in the long-term mining region of the Limpopo Province in South Africa. Ferrox is the holding company for several South African subsidiaries and is focus is on developing mineral resources in Sub Saharan Africa.
TR Mining - A high quality, Jamaica-based diversified mineral project with a focus on iron ore, titanium and vanadium with an initial estimated deposit of 212,925,000 tons of raw feedstock with an estimated 106,462,500 tons of ore body, based on an average of 50% magnetic material. The project is part of a Special Exclusive Prospecting License (or "SEPL") that covers an area of approximately 25 permitted square kilometers. TR Mining is 51% owned by American Carbon Corporation and 49% owned by TR Mining & Equipment Limited, where RMC owns a royalty interest from the sale of produced product from the operation.
Advanced Magnet Lab, Inc. (AML) - AML is a recognized leader in the development of innovative magnet technologies and magnet-based applications. Today, AML is executing on multiple product development programs including magnet materials and PM-Wire™ based motors and generators for industrial, aerospace and defense. This includes projects funded by large industry, U.S. Department of Energy and U.S. Department of Defense. RMCO has an ownership interest in AML through its participation in their Series A round of capital raising.
Center for Advancing Sustainable and Distributed Fertilizer Production (CASFER) - CASFER vision is to enable resilient and sustainable food production by developing next generation, modular, distributed, and efficient technology for capturing, recycling, and producing decarbonized nitrogen-based fertilizers (NBFs). CASFER brings together a diverse leadership and the convergence of a multidisciplinary team drawn from Texas Tech University, Florida A&M University, Georgia Institute of Technology, Case Western Reserve University, and Massachusetts Institute of Technology. RMCO is a gold member of CASFER providing commercial technology rights into one of the fastest growing markets of fertilizer recycling.
Heart Water, Inc. - Heart Water offers artisan alkaline rainwater with the aim of saving the depleting water resources. Heart Water is a cloud-harvested, nature-purified, and micro-filtered process, this is the purest alkaline water on the planet. The company has a unique process that utilizes ultraviolet light technology, multi-stage purification, and ozone oxidation, ensuring the naturally purest water available. RMCO owns an equity stake in Heart Water and will collect a royalty interest from each bottle of water that is sold from the facilities constructed by RMC's investment.
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2024.05.28 15:01 Nurseresidences Daily Golf Deals 05-28-2024
Your Tuesday daily deals. Give a shout in the comments (so others can upvote) if there is something you would like me to look for or sign-up to get these via email, below.
RIGHT HANDED GOLF CLUBS $215 $155 EXCELLENT Callaway X Forged Utility Iron: Available in RH, Regular or Stiff Flex, and 3H or 4H Loft. Use code PARTY at checkout. Shipping is free
$436 $258 LIKE NEW Callaway Great Big Bertha Driver: Available in RH, Stiff Flex, and 12 Degrees Loft. No code needed. Shipping is free for members (free to join)
GPS AND RANGEFINDERS $70 $35 ACEGMET Q9 Slope Rangefinder (Discontinued): Available in Black with Case. 650 Yard Range, Slope, Flag Lock and Pulse Vibration. Use code 50DZN5IN at checkout. Shipping is free with Prime subscription
GOLF BALLS $50 $44.52 for 3 Dozen Meh-V1s (Shipped): Mix of B-Grade ProV1s and ProV1Xs. Balls may have minor scuffs, player markings, practise stamps. No code needed. Shipping is free
$160 $110 Maxfli 2023 Tour Golf Balls - 48 Pack: Available in White. No code needed. Shipping is free
GOLF SHOES $200 $119 ECCO Men's BIOM Hybrid 4 Spikeless Golf Shoes: Available in White, Sizes 11-13.5. Use code WWGWB15 at checkout. Shipping is free
$130 $68 Charged Phantom Spikeless Golf Shoes: Available in Blue, Sizes 7. Use codes EXTRA30 at checkout. Shipping is free
APPAREL Proozy -
$130 2 for $29 IZOD Men's Saltwater Pigment Cargo Shorts: Available in Grey, Navy and Red, Sizes 31-38. Use code PZYD3P-FS at checkout. Shipping is free
OTHER Don't miss another deal -
Sign-up here to get these posts via email every day (7:30am PT / 10:30am ET).
Yesterday's deals - click
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DISCOUNT CODES: Note: I may earn commissions on these deals when you make a purchase. This income helps cover the costs involved in building scraping tools / identifying these deals. This is cleared with the mods.
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2024.05.28 09:19 NitronHX Which defence layer am I missing?
I am a semi casual player, barely the time for 1 character per league every other league. Normally my builds are inspired by build guides as in I look at a few build guides for my skill take note of uniques and general mechanics and then do my own build (tree, item and skills) on top of that.
Normally I am very happy if I can get 1m+ damage and don't die from being looked at. (Eg. Zdps and zhp builds)
This league went a bit better and I think I am pushing 5 to 8m dps. My defenses are a lot lot better than any previous league but I still die very easy.
My characters defenses are Es (5k hp 2.5k es), armour ~40k, 80% life recoup, mom, 20% mana recoup, 60+% block for both attack and spell. What I am missing is full aliment immunity
Link
https://poe-profile.info/profile/NitonFx/Nicorpina?realm=pc POB:
https://pobb.in/3CKx4lYryD6R (this is just a quick import + config -> no flasks active)
I have around 50d in currencies.
I feel like I hit this wall where in order to get better I need to completely rewrite my character. Charge stacking, .... Because every item in my build is very hard to replace either because of stat requirements (str and Dex) or uncommon stats such as +1 Phys. I am hitting this "and what now" wall every league and it gets more and more frustrating. I can't do T17s or Ubers not even close - yes I am missing the almighty spell surpression but HOW?
I am not expecting to never die but not needing all portals would be nice.
I have no real idea how to further tank myself up without loosing a few million DPS, where 7m is already not too much.
By this point my pob is nearly identical with my build guide I originally used as inspiration. And this build is advertised as dirt cheap/free damage, and extremely tanky/HC viable. I have 2500 deaths 2.5k. Most builds on maxroll that are not melee have 2 or 3 out of 5 tanking points, how am I supposed to play the game with a 2/5 tank if I die 2.5k times with a 4to5/5?
Is there something I generally do wrong? My chest plate seems good to me. Shield could try to craft a block shield but -- how, block is tagless (no essence, fossils ....) and all other stats I have (imo) already
Sorry if this seems like a rant - I rely want help but it's just so so frustrating (especially since I cannot even buy any items, everything besides my chest plate is crafted because noone sells any items this league like +1 Phys scepter, spell block chest or shield ...)
Edit: How the build works: 1. Unearth: spawn lots of corpses 1.1 Archmage: make unearth cost 100+ mana for Kitava's thirst helmet 2. DD of chain: triggered by Kitavas thirst ~6/s fed by unearth
This causes a ~30 explosions/s so its hit based
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2024.05.27 21:24 Liquid_disc_of_shit Huurteamnederland promos on reddit?
| Hi guys It came to my attention that a particular for-profit rent reduction company, HuurteamNederland are attempting to pigback off the subreddit by buying promos to appear to visitors here. A little background on HuurteamNederland. HTN operate as the worst kind of rent reduction company: the no risk - high reward capitalists who wont hestiate to tell renters that they can bust even though they have no chance of winning a reduction, poisoning the relationship with their landlord unnecessarily. They use the name "Huurteam" which is normally used by the free gemeente-funded jurists who help tenants get their rent reduced. By using that name, rather than something like Rentbuster, Bumarang or Huurprijshulp, they are trying to paint themselves as some sort of official organization in the same vein as the Huurteams. I have also had to clean up after them a few times when tenants who they convince can get a rent reduction turn out to be scoring 160 pt with zero chance of getting their points report below liberalization. In these cases, the tenants have settled in exchange for withdrawing the case without HTN's approval. Under normal circumstances, a company like this would avoid this risk and only put forth cases that had a realistic chance of winning (or at least cases where its not immediately clear they could lose) but HTN has a no-lose strategy here: They make the tenant pay the application fee to the HC for the case (25euro). Why not play the HC lottery when the tenants are paying for the tickets? Top prize is 15% of the owed amount. HTN's model allows them to completely avoid any financial risk to the case so the only costs they have is the time they spend on filing the case. If the case is won, they collect 15% of the returned amount, if they lose, the tenant pays the bill and gets stuck with a pissy landlord. Worse still, you must sign an agreement with them that gives them full control over your case including the power to keep the case in play if you decide you dont want to continue with it for whatever reasons. There are other grumblings about HTN that other companies have told me details of, the kind I dont want to mention in case I get slapped with a libel suit....suffice to say, they arent the most popular kids on the playground. I take umbridge that they would take ads out on this subreddit in an attempt to profiteer from a movement that is trying to help tenants do these procedures on a discount. I have never noticed their ads appear on my subreddit as I use adblocker. Anyone else get their promos? submitted by Liquid_disc_of_shit to Rentbusters [link] [comments] |
2024.05.27 16:48 ruggeddino Name Declaration Experience
I wanted to provide an update on my direct-to-passport process, as I'm currently navigating through it. You can find my original post
here.
I was informed by both the Chicago Consulate and the Honorary Consulate (HC) in Minnesota that I can proceed directly to the passport stage but will need to complete a Name Declaration since my last name differs from my German grandfather. I was born out of wedlock in 1993 and carry my father's last name. My mother has my grandfather's last name and can get her passport anytime.
On May 25th, 2024 I had my Name Declaration appointment at the HC in Minnesota and immediately forwarded all necessary documents to Standesamt I in Berlin via FedEx, which should be received by May 28th. I have the tracking information and did not request a signature.
Here is the list of documents I brought and the HC made certified copies of each, which cost a flat fee of $113.00:
Grandfather
- Auszug Aus Dem Geburtseintrag
- US Naturalization Certificate
- Certificate of Marriage
- Personalausweis
- ReisePass
Mother
Father
Myself
- Birth certificate
- US Passport
- Court Adjudication (certified copy) proving my father's paternity, as I do not have a Recognition of Parentage (ROP). My father is listed on my birth certificate.
I also brought with my GGF Staatsangeh
örigkritsausweis and GGM Death Certificate but both were not needed.
The process should proceed as follows:
- Receive an email within the next 2-4 weeks from Standesamt I in Berlin acknowledging receipt of my application.
- Respond to the email to pay the required fee via PayPal or credit card. Once payment is confirmed, they will begin processing the case.
- Expect certification of the Name Declaration within 3-6 months.
- Once the Name Declaration is received, schedule an appointment to apply for the passport.
Barbara at the HC is GREAT! She also suggested that I start the Certification of Citizenship process and obtain a German Birth Certificate. Since I plan to move to Germany (for at least awhile), I may initiate these processes there and the Personalausweis. The HC consulate does not complete the ID so I would have to travel to Chicago and apparently the process can be cumbersome with the PIN ID getting lost.
I'll update as the process continues.
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2024.05.27 15:31 Nurseresidences Daily Golf Deals 05-27-2024 (Nurseresidencies)
Your Monday daily deals. Sign-up to get these deals via email below, or join
my golf deals subreddit to get these a little earlier in the day (I can schedule ahead)
RIGHT HANDED GOLF CLUBS $167 $134 LIKE NEW White Hot Versa Three T Putter: Available in RH, 35" Length. No code needed. Shipping is 9.95
$580 $493 MINT Callaway Paradym Ai Smoke MAX Driver: Available in RH or LH, Regular, Stiff and X-Stiff Flex, and 9-10.5 Degrees Loft. Use code PARTY at checkout. Shipping is free
LEFT HANDED GOLF CLUBS $160 $109 MINT LH Cleveland Launcher XL Halo Fairway: Available in LH, All Flexes, and 3W-5W Lofts. Use code PARTY at checkout. Shipping is free
APPAREL Proozy -
$160 2x for $63 TravisMathew Carlsbad Golf Shorts (Free Shipping): Available in Black, Grey and Khaki, Sizes 32-38. Add 2x to cart. Use code DGS2CBS-FS at checkout. Shipping is free
GOLF SHOES $100 $40 FootJoy Men's Superlites XP Spikeless Shoes: Available in Black or Grey, Sizes 7-8. No code needed. Shipping is free on orders of $49+
$110 $58 Men's HOVR Fade 2 Spikeless Golf Shoes: Available in Black, Sizes 7. Use code EXTRA30 at checkout. Shipping is free on orders of $99+
$160 $60 Puma Golf Men's Proadapt Alphacat Golf Shoe: Available in Grey, Sizes 7-15. Price varies with size. No code needed. Shipping is free
GOLF CARTS $180 $98 CaddyTek Caddylite 15.3 V2 - Deluxe Quad-Fold Golf Push Cart: Available in Green. No code needed. Shipping is free
OTHER Don't miss another deal -
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2024.05.27 15:02 Nurseresidences Daily Golf Deals 05-27-2024
Your Monday daily deals. Give a shout in the comments (so others can upvote) if there is something you would like me to look for or sign-up to get these via email, below.
RIGHT HANDED GOLF CLUBS $167 $134 LIKE NEW White Hot Versa Three T Putter: Available in RH, 35" Length. No code needed. Shipping is 9.95
$580 $493 MINT Callaway Paradym Ai Smoke MAX Driver: Available in RH or LH, Regular, Stiff and X-Stiff Flex, and 9-10.5 Degrees Loft. Use code PARTY at checkout. Shipping is free
LEFT HANDED GOLF CLUBS $160 $109 MINT LH Cleveland Launcher XL Halo Fairway: Available in LH, All Flexes, and 3W-5W Lofts. Use code PARTY at checkout. Shipping is free
APPAREL Proozy -
$160 2x for $63 TravisMathew Carlsbad Golf Shorts (Free Shipping): Available in Black, Grey and Khaki, Sizes 32-38. Add 2x to cart. Use code DGS2CBS-FS at checkout. Shipping is free
GOLF SHOES $100 $40 FootJoy Men's Superlites XP Spikeless Shoes: Available in Black or Grey, Sizes 7-8. No code needed. Shipping is free on orders of $49+
$110 $58 Men's HOVR Fade 2 Spikeless Golf Shoes: Available in Black, Sizes 7. Use code EXTRA30 at checkout. Shipping is free on orders of $99+
$160 $60 Puma Golf Men's Proadapt Alphacat Golf Shoe: Available in Grey, Sizes 7-15. Price varies with size. No code needed. Shipping is free
GOLF CARTS $180 $98 CaddyTek Caddylite 15.3 V2 - Deluxe Quad-Fold Golf Push Cart: Available in Green. No code needed. Shipping is free
OTHER Don't miss another deal -
Sign-up here to get these posts via email every day (7:30am PT / 10:30am ET).
Friday's deals - click
here in case you missed it
DISCOUNT CODES: Note: I may earn commissions on these deals when you make a purchase. This income helps cover the costs involved in building scraping tools / identifying these deals. This is cleared with the mods.
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2024.05.27 13:23 AutoNewspaperAdmin [IN] - HC waives Rs 1 lakh cost on lawyer for PIL seeking facilities for Kejriwal in jail Times of India
2024.05.27 13:00 AutoNewsAdmin [IN] - HC waives Rs 1 lakh cost on lawyer for PIL seeking facilities for Kejriwal in jail
2024.05.27 12:44 not3toddlersinacoat I made it through the BDSP E4 and 5 of Cynthia's Pokemon deathless and then wiped to Garchomp
Typical HC ruleset and I didn't look up movesets or items before hand. However, I played through the game before once and played gen 4 a lot in general, so definitely not blind.
The Team:
Blissey with Serene Grace
Quagsire with Water Absorb
Abomasnow with Snow Warning
Crobat with Inner Focus
Garchomp with Sandveil
Weavile with Pressure
Aaron was easy, I swept most of his team with Crobat and took down his Drapion with EQ on Quagsire.
Bertha was more challenging, but Quagsire and Abomasnow were able to tear through most of her team. Crobat was the hidden MVP, by switching in on the hard-hitting EQs and then using U-turn, I was able to stall out Hippowdon's EQ PP and deal enough chip damage to ultimately take it down with Ice Beam on Blissey of all things.
Flint was probably the most challenging of the bunch. I led with Garchomp which was promptly put to sleep by Rapidash. I switched to Quagsire who quickly took it down, but it was already a bad start. When Drifblim came out I misjudged the situation completely and almost got screwed over. I thought I could switch Garchomp back in to make it wake up but wasn't aware Drifblim would boost its evasion into oblivion and baton pass it to Lopunny. I was able to take down the Lopunny by switching in Crobat to tank a High Jump Kick, then to Quagsire on the Fire Punch, Protect one turn to have it take damage from failing the High Jump Kick and repeating this process again and again, because due its Leftovers it got into full restore range instead of fainting. Infernape was another hurdle, but again switching between Crobat and Quagsire to stall out Close Combat PP allowed me to ultimately take it down with EQ on Quagsire. Note that Quagsire held Leftovers, otherwise it would probably not worked out so well.
Lucian was actually not that difficult, mostly due to Blissey and Weavile. Alakazam and Bronzong were a bit scary, but Alakazam got greedy with the Nasty Plots so Weavile could easily take it down and Bronzong has abusable Trick Room AI when your Pokemon is slower, which Quagsire was. It used trick room, switched in Quagsire so it used trick room again the next turn, which allowed me safe switches to Garchomp which then would outspeed and knew Flamethrower for that Bronzong specifically.
So, Cynthia. Did you know all of her Pokemon except for Garchomp are special attackers? I led Blissey which was able to set up 5 Calm Minds on Spiritomb. Spiritomb didn't do anything. It only used Sucker Punch on Blissey, so Blissey didn't even take any damage during this process. I then swept 4 out of 6 of her Pokemon with that Blissey. Cynthia used 2 Full Restores on Gastrodon, who was actually bulky enough to survive the boosted Dazzling Gleams. However, her Flame Orb, Marvel Scale Milotic was not going down that easily. That was fine, because I wanted to get Abomasnow in and Hail up before Garchomp, so I switched and took down Milotic with Wood Hammers.
Out comes the Garchomp. I clicked Blizzard, knowing full well it would just take down Abomasnow, but Garchomp actually went for a Swords Dance and the Blizzard + Hail Chip put Garchomp down into the red, causing Cynthia to use another Full Restore. I tried Blizzard again, hoping Garchomp would be greedy and go for another Swords Dance, but it didn't. Abomasnow went down. I switched to Weavile, whom I tought Blizzard because it doesn't learn any high base power physical ice type moves for some dumb reason. It didn't matter, because Garchomp was actually faster. I think I should have kept the priority Ice Shard on it, this is probably what actually costed me the game here. I switched in my Crobat who actually was able to connect with a Poison Fang which badly poisoned the Garchomp and I had hope I might be able to poison stall the beast. I just started sacrificing all my team members and protecting every single turn until only Quagsire was left. Garchomp was down to one more turn of poison damage and I prayed Cynthia was out of Full Restores. She wasn't. She healed her Garchomp one last time and that was it.
Looking back, I think I should have tried to chip down on Garchomp a bit and then sacrifice something for a safe switch to Weavile to take it down with a priority Ice Shard.
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2024.05.27 06:36 rollick777 Pokemon Card
2024.05.27 06:00 AutoModerator Weekly Advice Thread 27/05/2024
Welcome to the WAT, summoner! Post questions regarding team composition, content progression, game mechanics, or anything else in this thread. If you are able to help your fellow summoners, please take some time to contribute to the community and answer some questions yourself as well!
A lot of helpful guides and resources can be found in the
subreddit mega wiki.
Please also make sure to check out
our FAQ.
If you ask a question please give ALL relevant information!
- Your monster box: Upload a screenshot to Reddit directly or an image hosting site like imgur or use swarfarm. Sort your box by "Grade" and try to include all 4*s and LD nat 3*s.
- Your current progression: Where you currently are in the game, what your teams are, what content you need help with and what you have tried so far.
- For ToA, which enemies are on the floor you're stuck on.
- For PvP, indicate what rank you are trying to achieve, i.e. currently F3 want to get C1 Arena. For RTA also share your rank percentage.
The less people have to ask you to clarify or look up to help you, the more likely you will get a (fast) response.
Beginner friendly/farmable PvE teams
- GB10: Vero (L), (2A) Kro, Shannon, Belladeon, Darion or Vero (L), Fran, Loren, (2A) Kro, Shannon/Lapis
- GB12: Vero (L), (2A) Kro, Shannon, Belladeon, Darion or Vero (L), Fran, Loren, 2A Kro, Shannon/Lapis/AkhamamiSigmarus
- DB12: Verde (L), Vero, Loren, 2A Spectra, Fran/2A Raoq
- PB12: Verde (L), (2A) Belladeon, 2A Raoq, 2A Kro, 2A Kahli/Riley/Eirgar (L -> R -> Boss)
- SB12: Fran, Loren, 2A Kro, 2A Raoq, Ling Ling
- NB12: Fran + 4 multihit DDs: Pick from Icaru/Raoq/Kro, Kung Fu Girls, Loren, twins (Shaina, Sabrina, Talia), Abigail, Scarlett (unawakened)
- SRB12: Verde (L), Shaina, Sieq, Astar, 2A Raoq
- ToA(H): Fran (L), Vero (also possible L), 2A Spectra, Mav, + Loren/Shannon/Mellia/Tyron
- R5 solo teams: Check this thread
- R5 stat minimum: You need 25k HP and 1.5k DEF for FL units and 20k HP and 0.8-1k DEF for BL units. Healers and your cleanser should have 100% RES after lead.
- Rift unit options: Xiao Lin, Theomars, Fran, Colleen, and 2A Kro can be used in most of your rift teams. FL Mav/Bernard is good for Water rift and Lapis is good for Fire and Dark rifts. Twins are great in all rifts.
You still need appropriate rune quality and turn order! Do not expect to beat a dungeon just by having these units.
Common speed teams
- R5 solo teams: Check this thread. If you pick a BJ5 version, also make sure to read this BJ5 guide
- GB12: Teshar (L), Luna, Prilea, Shamann, Konamiya
- DB12: Shaina (L), Julie, Kyle, Liam, Konamiya
- NB12: Abigail (L), 2A Icaru, 2A Raoq, Astar, 2A Shamann
- PB12: Eirgar (L), 2A Raoq, 2A Icaru, 2A Kro, Fuco
- SB12: 2A Sath, Mellia, Mellia, 2A Tatu, dot unit/Lushen
- SRB12: Verde (L), Shaina, Sieq, Astar, 2A Raoq
PvE accuracy requirements
Accuracy | Area(s) |
0% | Rifts |
15% | R5, Predator |
25% | SB10, PB10 |
35% | GB12, NB12, SRB10, Dimensional Hole |
45% | ToA(H) |
55% | GB10, NB10, ToA Hell |
65% | DB12, DB10 |
General tips and answers to Frequently Asked Questions:
- NEVER feed non-farmable monsters! (you can feed dupes for skill ups)
- Save your devilmons! In general you do not want to give devilmon to 4* units, Sigmarus and Jeanne are the best early game candidates. Veromos does not need devilmon.
- Best summon stone targets: Tyron, Lushen, Shaina, Sabrina, Talia. For PvP Khmun, Skogul, Galleon.
- Check the events for free energy, mana, and other beneficial stuff. To find the current event pages use the button below the energy/mana counter in-game.
- Lapis can farm Faimon Hell on the free 6* level 15 vampire/revenge runes provided by the challenges. She should be your first 5* and probably 6* as well.
- Shield sets can reduce the HP/DEF requirements on other units and multiple shield sets will stack to form one larger total shield. Each set contributes a shield equal to 15% of the base HP of the monster they are equipped on.
- White artifacts from B2 are cheap to upgrade and can give you a massive stat boost early.
- Hall of Heroes (HoH) should be attempted as high as you can climb. Reps like Rica or Verad can help a lot. Mid/late game players can get 5 extra copies of the HoH monster using almighty scroll pieces after each floor at the small cost of 2000 guild points for each extra monster.
- Most nat 5*s are PvP exclusive and should be set aside in storage till you make some progress on PvE. Some exceptions are CC units like Rica for ToA, cleansers like Anavel for starter R5, and Perna for rifts.
- Dimensional hole energy should be spent as soon as possible, always try to stay under the energy cap (recharge rate: 1 per 2h). 2A Kro first, then Spectra or Raoq.
- Need advice on RTA? Check this post first
- Looking for ToA Hell guidance? Take a look at this FAQ post.
- Mock Battle Guide
Tools you should know about
- Swarfarm provides a bestiary for monster stats and data logs.
- SWGT provides various tools, statistics and analytics for players and guilds. Siege/Guild Battle, Labyrinth, Leaderboards, Defenses/Counters, Artifact Monster Finder, Speed Tick Calculators, Gem/Grind Optimizers and more!
- SWOP is a rune optimizer and speed tuning tool.
- sw-tools.net provides a speed tuning tool and other calculators.
If you see someone using monster icons, you can learn how to use them yourself: https://www.reddit.com/summonerswawiki/icons .
To set your user flair please visit the Reddit website (do not use the mobile app) and edit it there (example picture).
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2024.05.27 04:51 JConqistador Minion Necromancer - Week 2 Meta Analysis
A lot has shifted in the perspective on the Minionmancer since the launch of Season 4. There are a lot of variations out there by different content creators, I want to kind of discuss the pros and cons and gather my thoughts on how to shape a minion necro that can function in all areas of the game.
I'm not going to get in to the nitty gritty details about
exact paragon placement and such, but more a high level overview of different takes on the Minionmancer. I will have my own personal maxroll build that I've been tinkering around with at the end.
Sources
Getting Started Shadow Minion Builds Golem Focused Builds Notes about the Pit
As of right now the Pit scales far beyond what anyone can do. The highest builds are currently reaching 130+
however they are relying on a bugged interaction with the seasonal holy bolt potion, fishing for bosses which spawn minions, and use one-shot variations to instantly nuke the boss by killing the spawns and letting the holy bolts do billions of damage. Without this interaction I'm not sure any necro would reach much beyond 125 even with perfect gear, tempers, and masterworking. The enemy HP just scales too hard.
The Big Decisions
Ultimate Skill - Army of the Dead
- Rotates between damage windows where AotD is active and downtime where you stay safe with Blood Mist. Need to have your other multipliers like Shadowblight and Flesh-Eater active at the same time to maximize potential.
- Will rely on Blood Mist to stay alive in harder content, your cooldown has to be good enough so that it can be used frequently.
- Need to be focused, paying attention to positioning and timings of procs and cooldowns
- Highest damage potential due the extra multiplier from Unyielding Commander aspect
- Bonestorm
- Very consistent gameplay. No large spikes of damage, but no points where you're super weak either.
- Will rely on Barriers and extra Damage Reduction to stay alive
- Bonestorm needs to be active at all times or else you will definitely get 1-shot in anything difficult, but you will be very durable while its up
- More relaxed playstyle, just keep Bonestorm and Shadowblight up as much as possible
- Easier to keep up Shadowblight with the Ultimate Shadow aspect
- The damage output is lower than AotD builds
Golem vs Minions (validation of my off the cuff napkin math would be appreciated)
Even with the fact that there is one Golem and a dozen or so skeletons, the Golem has so many multipliers its better to focus damage on him for any challenging content as the damage output will be better. Farming content can be generic minion damage, but the mages can clean up easier content like NM dungeons and helltides without much assistance.
- Golem specific Multipliers: Hulking Monstrosity (100), Golem Glyph (25), Corporeal Glyph (10), Golem Mastery (75 +25 per bonus rank from gear)
- Mage specific Multipliers: Mage Mastery (60 +20 per bonus rank from gear), Gloom(6), Terror (9)
Your golem starts with a higher base value and multiply it with larger multipliers and more of them. So if you have 1000 DPS as a base, your mages through skill/paragon points alone would be 1000 x .516 x 1.6 x 1.06 x 1.09 = 950 DPS per mage, or 4750 DPS total. Your golem would be 1000 x .767 x 2 x 1.25 x 1.75 = 3700 DPS. Seems like mages come out ahead right? But lets include some more things exclusive to the Golem that you'd typically take. Blood Golem Upgrade 2 has an extra 1.5 which brings us to 5,000 DPS. If we use the active ability that changes the .767 multiplier to 1.4, making our Golem's DPS spike temporarily to 9200. And what if it's single target? The Blood Golem does triple damage in that case so now we're up to 27,500 DPS which is almost 6 times as much as the combined output of the mages. This is why lowering the Golem active ability cooldown so it can be spammed is so important.
Not only that, when you include additive damage like +golem damage or +mage damage, you typically can get more raw golem damage than mage damage. Mage damage provides about 80% as much as golem damage, so adding 1000% golem damage in tempering or paragon would give you closer to 800% mage damage instead. Lets say you can reach 1000% non minion additive damage like + vulnerable/crit damage/close/etc. If we add Golem damage that could be 2000%, but mage damage would only be 1800%. We could boost our mage dps by 85,500 to 90,250, while we'd boost our golem dps by 100,000 to 105,000. But if we look at the active ability against a single target it would be closer to
575,000 golem dps from our base dps of 1000.
The more interesting choice surrounds improvements to the Skeletal WarrioMage Mastery nodes on gear slots and which Summoning Augment to go for on your weapon(s). I feel like going for the mastery improvements makes much more sense in a Bonestorm build to also take advantage of the extra life as your minions don't get resurrected like they do by AotD. The words of the day here are
Opportunity Cost. What do we have to give up in order to pick up these gear modifiers?
- Skeletal Warrior Mastery - Available on Helm and Boots. We certainly wouldn't be getting rid of the Cooldown on our helm, so we would need to drop Int, Life, or Armor. The boots could sacrifice Movespeed if all you care about is pure bossing and pit pushing as you don't zip through that content. Otherwise the boots could drop the same modifier as the helm. Warriors contribute so little to your overall damage I can't see how it would be worth losing out on 125+ Int or 1000+ Life just for an inconsequential boost to warrior damage.
- Skeletal Mage Mastery - Available on Gloves and Pants. The Pants fall into the same choice we'd have to make for the Helm/Boots where we'd sacrifice Int or a toughness stat. Gloves are REALLY hard to work in the Mage mastery as we'd need to replace some important damage stats like Crit, Crit Damage, Attack Speed or Int. If we get +5 ranks of mage mastery from gear (which is 1 gear modifier slot at 12/12 masterworking with a greater affix or 2 masterwork crits), that would turn a 1.6 multiplier to a 2.6 multiplier, or about a 60% increase to mage DPS. It's hard to say exactly how much mages represent our total DPS, but I would say its somewhere between 10-20% if you're stacking golem damage. Is it worth it sacrificing a gear modification roll for a 6-12% DPS boost? If you have Int on all your gear, and remove one for mage mastery, you'd lose about 6-7% DPS from the core skill damage Int provides as well as 3% all resist, tough call. Replacing a crit damage roll would lose probably 5-6% damage so probably worth it there. If you aren't capped on attack speed/crit/armor I'm not sure if mage mastery would be better either. If it rolls +1 I'd say pass, +2 might be worth it, a GA of +3 definitely so. Do note that getting mage mastery on BOTH items will make the impact smaller. The first +5 is a 60% increase to mage dps (1.6 -> 2.6) but another +5 is only a 38.5% increase (2.6 -> 3.6).
- Weapon Temper: Minion Attack Speed vs Mages Cast Twice - This is the most interesting choice. Not just because of the damage increase to mages, but also what this means for the Golem and Shadowblight uptime.
- DPS thoughts: Without pure attack speed on the Weapon temper, it will be nearly impossible to hit the 100% cap (explained further down) for your minions. In this case I feel like it would be better to take a global 30% attack speed increase over a mage specific 60% increase as 30% to the golem will provide more DPS than an extra 30% to the mages. However you can reach the golem's attack speed cap without too much difficulty by taking the golem attack speed nodes on the Hulking Monstrosity board and no attack speed on the weapon. In that case 60% chance for your mages to cast twice is definitely higher damage than 30% attack speed for your mages and warriors. Though you'd also lose out on some CDCorpse generation from your reapers
- Shadowblight thoughts: If you're not running Aphotic aspect this is a moot point as only your mages are triggering shadowblight and 60% chance to double shot > 30% attack speed. If you ARE running Aphotic aspect for the warriors like most are these days, this makes it closer as warriors would also lose out on the 30% attack speed boost to their shadow attacks.
2h vs 1h Minions
used to just take the weapon damage, so going big 2H scythe was the way to go. Now they also base their attack speed on the weapon speed so their
auto-attack DPS is equalized across all weapon types
- 2H (Sword/Scythe) is great for doubling up on the most valuable damage Aspect (Blighted). I believe the Golem's active ability also just uses the weapon damage NOT the weapon's DPS making the slam much more potent (Testing needed). Can make gearing somewhat trickier as the offhand gives cooldown and crit which does not come on a 2H. The preferred 1H wand also has lucky hit as an implicit property. 2H are best for late game, when the lack of CD/Crit can be accounted for through masterworking. Or when pushing difficult content where doing enough damage is a roadblock.
- 1H (Wand) allows for faster minion attacks, which means more triggers for shadowblight and reaper procs. Allows for an additional aspect. 1H are best for farming content that you have no problems with damage wise, as the extra speed, stats, and aspect smooths out the gameplay. This pairs well with Bonestorm as you can use one of the two weapon tempers on Bone Storm duration.
Key Passive This one is pretty much settled.
Shadowblight is the way to go.
Kalan's Edict has some place as an early game option before you have Attack Speed on gear, but will be pretty quickly replaced by your first 925 set.
Finer Details
Attack Speed The most important breakpoint to reach here is 100% attack speed on your minions to max out the whopping
150%[x] damage on the Cult Leader Paragon Board. According to the Mega Minion Guide, there are two buckets that can
individually reach separate caps of 100%. If you take 45% from Frenzied Dead and 10% from the Cult leader paragon board, the absolute minimum you want to hit is an extra 45% attack speed from gear.
- The first bucket
- Cult Leader board will almost always provide 10%, as it's on the way to a key legendary node
- The rest (90%) must come from gear. You can hit this but you need to work for it. You need Attack Speed on gloves, rings, amulet and minion attack speed tempered onto your weapon. Not only that but you'll need at least 2-3 rolls to be Greater Affixes and/or Masterworking crits
- The 5% on the Flesh Eater board is kind of out of the way and is really hard to justify the 8-ish points required to unlock
- The 25% on Hulking Monstrosity board is a great pickup if you're focused on stacking golem damage over mage damage. However if you rely on these nodes to reach the attack speed cap for the first bucket it will slow the generation of Shadowblight/CDCorpses from mages and (aphotic) warriors. If you cannot yet reach the cap through gear alone this is probably the way you get there. If you can reach the cap from gear alone the 8ish points required to hit those nodes would be better spent unlocking the Infused Golem or Borrowed Strength rare nodes on the same board since the attack speed would be completely wasted.
- The Second Bucket
- There is no reasonable way to reach 100% here
- Rapid and Rathma's Chosen aspects do not apply as minions don't have "basic attacks" and we're not casting overpowered blood skills
- Enhanced Reap can give 30%, though won't help with single target fights
- For Accelerating aspect Blight is the only Core skill we may be casting, but we won't be spamming it so it's not worth using it over other aspects for 10%
- Frenzied Dead aspect is going to be an auto-include as it's an extra 45% with almost no restriction
Critical Strike Chance The closer we can get to 100% crit chance the better. Critical strike damage is one of the easiest damage types to stack after golem/minion damage enhancements. If you go with a 2H AotD build you may struggle to reach 100% through gear and may consider taking something like Grasping Veins aspect over a utility aspect. Bonestorm and 1H builds have a much easier time reaching 100% and likely wont need to take Grasping Veins.
- Baseline - You start off naturally with 5% crit, and can expect to have 8-9% from dexterity through paragon nodes.
- Inspiring Leader talent - 18% for your minions and an additional 12% for you which ALSO gets passed down to your minions. Every minion build needs to put max points here.
- Bonestorm - 20% extra crit chance for Bonestorm builds.
- Grasping Veins offensive Aspect - Solid 25% crit for 6s after casting corpse tendrils. With enough CDR this can be up nearly all the time. The crit damage does NOT propagate to your minions, this would be taken for the crit chance ONLY
- (Dreadful) Bloodmist - If you take Bloodmist as a skill you can get 10% crit chance but only for 4s after blood mist ends. Plus you lose out on the corpse generation from the other path.
- Offhand - If you go with a 1H variant, you can get an extra 10-15% crit over the 2H setup.
- Other Gear - Crit can roll on Gloves(10-15%), Amulet(10-15%) and Rings(8-10% each). Getting you 35-50% depending on your Greater Affixes and Masterworking results.
Cooldown Acceleration We have a few reliable ways of cheating out lower cooldowns
- Reaper Upgrade 1 - Very consistent on single target fights. We won't be able to rely on the other Skeletal Warrior paths to taunt or generate corpses. Reapers are currently bugged, Upgrade 2 gives both corpses AND cooldown. For now you definitely want to use Reaper Upgrade 2
- Abhorrent Decrepify - We don't really want to focus our stats on lucky hit, but with minions attacking so frequently this gets triggered more often than you would expect. Bug? This seems to be enhanced by Aphotic Aspect in some way
- Blood Orbs - Requires sacrificing a ring slot for the Fastblood Aspect and a defensive slot for the Embalmer Aspect. Not very many reliable ways to get Blood Orbs, need to run Blighted Corpse Tendrils and/or Hemorrhage basic skill alongside Embalmer
Vulnerable Application - Plagued Corpse Tendrils provides 3s of vulnerable on top of the utility grouping mobs together, but it does require a corpse and some decent cooldown to maintain uptime
- Bone Prison A solid 8 seconds of vuln, but has a hefty cooldown and need to pair with Plunging Darkness Aspect (and maybe void aspect too) to make this worth taking.
- Decompose basic skill is a reliable way to make the target vulnerable though basic skills have fallen out of favor.
- Bone Golem Upgrade 2 applies vulnerable and does decent damage to boot. But the uptime isn't great and it's really hard to pass up on the 50%[x] multiplier from the blood golem though.
- Cold Mage Upgrade 2 is essentially permanent vulnerable, but losing the shadow damage makes this almost a non-starter.
Corpse Generation - (Ghastly) Blood Mist creates a good number of corpses to use on demand, but have to be careful to burn Blood Mist unnecessarily
- Army of the Dead is a long cooldown, but generates tons of corpses. Corpses will have to come from another source when on cooldown.
- Reaper Upgrade 2 has decent supplemental corpse generation
- Sever and Decompose basic skills both make corpses. Sever is slower (1 per 4s), but Decomposition (1 per 1s) requires channeling. Basic skills are tough to fit on the action bar at level 100 though.
- Hulking Aspect spawns corpses on Golem attacks, but there are so many good utility aspects this is difficult to include
- Bone Golem Upgrade 1 makes 5 corpses on command, but this is a bit painful as many of the various golem upgrades have really good effects
Support Skills We have 3 skill slots left after Skeleton, Golem, and Ultimate.
- Decrepify is an amazing survivability option. Very good at reducing incoming damage and is especially useful for pit pushing. Also enables various damage multipliers to cursed targets, almost an auto include in anything even remotely challenging.
- Blood Mist is a great option to get out of trouble, especially in Hardcore. Lots of nice utility too in spawning corpses (and detonating them as well with the Explosive Mist Aspect)
- Corpse Tendrils groups up mobs and can apply vulnerable and give crit with the right aspect.
- Blight (or Bone Prison+Plunging Darkness Aspect) This gives extra multiplier for minion damage, but it's only 20%[x] I tested this and the multiplier does not appear to double dip. It can also speed up Shadowblight triggers but its really difficult to put this on the bar over any of the above 3 options and has mostly fallen out of favor in the meta. Seems like its more workable in an AotD 1H build where Plunging Darkness goes on the offhand, Void replaces Explosive Mist and Bone Prison replaces Corpse tendrils. Bonestorm builds cannot sacrifice the Shielding Storm aspect as easily. Aphotic is too important to CDR via Decrepify triggers and Blood Getters is almost as much of a damage multiplier as the blight pool anyway.
- (Blighted) Corpse Explosion is purely for more Shadowblight triggers. Best way to utilize this is actually with the explosive mist aspect and leave it off the action bar entirely. Completely redundant for Bonestorm builds.
Book of the Dead - Warriors
- Both Reaper options are good. Taunting defenders are great for thorns builds or building stagger like crazy on a boss. Skirmishers are bad. Reapers are currently bugged, Upgrade 2 gives both corpses AND cooldown. For now you definitely want to use Reaper Upgrade 2
- Mages
- Shadowblight is such a crucial part of the build that going anything other than one of the two shadow variants seems like the wrong choice. Upgrade 1 is more damage, but Upgrade 2 theoretically keeps shadowblight uptime higher. With proper support Shadowblight is up almost all the time and the extra attack does not meaningfully improve uptime. It is more raw damage for your mages if focused on general minion damage though. Cold Mages with Upgrade 2 is viable if not running Shadowblight.
- Golem
- Blood Golem Upgrade 1 is a massive amount of DR, with how rare it is now might be worth it in high pit levels. Upgrade 2 is by far the highest damage option and is the choice for most builds. The active ability also does 3x damage to a single target, making it even more necessary for bosses who tend to be huge damage sponges.
- Bone Golem taunts and is probably only useful for thorns builds. Upgrade 2 seems to be the better option but an argument could be made for Upgrade 1 for builds lacking corpse generation
- Iron Golem Upgrade 1 may provide decent damage, but loses the Vulnerability or Corpse generation utility. Iron Golem has the best AoE damage but falls far behind the Blood Golem for damage in general.
Aspects - Offensive
- Required:
- Blighted - Best damage multiplier in the game for us. Use on a 2H or neck slot for the extra value.
- Frenzied Dead - Massive attack speed boost that does NOT compete with the attack speed cap from gear
- Reanimation - Huge damage boost, good option for the neck for Bonestorm builds.
- Ultimate Shadow - Bonestorm builds only but is crucial to maintain Shadowblight uptime.
- Unyielding Commander's - Army of the Dead builds only, should go on neck slot. I believe the tool tip is bugged, this is a 100%[x] multiplier, NOT 100%[+] additive.
- Situational:
- Grasping Veins - Great option if you're severely lacking in crit
- Plunging Darkness - Bone Prison tech choice only
- Conceited - This does NOT work with minions
- Inner Calm - An OK choice if you have nothing better. At a bare minimum its 10%[x] damage, but you can cheat it up to 30 with thoughtful Blood Mist usage.
- Defensive
- Required:
- Hardened Bones - DR is so rare, each point is precious.
- Embalmer - Blood Orb builds only
- Shielding Storm - Bonestorm builds only
- Situational:
- Might - Decent pick if you happen to be using a basic skill
- Utility
- Required:
- Occult Dominion - More minions means more damage, more shadowblight procs, more cooldown cheating. Not a terrible choice for the neck slot but hard to complete with the other options.
- Situational:
- Explosive Mist - Especially useful for AotD builds which don't have consistent shadow damage ticks like Bonestorm.
- Hulking Aspect - Decent way to get corpses and get your Golem skill off cooldown, especially good in groups where each monster has a chance to trigger this effect. This aspect seems a bit weaker than I first thought in single target scenarios. The CDcorpse generation seems inconsequential with Aphotic Reapers, but it will absolutely help melt trash in high pit runs
- Blood Getter's - This is double dips back to your minions and is a great way to sneak a little damage into a utility slot.
- Aphotic - An OK source of Shadow damage for Shadowblight if lacking otherwise Validation needed: Using this aspect seems to boost lucky hit CDR Decrepify triggers?
- The Void - Pulls in and groups enemies on Blight application
- Mobility/Resource
- Required: NONE
- Situational: NONE
Boards & Glyphs - Core Boards - The first 4 boards are important, they are the only ones you can realistically get rare node bonuses from
- Cult Leader + Deadraiser - Amazing board which boosts overall minion damage and survivability. Triggering the rare node bonuses gives even more minion damage and DR. Deadraiser is a perfect fit for the board.
- Hulking Monstrosity - This board probably has the highest variation on approaches you could take. 3 of the 4 corners have useful rare node clusters with the glyph socket and amazing legendary node on opposing sides of a gap in the center. This board can be tweaked a lot to reach your armor and attack speed caps, but if you're overcapped those points can be reallocated elsewhere. Triggering the rare node bonuses gives large amounts of Golem damage. Amplify, Corporeal, or Gravekeeper glyphs work great on this board to boost golem damage even more. I see some people putting Deadraiser Glyph on this board instead to maximize golem damage output. Deadraiser on Cult Leader and Amplify on Hulking Monstrosity is an extra 35 minion Ddamage, and 38.3 golem damage. With the glyphs swapped its an extra 22.5 minion Ddamage and 75.5 golem damage. So it's a choice between 12.5 minion DDamage or 37.2 golem damage. I'd personally rather have the 12.5 DR.
- Bone Graft - This board has the most %life you can find as the rare node bonuses give additional %life, though it is a little out of the way. A Dex glyph like Territorial or Gravekeeper is great on this board because you don't have to go far out of your way to get the minimum 25 Dex.
- Flesh-Eater - This is another great candidate for Amplify, Corporeal, or Gravekeeper for the boost to resists and/or elite damage. Legendary node is quite a significant damage multiplier. Rare node bonuses are mediocre and this board can probably be 5/6/7
- Secondary Boards
- Scent of Death - This board also has some nice %life nodes. Scent of Death's legendary node is pretty good and close to the glyph node. This is the best board for stacking Willpower so Golem is a natural fit here. The rare bonuses are terrible and should definitely be one of the last boards you have.
- If you can squeeze in a 7th board, of the 3 boards left I like Bloodbath because the glyph socket is close to two sides. Also for the additional %life nodes. Great board for stacking a Dex glyph like Essence.
- Notable Int Glyphs
- Amplify (damage to cursed - improves surrounding magic nodes)
- Control (damage to CCd)
- Corporeal (golem damage+movespeed - improves surrounding magic nodes)
- Darkness (toughness against enemies who've taken shadow damage)
- Deadraiser (minion damage - improves surrounding minion nodes)
- Mage (mage damage)
- Scourge (damage to Shadow DoT'd enemies)
- Notable Dex Glyphs
- Abyssal (mage damage - improves surrounding non-physical nodes)
- Essence (crit damage - this is worth investing extra paragon points into as each point returns 19.8% crit damage)
- Exploit (damage)
- Gravekeeper (damage when corpses are close - improves surrounding rare nodes)
- Territorial (toughness vs close)
- Notable Will Glyphs
- Golem (big golem damage - this is worth investing extra paragon points into as each point returns 19.8% golem damage)
- Undaunted (extra damage+toughness when fortified)
The problem with Ubers & Uniques More than most builds, minion necros have a hard time working in all the aspects they want to take advantage of. Using a unique ring means you need to sacrifice a really nice damage or utility aspect. Using a unique helm, chest, or pants means losing out on a defensive or utility aspect. You also cannot temper uniques nor do masterwork upgrades apply to the unique effect so we may lose on critical stats like extra life or ultimate cooldown reduction. Some items may fit in the build, but there will need to be sacrifices to use them.
Notable Uniques - Ring of the Sacrilegious Soul can be a nice quality of life for farming. It also makes it so you can "cast" corpse tendrils without ever putting it on cooldown, meaning it won't eat your cooldown acceleration effects.
- Blood Moon Breeches lets you get some juicy curse effects without taking up a spot on the skill bar, massive extra source of DR as well.
- Razorplate mandatory for thorns builds.
Notable Ubers - Harlequin Crest Also known as the Shako, minion necros don't actually benefit as much from +skills because unlike most classes our damage doesn't come from casting spells. That being said it has life, cooldown and 20% DR making it an amazing option. Unfortunately the DR cannot be a target for masterworking, but we can't have everything.
- Tyreal's Might Nothing will beat this in pure survivability, especially after masterworking. This is probably the best option for pit pushing. Though not having life OR armor as part of the chest slot is really rough.
Conclusions
With all that said, where does that leave us with regards to a general minionmancer?
- Kalan's Edict seems underpowered compared to Shadowblight. Maybe early game before you have attack speed rolls on gear, but after that Shadowblight seems like a clear winner. That also means we should probably avoid variations with cold or bone mages.
- Reapers seem like the winner of the melee skeleton options. If Upgrade 2 weren't bugged it would be a difficult choice between 1 and 2.
- Golems have a lot of different flavor and utility, but the Blood Golems massive damage multiplier is just too high to pass on in most cases.
- There are an unusually large number of Utility aspects which we want. This makes me lean away from using Blood Orbs as a method for reducing cooldown as it's really hard to fit in the two required aspects.
- 2H builds feel better when paired with AotD style of gameplay as they're both focused on spikes of damage. This might just be a me thing.
- A lot of the core principles are present in all builds, but the tweaks around the edges can make or break a build. Tweaking paragon points, gems and equipment modifiers is critical to hitting all of the offensive and defensive breakpoints necessary. Any cookie cutter build guide NEEDS to be tweaked depending on your specific gear affixes and masterworking rolls.
- Some sample variants:
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2024.05.27 03:49 sugargoo 【5.25 Update】 SUGARGOO helps you choose the best transportation route ~ the latest analysis of logistics timeliness!
| Dear SUGARGOO user: In order to help you avoid the risk of package delays at this stage, the SUGARGOO logistics team has conducted real-time statistics and analysis on the timeliness of international logistics routes. After in-depth evaluation, the following information is organized for your reference when delivering packages. [Analysis of the timeliness of receipt of packages in various countries] America FEDEX-Z Fast delivery, good after-sales service, recommended. UPS(HK) has customs inspection, shipping time will be extended. US-Express-Z /US Tax Free (Actual Weight) , including customs clearance, high cost-effectiveness, recommended. EMS/E-EMS Continued delay,choose carefully. EUB continued delay, No after-sales service, choose carefully. https://preview.redd.it/2zax41f5kv2d1.png?width=2421&format=png&auto=webp&s=51b97be986781e50cd2031660dc98bb914ff97ff UK FEDEX-Z Fast delivery, good after-sales service, recommended. Royal Mail-ZH /Royal Mail/UK Tax Free (Actual weight) , including customs clearance, high cost-effectiveness, recommended. EMS/E-EMS Continued delay,choose carefully. EUB continued delay, No after-sales service, choose carefully. SAL Delays are severe, No after-sales service, choose carefully. https://preview.redd.it/osy74896kv2d1.png?width=2269&format=png&auto=webp&s=65dd4dad3fd8df4a87fd3aa92fe937fc1d1753dd Canada FEDEX-Z / UPS(HK) Fast delivery, good after-sales service, recommended. CA-ZH, including customs clearance, high cost-effectiveness, recommended. EMS/E-EMS Continued delay,choose carefully. EUB continued delay, No after-sales service, choose carefully. https://preview.redd.it/1lpecg47kv2d1.png?width=2348&format=png&auto=webp&s=5fb10642564c9b55236b29f9c2b02380eb6efd1d Australia UPS(HK) Fast delivery, good after-sales service, recommended. AU-EXPRESS(Actual Weight)/AU-EXPRESS/AU-Z Stable time efficiency, recommended. .EMS/E-EMS Continued delay,choose carefully. EUB continued delay, No after-sales service, choose carefully. https://preview.redd.it/cetz5618kv2d1.png?width=2181&format=png&auto=webp&s=b2d927393c42d9abd25d20fa1d41eb3283f07dfe Germany/France /Spain and other EU countries FEDEX-Z Fast delivery, good after-sales service, recommended. DHL Tax Free(Actual Weight)/DHL Tax Free/DHL IOSS-Free & Tax-Free Air Mail /EU IOSS-Free & Tax Free (Actual Weight) /DPD Tax Free (Actual Weight) / Light Cargo Tax Free(Actual Weight), Delivered Duty Paid, recommended. EMS/E-EMS Continued delay,choose carefully. EUB continued delay, No after-sales service, choose carefully. SAL Delays are severe, No after-sales service, choose carefully. https://preview.redd.it/7rl25ma9kv2d1.png?width=2417&format=png&auto=webp&s=9083e296605f4974e3df6ba38ae17dc18cacee2c For international logistics and transportation,SUGARGOO will always keep a high degree of attention to your parcels and actively coordinate with logistics providers to solve any of your transportation problems![ Submit the package now and start shipping~]( https://www.sugargoo.com/#/membemyWarehouse) If you have any questions, you can contact online customer service at any time during working hours. Thank you for your understanding and support, SUGARGOO transportation timeliness is stable and guaranteed, think about what you think, and make your persistence more worthwhile. SUGARGOO 2024.5.25 submitted by sugargoo to Sugargoo [link] [comments] |
2024.05.26 20:03 Dramatic_Board891 Wishlist for KCD2?
What’s your KCD2 wishlist? What do you want to see in the sequel? Mechanically, narratively, whatever. Here’s mine, brace yourself, it’s long.
For Christmas this year, Warhorse please bring me:
- Deeper combat. The existing combat is made too easy with Master Strikes. Footwork should be a factor, momentum should be a factor, shields should be destructible, swords/maces/axes/spears should have different play styles. I’m envisioning a system where a 1v1 can be fought in a number of ways depending on your opponent and their weapon, instead of cheesing the whole game with Master Strikes. Yeah, I guess I could just not use them but the combat against anyone in plate armor or a more skilled swordsmen is drastically more difficult without em. The core mechanic of matching your opponents movements to block and then countering that movement to score a hit is solid but that’s just a foundation to build on and can’t carry the combat on its own. A high level opponent should block and counter more quickly than a low level one and player responses should be required to get faster and faster as the game goes on, but the difficulty curve flatlines as soon as you learn Master Strikes and only really changes in gank fights.
- More substantial RPG progression and perk trees. Some of the perks feel absolutely vital and some feel meaningless. I wish specing into heavy armor versus light armor had more significant pros and cons. I like that the existing systems prevent Henry from ever being overpowered by not allowing your skill points to make those skills easier, but there’s a balance here that the KCD1 doesn’t quite find. For Example: being level 3 or whatever in archery means you don’t have to wear vambraces to shoot arrows (very cool). But being level 12 in archery doesn’t do anything that i know of. Are there powerful longbows late in the game that i’ve never seen? Those could be locked behind your archery level, that’d be neat. I like that your Archery level doesn’t steady your aim but maybe you could increase your arrow carrying capacity, or draw your arrows faster or forge your own arrowheads that specialize against certain enemies (just spitballing). Hunting gets its own skill tree and Archery doesn’t? WHACK. I love the situational risk/reward perks like stat boosts in the wild or in cities but they’re not exactly core gameplay elements. Then you have something like Headcracker which is broken af and should probably be something that comes standard in the combat for you AND for enemies (with a significant nerf).
- More versatile quest resolutions. Story time: I accidentally stumbled into the Groschen forgery mine by mistake before even learning the Forgers name (I was doing a little off-roading, sue me). The game launched into a cutscene where Henry confronted the Forger and demanded his arrest. Then it jumped into dialogue mode where Henry asked the Forgers name and inquired about the mine. Then I arrested him and it teleported back me to Sasau, telling me that I failed like six quest objectives but still completed the main goal. I was so fuckin confused, ‘cause I had only just left Sasau. The game still let me go save the scribes’ girlfriend too which was hilarious, ‘cause afterward he started to explain who the Forger was. Like, yeah brother, way ahead of you. Funny asf but it did make me realize that there’s pretty much only one way to do these quests and the game is almost never prepared for you to go off-script. I’m not hoping for BG3 levels of player freedom but I feel like I break the quest progression on accident pretty frequently.
- Slower economy and equipment progression. On my first playthrough, I am level 14, I’ve had plate armor since level 5, I am swimming in Groschen just by looting the Cumin scum that I encounter on the road. I never steal or haggle, and rarely sell anything. I just loot the bodies of the fools that don’t know I’m a Jedi with Master Strikes that accost me on my travels. It’s not that big of a deal, I’m having tons of fun, but the game wants me to feel like this lowly peasant, barely scraping my way through the game. In reality i’m the fucking One True Mace God, one-shotting everything in my path and taking zero damage ‘cause the game gives you high level weapons and armor very early on. A workaround for this would be gating certain places off with stronger enemies, and not pitting you against anyone with plate armor or gucci weapons until the mid or late game. There should probably also be some drawback to looting dead bodies for their shit. Maybe guards won’t let you into towns if you’re wearing Cumin clothes or armor, maybe people could reject all your dialogue options if you’re dressed like a bandit. Shiiiit maybe some groups could attack you on sight for being dressed a certain way. Certain weapons should be off-limits for longer, plate armor should be straight up too heavy for Henry to run until the mid game IMO. Maybe Hardcore mode changes some of these things, feel free to enlighten me. I’m gonna do a HC playthrough next bc i’m glutton for punishment. Ironically, I don’t think some of these changes make sense for KCD2 at all since it’s about an older Henry.
- Breakable equipment. This might be controversial and I normally despise durability features in games (Soulsborne, BOTW, etc) but it feels like a natural fit for KCD. Imagine if equipment could break mid-combat, for you and for enemies? A heavy axe could be used to splinter wooden shields, a sword might shatter if you don’t maintain it, helmets could be caved in to obscure vision, boots could wear through, slowing your running speed. Durability could also scale with the quality of the equipment, gucci gear would need some maintenance but not much, while scavenged or early game gear might not last you as long. This system soooooort of exists, but it’s just numbers and doesn’t mean much in moment to moment gameplay.
- Environmental interactions. I would love to see custom animations and interactions for different hazards, terrains, wounds, weather, etc. Maybe combat in the rain would mean heavy armored enemies are slower or can even slip and fall over. Different wounds could yield more unique injuries. I shot a guy in the hamstring the other day and he limped for 20 meters and then fell over dead. I was so stoked, but where was this hiding in the rest of the game? I want you to be able to break an enemies arms, to bait them into rivers to drown them, to kick them off of cliffs or down hills. If I shot that dude in the hamstring and he tried to limp away and then turned to fight me cause he was cornered, I would have creamed my fuckin jeans. Obviously making combat more “cinematic” usually comes at the cost of making it mechanically rewarding but I’m just fantasizing.
What do you heathens think? Are these good ideas? What would you wanna see for KCD2?
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2024.05.26 16:31 ReiiinaLina Which class should I buy?
2024.05.26 15:50 Cut_Cedars Looking to buy air filters such as MERV 13
I was looking into buying an air filter for my home when I saw a few studies that a DIY setup is more efficient when normalized by cost. I am therefore looking for an air filter like
this.
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2024.05.26 01:47 nordickiwii HC STEPS alternative
Hi everyone, is there a cheaper alternative to HC STEPS? We have a pup that’s around 90 pounds and carrying him up is a hustle but the HC STEPS cost is pretty steep.
I know about desert armor doggo ramp but that one is pretty one much same cost as the HC STEPS.
Anyone found alternatives?
Thank you
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2024.05.25 20:05 CommonSenseS101 Second strange encounter with homeless man
Hello lets read audience. I recently came across this channel and have been binge listening to all the stories. A big fan now.
As some may know, California has had a homelessness problem and over the years with poor policies, inflation, crime, and drastic increase in cost of living, it only became worse. Some may have seen/ read my first encounter with a strange homeless man story i posted back in 2019, well this one is strangely more confrontational. I thought these incidents were a once in a lifetine encounter but turns out the decline in society just means these encounters will become more frequent.
This was the summer of 2023. My now wife and i were running errands and she asked me to stop by on the way home next to my mother in laws place of work, as she was getting off, to help her make a quick call to her debit card provider to help her resolve some fraudulent usage on her charges. I was sitting inside my truck while they were standing by her mothers car just a few cars down making the call.
While having a discusion over the phone, a homeless man appeared, walking down the sidewalk next to all the businesses talking to himself, appearing to be under the influence. He would stop by, talk to randmon cars despite no one being inside, and continue walking, appearing very aggitated. He walked past my mother in law and wife and motioned something in their direction, they turned away to not enteract with the strange man. While they were speaking over the phone, the homeless man for some reason assumed he was speaking to him and became aggitated, pulled out a pocket knife ans began kicking her car, jumping on the hood, denting it, breaking the side mirror and screaming at the top of his lungs that he was going to kill them. I grabbed my off duty weapon, jumped out of my vehicle, and began approaching the man. He glanced in my direction, and then oticed a security guard running out of one of the stores yelling hes called the police. The homeless man began running down the sidewalk damaging a few more vehicles before turning into a residencial area and disappearing.
Everyone in the parking lot, gathered together to share witness information in case there would be a report filled out for this to pass onto the responding officer before we all left as the dispatcher stated since there was no imminent threat of danger anymore, officers would be free to arrive in aboht 30 minutes.
I hope to not have any future encounter like these anymore in the future, but i fear these will only become more of a common occurance as our society continues on its continued, unfortunate decline.
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2024.05.25 09:38 ColdPalmer69 Selling all my Jee books plus some extras
| https://preview.redd.it/in9z2ysyxi2d1.jpg?width=8160&format=pjpg&auto=webp&s=eeea6c1167eacd59aa74667b612f6df36f9bcec2 Hey guys, since I am looking to sell all my Jee books at cheap rates since I will be going to college this summer. I am prepared to take 5000 for all these books together but if you want only specific books, you can contact me on dm and mention the price you want to pay for the particular book/books and we can negotiate. I will not pay shipping costs. I have added the names of the books in the pic also but the books are Arihant Skills in Mathematics for jee mains and advanced full set - play with graphs, integral calculus, differential calculus, trigonometry, coordinate geometry, algebra and Vectors and 3d geometry. [These books are practically new I haven't touched them a lot] Aakash full class 11 and 12 modules for Jee mains and Advanced [total 36] [ the class 12 ones are in very good condition and the class 11 ones are in medium condition] Aakash Success Magnet books for jee advanced ( total 3) [very good condition] Aakash Success Achiever books for Jee mains (total 2)[ very good condition] Aakash Ecaps class 12 for PCM ( basically DPPs for class 12) [Very good condition] Class 11 chemistry Ncert books (very good condition) Extra books that my brother passed on to me liike Problems and solutions in Inorganic Chemistry (cengage) RD Sharma class 11 HC verma part 1 and part 2 Fundamentals of Physics by Resnick and Halliday part 3 And that is basically it. For any more info or more pics pls dm me and I will be in touch with you. Keep working hard! submitted by ColdPalmer69 to CBSE [link] [comments] |
2024.05.25 03:32 liquid_adrenaline Setting up serato w macOS Big Sur v 11.4
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