Wrx rally graphics

For WRX Lovers

2012.10.18 17:10 TheBossIsWatching For WRX Lovers

/WRX is a place for Subaru fanatics to show off their rides, discuss modifications, mechanical issues, industry news, and more. It is not a place to buy/sell/trade or spread negativity/hate. Please read the rules, they will be enforced.
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2009.11.29 08:37 subaru Subaru - For the horizontally opposed.

For the horizontally opposed
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2019.03.18 20:48 Better_Call_Salsa AlabamaForYang

AlabamaForYang
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2024.06.08 18:54 Embarrassed-Ask-5133 Question

So I’m finally about to start putting work on my 04 wrx, after I get all the body work fixed I wanna put on new coilovers (it’s on lowering springs rn) but I want coilovers that are gonna raise it higher like a real rally car, how many inches of lift should I go for? Any specific brand recommendations?
submitted by Embarrassed-Ask-5133 to WRX [link] [comments]


2024.06.08 17:44 lil_pump77 Fair Trade? Or bad idea?

Hi all, i purchased a 2010 wrx with 140k miles 2 months ago, the motor was just rebuilt less than 5k miles ago, hasnt given me any issues and should be reliable for a long time. But. Marketplace happened and i found a stock 02 wrx in world rally blue. my dream wrx. It only has 61k miles and the guy is interested in a strait across trade. Would it be a bad idea to trade my so recently rebuilt car for a possibly less reliable one but with less miles?
submitted by lil_pump77 to WRX [link] [comments]


2024.06.08 14:51 HOS2002 [Patch Notes] NFSNL – Aftermath Update 08-06-2024

[Patch Notes] NFSNL – Aftermath Update 08-06-2024
Mayor Rob Steele is tightening his grip as the Underground rallies together. Can the crew navigate the dangerous landscape and get their lives back?
TU69 - Aftermath Update Patch Notes

New Cars

1998 Nissan R390 GT1

Car Class: Super
Level BP TSD ACL NOS PR
Stock TBA TBA TBA TBA
3★ TBA
4★ TBA
5★ TBA
6★ TBA 899
7★ TBA 945
8★ TBA 8,712 9,435 9,074 973
+ 1 TP
+ 2 TP 10,083 10,003 10,544
+ 3 TP 10,287 11,279
+ 4 TP 11,454 10,571 12,014
Earnable in: Special Event: Aftermath (7 day event)
Starting Window: June 12th 0:00 UTC – June 23th 0:00 UTC
Ride the Nissan R390 GT1 and do everything it takes to preserve the Underground in the all-new Aftermath Special Event!

2020 Porsche Taycan Turbo S

Car Class: Super
Level BP TSD ACL NOS PR
Stock TBA TBA TBA TBA
3★ TBA
4★ TBA
5★ TBA
6★ TBA 851
7★ TBA 904
8★ TBA 7,427 11,000 11,978 958
+ 1 TP
+ 2 TP 8,252 11,814 13,419
+ 3 TP 12,222 14,140
+ 4 TP 9,077 12,629 14,861
Earnable in: XRC: Porsche Taycan Turbo S (7 day event)
Starting Window: June 18th 0:00 UTC – July 5th 0:00 UTC
It's the return of the XRC! Challenge Chip and Yasmine again in the XRC: Porsche Taycan Turbo S Special Event!

Flashbacks

(all links to flashback guides by u/HOS2002)
Slot 1:
Starting Window: June 24th 0:00 UTC – July 18th 0:00 UTC
Slot 2:
Starting Window: June 30th 0:00 UTC – July 24th 0:00 UTC
Slot 3:
Starting Window: July 6th 0:00 UTC – July 30th 0:00 UTC
Slot 4:
Starting Window: July 12th 0:00 UTC – August 5th 0:00 UTC

New Vault Events:

Proving Grounds: 1971 Lamborghini Miura and Breakout: G80 have joined the Vault as Bounties! Give them a try, if you are up for the challenge.

New Wraps:

Earn two new wraps in this update! Show off with the Carnage and Euphoria car wraps.
  • Euphoria Unlocked by: Mission: Airtime 143s
  • Carnage Unlocked by: Mission: Near Misses 40

Underground Rivals Schedule:

Riptide
Start Date: Monday, June 17th
Driver Speedster Breakneck
Ferrari F355 Berlinetta Porsche Cayenne Turbo GT Aston Martin Valkyrie
Honda NSX (1991) Mitsubishi Lancer Evolution X Apollo Intensa Emozione
Subaru Impreza WRX STI Toyota Supra Ferrari 458 Italia
Country Mile
Start Date: Monday, June 24th
Driver Speedster Breakneck
Chevrolet Corvette Stingray 427 C2 Ferrari 488 Pista Nissan R390 GT1
Dodge Charger T Honda NSX (2017) Lamborghini Diablo SV
Toyota 86 Lamborghini Urus Porsche 911 Carrera (991)
Neon Nights
Start Date: Monday, July 1st
Driver Speedster Breakneck
BMW M2 Coupé Porsche 911 GT3 Nissan R390 GT1
Nissan Skyline 2000 GT-R Jaguar XE SV Project 8 Cadillac CT5-V Blackwing
Subaru BRZ BMW M4 Ford Mustang GT
Jetstream
Start Date: Monday, July 8th
Driver Speedster Breakneck
Mitsubishi Lancer Evolution VI Porsche Taycan Turbo S McLaren P1
Nissan 180SX Type X Mercedes-Benz SLK 55 AMG Jaguar C-X75
Volkswagen Golf GTI Nissan Z Performance BMW M5
Limit Break
Start Date: Monday, July 15th
Driver Speedster Breakneck
Shelby Daytona Porsche Taycan Turbo S Hennessey Venom GT
Honda S2000 Ford Fiesta ST (Ken Block) Ferrari SF90 Stradale
Ford Mustang Boss 302 Ford Mustang GT McLaren 650S
Undertow
Start Date: Monday, July 22nd
Driver Speedster Breakneck
Chevrolet Camaro Z/28 Chevrolet Corvette C8 Z06 Bugatti La Voiture Noire
Lotus Esprit Sport 350 Hennessey Exorcist Camaro ZL1 Ferrari Enzo
Subaru Impreza WRX STI Dodge Charger SRT Hellcat Nissan GT-R R35
Gridlock
Start Date: Monday, July 29th
Driver Speedster Breakneck
Ferrari Testarossa Lamborghini Murciélago SV Hennessey Venom F5
Nissan Silvia Spec R Dodge Demon Revenant Lotus Evija
BMW M3 Coupé (1999) Ferrari F40 Koenigsegg CCX

UPCOMING PROMOTIONS AND EVENTS:

Double Rep Promotion

  • Double Rep Promotion June 17th – June 19th
  • Double Rep Promotion July 1st – July 3rd

Tuner Trials All Access Pass

  • All Access Tuner Trials June 24th – June 25th
  • All Access Tuner Trials July 15th – July 16th

Replay Races

  • Aston Martin Valkyrie June 17th - June 19th
  • Porsche Cayenne Turbo GT June 19th - June 20th
  • Ferrari F355 Berlinetta June 20th - June 21st
  • Lamborghini Diablo SV June 24th - June 26th
  • Ferrari 488 Pista June 26th - June 27th
  • Chevrolet Corvette Stingray 427 C2 June 27th - June 28th
  • Cadillac CT5-V Blackwing July 1st - July 3rd
  • Porsche 911 GT3 July 3rd - July 4th
  • BMW M2 Coupé July 4th - July 5th
  • McLaren P1 July 8th - July 10th
  • Mercedes-Benz SLK 55 AMG July 10th - July 11th
  • Mitsubishi Lancer Evolution VI July 11th - July 12th
  • Hennessey Venom GT July 15th - July 17th
  • Ford Fiesta ST (Ken Block) July 17th - July 18th
  • Shelby Daytona July 18th - July 19th
  • Bugatti La Voiture Noire July 22nd - July 24th
  • Chevrolet Corvette C8 Z06 July 24th - July 25th
  • Chevrolet Camaro Z/28 July 25th - July 26th
  • Hennessey Venom F5 July 29th - July 31th
  • Lamborghini Murciélago SV July 31st - August 1st
  • Ferrari Testarossa August 1st - August 2nd
Start and End are always at 00:00 UTC!
This update will be available for download Tuesday, 11th of June 2024 23:00 UTC.

Note:

We apologize for any errors and ambiguities. EA is not in a position to issue decent patch notes. The names of the cars are so often wrong, sometimes you just have to guess.
You may check the official news page.
submitted by HOS2002 to nfsnolimits [link] [comments]


2024.06.08 02:46 trexwalters Put a catless midpipe on my gutted 03 SVT

Put a catless midpipe on my gutted 03 SVT
Stock exhaust other than the mid pipe, it backfires like a revolver when I get off the gas around 4-5k rpm’s and then get back on. Love this car, kept up with a 2022 wrx flooring it from 20-99 (ate me on the top end ≈ 90-120), the back end kicks out without even having an lsd, and it handles like a kart on rails. Absolutely amazing autocross/touge/rally car to build, I am in love.
submitted by trexwalters to FordFocus [link] [comments]


2024.06.07 15:57 con-all My Suggestions For a Full Release

I have been thinking of the best possible features that could be added for a full release on Steam. These are suggestions from someone who doesn't know anything about coding, so these ideas may be unreasonable. Also, I know this is a long list, so I'm not expecting all of it. I have ranked them based on how necessary I think they are:

A. Very Important

  1. Steam Workshop Support: This would allow the game to be really replayable, as people could make mods to play alternate settings or with gameplay tweaks.
  2. Visual Clarity: Some basic graphics would make things more engaging. I am thinking of a parliament arch for elections, Like This. Also, photos for the leaders of the various factions and parties. Perhaps some charts to show your support amongst different demographics or the power of different factions in the party, but that is less important.
  3. Balancing: There are some cards that do nothing and should be made more useful. For example, several options in the 'International Relations' don't seem to do anything. Some other cards have options that have effects but are worthless in comparison to other options in that card. For example, most of the options in 'Political Rally' seem worthless in comparison to Sozialpolitik. Obviously, every option shouldn't be just as useful because that would make the choice meaningless. However, some niche use for them would be nice, although some deliberately useless or detrimental options would be good as well.
  4. Useful Ministries: Some ministries seem to have only one obvious use and should be abandoned as soon as you have used them. For example, there isn't much of a reason to hold the Justice Ministry after you have reformed the judiciary. Giving some reason to hold onto Justice after you have reformed it would be nice. Similarly, there is no reason to hold the Economic Ministry before Black Thursday.
  5. More Events: These can be more historical flavor to challenge the player, forcing them to make a choice. It can also be generic ones that react to the player depending on how they are doing. So, if the economy is crashing you could have events that force you to make tough choices between various options. Or if the economy is going strong you could have a generic event that responds to that, increasing relations with your coalition members or increasing your support amongst the populace. These generic events would be good for the later period of the game. Or there could be more events for being in a certain ministry
  6. Minority Coalition: There should be some cards available when you are supporting a minority coalition. You should have the opportunity to draw red lines, make demands, etc. This would be similar to what we have to experience from the other parties. The system with the KPD would be a good model to use for this.
  7. Opposition: It would be interesting to have the option to go into the opposition, allowing a Right or Bourgeoisie coalition to form. However, it would also have to have cards that allow us to be an active opposition, like criticizing the government, disrupting their bills, organizing strikes, etc.
  8. Prussia: There should be more ways that we can interact with Prussia. At the moment, it is largely focused around the police. However, there are other aspects that could be explored. We should also be able to regain leadership in Prussia if we give it up or manage relations with coalition partners there.
  9. Advantage of Being President: There should be more content associated with getting the presidency. I have heard that it is possible to use decree powers; if that is the case, then that is an excellent start. Perhaps an additional card or a few events to make the impact of the victory felt.
  10. "It’s The Economy, Stupid": More of the events should relate back to the economy, even if they have a milder effect. Currently, it is just the Finance and Economy ministries that impact the economy. Labour, Agriculture, and Foreign should all have minor effects on the budget or employment. Similarly, there should be a more negative effect on the economy if you are overdoing certain aspects. For example, if you are raising taxes repeatedly without improving the economy, then unemployment should increase. Also, if you raise taxes too much there should be capital flight, a capital strike, or really increase the chances of a coup (I know democratising the economy can do this already, but taxes should also play a role. However, I could be mistaken and this is already the case, which brings me to the next point)
  11. More Feedback. Currently you can make important decisions, but the game doesn't let you feel the impact. If you are particularly good or bad in a particular stat the game should punish/reward you for it (even if it is just a well done/you screwed up). For example, repeatedly purging the reactionaries from the bureaucracy should have a stat increase/achievement/different ending/a hug

B. Somewhat Important

  1. Less Random Chance: At the moment, the entire game is dependent on what cards you draw. It would be nice if you had a bit more control over the direction of the game. There is money, but that is dependent on cards to be earned and spent. A currency like 'Political Capital' or 'Influence' which is somewhat independent of the cards could help here. If they are managed well, you will have an advantage, adding more of a skill element to the game. However, other options to decrease randomness could be better; this is just one idea. Although, maintaining the high difficulty of the game would be important.
  2. Factions: There should be more ways to interact with the factions. You should be able to support or suppress factions, deal with fights, and organize compromises. There should also be more feedback when they push back against you. At the moment, all they do is step down as advisors and decrease unity. If there is a serious split, they should threaten to leave the party/vote against the government/etc., as had happened before with the USPD. This could be devastating, and you have to pay them off/pass a policy they like/etc. The features for the KPD supporting the government could be a good framework for a rebellious faction being controlled. Perhaps this is a place where 'Influence' could be used.
  3. Parties: It should be possible to interact with the parties more deeply and try to improve their relations. Most relations with the other parties are indirect (supporting things they like) or focused on campaign funds. It should be possible to make guarantees to the parties, saying you will perform some actions before a certain date; otherwise, receive a massive negative relations hit (similar to the feature with the KPD). Secondly, it should be possible to give each party concessions. For example:
    • DNVP = Allow the Kaiser to return from exile, but not restore the monarchy (which would improve their relations and improve their popularity, but anger the other parties and the Allies). Allow anti-Catholic/anti-Semitic policies through (which would improve their relations and improve their popularity, but anger Zentrum, DVP, DPP, the factions, Catholics, etc.).
    • Zentrum = Allow religious schools (which would improve their relations and improve their popularity, but anger various factions, KPD, DVP, DPP, and maybe the DNVP). Have a nationwide Concordat with the Holy See (which would improve their relations and improve their popularity, but anger various factions, KPD, DVP, DPP, and DNVP).
    • DVP = Tax cuts. Decrease tariffs. Improve relations with the Allies. Privatize state companies.
    • DPP = Hugs??
    • These would interactions could make the game more skill-based. It could also be used through 'Political Capital'.
  4. Longer Timeframe: Possibly going to 1934 or 1935. I am aware that it is currently planned to go to the end of 1933, but it would be nice to go even further.
  5. Long Mode: A mode where each month is two turns would allow for longer games. Personally, I like the idea of being able to play a game over a longer period. However, the cards would have to be rebalanced.
  6. More Ministry Cards: Right now, there is only one card associated with each ministry, excluding Finance, Economy, and arguably Foreign (if you count the changing options around reparations as a different card). However, all of these ministries could have cards that focus on a different aspect of the position. Here are some suggestions for what could be focused on in new cards or splitting old cards:
    • Labour =
      • Supporting Unions (Currently there)
      • Labour Policy (Setting minimum wage, interacting with the cooperative that you set up, workplace safety)
      • Strikes Against the State (Dealing with strikes in state companies, strikes during the depression, etc.) All of these could affect the economy, the support of the factions/parties.
    • Interior =
      • Crime and Punishment (Pretty much already there)
      • Dealing with bureaucracy (Purging reactionary elements, streamlining the civil service, subtly using it against your enemies, managing the press, etc.)
    • Finance =
      • Funding (Already there)
      • Economic Democracy (Already there)
      • Managing Debt
      • Funding other Ministries (Dealing with overspending in other ministries or other issues that require additional funding. You could accommodate the ministries, making things go smoother (if they're your party) or gain favor with them (if they are a coalition partner). Or you could sabotage them (anger the coalition partner and cause them to lose support).
    • Economic =
      • Economic Policy (Currently there)
      • Company Bankruptcies (Bail them out or let them fail)
      • Minor reforms (Minor changes that you can make prior to Black Thursday)
      • Manage State Companies (Will they be privatised, expanded, fulfil certain roles, etc)
    • Justice =
      • Reform (Currently there)
      • Constitutional Law (Attempt to alter the constitution, discussed below)
    • Foreign =
      • Reparations/Dealing with the Allies (Currently partially there, could be expanded to interact with Young Plan, Responding to Hoover's tariffs, etc.)
      • Soviet Union (Deal with KPD, trade, military, being antagonistic to increase support of bourgeoisie)
      • Trade with neighbors (Decrease tariffs, improve relations, German-Austrian Customs Union was possible in that period but rejected by the French)
    • Agriculture = ???
    • Reichswehr =
      • Military Funding (Increase or Decrease)
      • Military Loyalty (Bribes, Integrating the Reichsbanner into the military, etc.)
  7. More Campaign Cards: It would be important to have more campaign cards if the game was extended. These could be things like:
    • Campaigning with a certain Demographic (Maybe increase your popularity with them, but decrease with other groups)
    • State election (The possibility to campaign on certain issues)
    • Local Coalition (Who will we go into coalition or campaign with in a state election? Improve relations with a certain faction/party)
    • Local fight (Deal with a fight between different factions at a local level. Pick a faction to support)
  8. Constitutional Change: This could be an interesting end-game option that would allow the player to make changes to the Weimar constitution. Make your mark on the country and improve the country. It should be difficult and require reforms through the Justice Ministry. Maybe a 5% limit to get into parliament, economic reforms, centralising power, etc
  9. More Election Metrics (Late Game). Things like voter apathy, party scandals, and other factors have to accounted for in the game, especially the late game. People will gradually get sick of the SDP, even if they saved them for the depression, so that would be good to model in the game if it is expanded beyond 1935
  10. More Endings. There should be endings where the DNVP, DVP, or Zentrum finish the game extremely strong. They could Return the Monarchy, Instal a Dictatorship, or Reinforce a Conservative or Liberal Democracy

C. Unimportant

  1. Play as different parties?
  2. Different settings? (1925? 1918? Kaiserreich???)
  3. Party splits?
This ended up being a lot longer than intended. I'm so sorry
submitted by con-all to RedAutumnSPD [link] [comments]


2024.06.07 13:34 rrrb50 [PC] [20??] Top Down Racing Game that had weird artstyle of characters like Road Rash

Platform(s): PC
Genre: Racing
Estimated year of release: N/A
Graphics/art style: 2D, Top-Down Racing
Notable characters: N/A
Notable gameplay mechanics: You had tiny cars that you could upgrade and add spikes etc to
Other details: It was something me and my sister used to play alot on split screen, it was a racing game and had weird artstyle characters that had their own cars or maybe they were just in background I am not sure, but it was basically top-down, you had upgrades to your car and then it added maybe spikes and stuff to your car or you unlocked them after racing but it was something like that, its not Death Rally I used to play it back in 2008-2011 but it may have been released before that but I do remember it being a little 2D-2.5D ish
submitted by rrrb50 to tipofmyjoystick [link] [comments]


2024.06.07 03:54 versacemark Driving vs Abusing

Driving vs Abusing
First time owner of a wrx. First things first, I love the community, along with the forums that come with it, also the people are dope. I’ve owned this car for seven months now (5899 miles), outside of a remark muffled axle back, I have yet to do anything to the vehicle in terms of performance.
I drive this car like a grandma on basic commuting, but then on back roads and certain parts of freeways, I absolutely let loose. and by let loose, I mean, reving it to the limiter, downshifting/rev matching, heavy braking, etc. One thing I can say after driving Si’s after years of working at a dealership and driving friends cars, these cars don’t like sitting at the same RPM as the vtecs do, which is understandable. Not trying to compare the two.
I’m posting here because I enjoy this car, and I enjoy to actually “drive it”, which is why I bought it. I don’t dump the clutch, I don’t “launch” the car. What is this forums input on abusing versus “driving” the wrx for its intended purposes.
I bought this car to drive it and enjoy it. I want to enjoy every horsepower to its maximal potential meaning rev/exhaust the engine and not worry about driving into a ditch while being an adult about it. what’s the purpose of buying a $34,000 brand new street configured rally car, just to drive it like a baby so you don’t mess up the transmission or other components.
submitted by versacemark to wrx_vb [link] [comments]


2024.06.07 03:00 Acceptable_Ask4858 Rally Coilovers for my 2006 wrx

I have a 2006 wrx that I’m wanting to make into a rally car and I’m looking for a set of coilovers for rallying. I’m on a super tight budget and I was wondering if anyone knew where to get some
submitted by Acceptable_Ask4858 to WRX [link] [comments]


2024.06.07 01:03 SelectionOptimal7348 Abra-Crypto-Dabra! Become a Donation Wizard with Our Bitcoin Donate Button

Abra-Crypto-Dabra! Become a Donation Wizard with Our Bitcoin Donate Button
https://www.bitcoinqrcodemaker.com/donate-button/
Ladies and gentlemen, witches and wizards of the digital realm, gather 'round! If you’ve ever dreamt of conjuring up donations like a sorcerer summoning spells, then you’re in for a magical treat. Today, we’re diving into the enchanting world of accepting crypto donations with the flick of a wand—or rather, a click of a button. Welcome to the mystical domain of our Bitcoin donate button app, where the only incantation you need is "click here"!
Prepare your potions and dust off your spell books as we embark on a journey through the arcane arts of Bitcoin donations, filled with wonder, whimsy, and just the right amount of wizardry. So, without further ado, let's cast our first spell!
Chapter 1: The Magical World of Crypto Donations
Once upon a time, in a land not so far away, charities and nonprofits relied on the old-fashioned methods of donation collection. Coins clinking in jars, checks written with quills (or pens, if we’re being modern), and credit card transactions that felt about as fast as a snail’s pace. But then, like a comet streaking across the night sky, Bitcoin appeared.
Bitcoin, the mystical digital currency that operates free from the clutches of banks and borders, offers a new way for people to support their favorite causes. No more dealing with currency exchange rates or transaction fees that nibble away at the donation like a pesky gnome. With Bitcoin, donations are as seamless as a magic carpet ride.
Chapter 2: Summoning the Bitcoin Donate Button
Enter the Bitcoin donate button, the wizard’s staff of the crypto donation world. With a simple spell (okay, maybe just some easy steps), you can embed this powerful button onto your website, transforming it into a portal of generosity. But what’s the secret behind this magical button? Let's unlock the mystery.
Our Bitcoin donate button app is designed to be as user-friendly as a spell book for first-year Hogwarts students. Here’s how it works:
  1. Download the App: Start your journey by visiting Bitcoin Donate Button and downloading our app. It’s as easy as finding Platform 9¾!
  2. Customize Your Button: Choose from a variety of enchanting designs to match the aesthetic of your website. Whether you’re running a nonprofit, a blog, or a cat sanctuary (because who doesn’t love magical cats?), there’s a style to suit your needs.
  3. Generate Your QR Code: Every wizard needs their wand, and your donate button needs its QR code. Our app generates a unique QR code that links directly to your Bitcoin wallet, ensuring donations are sent straight to your vault—err, account.
  4. Embed the Button: With a wave of your hand (or a copy-paste), embed the button on your site. And just like that, you’re ready to accept crypto donations faster than you can say “Wingardium Leviosa.”
Chapter 3: The Enchanting Benefits of Crypto Donations
Now that you’ve summoned your Bitcoin donate button, let’s explore the magical benefits it brings. Accepting crypto donations isn’t just about being trendy; it’s about harnessing the power of blockchain sorcery for good.
  1. Global Reach: Just like how a wizard can travel the world with a single spell, crypto donations allow you to tap into a global network of supporters. No matter where your donors are, they can contribute to your cause with ease.
  2. Security and Transparency: Bitcoin operates on a blockchain, a spellbook of transactions that’s secure and transparent. This means you can trace every donation back to its source, ensuring accountability and trust with your donors.
  3. Lower Fees: Traditional payment methods can be like a greedy dragon, hoarding a portion of your donations in the form of fees. Bitcoin transactions, however, are typically much cheaper, meaning more of each donation goes directly to your cause.
  4. Fast Transactions: Remember the days of waiting for checks to clear? With Bitcoin, donations are processed faster than a Nimbus 2000 in a Quidditch match, making funds available almost immediately.
Chapter 4: Spreading the Word – The Modern-Day Wizard’s Marketing
What’s a wizard without their network of fellow magic enthusiasts? Once you’ve set up your Bitcoin donate button, it’s time to spread the word and rally your supporters. Here are some spellbinding tips:
  1. Social Media Sorcery: Use platforms like Twitter, Instagram, and Facebook to announce your new Bitcoin donation option. Share enchanting graphics and posts explaining how easy it is to donate with crypto.
  2. Newsletter Enchantments: If you have a newsletter, dedicate a section to educating your subscribers about Bitcoin donations. Include step-by-step instructions and highlight the benefits.
  3. Website Wizardry: Feature your Bitcoin donate button prominently on your homepage. Create a dedicated page explaining the process and benefits of donating with Bitcoin.
  4. Engaging Content: Create blog posts or videos about the magic of Bitcoin and how it’s transforming donations. Share success stories and testimonials from donors who’ve embraced the crypto wave.
Chapter 5: The Future of Crypto Donations – A Magical Outlook
As we look to the horizon, the future of crypto donations shines brighter than a phoenix’s feather. More charities and nonprofits are discovering the benefits of accepting Bitcoin, and donors are increasingly eager to support causes they believe in through digital currencies.
By adopting our Bitcoin donate button, you’re not just staying ahead of the curve; you’re embracing a new era of philanthropic magic. Whether you’re fighting for environmental conservation, supporting education, or saving mystical creatures (looking at you, cat sanctuaries), crypto donations offer a powerful tool for amplifying your impact.
So, fellow wizards, the time has come to cast your spell and unlock the true potential of your cause. With our Bitcoin donate button, you’ll harness the magic of crypto and transform the way you receive support.
Ready to become a donation wizard? Visit Bitcoin Donate Button and start your enchanting journey today. May your donations flow like a river of liquid luck, and may your cause shine as bright as a Patronus in the night!
submitted by SelectionOptimal7348 to BitcoinQR [link] [comments]


2024.06.06 21:18 anas6768 Nvidia hits $3tn and surpasses Apple

Nvidia's market value has surged past $3tn (£2.3tn), raising the chipmaker along with Apple to become the world's second most valuable company.
submitted by anas6768 to u/anas6768 [link] [comments]


2024.06.06 14:37 gutterboy So Happy to (re)Join the Team

So Happy to (re)Join the Team
My first car was a 1998 Impreza 2.5 RS. Loved it to death despite its limitations. Lasted till 2012 before selling when it needed some major repairs and I was in NYC so didn’t really need a car. From there, moved upstate but family priorities determined the leases, but stayed in the Subaru family: Crosstrek, Base Impreza, Forester, Forester, and now Forester Wilderness edition which my wife and I both love.
I’ve been driving a Ford Transit Van for the last three years as a work and personal vehicle. Sooooo, imagine the Cheshire Cat-ass grin on my face yesterday when I finally got to drive home in the 24’ WRX. What an absolute joy. The steering is so sharp. Love it. Even staying below 4k RPM she is still a blast. Gonna have rally blue balls for the next 940 miles, but it is so great to have the joy of driving back in my life. Driving fun back roads was always my favorite way to de-stress and it was absent for far too long. I have been habitually placing my hand on an automatic shifter stick for 12 years with my brain still conditioned for a MT gear change. What a fun car. Thanks for all the FAQ info!
submitted by gutterboy to WRX [link] [comments]


2024.06.05 16:48 StevenToast81 2007 Impreza WRX Wagon

I own the following car and looking to gauge a price as I need to sell it (relocation). Reason why I am posting/asking is that there are very very few of these that come up for sale here in Canada, thus its hard to put a figure on it. As I type this, I cannot see another 2006/07 WRX wagon for sale on the Autotrader.ca in the whole of Canada.
2007 Subaru Impreza WRX Wagon (Hawkeye) - in World Rally Blue/cloth interior
5-speed manual
148k (91k miles).
Original Canadian car
Heated seats,. heated washer jets.
Clean Carfax.
Very little rust and garaged during winter.
No problems at all with the car
(+spare set of original wheels, with winter tires, OEM roof rack as well)
In the last 12k/3 years or so I've replaced / maintained the following:
Timing belt, water pump, pulleys, all 4 wheel bearings, brake dust shield, shocks, springs (USDM pink STI wagon springs + alignment), bump stops, strut mounts, brand new brake callipers all round (OEM), discs & pads + hoses, radiator, spark plugs, PCV valve, ARB links, o2 sensors, tie rods etc etc. + lots more. I've basically replaced part worn things or simply preventative maintenance.
Also Cobb CAT back exhaust (i have the original system as the hanger snapped/rusted). + various oil changes (engine, gearbox, diff) and new filters)+++
So what's the general opinion on value for a well maintained WRX wagon (in Canada)?
Thanks
submitted by StevenToast81 to subaru [link] [comments]


2024.06.05 16:46 StevenToast81 Impreza WRX Wagon - What's it worth (in Canada)

I own the following car and looking to gauge a price as I need to sell it (relocation). Reason why I am posting/asking is that there are very very few of these that come up for sale here in Canada, thus its hard to put a figure on it. As I type this, I cannot see another 2006/07 WRX wagon for sale on the Autotrader.ca in the whole of Canada.
2007 Subaru Impreza WRX Wagon (Hawkeye) - in World Rally Blue/cloth interior
5-speed manual
148k (91k miles).
Original Canadian car
Heated seats,. heated washer jets.
Clean Carfax.
Very little rust and garaged during winter.
No problems at all with the car
(+spare set of original wheels, with winter tires, OEM roof rack as well)
In the last 12k/3 years or so I've replaced / maintained the following:
Timing belt, water pump, pulleys, all 4 wheel bearings, brake dust shield, shocks, springs (USDM pink STI wagon springs + alignment), bump stops, strut mounts, brand new brake callipers all round (OEM), discs & pads + hoses, radiator, spark plugs, PCV valve, ARB links, o2 sensors, tie rods etc etc. + lots more. I've basically replaced part worn things or simply preventative maintenance.
Also Cobb CAT back exhaust (i have the original system as the hanger snapped/rusted). + various oil changes (engine, gearbox, diff) and new filters)+++
So what's the general opinion on value for a well maintained WRX wagon (in Canada)?
Thanks
submitted by StevenToast81 to subaruimpreza [link] [comments]


2024.06.04 22:26 AlfredTheJones Body of a woman is discovered by the side of the road; Investigation finds out that she died due to bleeding caused by uterine hemorrhage and that she was dragged to the place where she was found- Who was the Muskogee County Jane Doe? (2006)

Hello everyone! As always, thank you for all your comments and votes under my last post about Charlotte Lester- I hope that she will be found soon and save.
Today I'd like to highlight a case of a Jane Doe.
DISCOVERY
On the 27th of April, a body of a woman was discovered in Webbers Falls, Muskogee County, Oklahoma, USA. She was spotted by a passerby traveling down a county road about a half-mile west of Ross Road. The woman was found in a ditch beside the gravel road in the morning hours, and investigation has concluded that she has been placed there when she was already dead at around midnight, meaning that she has been deceased for about 12 hours. Marks either on her body or on the ground (it's not clear) indicated that she has been dragged to the spot and placed, not dumped or thrown from a car. She was in a semi-seated position, clutching a bloody towel over her lower abdomen. No ID was found on her body or near her. There were no signs of sexual assault or other type of struggle on her body.
Her cause of death was intense vaginal hemorrhage, believed to be caused by either a botched abortion or a miscarriage, which happened in the first trimester of pregnancy. Jane's exact ethnicity isn't known to this day; Earliest reports said that she was Hispanic, but nowdays it's believed that she could've been Native American (Oklahoma is home to the Muscogee Nation), White (specifically Greek), South Asian or mixed. She was believed to be 20-40, but more modern estimates say that she was most likely in her 30s. She was estimated to be 5' 3"(63 inches / 160 cm) and about 150 lbs (68 kg). Jane's hair was brown with a reddish tint, and about 4-6 inches (10-15 cm) long; Her eyes were also brown. Her ears were pierced twice, but she wasn't wearing any earrings. She had a scar below umbilicus and one scar on right shin that showed suture marks. Jane was wearing a white long-sleeve turtle neck, a sports bra, black jogging pants with double white stripes on outside of legs, yellow pedal pushers/capris, panties, a pair of socks, two leather bracelets and also bracelets made out of cloth and elastic. Her dentals, fingerprints and DNA are all available- her fingerprints were ran through a database, but they didn't lead to her identification, meaning that she had no criminal history.
CONCLUSION
Due to the fact that Doe was dragged to where she has been ultimately found, it means that another person was involved in her death, or at least in placing (since it can't really be called hiding) her body. It leads me to believe that whatever happened to Jane, it had to be at nefarious in at least some way, and it wasn't a case of a woman having a natural miscarriage and dying by accident/lack of proper medical care by herself.
A common theory is that Jane was a victim of a botched abortion- she had the procedure done illegaly and improperly, which lead to her bleeding out to death, and one or more of the people involved got rid of her body. In 2006, abortion in the first trimester was legal in Oklahoma thanks to Roe v Wade, but in 2014, the state only had three abortion clinics (I'm not sure how it was in 2006). There's a chance that Jane had to resort to a back-alley abortion due to not having access to a proper clinic.
Another theory was that Jane was in the US illegally, which is why she or people she was with didn't reach out to a proper medical facility in case of a miscarriage. It's also possible that she was exploited in some way too, so she mattered little to whoever was using her. There's also a theory that she might've been a domestic abuse victim, but there's no info on if she had any bruises or other trauma on her body.
I believe that there's a high chance that Jane will be identified soon. Her DNA is available, so doing her genetic genealogy is a matter of time and funds.
This case has moved the local community- Jane was about to be buried in a pauper's grave due to no family or friends stepping up and identifying her, but a local couple has funded a proper grave for Jane, and dozens of people showed up to her funeral. She's currently resting at the New Hope Cementary in Hulbert, Oklahoma. A part of her inscription says "FOUND IN FOREVER'S PEACEFUL SLEEP / KNOWN ONLY TO GOD, LOVED BY STRANGERS".
If you have any info about Jane Doe's identity, contact the Muskogee County Sheriff's Office at (918) 687-0202 (case number 12042706-1).
SOURCES:
  1. doenetwork.org
  2. NamUS.gov (includes facial reconstruction)
  3. oklahoman.com
  4. newson6.com
  5. findagrave.com (includes a non-graphic post mortem photo)
Jane Doe's websleuths.com thread
submitted by AlfredTheJones to UnresolvedMysteries [link] [comments]


2024.06.04 09:49 Biimoee Sim racing on Linux?

Hello everyone, I'm getting my first pc soon and I'm really excited. But I won't be able to play directly because I'll need to buy a graphics card and some ram.
The pc has mx Linux installed on it. I'd like to stay on Linux but maybe on another distro. From what I've seen, gaming on Linux is now really easy and most games are playable on Linux. But my fear is more about all the peripherals. I'm currently playing on Xbox one with a G920 and I'd like to play with it on my PC. Does peripherals work well on Linux, or is it not that easy ? I'd also like to buy a Aliexpress ebrake in some time and maybe a shh shifter once, and even change of wheel if I have the money in the future. Will these peripherals work too? Also I'd like to use sim hub with my old phone but unfortunately I don't think that's possible on Linux. I'll be playing mostly beamng drive and modded assetto corsa, and also farming simulator and dirt rally
So do you think I will have no problem on Linux, or I'd better play racing games on windows ? Thanks for your help everyone!
submitted by Biimoee to simracing [link] [comments]


2024.06.04 06:09 Common_College7971 Tennis games

I finally bit the bullet and spent way too much. I initially did not like the game. It is crazy how much cleaner NBA 2k graphics are when it’s the same company. I think the graphics/mechanics in Tennis World Tour 2 (2020) are more realistic. It felt like this was an old game with a new skin put on. This being said, I am enjoying the game. I think the shotmaking has been fun and the rallys are long. I am getting new wifi so we’ll see how much better online is. I have enjoyed playing against mostly the computer so far and using some of Roger’s mechanics as well and mcenroes serve and volley. Adding more players would be great. I’d love to hear any thoughts on this.
submitted by Common_College7971 to TopSpin2K [link] [comments]


2024.06.03 23:30 Cephalomagus 2024 Season 3 Release Notes [Pre-Release Edition]

iRacing has posted the Pre-Release Edition of the 2024 Season 3 Release Notes!
Find them below, or on the iRacing Forums here: https://forums.iracing.com/discussion/62937/2024-season-3-release-notes-pre-release-edition#latest

2024 Season 3 Release Notes [2024.06.03.01]

The iRacing 2024 Season 3 Release Build is here! This release includes new content, upgrades, and fixes for 2024 Season 3, which officially starts on June 10th at 0000 UTC! iRacing adds two new GT3 cars, the Chevrolet Corvette Z06 GT3.R and the Ford Mustang GT3. We’ve also added a two-for-one deal with the new Street Stock - Casino & Eagle - two cars included in the same package! The iRacing map expands with three new pins: Circuito de Navarra (3 configs), Oswego Speedway (2 configs, Dirt Oval coming soon!), and Sachsenring. We’ve also added a new track configuration to Indianapolis Motor Speedway that matches how the circuit is raced in NASCAR.
As for features, we have BIG NEWS! This release will fully implement the New Damage Model on ALL VEHICLES in the entire service! That’s right, every single car will now benefit from the improved physics and visual experience brought by using the New Damage Model. A few vehicles have received special attention with this release, including the Porsche 911 GT3 Cup (992) and the NASCAR Trucks Series Trucks. The Porsche has been updated to the latest available technical specifications, while the NASCAR Trucks Series Trucks have received significant updates and improvements based on research performed in partnership with NASCAR, as well as extensive computational fluid dynamics (CFD) analysis.
The iRacing application is also becoming fully featured with this release, with the addition of some long-awaited Stats and Results improvements: the Driver Leaderboard and Lap Charts & Lap Graphs. We are also rounding out the New Racer Onboarding experience by adding Sports Car as an option.
If you haven’t had enough to drink yet, you’re in luck - TEN additional vehicles are rain-ready, including the entire GT4 Class! And finally, all new content arrives AI-enabled. Get in gear and prepare for iRacing 2024 Season 3!
Season highlights include:
Visit our 2024 Season 3 features page here: https://www.iracing.com/seasons/2024-s3/
Full 2024 Season 3 Release details are below.

iRACING:

Legacy Membersite

  • The Legacy Membersite (the classic and original members.iracing.com) has received an overhaul with the 2024 Season 3 Release. Functionality has been updated to focus entirely on Account Management and Support. From here, you can also launch iRacing WEB, the iRacing interface that operates within a Web Browser window and has extensive functionality.
  • The Login page now authenticates using the same method used by the iRacing application for improved consistency.
  • You can still download the iRacing software from this page.
  • Any bookmarks saved for the existing Legacy Membersite will automatically launch iRacing WEB and take you to the same place.

iRacing WEB

  • While using iRacing WEB, the URL displayed for the page now dynamically updates. For example, you can copy and paste Race Results or Series Info to a friend.

New Racer Onboarding

  • A new third path, Sports Car, has been added to the New Racer Onboarding!
  • - - Members may now select from any asphalt racing disciplines for their intro to iRacing.
  • - - As part of this change, the Global Mazda MX-5 Cup is now REQUIRED content to download.
  • As an existing Member, you can re-run the New Racer Onboarding by resetting the option in your Settings.

General

  • Colors and height of the window title bar have been updated.

Local Service

  • The “_useipv6.txt” and “_usesteam.txt” files have been moved to the Member’s AppCache directory (%LOCALAPPDATA%\).
  • - - We have also updated the process for searching your file structure to find a few important files, including: the “/update” folder, the “_useipv6.txt” file, and the “_useSteam.txt” file. This should improve consistency when launching iRacing.

Time Attack

  • Fixed an issue where Time Attack would not launch because another SIM process was already running. Now, only one instance of iRacing will be launched.

AI Racing

  • The AI Racing Series page is now divided into a top and bottom section. The top section displays AI Series that you are currently running (My Seasons), while the bottom section displays an array of Official iRacing AI Season Templates. You can select to copy and start running in any of these Official Templates or make adjustments to make it your own. Once you begin running an Official Template, it will appear in the My Seasons section.
  • - - The Official iRacing AI Season Templates will always remain at the bottom as a resource for you, and we have plans to expand these offerings. With 2024 Season 3, there are six Official iRacing AI Season Templates.
  • Fixed an issue where attempting to Create or Delete an AI Season does not apply the selected action.

Stats

  • The Stats page now includes a new third tab, Driver Leaderboard.
  • Driver Leaderboard is a searchable database of ALL Drivers on iRacing.
  • - - You can search by Driver Name and see a wealth of knowledge about drivers.
  • - - You can take related actions with the drivers displayed, such as adding them as a Friend.
  • Team Series Stats are now available!

Results

  • Three long-requested features have finally arrived in the Results screen for events: the iRacing Event Log, Lap Graph, and Lap Chart!
  • - - The iRacing Event Log displays a detailed table of all race control events that occurred during the event.
  • - - The Lap Graph displays the event’s progression and key data in a graphical form.
  • - - The Lap Chart displays the event's progression and key data in a highly detailed chart.
  • - - - - Events longer than 100 Laps must be downloaded as a .CSV file - they will not appear in a user-friendly state.

Store

  • A new “First Purchase” discount of 10% is now automatically applied to a Member’s very first full-price content purchase.
  • - - Content purchases include car(s) and/or track(s). If a Member’s first purchase earns a greater discount, then the greater discount amount is used instead of this one-time-only 10% discount.

Car Classes

  • The Chevrolet Corvette Z06 GT3.R and Ford Mustang GT3 have been added to the IMSA23 and GT3 car classes. The Ford GT GT3 car has been removed from the GT3 class.

Paint Shop

  • Heusinkveld sponsor logo updated.
  • Fixed an issue where lighting could sometimes not appear in the Paint Shop.

SIMULATION:

Race Servers

  • Fixed a Race Server crash that could occur when a vehicle’s physics parameters reach unrealistic values (zippy).

iRacing Weather System

  • New rain-ready vehicles:
  • - - GT4 Class Cars are now rain-ready! These cars now have a rain tire compound available for selection and use. This includes the following vehicles:
  • - - - - Aston Martin Vantage GT4
  • - - - - BMW M4 GT4
  • - - - - McLaren 570S GT4
  • - - - - Mercedes-AMG GT4
  • - - - - Porsche 718 Cayman GT4 Clubsport MR
  • - - Chevrolet Corvette Z06 GT3.R
  • - - Ford Mustang GT3
  • - - Global Mazda MX-5 Cup
  • - - Ligier JS P320
  • - - Porsche 911 GT3 Cup (992)
  • Race Control Related Improvements & Adjustments:
  • - - The algorithm that determines if the track is wet or dry has been updated to better account for the current and trend in rainfall rate. This helps Race Control call the track dry faster once the rain has stopped and the track has dried out enough, and also call the Session wet a bit later if the rainfall is light, or sooner if it is raining hard.
  • - - The threshold for transitioning from “wet” to “dry” session has been reduced. This change governs rain rules and the usage of rain lights - the system should also err on the side of caution and not make the call too early.
  • Tire Related Improvements & Adjustments::
  • - - Adjusted how wet gravel and sand operate with tires to reduce the hopping effect that can occur at speed.
  • - - Water spray displacement has been updated to match visual particles better.
  • - - The algorithm for car tires clearing water from their paths has been updated slightly.
  • Rain Calculation Related Improvements & Adjustments:
  • - - The maximum allowable rainfall rate for all weather types (Static, Realistic, and Timeline) has been marginally reduced. This will be the new maximum rainfall rate. This change is in accordance with tire development to improve the overall rain racing experience.
  • - - Some algorithms for updating the dynamic track state based on weather conditions have been updated.
  • Wet Track Related Improvements & Adjustments:
  • - - Calculations for determining water content off of the racing surface have been improved, which will particularly improve tire interaction on drying tracks.
  • - - Adjusted the code which manages the track surface parameter changes between Sessions (such as Qual to Race) to better account for the time change and weather changes over that time.
  • Graphics Related Improvements & Adjustments:
  • - - Rain spray particle counts have been optimized for various viewing distances.
  • - - Increased the maximum angle for rainfall based on camera velocity.
  • - - Windshield rain particle effects and textures have been updated.
  • - - Windshield condensation textures have been updated.
  • - - Raindrop textures have been updated.
  • - - Improved the rendering code for mapping rain particles.
  • - - Improved the rendering process for water spray and tire puffs.
  • Audio Related Improvements & Adjustments:
  • - - Ambient rain sounds have been added for rainfall on pit crew canopies.
  • Bug Fixes:
  • - - Fixed an issue where some cars could end up with a mix of rain tires and dry tires due to poorly timed pit commands by the driver.
  • - - Fixed an issue where the wind direction could have loaded incorrectly in Replays.
  • - - Fixed some inconsistencies that could occur when weather parameters were transitioned across Sessions within the same event.
  • - - Rainfall is now appropriately blocked from falling onto surfaces underneath bridges and overpasses.

Tires

  • The method by which tires detect the wetness of off-track surfaces has been adjusted to fix an issue where tires dipped in gravel or sand were producing unrealistic spikes in tire pressure.
  • Reduced the effects differences in tire pressure and temperature have on how tires react to entering gravel and sand surfaces.
  • For opponent cars, an issue was fixed where sometimes the tire compound in use was displayed incorrectly.
  • Fixed an issue where wheelspin on wet and soft surfaces raised tire temperatures dramatically.

Oval Racing

  • As part of the Oval Refresh Project, some asphalt oval track surface parameters have been tuned.
  • Some extremely minor heat and grip adjustments have been made to oval racing track surfaces.

Dirt Racing

  • The tire wear rate for dirt tires has been reduced by about 25%.

AI Racing

  • AI Racing is now available with the following four additional vehicles:
  • - - Chevrolet Corvette Z06 GT3.R
  • - - Ford Mustang GT3
  • - - Street Stock - Casino
  • - - Street Stock - Eagle
  • AI Racing is now available with the following additional seven tracks and configurations:
  • - - Circuito de Navarra - Speed Circuit, Speed Circuit Medium, & Speed Circuit Short
  • - - Indianapolis Motor Speedway - Oval
  • - - Oswego Speedway - Oval & Mini Oval
  • - - Sachsenring
  • AI Drivers have passed their swimming tests and are ready to captain the following vessels in rainy weather:
  • - - GT4 Class Cars (Aston Martin Vantage GT4, BMW M4 GT4, McLaren 570S GT4, Mercedes-AMG GT4, & Porsche 718 Cayman GT4 Clubsport MR)
  • - - Chevrolet Corvette Z06 GT3.R
  • - - Ford Mustang GT3
  • - - Global Mazda MX-5 Cup
  • - - Ligier JS P320
  • - - Porsche 911 GT3 Cup (992)
  • AI Drivers have received additional specialized training for driving the following vehicles:
  • - - GT4 Class Cars
  • - - GTP Class Cars
  • - - NASCAR Truck Series Class Trucks
  • - - TCR Class Cars
  • - - Global Mazda MX-5 Cup
  • - - Ligier JS P320
  • - - Porsche 911 GT3 Cup (992)
  • - - SRX
  • - - Super Formula Lights
  • AI Drivers have received additional racing training at the following tracks and configurations:
  • - - Autodromo Jose Carlos Pace (ALL Configs)
  • AI Drivers have received additional specialized wet driving training at the following tracks and configurations:
    • - Circuit de Spa-Francorchamps (ALL Configs)
    • - Daytona International Speedway - Road Course
    • - Lime Rock Park - Classic, and Grand Prix
    • - Mount Panorama Circuit
    • - Okayama International Circuit - Full Course
    • - Oulton Park Circuit - International
    • - Road Atlanta - Full Course
    • - Sebring International Raceway - International
    • - Virginia International Raceway - Full Course
    • - WeatherTech Raceway Laguna Seca
  • AI Drivers have completed their quarterly educational courses for the 2024 Season 3 Release. This session’s curriculum included the following classes and research materials:
    • - Balancing Understeer, Throttle Backoff, and Juggling Pins
    • - OVAL-300: Superior Superspeedway Racing Lines
    • - Blow the Man Down & 49 Other Sea Shanties for Rain Racing
    • - 360 Degrees of Perfection - A Guide to Steering (Updated for 2024!)
    • - Racing with Umbrellas and Other Top Secret Rain Racing Techniques
    • - Commitment in Relationships and Push-to-Pass
  • Several bug fixes have been made for AI Vehicles, including:
    • - Fixed an issue where AI Vehicles were not always throwing dust and marbles correctly.
    • - Fixed an issue where skidding AI Vehicles generated far greater amounts of tire smoke than appropriate while on wet surfaces.
    • - Fixed an issue where AI Vehicles’ engine oil temperatures could reach atomic levels when racing with damage disabled, which could cause the Simulation to crash.

Heat Racing

  • Fixed a bug in Heat Racing that could cause problems if the entire field was selected to advance to the Feature from Qualifying, thus eliminating all Heat races.

Physics

  • Rolling drag parameters for off-track surfaces have been tuned for improved realism.
  • Some additional protections for unrealistic physics values for friction torque, wheel and rim velocities, and spring rates have been added to prevent “zippy” events.

New Damage Model

  • The long-awaited day has finally come - The New Damage Model is now available and enabled on ALL vehicles in the entire iRacing catalog! The New Damage Model is now the only damage model!
  • The New Damage Model has been enabled on the following additional vehicles:
  • - - Chevrolet Corvette Z06 GT3.R
  • - - Ford Mustang GT3
  • - - Street Stock - Casino
  • - - Street Stock - Eagle
  • - - Rallycross Cars (Ford Fiesta RS WRC, Subaru WRX STI, VW Beetle GRC, and VW Beetle GRC Lite)
  • - - Stock Car Pro Series Class Cars (Chevrolet Cruze, and Toyota Corolla)
  • - - V8 Supercars - 2019 (Supercars Ford Mustang GT, Supercars Holden ZB Commodore)
  • - - [Legacy] NASCAR Xfinity Series Cars (Chevrolet Camaro - 2014, Ford Mustang - 2016, and Toyota Camry - 2015)
  • - - [Legacy] V8 Supercars - 2014 (Ford FG Falcon, and Holden VF Commodore)
  • - - Audi 90 GTO
  • - - Chevrolet Corvette C7 Daytona Prototype
  • - - Formula Renault 3.5
  • - - Legends Ford '34 Coupe
  • - - Legends Ford '34 Coupe - Dirt
  • - - Legends Ford '34 Coupe - Rookie
  • - - McLaren MP4-30
  • - - Nissan GTP ZXT
  • - - Pontiac Solstice
  • - - Pontiac Solstice - Rookie
  • - - Radical SR8
  • - - Ruf RT 12R (AWD, C-Spec, RWD, and Track)
  • - - Silver Crown
  • - - Sprint Car
  • - - Williams FW31
  • - - [Legacy] BMW Z4 GT3
  • - - [Legacy] Ferrari 488 GT3
  • - - [Legacy] Mazda MX-5 Cup & Roadster - 2010
  • - - [Legacy] Mercedes-AMG GT3
  • - - [Legacy] NASCAR Nationwide Chevrolet Impala - 2012
  • - - [Legacy] Pro Mazda
  • - - [Legacy] Riley MkXX Daytona Prototype - 2008
  • - - [Legacy] V8 Supercar Ford Falcon - 2009
  • Going forward, The New Damage Model will simply be referred to as the Damage Model.
  • The “Original/Old Damage Model” is now completely unavailable.

Graphics

  • Regarding the frequent 20xx Series GPU crashes introduced with the 2024 Season 2 Release:
  • - - iRacing remains committed to finding and implementing a solution. We are working directly with Nvidia engineers who have been able to reproduce the issue. This has provided them with leads internally, and they remain under active investigation. We plan to take any actions necessary once we have a clear plan of action with their support.
  • GPU particles are now enabled by default and may not be disabled via the “renderer.ini” files options.
  • The ability to disable Soft Particles has been removed as an option. Other features are already using this rendering process, so there is no benefit to turning them off.
  • The shader processing for tires has been updated to better utilize the environment around the car for elements such as reflections and lighting.
  • All vehicle glass shaders have been recompiled to improve the darkening effects.
  • Windshield darkening shaders for weather have been updated.
  • Updated wiper effects parameters on various cars.
  • Refactored a method of sampling normals.
  • Driver head and face textures have been optimized.
  • Improved driver model and texture level of detail.
  • Updated some PopcornFX code parameters for stability.
  • Fixed an issue with SSAO processing at long distances, causing swimming shadow artifacts on distant scene objects.
  • Fixed an issue where some environment textures could appear splotchy.
  • Fixed an issue where dirt and rubber particle effects could appear at the wrong size for non-rain-ready cars.
  • Fixed an issue with fireworks’ smoke colors.
  • Fixed an issue where trackside camera-people could become demonically possessed, causing them to contort while trying to look in several directions at the same time. Be gone, Pazuzu!

Audio

  • Fixed a crash issue when the XAudio device fails.
  • Fixed an issue where the Simulation could crash if the audio device selected for use was a PS4 Headset.

Spotter

  • The Portuguese-Guto_Colvara Spotter Pack has been updated.
  • - - Obrigado, Guto!
  • The Spanish-Ari_Cejas Spotter Pack has been updated.
    • - Gracias, Ari!
  • The Spotter Pack validation process has been updated.
    • - This process runs to verify if spotter calls are missing from a loaded Spotter Pack and fills them in with the default spotter if it finds any.

Controls

  • The latest Fanatec FullForce API has been enabled.
  • The Logitech TrueForce API has been updated.
  • Support for Simagic 360 Hz mode has been added.
  • - - This feature requires SimPro Manager 2.0.338 or newer.

Chat

  • Some chat macros with quotes from Mister T of the A-Team have been replaced with more polite and universal phrases.
  • - - We pity the fool who never used these!

Cameras

  • Fixed a potentially world-ending event that could occur whenever an opponent car left the world if your active camera was still inside it.

Options

  • Changed the method used to write “.ini” files to disk. The Simulation will now write the new data to a “.tmp” file. If this is successful, it will remove the previously existing “.ini” file, and then change the file-type of the “.tmp” file to an “.ini” file.
submitted by Cephalomagus to iRacing [link] [comments]


2024.06.02 09:08 FancyInvestment397 SkyCrown Casino Review [Updated June 2024]

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The royal treatment continues with a third deposit bonus of 75% up to $300. To claim this reward, you must deposit at least $30 using a SKY3 bonus code. Like the first and second deposit bonuses, this promo also features 75 free spins on Pragmatic Play’s Gates of Olympus. If this game isn’t available, you can play BGaming’s Gold Rush with Johnny Cash.

Live casino welcome bonus

Are you a fan of live dealer games? Play your favorite titles and claim a 1% welcome rakeback on wagers not exceeding $1,500. The maximum weekly rakeback is $1,500 after depositing at least $75. Keep in mind that the rakeback is paid in actual money, meaning you don’t have to meet any wagering requirements.

High roller bonus

SkyCrown has a 50% up to $2,000 high roller welcome bonus for those who like playing big. This bonus is only available on your first deposit of at least $1,000 using the HIGH5 promo code. But there’s a catch. You must meet a 40x playthrough requirement within five days of receiving the bonus.

Friday cashboost rally

This site promises to reward you with 20% cashback on your weekly deposits to have even more fun. You only need to top up your account from Monday to Thursday to receive the 20% cashback up to $1,000 every Friday. Note that the deposit amount during the specified period must be $200+. You must also meet a 40x rollover rate before cashing out.

SkyCrown freespin spree

SkyCrown also offers a Free spin package that allows players to earn bonus spins every week after wagering at least $500 on any 3oaks or Redgenn games from Tuesday to Wednesday. Remember that your bonus spins will increase with a bigger bet amount.
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Crypto cashback

This platform allows you to deposit funds using multiple cryptocurrencies. If you’re a crypto player, you can claim 10% cashback of up to 1,000 USDT on net losses recorded on live dealer games and slots. The cashback bonus is calculated from Tuesday 00:00 UTC to Monday 23:59 UTC and is paid out every Tuesday at 18:00 UTC. Also, this bonus doesn’t have any wagering requirements.

Regular live casino bonus

Keep playing your favorite live dealer games and stand a chance to claim 10% of your losses in no-wagering funds every Wednesday. This cashback bonus is calculated on your losses from Wednesday 00:01 UT to Tuesday 23:59 UTC. However, you must use your live casino welcome offer to claim this reward.

50 Free spins every Monday

Start your week off with a bang! Every Monday, you can deposit at least $30 with a SKY1 code to pocket 50 free spins on Gamebeat’s Witch Treasures slot. This bonus is available if you made at least a single deposit the previous week and must have a withdrawal-to-deposit ratio exceeding 70%.

50% Friday bonus

SkyCrown invites you to deposit at least $30 on Fridays to claim the 50% match bonus up to $150. To qualify for this weekly bonus, you must deposit funds using an SK5Y code and have a withdrawal-to-deposit ratio exceeding 70%. Also, you must meet a 40x rollover requirement to withdraw this bonus.

Huge Sunday bonus

Lastly, you can enjoy a super Sunday at this casino with 50 free spins after depositing at least $30 with an S50 promo code. The free spin winnings have a 30x wagering requirement, and the bonus is applicable on the following games:
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  • Alien Fruits
  • Gold Rush with Johnny Cash
  • Gemhalla
  • Wild Wash
  • Aloha King Elvis

Our Journey with SkyCrown's Loyalty Program


SkyCrown treats you like royalty with its multi-level VIP program. In this promotion, each $15 bet you make will earn you a single loyalty point. After collecting 150 points, you’ll unlock the first level, with 300 points unlocking the second, and so on. Each level comes with different prizes, including free spins and bonus money.
Besides collecting game credits, becoming a VIP here also comes with these privileges:
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  • Access to individual gaming services and mechanics
  • Special gift box
  • Prioritized withdrawals
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SkyCrown allows you to become an instant VIP without going through the pain of collecting points. Verify your phone number and deposit at least $1,000. A personal manager will contact you within 24 hours.

Get Started: Sign Up for an Account Now

If you’re impressed by the bonus collection at SkyCrown Casino, go ahead and sign up to claim these offers. They have a straightforward sign-up process as you’ll find out in the steps below:
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  2. Now tap the blue Sign Up button at the top-right corner.
  3. On the Sign-Up form, enter your email and password.
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Explore SkyCrown Casino's Diverse Games Library

Very few Canadian gaming sites can compare to SkyCrown’s game-rich library. At the time of writing this SkyCrown review, we counted over 7,000 games from leading game developers such as Netgame, Gamebeat, BGaming, Mascot, and more.

Below are the game categories:

Slots

As expected, slot machines are the main offerings at this casino. You’ll find so many real money slots from BGaming, Reflex Gaming, Gamingcorps, and other software developers. The slots are available in varying categories, including Bonus Buy, Megaways, Books, Mythology, Expanding Wilds, and more. This should help you find your preferred slot machines easily.

Jackpots

SkyCrown has hundreds of jackpot slots to play if you’re after those extra-large jackpot wins. Some trending jackpot titles include Fortune Circus by Fugaso, Fortune Dreams by Lucky, Gold of Maya by Gamzix, and more. Games with progressive jackpot networks have a “JP” banner.

Table games

If you feel like taking a little break from slots, we advise you to check out their wide selection of table games. You’ll find numerous titles and variations for Blackjack, Roulette, Baccarat, and Poker. They also offer several Andar Bahar, Pai Gow, and Craps titles.

Instant games

Instant or arcade games have become fan favorites due to their fast-paced and rewarding gameplay. You’ll find several crash games, including Spribe’s Aviator, Aero by Turbogames, JetLucky 2 by Gamingcorps, and more. You’ll also find Plinko, Mines, and Dice titles.

Live casino

Live dealer games provide a unique table game experience in a real casino setting. SkyCrown ensures this by offering 300+ live dealer games from ALG, Bombay Live, Better Live, and TVBET. Sadly, we didn’t find any live titles from Evolution Gaming and Pragmatic Play Live.

Must Play Games at SkyCrown Casino

We understand that finding the best titles to play can be time-consuming and confusing. So we have done all the hard work to help you settle in quickly with these five titles:

SkyCrown Bonanza – BGaming

This is one of those custom-made slots you can only play at SkyCrown Casino. It’s a highly volatile slot designed by BGaming to offer a classic fruit-themed experience with an explosive 15,000x win potential. It delivers a simple design with relaxing music and bright icons to make it stand out from other fruit machines on this gaming site.

Sun of Egypt 3 – 3oaks

Launched in 2023, Sun of Egypt 3 is the third installment of this popular slot series. It’s a highly volatile slot that maintains the tradition of bringing the rewarding Hold and Win Jackpot and a decent 10,000x win potential. To boost your chances of collecting the jackpot, this game will reward you eight free spins after landing enough scatters with a retrigger option. You’ll also find a wild symbol that pays 12x the stake.

Vikings Go Berzerk – Yggdrasil

Despite launching in November 2016, this slot machine from Yggdrasil has maintained its position as one of the best Viking-themed slots. In this game, you’ll accompany brave and daring Vikings in their mission to fill up the rage meter and collect rewards. This game packs fun bonus features, including the Treasure Chest, Free Spins, and a 4,000x jackpot.

Story of the Samurai – Spinomenal

Story of the Samurai is a 2021 slot that takes you to challenge the Samurai warriors and claim big wins. It’s an exciting 5×3 slot packed with bonus features like Bonus Wheel, Mystery Symbols, Free Spins, Expanding Wilds, and Sticky Wild Respins. This game also has a friendly RTP potential of 96.71%.

Aviator – Spribe

If you haven’t played this instant game by Spribe, then you’re missing out. Launched in 2019, this game has become trendy among players due to its reliability and simplicity. The propeller airplane will take off, creating a multiplier curve representing your possible winnings. The sound effects of this game are also classy and relaxing. Enough said already!

Payment Methods Available at SkyCrown Casino

Banking is just as important as any other service an online casino offers. SkyCrown knows this, hence providing a list of 30+ secure banking methods. You can transact using online wallets, credit/debit cards, and cryptocurrencies. The minimum deposit for all payment mediums is $30, whereas the maximum depends on the selected method.
Here is a table to summarize the payment services:
https://preview.redd.it/yn5pv0fcw34d1.png?width=1182&format=png&auto=webp&s=d971b3f030596ebf32891b064dbabf856bd2b9df

Note that you will be subject to a KYC (Know Your Client) process before approving any withdrawal request. This is a standard procedure in all regulated casinos to verify your identity, location, and source of income. You must submit a copy of your identification paper, such as your ID/passport/driver's license, and proof of local address, like a bank statement/utility bill. The verification can take up to 24 hours.

Navigating the Casino: User Experience Unveiled

Everything about this casino oozes simplicity, class, and efficiency. The website is well-designed, using a minimalist and user-friendly approach. They also use an eye-friendly black background and sharp graphics, making it an excellent platform if you value those long gaming sessions.

We encountered no delays when loading up the website’s pages and games. Everything was instant and smooth, with most titles having a demo version. Finding our favourite game titles was also a breeze thanks to the intuitive search tool, although we would have preferred more game filtering options. In short, the developer did a solid job of providing a fulfilling touch when exploring the platform.

Mobile Compatibility

SkyCrown Casino works smoothly and seamlessly on mobile platforms. We tested the site on our Android and iOS smartphones and didn’t experience any disappointing lag or freeze.
As for the gaming difference, the experience is identical on iPhone and Android. You’ll find a menu icon at the top-left side of the screen, allowing you to access services like banking, account verification, loyalty program, and more. Below the menu, you’ll find game categories like Slots, Live Casino, New, Hot, and Jackpots. All in all, the mobile version is user-friendly and intuitive.

Safety and Security Measures in Place

SkyCrown Casino is a well-protected website with clear privacy policies. They are very transparent and make you aware of all the information they will collect from you. For example, this operator doesn’t rent or sell player data to third parties and is bound by strict legal provisions to protect your private data.
We can confirm that SkyCrown uses 128-bit SSL encryption technology from Let’s Encrypt. This is the standard data protection measure most Canadian casino sites use to secure your information from hackers and scammers. Another thing, you can set up 2-factor authentication to prevent unauthorized access to your account.
We also did our checks to see if we could find any red flags on platforms like Trustpilot and Reddit. Most bad reviews were about players who couldn’t withdraw funds after failing the KYC test. Provide the requested documents, and you won’t have any payment complaints.

Customer Support

Unfortunately, customer support is an area where SkyCrown Casino needs to improve. As a registered member, we found no live chat support, which is disappointing. Instead, they let you speak to an agent via email at [support@skycrown.com](mailto:support@skycrown.com). You can also complete the online contact form on the “Support” page.
But before contacting the support team, it’s worth checking if your concerns have been addressed on the FAQ page. Here, they list and answer some of the most common questions regarding account registration, payments, safety, bonuses, and more. If you’re new to crypto gambling, there is also a helpful page to read.
You can contact their support team in the following languages:
  • English
  • French
  • German

What's the Verdict?

SkyCrown Casino passes our test of a reliable Canadian gambling site. We love the wide selection of games and the vast variety of bonuses and promotions for new and loyal members. This site also does well in the payments department, providing tens of reliable fiat and cryptocurrency banking methods. And lest I forget, withdrawals via most of these payment mediums are instant, which is rare in the iGaming scene. The only drawback here is the limited customer support options. We give it a solid 4.5/5!
submitted by FancyInvestment397 to GamblingSites [link] [comments]


2024.06.02 07:36 JDCooke Coast Environmental Alliance vs the local Aboriginal Land Council: an interview with ‘Walk for Kariong’ organiser Emma French.

Coast Environmental Alliance vs the local Aboriginal Land Council: an interview with ‘Walk for Kariong’ organiser Emma French.
Recently advertising appeared on Social Media for an upcoming event related to “Saving Kariong Sacred Lands.”
https://preview.redd.it/keloxgcrh34d1.png?width=1023&format=png&auto=webp&s=8af7225c437fc8b966382a0af8bb522424e1aa84
Advertised as a Walk 4 Kariong, this event was being run by Emma French, of the GuriNgai affiliated ‘Coast Environmental Alliance’ (CEA) founded by non-Aboriginal man Jake Cassar.
https://preview.redd.it/n93pkznxh34d1.png?width=1249&format=png&auto=webp&s=266d5cad46935a4803fb8bc848aba33ab0a73c50
To find out more, I had a quick yarn with the organiser of this event, Ms Emma French.
My first question was simply whether the Walk for Kariong Sacred Lands event was being organised by Ms French, to which she replied “it’s just a day that we are going to meet up, as a group, and do some of the 5-Lands Walk.
https://preview.redd.it/8yt44ol4i34d1.png?width=798&format=png&auto=webp&s=810c4a49c5b7ea871330b54bf4c4b957566cfa9e
‘It’s just a social group getting together, it’s not like an actual organised event. There are t-shirts, for the cause, which people will be wearing on the day. It’s a social event, with our group, that are going to walk together, to help the wildlife. We are going to be walking together, that’s it, it’s not a protest; it’s a family friendly walk’, Ms French said.
“The thing is, we are doing it on that day because Darkinjung Land Council (Darkinjung Local Aboriginal Land Council DLALC), and ‘5-Lands’ are pretty much the same people. The 5-Lands is sponsored by, supported by the Land Council (DLALC) so they are quite entwined.”
Ms French claimed that ‘Kariong Sacred Lands was saved by the same group of people around 10-12 years ago. The people that saved the land are from the same group as I am from (Coast Environmental Alliance, CEA). Darkinjung (DLALC) owns a big chunk of that and they are trying to rezone it, so they can build on it. So all those people who were fighting back then, are back up again.’
Ms Emma French went on to say ‘there’s different groups, and they change over the years, but the group that we are belonging to now, well are just part of, we are just members, is CEA, Coast Environmental Alliance, set up by Jake Cassar. So it’s all linked, we’re all linked together. We have been doing protests and rallies, we’ve tried to get Liesel Tesch to listen, but she won’t and keeps saying her hands are tied.’
https://preview.redd.it/7u1ncb63i34d1.png?width=668&format=png&auto=webp&s=935614cb7112001746bcd9bd1dbef6df97ed7fff
Ms Emma French described that her group and Save Kariong Sacred Lands were essentially the same group, while Coast4One is also run by another member of CEA Vicki Burke, whom Ms French described as being among Evan and Steven Strong as ‘the original people who fought to save Kariong’.
I mentioned that all these different groups, of essentially the same half dozen people, seem completely focussed on one small parcel of land that is owned by the local Aboriginal controlled organisation.
“Right now that’s the land that is at threat. We know if we don’t say anything, and just let that (the development) go through, it will be very easy for them to take down other sites.’
At this point I sought clarification on who Ms French meant when she said ‘them’.
‘Darkinjung! The developers! Darkinjung is a land developer, they’re a council and a land developer. We know that Darkinjung is a developer. The people will be very much aligned with them (DLALC), their families, and hire them to build and develop the land.”
To summarise what we’ve learnt so far – Ms Emma French had planned a ‘social event’ including over organisations that have for the last few years been hyper focused on Kariong, and were now selling t-shirts and marching together in a non-protest in solidarity against the local Aboriginal controlled Local Aboriginal Land Council, on the day of the 5-lands walk…
Ms French replied ‘well the t-shirts were not for the event, they were something we were always going to get done anyway. We were always planning to do the t-shirts, the t-shirts are coinciding with the event, people might wear them for the event, or wear them if they are doing the event or not. I back the local Aboriginal People opposing the development such as Paul Craig, Renee Sales, and Colleen Fuller.’
https://preview.redd.it/in64nn86i34d1.png?width=514&format=png&auto=webp&s=90674a9c131f1777c220dceaad782e2aaf1be427
I asked if Ms French was familiar with the very public controversies regarding ⅔ of her ‘Aboriginal People’ who were in reality non-Aboriginal, and that only Renee Sales is an Aboriginal Person.
‘Talk to Jake Cassar, he does everything, and I just do the graphic design.’
https://preview.redd.it/4ohnw3e1i34d1.png?width=557&format=png&auto=webp&s=2e25840eafa36eae13a90e20ba393438c8257fae
The topic turned to CEA’s repeated criticism of members of DLALC allegedly not being from the Central Coast. I asked why that would matter, and why this standard was not applied to Ms French, and her compatriots who are themselves, for the most part, not from the Central Coast, as well as not being Aboriginal.
Ms French replied “I’m just doing it for the animals, to give them a voice.
We’re not intending to gate-crash the event, we’re not gate-crashing the event, we’re just walking on the beach.’
Ms French had at this stage not been in contact with 5-Lands Walk, and had no intention of doing so.
“I’ve never had to ask permission to walk on Copa Beach before.”
submitted by JDCooke to u/JDCooke [link] [comments]


2024.06.02 02:30 koonhead GR Yaris or V8/V7 WRX STI

Hey all,
Posting from down in New Zealand. I have an 86/BRZ currently, had it for a while and looking to move on to my next car soon.
I have always wanted an older WRX STI since I was a kid, as Rally has been my favourite sport for life.
Recently I test drove heaps of cars, including the STI v8 and the new GR Yaris.
I am stuck as to which to choose. The GR Yaris is superb, low k's on the clock, new, heaps of tech, economical, but I found it quite clinical and almost too good compared to the experience of the older WRX STI. The STI felt very raw, and old school rally vibes, but I am aware that an older car means more maintenance costs, more money on fuel, parts costs etc.
What would you go for? A pretty new, low mileage car like the GR Yaris, which his about $20,000NZD more than the WRX STI at the moment. OR .... would you get an old WRX STI v7/v8 for $20,000 less but risk reliability and other costs etc??
Help please!
submitted by koonhead to GRYaris [link] [comments]


2024.06.01 20:06 originalmaczko My Windows XP Setup

My Windows XP Setup submitted by originalmaczko to windowsxp [link] [comments]


2024.06.01 00:26 Joshh170 Manor Lords Releases Big New Update

Manor Lords Releases Big New Update
Manor Lords developer Slavic Magic has released a major new update, addressing several technical issues that have been affecting the early access city-building game. The new Manor Lords update also adds a slew of new items and features, and the developers recommend players begin a new save to see all the changes.
Similar to the Civilization franchise, Manor Lords offers compelling strategy and city-building elements. The game launched in early access this past April on PC, quickly becoming one of the most highly rated games on Steam with a Very Positive rating after more than 39,000 user reviews. Despite some of the game's technical issues in early access, the game's sales continue to flourish as the developers maintain an open line of communication with its player base.
Slavic Magic released Manor Lords update 0.7.972 and revealed a lengthy list of changes in the patch notes. Firstly, the developers note that players should begin a new save and remove their favorite Manor Lords mods to ensure all the changes and additions in update 0.7.972 are applied to their playthrough. Update 0.7.972's new features include inter-region trading via Trading Posts, a mourning period for deceased residents, and a King's Tax mechanic. What's more, the update adds new armor variations, a Large Granary building rework, a new St. Maurice patron saint, an "allow market stall setup" toggle, and a construction reserve.
Manor Lords update 0.7.972 also applies numerous changes involving gameplay and balance, including adjustments to resources and agriculture, the in-game economy and trading/market systems, and infrastructure. A number of quality-of-life improvements were implemented as well, such as a 75% reduction in ale consumption, an increased carrying capacity for on-foot trading post workers, and a doubled fertility regeneration rate for crops. All of these changes mean that players should have a much easier time exporting and trading the best items in Manor Lords.
On PC, the latest Manor Lords update applies various fixes and tweaks to anti-aliasing and upscaling selection upon the game's first-time launch with specific GPUs, including Nvidia's RTX 40 series graphics cards. Alongside minor adjustments to the in-game market, the update implements fixes and changes to the user interface to aid in visibility and accessibility for all users.
Since the game is going to be in early access for the next year, Slavic Magic has plenty of time to gauge player feedback and introduce new features that could enhance the Manor Lords experience. The Manor Lords developers encourage Steam users to submit a review since the team often checks the Steam page to read up on players' thoughts.
Manor Lords Update 0.7.972 Patch Notes Major Changes
The King's Tax (or Annual Royal Tax, name undecided):
The tax is collected annually from all players (main player and AI) and goes to the liege. It is calculated per population, serving as a counterbalance for players hoarding huge wealth despite non-optimized economies.
Currently, players can incur debt without consequence. In the future, failure to pay will result in losing the king's favor and eventually facing the king's army as enemies.
Global/Local Trade Switch for Trading Posts:
Players can now switch trade to "local only" in the trading post for each type of good, allowing them to exchange goods between their own regions while ignoring free merchants. Two trading posts (one in each region) are still required to make this function work. Employed traders will prioritize traveling to the location with the best prices to commence trade, potentially including regions owned by other Lords. The transport distance factor is reduced to make it more predictable for players where traders will go (to the place with the best price). Regional wealth is still required to exchange goods between regions with a trading post to maintain regions as independent economic units, simulating a more realistic economy.
Gameplay & Balance
Resource Management & Agricultural Adjustments
Food Consumption: People now pick a random food resource instead of eating food in a specific order. Crop Fertility: Fertility is no longer drained after crop growth reaches 100%, making early harvest micromanagement less necessary. Yield may still increase over 100% growth if max yield is not reached. Yield Cap: will now never increase past 100% growth to avoid confusion about exceeding 100%. Even when fertility reaches 0%, there will still be a small possible yield. Harvesting Efficiency: When harvesting, crops are directly added to the field inventory instead of the villager inventory to reduce bottlenecks from harvesting walk times, especially for large fields. Oxen Prioritization: Prioritized oxen plowing over transporting resources to the granary and warehouse to reduce oxen walking back and forth from the plowed field every time new resources are available for transport. Plowing Shed: Plowing shed now adds 2 livestock worker slots. Food Distribution: Food-producing residential plots no longer stock up on their produce before sharing with the marketplace. Sawpit Log Storage: Increased sawpit log storage space to 5.
Economic & Trade Developments
Baron Region Claims: Lowered the rate of the Baron claiming regions and adjusted it to better reflect game settings. Worker Camp Upgrade: Removed the worker camp upgrade intended for colony regions; it will be re-added when properly implemented. Trade Route Establishment: When establishing a trade route, merchants no longer all spawn at the nearest trade point but are distributed to circle between various trade points. Archer Damage: Archer damage increased from 4 to 13. Trade Logistics Development: The "Trade Logistics" development branch now lowers the cost of new trade routes by 50% instead of clamping it at 25. Trade Route Costs: Increased the base cost of opening a trade route from 12 to 20 (before the good value multiplier). Reverted the cost of opening new trade routes to linear scaling. Market Oversupply: When the market is oversupplied, players can still export goods at a lower price. The price multiplier for oversupplied goods is now 0.75x for oversupplied and 0.5x for critically oversupplied. Market Oversupply Rate: The rate at which the market becomes oversupplied no longer depends on the value of goods, ensuring equal rates for all good types. Better Deals Development: The "Better Deals" development branch reduces the foreign import tariff by 50% instead of removing it completely. Global Market Supply: Tuned global market supply to rebalance itself faster, aiming for a closer to one-year cycle if not trading.
Quality of Life & Infrastructure
Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month). Building Placement: Made building placement steepness limits harsher to prevent trading posts and churches from looking awkward on sharp slopes. Soldier Approval Factor: Soldiers no longer trigger the "unburied bodies" approval factor when corpses are in their proximity. Hitching Post: Hitching post is free again to reduce the chances of players getting stuck without an ox, hitching post, or the ability to order an ox. Sheep Breeding: Capped sheep breeding to a maximum of 1 new lamb every 10 days. Water Fetching: Villagers are now only allowed to fetch water from the well nearest to their home, except in case of a fire. Maximum Yield per Plant: Increased the maximum yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half). Plant Yield Rate: Plant yield rate reduced by half to encourage early harvest only in emergency mode. Militia Squad Limit: The militia squad limit is now 6, regardless of whether the player has a retinue or mercenaries. This will be connected to a rank system in the future. Fertility Regeneration: Doubled the fertility regeneration rate effect on fallow fields and from fertilization. Plant Growth Rate: Adjusted crop growth to match crop rotation (to hit 100% at harvest as often as it can on auto). Tree Growth Rate: Slowed down tree growth rate by around 30% to enhance forest management impact. Trading Post Workers: Increased the carrying capacity of on-foot trading post workers from 1 to 5. Royal Tax Calculation: Royal tax is calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury per citizen after 15 years. Granary and Storehouse Worker Slots: Adjusted Granary and Storehouse Worker Slots: unified to 3 families for level 1 and 6 families for level 2.
Minor Fixes
Trade and Market Adjustments
Mindfulness System: Applied the "mindfulness" system to free merchants to reduce clumps and traffic jams. Trade Location: Moved the location of trades further off the map to ensure space for all trade wagons, even if the trading post is placed on the map edge. Trader Transactions: Allowed traders to make transactions without entering the shed if the trading post is clogged, as long as they are within the general building bounds. Marketplace Logistics: Improved marketplace logistics efficiency and optimization. Market Supply Reset: Reset market supply on loading old saves (from builds 0.7.954-0.7.956) due to mismatched global market supply stock values. Market Stall Workers: Capped the number of workers supplying a single market stall to 2 to reduce market clogs with the increased market supply frequency. The number of stalls is now reduced back to the number of families divided by 5, with a minimum of 1 to ensure functionality in towns with fewer than 5 families. Market Supply Optimization: Further optimized market supply functions for smoother late-game town performance. Trading Post Thumbnail: Added the missing trading post building thumbnail. Trading Post Price Range: Trading posts now display a price range for imports, indicating whether they can buy from other regions or foreign trade sources.
Optimization and Performance
Default AA: Changed default AA under DX11 to TAA. Spatialization Update: Added a spatialization update call for recruits teleported home when rallied to ensure proper collision calculations. Follow Mode Optimization: Updated "is close to camera" value in follow mode to prevent optimization of animations or sound effects for characters near the camera. Firefighting Behavior: Made firefighting villagers ignore anti-clogging behavior at narrow pathfinding points. Pathfinding Updates: Minor unit in-town pathfinding updates. Destructible System: Swapped the old UE4 destructible system for a new UE5-friendly chaos-based debris system currently used for chopped firewood cutter logs. AA/Upscaler Selection: Tweaked default AA/upscaler selection during first-time launch for specific GPUs (e.g., RTX properly defaulting to DLSS). Pathfinding Thread: Added another pathfinding thread for handling multiple end-game cities. Harvest Prediction Optimization: Optimized harvest prediction and fertility changes to reduce stutter. Log Display: Limited the log display to store only the last 100 entries to improve UI optimization. Idle Task Optimization: Optimized the function for finding friends to do idle tasks like conversations. Door Opening Animations: Optimized door opening animations.
User Interface and Accessibility
Mourning Period UI: The residential panel now has a "mourning period left" UI element that displays the number of days of mourning until the burgage plot can bring in more family members. Mourning Icon: Added mourning icon to the building floater. Save Restrictions: Disabled the ability to quick save during the game ovevictory cinematic. Disabled manual save after being defeated and added a tooltip explaining why saves are disabled. Disabled quick save and autosave if the game was lost. King's Tax Rate Multiplier: Added king's tax rate multiplier to the game setup settings. Victory Camera: After continuing the game after a victory, the camera returns to the player's main region instead of levitating over the map edge. Currency Icon: Unified the currency icon in the mercenary company panel to clarify payment with the treasury, not regional wealth. Accommodation for Homeless: Added an accommodation call for homeless people after a fire, ensuring they are quickly re-assigned to available burgage plots. Family List UI: Aligned "workplace/reassign" buttons vertically in the family list due to most families having more than one member. Font Fix: Fixed old fonts being used in the family entry widgets. Fertility Overlay: Made fertility overlay colors and colorblind symbols more accurate with the percentages displayed in the field's building panel. Building Panel UI: Tweaked building panel header buttons/toggles to improve readability and distinguish buttons from toggles. Market Stalls: Set "Allow market stalls" to ON by default for all workplaces and artisan workshops to aid new players in setting up stalls without confusion. Popup Queue: To avoid popups like "royal tax increase" from interrupting visit mode, they are now queued and triggered after the player returns from visit mode, after around 1-2 seconds. Transaction Popup: When trading between regions, the transaction popup will now display over both trade buildings, depending on which is closer to the camera. Region Borders: Region borders will show under the cursor even if the camera is low, clarifying where region territory ends. Region Calculation for UI: Tuned how "current region" is calculated for the UI to make it more comfortable to build on the edge between two player-owned regions.
Crash Fixes
Fixed a crash when doing a sequence of livestock import, export, and import because "home" wasn't cleared properly during export, and the same animal was reimported. Fixed a rare crash if a handcart fails to spawn, likely if the trading post was built so that part of it crosses the map edge. Fixed crash on startup if OpenXr SDK is installed. Fixed a crash when deleting a building if there are pathfinding obstacles being verified (for instance, soon after loading a game). Fixed the player being able to reassign a family to another Region, which could crash the game. Bug Fixes
Gameplay Mechanics
Fixed victory status not resetting after starting a new game, leading to a game over screen not appearing if the player lost/won multiple games without turning the game off. Fixed crops dying in the winter instead of actually increasing yield by absorbing nutrients from the snow as intended for winter crops. Fixed oxen sometimes "ghost plowing" a field when they are waiting for their guide. Fixed plow and ox sometimes misaligned on 12x game speed. Fixed farm workers not accounting for oxen plowing the farms in some situations, leading to a lot of unnecessary collisions on the field. Fixed crop rotation unplowing the fields. Fixed disbanded mercenary group becoming immediately available again after save/load cycle. Fixed the trading post export transactions not moving regional wealth between the regions correctly if owned by the same lord. Fixed paused taverns fulfilling the entertainment requirement. Fixed attempt for never-ending fires if a fire was triggered after the building was already on fire. Fixed livestock sometimes being unaccommodated after order even though there is stable or pasture space due to being transferred to the region twice (once when buying and once when livestock merchant brings it to the building). Fixed livestock traders traded between on-map regions, possibly sometimes paying twice because the ownership changing function was called both on pickup of livestock and on dropoff. Fixed the game getting stuck on the game summary screen infinitely after winning or losing the game. Fixed "none" people populating the town after a raid sometimes who just stand around waiting forever and possibly crash the game while reloading. Fixed the employed traders going to trade points even though the trade route for the traded good is not opened yet. Fixed the farm workers moving to transport tasks early even though there is still plenty of crops to harvest. Fixed predicted yield not showing correctly in the field building panel. Fixed people not resetting rotation after dismounting. Fixed farming oxen not respecting work area limits. Fixed bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly. Fixed villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned. Fixed granary workers stealing ale from the tavern. Fixed livestock exports getting interrupted by sheep herd behavior. Fixed livestock trader job not triggering an import task when buying livestock from another region.
Visual and Interface Fixes
Fixed the blurry desktop icon. Fixed the save/load menu header not translating after changing the language. Fixed the front lighting not being visible in the retinue editor if bounced light approximation is turned to low or off. Fixed floating feedback text spawning during the cinematic mode. Fixed autosave triggering during the cinematic mode. Fixed the gilded aventail hounskull helmet appearing blurry in the retinue editor. Fixed the forest mask not drawing. Fixed the wrong yarn basket carrying animation. Fixed the wrong apple basket carry animation.
Economic and Resource Management
Fixed "storage full" triggering for wrong buildings sometimes (for example, sawpit having 1/1 logs). Fixed attempt for oxen bringing too many logs to the sawpit and crossing the storage limit. Fixed free merchants sometimes got stuck if a trading post was built so close to the edge that a portion of it was outside of any region bounds. Fixed horse wagon rotations getting a bit too wonky on slopes. Fixed a bug where a unit could no longer move due to being forever stuck in "waiting for pathfinding to finish" if another unit with a lower squadID got completely destroyed. Fixed traders not importing from on-map regions even though the price is better than buying from trade points. Fixed farm workers & farm oxen stealing planks from fields which are getting "fenced up." Fixed "homeless" problem banner not disappearing after upgrading homeless camp to a worker camp. Fixed animals not getting removed from stable space / pasture space after death. Fixed animal corpses not disappearing over time. Fixed a dirty fix for families moving into homes but not registering correctly and not displaying in the UI, leading to a "secret" family living in one of the burgage plots. The reason is still unknown and being investigated. Fixed wealth getting transferred when doing barter. Fixed bartering traders always return 1 item regardless of the barter value and carrying capacity. Fixed bartering traders packing too much stuff in their origin region when barter value is more than 1x. Fixed trading post exports not proceeding with transactions once the trader reaches the destination. Fixed multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance, a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied. Fixed crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty. Fixed farmers getting stuck in pickup-putdown handcart loop when multiple farms are used. Fixed unnecessary harvest data recalculations triggering in the winters. Fixed a bug with trading between regions where during selling items the wrong region would pay for the transaction. Fixed free merchants not applying the foreign import tariff when selling their goods to trading posts if another region was exporting the traded good for a lower price. Fixed trade wagons sometimes traveling with empty inventory. Fixed traders doing "major trades" even without an established trade route. Fixed workers ignoring storage filter settings. Fixed the "current year" always incrementing in January, regardless of the month the game was started in, also leading to the tax being calculated inconsistently [fix for new saves only]. Fixed market supply percentages not displaying correctly because it still accounted for uninhabited homes. Fixed a bug with workers not setting up market stalls if there are less than 5 families in the settlement. Fixed squad icons disappearing/flickering when disbanding certain squads. Fixed export price showing even though trade is locked because there's no trade route established and no interregional trade available. Fixed foreign market supply incrementing instead of decrementing when off-map trade was being done by trading post workers. Fixed disband/remove squad sometimes affecting wrong squads if multiple squads are selected when pressing "disband" or "remove". Fixed "Not enough funds for import" warning displaying even though there is enough. Fixed apiaries leaving invisible items in supply dumps after demolition.
Cosmetics Updates and Fixes
New Additions and Visual Upgrades
Added a new patron saint banner graphics: St Maurice. Added a carried dead body visualization. New upgraded retinue helmet variation: Pointy bascinet. New upgraded retinue body variation: Coat of plates. New upgraded retinue helmet variation: Hounskull bascinet with a gilded cover. New militia helmet variation - banded bascinet with a mail aventail. Reworked LV2 granary model with proper animated doors. Added new 6 "short" attack animations to reduce animation repetitiveness during combat. Added new "inch forward" battle locomotion animations which should greatly reduce the weird "wiggling" effect when groups push each other. Lady visit mode: If you pick the green lady portrait, the visit mode character should now be female.
Animation and Model Adjustments
Combat animation clean up. Made debris piles align to ground slope. Fixed the throw torch animation ending abruptly. Increased location precision for animals standing in the stables. Fixed the praying animation. Adjusted the two-handed weapon default idle pose to give it a more natural stance. Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground. Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway. Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy.
Fixes and Adjustments
Fixed the armor clipping through the leg of the upgraded retinue puffy sleeve upon body variation. Fixed some mail armor variants clipping with helmets on T3 militia units (militia mail will get their own unique variations soon). Fixed the wrong door orientation for LV2 cottage variation B (with a planked gable). Fixed the TAB building floater residential data not showing in 0.7.969. Fixed a potential bug when a family assigned to a smithy is unassigned while a family member is rallied, and the function that unequips their smithing aprons may, by mistake, unequip their body armor oand helmet. Fixed player army UI not getting updated after squad array changes because of non-player commanded units getting removed. Fixed recruit distribution sometimes assigning new militia recruits to an invalid unit
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